Difference between revisions of "Berwick Saga Recruitment"

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(added nice merged cells + Izerna info)
(currently mid-overhaul)
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[http://www.serenesforest.net/bs/ Back]
 
[http://www.serenesforest.net/bs/ Back]
 +
 +
'''THIS PAGE CURRENTLY UNDER CONSTRUCTION'''
  
 
{{original|contributor=Othin|}}
 
{{original|contributor=Othin|}}
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|-
 
|-
 
|rowspan="2"|Reese
 
|rowspan="2"|Reese
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from the start
+
|Automatic, from turn 1
 
|-
 
|-
 
| -
 
| -
|'''Constraints''': Unavailable for side missions, with the exceptions of "Exile Island" and "Heretic God"
+
|'''Constraints''': Unavailable for side missions, with the exceptions of "Island of Exile" and "The Heathen God"
 
|-
 
|-
 
|rowspan="2"|Ward
 
|rowspan="2"|Ward
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from the start
+
|Automatic, from turn 1
 
|-
 
|-
 
| -
 
| -
|'''Constraints''': Unavailable for side missions, with the exceptions of "Exile Island" and "Heretic God"
+
|'''Constraints''': Unavailable for side missions, with the exceptions of "Island of Exile" and "The Heathen God"
 
|-
 
|-
 
| Leon
 
| Leon
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from the start
+
|Automatic, from turn 1
 
|-
 
|-
 
| Adel
 
| Adel
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from the start
+
|Automatic, from turn 1
 
|-
 
|-
 
| Sherlock
 
| Sherlock
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from the start
+
|Automatic, from turn 1
 
|-
 
|-
 
| Elbert
 
| Elbert
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from Turn 4
+
|Automatic, from turn 4
 
|-
 
|-
 
| Chris
 
| Chris
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|Automatically from Turn 4
+
|Automatic, from turn 4
 
|-
 
|-
 
|rowspan="2"|Dean
 
|rowspan="2"|Dean
|Chapter 1 - "Reason to Fight"
+
|Chapter 1 - "A Reason to Fight"
|'''Mercenary''': Automatically from Turn 2. Appears in the Mercenary Guild after the mission's completion.
+
|'''Guest''': Automatic, from turn 2.<br>'''Mercenary''': [Mercenary Guild] After completing "A Reason to Fight."
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After he has killed 60 or more enemies, and Izerna is alive and recruited.
+
|'''Permanently''': After he has killed 60 or more enemies. Izerna must be alive and recruited.
 
|-
 
|-
 
|rowspan="3"| Izerna
 
|rowspan="3"| Izerna
|Chapter 1 - "Reason to Fight"
+
|Chapter 1
|'''Guest''': Automatically from Turn 2.
+
|'''Guest''': Automatic, from turn 2.
 
|-
 
|-
 
|Chapter 1 - City
 
|Chapter 1 - City
|'''Permanently''': After completing or declining the sidequest "Inhuman Siblings," if she survived the main mission of "Reason to Fight."
+
|'''Permanently''': After completing or declining "Cruel Brothers," if she survived the mission "A Reason to Fight."
 
|-
 
|-
 
| -
 
| -
|'''Constraints''': Unavailable for "Heretic God," during which she appears as an NPC instead.
+
|'''Constraints''': Unavailable for "The Heathen God" (during which she appears as an NPC instead).
 
|-
 
|-
 
|rowspan="3"| Ouro
 
|rowspan="3"| Ouro
 
|Chapter 1 - City
 
|Chapter 1 - City
|'''Mercenary''': Appears in the Pub after completing the compulsory mission "Reason to Fight."
+
|'''Mercenary''': [Tavern] After completing "A Reason to Fight."
 
|-
 
|-
 
|Chapter 9 - City
 
|Chapter 9 - City
|'''Permanently (Method 1)''': Defeat Chaos in "The Three Priests" and view the event with Leticia, then raise his Happiness to 5 or higher and have him enter the church in "Rescue the Prince"; he will leave, then rejoin permanently after completing "Bridge Destruction"
+
|'''Permanently (Method 1)''': Chapter 7 or later, when his Happiness is 12 or higher.
 
|-
 
|-
 
| -
 
| -
|'''Permanently (Method 2)''': Chapter 7 or later, when his Happiness is 12 or higher.
+
|'''Permanently (Method 2)''': Defeat Chaos in "The Three Priests" and view the event with Leticia, then raise his Happiness to 5 or higher and have him enter the church in "Rescue Mission"; he will leave, then rejoin permanently after completing "Breaking Bridges"
 
|-
 
|-
 
|rowspan="2"| Axel
 
|rowspan="2"| Axel
 
|Chapter 1 - City
 
|Chapter 1 - City
|'''Mercenary''': Appears in the Monastery after completing the compulsory mission "Reason to Fight".
+
|'''Mercenary''': [Abbey] After completing "A Reason to Fight".
 
|-
 
|-
|Chapter 9 - "Bridge Destruction"
+
|Chapter 9 - "Breaking Bridges"
|'''Permanently''': Raise his Happiness to 5 or higher, then have him visit the house on the left side of the map
+
|'''Permanently''': Raise his Happiness to 5 or higher, then have him visit the house on the left side of the map in "Breaking Bridges."
 
|-
 
|-
 
|rowspan="3"| Sylvia
 
|rowspan="3"| Sylvia
 
|Chapter 1 - City
 
|Chapter 1 - City
|'''Mercenary''': Complete the optional mission "Inhuman Siblings"; afterward, appears in the Mercenary Guild
+
|'''Mercenary''': [Mercenary Guild] After completing "Cruel Brothers."
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After completing "Fortress Defense", raise her Level to 10 or higher and her Happiness to 12 or higher to gain access to her personal mission "Hero of the Seas"; complete it, and she will join
+
|'''Permanently''': After completing "Hero of the Seas."<br>''To unlock this mission:'' after completing "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances."
 
|-
 
|-
 
| -
 
| -
|'''Constraints''': Unavailable for "Fortress Defense"; appears as an NPC
+
|'''Constraints''': Unavailable for "Hold the Fort" (during which she appears as an NPC instead).
 
|-
 
|-
 
|rowspan="2"| Ruby
 
|rowspan="2"| Ruby
|Chapter 1 - "Young Knights"
+
|Chapter 1 - "Fledgling Knights"
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
+
|'''Guest''': Automatic, from turn 1<br>'''Mercenary''': [Mercenary Guild] After completing "Fledgling Knights."
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': Raise her Level to 10 or higher and her Happiness to 11 or higher, and keep Clifford alive, to gain access to her personal mission "Knight's Pride"; complete it, and she will join
+
|'''Permanently''': After completing "A Knight's Pride."<br>''To unlock this mission:'' Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive.
 
|-
 
|-
 
|rowspan="2"| Arthur
 
|rowspan="2"| Arthur
|Chapter 1 - "Young Knights"
+
|Chapter 1 - "Fledgling Knights"
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
+
|'''Guest''': Automatic, from turn 1<br>'''Mercenary''': [Mercenary Guild] After completing "Fledgling Knights."
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': Joins in Chapter 8, if his Happiness is 1 or higher, or any time earlier if his Happiness is 10 or higher
+
|'''Permanently (Method 1)''': View the city event "Dishonor" after "Fledgling Knights," raise his Happiness to 10+, then view the city event "Exile."<br>'''Permanently (Method 2)''': Automatic, if his Happiness is 1+ at the start of Chapter 8.
 
|-
 
|-
 
|rowspan="2"| Czene
 
|rowspan="2"| Czene
 
|Chapter 2 - "Bandit Suppression"
 
|Chapter 2 - "Bandit Suppression"
|'''Guest''': Automatically from the start
+
|'''Guest''': Automatic, from turn 1
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': Talk to her with Reese in "Bandit Suppression", then complete the optional mission "Horse Thieves"
+
|'''Permanently''': Talk to her with Reese in "Bandit Suppression", then complete the optional mission "In Pursuit of Thieves"
 
|-
 
|-
 
|rowspan="2"| Kramer
 
|rowspan="2"| Kramer
 
|Chapter 2 - "Bandit Suppression"
 
|Chapter 2 - "Bandit Suppression"
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
+
|'''Mercenary''': Automatic, from turn 1, then appears in the Mercenary Guild
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': Raise his Level to 10 or higher and his Happiness to 9 or higher to gain access to his personal mission "Stolen Sword"; complete it, then give him the Balmung, and he will join
+
|'''Permanently''': After completing "Stolen Sword" and giving him the sword Balmung.<br>''To unlock this mission:'' Talk to him with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+.
 
|-
 
|-
 
|rowspan="2"| Faye
 
|rowspan="2"| Faye
 
|Chapter 2 - "Bandit Suppression"
 
|Chapter 2 - "Bandit Suppression"
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
+
|'''Mercenary''': Automatic, from turn 1, then appears in the Mercenary Guild
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': Raise her Level to 10 or higher and her Happiness to 12 or higher (after completing "The Paladin Alvina", the Happiness requirement is removed) and keep Faramir alive to unlock her personal mission "Raze Altar"; complete it, and she will leave, then reappear and join permanently at the start of the next chapter
+
|'''Permanently''': After completing "The Altar of Raze," she will leave and rejoin permanently at the start of the next chapter.<br>''To unlock this mission:'' After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After completing "The Holy Knight," the 12+ Happiness requirement is no longer needed.)
 
|-
 
|-
 
|rowspan="2"| Derrick
 
|rowspan="2"| Derrick
 
|Chapter 2 - City
 
|Chapter 2 - City
|'''Mercenary''': Allow him to escape in the optional mission "Practice Training"; afterward, appears in the Mercenary Guild only for side missions
+
|'''Mercenary''': [Mercenary Guild] After allowing him to escape in "Combat Training." Only appears for non-primary missions.
 
|-
 
|-
 
| -
 
| -
Line 135: Line 137:
 
|rowspan="2"| Clifford
 
|rowspan="2"| Clifford
 
|Chapter 3 - City
 
|Chapter 3 - City
|'''Mercenary''': Appears in the Pub
+
|'''Mercenary''': [Pub] After commencing Chapter 3.
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After Ruby class changes
+
|'''Permanently''': After Ruby's promotion, view the city event "Fake Contest." City events relating to Clifford and Ruby, such as "Father and Daughter," must also have been viewed.
 
|-
 
|-
 
|rowspan="2"| Faramir
 
|rowspan="2"| Faramir
 
|Chapter 3 - City
 
|Chapter 3 - City
|'''Mercenary''': Appears in the Mercenary Guild after completing the compulsory mission "The Three Priests", only while Faye is being hired
+
|'''Mercenary''': [Mercenary Guild] After completing "The Three Priests." Faye must also be hired.
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After Faye has joined and his Happiness is 3 or higher
+
|'''Permanently''': After Faye has been permanently recruited and Faramir's Happiness is raised to 3+.
 
|-
 
|-
|rowspan="2"| Estobar
+
|rowspan="2"| Esteban
 
|Chapter 3 - "The Three Priests"
 
|Chapter 3 - "The Three Priests"
|'''Mercenary''': Enemy, appears on Turn 20; talk to him with Chris; afterward, appears in the Mercenary Guild
+
|'''Mercenary''': [Mercenary Guild] Talk to him with Christine in "The Three Priests" (appears on turn 20).
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': Have him participate in "Frontline Town", then have him fight Sophie in "Bridge Destruction"; afterward, he will join when his Happiness is 5 or higher
+
|'''Permanently''': View the city event "Arina's Wish", have Esteban participate in "Frontline Town" without being captured or killed, have Esteban fight Sophie in "Breaking Bridges," and raise Esteban's Happiness to 5+.
 
|-
 
|-
 
| Aegina
 
| Aegina
|Chapter 3 - "Princess and Mercenary"
+
|Chapter 3 - "Maiden and Mercenary"
|Automatically from the start
+
|'''Guest''': Automatic, from turn 1<br>'''Permanently''': After completing "Maiden and Mercenary."
 
|-
 
|-
 
|rowspan="2"| Sherpa
 
|rowspan="2"| Sherpa
|Chapter 3 - "Princess and Mercenary"
+
|Chapter 3 - "Maiden and Mercenary"
|'''Mercenary''': Automatically from the start, then appears in the Mercenary Guild
+
|'''Guest''': Automatic, from turn 1<br>'''Mercenary''': [Mercenary Guild] After completing "Maiden and Mercenary."
 
|-
 
|-
|Chapter 8 - "Trojan Corps"
+
|Chapter 8 - "The Wooden Cavalry"
|'''Permanently''': Have him talk with Kay; afterward, he will join when his Happiness is 1 or higher
+
|'''Permanently''': Before Chapter 8, view the city event "Letter." Then, have him talk with Kay in "The Wooden Cavalry," then raise his Happiness to 1+.
 
|-
 
|-
 
|rowspan="3"| Saphira
 
|rowspan="3"| Saphira
 
|Chapter 4 - City
 
|Chapter 4 - City
|'''Mercenary''': Appears in the Monastery
+
|'''Mercenary''': [Abbey] After commencing Chapter 4.
 
|-
 
|-
|Chapter 12 - "Heretic God"
+
|Chapter 12 - "The Heathen God"
|'''Permanently''': After completing mission, if her Happiness is 1 or higher
+
|'''Permanently''': After completing "The Heathen God," if her Happiness is 1+.
 
|-
 
|-
 
| -
 
| -
|'''Constraints''': Unavailable for "Heretic God"; appears as an NPC
+
|'''Constraints''': Unavailable for "The Heathen God" (during which she appears as an NPC instead).
 
|-
 
|-
 
|rowspan="3"| Olwen
 
|rowspan="3"| Olwen
 
|Chapter 4 - City
 
|Chapter 4 - City
|'''Mercenary''': Appears in the Veria Shrine if Grim visited the church in "The Three Priests"
+
|'''Mercenary''': [Veria Shrine] After commencing Chapter 4, if Grimm reached the temple in "The Three Priests."
 
|-
 
|-
|Chapter 12 - "Heretic God"
+
|Chapter 12 - "The Heathen God"
|'''Permanently''': After completing mission, if his Happiness is 5 or higher
+
|'''Permanently''': After completing "The Heathen God," if his Happiness is 5+.
 
|-
 
|-
 
| -
 
| -
|'''Constraints''': Before being permanently recruited, at the end of Turn 20 on any map, he turns into a Raze Priest and becomes an enemy for the duration of the map; in "Heretic God", if his Happiness is 5 or higher, this instead occurs at the end of Turn 12
+
|'''Constraints''': Before being permanently recruited, at the end of Turn 20 on any map, he turns into a Raze Priest and becomes an enemy for the duration of the map; in "The Heathen God", if his Happiness is 5 or higher, this instead occurs at the end of Turn 12.
 
|-
 
|-
 
|rowspan="2"| Daoud
 
|rowspan="2"| Daoud
|Chapter 4 - "Withdrawal Protection"
+
|Chapter 4 - "Covering the Retreat"
|'''Guest''': Automatically from the start
+
|'''Guest''': Automatic, from turn 1
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After completing mission, if all allied soldiers survived and escaped
+
|'''Permanently''': After completing "Covering the Retreat," if all allied soldiers survived and escaped.
 
|-
 
|-
 
|rowspan="2"| Larentia
 
|rowspan="2"| Larentia
|Chapter 4 - "Withdrawal Protection"
+
|Chapter 4 - "Covering the Retreat"
|'''Mercenary''': Enemy, appears on Turn 13; talk to her with Reese, or allow her to talk with him; afterward, appears in the Prison
+
|'''Mercenary''': [Dungeon] In "Covering the Retreat," talk to her with Reese, or let her talk to him (she appears on turn 13 as an enemy).
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After Reese class changes
+
|'''Permanently''': After Reese's promotion, if it takes place in Chapters 7 to 10.
 
|-
 
|-
 
|rowspan="2"| Sedy
 
|rowspan="2"| Sedy
 
|Chapter 4 - "Hero of the Streets"
 
|Chapter 4 - "Hero of the Streets"
|'''Mercenary''': Automatically from the start, then appears in the Streets
+
|'''Guest''': Automatic, from turn 1<br>'''Mercenary''': [Streets] After completing "Hero of the Streets."
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After he has been hired for a total of 5000 gold or more
+
|'''Permanently''': After he has been hired for a cumulative total of 5000 denarii or more.
 
|-
 
|-
 
|rowspan="2"| Marcel
 
|rowspan="2"| Marcel
|Chapter 5 - "Fortress Defense"
+
|Chapter 5 - "Hold the Fort"
|'''Guest''': NPC, talk to him with Reese
+
|'''Guest''': Talk to him with Reese in "Hold the Fort." (Appears from turn 1 as an NPC.)
 
|-
 
|-
 
| -
 
| -
|'''Permanently''': After completing mission, if all civilians survived
+
|'''Permanently''': After completing "Hold the Fort," if all civilians survived.
 
|-
 
|-
 
| Enid
 
| Enid
 
|Chapter 6 - "Frontline Town"
 
|Chapter 6 - "Frontline Town"
|Automatically from the start
+
|Automatic, from turn 1
 
|-
 
|-
|rowspan="2"| Percival
+
|rowspan="2"| Perceval
 
|Chapter 6 - "Frontline Town"
 
|Chapter 6 - "Frontline Town"
|'''Mercenary''': NPC, appears on Turn 6; talk to him with Enid; afterward, appears in the Mercenary Guild
+
|'''Guest''': Talk to him with Enid in "Frontline Town." (Appears turn 6 as an NPC).<br>'''Mercenary''': [Mercenary Guild] After completing "Frontline Town," if recruited as a guest.
 
|-
 
|-
|Chapter 12 - "Heretic God"
+
|Chapter 12 - "The Heathen God"
 
|'''Permanently''': Have him fight the enemy that has captured Izerna; if his Happiness is 2 or higher, he will leave, then join at the end of the mission
 
|'''Permanently''': Have him fight the enemy that has captured Izerna; if his Happiness is 2 or higher, he will leave, then join at the end of the mission
 
|-
 
|-
 
| Burroughs
 
| Burroughs
|Chapter 9 - "Bridge Destruction"
+
|Chapter 9 - "Breaking Bridges"
 
|From the start, if he and all other allied Ballisticians survived in Chapter 8
 
|From the start, if he and all other allied Ballisticians survived in Chapter 8
 
|-
 
|-
Line 233: Line 235:
 
|-
 
|-
 
|rowspan="2"| Paramythis
 
|rowspan="2"| Paramythis
|Chapter 12 - "Heretic God"
+
|Chapter 12 - "The Heathen God"
|'''Guest''': Automatically from the start
+
|'''Guest''': Automatic, from turn 1
 
|-
 
|-
 
| -
 
| -
Line 241: Line 243:
 
| Lanette
 
| Lanette
 
|Chapter 15 - "Legend"
 
|Chapter 15 - "Legend"
|Automatically from the start
+
|Automatic, from turn 1
 +
|-
 +
|}
 +
 
 +
==Unit Types==
 +
Units can begin as Guests, Mercenaries, or Permanently-recruited characters:
 +
* Characters that begin as '''Guests''' have additional requirements (which usually must be met in the chapter they are guests in) in order to become Mercenaries or Permanent characters.
 +
* '''Mercenaries''' must be re-hired for each chapter (which can last up to four missions), which requires paying them a hiring fee. This hiring fee is halved if the chapter's primary mission has already been completed. Mercenaries cannot be hired after beginning Chapter 13.
 +
* '''Permanent''' units are fully recruited and can be freely used (save for rare restrictions).
 +
 
 +
To view the various requirements for recruiting each character, <span style="color:#0000FF">look up the unit's name in the table below, then find their requirements in the subsequent sections:</span>
 +
{|class="sf" style="width: 500px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
 +
!width="25%"| Unit
 +
!width="75%"| Types
 +
|-
 +
| style="font-weight: bold;" | Reese
 +
| Permanent
 +
|-
 +
| style="font-weight: bold;" | Ward
 +
| Permanent
 +
|-
 +
| style="font-weight: bold;" | Leon
 +
| Permanent
 +
|-
 +
| style="font-weight: bold;" | Adel
 +
| Permanent
 +
|-
 +
| style="font-weight: bold;" | Sherlock
 +
| Permanent
 +
|-
 +
| style="font-weight: bold;" | Elbert
 +
| Permanent
 +
|-
 +
| style="font-weight: bold;" | Christine
 +
| Permanent
 +
|-
 +
| style="font-weight: bold;" | Dean
 +
| Guest → Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Izerna
 +
| Guest → Permanent
 +
|-
 +
| style="font-weight: bold;" | Volo
 +
| Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Axel
 +
| Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Sylvis
 +
| Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Ruby
 +
| Guest → Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Arthur
 +
| Guest → Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Czene
 +
| Guest → Permanent
 +
|-
 +
| style="font-weight: bold;" | Kramer
 +
| Guest → Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Faye
 +
| Guest → Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Derrick
 +
| Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Clifford
 +
| Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Faramir
 +
| Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Esteban
 +
| Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Aegina
 +
| Guest → Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Sherpa
 +
| Guest → Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Saphira
 +
| Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Owen
 +
| Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Daoud
 +
| Guest → Permanent
 +
|-
 +
| style="font-weight: bold;" | Larentia
 +
| Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Thaddy
 +
| Guest → Mercenary → Permanent
 +
|-
 +
| style="font-weight: bold;" | Marcel
 +
| Guest → Permanent
 +
|-
 +
| style="font-weight: bold;" | Enid
 +
| Permanent
 +
|-
 +
| style="font-weight: bold;" | Perceval
 +
| Guest → Mercenary → Permanent
 
|-
 
|-
 +
| style="font-weight: bold;" | Burroughs
 +
| Permanent
 +
|-
 +
| style="font-weight: bold;" | Alvina
 +
| Permanent
 +
|-
 +
| style="font-weight: bold;" | Paramythis
 +
| Guest → Permanent
 +
|-
 +
| style="font-weight: bold;" | Lynette
 +
| Permanent
 
|}
 
|}
 +
==Guest Units==
 +
==Mercenary Units==
 +
==Permanent Units==
 +
 
[[Category:Game Guides]][[Category:Berwick Saga Guides]]
 
[[Category:Game Guides]][[Category:Berwick Saga Guides]]

Revision as of 04:22, 8 March 2018

Back

THIS PAGE CURRENTLY UNDER CONSTRUCTION

This content was originally provided by Othin.

Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/

Mercenaries can be hired each chapter for money, and they will remain hired for all missions in the chapter. For most mercenaries, their hiring price increases as their level increases, but they can be hired for half-price after completing the chapter's compulsory mission. After the end of Chapter 13, mercenaries can no longer be hired; they will only remain available if they were permanently recruited.

Guest characters are only available for the chapter where they initially appear unless their recruitment criteria are met. Izerna and Enid are treated as guest characters in their respective first appearances, but are automatically recruited afterwards.

Name Time Recruitment
Reese Chapter 1 - "A Reason to Fight" Automatic, from turn 1
- Constraints: Unavailable for side missions, with the exceptions of "Island of Exile" and "The Heathen God"
Ward Chapter 1 - "A Reason to Fight" Automatic, from turn 1
- Constraints: Unavailable for side missions, with the exceptions of "Island of Exile" and "The Heathen God"
Leon Chapter 1 - "A Reason to Fight" Automatic, from turn 1
Adel Chapter 1 - "A Reason to Fight" Automatic, from turn 1
Sherlock Chapter 1 - "A Reason to Fight" Automatic, from turn 1
Elbert Chapter 1 - "A Reason to Fight" Automatic, from turn 4
Chris Chapter 1 - "A Reason to Fight" Automatic, from turn 4
Dean Chapter 1 - "A Reason to Fight" Guest: Automatic, from turn 2.
Mercenary: [Mercenary Guild] After completing "A Reason to Fight."
- Permanently: After he has killed 60 or more enemies. Izerna must be alive and recruited.
Izerna Chapter 1 Guest: Automatic, from turn 2.
Chapter 1 - City Permanently: After completing or declining "Cruel Brothers," if she survived the mission "A Reason to Fight."
- Constraints: Unavailable for "The Heathen God" (during which she appears as an NPC instead).
Ouro Chapter 1 - City Mercenary: [Tavern] After completing "A Reason to Fight."
Chapter 9 - City Permanently (Method 1): Chapter 7 or later, when his Happiness is 12 or higher.
- Permanently (Method 2): Defeat Chaos in "The Three Priests" and view the event with Leticia, then raise his Happiness to 5 or higher and have him enter the church in "Rescue Mission"; he will leave, then rejoin permanently after completing "Breaking Bridges"
Axel Chapter 1 - City Mercenary: [Abbey] After completing "A Reason to Fight".
Chapter 9 - "Breaking Bridges" Permanently: Raise his Happiness to 5 or higher, then have him visit the house on the left side of the map in "Breaking Bridges."
Sylvia Chapter 1 - City Mercenary: [Mercenary Guild] After completing "Cruel Brothers."
- Permanently: After completing "Hero of the Seas."
To unlock this mission: after completing "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances."
- Constraints: Unavailable for "Hold the Fort" (during which she appears as an NPC instead).
Ruby Chapter 1 - "Fledgling Knights" Guest: Automatic, from turn 1
Mercenary: [Mercenary Guild] After completing "Fledgling Knights."
- Permanently: After completing "A Knight's Pride."
To unlock this mission: Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive.
Arthur Chapter 1 - "Fledgling Knights" Guest: Automatic, from turn 1
Mercenary: [Mercenary Guild] After completing "Fledgling Knights."
- Permanently (Method 1): View the city event "Dishonor" after "Fledgling Knights," raise his Happiness to 10+, then view the city event "Exile."
Permanently (Method 2): Automatic, if his Happiness is 1+ at the start of Chapter 8.
Czene Chapter 2 - "Bandit Suppression" Guest: Automatic, from turn 1
- Permanently: Talk to her with Reese in "Bandit Suppression", then complete the optional mission "In Pursuit of Thieves"
Kramer Chapter 2 - "Bandit Suppression" Mercenary: Automatic, from turn 1, then appears in the Mercenary Guild
- Permanently: After completing "Stolen Sword" and giving him the sword Balmung.
To unlock this mission: Talk to him with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+.
Faye Chapter 2 - "Bandit Suppression" Mercenary: Automatic, from turn 1, then appears in the Mercenary Guild
- Permanently: After completing "The Altar of Raze," she will leave and rejoin permanently at the start of the next chapter.
To unlock this mission: After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After completing "The Holy Knight," the 12+ Happiness requirement is no longer needed.)
Derrick Chapter 2 - City Mercenary: [Mercenary Guild] After allowing him to escape in "Combat Training." Only appears for non-primary missions.
- Permanently: After Enid has class changed and his Happiness is 3 or higher
Clifford Chapter 3 - City Mercenary: [Pub] After commencing Chapter 3.
- Permanently: After Ruby's promotion, view the city event "Fake Contest." City events relating to Clifford and Ruby, such as "Father and Daughter," must also have been viewed.
Faramir Chapter 3 - City Mercenary: [Mercenary Guild] After completing "The Three Priests." Faye must also be hired.
- Permanently: After Faye has been permanently recruited and Faramir's Happiness is raised to 3+.
Esteban Chapter 3 - "The Three Priests" Mercenary: [Mercenary Guild] Talk to him with Christine in "The Three Priests" (appears on turn 20).
- Permanently: View the city event "Arina's Wish", have Esteban participate in "Frontline Town" without being captured or killed, have Esteban fight Sophie in "Breaking Bridges," and raise Esteban's Happiness to 5+.
Aegina Chapter 3 - "Maiden and Mercenary" Guest: Automatic, from turn 1
Permanently: After completing "Maiden and Mercenary."
Sherpa Chapter 3 - "Maiden and Mercenary" Guest: Automatic, from turn 1
Mercenary: [Mercenary Guild] After completing "Maiden and Mercenary."
Chapter 8 - "The Wooden Cavalry" Permanently: Before Chapter 8, view the city event "Letter." Then, have him talk with Kay in "The Wooden Cavalry," then raise his Happiness to 1+.
Saphira Chapter 4 - City Mercenary: [Abbey] After commencing Chapter 4.
Chapter 12 - "The Heathen God" Permanently: After completing "The Heathen God," if her Happiness is 1+.
- Constraints: Unavailable for "The Heathen God" (during which she appears as an NPC instead).
Olwen Chapter 4 - City Mercenary: [Veria Shrine] After commencing Chapter 4, if Grimm reached the temple in "The Three Priests."
Chapter 12 - "The Heathen God" Permanently: After completing "The Heathen God," if his Happiness is 5+.
- Constraints: Before being permanently recruited, at the end of Turn 20 on any map, he turns into a Raze Priest and becomes an enemy for the duration of the map; in "The Heathen God", if his Happiness is 5 or higher, this instead occurs at the end of Turn 12.
Daoud Chapter 4 - "Covering the Retreat" Guest: Automatic, from turn 1
- Permanently: After completing "Covering the Retreat," if all allied soldiers survived and escaped.
Larentia Chapter 4 - "Covering the Retreat" Mercenary: [Dungeon] In "Covering the Retreat," talk to her with Reese, or let her talk to him (she appears on turn 13 as an enemy).
- Permanently: After Reese's promotion, if it takes place in Chapters 7 to 10.
Sedy Chapter 4 - "Hero of the Streets" Guest: Automatic, from turn 1
Mercenary: [Streets] After completing "Hero of the Streets."
- Permanently: After he has been hired for a cumulative total of 5000 denarii or more.
Marcel Chapter 5 - "Hold the Fort" Guest: Talk to him with Reese in "Hold the Fort." (Appears from turn 1 as an NPC.)
- Permanently: After completing "Hold the Fort," if all civilians survived.
Enid Chapter 6 - "Frontline Town" Automatic, from turn 1
Perceval Chapter 6 - "Frontline Town" Guest: Talk to him with Enid in "Frontline Town." (Appears turn 6 as an NPC).
Mercenary: [Mercenary Guild] After completing "Frontline Town," if recruited as a guest.
Chapter 12 - "The Heathen God" Permanently: Have him fight the enemy that has captured Izerna; if his Happiness is 2 or higher, he will leave, then join at the end of the mission
Burroughs Chapter 9 - "Breaking Bridges" From the start, if he and all other allied Ballisticians survived in Chapter 8
Alvina Chapter 10 - "The Paladin Alvina" Automatically after completing mission
Paramythis Chapter 12 - "The Heathen God" Guest: Automatic, from turn 1
- Permanently: After completing mission, if Saphira joined
Lanette Chapter 15 - "Legend" Automatic, from turn 1

Unit Types

Units can begin as Guests, Mercenaries, or Permanently-recruited characters:

  • Characters that begin as Guests have additional requirements (which usually must be met in the chapter they are guests in) in order to become Mercenaries or Permanent characters.
  • Mercenaries must be re-hired for each chapter (which can last up to four missions), which requires paying them a hiring fee. This hiring fee is halved if the chapter's primary mission has already been completed. Mercenaries cannot be hired after beginning Chapter 13.
  • Permanent units are fully recruited and can be freely used (save for rare restrictions).

To view the various requirements for recruiting each character, look up the unit's name in the table below, then find their requirements in the subsequent sections:

Unit Types
Reese Permanent
Ward Permanent
Leon Permanent
Adel Permanent
Sherlock Permanent
Elbert Permanent
Christine Permanent
Dean Guest → Mercenary → Permanent
Izerna Guest → Permanent
Volo Mercenary → Permanent
Axel Mercenary → Permanent
Sylvis Mercenary → Permanent
Ruby Guest → Mercenary → Permanent
Arthur Guest → Mercenary → Permanent
Czene Guest → Permanent
Kramer Guest → Mercenary → Permanent
Faye Guest → Mercenary → Permanent
Derrick Mercenary → Permanent
Clifford Mercenary → Permanent
Faramir Mercenary → Permanent
Esteban Mercenary → Permanent
Aegina Guest → Mercenary → Permanent
Sherpa Guest → Mercenary → Permanent
Saphira Mercenary → Permanent
Owen Mercenary → Permanent
Daoud Guest → Permanent
Larentia Mercenary → Permanent
Thaddy Guest → Mercenary → Permanent
Marcel Guest → Permanent
Enid Permanent
Perceval Guest → Mercenary → Permanent
Burroughs Permanent
Alvina Permanent
Paramythis Guest → Permanent
Lynette Permanent

Guest Units

Mercenary Units

Permanent Units