Difference between revisions of "Berwick Saga Rankings"

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(Created page with "==Tactics== *Chapter 2: +1 for clear, +1 for clearing in 21 turns or less, +1 for clearing in 18 turns or less (max +3) *Chapter 3: +1 for clear, +1 for two or more priests reach...")
 
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[http://www.serenesforest.net/bs/ Back]
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{{original|contributor=Othin|}}
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Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://ts.mirupage.com/ts2/index.html
 
==Tactics==
 
==Tactics==
 +
All goals apply specifically to that chapter's compulsory mission.
 
*Chapter 2: +1 for clear, +1 for clearing in 21 turns or less, +1 for clearing in 18 turns or less (max +3)
 
*Chapter 2: +1 for clear, +1 for clearing in 21 turns or less, +1 for clearing in 18 turns or less (max +3)
 
*Chapter 3: +1 for clear, +1 for two or more priests reaching temple, +1 for all three priests reaching temple (max +3)
 
*Chapter 3: +1 for clear, +1 for two or more priests reaching temple, +1 for all three priests reaching temple (max +3)
 
*Chapter 4: +1 for clear, +1 for 10 or more allied soldiers surviving, +1 for all 12 allied soldiers surviving (max +3)
 
*Chapter 4: +1 for clear, +1 for 10 or more allied soldiers surviving, +1 for all 12 allied soldiers surviving (max +3)
*Chapter 5: +1 for clear, +1 for defeating boss, +1 for defeating boss in 10 turns or less (max +3)
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*Chapter 5: +1 for clear, +1 for defeating Lyarc, +1 for defeating Lyarc in 10 turns or less (max +3)
*Chapter 6: +1 for defeating boss, +1 for 4 or more civilians escaping, +1 for all 5 civilians escaping (max +3)
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*Chapter 6: +1 for defeating Ortmann, +1 for 4 or more civilians escaping, +1 for all 5 civilians escaping (max +3)
*Chapter 7: +1 for clear, +1 for 4 or more knights escaping, +1 for all 5 knights escaping (max +3)
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*Chapter 7: +1 for clear, +1 for 3 or more of Vester's knights escaping, +1 for all 4 of Vester's knights escaping (max +3)
*Chapter 8: +1 for defeating boss, +1 for 3 or more Ballisticians escaping, +1 for all 4 Ballisticians escaping (max +3)
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*Chapter 8: +1 for defeating Von Beck, +1 for 3 or more Ballisticians escaping, +1 for all 4 Ballisticians escaping (max +3)
 
*Chapter 9: +1 for clear, +1 for 4 or more Engineers surviving, +1 for all 5 Engineers surviving (max +3)
 
*Chapter 9: +1 for clear, +1 for 4 or more Engineers surviving, +1 for all 5 Engineers surviving (max +3)
 
*Chapter 10: +1 for clear, +1 for 3 or more of Vester's knights surviving, +1 for all 4 of Vester's knights surviving (max +3)
 
*Chapter 10: +1 for clear, +1 for 3 or more of Vester's knights surviving, +1 for all 4 of Vester's knights surviving (max +3)
 
*Chapter 11: +1 for clear, +1 for waiting to escape until Turn 23 or later, +1 for waiting to escape until Turn 24 (max +3)
 
*Chapter 11: +1 for clear, +1 for waiting to escape until Turn 23 or later, +1 for waiting to escape until Turn 24 (max +3)
*Chapter 12: +1 for clear, +1 for clearing in 22 turns or less, +1 for all villagers surviving (max +3)
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*Chapter 12: +1 for clear, +1 for clearing in 22 turns or less, +1 for all NPCs surviving (max +3)
*Chapter 13: +1 for clear, +1 for defeating boss
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*Chapter 13: +1 for clear, +1 for defeating Conan (max +2)
 
*Total: 35
 
*Total: 35
  
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*+1 for each civilian request completed (max +35)
 
*+1 for each civilian request completed (max +35)
 
*Total: 35
 
*Total: 35
 
 
==Action==
 
==Action==
 
*+1 for each optional side mission completed (max +23)
 
*+1 for each optional side mission completed (max +23)
*+1 for every six items given to collector (max +3)
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*+1 for every six items given to Erzheimer the collector (max +3)
 
*+1 for every six bounty targets killed or captured (max +3)
 
*+1 for every six bounty targets killed or captured (max +3)
*+1 for every ten items forged by blacksmith (max +2)
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*+1 for every ten items forged by Orlando the blacksmith (max +2)
*+1 for all ten items forged by alchemist (max +1)
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*+1 for all ten items forged by Lumiere the alchemist (max +1)
*+1 for every four furnitures purchased (max +3)
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*+1 for every four pieces of furniture purchased from Jonathan (max +3)
 
*Total: 35
 
*Total: 35
 
 
==Happiness==
 
==Happiness==
 
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All characters must also survive to earn their Happiness point.
 
*Reese - Class changed to High Lord and all characters survived
 
*Reese - Class changed to High Lord and all characters survived
*Ward - Elbert and Chris survived
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*Ward - Elbert and Christine survived
 
*Leon - Class changed to Lance Knight, viewed personal ending event
 
*Leon - Class changed to Lance Knight, viewed personal ending event
 
*Adel - Class changed to Lance Knight, completed optional mission Lumiere, viewed personal ending event
 
*Adel - Class changed to Lance Knight, completed optional mission Lumiere, viewed personal ending event
*Sherlock - Class changed to Bowshooter, viewed personal ending event
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*Sherlock - Class changed to Bow Knight, viewed personal ending event
*Elbert - Class changed to Paladin, Chris survived and class changed to Arrow Knight
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*Elbert - Class changed to Paladin, Christine survived and class changed to Arrow Knight
*Chris - Class changed to Arrow Knight, Elbert survived
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*Christine - Class changed to Arrow Knight, Elbert survived
*Dean - Class changed to Slayer
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*Dean - Class changed to Berserker
*Izerna - Class changed to Priest, viewed Enid/Percival's ending event
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*Izerna - Class changed to Priestess, viewed Enid/Percival's ending event
*Ouro - Was permanently recruited
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*Volo - Was permanently recruited
 
*Axel - Was permanently recruited, viewed personal ending event
 
*Axel - Was permanently recruited, viewed personal ending event
*Sylvia - Was permanently recruited, viewed personal ending event
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*Sylvis - Was permanently recruited, viewed personal ending event
*Ruby - Was permanently recruited and class changed to Paladin, viewed personal ending event, Clifford survived
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*Ruby - Was permanently recruited, class changed to Paladin, viewed personal ending event, Clifford survived
*Arthur - Was permanently recruited, class changed to Paladin, viewed personal ending event
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*Arthur - Was permanently recruited, class changed to Paladin, visited house in Ch9, viewed personal ending event
*Czene - Viewed events Horse and Girl 1-4, class changed to Grassrunner, viewed personal ending event
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*Czene - Viewed events Horse and Girl 1 to 4, class changed to Grassrunner, viewed personal ending event
*Kramer - Was permanently recruited and class changed to Hero
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*Kramer - Was permanently recruited, class changed to Hero
*Faye - Was permanently recruited and class changed to Swordmaster, obtained Divine Sword Vritra, Faramir survived
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*Faye - Was permanently recruited, class changed to Swordmaster, obtained Vritra, Faramir survived
 
*Derrick - Enid survived
 
*Derrick - Enid survived
 
*Clifford - Was permanently recruited, Ruby survived
 
*Clifford - Was permanently recruited, Ruby survived
 
*Faramir - Was permanently recruited, Faye survived and was recruited
 
*Faramir - Was permanently recruited, Faye survived and was recruited
*Estobar - Was permanently recruited and class changed to Ranger, viewed personal ending event
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*Esteban - Was permanently recruited, class changed to High Hunter, talked to Sophie in Ch. 10-2 "Scorpion's Sting," viewed personal ending event
*Aegina - Class changed to Sage, viewed ending event with Sherpa
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*Aegina - Class changed to Wind Sage, viewed ending event with Sherpa
 
*Sherpa - Viewed ending event with Aegina
 
*Sherpa - Viewed ending event with Aegina
 
*Saphira - Was permanently recruited, viewed farewell event, Paramythis survived
 
*Saphira - Was permanently recruited, viewed farewell event, Paramythis survived
*Olwen - Was permanently recruited, viewed personal ending event
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*Owen - Was permanently recruited, viewed personal ending event
*Daoud - Class changed to Great Knight, captured Julian, viewed personal ending event
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*Daoud - Class changed to Axe Sergeant, captured Julian, viewed personal ending event
 
*Larentia - Viewed farewell event
 
*Larentia - Viewed farewell event
*Sedy - Was permanently recruited, viewed personal ending event
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*Thaddy - Was permanently recruited, viewed personal ending event
*Marcel - Completed optional mission Weapon Shop, viewed personal ending event
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*Marcel - Completed Ch. 8-2 "Armory Situation," viewed personal ending event
*Enid - Class changed to Mage Knight, viewed ending event with Percival
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*Enid - Class changed to Flame Fencer, viewed ending event with Percival
*Percival - Was permanently recruited, class changed to Sage, viewed ending event with Enid
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*Perceval - Was permanently recruited, class changed to Thunder Sage, viewed ending event with Enid
 
*Burroughs - Viewed personal ending event
 
*Burroughs - Viewed personal ending event
*Alvina - Spoke with Vester
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*Alvina - Spoke with Vester [WHEN?]
 
*Paramythis - Saphira was permanently recruited
 
*Paramythis - Saphira was permanently recruited
*Lanette - Viewed all letters, Reese has Tulsa Ornament
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*Lynette - Viewed all letters, Reese has Tulsa Circlet in his inventory
 
*Total: 35
 
*Total: 35
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[[Category:Game Guides]][[Category:Berwick Saga Guides]]

Latest revision as of 04:22, 2 February 2020

Back

This content was originally provided by Othin.

Sources: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://ts.mirupage.com/ts2/index.html

Tactics

All goals apply specifically to that chapter's compulsory mission.

  • Chapter 2: +1 for clear, +1 for clearing in 21 turns or less, +1 for clearing in 18 turns or less (max +3)
  • Chapter 3: +1 for clear, +1 for two or more priests reaching temple, +1 for all three priests reaching temple (max +3)
  • Chapter 4: +1 for clear, +1 for 10 or more allied soldiers surviving, +1 for all 12 allied soldiers surviving (max +3)
  • Chapter 5: +1 for clear, +1 for defeating Lyarc, +1 for defeating Lyarc in 10 turns or less (max +3)
  • Chapter 6: +1 for defeating Ortmann, +1 for 4 or more civilians escaping, +1 for all 5 civilians escaping (max +3)
  • Chapter 7: +1 for clear, +1 for 3 or more of Vester's knights escaping, +1 for all 4 of Vester's knights escaping (max +3)
  • Chapter 8: +1 for defeating Von Beck, +1 for 3 or more Ballisticians escaping, +1 for all 4 Ballisticians escaping (max +3)
  • Chapter 9: +1 for clear, +1 for 4 or more Engineers surviving, +1 for all 5 Engineers surviving (max +3)
  • Chapter 10: +1 for clear, +1 for 3 or more of Vester's knights surviving, +1 for all 4 of Vester's knights surviving (max +3)
  • Chapter 11: +1 for clear, +1 for waiting to escape until Turn 23 or later, +1 for waiting to escape until Turn 24 (max +3)
  • Chapter 12: +1 for clear, +1 for clearing in 22 turns or less, +1 for all NPCs surviving (max +3)
  • Chapter 13: +1 for clear, +1 for defeating Conan (max +2)
  • Total: 35

Fame

  • +1 for each civilian request completed (max +35)
  • Total: 35

Action

  • +1 for each optional side mission completed (max +23)
  • +1 for every six items given to Erzheimer the collector (max +3)
  • +1 for every six bounty targets killed or captured (max +3)
  • +1 for every ten items forged by Orlando the blacksmith (max +2)
  • +1 for all ten items forged by Lumiere the alchemist (max +1)
  • +1 for every four pieces of furniture purchased from Jonathan (max +3)
  • Total: 35

Happiness

All characters must also survive to earn their Happiness point.

  • Reese - Class changed to High Lord and all characters survived
  • Ward - Elbert and Christine survived
  • Leon - Class changed to Lance Knight, viewed personal ending event
  • Adel - Class changed to Lance Knight, completed optional mission Lumiere, viewed personal ending event
  • Sherlock - Class changed to Bow Knight, viewed personal ending event
  • Elbert - Class changed to Paladin, Christine survived and class changed to Arrow Knight
  • Christine - Class changed to Arrow Knight, Elbert survived
  • Dean - Class changed to Berserker
  • Izerna - Class changed to Priestess, viewed Enid/Percival's ending event
  • Volo - Was permanently recruited
  • Axel - Was permanently recruited, viewed personal ending event
  • Sylvis - Was permanently recruited, viewed personal ending event
  • Ruby - Was permanently recruited, class changed to Paladin, viewed personal ending event, Clifford survived
  • Arthur - Was permanently recruited, class changed to Paladin, visited house in Ch9, viewed personal ending event
  • Czene - Viewed events Horse and Girl 1 to 4, class changed to Grassrunner, viewed personal ending event
  • Kramer - Was permanently recruited, class changed to Hero
  • Faye - Was permanently recruited, class changed to Swordmaster, obtained Vritra, Faramir survived
  • Derrick - Enid survived
  • Clifford - Was permanently recruited, Ruby survived
  • Faramir - Was permanently recruited, Faye survived and was recruited
  • Esteban - Was permanently recruited, class changed to High Hunter, talked to Sophie in Ch. 10-2 "Scorpion's Sting," viewed personal ending event
  • Aegina - Class changed to Wind Sage, viewed ending event with Sherpa
  • Sherpa - Viewed ending event with Aegina
  • Saphira - Was permanently recruited, viewed farewell event, Paramythis survived
  • Owen - Was permanently recruited, viewed personal ending event
  • Daoud - Class changed to Axe Sergeant, captured Julian, viewed personal ending event
  • Larentia - Viewed farewell event
  • Thaddy - Was permanently recruited, viewed personal ending event
  • Marcel - Completed Ch. 8-2 "Armory Situation," viewed personal ending event
  • Enid - Class changed to Flame Fencer, viewed ending event with Percival
  • Perceval - Was permanently recruited, class changed to Thunder Sage, viewed ending event with Enid
  • Burroughs - Viewed personal ending event
  • Alvina - Spoke with Vester [WHEN?]
  • Paramythis - Saphira was permanently recruited
  • Lynette - Viewed all letters, Reese has Tulsa Circlet in his inventory
  • Total: 35