Difference between revisions of "Berwick Saga Mission Data"

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|16
 
|16
 
|Reese, Ward, Lanette, Faye
 
|Reese, Ward, Lanette, Faye
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|Have Reese seize the throne
 
|Have Reese seize the throne
 
|After Chapter 14
 
|After Chapter 14

Revision as of 23:48, 9 October 2011

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This content was originally provided by Othin.

Source: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://www.pegasusknight.com/

Time Name Req? Rank Units Auto Cond. Objective Prerequisites
Ch1 Reason to Fight Yes - 5 Reese, Ward, Leon, Adel, Sherlock - Have Reese seize the mansion -
1-1 Inhuman Siblings No E 7 - - Defeat or capture Griff and Graff Complete Chapter 1's compulsory mission "Reason to Fight"
1-2 Young Knights No E 5*1 Ruby*2, Arthur*2 Night Defeat or capture Disado Complete or skip Chapter 1's optional mission "Inhuman Siblings"
Ch2 Bandit Suppression Yes - 8 Reese - Have Reese seize the fort within 24 turns After Chapter 1
2-1 Horse Thieves No E 6 Czene*2 - Have any character seize the throne Complete Chapter 2's compulsory mission "Bandit Suppression" and have Reese talk to Czene during the mission, then keep Czene alive
2-2 Practice Training No E 8 - - Have all characters escape Complete or skip Chapter 2's optional mission "Horse Thieves"
Ch3 The Three Priests Yes - 12 Reese - Escort at least one of Grim, Saharin, and Oberstdorf to the temple, then have Reese seize the temple After Chapter 2
3-1 Princess and Mercenary Yes E 6*3 Aegina*2, Sherpa*2 Night Have Aegina talk to Roselyn, then have any character seize the fort Complete Chapter 3's compulsory mission "The Three Priests"
3-2 Ponies and Thieves No D 5 - - Seize the fort or have all characters escape Complete Chapter 3's side mission "Princess and Mercenary"
Ch4 Withdrawal Protection Yes - 10 Reese - Have 7 or more allied soldiers escape, then escape within 24 turns After Chapter 3
4-1 Color Code No D 7 Sherlock Night Have Sherlock seize the mansion Complete Chapter 4's compulsory mission "Withdrawal Protection", Sherlock is alive
4-2 Hero of the Streets No D 8 Sedy*2 - Have Sedy enter the house Complete Chapter 4's compulsory mission "Withdrawal Protection"
Ch5 Fortress Defense Yes - 12 Reese - Defend the fort for 14 turns or defeat Lyarc After Chapter 4
5-1 Lumiere No C 8 Adel - Free the imprisoned women, then escape Complete Chapter 5's compulsory mission "Fortress Defense", Adel is alive
5-2 Mountain Hunt No B 8 - - Defeat or capture any deserters remaining on the map, then escape Complete Chapter 5's compulsory mission "Fortress Defense"
Ch6 Frontline Town Yes - 10 Enid*2 - Have Enid talk to 3 or more villagers and have them escape, then escape within 24 turns After Chapter 5
6-1 Phantom Corps No C 8 Elbert - Defeat or capture William Complete Chapter 6's compulsory mission "Frontline Town", Elbert is alive
6-2 Food Supply No C 9 - - Seize the fort Complete Chapter 6's compulsory mission "Frontline Town"
Ch7 Rescue the Prince Yes - 10 Reese Night Free Vester and have him escape, then escape within 24 turns After Chapter 6
7-1 Old Treasure No C 8 - Sand*4 Seize the temple Complete Chapter 7's compulsory mission "Rescue the Prince"
7-2 Visitor No B 11 - Night Rescue all four POWs, then seize the fort or have all characters escape Complete Chapter 7's compulsory mission "Rescue the Prince"
Ch8 Trojan Corps Yes - 12 Reese, Sherpa*5 - Protect the Ballisticians, then escape within 24 turns After Chapter 7
8-1 Veterans Never Vanish No B 10 Chris - Protect Chebyshev, Dudley, Weber, and Gibbs, and have all of the villagers escape Compete Chapter 8's compulsory mission "Trojan Corps", Chris is alive
8-2 Weapon Shop Events No B 7 Marcel - Defeat or capture Gomez, then seize the house Compete Chapter 8's compulsory mission "Trojan Corps", Marcel is alive
Ch9 Bridge Destruction Yes - 12 Reese - Have Reese talk with the Engineer Captain After Chapter 8
9-1 Supply Base No C 10 - - Seize the fort Complete Chapter 9's compulsory mission "Bridge Destruction"
9-2 Devil of Volvos Valley No A 7 - - Seize the fort Complete Chapter 9's compulsory mission "Bridge Destruction"
Ch10 The Paladin Alvina Yes - 10 Reese - Escort Vester to Alvina After Chapter 9
10-1 Endless Dream No A 9 - - Have all characters escape Complete Chapter 10's compulsory mission "The Paladin Alvina"
10-2 Scorpion No A 8 - - Defend Clamp for 12 turns or defeat all enemies Complete Chapter 10's compulsory mission "The Paladin Alvina"
Ch11 Bloodshed Valley Yes - 10 Reese - Defend the east end of the map for 20 turns, then escape within 24 turns After Chapter 10
11-1 Exile Island Yes S 9 Reese Night Have Reese seize the fort within 20 turns Complete Chapter 11's compulsory mission "Bloodshed Valley"
Ch12 The Dark Bishop Yes - 12 Reese, Alvina - Have Alvina talk with Vester, then have Vester seize the castle within 24 turns After Chapter 11
12-1 Heretic God Yes S 11 Reese, Percival, Olwen Night Rescue all four captured women, then defeat Alphonse and Rasputin Complete Chapter 12's compulsory mission "The Dark Bishop"
Ch13 City of Silence Yes - 12 Reese - Defend all 5 fortresses for 15 turns After Chapter 12
Ch14 The Meeting Yes - 14 Reese - Have Reese seize the castle within 12 turns, then defeat Cordova After Chapter 13
Ch15 Hero Yes - 16 Reese, Ward, Lanette, Faye - Have Reese seize the throne After Chapter 14
X-1 Hero of the Sea B 6 Sylvia is Level 10 or higher and has Happiness 12 or higher
X-2 Knight's Pride C 7 Ruby is Level 10 or higher and has Happiness 11 or higher, Clifford is alive
X-3 Stolen Sword B 6 Kramer is Level 10 or higher and has Happiness 9 or higher
X-4 Raze Altar B 10 Faye is Level 10 or higher and has Happiness 12 or higher, Faramir is alive
  • *1 Units sent into 1-2 are not available until the start of Turn 4
  • *2 Not included in initial unit count
  • *3 Units sent into 3-1 are not available until Aegina talks with Roselyn
  • *4 7-1 has intermittent FoW changing at the start of every even-numbered turn
  • *5 Only if event "Letter" was viewed before the mission