Difference between revisions of "Berwick Saga Mission Data"

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{{original|contributor=Othin|}}
 
{{original|contributor=Othin|}}
Source: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://www.pegasusknight.com/
+
Source: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://www.pegasusKnight.com/
{|class="sf" style="width: 820px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
+
{|class="sf" style="width: 1000px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
!width="5%"| Time
+
!width="5%"|No.
!width="12%"|Name
+
!width="13%"|Title
!width="6%"|Req?
+
!width="6%"|Required
!width="6%"|Rank
+
!width="6%"|Diff.
 
!width="6%"|Units
 
!width="6%"|Units
!width="13%"|Auto
+
!width="11%"|Forced Units
!width="6%"|Cond.
+
!width="9%"|Weather
 
!width="17%"|Objective
 
!width="17%"|Objective
 
!width="29%"|Prerequisites
 
!width="29%"|Prerequisites
 
|-
 
|-
|Ch1
+
|Ch. 1
|Reason to Fight
+
|A Reason to Fight
 
|Yes
 
|Yes
 
| -
 
| -
Line 21: Line 21:
 
|Reese, Ward, Leon, Adel, Sherlock
 
|Reese, Ward, Leon, Adel, Sherlock
 
| -
 
| -
|Have Reese seize the mansion
+
|'''Seize (Reese):''' building
 
| -
 
| -
 
|-
 
|-
 
| 1-1
 
| 1-1
|Inhuman Siblings
+
|Cruel Brothers
 
|No
 
|No
 
|E
 
|E
Line 31: Line 31:
 
| -
 
| -
 
| -
 
| -
|Defeat or capture Griff and Graff
+
|'''Defeat/Capture Bosses:''' Griff and Graff
|Complete Chapter 1's compulsory mission "Reason to Fight"
+
|Complete "A Reason to Fight"
 
|-
 
|-
 
| 1-2
 
| 1-2
|Young Knights
+
|Fledgling Knights
 
|No
 
|No
 
|E
 
|E
 
|5<sup>*1</sup>
 
|5<sup>*1</sup>
 
|Ruby<sup>*2</sup>, Arthur<sup>*2</sup>
 
|Ruby<sup>*2</sup>, Arthur<sup>*2</sup>
|Night
+
|Fog-of-War
|Defeat or capture Disado
+
|'''Defeat/Capture Boss:''' Disaad
|Complete or skip Chapter 1's optional mission "Inhuman Siblings"
+
|Complete or skip "Cruel Brothers"
 
|-
 
|-
|Ch2
+
|Ch. 2
 
|Bandit Suppression
 
|Bandit Suppression
 
|Yes
 
|Yes
Line 51: Line 51:
 
|Reese
 
|Reese
 
| -
 
| -
|Have Reese seize the fort within 24 turns
+
|'''Seize (Reese):''' fort<br>''Limit 24 Turns''
|After Chapter 1
+
|Conclude Chapter 1
 
|-
 
|-
 
| 2-1
 
| 2-1
|Horse Thieves
+
|In Pursuit of Thieves
 
|No
 
|No
 
|E
 
|E
Line 61: Line 61:
 
|Czene<sup>*2</sup>
 
|Czene<sup>*2</sup>
 
| -
 
| -
|Have any character seize the throne
+
|'''Arrive:''' throne<br><span style="color:#FF0000">'''Loss:''' Czene is defeated/captured</span>
|Complete Chapter 2's compulsory mission "Bandit Suppression" and have Reese talk to Czene during the mission, then keep Czene alive
+
|Have Reese talk to Czene during "Bandit Suppression," then complete "Bandit Suppression"; Czene must be alive
 
|-
 
|-
 
| 2-2
 
| 2-2
|Practice Training
+
|Combat Training
 
|No
 
|No
 
|E
 
|E
Line 71: Line 71:
 
| -
 
| -
 
| -
 
| -
|Have all characters escape
+
|'''Escape:''' all player units, ''or''<br>'''Rout Enemy'''
|Complete or skip Chapter 2's optional mission "Horse Thieves"
+
|Complete or skip "In Pursuit of Thieves"
 
|-
 
|-
|Ch3
+
|Ch. 3
 
|The Three Priests
 
|The Three Priests
 
|Yes
 
|Yes
Line 81: Line 81:
 
|Reese
 
|Reese
 
| -
 
| -
|Escort at least one of Grim, Saharin, and Oberstdorf to the temple, then have Reese seize the temple
+
|'''Seize (Grimm, Sakhalin, or Orbel):''' temple, then<br>'''Seize (Reese):''' temple<br><span style="color:#FF0000">'''Loss:''' Grimm, Sakhalin, and Orbel all defeated/captured</span>
|After Chapter 2
+
|Conclude Chapter 2
 
|-
 
|-
 
| 3-1
 
| 3-1
|Princess and Mercenary
+
|Maiden and Mercenary
 
|Yes
 
|Yes
 
|E
 
|E
 
|6<sup>*3</sup>
 
|6<sup>*3</sup>
 
|Aegina<sup>*2</sup>, Sherpa<sup>*2</sup>
 
|Aegina<sup>*2</sup>, Sherpa<sup>*2</sup>
|Night
+
|Fog-of-War
|Have Aegina talk to Roselyn, then have any character seize the fort
+
|'''Talk:''' Aegina → Rosalie, then<br>'''Arrive:''' fort<br><span style="color:#FF0000">'''Loss:''' Aegina or Rosalie is defeated/captured before talking<sup>?</sup></span>
|Complete Chapter 3's compulsory mission "The Three Priests"
+
|Complete "The Three Priests"
 
|-
 
|-
 
| 3-2
 
| 3-2
Line 101: Line 101:
 
| -
 
| -
 
| -
 
| -
|Seize the fort or have all characters escape
+
|'''Arrive:''' fort, ''or''<br>'''Escape:''' all player units
|Complete Chapter 3's side mission "Princess and Mercenary"
+
|Complete "Maiden and Mercenary"
 
|-
 
|-
|Ch4
+
|Ch. 4
|Withdrawal Protection
+
|Covering the Retreat
 
|Yes
 
|Yes
 
| -
 
| -
Line 111: Line 111:
 
|Reese
 
|Reese
 
| -
 
| -
|Have 7 or more allied soldiers escape, then escape within 24 turns
+
|'''Escape:''' 7+ allied soldiers (of 12), then<br>'''Escape:''' all player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' 6 allied soldiers (of 12) are defeated/captured</span>
|After Chapter 3
+
|Conclude Chapter 3
 
|-
 
|-
 
| 4-1
 
| 4-1
|Color Code
+
|Color Chord
 
|No
 
|No
 
|D
 
|D
 
|7
 
|7
 
|Sherlock
 
|Sherlock
|Night
+
|Fog-of-War
|Have Sherlock seize the mansion
+
|'''Seize (Sherlock):''' building<br><span style="color:#FF0000">'''Loss:''' Sherlock is defeated/captured</span>
|Complete Chapter 4's compulsory mission "Withdrawal Protection", Sherlock is alive
+
|Complete "Covering the Retreat"; Sherlock must be alive
 
|-
 
|-
 
| 4-2
 
| 4-2
Line 129: Line 129:
 
|D
 
|D
 
|8
 
|8
|Sedy<sup>*2</sup>
+
|Thaddy<sup>*2</sup>
 
| -
 
| -
|Have Sedy enter the house
+
|'''Seize (Thaddy):''' house, then:<br>'''Escape:''' all player units ''or''<br>'''Rout Enemy'''<br><span style="color:#FF0000">'''Loss:''' Thaddy is defeated/captured</span>
|Complete Chapter 4's compulsory mission "Withdrawal Protection"
+
|Complete "Covering the Retreat"
 
|-
 
|-
|Ch5
+
|Ch. 5
|Fortress Defense
+
|Hold the Fort
 
|Yes
 
|Yes
 
| -
 
| -
Line 141: Line 141:
 
|Reese
 
|Reese
 
| -
 
| -
|Defend the fort for 14 turns or defeat Lyarc
+
|'''Defend (14 turns):''' fort, ''or''<br>'''Defeat/Capture Boss:''' Lyarc, ''or''<br>'''Escape:''' Lyarc<br><span style="color:#FF0000">'''Loss:''' Vanmilion is defeated/captured</span>
|After Chapter 4
+
|Conclude Chapter 4
 
|-
 
|-
 
| 5-1
 
| 5-1
Line 151: Line 151:
 
|Adel
 
|Adel
 
| -
 
| -
|Free the imprisoned women, then escape
+
|'''Event:''' free the 4 women, then<br>'''Escape:''' all player and allied units<br><span style="color:#FF0000">'''Loss:''' Adel is defeated/captured, or any<sup>?</sup> of the women is defeated/captured</span>
|Complete Chapter 5's compulsory mission "Fortress Defense", Adel is alive
+
|Complete "Hold the Fort"; Adel must be alive
 
|-
 
|-
 
| 5-2
 
| 5-2
Line 161: Line 161:
 
| -
 
| -
 
| -
 
| -
|Defeat or capture any deserters remaining on the map, then escape
+
|'''Defeat/Capture Units:''' all deserters, then:<br>'''Escape:''' all player units ''or''<br>'''Rout Enemy'''
|Complete Chapter 5's compulsory mission "Fortress Defense"
+
|Complete "Hold the Fort"
 
|-
 
|-
|Ch6
+
|Ch. 6
|Frontline Town
+
|At the Front Lines
 
|Yes
 
|Yes
 
| -
 
| -
Line 171: Line 171:
 
|Enid<sup>*2</sup>
 
|Enid<sup>*2</sup>
 
| -
 
| -
|Have Enid talk to 3 or more villagers and have them escape, then escape within 24 turns
+
|'''Talk:''' Enid 3+ villagers, then<br>'''Escape:''' 3+ villagers, then<br>'''Escape:''' all player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' Enid is defeated/captured ''or'' 3 allied units are defeated/captured</span>
|After Chapter 5
+
|Conclude Chapter 5
 
|-
 
|-
 
| 6-1
 
| 6-1
|Phantom Corps
+
|The Phantom Corps
 
|No
 
|No
 
|C
 
|C
Line 181: Line 181:
 
|Elbert
 
|Elbert
 
| -
 
| -
|Defeat or capture William
+
|'''Defeat/Capture Units:''' William<br><span style="color:#FF0000">'''Loss:''' Elbert is defeated/captured</span>
|Complete Chapter 6's compulsory mission "Frontline Town", Elbert is alive
+
|Complete "At the Front Lines"; Elbert must be alive
 
|-
 
|-
 
| 6-2
 
| 6-2
Line 191: Line 191:
 
| -
 
| -
 
| -
 
| -
|Seize the fort
+
|'''Arrive:''' fort
|Complete Chapter 6's compulsory mission "Frontline Town"
+
|Complete "At the Front Lines"
 
|-
 
|-
|Ch7
+
|Ch. 7
|Rescue the Prince
+
|Rescue Mission
 
|Yes
 
|Yes
 
| -
 
| -
 
|10
 
|10
 
|Reese
 
|Reese
|Night
+
|Fog-of-War
|Free Vester and have him escape, then escape within 24 turns
+
|'''Event:''' free Vester, <br>'''Escape:''' Vester, then<br>'''Escape:''' all player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' Vester is defeated/captured</span>
|After Chapter 6
+
|Conclude Chapter 6
 
|-
 
|-
 
| 7-1
 
| 7-1
|Old Treasure
+
|Ancient Treasure
 
|No
 
|No
 
|C
 
|C
 
|8
 
|8
 
| -
 
| -
|Sand<sup>*4</sup>
+
|Sandstorm<sup>*4</sup>
|Seize the temple
+
|'''Arrive:''' temple
|Complete Chapter 7's compulsory mission "Rescue the Prince"
+
|Complete "Rescue Mission"
 
|-
 
|-
 
| 7-2
 
| 7-2
|Visitor
+
|The Visitor
 
|No
 
|No
 
|B
 
|B
 
|11
 
|11
 
| -
 
| -
|Night
+
|Fog-of-War
|Free all four POWs, then seize the fort or have all characters escape
+
|'''Event:''' free all 4 POWs, then<br>'''Arrive:''' fort ''or'' '''Escape:''' all player units<br><span style="color:#FF0000">'''Loss:''' all of the POWs are defeated/captured</span>
|Complete Chapter 7's compulsory mission "Rescue the Prince"
+
|Complete "Rescue Mission"
 
|-
 
|-
|Ch8
+
|Ch. 8
|Trojan Corps
+
|The Wooden Cavalry
 
|Yes
 
|Yes
 
| -
 
| -
Line 231: Line 231:
 
|Reese, Sherpa<sup>*5</sup>
 
|Reese, Sherpa<sup>*5</sup>
 
| -
 
| -
|Protect the Ballisticians, then escape within 24 turns
+
|'''Escape:''' all allied and player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' 2+ ballisticians are defeated/captured or do not escape within 24 turns</span>
|After Chapter 7
+
|Conclude Chapter 7
 
|-
 
|-
 
| 8-1
 
| 8-1
|Veterans Never Vanish
+
|The Veterans
 
|No
 
|No
 
|B
 
|B
 
|10
 
|10
|Chris
+
|Christine
 
| -
 
| -
|Protect Chebyshev, Dudley, Weber, and Gibbs, and have all of the villagers escape
+
|'''Escape:''' all villagers<br><span style="color:#FF0000">'''Loss:''' Christine, Dudley, Gibbs, Chebyshev, or Webber is defeated/captured</span>
|Compete Chapter 8's compulsory mission "Trojan Corps", Chris is alive
+
|Compete "The Wooden Cavalry"; Christine must be alive
 
|-
 
|-
 
| 8-2
 
| 8-2
|Weapon Shop Events
+
|Situation in the Armory
 
|No
 
|No
 
|B
 
|B
Line 251: Line 251:
 
|Marcel
 
|Marcel
 
| -
 
| -
|Defeat or capture Gomez, then seize the house
+
|'''Defeat/Capture Boss:''' Gomez, then<br>'''Arrive:''' house<br><span style="color:#FF0000">'''Loss:''' Marcel is defeated/captured</span>
|Compete Chapter 8's compulsory mission "Trojan Corps", Marcel is alive
+
|Compete "The Wooden Cavalry"; Marcel must be alive
 
|-
 
|-
|Ch9
+
|Ch. 9
|Bridge Destruction
+
|Breaking Bridges
|
+
|Yes
 
| -
 
| -
 
|12
 
|12
|
+
|Reese
|
+
| -
|
+
|'''Talk:''' Reese → Head Engineer<br><span style="color:#FF0000">'''Loss:''' Head Engineer</span>
|After Chapter 8
+
|Conclude Chapter 8
 
|-
 
|-
 
| 9-1
 
| 9-1
|Supply Base
+
|The Supply Line
|
+
|No
 
|C
 
|C
 
|10
 
|10
|
+
| -
|
+
| -
|
+
|'''Arrive:''' fort
|Complete Chapter 9's compulsory mission "Bridge Destruction"
+
|Complete "Breaking Bridges"
 
|-
 
|-
 
| 9-2
 
| 9-2
|Devil of Volvos Valley
+
|Devil of Volpoz Valley
|
+
|No
 
|A
 
|A
 
|7
 
|7
|
+
| -
|
+
| -
|
+
|'''Arrive:''' fort
|Complete Chapter 9's compulsory mission "Bridge Destruction"
+
|Complete "Breaking Bridges"
 
|-
 
|-
|Ch10
+
|Ch. 10
|The Paladin Alvina
+
|The Holy Knight
|
+
|Yes
 
| -
 
| -
 
|10
 
|10
|
+
|Reese
|
+
| -
|
+
|'''Talk:''' Vester (NPC) → Alvina<br><span style="color:#FF0000">'''Loss:''' Vester or Alvina is defeated/captured</span>
|After Chapter 9
+
|Conclude Chapter 9
 
|-
 
|-
 
| 10-1
 
| 10-1
|Endless Dream
+
|Impossible Dream
|
+
|No
 
|A
 
|A
 
|9
 
|9
|
+
| -
|
+
| -
|
+
|'''Escape:''' all allied units; ''or''<br>'''Defeat Boss:''' Thor, then<br>'''Event:''' acquire Raze Étoile
|Complete Chapter 10's compulsory mission "The Paladin Alvina"
+
|Complete "The Holy Knight"
 
|-
 
|-
 
| 10-2
 
| 10-2
|Scorpion
+
|Scorpion's Sting
|
+
|No
 
|A
 
|A
 
|8
 
|8
|
+
|Burroughs
|
+
| -
|
+
|'''Protect (12 turns):''' Clampf, ''or''<br>'''Rout Enemy'''<br>''Limit 12 Turns''<br><span style="color:#FF0000">'''Loss:''' Clampf is defeated/captured</span>
|Complete Chapter 10's compulsory mission "The Paladin Alvina"
+
|Complete "The Holy Knight"
 
|-
 
|-
|Ch11
+
|Ch. 11
|Bloodshed Valley
+
|Valley of Bloodshed
|
+
|Yes
 
| -
 
| -
 
|10
 
|10
|
+
|Reese
|
+
| -
|
+
|'''Defend (20 turns):''' eastern point, then<br>'''Retreat:''' all allied units<br>''Limit 24 Turns''
|After Chapter 10
+
|Conclude Chapter 10
 
|-
 
|-
 
| 11-1
 
| 11-1
|Exile Island
+
|Island of Exile
 
|Yes
 
|Yes
 
|S
 
|S
 
|9
 
|9
|
+
|Reese
|
+
|Fog-of-War
|
+
|'''Seize (Reese):''' Fort<br>''Limit 20 Turns''
|Complete Chapter 11's compulsory mission "Bloodshed Valley"
+
|Complete "Valley of Bloodshed"
 
|-
 
|-
|Ch12
+
|Ch. 12
|The Dark Bishop
+
|The Dark Cardinal
|
+
|Yes
 
| -
 
| -
 
|12
 
|12
|
+
|Reese, Alvina
|
+
| -
|
+
|'''Talk:''' Alvina → Vester, then <br>'''Seize (Vester):''' fort<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' Vester is defeated/captured</span>
|After Chapter 11
+
|Conclude Chapter 11
 
|-
 
|-
 
| 12-1
 
| 12-1
|Heretic God
+
|The Heathen God
 
|Yes
 
|Yes
 
|S
 
|S
 
|11
 
|11
|
+
|Reese, Perceval<sup>*6</sup>, Owen<sup>*6</sup>
|
+
|Fog-of-War
|
+
|'''Event:''' rescue the 4 women, then<br>'''Defeat Boss:''' Rasputin<br><span style="color:#FF0000">'''Loss:''' Sapphire is defeated</span>
|Complete Chapter 12's compulsory mission "The Dark Bishop"
+
|Complete "The Dark Cardinal"
 
|-
 
|-
|Ch13
+
|Ch. 13
|City of Silence
+
|Silent City
|
+
|Yes
 
| -
 
| -
 
|12
 
|12
|
+
|Reese
|
+
| -
|
+
|'''Defend (15 turns):''' all 5 forts
|After Chapter 12
+
|Conclude Chapter 12
 
|-
 
|-
|Ch14
+
|Ch. 14
|The Meeting
+
|The Gathering
|
+
|Yes
 
| -
 
| -
 
|14
 
|14
|
+
|Reese
|
+
| -
|
+
|'''Seize (Reese):''' castle ''(in 12 Turns)'', then<br>'''Defeat Boss:''' Gordova<br><span style="color:#FF0000">'''Loss:''' Vester or Vanmilion is defeated/captured</span>
|After Chapter 13
+
|Conclude Chapter 13
 
|-
 
|-
|Ch15
+
|Ch. 15
|Hero
+
|Hero of the Sagas
|
+
|Yes
 
| -
 
| -
 
|16
 
|16
|
+
|Reese, Ward, Lynette, Faye<sup>*7</sup>
|
+
| -
|
+
|'''Seize (Reese):''' Throne
|After Chapter 14
+
|Conclude Chapter 14
 
|-
 
|-
 
| X-1
 
| X-1
 
|Hero of the Sea
 
|Hero of the Sea
|
+
|No
 
|B
 
|B
 
|6
 
|6
|
+
|Sylvis
|
+
| -
|
+
|'''Capture:''' Weiss<br><span style="color:#FF0000">'''Loss:''' Sylvis or Weiss is defeated</span>
|Sylvia is Level 10 or higher and has Happiness 12 or higher
+
|After completing "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances."
 
|-
 
|-
 
| X-2
 
| X-2
|Knight's Pride
 
|
 
|C
 
|7
 
|
 
|
 
|
 
|Ruby is Level 10 or higher and has Happiness 11 or higher, Clifford is alive
 
|-
 
| X-3
 
 
|Stolen Sword
 
|Stolen Sword
|
+
|No
 
|B
 
|B
 
|6
 
|6
|
+
|Kramer
|
+
| -
|
+
|'''Rout Enemy'''
|Kramer is Level 10 or higher and has Happiness 9 or higher
+
|Talk to Kramer with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+.
 +
|-
 +
| X-3
 +
|A Knight's Pride
 +
|No
 +
|C
 +
|7
 +
|Ruby
 +
| -
 +
|'''Arrive:''' Building
 +
|Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive.
 
|-
 
|-
 
| X-4
 
| X-4
|Raze Altar
+
|The Altar of Raze
|
+
|No
 
|B
 
|B
 
|10
 
|10
|
+
|Faye<sup>*8</sup>, Faramir
|
+
| -
|
+
|'''Defeat Boss:''' Arzovy
|Faye is Level 10 or higher and has Happiness 12 or higher, Faramir is alive
+
|After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After completing "The Holy Knight," the 12+ Happiness requirement is no longer needed.)
 
|-
 
|-
 
|}
 
|}
*<sup>*1</sup> Units sent into 1-2 are not available until the start of Turn 4
+
*<sup>*1</sup> Units deployed in Map 1-2 are not available until the start of Turn 4
 
*<sup>*2</sup> Not included in initial unit count
 
*<sup>*2</sup> Not included in initial unit count
*<sup>*3</sup> Units sent into 3-1 are not available until Aegina talks with Roselyn
+
*<sup>*3</sup> Units sent into Map 3-1 are not available until Aegina talks with Rosalie
*<sup>*4</sup> 7-1 has intermittent FoW changing at the start of every even-numbered turn
+
*<sup>*4</sup> Map 7-1 has intermittent fog-of-war changing at the start of every even-numbered turn
*<sup>*5</sup> Only if his event with the letter was viewed
+
*<sup>*5</sup> Only if event "Letter" was viewed before the mission
 +
*<sup>*6</sup> Perceval is only forced if his Happiness is 2 or more; Owen is only forced if his Happiness is 5 or more
 +
*<sup>*7</sup> Faye is only forced if she has been permanently recruited
 +
*<sup>*8</sup> At the start of the battle, an event occurs and Faye is injured
 +
 
 +
===Other Notes===
 +
Any player or allied units that remain on the map at the conclusion of an Escape mission will be treated as captured, which may cause a game-over.
 +
 
 +
In addition to the loss conditions detailed above, the following will also cause a game-over:
 +
* If Reese or Ward is defeated or captured.
 +
* On ''Defend'' maps, if the point to be defended is seized by an enemy unit.
 +
* On ''Protect'' maps, if the person to be protected is defeated/captured.
 +
 
 
[[Category:Game Guides]][[Category:Berwick Saga Guides]]
 
[[Category:Game Guides]][[Category:Berwick Saga Guides]]

Revision as of 06:58, 1 April 2018

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Source: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://www.pegasusKnight.com/

No. Title Required Diff. Units Forced Units Weather Objective Prerequisites
Ch. 1 A Reason to Fight Yes - 5 Reese, Ward, Leon, Adel, Sherlock - Seize (Reese): building -
1-1 Cruel Brothers No E 7 - - Defeat/Capture Bosses: Griff and Graff Complete "A Reason to Fight"
1-2 Fledgling Knights No E 5*1 Ruby*2, Arthur*2 Fog-of-War Defeat/Capture Boss: Disaad Complete or skip "Cruel Brothers"
Ch. 2 Bandit Suppression Yes - 8 Reese - Seize (Reese): fort
Limit 24 Turns
Conclude Chapter 1
2-1 In Pursuit of Thieves No E 6 Czene*2 - Arrive: throne
Loss: Czene is defeated/captured
Have Reese talk to Czene during "Bandit Suppression," then complete "Bandit Suppression"; Czene must be alive
2-2 Combat Training No E 8 - - Escape: all player units, or
Rout Enemy
Complete or skip "In Pursuit of Thieves"
Ch. 3 The Three Priests Yes - 12 Reese - Seize (Grimm, Sakhalin, or Orbel): temple, then
Seize (Reese): temple
Loss: Grimm, Sakhalin, and Orbel all defeated/captured
Conclude Chapter 2
3-1 Maiden and Mercenary Yes E 6*3 Aegina*2, Sherpa*2 Fog-of-War Talk: Aegina → Rosalie, then
Arrive: fort
Loss: Aegina or Rosalie is defeated/captured before talking?
Complete "The Three Priests"
3-2 Ponies and Thieves No D 5 - - Arrive: fort, or
Escape: all player units
Complete "Maiden and Mercenary"
Ch. 4 Covering the Retreat Yes - 10 Reese - Escape: 7+ allied soldiers (of 12), then
Escape: all player units
Limit 24 Turns
Loss: 6 allied soldiers (of 12) are defeated/captured
Conclude Chapter 3
4-1 Color Chord No D 7 Sherlock Fog-of-War Seize (Sherlock): building
Loss: Sherlock is defeated/captured
Complete "Covering the Retreat"; Sherlock must be alive
4-2 Hero of the Streets No D 8 Thaddy*2 - Seize (Thaddy): house, then:
Escape: all player units or
Rout Enemy
Loss: Thaddy is defeated/captured
Complete "Covering the Retreat"
Ch. 5 Hold the Fort Yes - 12 Reese - Defend (14 turns): fort, or
Defeat/Capture Boss: Lyarc, or
Escape: Lyarc
Loss: Vanmilion is defeated/captured
Conclude Chapter 4
5-1 Lumiere No C 8 Adel - Event: free the 4 women, then
Escape: all player and allied units
Loss: Adel is defeated/captured, or any? of the women is defeated/captured
Complete "Hold the Fort"; Adel must be alive
5-2 Mountain Hunt No B 8 - - Defeat/Capture Units: all deserters, then:
Escape: all player units or
Rout Enemy
Complete "Hold the Fort"
Ch. 6 At the Front Lines Yes - 10 Enid*2 - Talk: Enid → 3+ villagers, then
Escape: 3+ villagers, then
Escape: all player units
Limit 24 Turns
Loss: Enid is defeated/captured or 3 allied units are defeated/captured
Conclude Chapter 5
6-1 The Phantom Corps No C 8 Elbert - Defeat/Capture Units: William
Loss: Elbert is defeated/captured
Complete "At the Front Lines"; Elbert must be alive
6-2 Food Supply No C 9 - - Arrive: fort Complete "At the Front Lines"
Ch. 7 Rescue Mission Yes - 10 Reese Fog-of-War Event: free Vester,
Escape: Vester, then
Escape: all player units
Limit 24 Turns
Loss: Vester is defeated/captured
Conclude Chapter 6
7-1 Ancient Treasure No C 8 - Sandstorm*4 Arrive: temple Complete "Rescue Mission"
7-2 The Visitor No B 11 - Fog-of-War Event: free all 4 POWs, then
Arrive: fort or Escape: all player units
Loss: all of the POWs are defeated/captured
Complete "Rescue Mission"
Ch. 8 The Wooden Cavalry Yes - 12 Reese, Sherpa*5 - Escape: all allied and player units
Limit 24 Turns
Loss: 2+ ballisticians are defeated/captured or do not escape within 24 turns
Conclude Chapter 7
8-1 The Veterans No B 10 Christine - Escape: all villagers
Loss: Christine, Dudley, Gibbs, Chebyshev, or Webber is defeated/captured
Compete "The Wooden Cavalry"; Christine must be alive
8-2 Situation in the Armory No B 7 Marcel - Defeat/Capture Boss: Gomez, then
Arrive: house
Loss: Marcel is defeated/captured
Compete "The Wooden Cavalry"; Marcel must be alive
Ch. 9 Breaking Bridges Yes - 12 Reese - Talk: Reese → Head Engineer
Loss: Head Engineer
Conclude Chapter 8
9-1 The Supply Line No C 10 - - Arrive: fort Complete "Breaking Bridges"
9-2 Devil of Volpoz Valley No A 7 - - Arrive: fort Complete "Breaking Bridges"
Ch. 10 The Holy Knight Yes - 10 Reese - Talk: Vester (NPC) → Alvina
Loss: Vester or Alvina is defeated/captured
Conclude Chapter 9
10-1 Impossible Dream No A 9 - - Escape: all allied units; or
Defeat Boss: Thor, then
Event: acquire Raze Étoile
Complete "The Holy Knight"
10-2 Scorpion's Sting No A 8 Burroughs - Protect (12 turns): Clampf, or
Rout Enemy
Limit 12 Turns
Loss: Clampf is defeated/captured
Complete "The Holy Knight"
Ch. 11 Valley of Bloodshed Yes - 10 Reese - Defend (20 turns): eastern point, then
Retreat: all allied units
Limit 24 Turns
Conclude Chapter 10
11-1 Island of Exile Yes S 9 Reese Fog-of-War Seize (Reese): Fort
Limit 20 Turns
Complete "Valley of Bloodshed"
Ch. 12 The Dark Cardinal Yes - 12 Reese, Alvina - Talk: Alvina → Vester, then
Seize (Vester): fort
Limit 24 Turns
Loss: Vester is defeated/captured
Conclude Chapter 11
12-1 The Heathen God Yes S 11 Reese, Perceval*6, Owen*6 Fog-of-War Event: rescue the 4 women, then
Defeat Boss: Rasputin
Loss: Sapphire is defeated
Complete "The Dark Cardinal"
Ch. 13 Silent City Yes - 12 Reese - Defend (15 turns): all 5 forts Conclude Chapter 12
Ch. 14 The Gathering Yes - 14 Reese - Seize (Reese): castle (in 12 Turns), then
Defeat Boss: Gordova
Loss: Vester or Vanmilion is defeated/captured
Conclude Chapter 13
Ch. 15 Hero of the Sagas Yes - 16 Reese, Ward, Lynette, Faye*7 - Seize (Reese): Throne Conclude Chapter 14
X-1 Hero of the Sea No B 6 Sylvis - Capture: Weiss
Loss: Sylvis or Weiss is defeated
After completing "Hold the Fort," view the city event "Bounty Hunter"; then, after raising Sylvis's Happiness to 12+ and her Level to 10+, view the city event "Her Circumstances."
X-2 Stolen Sword No B 6 Kramer - Rout Enemy Talk to Kramer with Reese in "Bandit Suppression," then raise Kramer's Happiness to 9+ and his Level to 10+.
X-3 A Knight's Pride No C 7 Ruby - Arrive: Building Raise Ruby's Happiness to 11+ and her Level to 10+, and keep Clifford alive.
X-4 The Altar of Raze No B 10 Faye*8, Faramir - Defeat Boss: Arzovy After raising Faye's Happiness to 6+, view the city event "Warrior of Izmil." Then, raise Faye's Happiness to 12+ and her Level to 10+ while keeping Faramir alive. (After completing "The Holy Knight," the 12+ Happiness requirement is no longer needed.)
  • *1 Units deployed in Map 1-2 are not available until the start of Turn 4
  • *2 Not included in initial unit count
  • *3 Units sent into Map 3-1 are not available until Aegina talks with Rosalie
  • *4 Map 7-1 has intermittent fog-of-war changing at the start of every even-numbered turn
  • *5 Only if event "Letter" was viewed before the mission
  • *6 Perceval is only forced if his Happiness is 2 or more; Owen is only forced if his Happiness is 5 or more
  • *7 Faye is only forced if she has been permanently recruited
  • *8 At the start of the battle, an event occurs and Faye is injured

Other Notes

Any player or allied units that remain on the map at the conclusion of an Escape mission will be treated as captured, which may cause a game-over.

In addition to the loss conditions detailed above, the following will also cause a game-over:

  • If Reese or Ward is defeated or captured.
  • On Defend maps, if the point to be defended is seized by an enemy unit.
  • On Protect maps, if the person to be protected is defeated/captured.