Difference between revisions of "Axes (Three Hopes)"

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=='''Common Axes'''==
 
=='''Common Axes'''==
  
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=='''Rusted Axes'''==
 
=='''Rusted Axes'''==
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=='''Relics and Sacred Axes'''==
 
=='''Relics and Sacred Axes'''==
 
All Heroes Relics and Sacred Weapons require Weapon Rank E and have 40 Base Might and 70 Base Durability before they have their effects unleashed by the Blacksmith (the values shown in the table below reflect their unleashed stats). None of the Heroes Relics or Sacred Weapons can be sold (they will not even appear in the Sell Menu).  
 
All Heroes Relics and Sacred Weapons require Weapon Rank E and have 40 Base Might and 70 Base Durability before they have their effects unleashed by the Blacksmith (the values shown in the table below reflect their unleashed stats). None of the Heroes Relics or Sacred Weapons can be sold (they will not even appear in the Sell Menu).  
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Latest revision as of 23:13, 28 July 2022

This page describes the stats for axes. In the weapon triangle axes are effective against lances and ineffective against swords.

Common Axes

Name Rank Buy Sell Mt Durab. Attribute 1 Attribute 2 Material Notes
Iron Axe E 500 50 20 50 _ _ Smithing Stone Can be reforged into a Steel Axe, Killer Axe, or a Venin Axe
Steel Axe D 1000 100 40 70 _ _ Smithing Stone Can be reforged into a Silver Axe or a Bolt Axe
Silver Axe B 2000 200 80 100 _ _ Smithing Stone Can be reforged into a Brave Axe
Brave Axe B 2000 200 100 120 _ _ Wootz Steel _
Killer Axe C 1500 150 60 90 Boost Critical Lv 2 _ Black-Sand Steel _
Short Axe C 1500 150 40 80 Boost Aerial Attacks Lv 2 _ Wootz Steel Can be reforged into a Tomahawk
Tomahawk B 2000 200 60 100 Boost Aerial Attacks Lv 3 _ Wootz Steel _
Mace E 500 50 20 40 _ _ Smithing Stone Effective against Armored Units
Hammer D 1000 100 50 60 _ _ Smithing Stone Effective against Armored Units
Venin Axe D 1500 150 20 50 Venom Edge Lv 2 _ Venomstone _
Devil Axe D 1000 100 120 30 Price of Power _ Agarthium _
Bolt Axe B 2000 200 80 90 Lightning Crash _ Arcane Crystal _
Axe of Zoltan A 2500 250 110 120 _ _ Wootz Steel _
Hauteclere A 2500 250 120 130 _ _ Mythril _
Dahaka B _ _ 90 80 Boost Collisions Lv 3 Boost Mounted Damage Lv 3 Mythril _

Rusted Axes

Name Buy Sell Might Durab. Attribute 1 Attribute 2 Description
Rusted Axe 500 50 0 0 _ _ A rusty axe that can be repaired by a blacksmith to make an iron axe.
Rusted Axe 1000 100 0 0 _ _ A rusty axe that can be repaired by a blacksmith to make a steel axe.
Rusted Axe 2000 200 0 0 _ _ A rusty axe that can be repaired by a blacksmith to make a silver axe.
Rusted Axe 2000 200 0 0 _ _ A rusty axe that can be repaired by a blacksmith to make a brave axe.
Rusted Axe 2500 250 0 0 _ _ A rusty axe that can be repaired by a blacksmith to make Hauteclere.
Rusted Axe 1500 150 0 0 _ _ A rusty axe that can be repaired by a blacksmith to make a killer axe.

Relics and Sacred Axes

All Heroes Relics and Sacred Weapons require Weapon Rank E and have 40 Base Might and 70 Base Durability before they have their effects unleashed by the Blacksmith (the values shown in the table below reflect their unleashed stats). None of the Heroes Relics or Sacred Weapons can be sold (they will not even appear in the Sell Menu).

Name Mt Durab. Attribute 1 Attribute 2 Associated Crest Material Notes
Aymr 180 160 Unstoppable _ Seiros Agarthium A Crest-powered weapon modified by ancient technology. Allows Edelgard to use Raging Storm.
Freikugel 180 160 Overwhelm _ Goneril Umbral Steel A Hero's Relic attuned to the Crest of Goneril. Allows the matching Crest-bearer to use Apocalyptic Flame when wielding it.
Crusher 170 170 Witstrike Stagger Dominic Umbral Steel A Hero's Relic attuned to the Crest of Dominic. Allows the matching Crest-bearer to use Dust when wielding it.
Labraunda 140 140 Divine Glow _ Seiros Mythril A sacred weapon attuned with the Crest of Seiros. Boosts all healing effects if the wielder bears the matching Crest.
Axe of Ukonvasara 170 170 Divine Glow _ Gloucester Mythril A sacred weapon attuned with the Crest of Gloucester. Boosts all healing effects if the wielder bears the matching Crest. [Note: Effective against Armored Units]