She is very tactical card that allows you to gain an extra retreat card for the cost of an orb, which can be recovered if played correctly. Since the cards are chosen at the start of your turn, you can deploy them the same turn.
[ B02-062SR+ (Signed) ]
Elise: Stream Preview
Class
Troubadour ({{{class_type}}})
Cost
1
Symbol
Affinities
Attack
20
Support
20
Range
-
Quote
Skill 1
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Skill 2
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Support Skill
"Miracle Emblem" Until the end of this battle, your opponent’s attacking unit cannot perform a Critical Hit.
Card Code
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Illustrator
Comment
This is text based on the current card. Skills may not be final, and are based off what can be seen.
Elise: Blossoming Kunoichi
Class
Ninja ({{{class_type}}})
Cost
1
Symbol
Affinities
Attack
30
Support
20
Range
1-2
Quote
Skill 1
{{{skill1}}}
Skill 2
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Support Skill
“Ninja's Emblem” When this unit supports an attack, you may discard 1 card, if you do, instead of sending this unit to the Retreat Area, deploy this unit onto the field, tapped.
Card Code
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Illustrator
Comment
Elise: Princess of the Dark Night
Class
Troubadour ({{{class_type}}})
Cost
1
Symbol
Affinities
Attack
30
Support
20
Range
-
Quote
Skill 1
{{{skill1}}}
Skill 2
{{{skill2}}}
Support Skill
"Miracle Emblem" Until the end of this battle, your opponent’s attacking unit cannot perform a Critical Hit.