Difference between revisions of "Flayn (Three Hopes)"
From EmblemWiki
FauxVeritas (talk | contribs) |
|||
Line 19: | Line 19: | ||
|N/A | |N/A | ||
|Not recruitable | |Not recruitable | ||
+ | |} | ||
+ | |||
+ | == Skills == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | ! | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Fighter||[[File:Three-hopes-ability213.png|22px]]||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold. | ||
+ | |- | ||
+ | | Monk||[[File:Three-hopes-ability126.png|22px]]||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. | ||
+ | |- | ||
+ | | Myrmidon||[[File:Three-hopes-ability417.png|22px]]||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-ability043.png|22px]]||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-ability101.png|22px]]||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. | ||
+ | |- | ||
+ | | Armored Knight||[[File:Three-hopes-ability119.png|22px]]||Defensive Tactics||Reduces damage to battalion endurance by 30%. | ||
+ | |- | ||
+ | | Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. | ||
+ | |- | ||
+ | | Brigand||[[File:Three-hopes-ability076.png|22px]]||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them. | ||
+ | |- | ||
+ | | Brigand||[[File:Three-hopes-ability420.png|22px]]||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | ||
+ | |- | ||
+ | | Cavalier||[[File:Three-hopes-ability143.png|22px]]||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard. | ||
+ | |- | ||
+ | | Cavalier||[[File:Three-hopes-ability213.png|22px]]||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. | ||
+ | |- | ||
+ | | Mage||[[File:Three-hopes-ability077.png|22px]]||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | ||
+ | |- | ||
+ | | Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Mercenary||[[File:Three-hopes-ability040.png|22px]]||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | ||
+ | |- | ||
+ | | Pegasus Knight||[[File:Three-hopes-ability214.png|22px]]||Pegasus Knight's Wisdom||Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions. | ||
+ | |- | ||
+ | | Pegasus Knight||[[File:Three-hopes-ability088.png|22px]]||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge. | ||
+ | |- | ||
+ | | Priest||[[File:Three-hopes-ability430.png|22px]]||Essence of Light||Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | ||
+ | |- | ||
+ | | Priest||[[File:Three-hopes-ability046.png|22px]]||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck. | ||
+ | |- | ||
+ | | Thief||[[File:Three-hopes-ability040.png|22px]]||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | ||
+ | |- | ||
+ | | Assassin||[[File:Three-hopes-ability147.png|22px]]||Despoil||Awards gold for defeating enemies. | ||
+ | |- | ||
+ | | Bishop||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate. | ||
+ | |- | ||
+ | | Bishop||[[File:Three-hopes-ability053.png|22px]]||Apex Tome||Increases critical hit damage when equipped with a tome. | ||
+ | |- | ||
+ | | Fortress Knight||[[File:Three-hopes-ability189.png|22px]]||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | ||
+ | |- | ||
+ | | Fortress Knight||[[File:Three-hopes-ability132.png|22px]]||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. | ||
+ | |- | ||
+ | | Sniper||[[File:Three-hopes-ability101.png|22px]]||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-ability417.png|22px]]||Expert Guard||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | ||
+ | |- | ||
+ | | Warlock||[[File:Three-hopes-ability213.png|22px]]||Aggression||Increases the Warrior Gauge fill rate when attacking foes with status effects. | ||
+ | |- | ||
+ | | Warrior||[[File:Three-hopes-ability420.png|22px]]||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge. | ||
+ | |- | ||
+ | | Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. | ||
+ | |- | ||
+ | | Wyvern Rider||[[File:Three-hopes-ability120.png|22px]]||Offensive Tactics||When a battalion is deployed: increases damage to enemies by 20%. | ||
+ | |- | ||
+ | | Wyvern Rider||[[File:Three-hopes-ability421.png|22px]]||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. | ||
+ | |- | ||
+ | | Bow Knight||[[File:Three-hopes-ability213.png|22px]]||Dexterity Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Dex. | ||
+ | |- | ||
+ | | Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions. | ||
+ | |- | ||
+ | | Dancer||[[File:Three-hopes-ability103.png|22px]]||Rally Luck||When this unit is an adjutant: increases the active unit's Lck by 10 | ||
+ | |- | ||
+ | | Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened. | ||
+ | |- | ||
+ | | Falcon Knight||[[File:Three-hopes-ability126.png|22px]]||Harmonious Specials||When this unit is the active unit or an adjutant: increases the damage of Partner Specials. | ||
+ | |- | ||
+ | | Falcon Knight||[[File:Three-hopes-ability422.png|22px]]||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-ability423.png|22px]]||Luna||When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-ability079.png|22px]]||Defiant Def||When HP is at 25% or below: increases Def by 20. | ||
+ | |- | ||
+ | | Gremory||[[File:Three-hopes-ability115.png|22px]]||Bowbreaker||Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%. | ||
+ | |- | ||
+ | | Gremory||[[File:Three-hopes-ability077.png|22px]]||Defiant Mag||When HP is at 25% or below: increases Mag by 20. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-ability137.png|22px]]||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-ability176.png|22px]]||Nullify Cavalry Effect||Nullifies effectiveness against cavalry units. | ||
+ | |- | ||
+ | | Mortal Savant||[[File:Three-hopes-ability126.png|22px]]||Big Game Hunter||Increases damage dealt to enemy commanders. | ||
+ | |- | ||
+ | | Mortal Savant||[[File:Three-hopes-ability126.png|22px]]||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-ability213.png|22px]]||Burst of Valor||Restores the Warrior Gauge with each critical hit. | ||
+ | |- | ||
+ | | Wyvern Lord||[[File:Three-hopes-ability076.png|22px]]||Undaunted||Greatly increases damage dealt to enemies, but prevents the unit from guarding. | ||
+ | |- | ||
+ | | Wyvern Lord||[[File:Three-hopes-ability177.png|22px]]||Nullify Flying Effect||Nullifies effectiveness against flying units. | ||
+ | |} | ||
+ | |||
+ | == Combat Arts & Magic == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Weapon | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Sword||Myrmidon||Flash Strike||Unleash a single, powerful slash. | ||
+ | |- | ||
+ | | Sword||Mercenary||Windsweep||Generate a cyclone. | ||
+ | |- | ||
+ | | Sword||Thief||Lightblade||Absorb a portion of inflicted damage as HP. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly. | ||
+ | |- | ||
+ | | Sword||Dancer||Sword Dance||Slash while charging forward. | ||
+ | |- | ||
+ | | Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes. | ||
+ | |- | ||
+ | | Sword||Trickster||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Lance||Soldier||Wheelsweep||Strike a wide area with a sweeping attack that also produces a shockwave. | ||
+ | |- | ||
+ | | Lance||Cavalier||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Pegasus Knight||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind. | ||
+ | |- | ||
+ | | Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Vengeance||An attack that increases in Mt in relation to the user's missing HP. | ||
+ | |- | ||
+ | | Lance||Falcon Knight||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Airshaker||Perform a powerful thrust that produces a shockwave. | ||
+ | |- | ||
+ | | Axe||Fighter||Smash||Pummel a wide area ahead. Often yields critical hits. | ||
+ | |- | ||
+ | | Axe||Armored Knight||Shredder||Cut enemies to shreds with a spinning axe attack. | ||
+ | |- | ||
+ | | Axe||Brigand||Invigorating Spirit||Temporarily increase Str. | ||
+ | |- | ||
+ | | Axe||Fortress Knight||Focused Strike||Bring an axe down to cut through the foes ahead. | ||
+ | |- | ||
+ | | Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. | ||
+ | |- | ||
+ | | Axe||Wyvern Rider||Crush||Smash the ground and generate pillars of ice. | ||
+ | |- | ||
+ | | Axe||Great Knight||Armor Smasher||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. | ||
+ | |- | ||
+ | | Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike. | ||
+ | |- | ||
+ | | Bow||Archer||Tracking Shot||Send a series of arrows toward the locked-on target. | ||
+ | |- | ||
+ | | Bow||Archer||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def. | ||
+ | |- | ||
+ | | Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots. | ||
+ | |- | ||
+ | | Bow||Sniper||Thunderbolt||Fire a barrage of electrified arrows. | ||
+ | |- | ||
+ | | Bow||Sniper||Hide Presence||Temporarily increase Str and Lck. | ||
+ | |- | ||
+ | | Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Precision Volley||Perform a long-distance attack that hits multiple times. Deals damage based on Dex. | ||
+ | |- | ||
+ | | Reason||Monk||Wind||Basic wind magic. | ||
+ | |- | ||
+ | | Reason||Mage||Fire||Basic fire magic. | ||
+ | |- | ||
+ | | Reason||Warlock||Cutting Gale||Intermediate wind magic. | ||
+ | |- | ||
+ | | Reason||Warlock||Excalibur||The highest tier of wind magic. | ||
+ | |- | ||
+ | | Faith||Priest||Restore||Cure the caster and nearby allies of any status effects. | ||
+ | |- | ||
+ | | Faith||Bishop||Fortify||Advanced light magic. Greatly heals allies across a wide area. | ||
|} | |} | ||
Revision as of 07:54, 4 July 2022
^Back
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | TBA | TBA |
Azure Gleam | Chapter 5 | Automatically joins at beginning of chapter. |
Golden Wildfire | N/A | Not recruitable |
Skills
Combat Arts & Magic
Weapon | Class | Name | Description |
---|---|---|---|
Sword | Myrmidon | Flash Strike | Unleash a single, powerful slash. |
Sword | Mercenary | Windsweep | Generate a cyclone. |
Sword | Thief | Lightblade | Absorb a portion of inflicted damage as HP. Deals damage based on Mag. |
Sword | Assassin | Assassinate | Slash while charging forward. Has a chance to instantly defeat non-commander units. |
Sword | Swordmaster | Finesse Blade | Strike the surrounding area with blades. Damage dealt will increase with Dex. |
Sword | Swordmaster | Astra | Perform a series of five slashes while moving swiftly. |
Sword | Dancer | Sword Dance | Slash while charging forward. |
Sword | Mortal Savant | Haze Slice | Strike a wide area ahead with a series of slashes. |
Sword | Trickster | Electric Grounder | Strike with a trio of lightning-charged slashes. Deals damage based on Mag. |
Lance | Soldier | Wheelsweep | Strike a wide area with a sweeping attack that also produces a shockwave. |
Lance | Cavalier | Frozen Lance | Launch columns of ice at foes. Damage dealt will increase with Mag. |
Lance | Pegasus Knight | Stormblade | Whip up a storm that ravages the surrounding area with blades of wind. |
Lance | Paladin | Tempest Lance | Conjure up a whirlwind with an overhead spin of the lance. |
Lance | Dark Knight | Dark Lance | Send dark hexes flying at foes. Damage dealt will increase with Mag. |
Lance | Dark Knight | Vengeance | An attack that increases in Mt in relation to the user's missing HP. |
Lance | Falcon Knight | Lance Jab | Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd. |
Lance | Holy Knight | Lightstrike | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Lance | Holy Knight | Airshaker | Perform a powerful thrust that produces a shockwave. |
Axe | Fighter | Smash | Pummel a wide area ahead. Often yields critical hits. |
Axe | Armored Knight | Shredder | Cut enemies to shreds with a spinning axe attack. |
Axe | Brigand | Invigorating Spirit | Temporarily increase Str. |
Axe | Fortress Knight | Focused Strike | Bring an axe down to cut through the foes ahead. |
Axe | Warrior | War Strike | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. |
Axe | Wyvern Rider | Crush | Smash the ground and generate pillars of ice. |
Axe | Great Knight | Armor Smasher | Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. |
Axe | Wyvern Lord | Helm Splitter | Smash the foes ahead with a powerful overhead strike. |
Bow | Archer | Tracking Shot | Send a series of arrows toward the locked-on target. |
Bow | Archer | Break Shot | Send an exploding arrow toward enemies that temporarily reduces their Def. |
Bow | Archer | Point-Blank Volley | Attack a wide forward area with three consecutive shots. |
Bow | Sniper | Thunderbolt | Fire a barrage of electrified arrows. |
Bow | Sniper | Hide Presence | Temporarily increase Str and Lck. |
Bow | Sniper | Hunter's Volley | Attack enemies launched into the air with three consecutive shots. Often yields critical hits. |
Bow | Bow Knight | Waning Shot | Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. |
Bow | Bow Knight | Precision Volley | Perform a long-distance attack that hits multiple times. Deals damage based on Dex. |
Reason | Monk | Wind | Basic wind magic. |
Reason | Mage | Fire | Basic fire magic. |
Reason | Warlock | Cutting Gale | Intermediate wind magic. |
Reason | Warlock | Excalibur | The highest tier of wind magic. |
Faith | Priest | Restore | Cure the caster and nearby allies of any status effects. |
Faith | Bishop | Fortify | Advanced light magic. Greatly heals allies across a wide area. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Rebellious Spirit | Sword Prowess | Flash Strike |
Soldier | Max HP +500 | Lance Prowess | Wheelsweep |
Fighter | Spirited Seize | Axe Prowess | Smash |
Monk | Trust | Faith | Wind |
Mercenary | Vantage | Sword Prowess, Windsweep | Mercenary's Wisdom |
Thief | Dex +2 | Sword Prowess | Thief's Wisdom, Lightblade |
Armored Knight | Defensive Tactics | Axe Prowess, Shredder | Armored Infantry's Ploy |
Cavalier | Desperation | Lance Prowess, Frozen Lance | Knight's Wisdom |
Brigand | Wild Abandon | Invigorating Spirit | Warrior's Wisdom |
Archer | Archer's Wisdom, Tracking Shot | Bow Prowess, Break Shot | One Heart One Mind, Point-Blank Volley |
Mage | Mag +2, Fire | Reason | Mage's Wisdom |
Priest | Essence of Light, Restore | Faith | Priest's Wisdom |
Pegasus Knight | Pegasus Knight's Wisdom | Darting Blow | Stormblade |
Swordmaster | Expert Guard | Provoke, Finesse Blade | Astra |
Assassin | Dex +B | Despoil | Assassinate |
Fortress Knight | Anchor | Pavise | Focused Strike |
Paladin | Max HP +B | Lance Prowess | Tempest Lance |
Wyvern Rider | Offensive Tactics | Wyvern Rider's Ploy | Crush |
Warrior | Heavy Hitter | Axe Prowess | Wrath, War Strike |
Sniper | Thunderbolt | Bow Prowess, Hide Presence | Awakening Assist, Hunter's Volley |
Warlock | Mag +B, Cutting Gale | Reason | Aggression, Excalibur |
Bishop | Boost Critical, Fortify | Faith | Apex Tome |
Dancer | Sword Dance | Special Dance | Rally Luck |
Falcon Knight | Lance Jab | Harmonious Specials | Sol |
Wyvern Lord | Helm Splitter | Undaunted | Nullify Flying Effect |
Mortal Savant | Haze Slice | Big Game Hunter | Dual Onslaught |
Trickster | Pass, Electric Grounder | Dex +C | Burst of Valor |
Great Knight | Armored Cavalry's Ploy, Armor Smasher | Luna | Defiant Def |
Bow Knight | Waning Shot | Bow Prowess, Precision Volley | Dexterity Catalyst |
Dark Knight | Dark Lance | Max HP +C, Vengeance | Driven Spirit |
Holy Knight | Lightstrike | Adjutant's Benefit, Airshaker | Nullify Cavalry Effect |
Gremory | Bowbreaker | Reason | Defiant Mag |