Difference between revisions of "Berwick Saga Mission Data"

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(revamped page, condensed info)
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{{original|contributor=Othin|}}
 
{{original|contributor=Othin|}}
Source: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://www.pegasusknight.com/
+
Source: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://www.pegasusKnight.com/
{|class="sf" style="width: 820px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
+
{|class="sf" style="width: 1000px; text-align: left; margin-left: auto; margin-right: auto; border-collapse: collapse;" border="1px" cellpadding="0" cellspacing="0"
!width="5%"| Time
+
!width="5%"|No.
!width="11%"|Name
+
!width="13%"|Title
!width="6%"|Req?
+
!width="6%"|Required
!width="6%"|Rank
+
!width="6%"|Diff.
 
!width="6%"|Units
 
!width="6%"|Units
!width="14%"|Auto
+
!width="11%"|Forced Units
!width="6%"|Cond.
+
!width="9%"|Weather
 
!width="17%"|Objective
 
!width="17%"|Objective
 
!width="29%"|Prerequisites
 
!width="29%"|Prerequisites
 
|-
 
|-
|Ch1
+
|Ch. 1
|Reason to Fight
+
|A Reason to Fight
 
|Yes
 
|Yes
 
| -
 
| -
Line 21: Line 21:
 
|Reese, Ward, Leon, Adel, Sherlock
 
|Reese, Ward, Leon, Adel, Sherlock
 
| -
 
| -
|Have Reese seize the mansion
+
|'''Seize (Reese):''' building
 
| -
 
| -
 
|-
 
|-
 
| 1-1
 
| 1-1
|Inhuman Siblings
+
|Cruel Brothers
 
|No
 
|No
 
|E
 
|E
Line 31: Line 31:
 
| -
 
| -
 
| -
 
| -
|Defeat or capture Griff and Graff
+
|'''Defeat/Capture Bosses:''' Griff and Graff
|Complete Chapter 1's compulsory mission "Reason to Fight"
+
|Complete "A Reason to Fight"
 
|-
 
|-
 
| 1-2
 
| 1-2
|Young Knights
+
|Fledgling Knights
 
|No
 
|No
 
|E
 
|E
 
|5<sup>*1</sup>
 
|5<sup>*1</sup>
 
|Ruby<sup>*2</sup>, Arthur<sup>*2</sup>
 
|Ruby<sup>*2</sup>, Arthur<sup>*2</sup>
|Night
+
|Fog-of-War
|Defeat or capture Disado
+
|'''Defeat/Capture Boss:''' Disaad
|Complete or skip Chapter 1's optional mission "Inhuman Siblings"
+
|Complete or skip "Cruel Brothers"
 
|-
 
|-
|Ch2
+
|Ch. 2
 
|Bandit Suppression
 
|Bandit Suppression
 
|Yes
 
|Yes
Line 51: Line 51:
 
|Reese
 
|Reese
 
| -
 
| -
|Have Reese seize the fort within 24 turns
+
|'''Seize (Reese):''' fort<br>''Limit 24 Turns''
|After Chapter 1
+
|Conclude Chapter 1
 
|-
 
|-
 
| 2-1
 
| 2-1
|Horse Thieves
+
|In Pursuit of Thieves
 
|No
 
|No
 
|E
 
|E
Line 61: Line 61:
 
|Czene<sup>*2</sup>
 
|Czene<sup>*2</sup>
 
| -
 
| -
|Have any character seize the throne
+
|'''Arrive:''' throne<br><span style="color:#FF0000">'''Loss:''' Czene is defeated/captured</span>
|Complete Chapter 2's compulsory mission "Bandit Suppression" and have Reese talk to Czene during the mission, then keep Czene alive
+
|Have Reese talk to Czene during "Bandit Suppression," then complete "Bandit Suppression"; Czene must be alive
 
|-
 
|-
 
| 2-2
 
| 2-2
|Practice Training
+
|Combat Training
 
|No
 
|No
 
|E
 
|E
Line 71: Line 71:
 
| -
 
| -
 
| -
 
| -
|Have all characters escape
+
|'''Escape:''' all player units
|Complete or skip Chapter 2's optional mission "Horse Thieves"
+
|Complete or skip "In Pursuit of Thieves"
 
|-
 
|-
|Ch3
+
|Ch. 3
 
|The Three Priests
 
|The Three Priests
 
|Yes
 
|Yes
Line 81: Line 81:
 
|Reese
 
|Reese
 
| -
 
| -
|Escort at least one of Grim, Saharin, and Oberstdorf to the temple, then have Reese seize the temple
+
|'''Seize (Grimm, Sakhalin, or Orbel):''' temple, then<br>'''Seize (Reese):''' temple<br><span style="color:#FF0000">'''Loss:''' Grimm, Sakhalin, and Orbel all defeated/captured</span>
|After Chapter 2
+
|Conclude Chapter 2
 
|-
 
|-
 
| 3-1
 
| 3-1
|Princess and Mercenary
+
|Maiden and Mercenary
 
|Yes
 
|Yes
 
|E
 
|E
 
|6<sup>*3</sup>
 
|6<sup>*3</sup>
 
|Aegina<sup>*2</sup>, Sherpa<sup>*2</sup>
 
|Aegina<sup>*2</sup>, Sherpa<sup>*2</sup>
|Night
+
|Fog-of-War
|Have Aegina talk to Roselyn, then have any character seize the fort
+
|'''Talk:''' Aegina → Rosalie, then<br>'''Arrive:''' fort<br><span style="color:#FF0000">'''Loss:''' Aegina or Rosalie is defeated/captured before talking<sup>?</sup></span>
|Complete Chapter 3's compulsory mission "The Three Priests"
+
|Complete "The Three Priests"
 
|-
 
|-
 
| 3-2
 
| 3-2
Line 101: Line 101:
 
| -
 
| -
 
| -
 
| -
|Seize the fort or have all characters escape
+
|'''Arrive:''' fort, ''or''<br>'''Escape:''' all player units
|Complete Chapter 3's side mission "Princess and Mercenary"
+
|Complete "Maiden and Mercenary"
 
|-
 
|-
|Ch4
+
|Ch. 4
|Withdrawal Protection
+
|Covering the Retreat
 
|Yes
 
|Yes
 
| -
 
| -
Line 111: Line 111:
 
|Reese
 
|Reese
 
| -
 
| -
|Have 7 or more allied soldiers escape, then escape within 24 turns
+
|'''Escape:''' 7+ allied soldiers (of 12), then<br>'''Escape:''' all player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' 6 allied soldiers (of 12) are defeated/captured</span>
|After Chapter 3
+
|Conclude Chapter 3
 
|-
 
|-
 
| 4-1
 
| 4-1
|Color Code
+
|Color Chord
 
|No
 
|No
 
|D
 
|D
 
|7
 
|7
 
|Sherlock
 
|Sherlock
|Night
+
|Fog-of-War
|Have Sherlock seize the mansion
+
|'''Seize (Sherlock):''' building<br><span style="color:#FF0000">'''Loss:''' Sherlock is defeated/captured</span>
|Complete Chapter 4's compulsory mission "Withdrawal Protection", Sherlock is alive
+
|Complete "Covering the Retreat"; Sherlock must be alive
 
|-
 
|-
 
| 4-2
 
| 4-2
Line 129: Line 129:
 
|D
 
|D
 
|8
 
|8
|Sedy<sup>*2</sup>
+
|Thaddy<sup>*2</sup>
 
| -
 
| -
|Have Sedy enter the house
+
|'''Seize (Sherlock):''' house, then<br>'''Escape:''' all player units<br><span style="color:#FF0000">'''Loss:''' Thaddy is defeated/captured</span>
|Complete Chapter 4's compulsory mission "Withdrawal Protection"
+
|Complete "Covering the Retreat"
 
|-
 
|-
|Ch5
+
|Ch. 5
|Fortress Defense
+
|Hold the Fort
 
|Yes
 
|Yes
 
| -
 
| -
Line 141: Line 141:
 
|Reese
 
|Reese
 
| -
 
| -
|Defend the fort for 14 turns or defeat Lyarc
+
|'''Defend (14 turns):''' fort, ''or''<br>'''Defeat/Capture Boss:''' Lyarc, ''or''<br>'''Escape:''' Lyarc<br><span style="color:#FF0000">'''Loss:''' Vanmilion is defeated/captured</span>
|After Chapter 4
+
|Conclude Chapter 4
 
|-
 
|-
 
| 5-1
 
| 5-1
Line 151: Line 151:
 
|Adel
 
|Adel
 
| -
 
| -
|Free the imprisoned women, then escape
+
|'''Event:''' free the 4 women, then<br>'''Escape:''' all player and allied units<br><span style="color:#FF0000">'''Loss:''' Adel is defeated/captured, or any<sup>?</sup> of the women is defeated/captured</span>
|Complete Chapter 5's compulsory mission "Fortress Defense", Adel is alive
+
|Complete "Hold the Fort"; Adel must be alive
 
|-
 
|-
 
| 5-2
 
| 5-2
Line 161: Line 161:
 
| -
 
| -
 
| -
 
| -
|Defeat or capture any deserters remaining on the map, then escape
+
|'''Defeat/Capture Units:''' all deserters, then<br>'''Escape:''' all player units
|Complete Chapter 5's compulsory mission "Fortress Defense"
+
|Complete "Hold the Fort"
 
|-
 
|-
|Ch6
+
|Ch. 6
|Frontline Town
+
|At the Front Lines
 
|Yes
 
|Yes
 
| -
 
| -
Line 171: Line 171:
 
|Enid<sup>*2</sup>
 
|Enid<sup>*2</sup>
 
| -
 
| -
|Have Enid talk to 3 or more villagers and have them escape, then escape within 24 turns
+
|'''Talk:''' Enid 3+ villagers, then<br>'''Escape:''' 3+ villagers, then<br>'''Escape:''' all player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' Enid is defeated/captured ''or'' 3 allied units are defeated/captured</span>
|After Chapter 5
+
|Conclude Chapter 5
 
|-
 
|-
 
| 6-1
 
| 6-1
|Phantom Corps
+
|The Phantom Corps
 
|No
 
|No
 
|C
 
|C
Line 181: Line 181:
 
|Elbert
 
|Elbert
 
| -
 
| -
|Defeat or capture William
+
|'''Defeat/Capture Units:''' William<br><span style="color:#FF0000">'''Loss:''' Elbert is defeated/captured</span>
|Complete Chapter 6's compulsory mission "Frontline Town", Elbert is alive
+
|Complete "At the Front Lines"; Elbert must be alive
 
|-
 
|-
 
| 6-2
 
| 6-2
Line 191: Line 191:
 
| -
 
| -
 
| -
 
| -
|Seize the fort
+
|'''Arrive:''' fort
|Complete Chapter 6's compulsory mission "Frontline Town"
+
|Complete "At the Front Lines"
 
|-
 
|-
|Ch7
+
|Ch. 7
|Rescue the Prince
+
|Rescue Mission
 
|Yes
 
|Yes
 
| -
 
| -
 
|10
 
|10
 
|Reese
 
|Reese
|Night
+
|Fog-of-War
|Free Vester and have him escape, then escape within 24 turns
+
|'''Event:''' free Vester, <br>'''Escape:''' Vester, then<br>'''Escape:''' all player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' Vester is defeated/captured</span>
|After Chapter 6
+
|Conclude Chapter 6
 
|-
 
|-
 
| 7-1
 
| 7-1
|Old Treasure
+
|Ancient Treasure
 
|No
 
|No
 
|C
 
|C
 
|8
 
|8
 
| -
 
| -
|Sand<sup>*4</sup>
+
|Sandstorm<sup>*4</sup>
|Seize the temple
+
|'''Arrive:''' temple
|Complete Chapter 7's compulsory mission "Rescue the Prince"
+
|Complete "Rescue Mission"
 
|-
 
|-
 
| 7-2
 
| 7-2
|Visitor
+
|The Visitor
 
|No
 
|No
 
|B
 
|B
 
|11
 
|11
 
| -
 
| -
|Night
+
|Fog-of-War
|Rescue all four POWs, then seize the fort or have all characters escape
+
|'''Event:''' free all 4 POWs, then<br>'''Arrive:''' fort ''or'' '''Escape:''' all player units<br><span style="color:#FF0000">'''Loss:''' all of the POWs are defeated/captured</span>
|Complete Chapter 7's compulsory mission "Rescue the Prince"
+
|Complete "Rescue Mission"
 
|-
 
|-
|Ch8
+
|Ch. 8
|Trojan Corps
+
|The Wooden Cavalry
 
|Yes
 
|Yes
 
| -
 
| -
Line 231: Line 231:
 
|Reese, Sherpa<sup>*5</sup>
 
|Reese, Sherpa<sup>*5</sup>
 
| -
 
| -
|Protect the Ballisticians, then escape within 24 turns
+
|'''Escape:''' all allied and player units<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' 2+ ballisticians are defeated/captured or do not escape within 24 turns</span>
|After Chapter 7
+
|Conclude Chapter 7
 
|-
 
|-
 
| 8-1
 
| 8-1
|Veterans Never Vanish
+
|The Veterans
 
|No
 
|No
 
|B
 
|B
 
|10
 
|10
|Chris
+
|Christine
 
| -
 
| -
|Protect Chebyshev, Dudley, Weber, and Gibbs, and have all of the villagers escape
+
|'''Escape:''' all villagers<br><span style="color:#FF0000">'''Loss:''' Christine, Dudley, Gibbs, Chebyshev, or Webber is defeated/captured</span>
|Compete Chapter 8's compulsory mission "Trojan Corps", Chris is alive
+
|Compete "The Wooden Cavalry"; Chris must be alive
 
|-
 
|-
 
| 8-2
 
| 8-2
|Weapon Shop Events
+
|Situation in the Armory
 
|No
 
|No
 
|B
 
|B
Line 251: Line 251:
 
|Marcel
 
|Marcel
 
| -
 
| -
|Defeat or capture Gomez, then seize the house
+
|'''Defeat/Capture Boss:''' Gomez, then<br>'''Arrive:''' house<br><span style="color:#FF0000">'''Loss:''' Marcel is defeated/captured</span>
|Compete Chapter 8's compulsory mission "Trojan Corps", Marcel is alive
+
|Compete "The Wooden Cavalry"; Marcel must be alive
 
|-
 
|-
|Ch9
+
|Ch. 9
|Bridge Destruction
+
|Breaking Bridges
 
|Yes
 
|Yes
 
| -
 
| -
Line 261: Line 261:
 
|Reese
 
|Reese
 
| -
 
| -
|Have Reese talk with the Engineer Captain
+
|'''Talk:''' Reese → Head Engineer<br><span style="color:#FF0000">'''Loss:''' Head Engineer</span>
|After Chapter 8
+
|Conclude Chapter 8
 
|-
 
|-
 
| 9-1
 
| 9-1
|Supply Base
+
|The Supply Line
 
|No
 
|No
 
|C
 
|C
Line 271: Line 271:
 
| -
 
| -
 
| -
 
| -
|Seize the fort
+
|'''Arrive:''' fort
|Complete Chapter 9's compulsory mission "Bridge Destruction"
+
|Complete "Breaking Bridges"
 
|-
 
|-
 
| 9-2
 
| 9-2
|Devil of Volvos Valley
+
|Devil of Volpoz Valley
 
|No
 
|No
 
|A
 
|A
Line 281: Line 281:
 
| -
 
| -
 
| -
 
| -
|Seize the fort
+
|'''Arrive:''' fort
|Complete Chapter 9's compulsory mission "Bridge Destruction"
+
|Complete "Breaking Bridges"
 
|-
 
|-
|Ch10
+
|Ch. 10
|The Paladin Alvina
+
|The Holy Knight
 
|Yes
 
|Yes
 
| -
 
| -
Line 291: Line 291:
 
|Reese
 
|Reese
 
| -
 
| -
|Escort Vester to Alvina
+
|'''Talk:''' Vester (NPC) → Alvina<br><span style="color:#FF0000">'''Loss:''' Vester or Alvina is defeated/captured</span>
|After Chapter 9
+
|Conclude Chapter 9
 
|-
 
|-
 
| 10-1
 
| 10-1
|Endless Dream
+
|Impossible Dream
 
|No
 
|No
 
|A
 
|A
Line 301: Line 301:
 
| -
 
| -
 
| -
 
| -
|Have all characters escape
+
|'''Escape:''' all allied units; ''or''<br>'''Defeat/Capture Boss:''' Thor, then<br>'''Event:''' acquire Raze Étoile
|Complete Chapter 10's compulsory mission "The Paladin Alvina"
+
|Complete "The Holy Knight"
 
|-
 
|-
 
| 10-2
 
| 10-2
|Scorpion
+
|Scorpion's Sting
 
|No
 
|No
 
|A
 
|A
Line 311: Line 311:
 
|Burroughs
 
|Burroughs
 
| -
 
| -
|Defend Clamp for 12 turns or defeat all enemies
+
|'''Defend (12 turns):''' Clampf, ''or''<br>'''Rout Enemy'''<br>''Limit 12 Turns''<br><span style="color:#FF0000">'''Loss:''' Clampf is defeated/captured</span>
|Complete Chapter 10's compulsory mission "The Paladin Alvina"
+
|Complete "The Holy Knight"
 
|-
 
|-
|Ch11
+
|Ch. 11
|Bloodshed Valley
+
|Valley of Bloodshed
 
|Yes
 
|Yes
 
| -
 
| -
Line 321: Line 321:
 
|Reese
 
|Reese
 
| -
 
| -
|Defend the east end of the map for 20 turns, then escape within 24 turns
+
|'''Defend (20 turns):''' eastern point, then<br>'''Retreat:''' all allied units<br>''Limit 24 Turns''
|After Chapter 10
+
|Conclude Chapter 10
 
|-
 
|-
 
| 11-1
 
| 11-1
|Exile Island
+
|Island of Exile
 
|Yes
 
|Yes
 
|S
 
|S
 
|9
 
|9
 
|Reese
 
|Reese
|Night
+
|Fog-of-War
|Have Reese seize the fort within 20 turns
+
|'''Seize (Reese):''' Fort<br>''Limit 20 Turns''
|Complete Chapter 11's compulsory mission "Bloodshed Valley"
+
|Complete "Valley of Bloodshed"
 
|-
 
|-
|Ch12
+
|Ch. 12
|The Dark Bishop
+
|The Dark Cardinal
 
|Yes
 
|Yes
 
| -
 
| -
Line 341: Line 341:
 
|Reese, Alvina
 
|Reese, Alvina
 
| -
 
| -
|Have Alvina talk with Vester, then have Vester seize the castle within 24 turns
+
|'''Talk:''' Alvina Vester, then <br>'''Seize (Vester):''' fort<br>''Limit 24 Turns''<br><span style="color:#FF0000">'''Loss:''' Vester is defeated/captured</span>
|After Chapter 11
+
|Conclude Chapter 11
 
|-
 
|-
 
| 12-1
 
| 12-1
|Heretic God
+
|The Heathen God
 
|Yes
 
|Yes
 
|S
 
|S
 
|11
 
|11
|Reese, Percival<sup>*6</sup>, Olwen<sup>*6</sup>
+
|Reese, Perceval<sup>*6</sup>, Owen<sup>*6</sup>
|Night
+
|Fog-of-War
|Rescue all four captured women, then defeat Rasputin
+
|'''Event:''' rescue the 4 women, then<br>'''Defeat Boss:''' Rasputin<br><span style="color:#FF0000">'''Loss:''' Sapphire is defeated</span>
|Complete Chapter 12's compulsory mission "The Dark Bishop"
+
|Complete "The Dark Cardinal"
 
|-
 
|-
|Ch13
+
|Ch. 13
|City of Silence
+
|Silent City
 
|Yes
 
|Yes
 
| -
 
| -
Line 361: Line 361:
 
|Reese
 
|Reese
 
| -
 
| -
|Defend all 5 fortresses for 15 turns
+
|'''Defend (15 turns):''' all 5 forts
|After Chapter 12
+
|Conclude Chapter 12
 
|-
 
|-
|Ch14
+
|Ch. 14
|The Meeting
+
|The Gathering
 
|Yes
 
|Yes
 
| -
 
| -
Line 371: Line 371:
 
|Reese
 
|Reese
 
| -
 
| -
|Have Reese seize the castle within 12 turns, then defeat Cordova
+
|'''Seize (Reese):''' castle ''(in 12 Turns)'', then<br>'''Defeat Boss:''' Gordova<br><span style="color:#FF0000">'''Loss:''' Vester or Vanmilion is defeated/captured</span>
|After Chapter 13
+
|Conclude Chapter 13
 
|-
 
|-
|Ch15
+
|Ch. 15
|Legend
+
|Hero of the Sagas
 
|Yes
 
|Yes
 
| -
 
| -
 
|16
 
|16
|Reese, Ward, Lanette, Faye<sup>*7</sup>
+
|Reese, Ward, Lynette, Faye<sup>*7</sup>
 
| -
 
| -
|Have Reese seize the throne
+
|'''Seize (Reese):''' Throne
|After Chapter 14
+
|Conclude Chapter 14
 
|-
 
|-
 
| X-1
 
| X-1
Line 389: Line 389:
 
|B
 
|B
 
|6
 
|6
|Sylvia
+
|Sylvis
 
| -
 
| -
|Capture Weiss
+
|'''Capture:''' Weiss<br><span style="color:#FF0000">'''Loss:''' Sylvis or Weiss is defeated</span>
|Sylvia is Level 10 or higher and has Happiness 12 or higher
+
|Sylvis is Level 10 or higher and has Happiness 12 or higher
 
|-
 
|-
 
| X-2
 
| X-2
|Knight's Pride
 
|No
 
|C
 
|7
 
|Ruby
 
| -
 
|Seize the mansion
 
|Ruby is Level 10 or higher and has Happiness 11 or higher, Clifford is alive
 
|-
 
| X-3
 
 
|Stolen Sword
 
|Stolen Sword
 
|No
 
|No
Line 411: Line 401:
 
|Kramer
 
|Kramer
 
| -
 
| -
|Defeat all enemies
+
|'''Rout Enemy'''
 
|Kramer is Level 10 or higher and has Happiness 9 or higher
 
|Kramer is Level 10 or higher and has Happiness 9 or higher
 +
|-
 +
| X-3
 +
|A Knight's Pride
 +
|No
 +
|C
 +
|7
 +
|Ruby
 +
| -
 +
|'''Arrive:''' Building
 +
|Ruby is Level 10 or higher and has Happiness 11 or higher; Clifford must be alive
 
|-
 
|-
 
| X-4
 
| X-4
|Raze Altar
+
|The Altar of Raze
 
|No
 
|No
 
|B
 
|B
Line 421: Line 421:
 
|Faye<sup>*8</sup>, Faramir
 
|Faye<sup>*8</sup>, Faramir
 
| -
 
| -
|Defeat Azovi
+
|'''Defeat Boss:''' Arzovy
|Faye is Level 10 or higher and has Happiness 12 or higher, Faramir is alive
+
|Faye is Level 10 or higher and has Happiness 12 or higher; Faramir must be alive
 
|-
 
|-
 
|}
 
|}
*<sup>*1</sup> Units sent into 1-2 are not available until the start of Turn 4
+
*<sup>*1</sup> Units deployed in Map 1-2 are not available until the start of Turn 4
 
*<sup>*2</sup> Not included in initial unit count
 
*<sup>*2</sup> Not included in initial unit count
*<sup>*3</sup> Units sent into 3-1 are not available until Aegina talks with Roselyn
+
*<sup>*3</sup> Units sent into Map 3-1 are not available until Aegina talks with Rosalie
*<sup>*4</sup> 7-1 has intermittent FoW changing at the start of every even-numbered turn
+
*<sup>*4</sup> Map 7-1 has intermittent fog-of-war changing at the start of every even-numbered turn
 
*<sup>*5</sup> Only if event "Letter" was viewed before the mission
 
*<sup>*5</sup> Only if event "Letter" was viewed before the mission
*<sup>*6</sup> Percival is only forced if his Happiness is 2 or more; Olwen is only forced if his Happiness is 5 or more
+
*<sup>*6</sup> Perceval is only forced if his Happiness is 2 or more; Owen is only forced if his Happiness is 5 or more
 
*<sup>*7</sup> Faye is only forced if she has been permanently recruited
 
*<sup>*7</sup> Faye is only forced if she has been permanently recruited
 
*<sup>*8</sup> At the start of the battle, an event occurs and Faye is injured
 
*<sup>*8</sup> At the start of the battle, an event occurs and Faye is injured
 +
 +
===Notes===
 +
Any player or allied units that remain on the map at the conclusion of a mission will be treated as captured, which may cause a game-over.
 +
 +
In addition to the loss conditions detailed above, the following will also cause a game-over:
 +
* If Reese or Ward is defeated or captured.
 +
* On ''Defend'' maps, if the point to be defended is seized by an enemy unit.
 +
* On ''Protect'' maps, if the person to be protected is defeated/captured.
 +
 
[[Category:Game Guides]][[Category:Berwick Saga Guides]]
 
[[Category:Game Guides]][[Category:Berwick Saga Guides]]

Revision as of 21:22, 7 March 2018

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This content was originally provided by Othin.

Source: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://www.pegasusKnight.com/

No. Title Required Diff. Units Forced Units Weather Objective Prerequisites
Ch. 1 A Reason to Fight Yes - 5 Reese, Ward, Leon, Adel, Sherlock - Seize (Reese): building -
1-1 Cruel Brothers No E 7 - - Defeat/Capture Bosses: Griff and Graff Complete "A Reason to Fight"
1-2 Fledgling Knights No E 5*1 Ruby*2, Arthur*2 Fog-of-War Defeat/Capture Boss: Disaad Complete or skip "Cruel Brothers"
Ch. 2 Bandit Suppression Yes - 8 Reese - Seize (Reese): fort
Limit 24 Turns
Conclude Chapter 1
2-1 In Pursuit of Thieves No E 6 Czene*2 - Arrive: throne
Loss: Czene is defeated/captured
Have Reese talk to Czene during "Bandit Suppression," then complete "Bandit Suppression"; Czene must be alive
2-2 Combat Training No E 8 - - Escape: all player units Complete or skip "In Pursuit of Thieves"
Ch. 3 The Three Priests Yes - 12 Reese - Seize (Grimm, Sakhalin, or Orbel): temple, then
Seize (Reese): temple
Loss: Grimm, Sakhalin, and Orbel all defeated/captured
Conclude Chapter 2
3-1 Maiden and Mercenary Yes E 6*3 Aegina*2, Sherpa*2 Fog-of-War Talk: Aegina → Rosalie, then
Arrive: fort
Loss: Aegina or Rosalie is defeated/captured before talking?
Complete "The Three Priests"
3-2 Ponies and Thieves No D 5 - - Arrive: fort, or
Escape: all player units
Complete "Maiden and Mercenary"
Ch. 4 Covering the Retreat Yes - 10 Reese - Escape: 7+ allied soldiers (of 12), then
Escape: all player units
Limit 24 Turns
Loss: 6 allied soldiers (of 12) are defeated/captured
Conclude Chapter 3
4-1 Color Chord No D 7 Sherlock Fog-of-War Seize (Sherlock): building
Loss: Sherlock is defeated/captured
Complete "Covering the Retreat"; Sherlock must be alive
4-2 Hero of the Streets No D 8 Thaddy*2 - Seize (Sherlock): house, then
Escape: all player units
Loss: Thaddy is defeated/captured
Complete "Covering the Retreat"
Ch. 5 Hold the Fort Yes - 12 Reese - Defend (14 turns): fort, or
Defeat/Capture Boss: Lyarc, or
Escape: Lyarc
Loss: Vanmilion is defeated/captured
Conclude Chapter 4
5-1 Lumiere No C 8 Adel - Event: free the 4 women, then
Escape: all player and allied units
Loss: Adel is defeated/captured, or any? of the women is defeated/captured
Complete "Hold the Fort"; Adel must be alive
5-2 Mountain Hunt No B 8 - - Defeat/Capture Units: all deserters, then
Escape: all player units
Complete "Hold the Fort"
Ch. 6 At the Front Lines Yes - 10 Enid*2 - Talk: Enid → 3+ villagers, then
Escape: 3+ villagers, then
Escape: all player units
Limit 24 Turns
Loss: Enid is defeated/captured or 3 allied units are defeated/captured
Conclude Chapter 5
6-1 The Phantom Corps No C 8 Elbert - Defeat/Capture Units: William
Loss: Elbert is defeated/captured
Complete "At the Front Lines"; Elbert must be alive
6-2 Food Supply No C 9 - - Arrive: fort Complete "At the Front Lines"
Ch. 7 Rescue Mission Yes - 10 Reese Fog-of-War Event: free Vester,
Escape: Vester, then
Escape: all player units
Limit 24 Turns
Loss: Vester is defeated/captured
Conclude Chapter 6
7-1 Ancient Treasure No C 8 - Sandstorm*4 Arrive: temple Complete "Rescue Mission"
7-2 The Visitor No B 11 - Fog-of-War Event: free all 4 POWs, then
Arrive: fort or Escape: all player units
Loss: all of the POWs are defeated/captured
Complete "Rescue Mission"
Ch. 8 The Wooden Cavalry Yes - 12 Reese, Sherpa*5 - Escape: all allied and player units
Limit 24 Turns
Loss: 2+ ballisticians are defeated/captured or do not escape within 24 turns
Conclude Chapter 7
8-1 The Veterans No B 10 Christine - Escape: all villagers
Loss: Christine, Dudley, Gibbs, Chebyshev, or Webber is defeated/captured
Compete "The Wooden Cavalry"; Chris must be alive
8-2 Situation in the Armory No B 7 Marcel - Defeat/Capture Boss: Gomez, then
Arrive: house
Loss: Marcel is defeated/captured
Compete "The Wooden Cavalry"; Marcel must be alive
Ch. 9 Breaking Bridges Yes - 12 Reese - Talk: Reese → Head Engineer
Loss: Head Engineer
Conclude Chapter 8
9-1 The Supply Line No C 10 - - Arrive: fort Complete "Breaking Bridges"
9-2 Devil of Volpoz Valley No A 7 - - Arrive: fort Complete "Breaking Bridges"
Ch. 10 The Holy Knight Yes - 10 Reese - Talk: Vester (NPC) → Alvina
Loss: Vester or Alvina is defeated/captured
Conclude Chapter 9
10-1 Impossible Dream No A 9 - - Escape: all allied units; or
Defeat/Capture Boss: Thor, then
Event: acquire Raze Étoile
Complete "The Holy Knight"
10-2 Scorpion's Sting No A 8 Burroughs - Defend (12 turns): Clampf, or
Rout Enemy
Limit 12 Turns
Loss: Clampf is defeated/captured
Complete "The Holy Knight"
Ch. 11 Valley of Bloodshed Yes - 10 Reese - Defend (20 turns): eastern point, then
Retreat: all allied units
Limit 24 Turns
Conclude Chapter 10
11-1 Island of Exile Yes S 9 Reese Fog-of-War Seize (Reese): Fort
Limit 20 Turns
Complete "Valley of Bloodshed"
Ch. 12 The Dark Cardinal Yes - 12 Reese, Alvina - Talk: Alvina → Vester, then
Seize (Vester): fort
Limit 24 Turns
Loss: Vester is defeated/captured
Conclude Chapter 11
12-1 The Heathen God Yes S 11 Reese, Perceval*6, Owen*6 Fog-of-War Event: rescue the 4 women, then
Defeat Boss: Rasputin
Loss: Sapphire is defeated
Complete "The Dark Cardinal"
Ch. 13 Silent City Yes - 12 Reese - Defend (15 turns): all 5 forts Conclude Chapter 12
Ch. 14 The Gathering Yes - 14 Reese - Seize (Reese): castle (in 12 Turns), then
Defeat Boss: Gordova
Loss: Vester or Vanmilion is defeated/captured
Conclude Chapter 13
Ch. 15 Hero of the Sagas Yes - 16 Reese, Ward, Lynette, Faye*7 - Seize (Reese): Throne Conclude Chapter 14
X-1 Hero of the Sea No B 6 Sylvis - Capture: Weiss
Loss: Sylvis or Weiss is defeated
Sylvis is Level 10 or higher and has Happiness 12 or higher
X-2 Stolen Sword No B 6 Kramer - Rout Enemy Kramer is Level 10 or higher and has Happiness 9 or higher
X-3 A Knight's Pride No C 7 Ruby - Arrive: Building Ruby is Level 10 or higher and has Happiness 11 or higher; Clifford must be alive
X-4 The Altar of Raze No B 10 Faye*8, Faramir - Defeat Boss: Arzovy Faye is Level 10 or higher and has Happiness 12 or higher; Faramir must be alive
  • *1 Units deployed in Map 1-2 are not available until the start of Turn 4
  • *2 Not included in initial unit count
  • *3 Units sent into Map 3-1 are not available until Aegina talks with Rosalie
  • *4 Map 7-1 has intermittent fog-of-war changing at the start of every even-numbered turn
  • *5 Only if event "Letter" was viewed before the mission
  • *6 Perceval is only forced if his Happiness is 2 or more; Owen is only forced if his Happiness is 5 or more
  • *7 Faye is only forced if she has been permanently recruited
  • *8 At the start of the battle, an event occurs and Faye is injured

Notes

Any player or allied units that remain on the map at the conclusion of a mission will be treated as captured, which may cause a game-over.

In addition to the loss conditions detailed above, the following will also cause a game-over:

  • If Reese or Ward is defeated or captured.
  • On Defend maps, if the point to be defended is seized by an enemy unit.
  • On Protect maps, if the person to be protected is defeated/captured.