Difference between revisions of "Berwick Saga Recruitment"

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[http://www.serenesforest.net/bs/ Back]
 
[http://www.serenesforest.net/bs/ Back]
  
'''THIS PAGE CURRENTLY UNDER CONSTRUCTION'''
 
 
{{original|contributor=Othin|}}
 
 
Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/
 
Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/
  
Mercenaries can be hired each chapter for money, and they will remain hired for all missions in the chapter. For most mercenaries, their hiring price increases as their level increases, but they can be hired for half-price after completing the chapter's compulsory mission. After the end of Chapter 13, mercenaries can no longer be hired; they will only remain available if they were permanently recruited.
+
Units can begin as Guests, Mercenaries, or Permanently-recruited characters:
 +
* Characters that begin as <span style="color:#BA005D">'''Guests'''</span> have additional requirements (which usually must be met in the chapter they are guests in) in order to become Mercenaries or Permanent characters.
 +
* <span style="color:#B22900">'''Mercenaries'''</span> must be re-hired for each chapter (which can last up to four missions), which requires paying them a hiring fee. This hiring fee is halved if the chapter's primary mission has already been completed. Mercenaries cannot be hired after starting Chapter 13.
 +
* <span style="color:#0072B5">'''Permanent'''</span> units are fully recruited and can be freely used.
  
Guest characters are only available for the chapter where they initially appear unless their recruitment criteria are met. Izerna and Enid are treated as guest characters in their respective first appearances, but are automatically recruited afterwards.
+
There are also a handful of conditions that restrict when a unit can be used; see the ''Restrictions'' section for details.
  
{|class="sf" style="width: 600px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
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{|class="sf" style="width: 650px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
 
!width="12%"|Name
 
!width="12%"|Name
!width="18%"|Time
+
!width="22%"|Timing
 
!width="70%"|Recruitment
 
!width="70%"|Recruitment
 
|-
 
|-
|rowspan="2"|Reese
+
|Reese
 
|Chapter 1 - "A Reason to Fight"
 
|Chapter 1 - "A Reason to Fight"
|Automatic, from turn 1
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1.
|-
 
| -
 
|'''Constraints''': Unavailable for side missions, with the exceptions of "Island of Exile" and "The Heathen God"
 
 
|-
 
|-
|rowspan="2"|Ward
+
|Ward
 
|Chapter 1 - "A Reason to Fight"
 
|Chapter 1 - "A Reason to Fight"
|Automatic, from turn 1
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1.
|-
 
| -
 
|'''Constraints''': Unavailable for side missions, with the exceptions of "Island of Exile" and "The Heathen God"
 
 
|-
 
|-
 
| Leon
 
| Leon
 
|Chapter 1 - "A Reason to Fight"
 
|Chapter 1 - "A Reason to Fight"
|Automatic, from turn 1
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1.
 
|-
 
|-
 
| Adel
 
| Adel
 
|Chapter 1 - "A Reason to Fight"
 
|Chapter 1 - "A Reason to Fight"
|Automatic, from turn 1
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1.
 
|-
 
|-
 
| Sherlock
 
| Sherlock
 
|Chapter 1 - "A Reason to Fight"
 
|Chapter 1 - "A Reason to Fight"
|Automatic, from turn 1
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1.
 
|-
 
|-
 
| Elbert
 
| Elbert
 
|Chapter 1 - "A Reason to Fight"
 
|Chapter 1 - "A Reason to Fight"
|Automatic, from turn 4
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 4.
 
|-
 
|-
| Chris
+
| Christine
 
|Chapter 1 - "A Reason to Fight"
 
|Chapter 1 - "A Reason to Fight"
|Automatic, from turn 4
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 4.
 
|-
 
|-
|rowspan="2"|Dean
+
|rowspan="3"|Dean
 
|Chapter 1 - "A Reason to Fight"
 
|Chapter 1 - "A Reason to Fight"
|'''Guest''': Automatic, from turn 2.<br>'''Mercenary''': [Mercenary Guild] After completing "A Reason to Fight."
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 2.
 +
|-
 +
|Chapter 1
 +
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1: "A Reason to Fight."
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After he has killed 60 or more enemies. Izerna must be alive and recruited.
+
|<span style="color:#0072B5">'''Permanently'''</span>: After he has killed 60+ enemies, view the city event "Scars of War."<sup>†</sup> Izerna must be alive and recruited.
 +
|-
 +
|rowspan="2"| Izerna
 +
|Chapter 1 - "A Reason to Fight"
 +
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 2.
 
|-
 
|-
|rowspan="3"| Izerna
 
 
|Chapter 1
 
|Chapter 1
|'''Guest''': Automatic, from turn 2.
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing or declining Map 1-1: "Cruel Brothers."
 
|-
 
|-
|Chapter 1 - City
+
|rowspan="3"| Volo
|'''Permanently''': After completing or declining "Cruel Brothers," if she survived the mission "A Reason to Fight."
+
|Chapter 1
 +
|<span style="color:#B22900">'''Mercenary'''</span>: [Tavern] After completing Map 1: "A Reason to Fight."
 
|-
 
|-
| -
+
|rowspan="2"| Chapter 7 or later
|'''Constraints''': Unavailable for "The Heathen God" (during which she appears as an NPC instead).
+
|<span style="color:#0072B5">'''Permanently</span> (Method 1)''': Raise Volo's Happiness to 12+, then view the city event "Aloof Swordsman."<sup>†</sup>
 
|-
 
|-
|rowspan="3"| Ouro
+
|<span style="color:#0072B5">'''Permanently</span> (Method 2)''': If (A) Faye is killed before talking to Chaos in Map 3: "The Three Priests" or (B) Chaos was defeated in "The Three Priests": view the city event involving Leticia during Chapter 3. Then, raise Volo's Happiness to 5+ and view the city event "Wanted Man" at the start of Chapter 7. During Map 7: "Rescue Mission," have Volo enter the church; he will leave the battlefield and become unavailable, then rejoin permanently after completing Map 9: "Breaking Bridges."
|Chapter 1 - City
 
|'''Mercenary''': [Tavern] After completing "A Reason to Fight."
 
 
|-
 
|-
|Chapter 9 - City
+
|rowspan="2"| Axel
|'''Permanently (Method 1)''': Chapter 7 or later, when his Happiness is 12 or higher.
+
|Chapter 1
 +
|<span style="color:#B22900">'''Mercenary'''</span>: [Abbey] After completing Map 1: "A Reason to Fight."
 
|-
 
|-
| -
+
|Chapter 9
|'''Permanently (Method 2)''': Defeat Chaos in "The Three Priests" and view the event with Leticia, then raise his Happiness to 5 or higher and have him enter the church in "Rescue Mission"; he will leave, then rejoin permanently after completing "Breaking Bridges"
+
|<span style="color:#0072B5">'''Permanently'''</span>: Raise his Happiness to 5+, then have him visit the house on the left side of the map in Map 9: "Breaking Bridges." After concluding "Breaking Bridges," view the city event "Old Wounds."
 
|-
 
|-
|rowspan="2"| Axel
+
|rowspan="2"| Sylvis
|Chapter 1 - City
+
|Chapter 1
|'''Mercenary''': [Abbey] After completing "A Reason to Fight".
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1-1: "Cruel Brothers."
 
|-
 
|-
|Chapter 9 - "Breaking Bridges"
+
| -
|'''Permanently''': Raise his Happiness to 5 or higher, then have him visit the house on the left side of the map in "Breaking Bridges."
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-1: "Hero of the Seas."<br><span style="color:#008718">''To unlock Map X-1:'' after completing Map 5: "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances."</span>
 
|-
 
|-
|rowspan="3"| Sylvia
+
|rowspan="3"| Ruby
|Chapter 1 - City
+
|Chapter 1 - "Fledgling Knights"
|'''Mercenary''': [Mercenary Guild] After completing "Cruel Brothers."
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
| -
+
|Chapter 1
|'''Permanently''': After completing "Hero of the Seas."<br>''To unlock this mission:'' after completing "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances."
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights."
 
|-
 
|-
 
| -
 
| -
|'''Constraints''': Unavailable for "Hold the Fort" (during which she appears as an NPC instead).
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-3: "A Knight's Pride."<br><span style="color:#008718">''To unlock Map X-3:'' Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive.</span>
 
|-
 
|-
|rowspan="2"| Ruby
+
|rowspan="3"| Arthur
 
|Chapter 1 - "Fledgling Knights"
 
|Chapter 1 - "Fledgling Knights"
|'''Guest''': Automatic, from turn 1<br>'''Mercenary''': [Mercenary Guild] After completing "Fledgling Knights."
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
|-
 
| -
 
|'''Permanently''': After completing "A Knight's Pride."<br>''To unlock this mission:'' Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive.
 
 
|-
 
|-
|rowspan="2"| Arthur
 
 
|Chapter 1 - "Fledgling Knights"
 
|Chapter 1 - "Fledgling Knights"
|'''Guest''': Automatic, from turn 1<br>'''Mercenary''': [Mercenary Guild] After completing "Fledgling Knights."
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights."
 
|-
 
|-
 
| -
 
| -
|'''Permanently (Method 1)''': View the city event "Dishonor" after "Fledgling Knights," raise his Happiness to 10+, then view the city event "Exile."<br>'''Permanently (Method 2)''': Automatic, if his Happiness is 1+ at the start of Chapter 8.
+
|<span style="color:#0072B5">'''Permanently</span> (Method 1)''': View the city event "Dishonor" after Map 1-2: "Fledgling Knights," raise his Happiness to 10+, then view the city event "Exile."<br><span style="color:#0072B5">'''Permanently</span> (Method 2)''': Automatic, if his Happiness is 1+ at the start of Chapter 8.
 
|-
 
|-
 
|rowspan="2"| Czene
 
|rowspan="2"| Czene
|Chapter 2 - "Bandit Suppression"
+
|Chapter 2
|'''Guest''': Automatic, from turn 1
+
|<span style="color:#BA005D">'''Guest''' in "Bandit Suppression"</span>: Automatic, from turn 1.<br><span style="color:#BA005D">'''Guest''' in "In Pursuit of Thieves"</span>: Automatic, from turn 1.
 
|-
 
|-
| -
+
|Chapter 2
|'''Permanently''': Talk to her with Reese in "Bandit Suppression", then complete the optional mission "In Pursuit of Thieves"
+
|<span style="color:#0072B5">'''Permanently'''</span>: Talk to her with Reese in Map 2: "Bandit Suppression," then complete Map 2-1: "In Pursuit of Thieves."
 
|-
 
|-
|rowspan="2"| Kramer
+
|rowspan="3"| Kramer
 
|Chapter 2 - "Bandit Suppression"
 
|Chapter 2 - "Bandit Suppression"
|'''Mercenary''': Automatic, from turn 1, then appears in the Mercenary Guild
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 +
|-
 +
|Chapter 2
 +
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 2: "Bandit Suppression."
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After completing "Stolen Sword" and giving him the sword Balmung.<br>''To unlock this mission:'' Talk to him with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+.
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-2: "Stolen Sword" and giving him the sword Balmung.<br><span style="color:#008718">''To unlock Map X-2:'' Talk to him with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+.</span>
 
|-
 
|-
|rowspan="2"| Faye
+
|rowspan="3"| Faye
 
|Chapter 2 - "Bandit Suppression"
 
|Chapter 2 - "Bandit Suppression"
|'''Mercenary''': Automatic, from turn 1, then appears in the Mercenary Guild
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 +
|-
 +
|Chapter 2
 +
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 2: "Bandit Suppression."
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After completing "The Altar of Raze," she will leave and rejoin permanently at the start of the next chapter.<br>''To unlock this mission:'' After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After completing "The Holy Knight," the 12+ Happiness requirement is no longer needed.)
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-4: "The Altar of Raze," she will become temporarily unavailable; then, at the start of the next chapter<sup>†</sup>, view the city event "Newfound Power."<br><span style="color:#008718">''To unlock Map X-4:'' After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After the conclusion of Chapter 11, the 12+ Happiness requirement is no longer needed.)</span>
 
|-
 
|-
 
|rowspan="2"| Derrick
 
|rowspan="2"| Derrick
|Chapter 2 - City
+
|Chapter 2
|'''Mercenary''': [Mercenary Guild] After allowing him to escape in "Combat Training." Only appears for non-primary missions.
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After allowing him to escape (as an enemy) in Map 2-2: "Combat Training."
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After Enid has class changed and his Happiness is 3 or higher
+
|<span style="color:#0072B5">'''Permanently'''</span>: After Enid has class changed and Derrick's Happiness is 3+, view the city event "Seek the Truth."<sup>†</sup>
 
|-
 
|-
 
|rowspan="2"| Clifford
 
|rowspan="2"| Clifford
|Chapter 3 - City
+
|Chapter 3
|'''Mercenary''': [Pub] After commencing Chapter 3.
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Tavern] After commencing Chapter 3.
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After Ruby's promotion, view the city event "Fake Contest." City events relating to Clifford and Ruby, such as "Father and Daughter," must also have been viewed.
+
|<span style="color:#0072B5">'''Permanently'''</span>: After Ruby's promotion, view the city event "Fake Contest."<sup>†</sup> (City events relating to Ruby, such as "Father and Daughter" in Map 1, must also have been viewed.)
 
|-
 
|-
 
|rowspan="2"| Faramir
 
|rowspan="2"| Faramir
|Chapter 3 - City
+
|Chapter 3
|'''Mercenary''': [Mercenary Guild] After completing "The Three Priests." Faye must also be hired.
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 3: "The Three Priests."
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After Faye has been permanently recruited and Faramir's Happiness is raised to 3+.
+
|<span style="color:#0072B5">'''Permanently'''</span>: After Faye has been permanently recruited and Faramir's Happiness is 3+, view the city event "The Wanderer."<sup>†</sup>
 
|-
 
|-
 
|rowspan="2"| Esteban
 
|rowspan="2"| Esteban
 
|Chapter 3 - "The Three Priests"
 
|Chapter 3 - "The Three Priests"
|'''Mercenary''': [Mercenary Guild] Talk to him with Christine in "The Three Priests" (appears on turn 20).
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] Talk to him with Christine in Map 3: "The Three Priests" (appears on turn 20).
 
|-
 
|-
| -
+
|Chapter 9
|'''Permanently''': View the city event "Arina's Wish", have Esteban participate in "Frontline Town" without being captured or killed, have Esteban fight Sophie in "Breaking Bridges," and raise Esteban's Happiness to 5+.
+
|<span style="color:#0072B5">'''Permanently'''</span>: View the city event "Arina's Wish" in Map 3, then have Esteban participate in Map 6: "On the Front Lines" without being captured. During Map 9: "Breaking Bridges," the castle gate must be opened and the subsequent event viewed. After completing Map 9, Esteban's happiness must be 5+. (Esteban need not have been deployed in "Breaking Bridges.") Finally view the city event "A Man's Naïveté."
 
|-
 
|-
| Aegina
+
|rowspan="2"|Aegina
 
|Chapter 3 - "Maiden and Mercenary"
 
|Chapter 3 - "Maiden and Mercenary"
|'''Guest''': Automatic, from turn 1<br>'''Permanently''': After completing "Maiden and Mercenary."
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
|rowspan="2"| Sherpa
+
|Chapter 3
 +
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 3: "Maiden and Mercenary."
 +
|-
 +
|rowspan="3"| Sherpa
 
|Chapter 3 - "Maiden and Mercenary"
 
|Chapter 3 - "Maiden and Mercenary"
|'''Guest''': Automatic, from turn 1<br>'''Mercenary''': [Mercenary Guild] After completing "Maiden and Mercenary."
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
|Chapter 8 - "The Wooden Cavalry"
+
|Chapter 3
|'''Permanently''': Before Chapter 8, view the city event "Letter." Then, have him talk with Kay in "The Wooden Cavalry," then raise his Happiness to 1+.
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 3: "Maiden and Mercenary."
|-
 
|rowspan="3"| Saphira
 
|Chapter 4 - City
 
|'''Mercenary''': [Abbey] After commencing Chapter 4.
 
|-
 
|Chapter 12 - "The Heathen God"
 
|'''Permanently''': After completing "The Heathen God," if her Happiness is 1+.
 
 
|-
 
|-
 
| -
 
| -
|'''Constraints''': Unavailable for "The Heathen God" (during which she appears as an NPC instead).
+
|<span style="color:#0072B5">'''Permanently'''</span>: Before Map 8: "The Wooden Cavalry," view the city event "Letter." During "The Wooden Cavalry,"have Sherpa talk to Kay. Then, once his Happiness has been raised to 1+, view the city event "Highlander."<sup>†</sup>
 
|-
 
|-
|rowspan="3"| Olwen
+
|rowspan="2"| Saphira
|Chapter 4 - City
+
|Chapter 4
|'''Mercenary''': [Veria Shrine] After commencing Chapter 4, if Grimm reached the temple in "The Three Priests."
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Abbey] After commencing Chapter 4.
 
|-
 
|-
 
|Chapter 12 - "The Heathen God"
 
|Chapter 12 - "The Heathen God"
|'''Permanently''': After completing "The Heathen God," if his Happiness is 5+.
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 12-1: "The Heathen God," if her Happiness is 1+.
 +
|-
 +
|rowspan="2"| Owen
 +
|Chapter 4
 +
|<span style="color:#B22900">'''Mercenary'''</span>: [Veria Temple] After commencing Chapter 4, if Grimm reached the temple in Map 3: "The Three Priests."
 
|-
 
|-
| -
+
|Chapter 12
|'''Constraints''': Before being permanently recruited, at the end of Turn 20 on any map, he turns into a Raze Priest and becomes an enemy for the duration of the map; in "The Heathen God", if his Happiness is 5 or higher, this instead occurs at the end of Turn 12.
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 11-1: "Island of Exile," view the city event "Boundary." By the completion of "Island of Exile," Owen's happiness must have been raised to 5+. Then, complete Map 12-1: "The Heathen God" (during which he will be an ''essential'' unit). At the conclusion of "The Heathen God," view the city event "The True God."
 
|-
 
|-
 
|rowspan="2"| Daoud
 
|rowspan="2"| Daoud
 
|Chapter 4 - "Covering the Retreat"
 
|Chapter 4 - "Covering the Retreat"
|'''Guest''': Automatic, from turn 1
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
| -
+
| Chapter 4
|'''Permanently''': After completing "Covering the Retreat," if all allied soldiers survived and escaped.
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 4: "Covering the Retreat," if all allied soldiers survived and escaped.
 
|-
 
|-
 
|rowspan="2"| Larentia
 
|rowspan="2"| Larentia
 
|Chapter 4 - "Covering the Retreat"
 
|Chapter 4 - "Covering the Retreat"
|'''Mercenary''': [Dungeon] In "Covering the Retreat," talk to her with Reese, or let her talk to him (she appears on turn 13 as an enemy).
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Dungeon] In Map 4: "Covering the Retreat," talk to her with Reese, or let her talk to him (she appears on turn 13 as an enemy).
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After Reese's promotion, if it takes place in Chapters 7 to 10.
+
|<span style="color:#0072B5">'''Permanently'''</span>: After Reese's promotion, if it takes place in Chapters 7 to 10.
 +
|-
 +
|rowspan="3"| Thaddy
 +
|Chapter 4 - "Hero of the Streets"
 +
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
|rowspan="2"| Sedy
 
 
|Chapter 4 - "Hero of the Streets"
 
|Chapter 4 - "Hero of the Streets"
|'''Guest''': Automatic, from turn 1<br>'''Mercenary''': [Streets] After completing "Hero of the Streets."
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Lower Streets] After completing Map 4-2: "Hero of the Streets."
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After he has been hired for a cumulative total of 5000 denarii or more.
+
|<span style="color:#0072B5">'''Permanently'''</span>: After he has been hired for a cumulative total of 5000 denarii or more, view the city event "[NAME NEEDED]."<sup>†</sup>
 
|-
 
|-
 
|rowspan="2"| Marcel
 
|rowspan="2"| Marcel
 
|Chapter 5 - "Hold the Fort"
 
|Chapter 5 - "Hold the Fort"
|'''Guest''': Talk to him with Reese in "Hold the Fort." (Appears from turn 1 as an NPC.)
+
|<span style="color:#BA005D">'''Guest'''</span>: Talk to him with Reese in Map 5: "Hold the Fort" (present from turn 1 as an NPC).
 
|-
 
|-
| -
+
| Chapter 5
|'''Permanently''': After completing "Hold the Fort," if all civilians survived.
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 5: "Hold the Fort," if all civilians survived.
 +
|-
 +
|rowspan="2"| Enid
 +
|Chapter 6 - "On the Front Lines"
 +
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 +
|-
 +
|Chapter 6
 +
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 6: "On the Front Lines," view the city event "Staring Eyes."
 
|-
 
|-
| Enid
+
|rowspan="3"| Perceval
|Chapter 6 - "Frontline Town"
+
|Chapter 6 - "On the Front Lines"
|Automatic, from turn 1
+
|<span style="color:#BA005D">'''Guest'''</span>: Talk to him with Enid in Map 6: "On the Front Lines" (appears on turn 6 as an NPC).
 
|-
 
|-
|rowspan="2"| Perceval
+
|Chapter 6
|Chapter 6 - "Frontline Town"
+
|<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 6: "On the Front Lines," if Perceval was recruited as a guest.
|'''Guest''': Talk to him with Enid in "Frontline Town." (Appears turn 6 as an NPC).<br>'''Mercenary''': [Mercenary Guild] After completing "Frontline Town," if recruited as a guest.
 
 
|-
 
|-
 
|Chapter 12 - "The Heathen God"
 
|Chapter 12 - "The Heathen God"
|'''Permanently''': Have him fight the enemy that has captured Izerna; if his Happiness is 2 or higher, he will leave, then join at the end of the mission
+
|<span style="color:#0072B5">'''Permanently'''</span>: After raising his Happiness to 2+, have Perceval defeat the enemy who has captured Izerna in Map 12-1: "The Heathen God"; Perceval will leave the battlefield, and he will be recruited permanently at the conclusion of "The Heathen God."
 
|-
 
|-
 
| Burroughs
 
| Burroughs
 
|Chapter 9 - "Breaking Bridges"
 
|Chapter 9 - "Breaking Bridges"
|From the start, if he and all other allied Ballisticians survived in Chapter 8
+
|<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1, if Burroughs and all other NPC ballisticians successfully escaped in Map 8: "The Wooden Cavalry."
 
|-
 
|-
 
| Alvina
 
| Alvina
|Chapter 10 - "The Paladin Alvina"
+
|Chapter 10
|Automatically after completing mission
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 10: "The Holy Knight."
 
|-
 
|-
 
|rowspan="2"| Paramythis
 
|rowspan="2"| Paramythis
 
|Chapter 12 - "The Heathen God"
 
|Chapter 12 - "The Heathen God"
|'''Guest''': Automatic, from turn 1
+
|<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1.
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After completing mission, if Saphira joined
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 12-1: "The Heathen God", if Saphira is alive and has been permanently recruited.
 
|-
 
|-
| Lanette
+
| ''{{tt|Spoilers|Lynette}}''
|Chapter 15 - "Legend"
+
|Chapter 14
|Automatic, from turn 1
+
|<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 14: "The Gathering."
 
|-
 
|-
 
|}
 
|}
  
==Unit Types==
+
<sup>†</sup>These events must take place prior to the end of Chapter 13.
Units can begin as Guests, Mercenaries, or Permanently-recruited characters:
+
 
* Characters that begin as '''Guests''' have additional requirements (which usually must be met in the chapter they are guests in) in order to become Mercenaries or Permanent characters.
+
==Restrictions==
* '''Mercenaries''' must be re-hired for each chapter (which can last up to four missions), which requires paying them a hiring fee. This hiring fee is halved if the chapter's primary mission has already been completed. Mercenaries cannot be hired after beginning Chapter 13.
+
* '''Reese:''' Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
* '''Permanent''' units are fully recruited and can be freely used (save for rare restrictions).
+
* '''Ward:''' Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
 +
* '''Izerna:''' Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
 +
* '''Volo:''' If the conditions for his permanent recruitment (method 2) have been met, he will be unavailable from when he leaves on Map 7: "Rescue Mission" until the completion of Map 9: "Breaking Bridges."
 +
* '''Sylvis:''' Unavailable for Map 5: "Hold the Fort," during which she appears as an NPC instead.
 +
* '''Faye:''' Unavailable from the completion of Map X-4: "The Altar of Raze" until the beginning of the next chapter.
 +
* '''Derrick:''' Unavailable for primary missions.
 +
* '''Faramir:''' Cannot be hired as a mercenary unless Faye has been hired or permanently recruited.
 +
* '''Saphira:''' Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
 +
* '''Owen:''' Until he is permanently recruited, at the end of turn 20 on any map, he will Convert to a Raze Monk and become an enemy until the end of the map.
 +
** In Map 12-1: "The Heathen God", if his Happiness is 5+, this instead occurs at the end of turn 12.
 +
* '''Perceval:''' If the conditions for his permanent recruitment have been met, he will be unavailable from when he leaves in Map 12-1: "The Heathen God" until the completion of "The Heathen God."
 +
 
 +
==Mercenary Fees==
 +
Notes:
 +
* If the primary mission of a chapter has already completed, the fee to hire new mercenaries is halved.
 +
* After hiring a mercenary, he/she remains hired for all missions in that chapter.
 +
* From the start of Chapter 14 onward, mercenaries can no longer be hired.
  
To view the various requirements for recruiting each character, <span style="color:#0000FF">look up the unit's name in the table below, then find their requirements in the subsequent sections:</span>
+
{| class="sf" style="width: 300px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
{|class="sf" style="width: 500px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
+
!width="45%"| Mercenary Name
!width="25%"| Unit
+
!width="55%"| Hiring Fee
!width="75%"| Types
 
|-
 
| style="font-weight: bold;" | Reese
 
| Permanent
 
|-
 
| style="font-weight: bold;" | Ward
 
| Permanent
 
|-
 
| style="font-weight: bold;" | Leon
 
| Permanent
 
|-
 
| style="font-weight: bold;" | Adel
 
| Permanent
 
|-
 
| style="font-weight: bold;" | Sherlock
 
| Permanent
 
|-
 
| style="font-weight: bold;" | Elbert
 
| Permanent
 
|-
 
| style="font-weight: bold;" | Christine
 
| Permanent
 
|-
 
| style="font-weight: bold;" | Dean
 
| Guest → Mercenary → Permanent
 
|-
 
| style="font-weight: bold;" | Izerna
 
| Guest → Permanent
 
|-
 
| style="font-weight: bold;" | Volo
 
| Mercenary → Permanent
 
|-
 
| style="font-weight: bold;" | Axel
 
| Mercenary → Permanent
 
|-
 
| style="font-weight: bold;" | Sylvis
 
| Mercenary → Permanent
 
|-
 
| style="font-weight: bold;" | Ruby
 
| Guest → Mercenary → Permanent
 
|-
 
| style="font-weight: bold;" | Arthur
 
| Guest → Mercenary → Permanent
 
|-
 
| style="font-weight: bold;" | Czene
 
| Guest → Permanent
 
|-
 
| style="font-weight: bold;" | Kramer
 
| Guest → Mercenary → Permanent
 
|-
 
| style="font-weight: bold;" | Faye
 
| Guest → Mercenary → Permanent
 
 
|-
 
|-
| style="font-weight: bold;" | Derrick
+
| Dean
| Mercenary → Permanent
+
| 500 + 110×Level
 
|-
 
|-
| style="font-weight: bold;" | Clifford
+
| Volo
| Mercenary → Permanent
+
| 200 + 150×Level
 
|-
 
|-
| style="font-weight: bold;" | Faramir
+
| Axel
| Mercenary → Permanent
+
| 400 + 60×Level
 
|-
 
|-
| style="font-weight: bold;" | Esteban
+
| Sylvis
| Mercenary → Permanent
+
| 700 + 150×Level
 
|-
 
|-
| style="font-weight: bold;" | Aegina
+
| Ruby
| Guest → Mercenary → Permanent
+
| 400 + 80×Level
 
|-
 
|-
| style="font-weight: bold;" | Sherpa
+
| Arthur
| Guest → Mercenary → Permanent
+
| 500 + 100×Level
 
|-
 
|-
| style="font-weight: bold;" | Saphira
+
| Kramer
| Mercenary → Permanent
+
| 400 + 150×Level
 
|-
 
|-
| style="font-weight: bold;" | Owen
+
| Faye
| Mercenary → Permanent
+
| 600 + 100×Level
 
|-
 
|-
| style="font-weight: bold;" | Daoud
+
| Derrick*
| Guest → Permanent
+
| 0 + 100×Level
 
|-
 
|-
| style="font-weight: bold;" | Larentia
+
| Clifford
| Mercenary → Permanent
+
| 800 + 100×Level
 
|-
 
|-
| style="font-weight: bold;" | Thaddy
+
| Faramir
| Guest → Mercenary → Permanent
+
| 1200 + 50×Level
 
|-
 
|-
| style="font-weight: bold;" | Marcel
+
| Esteban
| Guest → Permanent
+
| 500 + 80×Level
 
|-
 
|-
| style="font-weight: bold;" | Enid
+
| Sherpa
| Permanent
+
| 800 + 100×Level
 
|-
 
|-
| style="font-weight: bold;" | Perceval
+
| Saphira
| Guest → Mercenary → Permanent
+
| random(100~1000)
 
|-
 
|-
| style="font-weight: bold;" | Burroughs
+
| Owen
| Permanent
+
| 400 + 30×Level
 
|-
 
|-
| style="font-weight: bold;" | Alvina
+
| Larentia
| Permanent
+
| 1000 + 70×Level
 
|-
 
|-
| style="font-weight: bold;" | Paramythis
+
| Thaddy
| Guest → Permanent
+
| 500 + 150×Level
 
|-
 
|-
| style="font-weight: bold;" | Lynette
+
| Perceval
| Permanent
+
| 800 + 20×Level
 
|}
 
|}
==Guest Units==
 
==Mercenary Units==
 
==Permanent Units==
 
  
 +
<nowiki>*</nowiki> Note that because Derrick can only be hired for non-primary missions, his hiring fee will always be halved from what this formula shows.
 
[[Category:Game Guides]][[Category:Berwick Saga Guides]]
 
[[Category:Game Guides]][[Category:Berwick Saga Guides]]

Revision as of 04:01, 14 May 2020

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Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/

Units can begin as Guests, Mercenaries, or Permanently-recruited characters:

  • Characters that begin as Guests have additional requirements (which usually must be met in the chapter they are guests in) in order to become Mercenaries or Permanent characters.
  • Mercenaries must be re-hired for each chapter (which can last up to four missions), which requires paying them a hiring fee. This hiring fee is halved if the chapter's primary mission has already been completed. Mercenaries cannot be hired after starting Chapter 13.
  • Permanent units are fully recruited and can be freely used.

There are also a handful of conditions that restrict when a unit can be used; see the Restrictions section for details.

Name Timing Recruitment
Reese Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 1.
Ward Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 1.
Leon Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 1.
Adel Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 1.
Sherlock Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 1.
Elbert Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 4.
Christine Chapter 1 - "A Reason to Fight" Permanently: Automatic, from turn 4.
Dean Chapter 1 - "A Reason to Fight" Guest: Automatic, from turn 2.
Chapter 1 Mercenary: [Mercenary Guild] After completing Map 1: "A Reason to Fight."
- Permanently: After he has killed 60+ enemies, view the city event "Scars of War." Izerna must be alive and recruited.
Izerna Chapter 1 - "A Reason to Fight" Guest: Automatic, from turn 2.
Chapter 1 Permanently: After completing or declining Map 1-1: "Cruel Brothers."
Volo Chapter 1 Mercenary: [Tavern] After completing Map 1: "A Reason to Fight."
Chapter 7 or later Permanently (Method 1): Raise Volo's Happiness to 12+, then view the city event "Aloof Swordsman."
Permanently (Method 2): If (A) Faye is killed before talking to Chaos in Map 3: "The Three Priests" or (B) Chaos was defeated in "The Three Priests": view the city event involving Leticia during Chapter 3. Then, raise Volo's Happiness to 5+ and view the city event "Wanted Man" at the start of Chapter 7. During Map 7: "Rescue Mission," have Volo enter the church; he will leave the battlefield and become unavailable, then rejoin permanently after completing Map 9: "Breaking Bridges."
Axel Chapter 1 Mercenary: [Abbey] After completing Map 1: "A Reason to Fight."
Chapter 9 Permanently: Raise his Happiness to 5+, then have him visit the house on the left side of the map in Map 9: "Breaking Bridges." After concluding "Breaking Bridges," view the city event "Old Wounds."
Sylvis Chapter 1 Mercenary: [Mercenary Guild] After completing Map 1-1: "Cruel Brothers."
- Permanently: After completing Map X-1: "Hero of the Seas."
To unlock Map X-1: after completing Map 5: "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances."
Ruby Chapter 1 - "Fledgling Knights" Guest: Automatic, from turn 1.
Chapter 1 Mercenary: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights."
- Permanently: After completing Map X-3: "A Knight's Pride."
To unlock Map X-3: Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive.
Arthur Chapter 1 - "Fledgling Knights" Guest: Automatic, from turn 1.
Chapter 1 - "Fledgling Knights" Mercenary: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights."
- Permanently (Method 1): View the city event "Dishonor" after Map 1-2: "Fledgling Knights," raise his Happiness to 10+, then view the city event "Exile."
Permanently (Method 2): Automatic, if his Happiness is 1+ at the start of Chapter 8.
Czene Chapter 2 Guest in "Bandit Suppression": Automatic, from turn 1.
Guest in "In Pursuit of Thieves": Automatic, from turn 1.
Chapter 2 Permanently: Talk to her with Reese in Map 2: "Bandit Suppression," then complete Map 2-1: "In Pursuit of Thieves."
Kramer Chapter 2 - "Bandit Suppression" Guest: Automatic, from turn 1.
Chapter 2 Mercenary: [Mercenary Guild] After completing Map 2: "Bandit Suppression."
- Permanently: After completing Map X-2: "Stolen Sword" and giving him the sword Balmung.
To unlock Map X-2: Talk to him with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+.
Faye Chapter 2 - "Bandit Suppression" Guest: Automatic, from turn 1.
Chapter 2 Mercenary: [Mercenary Guild] After completing Map 2: "Bandit Suppression."
- Permanently: After completing Map X-4: "The Altar of Raze," she will become temporarily unavailable; then, at the start of the next chapter, view the city event "Newfound Power."
To unlock Map X-4: After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After the conclusion of Chapter 11, the 12+ Happiness requirement is no longer needed.)
Derrick Chapter 2 Mercenary: [Mercenary Guild] After allowing him to escape (as an enemy) in Map 2-2: "Combat Training."
- Permanently: After Enid has class changed and Derrick's Happiness is 3+, view the city event "Seek the Truth."
Clifford Chapter 3 Mercenary: [Tavern] After commencing Chapter 3.
- Permanently: After Ruby's promotion, view the city event "Fake Contest." (City events relating to Ruby, such as "Father and Daughter" in Map 1, must also have been viewed.)
Faramir Chapter 3 Mercenary: [Mercenary Guild] After completing Map 3: "The Three Priests."
- Permanently: After Faye has been permanently recruited and Faramir's Happiness is 3+, view the city event "The Wanderer."
Esteban Chapter 3 - "The Three Priests" Mercenary: [Mercenary Guild] Talk to him with Christine in Map 3: "The Three Priests" (appears on turn 20).
Chapter 9 Permanently: View the city event "Arina's Wish" in Map 3, then have Esteban participate in Map 6: "On the Front Lines" without being captured. During Map 9: "Breaking Bridges," the castle gate must be opened and the subsequent event viewed. After completing Map 9, Esteban's happiness must be 5+. (Esteban need not have been deployed in "Breaking Bridges.") Finally view the city event "A Man's Naïveté."
Aegina Chapter 3 - "Maiden and Mercenary" Guest: Automatic, from turn 1.
Chapter 3 Permanently: After completing Map 3: "Maiden and Mercenary."
Sherpa Chapter 3 - "Maiden and Mercenary" Guest: Automatic, from turn 1.
Chapter 3 Mercenary: [Mercenary Guild] After completing Map 3: "Maiden and Mercenary."
- Permanently: Before Map 8: "The Wooden Cavalry," view the city event "Letter." During "The Wooden Cavalry,"have Sherpa talk to Kay. Then, once his Happiness has been raised to 1+, view the city event "Highlander."
Saphira Chapter 4 Mercenary: [Abbey] After commencing Chapter 4.
Chapter 12 - "The Heathen God" Permanently: After completing Map 12-1: "The Heathen God," if her Happiness is 1+.
Owen Chapter 4 Mercenary: [Veria Temple] After commencing Chapter 4, if Grimm reached the temple in Map 3: "The Three Priests."
Chapter 12 Permanently: After completing Map 11-1: "Island of Exile," view the city event "Boundary." By the completion of "Island of Exile," Owen's happiness must have been raised to 5+. Then, complete Map 12-1: "The Heathen God" (during which he will be an essential unit). At the conclusion of "The Heathen God," view the city event "The True God."
Daoud Chapter 4 - "Covering the Retreat" Guest: Automatic, from turn 1.
Chapter 4 Permanently: After completing Map 4: "Covering the Retreat," if all allied soldiers survived and escaped.
Larentia Chapter 4 - "Covering the Retreat" Mercenary: [Dungeon] In Map 4: "Covering the Retreat," talk to her with Reese, or let her talk to him (she appears on turn 13 as an enemy).
- Permanently: After Reese's promotion, if it takes place in Chapters 7 to 10.
Thaddy Chapter 4 - "Hero of the Streets" Guest: Automatic, from turn 1.
Chapter 4 - "Hero of the Streets" Mercenary: [Lower Streets] After completing Map 4-2: "Hero of the Streets."
- Permanently: After he has been hired for a cumulative total of 5000 denarii or more, view the city event "[NAME NEEDED]."
Marcel Chapter 5 - "Hold the Fort" Guest: Talk to him with Reese in Map 5: "Hold the Fort" (present from turn 1 as an NPC).
Chapter 5 Permanently: After completing Map 5: "Hold the Fort," if all civilians survived.
Enid Chapter 6 - "On the Front Lines" Guest: Automatic, from turn 1.
Chapter 6 Permanently: After completing Map 6: "On the Front Lines," view the city event "Staring Eyes."
Perceval Chapter 6 - "On the Front Lines" Guest: Talk to him with Enid in Map 6: "On the Front Lines" (appears on turn 6 as an NPC).
Chapter 6 Mercenary: [Mercenary Guild] After completing Map 6: "On the Front Lines," if Perceval was recruited as a guest.
Chapter 12 - "The Heathen God" Permanently: After raising his Happiness to 2+, have Perceval defeat the enemy who has captured Izerna in Map 12-1: "The Heathen God"; Perceval will leave the battlefield, and he will be recruited permanently at the conclusion of "The Heathen God."
Burroughs Chapter 9 - "Breaking Bridges" Permanently: Automatic, from turn 1, if Burroughs and all other NPC ballisticians successfully escaped in Map 8: "The Wooden Cavalry."
Alvina Chapter 10 Permanently: After completing Map 10: "The Holy Knight."
Paramythis Chapter 12 - "The Heathen God" Guest: Automatic, from turn 1.
- Permanently: After completing Map 12-1: "The Heathen God", if Saphira is alive and has been permanently recruited.
Spoilers Chapter 14 Permanently: After completing Map 14: "The Gathering."

These events must take place prior to the end of Chapter 13.

Restrictions

  • Reese: Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
  • Ward: Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
  • Izerna: Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
  • Volo: If the conditions for his permanent recruitment (method 2) have been met, he will be unavailable from when he leaves on Map 7: "Rescue Mission" until the completion of Map 9: "Breaking Bridges."
  • Sylvis: Unavailable for Map 5: "Hold the Fort," during which she appears as an NPC instead.
  • Faye: Unavailable from the completion of Map X-4: "The Altar of Raze" until the beginning of the next chapter.
  • Derrick: Unavailable for primary missions.
  • Faramir: Cannot be hired as a mercenary unless Faye has been hired or permanently recruited.
  • Saphira: Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
  • Owen: Until he is permanently recruited, at the end of turn 20 on any map, he will Convert to a Raze Monk and become an enemy until the end of the map.
    • In Map 12-1: "The Heathen God", if his Happiness is 5+, this instead occurs at the end of turn 12.
  • Perceval: If the conditions for his permanent recruitment have been met, he will be unavailable from when he leaves in Map 12-1: "The Heathen God" until the completion of "The Heathen God."

Mercenary Fees

Notes:

  • If the primary mission of a chapter has already completed, the fee to hire new mercenaries is halved.
  • After hiring a mercenary, he/she remains hired for all missions in that chapter.
  • From the start of Chapter 14 onward, mercenaries can no longer be hired.
Mercenary Name Hiring Fee
Dean 500 + 110×Level
Volo 200 + 150×Level
Axel 400 + 60×Level
Sylvis 700 + 150×Level
Ruby 400 + 80×Level
Arthur 500 + 100×Level
Kramer 400 + 150×Level
Faye 600 + 100×Level
Derrick* 0 + 100×Level
Clifford 800 + 100×Level
Faramir 1200 + 50×Level
Esteban 500 + 80×Level
Sherpa 800 + 100×Level
Saphira random(100~1000)
Owen 400 + 30×Level
Larentia 1000 + 70×Level
Thaddy 500 + 150×Level
Perceval 800 + 20×Level

* Note that because Derrick can only be hired for non-primary missions, his hiring fee will always be halved from what this formula shows.