Difference between revisions of "Ashe (Three Hopes)"

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|Chapter 11
 
|Chapter 11
 
|Must use Persuade Ashe strategy during the Main Quest and then defeat Ashe in battle.
 
|Must use Persuade Ashe strategy during the Main Quest and then defeat Ashe in battle.
 +
|}
 +
 +
== Skills ==
 +
 +
{|class="sf" width="800px"
 +
!Class
 +
!Name
 +
!Description
 +
|-
 +
| Fighter||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold.
 +
|-
 +
| Soldier||Backbone||Reduces the unit's chance of getting knocked back by attacks.
 +
|-
 +
| Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
 +
|-
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| Archer||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
 +
|-
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| Armored Knight||Defensive Tactics||Reduces damage to battalion endurance by 30%.
 +
|-
 +
| Armored Knight||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
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|-
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| Brawler||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
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|-
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| Brawler||Concentration||Moderately extends the time before the hit count expires.
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|-
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| Brigand||Death Blow||Keeps the Stun Gauge visible for longer.
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|-
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| Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
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|-
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| Cavalier||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
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|-
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| Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
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|-
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| Mage||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
 +
|-
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| Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
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|-
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| Mercenary||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
 +
|-
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| Mercenary||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
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|-
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| Priest||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
 +
|-
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| Priest||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
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|-
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| Thief||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders.
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|-
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| Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
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|-
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| Assassin||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
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|-
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| Assassin||Despoil||Awards gold for defeating enemies.
 +
|-
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| Bishop||Renewal||Restores a slight amount of HP at regular intervals.
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|-
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| Dark Mage||Poison Strike||Grants attacks a chance to poison enemies.
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|-
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| Dark Mage||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
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|-
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| Dark Mage||Transmute||Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
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|-
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| Fortress Knight||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
 +
|-
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| Fortress Knight||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage.
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|-
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| Grappler||Rejuvenation||Restores HP every 800 hits.
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|-
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| Paladin||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
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|-
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| Sniper||Boost Critical||Increases critical hit rate.
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|-
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| Sniper||Apex Bow||Increases critical hit damage when equipped with a bow.
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|-
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| Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
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|-
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| Warlock||Fiendish Blow||Increases the power of elemental effects.
 +
|-
 +
| Warlock||Essence of Wind||Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
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|-
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| Warrior||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge.
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|-
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| Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
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|-
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| Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20.
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|-
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| Wyvern Rider||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
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|-
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| Bow Knight||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
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|-
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| Bow Knight||Battle Instincts||Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
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|-
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| Dancer||Special Dance||Increases the potency of a dancer unit's class actions.
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|-
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| Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
 +
|-
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| Dark Bishop||Impossible Feat||When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
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|-
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| Dark Bishop||Absorb Dexterity||Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
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|-
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| Dark Knight||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
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|-
 +
| Dark Knight||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
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|-
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| Great Knight||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def.
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|-
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| Great Knight||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
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|-
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| Great Knight||Nullify Armored Effect||Nullifies effectiveness against armored units.
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|-
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| Holy Knight||Cyclical Awakening||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
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|-
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| Holy Knight||Shining Guardian||Reduces the damage allies sustain when inside the same allied stronghold as the unit.
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|-
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| Mortal Savant||Counterbreak||Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
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|-
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| Trickster||Pass||Makes it easier to perform Perfect Guards.
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|-
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| Trickster||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%.
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|-
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| Trickster||Burst of Resolve||Restores the Awakening Gauge with each critical hit.
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|-
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| War Master||Piercing Cry||Restores the Awakening Gauge every 800 hits.
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|-
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| Wyvern Lord||Howl||Makes it easier to knock back enemy commanders.
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|-
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| Wyvern Lord||Safeguard||When this unit is the active unit: restores HP to the adjutant periodically.
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|}
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== Combat Arts & Magic ==
 +
 +
{|class="sf" width="800px"
 +
!Weapon
 +
!Class
 +
!Name
 +
!Description
 +
|-
 +
| Sword||Myrmidon||Flash Strike||Unleash a single, powerful slash.
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|-
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| Sword||Mercenary||Windsweep||Generate a cyclone.
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|-
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| Sword||Thief||Lightblade||Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
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|-
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| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
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|-
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| Sword||Swordmaster||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
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|-
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| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
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|-
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| Sword||Dancer||Sword Dance||Slash while charging forward.
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|-
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| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
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|-
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| Sword||Trickster||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
 +
|-
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| Lance||Soldier||Knightkneeler||Perform a powerful lance thrust.
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|-
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| Lance||Cavalier||Thunder Rush||Perform a series of lance strikes imbued with lightning.
 +
|-
 +
| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 +
|-
 +
| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Lance||Dark Knight||Titanic Might||Temporarily increase Str.
 +
|-
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| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 +
|-
 +
| Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
 +
|-
 +
| Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 +
|-
 +
| Axe||Brigand||Spike||Launch the foes ahead into the air, then swat them away with a swing of the axe.
 +
|-
 +
| Axe||Fortress Knight||Wild Abandon||Rip through foes with axe swings.
 +
|-
 +
| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 +
|-
 +
| Axe||Wyvern Rider||Crush||Smash the ground and generate pillars of ice.
 +
|-
 +
| Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 +
|-
 +
| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 +
|-
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| Bow||Fighter||Tracking Shot||Send a series of arrows toward the locked-on target.
 +
|-
 +
| Bow||Archer||Drill Arrow||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
 +
|-
 +
| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 +
|-
 +
| Bow||Sniper||Thunderbolt||Fire a barrage of electrified arrows.
 +
|-
 +
| Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air.
 +
|-
 +
| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 +
|-
 +
| Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
 +
|-
 +
| Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits.
 +
|-
 +
| Gauntlet||Brawler||Battle Trance||Temporarily make it easier to fill the Warrior and Awakening Gauges.
 +
|-
 +
| Gauntlet||Brawler||Bombard||Pummel the enemy with both fists. Often yields critical hits.
 +
|-
 +
| Gauntlet||Grappler||Mystic Blow||Temporarily deal damage based on Mag.
 +
|-
 +
| Gauntlet||Grappler||Lightning Fist||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
 +
|-
 +
| Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd.
 +
|-
 +
| Gauntlet||War Master||Whirlwind Kick||Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
 +
|-
 +
| Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch.
 +
|-
 +
| Reason||Mage||Cutting Gale||Intermediate wind magic.
 +
|-
 +
| Faith||Monk||Heal||Basic light magic. Heals surrounding  allies.
 +
|-
 +
| Faith||Priest||Physic||Intermediate light magic. Heals allies across a wide area.
 
|}
 
|}
  

Revision as of 11:57, 1 July 2022

^Back

Recruitment

Route Chapter Condition
Scarlet Blaze Chapter 5 Must use Persuade Ashe strategy during the Main Quest and then defeat Ashe in battle.
Azure Gleam Chapter 2 Automatically joins at beginning of chapter.
Golden Wildfire Chapter 11 Must use Persuade Ashe strategy during the Main Quest and then defeat Ashe in battle.

Skills

Class Name Description
Fighter Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Soldier Backbone Reduces the unit's chance of getting knocked back by attacks.
Archer Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Armored Knight Defensive Tactics Reduces damage to battalion endurance by 30%.
Armored Knight Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Brawler Concentration Moderately extends the time before the hit count expires.
Brigand Death Blow Keeps the Stun Gauge visible for longer.
Brigand Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Cavalier Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Mage Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Priest Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Thief Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Thief Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Sneak Attack Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
Assassin Despoil Awards gold for defeating enemies.
Bishop Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Poison Strike Grants attacks a chance to poison enemies.
Dark Mage Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Dark Mage Transmute Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
Fortress Knight Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Fortress Knight Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Grappler Rejuvenation Restores HP every 800 hits.
Paladin Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
Sniper Boost Critical Increases critical hit rate.
Sniper Apex Bow Increases critical hit damage when equipped with a bow.
Swordmaster Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Fiendish Blow Increases the power of elemental effects.
Warlock Essence of Wind Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Warrior Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Bow Knight Gauntletbreaker Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Bow Knight Battle Instincts Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
Dancer Special Dance Increases the potency of a dancer unit's class actions.
Dancer Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Bishop Impossible Feat When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Dark Bishop Absorb Dexterity Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Dark Knight Panache Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Great Knight Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Great Knight Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Great Knight Nullify Armored Effect Nullifies effectiveness against armored units.
Holy Knight Cyclical Awakening Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Holy Knight Shining Guardian Reduces the damage allies sustain when inside the same allied stronghold as the unit.
Mortal Savant Counterbreak Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
Trickster Pass Makes it easier to perform Perfect Guards.
Trickster Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Trickster Burst of Resolve Restores the Awakening Gauge with each critical hit.
War Master Piercing Cry Restores the Awakening Gauge every 800 hits.
Wyvern Lord Howl Makes it easier to knock back enemy commanders.
Wyvern Lord Safeguard When this unit is the active unit: restores HP to the adjutant periodically.

Combat Arts & Magic

Weapon Class Name Description
Sword Myrmidon Flash Strike Unleash a single, powerful slash.
Sword Mercenary Windsweep Generate a cyclone.
Sword Thief Lightblade Absorb a portion of inflicted damage as HP. Deals damage based on Mag.
Sword Assassin Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Sword Swordmaster Mortal Struggle Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
Sword Swordmaster Astra Perform a series of five slashes while moving swiftly.
Sword Dancer Sword Dance Slash while charging forward.
Sword Mortal Savant Haze Slice Strike a wide area ahead with a series of slashes.
Sword Trickster Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Lance Soldier Knightkneeler Perform a powerful lance thrust.
Lance Cavalier Thunder Rush Perform a series of lance strikes imbued with lightning.
Lance Paladin Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Lance Dark Knight Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Lance Dark Knight Titanic Might Temporarily increase Str.
Lance Holy Knight Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Lance Holy Knight Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Axe Armored Knight Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Axe Brigand Spike Launch the foes ahead into the air, then swat them away with a swing of the axe.
Axe Fortress Knight Wild Abandon Rip through foes with axe swings.
Axe Warrior War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Axe Wyvern Rider Crush Smash the ground and generate pillars of ice.
Axe Great Knight Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Axe Wyvern Lord Helm Splitter Smash the foes ahead with a powerful overhead strike.
Bow Fighter Tracking Shot Send a series of arrows toward the locked-on target.
Bow Archer Drill Arrow Skewer foes with a blindingly fast arrow that temporarily reduces their Def.
Bow Archer Point-Blank Volley Attack a wide forward area with three consecutive shots.
Bow Sniper Thunderbolt Fire a barrage of electrified arrows.
Bow Sniper Tornado Shot Conjure a cyclone that launches enemies into the air.
Bow Sniper Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Bow Knight Waning Shot Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.
Bow Bow Knight Deadeye Perform a long-distance attack that yields critical hits.
Gauntlet Brawler Battle Trance Temporarily make it easier to fill the Warrior and Awakening Gauges.
Gauntlet Brawler Bombard Pummel the enemy with both fists. Often yields critical hits.
Gauntlet Grappler Mystic Blow Temporarily deal damage based on Mag.
Gauntlet Grappler Lightning Fist Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.
Gauntlet Grappler Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
Gauntlet War Master Whirlwind Kick Generate a cyclone in front of the unit that draws enemies in and launches them into the air.
Gauntlet War Master Mighty Blow Channel force into a perfectly executed punch.
Reason Mage Cutting Gale Intermediate wind magic.
Faith Monk Heal Basic light magic. Heals surrounding allies.
Faith Priest Physic Intermediate light magic. Heals allies across a wide area.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Flash Strike
Soldier Backbone Lance Prowess Knightkneeler
Fighter Spirited Seize Bow Prowess Tracking Shot
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Wisdom
Thief Appraisal Sword Prowess Thief's Ploy, Lightblade
Armored Knight Defensive Tactics Axe Prowess, Lightning Axe Armored Infantry's Wisdom
Cavalier Battalion Desperation Lance Prowess, Thunder Rush Knight's Ploy
Brigand Death Blow Spike Warrior's Ploy
Archer Archer's Ploy Drill Arrow One Heart One Mind, Point-Blank Volley
Brawler Brawler's Ploy, Battle Trance Brawling Prowess, Bombard Concentration
Mage Lifeforce, Cutting Gale Reason Mage's Ploy
Priest Miracle, Physic Faith Priest's Wisdom
Swordmaster Spd +B Provoke, Mortal Struggle Astra
Assassin Sneak Attack Despoil Assassinate
Fortress Knight Anchor Smite Wild Abandon
Paladin Aegis Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Wisdom Crush
Warrior Heavy Hitter Axe Prowess Wrath, War Strike
Sniper Boost Critical, Thunderbolt Bow Prowess, Tornado Shot Apex Bow, Hunter's Volley
Grappler Mystic Blow Brawling Prowess, Lightning Fist Rejuvenation, Fierce Iron Fist
Warlock Fiendish Blow Reason Essence of Wind
Dark Mage Poison Strike Dark Mage's Ploy Transmute
Bishop Res +B Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Wyvern Lord Helm Splitter Howl Safeguard
Mortal Savant Haze Slice Spd +C Counterbreak
Trickster Pass, Electric Grounder Medical Expertise Burst of Resolve
Great Knight Armored Cavalry's Wisdom, Armored Strike Knucklebreaker Nullify Armored Effect
Bow Knight Gauntletbreaker, Waning Shot Bow Prowess, Deadeye Battle Instincts
Dark Knight Dark Lance Cyclical Specials, Titanic Might Panache
Holy Knight Lightstrike Cyclical Awakening, Shatter Slash Shining Guardian
War Master Whirlwind Kick Brawling Prowess, Mighty Blow Piercing Cry
Dark Bishop Impossible Feat Reason Absorb Dexterity