Abilities (Three Hopes)

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Abilities

Category Name Description
Stats Carpe Diem Increases Dex and Spd by 5.
Stats Pomp & Circumstance Increases Lck and Cha by 5.
Rewards Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Rewards Despoil Awards gold for defeating enemies.
Rewards Kinship Makes it easier for the unit to receive support points during battle.
Rewards Mastermind Increases class Exp gained on the battlefield.
Class Skill Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Class Skill Archer's Wisdom Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Class Skill Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Class Skill Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Class Skill Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Class Skill Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Class Skill Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Class Skill Brawler's Wisdom Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
Class Skill Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Class Skill Dark Mage's Wisdom Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
Class Skill Dual Wielder's Ploy Increases the attack range of Asura and Fluegel class actions.
Class Skill Emperor's Ploy Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.
Class Skill King's Ploy Increases the number of permitted lance throws during High Lord and Great Lord class actions.
Class Skill Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Class Skill Knight's Wisdom Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
Class Skill Leader's Ploy Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.
Class Skill Mage Knight's Ploy Increases the elemental potency of Silverheart and Enlightened One class actions.
Class Skill Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Class Skill Mage's Wisdom Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
Class Skill Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Class Skill Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Class Skill Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Class Skill Pegasus Knight's Wisdom Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
Class Skill Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Class Skill Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Class Skill Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Class Skill Special Dance Increases the potency of a dancer unit's class actions.
Class Skill Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Class Skill Thief's Wisdom Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
Class Skill Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Class Skill Warrior's Wisdom Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
Class Skill Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Class Skill Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Breaker Swordbreaker Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Breaker Lancebreaker Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.
Breaker Axebreaker Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Breaker Gauntletbreaker Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Breaker Bowbreaker Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
Breaker Tomebreaker Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.
Damage Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Damage Big Game Hunter Increases damage dealt to enemy commanders.
Damage Concentration Moderately extends the time before the hit count expires.
Damage Counterattack Enemies take damage proportional to the damage they inflict.
Damage Domineer Increases damage dealt to enemies on foot.
Damage Dual Onslaught Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Damage Flare When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
Damage Gather Brings nearby enemies in front of the unit before starting regular attack 1.
Damage Howl Makes it easier to knock back enemy commanders.
Damage Inspiring Agility Enables dash attacks for all classes.
Damage Luna When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
Damage Magic Attack Range+ Extends the range of long-distance tome attacks.
Damage Perspective Increases damage dealt to enemies proportional to the number of allied strongholds.
Damage Poison Strike Grants attacks a chance to poison enemies.
Damage Proficient Witstrike Calculates damage for all attacks using the unit's Mag stat.
Damage Range Master Increases attack range.
Damage Savior of the Meek Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.
Damage Solitary Stand Increases damage dealt to enemies when no allied units are deployed nearby.
Damage Transmute Taking hits from enemies equipped with tomes increases all stats by [0:NUMBER] for a period of time.
Damage Underdog Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
Damage United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Elemental Buffs Fiendish Blow Increases the power of elemental effects.
Elemental Buffs Essence of Fire Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Essence of Ice Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Essence of Lightning Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Essence of Wind Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Essence of Light Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Essence of Darkness Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Absorb Absorb Strength Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Magic Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Dexterity Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Speed Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Defense Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Resistance Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Luck Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Charm Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.
Critical Apex Sword Increases critical hit damage when equipped with a sword.
Critical Apex Lance Increases critical hit damage when equipped with a lance.
Critical Apex Axe Increases critical hit damage when equipped with an axe.
Critical Apex Bow Increases critical hit damage when equipped with a bow.
Critical Apex Gauntlet Increases critical hit damage when equipped with gauntlets.
Critical Apex Tome Increases critical hit damage when equipped with a tome.
Critical Sharpshooter Causes critical hits to instantly defeat non-commander units.
Critical Boost Critical Increases critical hit rate.
High Dex Sneak Attack Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
High Dex Seeker of Greatness Increases critical hit rate proportional to how much lower the enemy's Dex is.
High Dex Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
High Dex Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
High Dex Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
High Dex Rebellious Spirit While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
Defiant Defiant Str When HP is at 25% or below: increases Str by 20.
Defiant Defiant Mag When HP is at 25% or below: increases Mag by 20.
Defiant Defiant Spd When HP is at 25% or below: increases Spd by 20.
Defiant Defiant Def When HP is at 25% or below: increases Def by 20.
Defiant Defiant Res When HP is at 25% or below: increases Res by 20.
Defiant Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.
Defiant Prepared to Die Rapidly restores the Warrior Gauge when HP is at [0:NUMBER]% or below and the Warrior Gauge is less than one bar.
Defiant Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Defiant Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Defiant Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Defiant Quick Riposte When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
Stun Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Stun Death Blow Keeps the Stun Gauge visible for longer.
Stun Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Stun Heaviest Hitter Causes strong attacks to produce the Stun Gauge at a high rate.
Trade Off Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Trade Off Impossible Feat When HP is at [0:NUMBER]% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Trade Off Pact Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
Trade Off Wild Abandon Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
Trade Off Covenant Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.
Trade Off Undaunted Greatly increases damage dealt to enemies, but prevents the unit from guarding.
Awakening True Awakening Extends the duration of Awakenings.
Awakening Cyclical Awakening Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Awakening Piercing Cry Restores the Awakening Gauge every 800 hits.
Awakening Burst of Resolve Restores the Awakening Gauge with each critical hit.
Awakening Darting Blow Increases the amount that successful attacks fill the Awakening Gauge.
Awakening Saint's Power Gradually restores the Awakening Gauge.
Awakening Exalted Breath When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.
Warrior/Awakening Forethought Restores the Awakening and Warrior Gauges when using combat arts or magic.
Warrior/Awakening Panache Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Warrior/Awakening Driven Spirit Increases the Warrior Gauge fill rate while Awakened.
Warrior/Awakening Battle Instincts Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
Warrior/Awakening Flyswatter Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air.
Warrior Renewed Carnage Gradually restores the Warrior Gauge.
Warrior Dexterity Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
Warrior Speed Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
Warrior Luck Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
Warrior Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Warrior Burst of Valor Restores the Warrior Gauge with each critical hit.
Warrior Piercing Gaze Restores the Warrior Gauge every 800 hits.
Warrior Aggression Increases the Warrior Gauge fill rate when attacking foes with status effects.
Warrior Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Warrior Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Warrior Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Survivablity Renewal Restores a slight amount of HP at regular intervals.
Survivablity Rejuvenation Restores HP every 800 hits.
Survivablity Lifetaker Restores a small amount of HP when an enemy commander is defeated.
Survivablity Sol Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
Survivablity Safeguard When this unit is the active unit: restores HP to the adjutant periodically.
Survivablity Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Survivability Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Survivability Goddess's Blessing If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.
Survivability Stormer of the Land Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is.
Survivablity Ironclad Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard.
Survivablity Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Survivability Item Expertise Increases the potency of recovery items by 50%.
Survivability Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Survivablity Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Survivablity Shining Guardian Reduces the damage allies sustain when inside the same allied stronghold as the unit.
Pefect Guard/Dodge Pass Makes it easier to perform Perfect Guards.
Pefect Guard/Dodge Expert Guard Makes it easier to perform Perfect Guards.
Pefect Guard/Dodge Counterstrike Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
Pefect Guard/Dodge Counterbreak Successful Perfect Guards temporarily reduce all stats of surrounding foes by [0:NUMBER].
Pefect Guard/Dodge Tableturner Extends the period of critical attack time after a Perfect Dodge.
Pefect Guard/Dodge Muster Temporarily increases all stats by 10 after a successful Perfect Dodge.
Super Armor Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Super Armor Backbone Reduces the unit's chance of getting knocked back by attacks.
Super Armor Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Super Armor The Creation Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
Super Armor Goddess's Vessel Completely prevents knockback if at least [0:NUMBER]% of the Awakening Gauge is filled.
Adjutant Rally Strength When this unit is an adjutant: increases the active unit's Str by [0:NUMBER].
Adjutant Rally Magic When this unit is an adjutant: increases the active unit's Mag by [0:NUMBER].
Adjutant Rally Dexterity When this unit is an adjutant: increases the active unit's Dex by [0:NUMBER].
Adjutant Rally Speed When this unit is an adjutant: increases the active unit's Spd by [0:NUMBER].
Adjutant Rally Defense When this unit is an adjutant: increases the active unit's Def by [0:NUMBER].
Adjutant Rally Resistance When this unit is an adjutant: increases the active unit's Res by [0:NUMBER].
Adjutant Rally Luck When this unit is an adjutant: increases the active unit's Lck by [0:NUMBER].
Adjutant Rally Charm When this unit is an adjutant: increases the active unit's Cha by [0:NUMBER].
Adjutant Rally Deluxe When this unit is an adjutant: increases the active unit's Str, Spd, and Res by [0:NUMBER].
Adjutant Vanguard's Benefit When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
Adjutant Adjutant's Benefit When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Adjutant Trust When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
Adjutant Fire Assist When this unit is an adjutant: adds a fire element to the active unit's strong attacks.
Adjutant Ice Assist When this unit is an adjutant: adds an ice element to the active unit's strong attacks.
Adjutant Lightning Assist When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.
Adjutant Wind Assist When this unit is an adjutant: adds a wind element to the active unit's strong attacks.
Adjutant Light Assist When this unit is an adjutant: adds a light element to the active unit's strong attacks.
Adjutant Dark Assist When this unit is an adjutant: adds a dark element to the active unit's strong attacks.
Adjutant Harmonious Specials When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
Adjutant Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Adjutant Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Adjutant One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Battalion Offensive Tactics When a battalion is deployed: increases damage to enemies by 20%.
Battalion Defensive Tactics Reduces damage to battalion endurance by 30%.
Battalion Seasoned Tactics Restores battalion endurance when an enemy commander is defeated.
Battalion Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Battalion Battalion Wrath When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
Battalion Battalion Vantage When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Battalion Battalion Renewal When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.
Nullify Nullify Cavalry Effect Nullifies effectiveness against cavalry units.
Nullify Nullify Flying Effect Nullifies effectiveness against flying units.
Nullify Nullify Armored Effect Nullifies effectiveness against armored units.
Nullify Nullify Magic Nullifies enemies' offensive magic.

Combat Arts

Category Name Description
Sword Assassinate Slash while charging forward. [n] Has a chance to instantly defeat [n] [cdb]non-commander units.
Sword Sword Dance Slash while charging forward.
Sword Astra Perform a series of five slashes while [n] [cdb]moving swiftly.
Sword Haze Slice Strike a wide area ahead with a series [n] [cdb]of slashes.
Sword Firesweep Generate a fiery cyclone.
Sword Mortal Struggle Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
Sword Windsweep Generate a cyclone.
Sword Shadowblade Lash at foes with a dark magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag.
Sword Electric Grounder Strike with a trio of [n] [cdb]lightning-charged slashes. [n] Deals damage based on Mag.
Sword Flash Strike Unleash a single, powerful slash.
Sword Swift Slice Strike a wide area ahead with a series [n] [cdb]of slashes. Damage dealt will increase [n] [cdb]with Spd.
Sword Grounder Strike swiftly with a trio of slashes.
Sword Iceblade Lash at foes with an ice magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag.
Sword Magic Blade Strike the surrounding area with [n] [cdb]magical blades. Deals damage based [n] [cdb]on Mag.
Sword Wrath Strike Perform a powerful sword attack.
Sword Beast Fang Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag.
Sword Lightblade Absorb a portion of inflicted damage [n] [cdb]as HP. Deals damage based on Mag.
Sword Finesse Blade Strike the surrounding area with [n] [cdb]blades. Damage dealt will increase [n] [cdb]with Dex.
Sword Foudroyant Strike Unleash a single, powerful slash [n] [cdb]imbued with lightning.
Sword Sublime Heaven Slice apart the surrounding area with [n] [cdb]a flurry of strikes. Damage dealt will [n] [cdb]increase with Mag.
Lance Lightstrike Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag.
Lance Stormblade Whip up a storm that ravages the [n] [cdb]surrounding area with blades of wind.
Lance Knightkneeler Perform a powerful lance thrust.
Lance Dark Lance Send dark hexes flying at foes. [n] Damage dealt will increase with Mag.
Lance Lance Jab Perform a thrusting attack that often [n] [cdb]yields critical hits. Damage dealt will [n] [cdb]increase with Spd.
Lance Tempest Lance Conjure up a whirlwind with an [n] [cdb]overhead spin of the lance.
Lance Frozen Lance Launch columns of ice at foes. [n] Damage dealt will increase with Mag.
Lance Airshaker Perform a powerful thrust that [n] [cdb]produces a shockwave.
Lance Titanic Might Temporarily increase Str.
Lance Vengeance An attack that increases in Mt in [n] [cdb]relation to the user's missing HP.
Lance Shatter Slash Perform a series of lance strikes that [n] [cdb]temporarily reduce enemy Def.
Lance Earthsplitter Perform an air-to-ground plunging [n] [cdb]thrust.
Lance Burning Quake Summon forth pillars of flame.
Lance Glowing Ember Hurl a fiery lance straight ahead. [n] Damage dealt will increase with Def.
Lance Ruined Sky Hurl a magical lance straight ahead [n] [cdb]that bursts when it reaches its target.
Lance Atrocity Launch a wide swath of foes into the [n] [cdb]air.
Lance Thunder Rush Perform a series of lance strikes [n] [cdb]imbued with lightning.
Lance Paraselene Strike a wide area with a sweeping [n] [cdb]attack. Has a chance to instantly [n] [cdb]defeat non-commander units.
Lance Wheelsweep Strike a wide area with a sweeping [n] [cdb]attack that also produces a [n] [cdb]shockwave.
Axe Wild Abandon Rip through foes with axe swings.
Axe Spike Launch the foes ahead into the air, [n] [cdb]then swat them away with a swing of [n] [cdb]the axe.
Axe Helm Splitter Smash the foes ahead with a powerful [n] [cdb]overhead strike.
Axe Crush Smash the ground and generate [n] [cdb]pillars of ice.
Axe War Strike Bring an axe down so fiercely it [n] [cdb]sunders the ground and sends [n] [cdb]enemies flying into the air.
Axe Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Axe Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Axe Smash Pummel a wide area ahead. Often [n] [cdb]yields critical hits.
Axe Swinging Fury Perform a consecutive series of axe [n] [cdb]swings.
Axe Focused Strike Bring an axe down to cut through [n] [cdb]the foes ahead.
Axe Armor Smasher Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.
Axe Shredder Cut enemies to shreds with a [n] [cdb]spinning axe attack.
Axe Raging Storm Conjure up a whirlwind of fire [n] [cdb]straight ahead.
Axe Flickering Flower Break the enemy's stance, then hurl [n] [cdb]an axe at the ground.
Axe Apocalyptic Flame Hurl a flaming axe at the ground that [n] [cdb]creates a pillar of fire.
Axe Dust Launch the foes ahead into the air, [n] [cdb]then smash the earth to hit them with [n] [cdb]the rubble.
Axe Diamond Axe Smash the ground so hard it displaces [n] [cdb]the earth.
Axe Returning Axe Strike a wide area with a hurl of the [n] [cdb]axe.
Axe Invigorating Spirit Temporarily increase Str.
Bow Point-Blank Volley Attack a wide forward area with [n] [cdb]three consecutive shots.
Bow Hunter's Volley Attack enemies launched into the air [n] [cdb]with three consecutive shots. Often [n] [cdb]yields critical hits.
Bow Drill Arrow Skewer foes with a blindingly fast [n] [cdb]arrow that temporarily reduces their [n] Def.
Bow Tornado Shot Conjure a cyclone that launches [n] [cdb]enemies into the air.
Bow Precision Volley Perform a long-distance attack that [n] [cdb]hits multiple times. Deals damage [n] [cdb]based on Dex.
Bow Tracking Shot Send a series of arrows toward the [n] [cdb]locked-on target.
Bow Thunderbolt Fire a barrage of electrified arrows.
Bow Ward Arrow Attack enemies launched into the air [n] [cdb]with three consecutive shots that [n] [cdb]temporarily reduce their Mag.
Bow Waning Shot Attack a wide forward area with [n] [cdb]three consecutive shots that [n] [cdb]temporarily reduce enemy Str.
Bow Flame Volley Attack a wide area with a volley of [n] [cdb]fire arrows.
Bow Spiral Shot Loose arrows at a wide surrounding [n] [cdb]area.
Bow Deadeye Perform a long-distance attack that [n] [cdb]yields critical hits.
Bow Hide Presence Temporarily increase Str and Lck.
Bow Curved Shot Unleash a volley of arrows that [n] [cdb]travels in a straight line.
Bow Fallen Star Rain down arrows of light on foes. [n] Deals damage based on Mag.
Bow Break Shot Send an exploding arrow toward [n] [cdb]enemies that temporarily reduces [n] [cdb]their Def.
Bow Wind God Attack with a wind-imbued arrow [n] [cdb]that draws foes in and lands multiple [n] [cdb]hits.
Gauntlet Flamewhorl Kick Generate a fiery cyclone in front of [n] [cdb]the unit that launches enemies into [n] [cdb]the air.
Gauntlet Mystic Blow Temporarily deal damage based on [n] Mag.
Gauntlet Mighty Blow Channel force into a perfectly [n] [cdb]executed punch.
Gauntlet Fierce Iron Fist Strike down at foes from midair. [n] Damage dealt will increase with Spd.
Gauntlet Lightning Fist Launch foes into the air with an [n] [cdb]electrified punch, then create a [n] [cdb]shockwave on landing that sends [n] [cdb]them flying.
Gauntlet Bombard Pummel the enemy with both fists. [n] Often yields critical hits.
Gauntlet Battle Trance Temporarily make it easier to fill the [n] Warrior and Awakening Gauges.
Gauntlet Rushing Blow Charge forward with fists flying.
Gauntlet Frozen Fist Charge forward with fists of ice. [n] Deals damage based on Mag.
Gauntlet Whirlwind Kick Generate a cyclone in front of the [n] [cdb]unit that draws enemies in and [n] [cdb]launches them into the air.
Gauntlet Draining Blow Absorb a portion of inflicted damage [n] [cdb]as HP.
Gauntlet Eviscerate Deals damage based on the higher of [n] Str or Mag.
Gauntlet Dual Devastators Pummel the enemy with both fists. [n] Deals damage to enemy Stun Gauges.
Gauntlet Steady Mind Temporarily increase Str.


Magic

Category Name Description
Reason Fire Basic fire magic.
Reason Blizzard Basic ice magic.
Reason Thunder Basic lightning magic.
Reason Wind Basic wind magic.
Reason Bolganone Advanced fire magic.
Reason Fimbulvetr Advanced ice magic.
Reason Thoron Advanced lightning magic.
Reason Cutting Gale Intermediate wind magic.
Reason Ragnarok The highest tier of fire magic.
Reason Bolting The highest tier of lightning magic.
Reason Excalibur The highest tier of wind magic.
Reason Sagittae Strike the enemy with magical [n] [cdb]arrows.
Reason Meteor Summon a volley of meteors.
Reason Agnea's Arrow The most powerful form of black [n] [cdb]magic. A sweltering flame that [n] [cdb]reduces all to ash.
Dark Mire Β Basic dark magic. Lingers for a while [n] [cdb]after casting.
Dark Miasma Δ Basic dark magic.
Dark Swarm Ζ Basic dark magic. Attacks a wide [n] [cdb]area.
Dark Banshee Θ Intermediate dark magic.
Dark Luna Λ Intermediate dark magic. Ignores [n] [cdb]enemy Res.
Dark Death Γ Intermediate dark magic. Has a [n] [cdb]chance to instantly defeat [n] [cdb]non-commander units.
Dark Dark Spikes Τ Advanced dark magic.
Dark Hades Ω Advanced dark magic. Calls on the [n] [cdb]morbid might of the underworld.
Dark Quake Σ The highest tier of dark magic.
Faith Heal Basic light magic. Heals surrounding [n] [cdb]allies.
Faith Physic Intermediate light magic. Heals allies [n] [cdb]across a wide area.
Faith Recover Intermediate light magic. Greatly [n] [cdb]heals surrounding allies.
Faith Fortify Advanced light magic. Greatly heals [n] [cdb]allies across a wide area.
Faith Nosferatu Basic light attack magic. Absorb a [n] [cdb]portion of inflicted damage as HP.
Faith Seraphim Intermediate light attack magic.
Faith Aura Advanced light attack magic. Assail [n] [cdb]foes with a column of light.
Faith Abraxas Advanced light attack magic. Calls [n] [cdb]light from the heavens down on foes.
Faith Restore Cure the caster and nearby allies of [n] [cdb]any status effects.
Faith Ward Magically protect the caster, [n] [cdb]increasing Def and Res and [n] [cdb]preventing knockback.
Faith Silence Prevents an enemy from using magic.