Difference between revisions of "History Mode Guide - Fort Defense 10"

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(Created page with "^Back ==Setup== ===Stage Details=== {|class="sf" width="800px" !width=20%|Map !width=20%|Difficulty !width=20%|Mission Ty...")
 
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!width=20%|Deploy Limit
 
!width=20%|Deploy Limit
 
|-
 
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|Great Plain
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|Desolate Gorge
|Lv. 31
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|Lv. 26
 
|Fort Defense
 
|Fort Defense
 
|None
 
|None
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|-
 
|-
 
|colspan="3"|4 Controlled
 
|colspan="3"|4 Controlled
|General
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|Wyvern Lord
|Iago
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|Takumi
 
|-
 
|-
 
!colspan="5"|Targeted Allied Forts
 
!colspan="5"|Targeted Allied Forts
 
|-
 
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|colspan="5"|Allied Base, E River Fort, W Bridge Post
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|colspan="5"|Allied Base, Eroded Fort, E Butte Fort
 
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|-
 
!colspan="5"|Enemy Ruffians
 
!colspan="5"|Enemy Ruffians
 
|-
 
|-
|colspan="5"|Manakete, Outrealm Fiend, Dark Mage
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|colspan="5"|Spear Fighter, Archer, Oni Savage
 
|-
 
|-
 
!colspan="5"|Minor Enemy Captains
 
!colspan="5"|Minor Enemy Captains
 
|-
 
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|colspan="5"|Corrin, Fafnir, Manaketes, Outrealm Fiends, Dark Mages
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|colspan="5"|Oboro, Sniper, Spear Fighters, Archers, Oni Savages
 
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==Strategy==
 
==Strategy==
  
From the west, you will be assailed by Outrealm Fiends and Corrin; a unit with a Beastslayer can defend that portion of the map, and if they're partnered up with a lance user or better yet a Dracoslayer, they can also take Corrin out. On the east end, you must contend with Manaketes and Dark Mages, so a strong physical attacker with a Dracoslayer weapon such as Chrom is recommended. The enemy can't reach the Allied Base without going through the two other bases, so dividing your units into only two teams and holding those two forts is acceptable.
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The eastern half of the map is home to Spear Fighters, the center is full of Oni Savages, and the western half is Archers. Your army should include powerful axe and sword users to match that.
  
The first Ruffian you'll face is a Manakete attacking the E River Fort. They're a slowly-plodding sort, so you may want to send your east defender up to the S Sandbar Fort and meet them there; that way you can also take that base and get a foothold into Iago's territory. Up next, the Outrealm Fiend will attack W Bridge Post, so your west defender should be on guard and ready to exterminate them. The Dark Mage will also advance on your Allied Base, but he has to go through the E River Fort (or the S Sandbar Fort, if you took it) to reach that, so your east defender can easily pick him off well before he reaches the base.
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First up, you might want to take out the Archer stationed between your forts; he's dangerously close to your Allied Commander, and will kill her if he so much as breathes near her, so take him out just to be safe. The first Ruffian will advance from the east, however; a Spear Fighter bent on conquering your eastern fort. You should have an axe unit laying in wait there to snare him in a painful trap. Before he even reaches the base, a pair of Monks will spawn to provide aid. They'll heal their allies if you let them live, so take them out when you see one, but otherwise don't worry too much about them. The remaining two Ruffians will advance now. They are an Archer targeting the west fort, and an Oni Savage targeting the Allied Base. They both have to make quite a journey, so you may distract yourself taking out nearby enemies, just make sure you intercept the Ruffians.
  
Once all Ruffians are dead, three large clumps of enemies will advance on the Allied Base, so note which ones are advancing and defend against them. Again, they all go through the S Sandbar Fort and E River Fort, so you should be able to bottleneck them efficiently. Your Allied Commander will also decide that now's a good time to do something, and advance on Iago. Needless to say, Iago's magic will shred through your plodding General of a commander pretty quickly, so you'll want to move quickly or at the very least keep someone nearby to heal him and distract Iago while you keep the advancing enemy at bay. Worse yet, a Dark Mage will appear east of the S Sandbar Fort and create an Iago clone to seek out the Allied Commander. Quickly defeat the clone, or at least distract it while your commander passes, and then get to work on slaying Iago.
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Once all Ruffians are dead, Takumi will open his base, but not before siccing a whole bunch of the remaining captains on your bases. This includes Oboro and the Sniper. They may not be Ruffians, but they can still demolish bases quite quickly. An Archer will also appear and target your lead unit; if he finds them he'll summon reinforcements, but squashing him quickly will prevent that. Push through and advance on Takumi.
  
 
[[Category:Game Guides]][[Category:Warriors Guides]]
 
[[Category:Game Guides]][[Category:Warriors Guides]]

Latest revision as of 20:12, 3 January 2018

^Back

Setup

Stage Details

Map Difficulty Mission Type Restrictions Deploy Limit
Desolate Gorge Lv. 26 Fort Defense None None
Deploy Slots Allied Commander Enemy Commander
4 Controlled Wyvern Lord Takumi
Targeted Allied Forts
Allied Base, Eroded Fort, E Butte Fort
Enemy Ruffians
Spear Fighter, Archer, Oni Savage
Minor Enemy Captains
Oboro, Sniper, Spear Fighters, Archers, Oni Savages

S-Rank Requirements

Clear Time Enemies Defeated Damage Taken
15:00 2000 80%

Strategy

The eastern half of the map is home to Spear Fighters, the center is full of Oni Savages, and the western half is Archers. Your army should include powerful axe and sword users to match that.

First up, you might want to take out the Archer stationed between your forts; he's dangerously close to your Allied Commander, and will kill her if he so much as breathes near her, so take him out just to be safe. The first Ruffian will advance from the east, however; a Spear Fighter bent on conquering your eastern fort. You should have an axe unit laying in wait there to snare him in a painful trap. Before he even reaches the base, a pair of Monks will spawn to provide aid. They'll heal their allies if you let them live, so take them out when you see one, but otherwise don't worry too much about them. The remaining two Ruffians will advance now. They are an Archer targeting the west fort, and an Oni Savage targeting the Allied Base. They both have to make quite a journey, so you may distract yourself taking out nearby enemies, just make sure you intercept the Ruffians.

Once all Ruffians are dead, Takumi will open his base, but not before siccing a whole bunch of the remaining captains on your bases. This includes Oboro and the Sniper. They may not be Ruffians, but they can still demolish bases quite quickly. An Archer will also appear and target your lead unit; if he finds them he'll summon reinforcements, but squashing him quickly will prevent that. Push through and advance on Takumi.