Difference between revisions of "Arval (Three Hopes)"

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m (Tipperthescales moved page Arval to Arval (Three Hopes): URL consistency)
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^[[Fire_Emblem_Warriors:_Three_Hopes|Back]]
 
^[[Fire_Emblem_Warriors:_Three_Hopes|Back]]
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== Skills ==
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<tabs style="width: 800px; text-align: center; margin: 0 auto">
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<tab inline name="Male">
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<br />
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{|class="sf" width="800px"
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!Class
 +
!
 +
!Name
 +
!Description
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability126.png|22px]]||Domineer||(Innate) Increases damage dealt to enemies on foot.
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|-
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| Fighter||[[File:Three-hopes-ability213.png|22px]]||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold.
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|-
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| Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
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|-
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| Archer||[[File:Three-hopes-ability101.png|22px]]||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
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|-
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| Armored Knight||[[File:Three-hopes-ability119.png|22px]]||Defensive Tactics||Reduces damage to battalion endurance by 30%.
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|-
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| Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
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|-
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| Brawler||[[File:Three-hopes-ability420.png|22px]]||Brawler's Ploy||Grants the class actions of Brawler (M)s, Grappler (M)s, and War Master (M)s a chance to produce the Stun Gauge.
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|-
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| Brawler||[[File:Three-hopes-ability126.png|22px]]||Underdog||Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
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|-
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| Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer.
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|-
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| Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
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|-
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| Cavalier||[[File:Three-hopes-ability143.png|22px]]||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
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|-
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| Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
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|-
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| Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory (F) class actions with an element regardless of whether they are chained from strong attacks.
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|-
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| Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
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|-
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| Mercenary||[[File:Three-hopes-ability040.png|22px]]||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
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|-
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| Priest||[[File:Three-hopes-ability134.png|22px]]||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
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|-
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| Priest||[[File:Three-hopes-ability046.png|22px]]||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
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|-
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| Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
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|-
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| Assassin||[[File:Three-hopes-ability147.png|22px]]||Despoil||Awards gold for defeating enemies.
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|-
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| Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals.
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|-
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| Dark Mage||[[File:Three-hopes-ability429.png|22px]]||Essence of Darkness||Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
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|-
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| Dark Mage||[[File:Three-hopes-ability111.png|22px]]||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage (M) (M) and Dark Bishop (M) class actions.
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|-
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| Dark Mage||[[File:Three-hopes-ability053.png|22px]]||Apex Tome||Increases critical hit damage when equipped with a tome.
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|-
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| Fortress Knight||[[File:Three-hopes-ability189.png|22px]]||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
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|-
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| Fortress Knight||[[File:Three-hopes-ability132.png|22px]]||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
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|-
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| Grappler||[[File:Three-hopes-ability124.png|22px]]||Rejuvenation||Restores HP every 800 hits.
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|-
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| Sniper||[[File:Three-hopes-ability101.png|22px]]||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
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|-
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| Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
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|-
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| Warlock||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate.
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|-
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| Warlock||[[File:Three-hopes-ability213.png|22px]]||Aggression||Increases the Warrior Gauge fill rate when attacking foes with status effects.
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|-
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| Warrior||[[File:Three-hopes-ability420.png|22px]]||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge.
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|-
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| Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
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|-
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| Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20.
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|-
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| Wyvern Rider||[[File:Three-hopes-ability421.png|22px]]||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
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|-
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| Bow Knight||[[File:Three-hopes-ability078.png|22px]]||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
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|-
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| Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions.
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|-
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| Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
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|-
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| Dark Bishop||[[File:Three-hopes-ability066.png|22px]]||Absorb Magic||Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.
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|-
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| Dark Knight||[[File:Three-hopes-ability082.png|22px]]||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
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|-
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| Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
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|-
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| Great Knight||[[File:Three-hopes-ability417.png|22px]]||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
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|-
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| Great Knight||[[File:Three-hopes-ability089.png|22px]]||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
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|-
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| Holy Knight||[[File:Three-hopes-ability126.png|22px]]||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
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|-
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| Holy Knight||[[File:Three-hopes-ability080.png|22px]]||Defiant Res||When HP is at 25% or below: increases Res by 20.
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|-
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| Mortal Savant||[[File:Three-hopes-ability090.png|22px]]||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack.
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|-
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| Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards.
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|-
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| Trickster||[[File:Three-hopes-ability420.png|22px]]||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
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|-
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| War Master||[[File:Three-hopes-ability144.png|22px]]||Quick Riposte||When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
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|-
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| Wyvern Lord||[[File:Three-hopes-ability076.png|22px]]||Undaunted||Greatly increases damage dealt to enemies, but prevents the unit from guarding.
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|-
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| Wyvern Lord||[[File:Three-hopes-ability082.png|22px]]||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes.
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|}
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</tab>
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 +
<tab inline name="Female">
 +
<br />
 +
{|class="sf" width="800px"
 +
!Class
 +
!
 +
!Name
 +
!Description
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability126.png|22px]]||Domineer||(Innate) Increases damage dealt to enemies on foot.
 +
|-
 +
| Fighter||[[File:Three-hopes-ability213.png|22px]]||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold.
 +
|-
 +
| Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
 +
|-
 +
| Archer||[[File:Three-hopes-ability101.png|22px]]||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-ability119.png|22px]]||Defensive Tactics||Reduces damage to battalion endurance by 30%.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
 +
|-
 +
| Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer.
 +
|-
 +
| Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
 +
|-
 +
| Cavalier||[[File:Three-hopes-ability143.png|22px]]||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
 +
|-
 +
| Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
 +
|-
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| Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory (F) class actions with an element regardless of whether they are chained from strong attacks.
 +
|-
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| Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
 +
|-
 +
| Mercenary||[[File:Three-hopes-ability040.png|22px]]||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
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|-
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| Pegasus Knight (F)||[[File:Three-hopes-ability126.png|22px]]||Pegasus Knight's Ploy||Adds an element to Pegasus Knight (F) and Falcon Knight (F) class actions. The element is determined by the active unit.
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|-
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| Pegasus Knight (F)||[[File:Three-hopes-ability088.png|22px]]||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge.
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|-
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| Priest||[[File:Three-hopes-ability134.png|22px]]||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
 +
|-
 +
| Priest||[[File:Three-hopes-ability046.png|22px]]||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
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|-
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| Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
 +
|-
 +
| Assassin||[[File:Three-hopes-ability147.png|22px]]||Despoil||Awards gold for defeating enemies.
 +
|-
 +
| Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals.
 +
|-
 +
| Fortress Knight||[[File:Three-hopes-ability189.png|22px]]||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
 +
|-
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| Fortress Knight||[[File:Three-hopes-ability132.png|22px]]||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
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|-
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| Sniper||[[File:Three-hopes-ability101.png|22px]]||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
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|-
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| Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
 +
|-
 +
| Warlock||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate.
 +
|-
 +
| Warlock||[[File:Three-hopes-ability213.png|22px]]||Aggression||Increases the Warrior Gauge fill rate when attacking foes with status effects.
 +
|-
 +
| Warrior||[[File:Three-hopes-ability420.png|22px]]||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge.
 +
|-
 +
| Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-ability421.png|22px]]||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
 +
|-
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| Bow Knight||[[File:Three-hopes-ability078.png|22px]]||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
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|-
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| Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions.
 +
|-
 +
| Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-ability082.png|22px]]||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
 +
|-
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| Falcon Knight||[[File:Three-hopes-ability147.png|22px]]||Item Expertise||Increases the potency of recovery items by 50%.
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|-
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| Falcon Knight||[[File:Three-hopes-ability422.png|22px]]||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
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|-
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| Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability417.png|22px]]||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
 +
|-
 +
| Great Knight||[[File:Three-hopes-ability089.png|22px]]||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
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|-
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| Gremory||[[File:Three-hopes-ability115.png|22px]]||Bowbreaker||Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
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|-
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| Gremory||[[File:Three-hopes-ability213.png|22px]]||Pact||Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
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|-
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| Gremory||[[File:Three-hopes-ability156.png|22px]]||Magic Attack Range+||Extends the range of long-distance tome attacks.
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|-
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| Holy Knight||[[File:Three-hopes-ability126.png|22px]]||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-ability080.png|22px]]||Defiant Res||When HP is at 25% or below: increases Res by 20.
 +
|-
 +
| Mortal Savant||[[File:Three-hopes-ability090.png|22px]]||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack.
 +
|-
 +
| Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards.
 +
|-
 +
| Trickster||[[File:Three-hopes-ability420.png|22px]]||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability076.png|22px]]||Undaunted||Greatly increases damage dealt to enemies, but prevents the unit from guarding.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability082.png|22px]]||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes.
 +
|}
 +
</tab>
 +
</tabs>
 +
 +
== Combat Arts ==
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 +
<tabs style="width: 800px; text-align: center; margin: 0 auto">
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<tab inline name="Male">
 +
<br />
 +
{|class="sf" width="800px"
 +
!Class
 +
!
 +
!Name
 +
!Description
 +
|-
 +
| Myrmidon||[[File:Three-hopes-art-sword.png|22px]]||Flash Strike||Unleash a single, powerful slash.
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|-
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| Mercenary||[[File:Three-hopes-art-sword.png|22px]]||Windsweep||Generate a cyclone.
 +
|-
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| Thief||[[File:Three-hopes-art-sword.png|22px]]||Shadowblade||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
 +
|-
 +
| Assassin||[[File:Three-hopes-art-sword.png|22px]]||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
 +
|-
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| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
 +
|-
 +
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Astra||Perform a series of five slashes while moving swiftly.
 +
|-
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| Dancer||[[File:Three-hopes-art-sword.png|22px]]||Sword Dance||Slash while charging forward.
 +
|-
 +
| Mortal Savant||[[File:Three-hopes-art-sword.png|22px]]||Haze Slice||Strike a wide area ahead with a series of slashes.
 +
|-
 +
| Trickster||[[File:Three-hopes-art-sword.png|22px]]||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
 +
|-
 +
| Soldier||[[File:Three-hopes-art-lance.png|22px]]||Knightkneeler||Perform a powerful lance thrust.
 +
|-
 +
| Cavalier||[[File:Three-hopes-art-lance.png|22px]]||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Paladin||[[File:Three-hopes-art-lance.png|22px]]||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Titanic Might||Temporarily increase Str.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Airshaker||Perform a powerful thrust that produces a shockwave.
 +
|-
 +
| Fighter||[[File:Three-hopes-art-axe.png|22px]]||Smash||Pummel a wide area ahead. Often yields critical hits.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-art-axe.png|22px]]||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 +
|-
 +
| Brigand||[[File:Three-hopes-art-axe.png|22px]]||Invigorating Spirit||Temporarily increase Str.
 +
|-
 +
| Fortress Knight||[[File:Three-hopes-art-axe.png|22px]]||Wild Abandon||Rip through foes with axe swings.
 +
|-
 +
| Warrior||[[File:Three-hopes-art-axe.png|22px]]||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-art-axe.png|22px]]||Crush||Smash the ground and generate pillars of ice.
 +
|-
 +
| Great Knight||[[File:Three-hopes-art-axe.png|22px]]||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-art-axe.png|22px]]||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 +
|-
 +
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Tracking Shot||Send a series of arrows toward the locked-on target.
 +
|-
 +
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def.
 +
|-
 +
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Thunderbolt||Fire a barrage of electrified arrows.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Tornado Shot||Conjure a cyclone that launches enemies into the air.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Precision Volley||Perform a long-distance attack that hits multiple times. Deals damage based on Dex.
 +
|-
 +
| Brawler||[[File:Three-hopes-art-gauntlet.png|22px]]||Battle Trance||Temporarily make it easier to fill the Warrior and Awakening Gauges.
 +
|-
 +
| Brawler||[[File:Three-hopes-art-gauntlet.png|22px]]||Bombard||Pummel the enemy with both fists. Often yields critical hits.
 +
|-
 +
| Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Mystic Blow||Temporarily deal damage based on Mag.
 +
|-
 +
| Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Frozen Fist||Charge forward with fists of ice. Deals damage based on Mag.
 +
|-
 +
| Grappler||[[File:Three-hopes-art-gauntlet.png|22px]]||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd.
 +
|-
 +
| War Master||[[File:Three-hopes-art-gauntlet.png|22px]]||Flamewhorl Kick||Generate a fiery cyclone in front of the unit that launches enemies into the air.
 +
|-
 +
| War Master||[[File:Three-hopes-art-gauntlet.png|22px]]||Mighty Blow||Channel force into a perfectly executed punch.
 +
|-
 +
| Mage||[[File:Three-hopes-art-dark-magic.png|22px]]||Luna Λ||Intermediate dark magic. Ignores enemy Res.
 +
|-
 +
| Warlock||[[File:Three-hopes-art-dark-magic.png|22px]]||Banshee Θ||Intermediate dark magic.
 +
|-
 +
| Warlock||[[File:Three-hopes-art-dark-magic.png|22px]]||Death Γ||Intermediate dark magic. Has a  chance to instantly defeat non-commander units.
 +
|-
 +
| Dark Bishop||[[File:Three-hopes-art-dark-magic.png|22px]]||Hades Ω||Advanced dark magic. Calls on the morbid might of the underworld.
 +
|-
 +
| Monk||[[File:Three-hopes-art-healing.png|22px]]||Heal||Basic light magic. Heals surrounding  allies.
 +
|-
 +
| Priest||[[File:Three-hopes-art-healing.png|22px]]||Physic||Intermediate light magic. Heals allies across a wide area.
 +
|}
 +
</tab>
 +
 +
<tab inline name="Female">
 +
<br />
 +
{|class="sf" width="800px"
 +
!Class
 +
!
 +
!Name
 +
!Description
 +
|-
 +
| Myrmidon||[[File:Three-hopes-art-sword.png|22px]]||Flash Strike||Unleash a single, powerful slash.
 +
|-
 +
| Mercenary||[[File:Three-hopes-art-sword.png|22px]]||Windsweep||Generate a cyclone.
 +
|-
 +
| Thief||[[File:Three-hopes-art-sword.png|22px]]||Shadowblade||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
 +
|-
 +
| Assassin||[[File:Three-hopes-art-sword.png|22px]]||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
 +
|-
 +
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
 +
|-
 +
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Astra||Perform a series of five slashes while moving swiftly.
 +
|-
 +
| Dancer||[[File:Three-hopes-art-sword.png|22px]]||Sword Dance||Slash while charging forward.
 +
|-
 +
| Mortal Savant||[[File:Three-hopes-art-sword.png|22px]]||Haze Slice||Strike a wide area ahead with a series of slashes.
 +
|-
 +
| Trickster||[[File:Three-hopes-art-sword.png|22px]]||Electric Grounder||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
 +
|-
 +
| Soldier||[[File:Three-hopes-art-lance.png|22px]]||Knightkneeler||Perform a powerful lance thrust.
 +
|-
 +
| Cavalier||[[File:Three-hopes-art-lance.png|22px]]||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Pegasus Knight||[[File:Three-hopes-art-lance.png|22px]]||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind.
 +
|-
 +
| Paladin||[[File:Three-hopes-art-lance.png|22px]]||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 +
|-
 +
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Titanic Might||Temporarily increase Str.
 +
|-
 +
| Falcon Knight||[[File:Three-hopes-art-lance.png|22px]]||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 +
|-
 +
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Airshaker||Perform a powerful thrust that produces a shockwave.
 +
|-
 +
| Fighter||[[File:Three-hopes-art-axe.png|22px]]||Smash||Pummel a wide area ahead. Often yields critical hits.
 +
|-
 +
| Armored Knight||[[File:Three-hopes-art-axe.png|22px]]||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 +
|-
 +
| Brigand||[[File:Three-hopes-art-axe.png|22px]]||Invigorating Spirit||Temporarily increase Str.
 +
|-
 +
| Fortress Knight||[[File:Three-hopes-art-axe.png|22px]]||Wild Abandon||Rip through foes with axe swings.
 +
|-
 +
| Warrior||[[File:Three-hopes-art-axe.png|22px]]||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 +
|-
 +
| Wyvern Rider||[[File:Three-hopes-art-axe.png|22px]]||Crush||Smash the ground and generate pillars of ice.
 +
|-
 +
| Great Knight||[[File:Three-hopes-art-axe.png|22px]]||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-art-axe.png|22px]]||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 +
|-
 +
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Tracking Shot||Send a series of arrows toward the locked-on target.
 +
|-
 +
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def.
 +
|-
 +
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Thunderbolt||Fire a barrage of electrified arrows.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Tornado Shot||Conjure a cyclone that launches enemies into the air.
 +
|-
 +
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
 +
|-
 +
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Precision Volley||Perform a long-distance attack that hits multiple times. Deals damage based on Dex.
 +
|-
 +
| Mage||[[File:Three-hopes-art-dark-magic.png|22px]]||Luna Λ||Intermediate dark magic. Ignores enemy Res.
 +
|-
 +
| Warlock||[[File:Three-hopes-art-dark-magic.png|22px]]||Banshee Θ||Intermediate dark magic.
 +
|-
 +
| Warlock||[[File:Three-hopes-art-dark-magic.png|22px]]||Death Γ||Intermediate dark magic. Has a  chance to instantly defeat non-commander units.
 +
|-
 +
| Gremory||[[File:Three-hopes-art-dark-magic.png|22px]]||Dark Spikes Τ||Advanced dark magic.
 +
|-
 +
| Monk||[[File:Three-hopes-art-healing.png|22px]]||Heal||Basic light magic. Heals surrounding  allies.
 +
|-
 +
| Priest||[[File:Three-hopes-art-healing.png|22px]]||Physic||Intermediate light magic. Heals allies across a wide area.
 +
|}
 +
</tab>
 +
</tabs>
 +
 
== Learnset==
 
== Learnset==
  
Line 79: Line 496:
 
|-
 
|-
 
|Swordmaster
 
|Swordmaster
|Spd +B
+
|Spd +5
 
|Provoke, Finesse Blade
 
|Provoke, Finesse Blade
 
|Astra
 
|Astra
 
|-
 
|-
 
|Assassin
 
|Assassin
|Dex +B
+
|Dex +5
 
|Despoil
 
|Despoil
 
|Assassinate
 
|Assassinate
Line 94: Line 511:
 
|-
 
|-
 
|Paladin
 
|Paladin
|Max HP +B
+
|Max HP +1000
 
|Lance Prowess
 
|Lance Prowess
 
|Tempest Lance
 
|Tempest Lance
Line 129: Line 546:
 
|-
 
|-
 
|Bishop
 
|Bishop
|Res +B
+
|Res +5
 
|Faith
 
|Faith
 
|Renewal
 
|Renewal
Line 150: Line 567:
 
|Mortal Savant
 
|Mortal Savant
 
|Haze Slice
 
|Haze Slice
|Spd +C
+
|Spd +10
 
|Serene Stance
 
|Serene Stance
 
|-
 
|-
 
|Trickster
 
|Trickster
 
|Pass, Electric Grounder
 
|Pass, Electric Grounder
|Dex +C
+
|Dex +10
 
|Patience
 
|Patience
 
|-
 
|-
Line 170: Line 587:
 
|Dark Knight
 
|Dark Knight
 
|Dark Lance
 
|Dark Lance
|Max HP +C, Titanic Might
+
|Max HP +1500, Titanic Might
 
|Specials Master
 
|Specials Master
 
|-
 
|-
Line 189: Line 606:
 
|-
 
|-
 
|Dark Bishop
 
|Dark Bishop
|Mag +C, Hades Ω
+
|Mag +10, Hades Ω
 
|Reason
 
|Reason
 
|Absorb Magic
 
|Absorb Magic
 
|}
 
|}

Revision as of 10:31, 8 July 2022

^Back

Skills


Class Name Description
Wyvern Lord Three-hopes-ability126.png Domineer (Innate) Increases damage dealt to enemies on foot.
Fighter Three-hopes-ability213.png Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Archer Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Three-hopes-ability101.png One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Armored Knight Three-hopes-ability119.png Defensive Tactics Reduces damage to battalion endurance by 30%.
Armored Knight Three-hopes-ability126.png Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Brawler Three-hopes-ability420.png Brawler's Ploy Grants the class actions of Brawler (M)s, Grappler (M)s, and War Master (M)s a chance to produce the Stun Gauge.
Brawler Three-hopes-ability126.png Underdog Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
Brigand Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Brigand Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Three-hopes-ability143.png Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory (F) class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Three-hopes-ability040.png Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Priest Three-hopes-ability134.png Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Three-hopes-ability046.png Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Thief Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Three-hopes-ability147.png Despoil Awards gold for defeating enemies.
Bishop Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Dark Mage Three-hopes-ability429.png Essence of Darkness Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Dark Mage Three-hopes-ability111.png Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage (M) (M) and Dark Bishop (M) class actions.
Dark Mage Three-hopes-ability053.png Apex Tome Increases critical hit damage when equipped with a tome.
Fortress Knight Three-hopes-ability189.png Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Fortress Knight Three-hopes-ability132.png Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
Grappler Three-hopes-ability124.png Rejuvenation Restores HP every 800 hits.
Sniper Three-hopes-ability101.png Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Swordmaster Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Three-hopes-ability082.png Boost Critical Increases critical hit rate.
Warlock Three-hopes-ability213.png Aggression Increases the Warrior Gauge fill rate when attacking foes with status effects.
Warrior Three-hopes-ability420.png Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Warrior Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Three-hopes-ability421.png Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Bow Knight Three-hopes-ability078.png Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Dancer Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Bishop Three-hopes-ability066.png Absorb Magic Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.
Dark Knight Three-hopes-ability082.png Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Great Knight Three-hopes-ability042.png Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Great Knight Three-hopes-ability417.png Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Great Knight Three-hopes-ability089.png Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Holy Knight Three-hopes-ability126.png United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Holy Knight Three-hopes-ability080.png Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Three-hopes-ability090.png Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Trickster Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Trickster Three-hopes-ability420.png Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
War Master Three-hopes-ability144.png Quick Riposte When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
Wyvern Lord Three-hopes-ability076.png Undaunted Greatly increases damage dealt to enemies, but prevents the unit from guarding.
Wyvern Lord Three-hopes-ability082.png Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.


Class Name Description
Wyvern Lord Three-hopes-ability126.png Domineer (Innate) Increases damage dealt to enemies on foot.
Fighter Three-hopes-ability213.png Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Archer Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Three-hopes-ability101.png One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Armored Knight Three-hopes-ability119.png Defensive Tactics Reduces damage to battalion endurance by 30%.
Armored Knight Three-hopes-ability126.png Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Brigand Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Brigand Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Cavalier Three-hopes-ability143.png Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Cavalier Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory (F) class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Mercenary Three-hopes-ability040.png Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Pegasus Knight (F) Three-hopes-ability126.png Pegasus Knight's Ploy Adds an element to Pegasus Knight (F) and Falcon Knight (F) class actions. The element is determined by the active unit.
Pegasus Knight (F) Three-hopes-ability088.png Darting Blow Increases the amount that successful attacks fill the Awakening Gauge.
Priest Three-hopes-ability134.png Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Priest Three-hopes-ability046.png Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Thief Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Three-hopes-ability147.png Despoil Awards gold for defeating enemies.
Bishop Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Fortress Knight Three-hopes-ability189.png Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Fortress Knight Three-hopes-ability132.png Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
Sniper Three-hopes-ability101.png Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Swordmaster Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Three-hopes-ability082.png Boost Critical Increases critical hit rate.
Warlock Three-hopes-ability213.png Aggression Increases the Warrior Gauge fill rate when attacking foes with status effects.
Warrior Three-hopes-ability420.png Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Warrior Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Wyvern Rider Three-hopes-ability421.png Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Bow Knight Three-hopes-ability078.png Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Dancer Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Knight Three-hopes-ability082.png Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Falcon Knight Three-hopes-ability147.png Item Expertise Increases the potency of recovery items by 50%.
Falcon Knight Three-hopes-ability422.png Sol Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
Great Knight Three-hopes-ability042.png Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Great Knight Three-hopes-ability417.png Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Great Knight Three-hopes-ability089.png Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Gremory Three-hopes-ability115.png Bowbreaker Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
Gremory Three-hopes-ability213.png Pact Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
Gremory Three-hopes-ability156.png Magic Attack Range+ Extends the range of long-distance tome attacks.
Holy Knight Three-hopes-ability126.png United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Holy Knight Three-hopes-ability080.png Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Three-hopes-ability090.png Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Trickster Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Trickster Three-hopes-ability420.png Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Wyvern Lord Three-hopes-ability076.png Undaunted Greatly increases damage dealt to enemies, but prevents the unit from guarding.
Wyvern Lord Three-hopes-ability082.png Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.

Combat Arts


Class Name Description
Myrmidon Three-hopes-art-sword.png Flash Strike Unleash a single, powerful slash.
Mercenary Three-hopes-art-sword.png Windsweep Generate a cyclone.
Thief Three-hopes-art-sword.png Shadowblade Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
Assassin Three-hopes-art-sword.png Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Swordmaster Three-hopes-art-sword.png Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Swordmaster Three-hopes-art-sword.png Astra Perform a series of five slashes while moving swiftly.
Dancer Three-hopes-art-sword.png Sword Dance Slash while charging forward.
Mortal Savant Three-hopes-art-sword.png Haze Slice Strike a wide area ahead with a series of slashes.
Trickster Three-hopes-art-sword.png Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Soldier Three-hopes-art-lance.png Knightkneeler Perform a powerful lance thrust.
Cavalier Three-hopes-art-lance.png Frozen Lance Launch columns of ice at foes. Damage dealt will increase with Mag.
Paladin Three-hopes-art-lance.png Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Dark Knight Three-hopes-art-lance.png Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Dark Knight Three-hopes-art-lance.png Titanic Might Temporarily increase Str.
Holy Knight Three-hopes-art-lance.png Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Holy Knight Three-hopes-art-lance.png Airshaker Perform a powerful thrust that produces a shockwave.
Fighter Three-hopes-art-axe.png Smash Pummel a wide area ahead. Often yields critical hits.
Armored Knight Three-hopes-art-axe.png Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Brigand Three-hopes-art-axe.png Invigorating Spirit Temporarily increase Str.
Fortress Knight Three-hopes-art-axe.png Wild Abandon Rip through foes with axe swings.
Warrior Three-hopes-art-axe.png War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Wyvern Rider Three-hopes-art-axe.png Crush Smash the ground and generate pillars of ice.
Great Knight Three-hopes-art-axe.png Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Wyvern Lord Three-hopes-art-axe.png Helm Splitter Smash the foes ahead with a powerful overhead strike.
Archer Three-hopes-art-bow.png Tracking Shot Send a series of arrows toward the locked-on target.
Archer Three-hopes-art-bow.png Break Shot Send an exploding arrow toward enemies that temporarily reduces their Def.
Archer Three-hopes-art-bow.png Point-Blank Volley Attack a wide forward area with three consecutive shots.
Sniper Three-hopes-art-bow.png Thunderbolt Fire a barrage of electrified arrows.
Sniper Three-hopes-art-bow.png Tornado Shot Conjure a cyclone that launches enemies into the air.
Sniper Three-hopes-art-bow.png Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Knight Three-hopes-art-bow.png Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Knight Three-hopes-art-bow.png Precision Volley Perform a long-distance attack that hits multiple times. Deals damage based on Dex.
Brawler Three-hopes-art-gauntlet.png Battle Trance Temporarily make it easier to fill the Warrior and Awakening Gauges.
Brawler Three-hopes-art-gauntlet.png Bombard Pummel the enemy with both fists. Often yields critical hits.
Grappler Three-hopes-art-gauntlet.png Mystic Blow Temporarily deal damage based on Mag.
Grappler Three-hopes-art-gauntlet.png Frozen Fist Charge forward with fists of ice. Deals damage based on Mag.
Grappler Three-hopes-art-gauntlet.png Fierce Iron Fist Strike down at foes from midair. Damage dealt will increase with Spd.
War Master Three-hopes-art-gauntlet.png Flamewhorl Kick Generate a fiery cyclone in front of the unit that launches enemies into the air.
War Master Three-hopes-art-gauntlet.png Mighty Blow Channel force into a perfectly executed punch.
Mage Three-hopes-art-dark-magic.png Luna Λ Intermediate dark magic. Ignores enemy Res.
Warlock Three-hopes-art-dark-magic.png Banshee Θ Intermediate dark magic.
Warlock Three-hopes-art-dark-magic.png Death Γ Intermediate dark magic. Has a chance to instantly defeat non-commander units.
Dark Bishop Three-hopes-art-dark-magic.png Hades Ω Advanced dark magic. Calls on the morbid might of the underworld.
Monk Three-hopes-art-healing.png Heal Basic light magic. Heals surrounding allies.
Priest Three-hopes-art-healing.png Physic Intermediate light magic. Heals allies across a wide area.


Class Name Description
Myrmidon Three-hopes-art-sword.png Flash Strike Unleash a single, powerful slash.
Mercenary Three-hopes-art-sword.png Windsweep Generate a cyclone.
Thief Three-hopes-art-sword.png Shadowblade Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.
Assassin Three-hopes-art-sword.png Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Swordmaster Three-hopes-art-sword.png Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Swordmaster Three-hopes-art-sword.png Astra Perform a series of five slashes while moving swiftly.
Dancer Three-hopes-art-sword.png Sword Dance Slash while charging forward.
Mortal Savant Three-hopes-art-sword.png Haze Slice Strike a wide area ahead with a series of slashes.
Trickster Three-hopes-art-sword.png Electric Grounder Strike with a trio of lightning-charged slashes. Deals damage based on Mag.
Soldier Three-hopes-art-lance.png Knightkneeler Perform a powerful lance thrust.
Cavalier Three-hopes-art-lance.png Frozen Lance Launch columns of ice at foes. Damage dealt will increase with Mag.
Pegasus Knight Three-hopes-art-lance.png Stormblade Whip up a storm that ravages the surrounding area with blades of wind.
Paladin Three-hopes-art-lance.png Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Dark Knight Three-hopes-art-lance.png Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Dark Knight Three-hopes-art-lance.png Titanic Might Temporarily increase Str.
Falcon Knight Three-hopes-art-lance.png Lance Jab Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
Holy Knight Three-hopes-art-lance.png Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Holy Knight Three-hopes-art-lance.png Airshaker Perform a powerful thrust that produces a shockwave.
Fighter Three-hopes-art-axe.png Smash Pummel a wide area ahead. Often yields critical hits.
Armored Knight Three-hopes-art-axe.png Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Brigand Three-hopes-art-axe.png Invigorating Spirit Temporarily increase Str.
Fortress Knight Three-hopes-art-axe.png Wild Abandon Rip through foes with axe swings.
Warrior Three-hopes-art-axe.png War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Wyvern Rider Three-hopes-art-axe.png Crush Smash the ground and generate pillars of ice.
Great Knight Three-hopes-art-axe.png Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Wyvern Lord Three-hopes-art-axe.png Helm Splitter Smash the foes ahead with a powerful overhead strike.
Archer Three-hopes-art-bow.png Tracking Shot Send a series of arrows toward the locked-on target.
Archer Three-hopes-art-bow.png Break Shot Send an exploding arrow toward enemies that temporarily reduces their Def.
Archer Three-hopes-art-bow.png Point-Blank Volley Attack a wide forward area with three consecutive shots.
Sniper Three-hopes-art-bow.png Thunderbolt Fire a barrage of electrified arrows.
Sniper Three-hopes-art-bow.png Tornado Shot Conjure a cyclone that launches enemies into the air.
Sniper Three-hopes-art-bow.png Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Knight Three-hopes-art-bow.png Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Knight Three-hopes-art-bow.png Precision Volley Perform a long-distance attack that hits multiple times. Deals damage based on Dex.
Mage Three-hopes-art-dark-magic.png Luna Λ Intermediate dark magic. Ignores enemy Res.
Warlock Three-hopes-art-dark-magic.png Banshee Θ Intermediate dark magic.
Warlock Three-hopes-art-dark-magic.png Death Γ Intermediate dark magic. Has a chance to instantly defeat non-commander units.
Gremory Three-hopes-art-dark-magic.png Dark Spikes Τ Advanced dark magic.
Monk Three-hopes-art-healing.png Heal Basic light magic. Heals surrounding allies.
Priest Three-hopes-art-healing.png Physic Intermediate light magic. Heals allies across a wide area.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Flash Strike
Soldier Max HP +500 Lance Prowess Knightkneeler
Fighter Spirited Seize Axe Prowess Smash
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Wisdom
Thief Dex +2 Sword Prowess Thief's Ploy, Shadowblade
Armored Knight Defensive Tactics Axe Prowess, Lightning Axe Armored Infantry's Ploy
Cavalier Desperation Lance Prowess, Frozen Lance Knight's Ploy
Brigand Death Blow Invigorating Spirit Warrior's Ploy
Archer Archer's Ploy, Tracking Shot Bow Prowess, Break Shot One Heart One Mind, Point-Blank Volley
Brawler Brawler's Ploy, Battle Trance Brawling Prowess, Bombard Underdog
Mage Mag +2, Luna Λ Reason Mage's Ploy
Priest Miracle, Physic Faith Priest's Wisdom
Pegasus Knight Pegasus Knight's Ploy Darting Blow Stormblade
Swordmaster Spd +5 Provoke, Finesse Blade Astra
Assassin Dex +5 Despoil Assassinate
Fortress Knight Anchor Pavise Wild Abandon
Paladin Max HP +1000 Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Ploy Crush
Warrior Heavy Hitter Axe Prowess Wrath, War Strike
Sniper Thunderbolt Bow Prowess, Tornado Shot Awakening Assist, Hunter's Volley
Grappler Mystic Blow Brawling Prowess, Frozen Fist Rejuvenation, Fierce Iron Fist
Warlock Boost Critical, Banshee Θ Reason Aggression, Death Γ
Dark Mage Essence of Darkness Dark Mage's Ploy Apex Tome
Bishop Res +5 Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Falcon Knight Lance Jab Item Expertise Sol
Wyvern Lord Helm Splitter Undaunted Defiant Crit
Mortal Savant Haze Slice Spd +10 Serene Stance
Trickster Pass, Electric Grounder Dex +10 Patience
Great Knight Armored Cavalry's Ploy, Armored Strike Knucklebreaker Stalwart Stance
Bow Knight Ward Arrow Bow Prowess, Precision Volley Defiant Spd
Dark Knight Dark Lance Max HP +1500, Titanic Might Specials Master
Holy Knight Lightstrike United Front, Airshaker Defiant Res
War Master Flamewhorl Kick Brawling Prowess, Mighty Blow Quick Riposte
Gremory Bowbreaker Pact, Dark Spikes Τ Magic Attack Range+
Dark Bishop Mag +10, Hades Ω Reason Absorb Magic