Berwick Saga Mission Data

From EmblemWiki
Revision as of 03:07, 8 March 2018 by Aethin (talk | contribs)
Jump to: navigation, search

Back

This content was originally provided by Othin.

Source: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://www.pegasusKnight.com/

No. Title Required Diff. Units Forced Units Weather Objective Prerequisites
Ch. 1 A Reason to Fight Yes - 5 Reese, Ward, Leon, Adel, Sherlock - Seize (Reese): building -
1-1 Cruel Brothers No E 7 - - Defeat/Capture Bosses: Griff and Graff Complete "A Reason to Fight"
1-2 Fledgling Knights No E 5*1 Ruby*2, Arthur*2 Fog-of-War Defeat/Capture Boss: Disaad Complete or skip "Cruel Brothers"
Ch. 2 Bandit Suppression Yes - 8 Reese - Seize (Reese): fort
Limit 24 Turns
Conclude Chapter 1
2-1 In Pursuit of Thieves No E 6 Czene*2 - Arrive: throne
Loss: Czene is defeated/captured
Have Reese talk to Czene during "Bandit Suppression," then complete "Bandit Suppression"; Czene must be alive
2-2 Combat Training No E 8 - - Escape: all player units Complete or skip "In Pursuit of Thieves"
Ch. 3 The Three Priests Yes - 12 Reese - Seize (Grimm, Sakhalin, or Orbel): temple, then
Seize (Reese): temple
Loss: Grimm, Sakhalin, and Orbel all defeated/captured
Conclude Chapter 2
3-1 Maiden and Mercenary Yes E 6*3 Aegina*2, Sherpa*2 Fog-of-War Talk: Aegina → Rosalie, then
Arrive: fort
Loss: Aegina or Rosalie is defeated/captured before talking?
Complete "The Three Priests"
3-2 Ponies and Thieves No D 5 - - Arrive: fort, or
Escape: all player units
Complete "Maiden and Mercenary"
Ch. 4 Covering the Retreat Yes - 10 Reese - Escape: 7+ allied soldiers (of 12), then
Escape: all player units
Limit 24 Turns
Loss: 6 allied soldiers (of 12) are defeated/captured
Conclude Chapter 3
4-1 Color Chord No D 7 Sherlock Fog-of-War Seize (Sherlock): building
Loss: Sherlock is defeated/captured
Complete "Covering the Retreat"; Sherlock must be alive
4-2 Hero of the Streets No D 8 Thaddy*2 - Seize (Sherlock): house, then
Escape: all player units
Loss: Thaddy is defeated/captured
Complete "Covering the Retreat"
Ch. 5 Hold the Fort Yes - 12 Reese - Defend (14 turns): fort, or
Defeat/Capture Boss: Lyarc, or
Escape: Lyarc
Loss: Vanmilion is defeated/captured
Conclude Chapter 4
5-1 Lumiere No C 8 Adel - Event: free the 4 women, then
Escape: all player and allied units
Loss: Adel is defeated/captured, or any? of the women is defeated/captured
Complete "Hold the Fort"; Adel must be alive
5-2 Mountain Hunt No B 8 - - Defeat/Capture Units: all deserters, then
Escape: all player units
Complete "Hold the Fort"
Ch. 6 At the Front Lines Yes - 10 Enid*2 - Talk: Enid → 3+ villagers, then
Escape: 3+ villagers, then
Escape: all player units
Limit 24 Turns
Loss: Enid is defeated/captured or 3 allied units are defeated/captured
Conclude Chapter 5
6-1 The Phantom Corps No C 8 Elbert - Defeat/Capture Units: William
Loss: Elbert is defeated/captured
Complete "At the Front Lines"; Elbert must be alive
6-2 Food Supply No C 9 - - Arrive: fort Complete "At the Front Lines"
Ch. 7 Rescue Mission Yes - 10 Reese Fog-of-War Event: free Vester,
Escape: Vester, then
Escape: all player units
Limit 24 Turns
Loss: Vester is defeated/captured
Conclude Chapter 6
7-1 Ancient Treasure No C 8 - Sandstorm*4 Arrive: temple Complete "Rescue Mission"
7-2 The Visitor No B 11 - Fog-of-War Event: free all 4 POWs, then
Arrive: fort or Escape: all player units
Loss: all of the POWs are defeated/captured
Complete "Rescue Mission"
Ch. 8 The Wooden Cavalry Yes - 12 Reese, Sherpa*5 - Escape: all allied and player units
Limit 24 Turns
Loss: 2+ ballisticians are defeated/captured or do not escape within 24 turns
Conclude Chapter 7
8-1 The Veterans No B 10 Christine - Escape: all villagers
Loss: Christine, Dudley, Gibbs, Chebyshev, or Webber is defeated/captured
Compete "The Wooden Cavalry"; Chris must be alive
8-2 Situation in the Armory No B 7 Marcel - Defeat/Capture Boss: Gomez, then
Arrive: house
Loss: Marcel is defeated/captured
Compete "The Wooden Cavalry"; Marcel must be alive
Ch. 9 Breaking Bridges Yes - 12 Reese - Talk: Reese → Head Engineer
Loss: Head Engineer
Conclude Chapter 8
9-1 The Supply Line No C 10 - - Arrive: fort Complete "Breaking Bridges"
9-2 Devil of Volpoz Valley No A 7 - - Arrive: fort Complete "Breaking Bridges"
Ch. 10 The Holy Knight Yes - 10 Reese - Talk: Vester (NPC) → Alvina
Loss: Vester or Alvina is defeated/captured
Conclude Chapter 9
10-1 Impossible Dream No A 9 - - Escape: all allied units; or
Defeat Boss: Thor, then
Event: acquire Raze Étoile
Complete "The Holy Knight"
10-2 Scorpion's Sting No A 8 Burroughs - Protect (12 turns): Clampf, or
Rout Enemy
Limit 12 Turns
Loss: Clampf is defeated/captured
Complete "The Holy Knight"
Ch. 11 Valley of Bloodshed Yes - 10 Reese - Defend (20 turns): eastern point, then
Retreat: all allied units
Limit 24 Turns
Conclude Chapter 10
11-1 Island of Exile Yes S 9 Reese Fog-of-War Seize (Reese): Fort
Limit 20 Turns
Complete "Valley of Bloodshed"
Ch. 12 The Dark Cardinal Yes - 12 Reese, Alvina - Talk: Alvina → Vester, then
Seize (Vester): fort
Limit 24 Turns
Loss: Vester is defeated/captured
Conclude Chapter 11
12-1 The Heathen God Yes S 11 Reese, Perceval*6, Owen*6 Fog-of-War Event: rescue the 4 women, then
Defeat Boss: Rasputin
Loss: Sapphire is defeated
Complete "The Dark Cardinal"
Ch. 13 Silent City Yes - 12 Reese - Defend (15 turns): all 5 forts Conclude Chapter 12
Ch. 14 The Gathering Yes - 14 Reese - Seize (Reese): castle (in 12 Turns), then
Defeat Boss: Gordova
Loss: Vester or Vanmilion is defeated/captured
Conclude Chapter 13
Ch. 15 Hero of the Sagas Yes - 16 Reese, Ward, Lynette, Faye*7 - Seize (Reese): Throne Conclude Chapter 14
X-1 Hero of the Sea No B 6 Sylvis - Capture: Weiss
Loss: Sylvis or Weiss is defeated
Sylvis is Level 10 or higher and has Happiness 12 or higher
X-2 Stolen Sword No B 6 Kramer - Rout Enemy Kramer is Level 10 or higher and has Happiness 9 or higher
X-3 A Knight's Pride No C 7 Ruby - Arrive: Building Ruby is Level 10 or higher and has Happiness 11 or higher; Clifford must be alive
X-4 The Altar of Raze No B 10 Faye*8, Faramir - Defeat Boss: Arzovy Faye is Level 10 or higher and has Happiness 12 or higher; Faramir must be alive
  • *1 Units deployed in Map 1-2 are not available until the start of Turn 4
  • *2 Not included in initial unit count
  • *3 Units sent into Map 3-1 are not available until Aegina talks with Rosalie
  • *4 Map 7-1 has intermittent fog-of-war changing at the start of every even-numbered turn
  • *5 Only if event "Letter" was viewed before the mission
  • *6 Perceval is only forced if his Happiness is 2 or more; Owen is only forced if his Happiness is 5 or more
  • *7 Faye is only forced if she has been permanently recruited
  • *8 At the start of the battle, an event occurs and Faye is injured

Notes

Any player or allied units that remain on the map at the conclusion of a mission will be treated as captured, which may cause a game-over.

In addition to the loss conditions detailed above, the following will also cause a game-over:

  • If Reese or Ward is defeated or captured.
  • On Defend maps, if the point to be defended is seized by an enemy unit.
  • On Protect maps, if the person to be protected is defeated/captured.