Difference between revisions of "Dimitri (Three Hopes)"

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|TBA
 
|TBA
 
|TBA
 
|TBA
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== Skills ==
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{|class="sf" width="800px"
 +
!Class
 +
!Name
 +
!Description
 +
|-
 +
| Monk||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
 +
|-
 +
| Myrmidon||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
 +
|-
 +
| Soldier||Backbone||Reduces the unit's chance of getting knocked back by attacks.
 +
|-
 +
| Archer||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
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|-
 +
| Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
 +
|-
 +
| Armored Knight||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
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|-
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| Brawler||Brawler's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
 +
|-
 +
| Brawler||Concentration||Moderately extends the time before the hit count expires.
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|-
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| Brigand||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
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|-
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| Brigand||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
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|-
 +
| Cavalier||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
 +
|-
 +
| Cavalier||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
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|-
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| High Lord||Pomp & Circumstance||Increases Lck and Cha by 5.
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|-
 +
| High Lord||King's Ploy||Increases the number of permitted lance throws during High Lord and Great Lord class actions.
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|-
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| High Lord||Perspective||Increases damage dealt to enemies proportional to the number of allied strongholds.
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|-
 +
| Mage||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
 +
|-
 +
| Mage||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
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|-
 +
| Mercenary||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
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|-
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| Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
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|-
 +
| Priest||Kinship||Makes it easier for the unit to receive support points during battle.
 +
|-
 +
| Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
 +
|-
 +
| Thief||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders.
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|-
 +
| Thief||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
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|-
 +
| Assassin||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
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|-
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| Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
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|-
 +
| Bishop||Luck Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
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|-
 +
| Bishop||Renewal||Restores a slight amount of HP at regular intervals.
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|-
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| Dark Mage||Poison Strike||Grants attacks a chance to poison enemies.
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|-
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| Dark Mage||Dark Mage's Wisdom||Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
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|-
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| Dark Mage||Lifetaker||Restores a small amount of HP when an enemy commander is defeated.
 +
|-
 +
| Fortress Knight||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage.
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|-
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| Grappler||Rejuvenation||Restores HP every 800 hits.
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|-
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| Paladin||Boost Critical||Increases critical hit rate.
 +
|-
 +
| Paladin||Apex Lance||Increases critical hit damage when equipped with a lance.
 +
|-
 +
| Sniper||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
 +
|-
 +
| Swordmaster||Expert Guard||Makes it easier to perform Perfect Guards.
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|-
 +
| Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
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|-
 +
| Warlock||Fiendish Blow||Increases the power of elemental effects.
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|-
 +
| Warlock||Essence of Lightning||Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
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|-
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| Warrior||Battalion Wrath||When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
 +
|-
 +
| Wyvern Rider||Offensive Tactics||When a battalion is deployed: increases damage to enemies by 20%.
 +
|-
 +
| Wyvern Rider||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
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|-
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| Bow Knight||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
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|-
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| Dancer||Special Dance||Increases the potency of a dancer unit's class actions.
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|-
 +
| Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
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|-
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| Dark Bishop||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
 +
|-
 +
| Dark Bishop||Absorb Strength||Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
 +
|-
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| Dark Knight||Vanguard's Benefit||When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
 +
|-
 +
| Dark Knight||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
 +
|-
 +
| Great Knight||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def.
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|-
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| Great Knight||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
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|-
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| Great Lord||Swordbreaker||Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
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|-
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| Great Lord||Seasoned Tactics||Restores battalion endurance when an enemy commander is defeated.
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|-
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| Great Lord||Savior of the Meek||Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.
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|-
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| Holy Knight||Cyclical Awakening||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
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|-
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| Holy Knight||Defiant Res||When HP is at 25% or below: increases Res by 20.
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|-
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| Mortal Savant||Counterstrike||Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
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|-
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| Mortal Savant||Counterbreak||Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
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|-
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| Trickster||Pass||Makes it easier to perform Perfect Guards.
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|-
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| Trickster||Forethought||Restores the Awakening and Warrior Gauges when using combat arts or magic.
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|-
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| Trickster||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
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|-
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| War Master||Piercing Cry||Restores the Awakening Gauge every 800 hits.
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|-
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| Wyvern Lord||Safeguard||When this unit is the active unit: restores HP to the adjutant periodically.
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|}
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== Combat Arts & Magic ==
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 +
{|class="sf" width="800px"
 +
!Weapon
 +
!Class
 +
!Name
 +
!Description
 +
|-
 +
| Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes.
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|-
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| Sword||Mercenary||Windsweep||Generate a cyclone.
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|-
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| Sword||Thief||Shadowblade||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
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|-
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| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
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|-
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| Sword||Swordmaster||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
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|-
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| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
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|-
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| Sword||Dancer||Sword Dance||Slash while charging forward.
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|-
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| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
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|-
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| Sword||Trickster||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
 +
|-
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| Lance||Soldier||Wheelsweep||Strike a wide area with a sweeping attack that also produces a shockwave.
 +
|-
 +
| Lance||Cavalier||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
 +
|-
 +
| Lance||High Lord||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
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|-
 +
| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Lance||Dark Knight||Vengeance||An attack that increases in Mt in relation to the user's missing HP.
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|-
 +
| Lance||Great Lord||Thunder Rush||Perform a series of lance strikes imbued with lightning.
 +
|-
 +
| Lance||Great Lord||Paraselene||Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units.
 +
|-
 +
| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 +
|-
 +
| Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
 +
|-
 +
| Axe||Fighter||Swinging Fury||Perform a consecutive series of axe swings.
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|-
 +
| Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 +
|-
 +
| Axe||Brigand||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe.
 +
|-
 +
| Axe||Fortress Knight||Focused Strike||Bring an axe down to cut through the foes ahead.
 +
|-
 +
| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 +
|-
 +
| Axe||Wyvern Rider||Diamond Axe||Smash the ground so hard it displaces the earth.
 +
|-
 +
| Axe||Great Knight||Armor Smasher||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.
 +
|-
 +
| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
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|-
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| Bow||Archer||Spiral Shot||Loose arrows at a wide surrounding area.
 +
|-
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| Bow||Archer||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
 +
|-
 +
| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 +
|-
 +
| Bow||Sniper||Thunderbolt||Fire a barrage of electrified arrows.
 +
|-
 +
| Bow||Sniper||Hide Presence||Temporarily increase Str and Lck.
 +
|-
 +
| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
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|-
 +
| Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
 +
|-
 +
| Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits.
 +
|-
 +
| Gauntlet||Brawler||Dual Devastators||Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.
 +
|-
 +
| Gauntlet||Brawler||Draining Blow||Absorb a portion of inflicted damage as HP.
 +
|-
 +
| Gauntlet||Grappler||Steady Mind||Temporarily increase Str.
 +
|-
 +
| Gauntlet||Grappler||Lightning Fist||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
 +
|-
 +
| Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd.
 +
|-
 +
| Gauntlet||War Master||Whirlwind Kick||Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
 +
|-
 +
| Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch.
 +
|-
 +
| Reason||Mage||Thoron||Advanced lightning magic.
 +
|-
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| Faith||Monk||Heal||Basic light magic. Heals surrounding  allies.
 +
|-
 +
| Faith||Priest||Recover||Intermediate light magic. Greatly  heals surrounding allies.
 +
|-
 +
| Faith||Bishop||Aura||Advanced light attack magic. Assail foes with a column of light.
 
|}
 
|}
  

Revision as of 11:40, 1 July 2022

^Back

Recruitment

Route Chapter Condition
Scarlet Blaze TBA TBA
Azure Gleam Chapter 2 Automatically joins at beginning of chapter.
Golden Wildfire TBA TBA

Skills

Class Name Description
Monk Trust When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
Myrmidon Rebellious Spirit While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
Soldier Backbone Reduces the unit's chance of getting knocked back by attacks.
Archer Archer's Wisdom Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Archer Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Armored Knight Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Brawler's Wisdom Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
Brawler Concentration Moderately extends the time before the hit count expires.
Brigand Wild Abandon Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
Brigand Warrior's Wisdom Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
Cavalier Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Knight's Wisdom Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
High Lord Pomp & Circumstance Increases Lck and Cha by 5.
High Lord King's Ploy Increases the number of permitted lance throws during High Lord and Great Lord class actions.
High Lord Perspective Increases damage dealt to enemies proportional to the number of allied strongholds.
Mage Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Mage Mage's Wisdom Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
Mercenary Battalion Vantage When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Priest Kinship Makes it easier for the unit to receive support points during battle.
Priest Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Thief Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Thief Thief's Wisdom Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
Assassin Sneak Attack Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
Assassin Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
Bishop Luck Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
Bishop Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Poison Strike Grants attacks a chance to poison enemies.
Dark Mage Dark Mage's Wisdom Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
Dark Mage Lifetaker Restores a small amount of HP when an enemy commander is defeated.
Fortress Knight Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Grappler Rejuvenation Restores HP every 800 hits.
Paladin Boost Critical Increases critical hit rate.
Paladin Apex Lance Increases critical hit damage when equipped with a lance.
Sniper Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Swordmaster Expert Guard Makes it easier to perform Perfect Guards.
Swordmaster Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Fiendish Blow Increases the power of elemental effects.
Warlock Essence of Lightning Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Battalion Wrath When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Offensive Tactics When a battalion is deployed: increases damage to enemies by 20%.
Wyvern Rider Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Bow Knight Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Special Dance Increases the potency of a dancer unit's class actions.
Dancer Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Bishop Impossible Feat When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Dark Bishop Absorb Strength Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Vanguard's Benefit When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
Dark Knight Panache Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Great Knight Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Great Knight Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Great Lord Swordbreaker Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Great Lord Seasoned Tactics Restores battalion endurance when an enemy commander is defeated.
Great Lord Savior of the Meek Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.
Holy Knight Cyclical Awakening Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Holy Knight Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Counterstrike Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
Mortal Savant Counterbreak Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
Trickster Pass Makes it easier to perform Perfect Guards.
Trickster Forethought Restores the Awakening and Warrior Gauges when using combat arts or magic.
Trickster Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
War Master Piercing Cry Restores the Awakening Gauge every 800 hits.
Wyvern Lord Safeguard When this unit is the active unit: restores HP to the adjutant periodically.

Combat Arts & Magic

Weapon Class Name Description
Sword Myrmidon Grounder Strike swiftly with a trio of slashes.
Sword Mercenary Windsweep Generate a cyclone.
Sword Thief Shadowblade Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
Sword Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Sword Swordmaster Mortal Struggle Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
Sword Swordmaster Astra Perform a series of five slashes while moving swiftly.
Sword Dancer Sword Dance Slash while charging forward.
Sword Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Sword Trickster Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Lance Soldier Wheelsweep Strike a wide area with a sweeping attack that also produces a shockwave.
Lance Cavalier Glowing Ember Hurl a fiery lance straight ahead. Damage dealt will increase with Def.
Lance High Lord Frozen Lance Launch columns of ice at foes. Damage dealt will increase with Mag.
Lance Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Lance Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Lance Dark Knight Vengeance An attack that increases in Mt in relation to the user's missing HP.
Lance Great Lord Thunder Rush Perform a series of lance strikes imbued with lightning.
Lance Great Lord Paraselene Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units.
Lance Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Lance Holy Knight Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Axe Fighter Swinging Fury Perform a consecutive series of axe swings.
Axe Armored Knight Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Axe Brigand Spike Launch the foes ahead into the air, then swat them away with a swing of the axe.
Axe Fortress Knight Focused Strike Bring an axe down to cut through the foes ahead.
Axe Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Axe Wyvern Rider Diamond Axe Smash the ground so hard it displaces the earth.
Axe Great Knight Armor Smasher Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.
Axe Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Bow Archer Spiral Shot Loose arrows at a wide surrounding area.
Bow Archer Drill Arrow Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
Bow Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Bow Sniper Thunderbolt Fire a barrage of electrified arrows.
Bow Sniper Hide Presence Temporarily increase Str and Lck.
Bow Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Bow Knight Waning Shot Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
Bow Bow Knight Deadeye Perform a long-distance attack that yields critical hits.
Gauntlet Brawler Dual Devastators Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.
Gauntlet Brawler Draining Blow Absorb a portion of inflicted damage as HP.
Gauntlet Grappler Steady Mind Temporarily increase Str.
Gauntlet Grappler Lightning Fist Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
Gauntlet Grappler Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
Gauntlet War Master Whirlwind Kick Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
Gauntlet War Master Mighty Blow Channel force into a perfectly executed punch.
Reason Mage Thoron Advanced lightning magic.
Faith Monk Heal Basic light magic. Heals surrounding allies.
Faith Priest Recover Intermediate light magic. Greatly heals surrounding allies.
Faith Bishop Aura Advanced light attack magic. Assail foes with a column of light.

Learnset

Class 1-star 2-star 3-star
Myrmidon Rebellious Spirit Sword Prowess Grounder
Soldier Backbone Lance Prowess Wheelsweep
Fighter Str +2 Axe Prowess Swinging Fury
Monk Trust Faith Heal
High Lord Pomp & Circumstance, Frozen Lance King's Ploy Perspective
Mercenary Battalion Vantage Sword Prowess, Windsweep Mercenary's Ploy
Thief Appraisal Sword Prowess Thief's Wisdom, Shadowblade
Armored Knight Def +2 Axe Prowess, Lightning Axe Armored Infantry's Wisdom
Cavalier Desperation Lance Prowess, Glowing Ember Knight's Wisdom
Brigand Wild Abandon Spike Warrior's Wisdom
Archer Archer's Wisdom, Spiral Shot Bow Prowess, Drill Arrow Armsthrift, Point-Blank Volley
Brawler Brawler's Wisdom, Dual Devastators Brawling Prowess, Draining Blow Concentration
Mage Lifeforce, Thoron Reason Mage's Wisdom
Priest Kinship, Recover Faith Priest's Ploy
Swordmaster Expert Guard Provoke, Mortal Struggle Astra
Assassin Sneak Attack Lethality Assassinate
Fortress Knight Def +B Smite Focused Strike
Paladin Boost Critical Lance Prowess Apex Lance, Tempest Lance
Wyvern Rider Offensive Tactics Wyvern Rider's Wisdom Diamond Axe
Warrior Str +B Axe Prowess Battalion Wrath, War Strike
Sniper Thunderbolt Bow Prowess, Hide Presence Warrior Assist, Hunter's Volley
Grappler Steady Mind Brawling Prowess, Lightning Fist Rejuvenation, Fierce Iron Fist
Warlock Fiendish Blow Reason Essence of Lightning
Dark Mage Poison Strike Dark Mage's Wisdom Lifetaker
Bishop Luck Catalyst, Aura Faith Renewal
Great Lord Swordbreaker, Thunder Rush Seasoned Tactics, Paraselene Savior of the Meek
Dancer Sword Dance Special Dance Charm Catalyst
Wyvern Lord Helm Splitter Str +C Safeguard
Mortal Savant Haze Slice Counterstrike Counterbreak
Trickster Pass, Electric Grounder Forethought Patience
Great Knight Armored Cavalry's Wisdom, Armor Smasher Def +C Stalwart Stance
Bow Knight Waning Shot Bow Prowess, Deadeye Defiant Spd
Dark Knight Dark Lance Vanguard's Benefit, Vengeance Panache
Holy Knight Lightstrike Cyclical Awakening, Shatter Slash Defiant Res
War Master Whirlwind Kick Brawling Prowess, Mighty Blow Piercing Cry
Dark Bishop Impossible Feat Reason Absorb Strength