Difference between revisions of "Berwick Saga Recruitment"
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[http://www.serenesforest.net/bs/ Back] | [http://www.serenesforest.net/bs/ Back] | ||
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Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/ | Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/ | ||
− | Mercenaries | + | Units can begin as Guests, Mercenaries, or Permanently-recruited characters: |
+ | * Characters that begin as <span style="color:#BA005D">'''Guests'''</span> have additional requirements (which usually must be met in the chapter they are guests in) in order to become Mercenaries or Permanent characters. | ||
+ | * <span style="color:#B22900">'''Mercenaries'''</span> must be re-hired for each chapter (which can last up to four missions), which requires paying them a hiring fee. This hiring fee is halved if the chapter's primary mission has already been completed. Mercenaries cannot be hired after starting Chapter 13. | ||
+ | * <span style="color:#0072B5">'''Permanent'''</span> units are fully recruited and can be freely used. | ||
− | + | There are also a handful of conditions that restrict when a unit can be used; see the ''Restrictions'' section for details. | |
− | {|class="sf" style="width: | + | {|class="sf" style="width: 650px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0" |
!width="12%"|Name | !width="12%"|Name | ||
− | !width=" | + | !width="22%"|Timing |
!width="70%"|Recruitment | !width="70%"|Recruitment | ||
|- | |- | ||
− | + | |Reese | |
|Chapter 1 - "A Reason to Fight" | |Chapter 1 - "A Reason to Fight" | ||
− | | | + | |<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1. |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Ward | |
|Chapter 1 - "A Reason to Fight" | |Chapter 1 - "A Reason to Fight" | ||
− | | | + | |<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1. |
− | |||
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− | |||
|- | |- | ||
| Leon | | Leon | ||
|Chapter 1 - "A Reason to Fight" | |Chapter 1 - "A Reason to Fight" | ||
− | |Automatic, from turn 1 | + | |<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1. |
|- | |- | ||
| Adel | | Adel | ||
|Chapter 1 - "A Reason to Fight" | |Chapter 1 - "A Reason to Fight" | ||
− | |Automatic, from turn 1 | + | |<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1. |
|- | |- | ||
| Sherlock | | Sherlock | ||
|Chapter 1 - "A Reason to Fight" | |Chapter 1 - "A Reason to Fight" | ||
− | |Automatic, from turn 1 | + | |<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1. |
|- | |- | ||
| Elbert | | Elbert | ||
|Chapter 1 - "A Reason to Fight" | |Chapter 1 - "A Reason to Fight" | ||
− | |Automatic, from turn 4 | + | |<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 4. |
|- | |- | ||
| Chris | | Chris | ||
|Chapter 1 - "A Reason to Fight" | |Chapter 1 - "A Reason to Fight" | ||
− | |Automatic, from turn 4 | + | |<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 4. |
|- | |- | ||
− | |rowspan=" | + | |rowspan="3"|Dean |
|Chapter 1 - "A Reason to Fight" | |Chapter 1 - "A Reason to Fight" | ||
− | |'''Guest''': Automatic, from turn 2.< | + | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 2. |
+ | |- | ||
+ | |Chapter 1 | ||
+ | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1: "A Reason to Fight." | ||
|- | |- | ||
| - | | - | ||
− | |'''Permanently''': After he has killed 60 | + | |<span style="color:#0072B5">'''Permanently'''</span>: After he has killed 60+ enemies, view the city event "Scars of War."<sup>†</sup> Izerna must be alive and recruited. |
+ | |- | ||
+ | |rowspan="2"| Izerna | ||
+ | |Chapter 1 - "A Reason to Fight" | ||
+ | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 2. | ||
|- | |- | ||
− | |||
|Chapter 1 | |Chapter 1 | ||
− | |''' | + | |<span style="color:#0072B5">'''Permanently'''</span>: After completing or declining Map 1-1: "Cruel Brothers." |
|- | |- | ||
− | |Chapter 1 | + | |rowspan="3"| Volo |
− | |''' | + | |Chapter 1 |
+ | |<span style="color:#B22900">'''Mercenary'''</span>: [Tavern] After completing Map 1: "A Reason to Fight." | ||
|- | |- | ||
− | | | + | |rowspan="2"| Chapter 7 or later |
− | |''' | + | |<span style="color:#0072B5">'''Permanently</span> (Method 1)''': Raise Volo's Happiness to 12+, then view the city event "[NAME NEEDED]."<sup>†</sup> |
|- | |- | ||
− | | | + | |<span style="color:#0072B5">'''Permanently</span> (Method 2)''': If Chaos was defeated in "The Three Priests," view the city event involving Leticia during Chapter 3. Then, raise Volo's Happiness to 5+ and view the city event "Wanted Man" at the start of Chapter 7. During Map 7: "Rescue Mission," have Volo enter the church; he will leave the battlefield and become unavailable, then rejoin permanently after completing Map 9: "Breaking Bridges." |
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|- | |- | ||
− | |Chapter | + | |rowspan="2"| Axel |
− | |''' | + | |Chapter 1 |
+ | |<span style="color:#B22900">'''Mercenary'''</span>: [Abbey] After completing Map 1: "A Reason to Fight." | ||
|- | |- | ||
− | | | + | |Chapter 9 |
− | |'''Permanently | + | |<span style="color:#0072B5">'''Permanently'''</span>: Raise his Happiness to 5+, then have him visit the house on the left side of the map in Map 9: "Breaking Bridges." After concluding "Breaking Bridges," view the city event "Old Wounds." |
|- | |- | ||
− | |rowspan="2"| | + | |rowspan="2"| Sylvis |
− | |Chapter 1 | + | |Chapter 1 |
− | |'''Mercenary''': [ | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1-1: "Cruel Brothers." |
|- | |- | ||
− | | | + | | - |
− | + | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-1: "Hero of the Seas."<br><span style="color:#008718">''To unlock Map X-1:'' after completing Map 5: "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances."</span> | |
|- | |- | ||
− | |rowspan="3"| | + | |rowspan="3"| Ruby |
− | |Chapter 1 - | + | |Chapter 1 - "Fledgling Knights" |
− | |''' | + | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1. |
|- | |- | ||
− | | | + | |Chapter 1 |
− | |''' | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights." |
|- | |- | ||
| - | | - | ||
− | |''' | + | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-3: "A Knight's Pride."<br><span style="color:#008718">''To unlock Map X-3:'' Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive.</span> |
|- | |- | ||
− | |rowspan=" | + | |rowspan="3"| Arthur |
|Chapter 1 - "Fledgling Knights" | |Chapter 1 - "Fledgling Knights" | ||
− | |'''Guest''': Automatic, from turn 1 | + | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1. |
− | |||
− | |||
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|- | |- | ||
− | |||
|Chapter 1 - "Fledgling Knights" | |Chapter 1 - "Fledgling Knights" | ||
− | | | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights." |
|- | |- | ||
| - | | - | ||
− | |'''Permanently (Method 1)''': View the city event "Dishonor" after "Fledgling Knights," raise his Happiness to 10+, then view the city event "Exile."<br>'''Permanently (Method 2)''': Automatic, if his Happiness is 1+ at the start of Chapter 8. | + | |<span style="color:#0072B5">'''Permanently</span> (Method 1)''': View the city event "Dishonor" after Map 1-2: "Fledgling Knights," raise his Happiness to 10+, then view the city event "Exile."<br><span style="color:#0072B5">'''Permanently</span> (Method 2)''': Automatic, if his Happiness is 1+ at the start of Chapter 8. |
|- | |- | ||
|rowspan="2"| Czene | |rowspan="2"| Czene | ||
− | |Chapter 2 | + | |Chapter 2 |
− | + | |<span style="color:#BA005D">'''Guest''' in "Bandit Suppression"</span>: Automatic, from turn 1.<br><span style="color:#BA005D">'''Guest''' in "In Pursuit of Thieves"</span>: Automatic, from turn 1. | |
|- | |- | ||
− | | | + | |Chapter 2 |
− | |'''Permanently''': Talk to her with Reese in "Bandit Suppression" | + | |<span style="color:#0072B5">'''Permanently'''</span>: Talk to her with Reese in Map 2: "Bandit Suppression," then complete Map 2-1: "In Pursuit of Thieves." |
|- | |- | ||
− | |rowspan=" | + | |rowspan="3"| Kramer |
|Chapter 2 - "Bandit Suppression" | |Chapter 2 - "Bandit Suppression" | ||
− | |''' | + | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1. |
+ | |- | ||
+ | |Chapter 2 | ||
+ | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 2: "Bandit Suppression." | ||
|- | |- | ||
| - | | - | ||
− | |'''Permanently''': After completing "Stolen Sword" and giving him the sword Balmung.<br>''To unlock | + | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-2: "Stolen Sword" and giving him the sword Balmung.<br><span style="color:#008718">''To unlock Map X-2:'' Talk to him with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+.</span> |
|- | |- | ||
− | |rowspan=" | + | |rowspan="3"| Faye |
|Chapter 2 - "Bandit Suppression" | |Chapter 2 - "Bandit Suppression" | ||
− | |''' | + | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1. |
+ | |- | ||
+ | |Chapter 2 | ||
+ | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 2: "Bandit Suppression." | ||
|- | |- | ||
| - | | - | ||
− | |'''Permanently''': After completing "The Altar of Raze," she will | + | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map X-4: "The Altar of Raze," she will become temporarily unavailable; then, at the start of the next chapter<sup>†</sup>, view the city event "Newfound Power."<br><span style="color:#008718">''To unlock Map X-4:'' After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After completing "The Holy Knight," the 12+ Happiness requirement is no longer needed.)</span> |
|- | |- | ||
|rowspan="2"| Derrick | |rowspan="2"| Derrick | ||
− | |Chapter 2 | + | |Chapter 2 |
− | |'''Mercenary''': [Mercenary Guild] After allowing him to escape in "Combat Training." | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After allowing him to escape (as an enemy) in Map 2-2: "Combat Training." |
|- | |- | ||
| - | | - | ||
− | |'''Permanently''': After Enid has class changed and | + | |<span style="color:#0072B5">'''Permanently'''</span>: After Enid has class changed and Derrick's Happiness is 3+, view the city event "Seek the Truth."<sup>†</sup> |
|- | |- | ||
|rowspan="2"| Clifford | |rowspan="2"| Clifford | ||
− | |Chapter 3 | + | |Chapter 3 |
− | |'''Mercenary''': [ | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Tavern] After commencing Chapter 3. |
|- | |- | ||
| - | | - | ||
− | |'''Permanently''': After Ruby's promotion, view the city event "Fake Contest." City events relating to | + | |<span style="color:#0072B5">'''Permanently'''</span>: After Ruby's promotion, view the city event "Fake Contest."<sup>†</sup> (City events relating to Ruby, such as "Father and Daughter" in Map 1, must also have been viewed.) |
|- | |- | ||
|rowspan="2"| Faramir | |rowspan="2"| Faramir | ||
− | |Chapter 3 | + | |Chapter 3 |
− | |'''Mercenary''': [Mercenary Guild] After completing "The Three Priests." | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 3: "The Three Priests." |
|- | |- | ||
| - | | - | ||
− | |'''Permanently''': After Faye has been permanently recruited and Faramir's Happiness is | + | |<span style="color:#0072B5">'''Permanently'''</span>: After Faye has been permanently recruited and Faramir's Happiness is 3+, view the city event "The Wanderer."<sup>†</sup> |
|- | |- | ||
|rowspan="2"| Esteban | |rowspan="2"| Esteban | ||
|Chapter 3 - "The Three Priests" | |Chapter 3 - "The Three Priests" | ||
− | |'''Mercenary''': [Mercenary Guild] Talk to him with Christine in "The Three Priests" (appears on turn 20). | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] Talk to him with Christine in Map 3: "The Three Priests" (appears on turn 20). |
|- | |- | ||
− | | | + | |Chapter 9 |
− | |'''Permanently''': View the city event "Arina's Wish", have Esteban participate in " | + | |<span style="color:#0072B5">'''Permanently'''</span>: View the city event "Arina's Wish" in Map 3, have Esteban participate in Map 6: "On the Front Lines" without being captured or killed, have Esteban fight Sophie in Map 9: "Breaking Bridges." By the end of "Breaking Bridges," Esteban's happiness must be 5+. After completing, "Breaking Bridges," view the city event "A Man's Naïveté." |
|- | |- | ||
− | | Aegina | + | |rowspan="2"|Aegina |
|Chapter 3 - "Maiden and Mercenary" | |Chapter 3 - "Maiden and Mercenary" | ||
− | |'''Guest''': Automatic, from turn 1 | + | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1. |
|- | |- | ||
− | |rowspan=" | + | |Chapter 3 |
+ | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 3: "Maiden and Mercenary." | ||
+ | |- | ||
+ | |rowspan="3"| Sherpa | ||
|Chapter 3 - "Maiden and Mercenary" | |Chapter 3 - "Maiden and Mercenary" | ||
− | |'''Guest''': Automatic, from turn 1 | + | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1. |
|- | |- | ||
− | |Chapter | + | |Chapter 3 |
− | | | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 3: "Maiden and Mercenary." |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| - | | - | ||
− | |''' | + | |<span style="color:#0072B5">'''Permanently'''</span>: Before Map 8: "The Wooden Cavalry," view the city event "Letter." During "The Wooden Cavalry,"have Sherpa talk to Kay. Then, once his Happiness has been raised to 1+, view the city event "Highlander."<sup>†</sup> |
|- | |- | ||
− | |rowspan=" | + | |rowspan="2"| Saphira |
− | |Chapter 4 | + | |Chapter 4 |
− | |'''Mercenary''': [ | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Abbey] After commencing Chapter 4. |
|- | |- | ||
|Chapter 12 - "The Heathen God" | |Chapter 12 - "The Heathen God" | ||
− | |'''Permanently''': After completing "The Heathen God," if | + | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 12-1: "The Heathen God," if her Happiness is 1+. |
+ | |- | ||
+ | |rowspan="2"| Owen | ||
+ | |Chapter 4 | ||
+ | |<span style="color:#B22900">'''Mercenary'''</span>: [Veria Shrine] After commencing Chapter 4, if Grimm reached the temple in Map 3: "The Three Priests." | ||
|- | |- | ||
− | | | + | |Chapter 12 |
− | |''' | + | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 11-1: "Island of Exile," view the city event "Boundary." By the completion of "Island of Exile," Owen's happiness must have been raised to 5+. Then, complete Map 12-1: "The Heathen God" (during which he will be an ''essential'' unit). At the conclusion of "The Heathen God," view the city event "The True God." |
|- | |- | ||
|rowspan="2"| Daoud | |rowspan="2"| Daoud | ||
|Chapter 4 - "Covering the Retreat" | |Chapter 4 - "Covering the Retreat" | ||
− | |'''Guest''': Automatic, from turn 1 | + | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1. |
|- | |- | ||
− | | | + | | Chapter 4 |
− | |'''Permanently''': After completing "Covering the Retreat," if all allied soldiers survived and escaped. | + | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 4: "Covering the Retreat," if all allied soldiers survived and escaped. |
|- | |- | ||
|rowspan="2"| Larentia | |rowspan="2"| Larentia | ||
|Chapter 4 - "Covering the Retreat" | |Chapter 4 - "Covering the Retreat" | ||
− | |'''Mercenary''': [Dungeon] In "Covering the Retreat," talk to her with Reese, or let her talk to him (she appears on turn 13 as an enemy). | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Dungeon] In Map 4: "Covering the Retreat," talk to her with Reese, or let her talk to him (she appears on turn 13 as an enemy). |
|- | |- | ||
| - | | - | ||
− | |'''Permanently''': After Reese's promotion, if it takes place in Chapters 7 to 10. | + | |<span style="color:#0072B5">'''Permanently'''</span>: After Reese's promotion, if it takes place in Chapters 7 to 10. |
+ | |- | ||
+ | |rowspan="3"| Thaddy | ||
+ | |Chapter 4 - "Hero of the Streets" | ||
+ | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1. | ||
|- | |- | ||
− | |||
|Chapter 4 - "Hero of the Streets" | |Chapter 4 - "Hero of the Streets" | ||
− | | | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Streets] After completing Map 4-2: "Hero of the Streets." |
|- | |- | ||
| - | | - | ||
− | |'''Permanently''': After he has been hired for a cumulative total of 5000 denarii or more. | + | |<span style="color:#0072B5">'''Permanently'''</span>: After he has been hired for a cumulative total of 5000 denarii or more, view the city event "[NAME NEEDED]."<sup>†</sup> |
|- | |- | ||
|rowspan="2"| Marcel | |rowspan="2"| Marcel | ||
|Chapter 5 - "Hold the Fort" | |Chapter 5 - "Hold the Fort" | ||
− | |'''Guest''': Talk to him with Reese in "Hold the Fort | + | |<span style="color:#BA005D">'''Guest'''</span>: Talk to him with Reese in Map 5: "Hold the Fort" (present from turn 1 as an NPC). |
|- | |- | ||
− | | | + | | Chapter 5 |
− | |'''Permanently''': After completing "Hold the Fort," if all civilians survived. | + | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 5: "Hold the Fort," if all civilians survived. |
+ | |- | ||
+ | |rowspan="2"| Enid | ||
+ | |Chapter 6 - "On the Front Lines" | ||
+ | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1. | ||
+ | |- | ||
+ | |Chapter 6 | ||
+ | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 6: "On the Front Lines," view the city event "Staring Eyes." | ||
|- | |- | ||
− | | | + | |rowspan="3"| Perceval |
− | |Chapter 6 - " | + | |Chapter 6 - "On the Front Lines" |
− | | | + | |<span style="color:#BA005D">'''Guest'''</span>: Talk to him with Enid in Map 6: "On the Front Lines" (appears on turn 6 as an NPC). |
|- | |- | ||
− | + | |Chapter 6 | |
− | |Chapter 6 | + | |<span style="color:#B22900">'''Mercenary'''</span>: [Mercenary Guild] After completing Map 6: "On the Front Lines," if Perceval was recruited as a guest. |
− | | | ||
|- | |- | ||
|Chapter 12 - "The Heathen God" | |Chapter 12 - "The Heathen God" | ||
− | |'''Permanently''': | + | |<span style="color:#0072B5">'''Permanently'''</span>: After raising his Happiness to 2+, have Perceval defeat the enemy who has captured Izerna in Map 12-1: "The Heathen God"; Perceval will leave the battlefield, and he will be recruited permanently at the conclusion of "The Heathen God." |
|- | |- | ||
| Burroughs | | Burroughs | ||
|Chapter 9 - "Breaking Bridges" | |Chapter 9 - "Breaking Bridges" | ||
− | | | + | |<span style="color:#0072B5">'''Permanently'''</span>: Automatic, from turn 1, if Burroughs and all other NPC ballisticians successfully escaped in Map 8: "The Wooden Cavalry." |
|- | |- | ||
| Alvina | | Alvina | ||
− | |Chapter 10 | + | |Chapter 10 |
− | + | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 10: "The Holy Knight." | |
|- | |- | ||
|rowspan="2"| Paramythis | |rowspan="2"| Paramythis | ||
|Chapter 12 - "The Heathen God" | |Chapter 12 - "The Heathen God" | ||
− | |'''Guest''': Automatic, from turn 1 | + | |<span style="color:#BA005D">'''Guest'''</span>: Automatic, from turn 1. |
|- | |- | ||
| - | | - | ||
− | |'''Permanently''': After completing | + | |<span style="color:#0072B5">'''Permanently'''</span>: After completing Map 12-1: "The Heathen God", if Saphira is alive and has been permanently recruited. |
|- | |- | ||
| Lanette | | Lanette | ||
− | |Chapter 15 - " | + | |Chapter 15 - "Hero of the Sagas" |
− | |Automatic, from turn 1 | + | |Automatic, from turn 1. |
|- | |- | ||
|} | |} | ||
− | == | + | <sup>†</sup>These events must take place prior to the end of Chapter 12. |
− | + | ||
− | * | + | ==Restrictions== |
− | * ''' | + | * '''Reese:''' Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God." |
− | * ''' | + | * '''Ward:''' Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God." |
+ | * '''Izerna:''' Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead. | ||
+ | * '''Volo:''' If the conditions for his permanent recruitment (method 2) have been met, he will be unavailable from when he leaves on Map 7: "Rescue Mission" until the completion of Map 9: "Breaking Bridges." | ||
+ | * '''Sylvis:''' Unavailable for Map 5: "Hold the Fort," during which she appears as an NPC instead. | ||
+ | * '''Faye:''' Unavailable from the completion of Map X-4: "The Altar of Raze" until the beginning of the next chapter. | ||
+ | * '''Derrick:''' Unavailable for primary missions. | ||
+ | * '''Faramir:''' Cannot be hired as a mercenary unless Faye has been hired or permanently recruited. | ||
+ | * '''Saphira:''' Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead. | ||
+ | * '''Owen:''' Until he is permanently recruited, at the end of turn 20 on any map, he will Convert to a Raze Monk and become an enemy until the end of the map. | ||
+ | ** In Map 12-1: "The Heathen God", if his Happiness is 5+, this instead occurs at the end of turn 12. | ||
+ | * '''Perceval:''' If the conditions for his permanent recruitment have been met, he will be unavailable from when he leaves in Map 12-1: "The Heathen God" until the completion of "The Heathen God." | ||
+ | |||
+ | ==Mercenary Fees== | ||
+ | Notes: | ||
+ | * If the primary mission of a chapter has already completed, the fee to hire new mercenaries is halved. | ||
+ | * After hiring a mercenary, he/she remains hired for all missions in that chapter. | ||
+ | * From Chapter 13 onward, mercenaries can no longer be hired. | ||
− | + | {| class="sf" style="width: 300px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0" | |
− | {|class="sf" style="width: | + | !width="45%"| Mercenary Name |
− | !width=" | + | !width="55%"| Hiring Fee |
− | !width=" | ||
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|- | |- | ||
− | | | + | | Dean |
− | | | + | | 500 + 110×Level |
|- | |- | ||
− | | | + | | Volo |
− | | | + | | 200 + 150×Level |
|- | |- | ||
− | | | + | | Axel |
− | | | + | | 400 + 60×Level |
|- | |- | ||
− | | | + | | Sylvis |
− | | | + | | 700 + 150×Level |
|- | |- | ||
− | | | + | | Ruby |
− | | | + | | 400 + 80×Level |
|- | |- | ||
− | | | + | | Arthur |
− | | | + | | 500 + 100×Level |
|- | |- | ||
− | | | + | | Kramer |
− | | | + | | 400 + 150×Level |
|- | |- | ||
− | | | + | | Faye |
− | | | + | | 600 + 100×Level |
|- | |- | ||
− | | | + | | Derrick |
− | | | + | | 0 + 100×Level |
|- | |- | ||
− | | | + | | Clifford |
− | | | + | | 800 + 100×Level |
|- | |- | ||
− | | | + | | Faramir |
− | | | + | | 1200 + 50×Level |
|- | |- | ||
− | | | + | | Esteban |
− | | | + | | 500 + 80×Level |
|- | |- | ||
− | | | + | | Sherpa |
− | | | + | | 800 + 100×Level |
|- | |- | ||
− | | | + | | Saphira |
− | | | + | | random(100~1000) |
|- | |- | ||
− | | | + | | Owen |
− | | | + | | 400 + 30×Level |
|- | |- | ||
− | | | + | | Larentia |
− | | | + | | 1000 + 70×Level |
|- | |- | ||
− | | | + | | Thaddy |
− | | | + | | 500 + 150×Level |
|- | |- | ||
− | | | + | | Perceval |
− | | | + | | 800 + 20×Level |
|} | |} | ||
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[[Category:Game Guides]][[Category:Berwick Saga Guides]] | [[Category:Game Guides]][[Category:Berwick Saga Guides]] |
Revision as of 07:28, 11 March 2018
Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/
Units can begin as Guests, Mercenaries, or Permanently-recruited characters:
- Characters that begin as Guests have additional requirements (which usually must be met in the chapter they are guests in) in order to become Mercenaries or Permanent characters.
- Mercenaries must be re-hired for each chapter (which can last up to four missions), which requires paying them a hiring fee. This hiring fee is halved if the chapter's primary mission has already been completed. Mercenaries cannot be hired after starting Chapter 13.
- Permanent units are fully recruited and can be freely used.
There are also a handful of conditions that restrict when a unit can be used; see the Restrictions section for details.
Name | Timing | Recruitment |
---|---|---|
Reese | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 1. |
Ward | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 1. |
Leon | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 1. |
Adel | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 1. |
Sherlock | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 1. |
Elbert | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 4. |
Chris | Chapter 1 - "A Reason to Fight" | Permanently: Automatic, from turn 4. |
Dean | Chapter 1 - "A Reason to Fight" | Guest: Automatic, from turn 2. |
Chapter 1 | Mercenary: [Mercenary Guild] After completing Map 1: "A Reason to Fight." | |
- | Permanently: After he has killed 60+ enemies, view the city event "Scars of War."† Izerna must be alive and recruited. | |
Izerna | Chapter 1 - "A Reason to Fight" | Guest: Automatic, from turn 2. |
Chapter 1 | Permanently: After completing or declining Map 1-1: "Cruel Brothers." | |
Volo | Chapter 1 | Mercenary: [Tavern] After completing Map 1: "A Reason to Fight." |
Chapter 7 or later | Permanently (Method 1): Raise Volo's Happiness to 12+, then view the city event "[NAME NEEDED]."† | |
Permanently (Method 2): If Chaos was defeated in "The Three Priests," view the city event involving Leticia during Chapter 3. Then, raise Volo's Happiness to 5+ and view the city event "Wanted Man" at the start of Chapter 7. During Map 7: "Rescue Mission," have Volo enter the church; he will leave the battlefield and become unavailable, then rejoin permanently after completing Map 9: "Breaking Bridges." | ||
Axel | Chapter 1 | Mercenary: [Abbey] After completing Map 1: "A Reason to Fight." |
Chapter 9 | Permanently: Raise his Happiness to 5+, then have him visit the house on the left side of the map in Map 9: "Breaking Bridges." After concluding "Breaking Bridges," view the city event "Old Wounds." | |
Sylvis | Chapter 1 | Mercenary: [Mercenary Guild] After completing Map 1-1: "Cruel Brothers." |
- | Permanently: After completing Map X-1: "Hero of the Seas." To unlock Map X-1: after completing Map 5: "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances." | |
Ruby | Chapter 1 - "Fledgling Knights" | Guest: Automatic, from turn 1. |
Chapter 1 | Mercenary: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights." | |
- | Permanently: After completing Map X-3: "A Knight's Pride." To unlock Map X-3: Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive. | |
Arthur | Chapter 1 - "Fledgling Knights" | Guest: Automatic, from turn 1. |
Chapter 1 - "Fledgling Knights" | Mercenary: [Mercenary Guild] After completing Map 1-2: "Fledgling Knights." | |
- | Permanently (Method 1): View the city event "Dishonor" after Map 1-2: "Fledgling Knights," raise his Happiness to 10+, then view the city event "Exile." Permanently (Method 2): Automatic, if his Happiness is 1+ at the start of Chapter 8. | |
Czene | Chapter 2 | Guest in "Bandit Suppression": Automatic, from turn 1. Guest in "In Pursuit of Thieves": Automatic, from turn 1. |
Chapter 2 | Permanently: Talk to her with Reese in Map 2: "Bandit Suppression," then complete Map 2-1: "In Pursuit of Thieves." | |
Kramer | Chapter 2 - "Bandit Suppression" | Guest: Automatic, from turn 1. |
Chapter 2 | Mercenary: [Mercenary Guild] After completing Map 2: "Bandit Suppression." | |
- | Permanently: After completing Map X-2: "Stolen Sword" and giving him the sword Balmung. To unlock Map X-2: Talk to him with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+. | |
Faye | Chapter 2 - "Bandit Suppression" | Guest: Automatic, from turn 1. |
Chapter 2 | Mercenary: [Mercenary Guild] After completing Map 2: "Bandit Suppression." | |
- | Permanently: After completing Map X-4: "The Altar of Raze," she will become temporarily unavailable; then, at the start of the next chapter†, view the city event "Newfound Power." To unlock Map X-4: After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After completing "The Holy Knight," the 12+ Happiness requirement is no longer needed.) | |
Derrick | Chapter 2 | Mercenary: [Mercenary Guild] After allowing him to escape (as an enemy) in Map 2-2: "Combat Training." |
- | Permanently: After Enid has class changed and Derrick's Happiness is 3+, view the city event "Seek the Truth."† | |
Clifford | Chapter 3 | Mercenary: [Tavern] After commencing Chapter 3. |
- | Permanently: After Ruby's promotion, view the city event "Fake Contest."† (City events relating to Ruby, such as "Father and Daughter" in Map 1, must also have been viewed.) | |
Faramir | Chapter 3 | Mercenary: [Mercenary Guild] After completing Map 3: "The Three Priests." |
- | Permanently: After Faye has been permanently recruited and Faramir's Happiness is 3+, view the city event "The Wanderer."† | |
Esteban | Chapter 3 - "The Three Priests" | Mercenary: [Mercenary Guild] Talk to him with Christine in Map 3: "The Three Priests" (appears on turn 20). |
Chapter 9 | Permanently: View the city event "Arina's Wish" in Map 3, have Esteban participate in Map 6: "On the Front Lines" without being captured or killed, have Esteban fight Sophie in Map 9: "Breaking Bridges." By the end of "Breaking Bridges," Esteban's happiness must be 5+. After completing, "Breaking Bridges," view the city event "A Man's Naïveté." | |
Aegina | Chapter 3 - "Maiden and Mercenary" | Guest: Automatic, from turn 1. |
Chapter 3 | Permanently: After completing Map 3: "Maiden and Mercenary." | |
Sherpa | Chapter 3 - "Maiden and Mercenary" | Guest: Automatic, from turn 1. |
Chapter 3 | Mercenary: [Mercenary Guild] After completing Map 3: "Maiden and Mercenary." | |
- | Permanently: Before Map 8: "The Wooden Cavalry," view the city event "Letter." During "The Wooden Cavalry,"have Sherpa talk to Kay. Then, once his Happiness has been raised to 1+, view the city event "Highlander."† | |
Saphira | Chapter 4 | Mercenary: [Abbey] After commencing Chapter 4. |
Chapter 12 - "The Heathen God" | Permanently: After completing Map 12-1: "The Heathen God," if her Happiness is 1+. | |
Owen | Chapter 4 | Mercenary: [Veria Shrine] After commencing Chapter 4, if Grimm reached the temple in Map 3: "The Three Priests." |
Chapter 12 | Permanently: After completing Map 11-1: "Island of Exile," view the city event "Boundary." By the completion of "Island of Exile," Owen's happiness must have been raised to 5+. Then, complete Map 12-1: "The Heathen God" (during which he will be an essential unit). At the conclusion of "The Heathen God," view the city event "The True God." | |
Daoud | Chapter 4 - "Covering the Retreat" | Guest: Automatic, from turn 1. |
Chapter 4 | Permanently: After completing Map 4: "Covering the Retreat," if all allied soldiers survived and escaped. | |
Larentia | Chapter 4 - "Covering the Retreat" | Mercenary: [Dungeon] In Map 4: "Covering the Retreat," talk to her with Reese, or let her talk to him (she appears on turn 13 as an enemy). |
- | Permanently: After Reese's promotion, if it takes place in Chapters 7 to 10. | |
Thaddy | Chapter 4 - "Hero of the Streets" | Guest: Automatic, from turn 1. |
Chapter 4 - "Hero of the Streets" | Mercenary: [Streets] After completing Map 4-2: "Hero of the Streets." | |
- | Permanently: After he has been hired for a cumulative total of 5000 denarii or more, view the city event "[NAME NEEDED]."† | |
Marcel | Chapter 5 - "Hold the Fort" | Guest: Talk to him with Reese in Map 5: "Hold the Fort" (present from turn 1 as an NPC). |
Chapter 5 | Permanently: After completing Map 5: "Hold the Fort," if all civilians survived. | |
Enid | Chapter 6 - "On the Front Lines" | Guest: Automatic, from turn 1. |
Chapter 6 | Permanently: After completing Map 6: "On the Front Lines," view the city event "Staring Eyes." | |
Perceval | Chapter 6 - "On the Front Lines" | Guest: Talk to him with Enid in Map 6: "On the Front Lines" (appears on turn 6 as an NPC). |
Chapter 6 | Mercenary: [Mercenary Guild] After completing Map 6: "On the Front Lines," if Perceval was recruited as a guest. | |
Chapter 12 - "The Heathen God" | Permanently: After raising his Happiness to 2+, have Perceval defeat the enemy who has captured Izerna in Map 12-1: "The Heathen God"; Perceval will leave the battlefield, and he will be recruited permanently at the conclusion of "The Heathen God." | |
Burroughs | Chapter 9 - "Breaking Bridges" | Permanently: Automatic, from turn 1, if Burroughs and all other NPC ballisticians successfully escaped in Map 8: "The Wooden Cavalry." |
Alvina | Chapter 10 | Permanently: After completing Map 10: "The Holy Knight." |
Paramythis | Chapter 12 - "The Heathen God" | Guest: Automatic, from turn 1. |
- | Permanently: After completing Map 12-1: "The Heathen God", if Saphira is alive and has been permanently recruited. | |
Lanette | Chapter 15 - "Hero of the Sagas" | Automatic, from turn 1. |
†These events must take place prior to the end of Chapter 12.
Restrictions
- Reese: Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
- Ward: Unavailable for non-primary missions, except for Maps 11-1: "Island of Exile" and 12-1: "The Heathen God."
- Izerna: Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
- Volo: If the conditions for his permanent recruitment (method 2) have been met, he will be unavailable from when he leaves on Map 7: "Rescue Mission" until the completion of Map 9: "Breaking Bridges."
- Sylvis: Unavailable for Map 5: "Hold the Fort," during which she appears as an NPC instead.
- Faye: Unavailable from the completion of Map X-4: "The Altar of Raze" until the beginning of the next chapter.
- Derrick: Unavailable for primary missions.
- Faramir: Cannot be hired as a mercenary unless Faye has been hired or permanently recruited.
- Saphira: Unavailable for Map 12-1: "The Heathen God," during which she appears as an NPC instead.
- Owen: Until he is permanently recruited, at the end of turn 20 on any map, he will Convert to a Raze Monk and become an enemy until the end of the map.
- In Map 12-1: "The Heathen God", if his Happiness is 5+, this instead occurs at the end of turn 12.
- Perceval: If the conditions for his permanent recruitment have been met, he will be unavailable from when he leaves in Map 12-1: "The Heathen God" until the completion of "The Heathen God."
Mercenary Fees
Notes:
- If the primary mission of a chapter has already completed, the fee to hire new mercenaries is halved.
- After hiring a mercenary, he/she remains hired for all missions in that chapter.
- From Chapter 13 onward, mercenaries can no longer be hired.
Mercenary Name | Hiring Fee |
---|---|
Dean | 500 + 110×Level |
Volo | 200 + 150×Level |
Axel | 400 + 60×Level |
Sylvis | 700 + 150×Level |
Ruby | 400 + 80×Level |
Arthur | 500 + 100×Level |
Kramer | 400 + 150×Level |
Faye | 600 + 100×Level |
Derrick | 0 + 100×Level |
Clifford | 800 + 100×Level |
Faramir | 1200 + 50×Level |
Esteban | 500 + 80×Level |
Sherpa | 800 + 100×Level |
Saphira | random(100~1000) |
Owen | 400 + 30×Level |
Larentia | 1000 + 70×Level |
Thaddy | 500 + 150×Level |
Perceval | 800 + 20×Level |