Class
|
|
Name
|
Description
|
Dark Knight |
 |
Nullify Magic |
(Innate) Nullifies enemies' offensive magic.
|
Fighter |
 |
Spirited Seize |
Slightly restores the Warrior Gauge upon seizing a stronghold.
|
Monk |
 |
Trust |
When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
|
Myrmidon |
 |
Rebellious Spirit |
While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
|
Archer |
 |
Archer's Wisdom |
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
|
Archer |
 |
One Heart One Mind |
When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
|
Armored Knight |
 |
Defensive Tactics |
Reduces damage to battalion endurance by 30%.
|
Armored Knight |
 |
Armored Infantry's Ploy |
Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
|
Brigand |
 |
Wild Abandon |
Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
|
Brigand |
 |
Warrior's Wisdom |
Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
|
Cavalier |
 |
Desperation |
When HP is at 50% or below: strong attacks will break an enemy's guard.
|
Cavalier |
 |
Knight's Wisdom |
Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
|
Mage |
 |
Mage's Wisdom |
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
|
Mercenary |
 |
Vantage |
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
Mercenary |
 |
Mercenary's Wisdom |
Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
|
Pegasus Knight |
 |
Pegasus Knight's Wisdom |
Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
|
Pegasus Knight |
 |
Darting Blow |
Increases the amount that successful attacks fill the Awakening Gauge.
|
Priest |
 |
Essence of Light |
Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Priest |
 |
Priest's Wisdom |
Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
|
Thief |
 |
Thief's Wisdom |
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
|
Assassin |
 |
Despoil |
Awards gold for defeating enemies.
|
Bishop |
 |
Boost Critical |
Increases critical hit rate.
|
Bishop |
 |
Apex Tome |
Increases critical hit damage when equipped with a tome.
|
Fortress Knight |
 |
Anchor |
Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
|
Fortress Knight |
 |
Pavise |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
|
Sniper |
 |
Awakening Assist |
When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
|
Swordmaster |
 |
Expert Guard |
Makes it easier to perform Perfect Guards.
|
Swordmaster |
 |
Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
Warlock |
 |
Aggression |
Increases the Warrior Gauge fill rate when attacking foes with status effects.
|
Warrior |
 |
Heavy Hitter |
Gives strong attacks a low chance to produce the Stun Gauge.
|
Warrior |
 |
Wrath |
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
|
Wyvern Rider |
 |
Offensive Tactics |
When a battalion is deployed: increases damage to enemies by 20%.
|
Wyvern Rider |
 |
Wyvern Rider's Ploy |
Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
|
Bow Knight |
 |
Dexterity Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
|
Dancer |
 |
Special Dance |
Increases the potency of a dancer unit's class actions.
|
Dancer |
 |
Rally Luck |
When this unit is an adjutant: increases the active unit's Lck by 10
|
Dark Knight |
 |
Driven Spirit |
Increases the Warrior Gauge fill rate while Awakened.
|
Falcon Knight |
 |
Harmonious Specials |
When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
|
Falcon Knight |
 |
Sol |
Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
|
Great Knight |
 |
Armored Cavalry's Ploy |
Increases the attack range of Great Knight class actions.
|
Great Knight |
 |
Luna |
When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
|
Great Knight |
 |
Defiant Def |
When HP is at 25% or below: increases Def by 20.
|
Gremory |
 |
Bowbreaker |
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
|
Gremory |
 |
Defiant Mag |
When HP is at 25% or below: increases Mag by 20.
|
Holy Knight |
 |
Adjutant's Benefit |
When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
|
Holy Knight |
 |
Nullify Cavalry Effect |
Nullifies effectiveness against cavalry units.
|
Mortal Savant |
 |
Big Game Hunter |
Increases damage dealt to enemy commanders.
|
Mortal Savant |
 |
Dual Onslaught |
Factors Mag into physical attacks and Str into magical attacks when calculating damage.
|
Trickster |
 |
Pass |
Makes it easier to perform Perfect Guards.
|
Trickster |
 |
Burst of Valor |
Restores the Warrior Gauge with each critical hit.
|
Wyvern Lord |
 |
Undaunted |
Greatly increases damage dealt to enemies, but prevents the unit from guarding.
|
Wyvern Lord |
 |
Nullify Flying Effect |
Nullifies effectiveness against flying units.
|