Gatekeeper (Three Hopes)

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Skills

Class Name Description
Bow Knight Sharpshooter (Innate) Causes critical hits to instantly defeat non-commander units.
Dark Bishop Nullify Magic (Innate) Nullifies enemies' offensive magic.
Dark Knight Range Master (Innate) Increases attack range.
Great Knight Inspiring Agility (Innate) Enables dash attacks for all classes.
Great Knight Ironclad (Innate) Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard.
Holy Knight Exalted Breath (Innate) When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.
Holy Knight Range Master (Innate) Increases attack range.
Mortal Savant Proficient Witstrike (Innate) Calculates damage for all attacks using the unit's Mag stat.
Trickster Gather (Innate) Brings nearby enemies in front of the unit before starting regular attack 1.
War Master Prepared to Die (Innate) Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar.
Wyvern Lord Domineer (Innate) Increases damage dealt to enemies on foot.
Wyvern Lord Heaviest Hitter (Innate) Causes strong attacks to produce the Stun Gauge at a high rate.
Fighter Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Archer Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Armored Knight Defensive Tactics Reduces damage to battalion endurance by 30%.
Armored Knight Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Brawler Underdog Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
Brigand Death Blow Keeps the Stun Gauge visible for longer.
Brigand Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Priest Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Thief Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Despoil Awards gold for defeating enemies.
Bishop Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Poison Strike Grants attacks a chance to poison enemies.
Dark Mage Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Dark Mage Transmute Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
Fortress Knight Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Fortress Knight Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
Grappler Rejuvenation Restores HP every 800 hits.
Paladin Boost Critical Increases critical hit rate.
Paladin Apex Lance Increases critical hit damage when equipped with a lance.
Sniper Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Swordmaster Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Essence of Ice Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Warrior Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Bow Knight Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Special Dance Increases the potency of a dancer unit's class actions.
Dancer Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Bishop Absorb Defense Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Great Knight Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Great Knight Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Great Knight Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Holy Knight Swordbreaker Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Holy Knight United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Holy Knight Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Trickster Pass Makes it easier to perform Perfect Guards.
Trickster Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
War Master Quick Riposte When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
Wyvern Lord Undaunted Greatly increases damage dealt to enemies, but prevents the unit from guarding.
Wyvern Lord Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.

Combat Arts & Magic

Class Name Description
Myrmidon Flash Strike Unleash a single, powerful slash.
Mercenary Windsweep Generate a cyclone.
Thief Iceblade Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Swordmaster Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Swordmaster Astra Perform a series of five slashes while moving swiftly.
Dancer Sword Dance Slash while charging forward.
Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Trickster Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Soldier Knightkneeler Perform a powerful lance thrust.
Cavalier Frozen Lance Launch columns of ice at foes. Damage dealt will increase with Mag.
Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Dark Knight Titanic Might Temporarily increase Str.
Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Holy Knight Airshaker Perform a powerful thrust that produces a shockwave.
Fighter Smash Pummel a wide area ahead. Often yields critical hits.
Armored Knight Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Brigand Invigorating Spirit Temporarily increase Str.
Fortress Knight Wild Abandon Rip through foes with axe swings.
Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Wyvern Rider Crush Smash the ground and generate pillars of ice.
Great Knight Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Archer Tracking Shot Send a series of arrows toward the locked-on target.
Archer Break Shot Send an exploding arrow toward enemies that temporarily reduces their Def.
Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Sniper Thunderbolt Fire a barrage of electrified arrows.
Sniper Tornado Shot Conjure a cyclone that launches enemies into the air.
Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Knight Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Knight Precision Volley Perform a long-distance attack that hits multiple times. Deals damage based on Dex.
Brawler Battle Trance Temporarily make it easier to fill the Warrior and Awakening Gauges.
Brawler Bombard Pummel the enemy with both fists. Often yields critical hits.
Grappler Mystic Blow Temporarily deal damage based on Mag.
Grappler Frozen Fist Charge forward with fists of ice. Deals damage based on Mag.
Grappler Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
War Master Flamewhorl Kick Generate a fiery cyclone in front of the unit that launches enemies into the air.
War Master Mighty Blow Channel force into a perfectly executed punch.
Mage Wind Basic wind magic.
Dark Mage Thunder Basic lightning magic.
Warlock Fire Basic fire magic.
Monk Heal Basic light magic. Heals surrounding allies.
Priest Restore Cure the caster and nearby allies of any status effects.

Learnset

Italicized abilities are Innate Abilities that don't appear in the class tree.

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Flash Strike
Soldier Max HP +500 Lance Prowess Knightkneeler
Fighter Spirited Seize Axe Prowess Smash
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Wisdom
Thief Dex +2 Sword Prowess Thief's Ploy, Iceblade
Armored Knight Defensive Tactics Axe Prowess, Lightning Axe Armored Infantry's Ploy
Cavalier Desperation Lance Prowess, Frozen Lance Knight's Ploy
Brigand Death Blow Invigorating Spirit Warrior's Ploy
Archer Archer's Ploy, Tracking Shot Bow Prowess, Break Shot One Heart One Mind, Point-Blank Volley
Brawler Brawler's Ploy, Battle Trance Brawling Prowess, Bombard Underdog
Mage Mag +2, Wind Reason Mage's Ploy
Priest Miracle, Restore Faith Priest's Wisdom
Swordmaster Spd +5 Provoke, Finesse Blade Astra
Assassin Dex +5 Despoil Assassinate
Fortress Knight Anchor Pavise Wild Abandon
Paladin Boost Critical Lance Prowess Apex Lance, Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Ploy Crush
Warrior Heavy Hitter Axe Prowess Wrath, War Strike
Sniper Thunderbolt Bow Prowess, Tornado Shot Awakening Assist, Hunter's Volley
Grappler Mystic Blow Brawling Prowess, Frozen Fist Rejuvenation, Fierce Iron Fist
Warlock Mag +5, Fire Reason Essence of Ice
Dark Mage Poison Strike, Thunder Dark Mage's Ploy Transmute
Bishop Res +5 Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Wyvern Lord Helm Splitter Undaunted Defiant Crit, Domineer, Heaviest Hitter
Mortal Savant Haze Slice Spd +10 Serene Stance, Proficient Witstrike
Trickster Pass, Electric Grounder Dex +10 Patience, Gather
Great Knight Armored Cavalry's Ploy, Armored Strike Knucklebreaker Stalwart Stance, Ironclad, Inspiring Agility
Bow Knight Ward Arrow Bow Prowess, Precision Volley Defiant Spd, Sharpshooter
Dark Knight Dark Lance Max HP +1500, Titanic Might Specials Master, Range Master
Holy Knight Swordbreaker, Lightstrike United Front, Airshaker Defiant Res, Exalted Breath
War Master Flamewhorl Kick Brawling Prowess, Mighty Blow Quick Riposte, Prepared to Die
Dark Bishop Mag +10 Reason Absorb Defense, Nullify Magic