History Mode Guide - Arena 8
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Setup
Stage Details
Map | Difficulty | Mission Type | Restrictions | Deploy Limit |
---|---|---|---|---|
The Interspace | Lv. 80 | Arena | None | None |
Deploy Slots | Allied Commander | Enemy Commander | ||
2 Controlled | N/A | N/A |
S Rank Requirements
Clear Time | Enemies Defeated | Damage Taken |
---|---|---|
N/A | 17 | 80% |
Arena Enemies
Round | Enemies | Reward |
---|---|---|
1 | Manakete Lv. 80, Cavalier Lv. 80, Sniper Lv. 80 | 1000 |
2 | Fafnir Lv. 83, Sage Lv. 81, Sniper Lv. 81 | 2000 |
3 | Tiki Lv. 85, Sage Lv. 82, Sage Lv. 82 | 4000 |
4 | Celica Lv. 83, Assassin Lv. 83, Thief Lv. 83 + Lyn Lv. 87 | 8000 |
5 | Takumi Lv. 85, Sniper Lv. 85, Fafnir Lv. 85 + Leo Lv. 90 | 12000 |
6 | Robin Lv. 90, Sage Lv. 90, Sage Lv. 90 + Velezark Lv. 100, Darios Lv. 90 | 24000 |
Strategy
There is an abundance of sword users and draconic enemies in this arena, so lances and Dracoslayers are recommended. The high levels your opponents have, including Velezark's cap-breaking 100, mean that they'll all take quite a while to kill, so be patient; you're not graded on time, but you are graded on damage taken.
Some of the combatants will trigger special arena effects. Tiki will use medicine to heal, and Leo will rain lightning down on the arena.