Difference between revisions of "History Mode Guide - Fort Defense 8"

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(Created page with "^Back ==Setup== ===Stage Details=== {|class="sf" width="800px" !width=20%|Map !width=20%|Difficulty !width=20%|Missi...")
 
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^[[History Mode Guide - Together to the End (Warriors)|Back]]
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^[[History Mode Guide - Noble Lady of Caelin (Warriors)|Back]]
  
 
==Setup==
 
==Setup==
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!width=20%|Deploy Limit
 
!width=20%|Deploy Limit
 
|-
 
|-
|The Interspace
+
|Aytolis Castle
|Lv. 43
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|Lv. 29
 
|Fort Defense
 
|Fort Defense
 
|None
 
|None
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|colspan="3"|4 Controlled
 
|colspan="3"|4 Controlled
 
|Falcon Knight
 
|Falcon Knight
|Validar
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|Camilla
 
|-
 
|-
 
!colspan="5"|Targeted Allied Forts
 
!colspan="5"|Targeted Allied Forts
 
|-
 
|-
|colspan="5"|Allied Base, South Castle, E Outrealm Fort
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|colspan="5"|Allied Base, North Hall, Central Hall
 
|-
 
|-
 
!colspan="5"|Enemy Ruffians
 
!colspan="5"|Enemy Ruffians
 
|-
 
|-
|colspan="5"|Outrealm Fiend, Great Knight, Mage
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|colspan="5"|Dark Mage, Pegasus Knight, Wyvern Rider
 
|-
 
|-
 
!colspan="5"|Minor Enemy Captains
 
!colspan="5"|Minor Enemy Captains
 
|-
 
|-
|colspan="5"|Frederick, Outrealm Fiends, Great Knights, Mages, Guardian Knight
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|colspan="5"|Elise, Cordelia, Falcon Knight, Dark Mages, Pegasus Knights, Wyvern Riders
 
|-
 
|-
 
|}
 
|}
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==Strategy==
 
==Strategy==
  
To be clear, this mission can only be played every fourth mission on the Together to the End map. That is to say, if you cannot access the mission, play some other Together to the End missions until it becomes available. This requirement disappears once it's been cleared at least once.
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A large number of the enemies on this map, including the boss, are fliers, so a bow user or even two is recommended. Most of the other enemies are Dark Mages, who are physically fragile, so any good physical attacker can mop them up- a sword user is recommended for what ensues later. You may also consider leaving one of your units behind at the allied base as a last line of defense.
  
There are a lot of Outrealm Fiends here, so a Beastslayer weapon is essential. The Great Knights can be defeated with swords or magic, and the Mages and Validar himself should be handled with a solid physical attacker. In theory, a single character such as Rowan or Lianna can meet all three of those checks, and as such they're good choices, though if you've given Lianna the Topsy-Turvy attribute she'll struggle to damage the Mages and Validar.
+
First, a Dark Mage Ruffian will attack the North Hall. Your physical attacker should either wait for them at the fort, or head them off early. Shortly after the attack begins, a pair of Dark Mages will spawn on the map- one in the upper left corner, one in the middle of the south end -and launch a lightning attack on your allied base. Obviously, you don't need this going on while you're already pressed to defend, so take them out quickly; your physical attacker who just defeated the first Ruffian should be free to take out the northwest caster. The second Ruffian is the Pegasus Knight, who will attack the Central Hall. Your bow-user should be able to stop them easily, and also be prepared for the third and final Ruffian, a Wyvern Rider from the southwest targeting the allied base itself. She has to cut through the Central Hall to reach it, so your bow-user doesn't even have to budge from their spot to take out both Ruffians.
  
There's no reason to immediately press an offense here; hang out around the allied bases to protect them. First, an Outrealm Fiend Ruffian will attack the E Outrealm Fort. A pair of Great Knights will also appear to attack your allied commander, but they'll have to go through you to reach him, so they should just be treated as any other invading enemy. Speaking of Great Knights, your second invading Ruffian is a Great Knight attacking the South Castle, followed shortly by the Mage Ruffian going after the allied base.
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Losing all three Ruffians will apparently annoy the enemy immensely, as they'll immediately send three whole squadrons upon your base simultaneously, consisting of the same three enemy types. Your physical attacker should net their third Dark Mage kill of the day and, if they're a sword user, intercept the Wyvern Rider as well, while your bow user hunts down the Pegasus Knight and the second lightning caster if you haven't already dealt with him. As Camilla opens her base up, a Curate up in the northwest corner of the map will encounter trouble; you don't need to defend him or anything, just reach him before the enemy kills him. All you get for it is a Warrior Tonic, however. More pressingly, a Fortifier Captain will appear right outside of the enemy base and, oddly, head toward the Hidden Fort instead. If you don't eliminate him the base will strengthen, but since it's far-removed from the battlefield it's only a concern if you intend to take all the bases. You should also encounter Cordelia and Elise in your travels, who are somewhat more threatening than the regular Pegasus Knights and Dark Mages but should go down easily to your offensive units.
  
A Fortifier Captain will appear in the upper left corner and try to strengthen the E Wastes Fort. Once you've repelled the Ruffians you may as well send one of your units to stop him, but don't leave the base unguarded; the Ruffians may be gone, but other enemy forces will begin advancing on the allied base to capture it the old fashioned way. This coincides with Validar's base opening. A Curate will also appear in the upper right corner of the map. If your unit who defeated the Fortifier Captain is still up there, meet up with him to receive a special HP tonic and the nice feeling that you protected him from harm. Once all side-missions have been cleared, there's little left to do but take forts and advance on Validar.
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Once you've finished your business, your bow-user should be able to take down Camilla easily.
  
 
==Anna's Memento==
 
==Anna's Memento==
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<b>#1:</b>  
 
<b>#1:</b>  
 
* Condition: Defeat 1,000 enemies
 
* Condition: Defeat 1,000 enemies
* Location: S Outrealm Fort
+
* Location: Central Hall
  
 
<b>#2:</b>
 
<b>#2:</b>
 
* Condition: Defeat 1,200 enemies
 
* Condition: Defeat 1,200 enemies
* Location: E Wastes Fort
+
* Location: Hidden Fort
  
 
[[Category:Game Guides]][[Category:Warriors Guides]]
 
[[Category:Game Guides]][[Category:Warriors Guides]]

Latest revision as of 20:09, 3 January 2018

^Back

Setup

Stage Details

Map Difficulty Mission Type Restrictions Deploy Limit
Aytolis Castle Lv. 29 Fort Defense None None
Deploy Slots Allied Commander Enemy Commander
4 Controlled Falcon Knight Camilla
Targeted Allied Forts
Allied Base, North Hall, Central Hall
Enemy Ruffians
Dark Mage, Pegasus Knight, Wyvern Rider
Minor Enemy Captains
Elise, Cordelia, Falcon Knight, Dark Mages, Pegasus Knights, Wyvern Riders

S-Rank Requirements

Clear Time Enemies Defeated Damage Taken
15:00 2000 80%

Strategy

A large number of the enemies on this map, including the boss, are fliers, so a bow user or even two is recommended. Most of the other enemies are Dark Mages, who are physically fragile, so any good physical attacker can mop them up- a sword user is recommended for what ensues later. You may also consider leaving one of your units behind at the allied base as a last line of defense.

First, a Dark Mage Ruffian will attack the North Hall. Your physical attacker should either wait for them at the fort, or head them off early. Shortly after the attack begins, a pair of Dark Mages will spawn on the map- one in the upper left corner, one in the middle of the south end -and launch a lightning attack on your allied base. Obviously, you don't need this going on while you're already pressed to defend, so take them out quickly; your physical attacker who just defeated the first Ruffian should be free to take out the northwest caster. The second Ruffian is the Pegasus Knight, who will attack the Central Hall. Your bow-user should be able to stop them easily, and also be prepared for the third and final Ruffian, a Wyvern Rider from the southwest targeting the allied base itself. She has to cut through the Central Hall to reach it, so your bow-user doesn't even have to budge from their spot to take out both Ruffians.

Losing all three Ruffians will apparently annoy the enemy immensely, as they'll immediately send three whole squadrons upon your base simultaneously, consisting of the same three enemy types. Your physical attacker should net their third Dark Mage kill of the day and, if they're a sword user, intercept the Wyvern Rider as well, while your bow user hunts down the Pegasus Knight and the second lightning caster if you haven't already dealt with him. As Camilla opens her base up, a Curate up in the northwest corner of the map will encounter trouble; you don't need to defend him or anything, just reach him before the enemy kills him. All you get for it is a Warrior Tonic, however. More pressingly, a Fortifier Captain will appear right outside of the enemy base and, oddly, head toward the Hidden Fort instead. If you don't eliminate him the base will strengthen, but since it's far-removed from the battlefield it's only a concern if you intend to take all the bases. You should also encounter Cordelia and Elise in your travels, who are somewhat more threatening than the regular Pegasus Knights and Dark Mages but should go down easily to your offensive units.

Once you've finished your business, your bow-user should be able to take down Camilla easily.

Anna's Memento

#1:

  • Condition: Defeat 1,000 enemies
  • Location: Central Hall

#2:

  • Condition: Defeat 1,200 enemies
  • Location: Hidden Fort