|
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Line 41: |
Line 41: |
| | Increases class Exp gained on the battlefield. | | | Increases class Exp gained on the battlefield. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability051.png|22px]] | | | [[File:Three-hopes-ability051.png|22px]] |
| | Archer's Ploy | | | Archer's Ploy |
| | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. | | | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability043.png|22px]] | | | [[File:Three-hopes-ability043.png|22px]] |
| | Archer's Wisdom | | | Archer's Wisdom |
| | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | | | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability042.png|22px]] | | | [[File:Three-hopes-ability042.png|22px]] |
| | Armored Cavalry's Ploy | | | Armored Cavalry's Ploy |
| | Increases the attack range of Great Knight class actions. | | | Increases the attack range of Great Knight class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability042.png|22px]] | | | [[File:Three-hopes-ability042.png|22px]] |
| | Armored Cavalry's Wisdom | | | Armored Cavalry's Wisdom |
| | Increases damage dealt by Great Knight class actions in proportion to Def. | | | Increases damage dealt by Great Knight class actions in proportion to Def. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability126.png|22px]] | | | [[File:Three-hopes-ability126.png|22px]] |
| | Armored Infantry's Ploy | | | Armored Infantry's Ploy |
| | Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. | | | Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability126.png|22px]] | | | [[File:Three-hopes-ability126.png|22px]] |
| | Armored Infantry's Wisdom | | | Armored Infantry's Wisdom |
| | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | | | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability420.png|22px]] | | | [[File:Three-hopes-ability420.png|22px]] |
| | Brawler's Ploy | | | Brawler's Ploy |
| | Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. | | | Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability420.png|22px]] | | | [[File:Three-hopes-ability420.png|22px]] |
| | Brawler's Wisdom | | | Brawler's Wisdom |
| | Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. | | | Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability111.png|22px]] | | | [[File:Three-hopes-ability111.png|22px]] |
| | Dark Mage's Ploy | | | Dark Mage's Ploy |
| | Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. | | | Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability418.png|22px]] | | | [[File:Three-hopes-ability418.png|22px]] |
| | Dark Mage's Wisdom | | | Dark Mage's Wisdom |
| | Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | | | Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability040.png|22px]] | | | [[File:Three-hopes-ability040.png|22px]] |
| | Dual Wielder's Ploy | | | Dual Wielder's Ploy |
| | Increases the attack range of Asura and Fluegel class actions. | | | Increases the attack range of Asura and Fluegel class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability083.png|22px]] | | | [[File:Three-hopes-ability083.png|22px]] |
| | Emperor's Ploy | | | Emperor's Ploy |
| | Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions. | | | Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability084.png|22px]] | | | [[File:Three-hopes-ability084.png|22px]] |
| | King's Ploy | | | King's Ploy |
| | Increases the number of permitted lance throws during High Lord and Great Lord class actions. | | | Increases the number of permitted lance throws during High Lord and Great Lord class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability421.png|22px]] | | | [[File:Three-hopes-ability421.png|22px]] |
| | Knight's Ploy | | | Knight's Ploy |
| | Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. | | | Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability213.png|22px]] | | | [[File:Three-hopes-ability213.png|22px]] |
| | Knight's Wisdom | | | Knight's Wisdom |
| | Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. | | | Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability085.png|22px]] | | | [[File:Three-hopes-ability085.png|22px]] |
| | Leader's Ploy | | | Leader's Ploy |
| | Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions. | | | Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability040.png|22px]] | | | [[File:Three-hopes-ability040.png|22px]] |
| | Mage Knight's Ploy | | | Mage Knight's Ploy |
| | Increases the elemental potency of Silverheart and Enlightened One class actions. | | | Increases the elemental potency of Silverheart and Enlightened One class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability045.png|22px]] | | | [[File:Three-hopes-ability045.png|22px]] |
| | Mage's Ploy | | | Mage's Ploy |
| | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | | | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability077.png|22px]] | | | [[File:Three-hopes-ability077.png|22px]] |
| | Mage's Wisdom | | | Mage's Wisdom |
| | Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | | | Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability048.png|22px]] | | | [[File:Three-hopes-ability048.png|22px]] |
| | Mercenary's Ploy | | | Mercenary's Ploy |
| | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | | | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability040.png|22px]] | | | [[File:Three-hopes-ability040.png|22px]] |
| | Mercenary's Wisdom | | | Mercenary's Wisdom |
| | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | | | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability126.png|22px]] | | | [[File:Three-hopes-ability126.png|22px]] |
| | Pegasus Knight's Ploy | | | Pegasus Knight's Ploy |
| | Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. | | | Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability214.png|22px]] | | | [[File:Three-hopes-ability214.png|22px]] |
| | Pegasus Knight's Wisdom | | | Pegasus Knight's Wisdom |
| | Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions. | | | Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability124.png|22px]] | | | [[File:Three-hopes-ability124.png|22px]] |
| | Priest's Ploy | | | Priest's Ploy |
| | Increases the recovery amounts of Priest and Bishop class actions. | | | Increases the recovery amounts of Priest and Bishop class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability046.png|22px]] | | | [[File:Three-hopes-ability046.png|22px]] |
| | Priest's Wisdom | | | Priest's Wisdom |
| | Increases damage dealt by Priest and Bishop class actions in proportion to Lck. | | | Increases damage dealt by Priest and Bishop class actions in proportion to Lck. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability126.png|22px]] | | | [[File:Three-hopes-ability126.png|22px]] |
| | Smite | | | Smite |
| | When using cavalry or armored classes, dashing through enemies inflicts damage. | | | When using cavalry or armored classes, dashing through enemies inflicts damage. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability136.png|22px]] | | | [[File:Three-hopes-ability136.png|22px]] |
| | Special Dance | | | Special Dance |
| | Increases the potency of a dancer unit's class actions. | | | Increases the potency of a dancer unit's class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability418.png|22px]] | | | [[File:Three-hopes-ability418.png|22px]] |
| | Thief's Ploy | | | Thief's Ploy |
| | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. | | | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability040.png|22px]] | | | [[File:Three-hopes-ability040.png|22px]] |
| | Thief's Wisdom | | | Thief's Wisdom |
| | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | | | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability111.png|22px]] | | | [[File:Three-hopes-ability111.png|22px]] |
| | Warrior's Ploy | | | Warrior's Ploy |
| | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | | | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability420.png|22px]] | | | [[File:Three-hopes-ability420.png|22px]] |
| | Warrior's Wisdom | | | Warrior's Wisdom |
| | Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | | | Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability421.png|22px]] | | | [[File:Three-hopes-ability421.png|22px]] |
| | Wyvern Rider's Ploy | | | Wyvern Rider's Ploy |
| | Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. | | | Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. |
| |- | | |- |
− | | Class Skill | + | | Class |
| | [[File:Three-hopes-ability420.png|22px]] | | | [[File:Three-hopes-ability420.png|22px]] |
| | Wyvern Rider's Wisdom | | | Wyvern Rider's Wisdom |
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| | Nullify Magic | | | Nullify Magic |
| | Nullifies enemies' offensive magic. | | | Nullifies enemies' offensive magic. |
− | |}
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− |
| |
− | == Combat Arts ==
| |
− |
| |
− | Combat Arts are advanced skills that units may use in battle. Units can equip up to two Combat Arts or Spells at a time, and learn new Combat Arts as they gain experience in different Classes.
| |
− |
| |
− | Combat Arts cost Weapon Durability to use; Weapon Durability is automatically replenished after each battle, or by picking up purple crystals mid-battle.
| |
− |
| |
− | Combat Arts themselves gain experience each time they're used. They can be levelled up from Level 1 to Level 3, increasing their power while decreasing their cooldown time and durability cost.
| |
− |
| |
− | Units can teach Combat Arts to each other, but only when very specific circumstances are met:
| |
− | * The teacher and student must have at least a C-rank Support with each other.
| |
− | * Both teacher and student must have A-rank proficiency with the weapon in question.
| |
− | * The teacher must have levelled the Combat Art to Level 3.
| |
− | * The Combat Art must have been learned from Classes (Combat Arts granted by special weapons, for example, cannot be taught.)
| |
− | * The Combat Art must not already be in the student's natural learnset.
| |
− | * The student must be assigned to the teacher as their adjutant.
| |
− |
| |
− | If the conditions are met, the teacher must use the desired Combat Art in battle; eventually, the student will learn the Combat Art themself. [TODO:Needs further testing.]
| |
− |
| |
− | {|class="sf" width="800px"
| |
− | !Category
| |
− | !Name
| |
− | !Durab. Cost (Lv.1/2/3)
| |
− | !Element
| |
− | !Description
| |
− | !Teachable
| |
− | |-
| |
− | | Sword||Assassinate|| _/_/_ || None ||Slash while charging forward. Has a chance to instantly defeat non-commander units.|| _
| |
− | |-
| |
− | | Sword||Sword Dance|| _/_/_ || None ||Slash while charging forward.|| _
| |
− | |-
| |
− | | Sword||Astra|| _/_/_ || None ||Perform a series of five slashes while moving swiftly.|| _
| |
− | |-
| |
− | | Sword||Haze Slice|| _/_/_ || None ||Strike a wide area ahead with a series of slashes.|| _
| |
− | |-
| |
− | | Sword||Firesweep|| _/_/_ || Fire ||Generate a fiery cyclone.|| _
| |
− | |-
| |
− | | Sword||Mortal Struggle|| _/_/_ || None ||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.|| _
| |
− | |-
| |
− | | Sword||Windsweep|| _/_/_ || Wind ||Generate a cyclone.|| _
| |
− | |-
| |
− | | Sword||Shadowblade|| _/_/_ || Dark ||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag.|| _
| |
− | |-
| |
− | | Sword||Electric Grounder|| _/_/_ || _ ||Strike with a trio of lightning-charged slashes. Deals damage based on Mag.|| _
| |
− | |-
| |
− | | Sword||Flash Strike|| _/_/_ || _ ||Unleash a single, powerful slash.|| _
| |
− | |-
| |
− | | Sword||Swift Slice|| _/_/_ || _ ||Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd.|| _
| |
− | |-
| |
− | | Sword||Grounder|| _/_/_ || _ ||Strike swiftly with a trio of slashes.|| _
| |
− | |-
| |
− | | Sword||Iceblade|| _/_/_ || _ ||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.|| _
| |
− | |-
| |
− | | Sword||Magic Blade|| _/_/_ || _ ||Strike the surrounding area with magical blades. Deals damage based on Mag.|| _
| |
− | |-
| |
− | | Sword||Wrath Strike|| _/_/_ || _ ||Perform a powerful sword attack.|| _
| |
− | |-
| |
− | | Sword||Beast Fang|| _/_/_ || _ ||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.|| _
| |
− | |-
| |
− | | Sword||Lightblade|| _/_/_ || _ ||Absorb a portion of inflicted damage as HP. Deals damage based on Mag.|| _
| |
− | |-
| |
− | | Sword||Finesse Blade|| _/_/_ || _ ||Strike the surrounding area with blades. Damage dealt will increase with Dex.|| _
| |
− | |-
| |
− | | Sword||Foudroyant Strike|| _/_/_ || _ ||Unleash a single, powerful slash imbued with lightning.|| _
| |
− | |-
| |
− | | Sword||Sublime Heaven|| _/_/_ || _ ||Slice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag.|| _
| |
− | |-
| |
− | | Lance||Lightstrike|| _/_/_ || _ ||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.|| _
| |
− | |-
| |
− | | Lance||Stormblade|| _/_/_ || _ ||Whip up a storm that ravages the surrounding area with blades of wind.|| _
| |
− | |-
| |
− | | Lance||Knightkneeler|| _/_/_ || _ ||Perform a powerful lance thrust.|| _
| |
− | |-
| |
− | | Lance||Dark Lance|| _/_/_ || _ ||Send dark hexes flying at foes. Damage dealt will increase with Mag.|| _
| |
− | |-
| |
− | | Lance||Lance Jab|| _/_/_ || _ ||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.|| _
| |
− | |-
| |
− | | Lance||Tempest Lance|| _/_/_ || _ ||Conjure up a whirlwind with an overhead spin of the lance.|| _
| |
− | |-
| |
− | | Lance||Frozen Lance|| _/_/_ || _ ||Launch columns of ice at foes. Damage dealt will increase with Mag.|| _
| |
− | |-
| |
− | | Lance||Airshaker|| _/_/_ || _ ||Perform a powerful thrust that produces a shockwave.|| _
| |
− | |-
| |
− | | Lance||Titanic Might|| _/_/_ || _ ||Temporarily increase Str.|| _
| |
− | |-
| |
− | | Lance||Vengeance|| _/_/_ || _ ||An attack that increases in Mt in relation to the user's missing HP.|| _
| |
− | |-
| |
− | | Lance||Shatter Slash|| _/_/_ || _ ||Perform a series of lance strikes that temporarily reduce enemy Def.|| _
| |
− | |-
| |
− | | Lance||Earthsplitter|| _/_/_ || _ ||Perform an air-to-ground plunging thrust.|| _
| |
− | |-
| |
− | | Lance||Burning Quake|| _/_/_ || _ ||Summon forth pillars of flame.|| _
| |
− | |-
| |
− | | Lance||Glowing Ember|| _/_/_ || _ ||Hurl a fiery lance straight ahead. Damage dealt will increase with Def.|| _
| |
− | |-
| |
− | | Lance||Ruined Sky|| _/_/_ || _ ||Hurl a magical lance straight ahead that bursts when it reaches its target.|| _
| |
− | |-
| |
− | | Lance||Atrocity|| _/_/_ || _ ||Launch a wide swath of foes into the air.|| _
| |
− | |-
| |
− | | Lance||Thunder Rush|| _/_/_ || _ ||Perform a series of lance strikes imbued with lightning.|| _
| |
− | |-
| |
− | | Lance||Paraselene|| _/_/_ || _ ||Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units.|| _
| |
− | |-
| |
− | | Lance||Wheelsweep|| _/_/_ || _ ||Strike a wide area with a sweeping attack that also produces a shockwave.|| _
| |
− | |-
| |
− | | Axe||Wild Abandon|| _/_/_ || _ ||Rip through foes with axe swings.|| _
| |
− | |-
| |
− | | Axe||Spike|| _/_/_ || _ ||Launch the foes ahead into the air, then swat them away with a swing of the axe.|| _
| |
− | |-
| |
− | | Axe||Helm Splitter|| _/_/_ || _ ||Smash the foes ahead with a powerful overhead strike.|| _
| |
− | |-
| |
− | | Axe||Crush|| _/_/_ || _ ||Smash the ground and generate pillars of ice.|| _
| |
− | |-
| |
− | | Axe||War Strike|| _/_/_ || _ ||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.|| _
| |
− | |-
| |
− | | Axe||Armored Strike|| _/_/_ || _ ||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.|| _
| |
− | |-
| |
− | | Axe||Lightning Axe|| _/_/_ || _ ||Hurl a lightning-charged axe. Deals damage based on Mag.|| _
| |
− | |-
| |
− | | Axe||Smash|| _/_/_ || _ ||Pummel a wide area ahead. Often yields critical hits.|| _
| |
− | |-
| |
− | | Axe||Swinging Fury|| _/_/_ || _ ||Perform a consecutive series of axe swings.|| _
| |
− | |-
| |
− | | Axe||Focused Strike|| _/_/_ || _ ||Bring an axe down to cut through the foes ahead.|| _
| |
− | |-
| |
− | | Axe||Armor Smasher|| _/_/_ || _ ||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.|| _
| |
− | |-
| |
− | | Axe||Shredder|| _/_/_ || _ ||Cut enemies to shreds with a spinning axe attack.|| _
| |
− | |-
| |
− | | Axe||Raging Storm|| _/_/_ || _ ||Conjure up a whirlwind of fire straight ahead.|| _
| |
− | |-
| |
− | | Axe||Flickering Flower|| _/_/_ || _ ||Break the enemy's stance, then hurl an axe at the ground.|| _
| |
− | |-
| |
− | | Axe||Apocalyptic Flame|| _/_/_ || _ ||Hurl a flaming axe at the ground that creates a pillar of fire.|| _
| |
− | |-
| |
− | | Axe||Dust|| _/_/_ || _ ||Launch the foes ahead into the air, then smash the earth to hit them with the rubble.|| _
| |
− | |-
| |
− | | Axe||Diamond Axe|| _/_/_ || _ ||Smash the ground so hard it displaces the earth.|| _
| |
− | |-
| |
− | | Axe||Returning Axe|| _/_/_ || _ ||Strike a wide area with a hurl of the axe.|| _
| |
− | |-
| |
− | | Axe||Invigorating Spirit|| _/_/_ || _ ||Temporarily increase Str.|| _
| |
− | |-
| |
− | | Bow||Point-Blank Volley|| _/_/_ || _ ||Attack a wide forward area with three consecutive shots.|| _
| |
− | |-
| |
− | | Bow||Hunter's Volley|| _/_/_ || _ ||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.|| _
| |
− | |-
| |
− | | Bow||Drill Arrow|| _/_/_ || _ ||Skewer foes with a blindingly fast arrow that temporarily reduces their Def.|| _
| |
− | |-
| |
− | | Bow||Tornado Shot|| _/_/_ || _ ||Conjure a cyclone that launches enemies into the air.|| _
| |
− | |-
| |
− | | Bow||Precision Volley|| _/_/_ || _ ||Perform a long-distance attack that hits multiple times. Deals damage based on Dex.|| _
| |
− | |-
| |
− | | Bow||Tracking Shot|| _/_/_ || _ ||Send a series of arrows toward the locked-on target.|| _
| |
− | |-
| |
− | | Bow||Thunderbolt|| _/_/_ || _ ||Fire a barrage of electrified arrows.|| _
| |
− | |-
| |
− | | Bow||Ward Arrow|| _/_/_ || _ ||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.|| _
| |
− | |-
| |
− | | Bow||Waning Shot|| _/_/_ || _ ||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str.|| _
| |
− | |-
| |
− | | Bow||Flame Volley|| _/_/_ || _ ||Attack a wide area with a volley of fire arrows.|| _
| |
− | |-
| |
− | | Bow||Spiral Shot|| _/_/_ || _ ||Loose arrows at a wide surrounding area.|| _
| |
− | |-
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− | | Bow||Deadeye|| _/_/_ || _ ||Perform a long-distance attack that yields critical hits.|| _
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− | |-
| |
− | | Bow||Hide Presence|| _/_/_ || _ ||Temporarily increase Str and Lck.|| _
| |
− | |-
| |
− | | Bow||Curved Shot|| _/_/_ || _ ||Unleash a volley of arrows that travels in a straight line.|| _
| |
− | |-
| |
− | | Bow||Fallen Star|| _/_/_ || _ ||Rain down arrows of light on foes. Deals damage based on Mag.|| _
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− | |-
| |
− | | Bow||Break Shot|| _/_/_ || _ ||Send an exploding arrow toward enemies that temporarily reduces their Def.|| _
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− | |-
| |
− | | Bow||Wind God|| _/_/_ || _ ||Attack with a wind-imbued arrow that draws foes in and lands multiple hits.|| _
| |
− | |-
| |
− | | Gauntlet||Flamewhorl Kick|| _/_/_ || _ ||Generate a fiery cyclone in front of the unit that launches enemies into the air.|| _
| |
− | |-
| |
− | | Gauntlet||Mystic Blow|| _/_/_ || _ ||Temporarily deal damage based on Mag.|| _
| |
− | |-
| |
− | | Gauntlet||Mighty Blow|| _/_/_ || _ ||Channel force into a perfectly executed punch.|| _
| |
− | |-
| |
− | | Gauntlet||Fierce Iron Fist|| _/_/_ || _ ||Strike down at foes from midair. Damage dealt will increase with Spd.|| _
| |
− | |-
| |
− | | Gauntlet||Lightning Fist|| _/_/_ || _ ||Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying.|| _
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− | |-
| |
− | | Gauntlet||Bombard|| _/_/_ || _ ||Pummel the enemy with both fists. Often yields critical hits.|| _
| |
− | |-
| |
− | | Gauntlet||Battle Trance|| _/_/_ || _ ||Temporarily make it easier to fill the Warrior and Awakening Gauges.|| _
| |
− | |-
| |
− | | Gauntlet||Rushing Blow|| _/_/_ || _ ||Charge forward with fists flying.|| _
| |
− | |-
| |
− | | Gauntlet||Frozen Fist|| _/_/_ || _ ||Charge forward with fists of ice. Deals damage based on Mag.|| _
| |
− | |-
| |
− | | Gauntlet||Whirlwind Kick|| _/_/_ || _ ||Generate a cyclone in front of the unit that draws enemies in and launches them into the air.|| _
| |
− | |-
| |
− | | Gauntlet||Draining Blow|| _/_/_ || _ ||Absorb a portion of inflicted damage as HP.|| _
| |
− | |-
| |
− | | Gauntlet||Eviscerate|| _/_/_ || _ ||Deals damage based on the higher of Str or Mag.|| _
| |
− | |-
| |
− | | Gauntlet||Dual Devastators|| _/_/_ || _ ||Pummel the enemy with both fists. Deals damage to enemy Stun Gauges.|| _
| |
− | |-
| |
− | | Gauntlet||Steady Mind|| _/_/_ || _ ||Temporarily increase Str.|| _
| |
− | |}
| |
− |
| |
− |
| |
− | == Magic ==
| |
− |
| |
− | Specific named Spells can be used in battle. Units can equip up to two Spells or Combat Arts at a time, and learn new Spells as they gain experience in different Classes.
| |
− |
| |
− | Only certain Classes can equip Spells; in addition to all the classes that already equip a Tome as their weapon, Spells can also be equipped by Mortal Savants, Tricksters, Dancers, Fluegels, Asuras, Silverhearts, Enlightened Ones, Saints, Dark Knights, Holy Knights, and Death Knights.
| |
− |
| |
− | Spells cost Weapon Durability to use; Weapon Durability is automatically replenished after each battle, or by picking up purple crystals mid-battle.
| |
− |
| |
− | Spells themselves gain experience each time they're used. They can be levelled up from Level 1 to Level 3, increasing their power while decreasing their cooldown time and durability cost.
| |
− |
| |
− | Units can teach Spells to each other, but only when very specific circumstances are met:
| |
− | * The teacher and student must have at least a C-rank Support with each other.
| |
− | * Both teacher and student must have A-rank proficiency with Tomes, even if they're in a class that uses a different weapon type.
| |
− | * The teacher must have levelled the Spell to Level 3.
| |
− | * The Spell must have been learned from gaining Class experience (Spells granted by specific weapons or by merely being in a Class cannot be taught.)
| |
− | * The Spell must not already be in the student's natural learnset.
| |
− | * The student must be assigned to the teacher as their adjutant.
| |
− |
| |
− | If the conditions are met, the teacher must use the desired Spell in battle; eventually, the student will learn the Spell themself. [TODO:Needs further testing.]
| |
− |
| |
− | {|class="sf" width="800px"
| |
− | !Category
| |
− | !Name
| |
− | !Durab. Cost (Lv.1/2/3)
| |
− | !Element
| |
− | !Description
| |
− | !Teachable
| |
− | |-
| |
− | | Reason||Fire|| _/_/_ || Fire ||Basic fire magic.|| _
| |
− | |-
| |
− | | Reason||Blizzard|| _/_/_ || Ice ||Basic ice magic.|| _
| |
− | |-
| |
− | | Reason||Thunder|| _/_/_ || Lightning ||Basic lightning magic.|| _
| |
− | |-
| |
− | | Reason||Wind|| _/_/_ || Wind ||Basic wind magic.|| _
| |
− | |-
| |
− | | Reason||Bolganone|| _/_/_ || Fire ||Advanced fire magic.|| _
| |
− | |-
| |
− | | Reason||Fimbulvetr|| _/_/_ || Ice ||Advanced ice magic.|| _
| |
− | |-
| |
− | | Reason||Thoron|| _/_/_ || Lightning ||Advanced lightning magic.|| _
| |
− | |-
| |
− | | Reason||Cutting Gale|| _/_/_ || Wind ||Intermediate wind magic.|| _
| |
− | |-
| |
− | | Reason||Ragnarok|| _/_/_ || Fire ||The highest tier of fire magic.|| _
| |
− | |-
| |
− | | Reason||Bolting|| _/_/_ || Lightning ||The highest tier of lightning magic.|| _
| |
− | |-
| |
− | | Reason||Excalibur|| _/_/_ || Wind ||The highest tier of wind magic.|| _
| |
− | |-
| |
− | | Reason||Sagittae|| _/_/_ || None ||Strike the enemy with magical arrows.|| _
| |
− | |-
| |
− | | Reason||Meteor|| _/_/_ || None ||Summon a volley of meteors.|| _
| |
− | |-
| |
− | | Reason||Agnea's Arrow|| _/_/_ || None ||The most powerful form of black magic. A sweltering flame that reduces all to ash.|| _
| |
− | |-
| |
− | | Dark||Mire Β|| _/_/_ || Dark ||Basic dark magic. Lingers for a while after casting.|| _
| |
− | |-
| |
− | | Dark||Miasma Δ|| _/_/_ || Dark ||Basic dark magic.|| _
| |
− | |-
| |
− | | Dark||Swarm Ζ|| _/_/_ || Dark ||Basic dark magic. Attacks a wide area.|| _
| |
− | |-
| |
− | | Dark||Banshee Θ|| _/_/_ || Dark ||Intermediate dark magic.|| _
| |
− | |-
| |
− | | Dark||Luna Λ|| _/_/_ || Dark ||Intermediate dark magic. Ignores enemy Res.|| _
| |
− | |-
| |
− | | Dark||Death Γ|| _/_/_ || Dark ||Intermediate dark magic. Has a chance to instantly defeat non-commander units.|| _
| |
− | |-
| |
− | | Dark||Dark Spikes Τ|| _/_/_ || Dark ||Advanced dark magic.|| _
| |
− | |-
| |
− | | Dark||Hades Ω|| _/_/_ || Dark ||Advanced dark magic. Calls on the morbid might of the underworld.|| _
| |
− | |-
| |
− | | Dark||Quake Σ|| _/_/_ || Dark ||The highest tier of dark magic.|| _
| |
− | |-
| |
− | | Faith||Heal|| _/_/_ || None ||Basic light magic. Heals surrounding allies.|| _
| |
− | |-
| |
− | | Faith||Physic|| _/_/_ || None ||Intermediate light magic. Heals allies across a wide area.|| _
| |
− | |-
| |
− | | Faith||Recover|| _/_/_ || None ||Intermediate light magic. Greatly heals surrounding allies.|| _
| |
− | |-
| |
− | | Faith||Fortify|| _/_/_ || None ||Advanced light magic. Greatly heals allies across a wide area.|| _
| |
− | |-
| |
− | | Faith||Nosferatu|| _/_/_ || Light ||Basic light attack magic. Absorb a portion of inflicted damage as HP.|| _
| |
− | |-
| |
− | | Faith||Seraphim|| _/_/_ || Light ||Intermediate light attack magic.|| _
| |
− | |-
| |
− | | Faith||Aura|| _/_/_ || Light ||Advanced light attack magic. Assail foes with a column of light.|| _
| |
− | |-
| |
− | | Faith||Abraxas|| _/_/_ || Light ||Advanced light attack magic. Calls light from the heavens down on foes.|| _
| |
− | |-
| |
− | | Faith||Restore|| _/_/_ || None ||Cure the caster and nearby allies of any status effects.|| _
| |
− | |-
| |
− | | Faith||Ward|| _/_/_ || None ||Magically protect the caster, increasing Def and Res and preventing knockback.|| _
| |
− | |-
| |
− | | Faith||Silence|| _/_/_ || None ||Prevents an enemy from using magic.|| _
| |
| |} | | |} |