Difference between revisions of "Abilities (Three Hopes)"

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Revision as of 09:42, 4 July 2022

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Please refer to the individual character pages for each character's specific learnset.

Abilities

Category Icon Name Description
Stats Three-hopes-ability069.png Carpe Diem Increases Dex and Spd by 5.
Stats Three-hopes-ability069.png Pomp & Circumstance Increases Lck and Cha by 5.
Rewards Three-hopes-ability147.png Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Rewards Three-hopes-ability147.png Despoil Awards gold for defeating enemies.
Rewards Three-hopes-ability137.png Kinship Makes it easier for the unit to receive support points during battle.
Rewards Three-hopes-ability137.png Mastermind Increases class Exp gained on the battlefield.
Class Skill Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Class Skill Three-hopes-ability043.png Archer's Wisdom Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Class Skill Three-hopes-ability042.png Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Class Skill Three-hopes-ability042.png Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Class Skill Three-hopes-ability126.png Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Class Skill Three-hopes-ability126.png Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Class Skill Three-hopes-ability420.png Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Class Skill Three-hopes-ability420.png Brawler's Wisdom Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
Class Skill Three-hopes-ability111.png Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Class Skill Three-hopes-ability418.png Dark Mage's Wisdom Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
Class Skill Three-hopes-ability040.png Dual Wielder's Ploy Increases the attack range of Asura and Fluegel class actions.
Class Skill Three-hopes-ability083.png Emperor's Ploy Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.
Class Skill Three-hopes-ability084.png King's Ploy Increases the number of permitted lance throws during High Lord and Great Lord class actions.
Class Skill Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Class Skill Three-hopes-ability213.png Knight's Wisdom Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
Class Skill Three-hopes-ability085.png Leader's Ploy Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.
Class Skill Three-hopes-ability040.png Mage Knight's Ploy Increases the elemental potency of Silverheart and Enlightened One class actions.
Class Skill Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Class Skill Three-hopes-ability077.png Mage's Wisdom Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
Class Skill Three-hopes-ability048.png Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Class Skill Three-hopes-ability040.png Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Class Skill Three-hopes-ability126.png Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Class Skill Three-hopes-ability214.png Pegasus Knight's Wisdom Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
Class Skill Three-hopes-ability124.png Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Class Skill Three-hopes-ability046.png Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Class Skill Three-hopes-ability126.png Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Class Skill Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Class Skill Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Class Skill Three-hopes-ability040.png Thief's Wisdom Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
Class Skill Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Class Skill Three-hopes-ability420.png Warrior's Wisdom Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
Class Skill Three-hopes-ability421.png Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Class Skill Three-hopes-ability420.png Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Breaker Three-hopes-ability112.png Swordbreaker Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Breaker Three-hopes-ability113.png Lancebreaker Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.
Breaker Three-hopes-ability114.png Axebreaker Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Breaker Three-hopes-ability116.png Gauntletbreaker Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Breaker Three-hopes-ability115.png Bowbreaker Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
Breaker Three-hopes-ability117.png Tomebreaker Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.
Damage Three-hopes-ability126.png Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Damage Three-hopes-ability126.png Big Game Hunter Increases damage dealt to enemy commanders.
Damage Three-hopes-ability126.png Concentration Moderately extends the time before the hit count expires.
Damage Three-hopes-ability190.png Counterattack Enemies take damage proportional to the damage they inflict.
Damage Three-hopes-ability126.png Domineer Increases damage dealt to enemies on foot.
Damage Three-hopes-ability126.png Dual Onslaught Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Damage Three-hopes-ability428.png Flare When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
Damage Three-hopes-ability126.png Gather Brings nearby enemies in front of the unit before starting regular attack 1.
Damage Three-hopes-ability126.png Howl Makes it easier to knock back enemy commanders.
Damage Three-hopes-ability126.png Inspiring Agility Enables dash attacks for all classes.
Damage Three-hopes-ability423.png Luna When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
Damage Three-hopes-ability156.png Magic Attack Range+ Extends the range of long-distance tome attacks.
Damage Three-hopes-ability126.png Perspective Increases damage dealt to enemies proportional to the number of allied strongholds.
Damage Three-hopes-ability127.png Poison Strike Grants attacks a chance to poison enemies.
Damage Three-hopes-ability126.png Proficient Witstrike Calculates damage for all attacks using the unit's Mag stat.
Damage Three-hopes-ability126.png Range Master Increases attack range.
Damage Three-hopes-ability084.png Savior of the Meek Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.
Damage Three-hopes-ability126.png Solitary Stand Increases damage dealt to enemies when no allied units are deployed nearby.
Damage Three-hopes-ability215.png Transmute Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
Damage Three-hopes-ability126.png Underdog Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
Damage Three-hopes-ability126.png United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Elemental Buffs Three-hopes-ability087.png Fiendish Blow Increases the power of elemental effects.
Elemental Buffs Three-hopes-ability424.png Essence of Fire Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability425.png Essence of Ice Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability426.png Essence of Lightning Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability427.png Essence of Wind Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability430.png Essence of Light Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability429.png Essence of Darkness Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Absorb Three-hopes-ability065.png Absorb Strength Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability066.png Absorb Magic Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability067.png Absorb Dexterity Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability068.png Absorb Speed Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability070.png Absorb Defense Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability071.png Absorb Resistance Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability069.png Absorb Luck Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability069.png Absorb Charm Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.
Critical Three-hopes-ability048.png Apex Sword Increases critical hit damage when equipped with a sword.
Critical Three-hopes-ability049.png Apex Lance Increases critical hit damage when equipped with a lance.
Critical Three-hopes-ability050.png Apex Axe Increases critical hit damage when equipped with an axe.
Critical Three-hopes-ability051.png Apex Bow Increases critical hit damage when equipped with a bow.
Critical Three-hopes-ability052.png Apex Gauntlet Increases critical hit damage when equipped with gauntlets.
Critical Three-hopes-ability053.png Apex Tome Increases critical hit damage when equipped with a tome.
Critical Three-hopes-ability418.png Sharpshooter Causes critical hits to instantly defeat non-commander units.
Critical Three-hopes-ability082.png Boost Critical Increases critical hit rate.
High Dex Three-hopes-ability126.png Sneak Attack Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
High Dex Three-hopes-ability085.png Seeker of Greatness Increases critical hit rate proportional to how much lower the enemy's Dex is.
High Dex Three-hopes-ability133.png Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
High Dex Three-hopes-ability132.png Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
High Dex Three-hopes-ability130.png Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
High Dex Three-hopes-ability417.png Rebellious Spirit While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
Defiant Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Defiant Three-hopes-ability077.png Defiant Mag When HP is at 25% or below: increases Mag by 20.
Defiant Three-hopes-ability078.png Defiant Spd When HP is at 25% or below: increases Spd by 20.
Defiant Three-hopes-ability079.png Defiant Def When HP is at 25% or below: increases Def by 20.
Defiant Three-hopes-ability080.png Defiant Res When HP is at 25% or below: increases Res by 20.
Defiant Three-hopes-ability082.png Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.
Defiant Three-hopes-ability076.png Prepared to Die Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar.
Defiant Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Defiant Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Defiant Three-hopes-ability143.png Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Defiant Three-hopes-ability144.png Quick Riposte When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
Stun Three-hopes-ability420.png Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Stun Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Stun Three-hopes-ability420.png Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Stun Three-hopes-ability420.png Heaviest Hitter Causes strong attacks to produce the Stun Gauge at a high rate.
Trade Off Three-hopes-ability076.png Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Trade Off Three-hopes-ability076.png Impossible Feat When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Trade Off Three-hopes-ability213.png Pact Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
Trade Off Three-hopes-ability076.png Wild Abandon Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
Trade Off Three-hopes-ability214.png Covenant Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.
Trade Off Three-hopes-ability076.png Undaunted Greatly increases damage dealt to enemies, but prevents the unit from guarding.
Awakening Three-hopes-ability126.png True Awakening Extends the duration of Awakenings.
Awakening Three-hopes-ability214.png Cyclical Awakening Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Awakening Three-hopes-ability214.png Piercing Cry Restores the Awakening Gauge every 800 hits.
Awakening Three-hopes-ability214.png Burst of Resolve Restores the Awakening Gauge with each critical hit.
Awakening Three-hopes-ability088.png Darting Blow Increases the amount that successful attacks fill the Awakening Gauge.
Awakening Three-hopes-ability214.png Saint's Power Gradually restores the Awakening Gauge.
Awakening Three-hopes-ability214.png Exalted Breath When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.
Warrior/Awakening Three-hopes-ability419.png Forethought Restores the Awakening and Warrior Gauges when using combat arts or magic.
Warrior/Awakening Three-hopes-ability214.png Panache Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Warrior/Awakening Three-hopes-ability213.png Driven Spirit Increases the Warrior Gauge fill rate while Awakened.
Warrior/Awakening Three-hopes-ability419.png Battle Instincts Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
Warrior/Awakening Three-hopes-ability088.png Flyswatter Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air.
Warrior Three-hopes-ability213.png Renewed Carnage Gradually restores the Warrior Gauge.
Warrior Three-hopes-ability213.png Dexterity Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
Warrior Three-hopes-ability213.png Speed Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
Warrior Three-hopes-ability213.png Luck Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
Warrior Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Warrior Three-hopes-ability213.png Burst of Valor Restores the Warrior Gauge with each critical hit.
Warrior Three-hopes-ability213.png Piercing Gaze Restores the Warrior Gauge every 800 hits.
Warrior Three-hopes-ability213.png Aggression Increases the Warrior Gauge fill rate when attacking foes with status effects.
Warrior Three-hopes-ability213.png Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Warrior Three-hopes-ability213.png Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Warrior Three-hopes-ability082.png Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Survivablity Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Survivablity Three-hopes-ability124.png Rejuvenation Restores HP every 800 hits.
Survivablity Three-hopes-ability129.png Lifetaker Restores a small amount of HP when an enemy commander is defeated.
Survivablity Three-hopes-ability422.png Sol Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
Survivablity Three-hopes-ability094.png Safeguard When this unit is the active unit: restores HP to the adjutant periodically.
Survivablity Three-hopes-ability134.png Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Survivability Three-hopes-ability189.png Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Survivability Three-hopes-ability194.png Goddess's Blessing If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.
Survivability Three-hopes-ability083.png Stormer of the Land Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is.
Survivablity Three-hopes-ability417.png Ironclad Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard.
Survivablity Three-hopes-ability417.png Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Survivability Three-hopes-ability147.png Item Expertise Increases the potency of recovery items by 50%.
Survivability Three-hopes-ability124.png Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Survivablity Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Survivablity Three-hopes-ability094.png Shining Guardian Reduces the damage allies sustain when inside the same allied stronghold as the unit.
Pefect Guard/Dodge Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Pefect Guard/Dodge Three-hopes-ability417.png Expert Guard Makes it easier to perform Perfect Guards.
Pefect Guard/Dodge Three-hopes-ability417.png Counterstrike Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
Pefect Guard/Dodge Three-hopes-ability417.png Counterbreak Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
Pefect Guard/Dodge Three-hopes-ability081.png Tableturner Extends the period of critical attack time after a Perfect Dodge.
Pefect Guard/Dodge Three-hopes-ability081.png Muster Temporarily increases all stats by 10 after a successful Perfect Dodge.
Super Armor Three-hopes-ability089.png Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Super Armor Three-hopes-ability079.png Backbone Reduces the unit's chance of getting knocked back by attacks.
Super Armor Three-hopes-ability090.png Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Super Armor Three-hopes-ability079.png The Creation Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
Super Armor Three-hopes-ability079.png Goddess's Vessel Completely prevents knockback if at least 50% of the Awakening Gauge is filled.
Adjutant Three-hopes-ability096.png Rally Strength When this unit is an adjutant: increases the active unit's Str by 10.
Adjutant Three-hopes-ability097.png Rally Magic When this unit is an adjutant: increases the active unit's Mag by 10.
Adjutant Three-hopes-ability102.png Rally Dexterity When this unit is an adjutant: increases the active unit's Dex by 10.
Adjutant Three-hopes-ability098.png Rally Speed When this unit is an adjutant: increases the active unit's Spd by 10.
Adjutant Three-hopes-ability099.png Rally Defense When this unit is an adjutant: increases the active unit's Def by 10.
Adjutant Three-hopes-ability100.png Rally Resistance When this unit is an adjutant: increases the active unit's Res by 10.
Adjutant Three-hopes-ability103.png Rally Luck When this unit is an adjutant: increases the active unit's Lck by 10.
Adjutant Three-hopes-ability104.png Rally Charm When this unit is an adjutant: increases the active unit's Cha by 10.
Adjutant Three-hopes-ability096.png Rally Deluxe When this unit is an adjutant: increases the active unit's Str, Spd, and Res by 10.
Adjutant Three-hopes-ability137.png Vanguard's Benefit When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
Adjutant Three-hopes-ability137.png Adjutant's Benefit When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Adjutant Three-hopes-ability126.png Trust When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
Adjutant Three-hopes-ability101.png Fire Assist When this unit is an adjutant: adds a fire element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Ice Assist When this unit is an adjutant: adds an ice element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Lightning Assist When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Wind Assist When this unit is an adjutant: adds a wind element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Light Assist When this unit is an adjutant: adds a light element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Dark Assist When this unit is an adjutant: adds a dark element to the active unit's strong attacks.
Adjutant Three-hopes-ability126.png Harmonious Specials When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
Adjutant Three-hopes-ability101.png Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Adjutant Three-hopes-ability101.png Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Adjutant Three-hopes-ability101.png One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Battalion Three-hopes-ability120.png Offensive Tactics When a battalion is deployed: increases damage to enemies by 20%.
Battalion Three-hopes-ability119.png Defensive Tactics Reduces damage to battalion endurance by 30%.
Battalion Three-hopes-ability092.png Seasoned Tactics Restores battalion endurance when an enemy commander is defeated.
Battalion Three-hopes-ability187.png Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Battalion Three-hopes-ability197.png Battalion Wrath When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
Battalion Three-hopes-ability196.png Battalion Vantage When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Battalion Three-hopes-ability198.png Battalion Renewal When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.
Nullify Three-hopes-ability176.png Nullify Cavalry Effect Nullifies effectiveness against cavalry units.
Nullify Three-hopes-ability177.png Nullify Flying Effect Nullifies effectiveness against flying units.
Nullify Three-hopes-ability175.png Nullify Armored Effect Nullifies effectiveness against armored units.
Nullify Three-hopes-ability126.png Nullify Magic Nullifies enemies' offensive magic.

Combat Arts

Combat Arts are advanced skills that units may use in battle. Units can equip up to two Combat Arts or Spells at a time, and learn new Combat Arts as they gain experience in different Classes.

Combat Arts cost Weapon Durability to use; Weapon Durability is automatically replenished after each battle, or by picking up purple crystals mid-battle.

Combat Arts themselves gain experience each time they're used. They can be levelled up from Level 1 to Level 3, increasing their power while decreasing their cooldown time and durability cost.

Units can teach Combat Arts to each other, but only when very specific circumstances are met:

  • The teacher and student must have at least a C-rank Support with each other.
  • Both teacher and student must have A-rank proficiency with the weapon in question.
  • The teacher must have levelled the Combat Art to Level 3.
  • The Combat Art must have been learned from Classes (Combat Arts granted by special weapons, for example, cannot be taught.)
  • The Combat Art must not already be in the student's natural learnset.
  • The student must be assigned to the teacher as their adjutant.

If the conditions are met, the teacher must use the desired Combat Art in battle; eventually, the student will learn the Combat Art themself. [TODO:Needs further testing.]

Category Name Durab. Cost (Lv.1/2/3) Element Description Teachable
Sword Assassinate _/_/_ None Slash while charging forward. Has a chance to instantly defeat non-commander units. _
Sword Sword Dance _/_/_ None Slash while charging forward. _
Sword Astra _/_/_ None Perform a series of five slashes while moving swiftly. _
Sword Haze Slice _/_/_ None Strike a wide area ahead with a series of slashes. _
Sword Firesweep _/_/_ Fire Generate a fiery cyclone. _
Sword Mortal Struggle _/_/_ None Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. _
Sword Windsweep _/_/_ Wind Generate a cyclone. _
Sword Shadowblade _/_/_ Dark Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. _
Sword Electric Grounder _/_/_ _ Strike with a trio of lightning-charged slashes. Deals damage based on Mag. _
Sword Flash Strike _/_/_ _ Unleash a single, powerful slash. _
Sword Swift Slice _/_/_ _ Strike a wide area ahead with a series of slashes. Damage dealt will increase with Spd. _
Sword Grounder _/_/_ _ Strike swiftly with a trio of slashes. _
Sword Iceblade _/_/_ _ Lash at foes with an ice magic-based sword attack. Deals damage based on Mag. _
Sword Magic Blade _/_/_ _ Strike the surrounding area with magical blades. Deals damage based on Mag. _
Sword Wrath Strike _/_/_ _ Perform a powerful sword attack. _
Sword Beast Fang _/_/_ _ Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. _
Sword Lightblade _/_/_ _ Absorb a portion of inflicted damage as HP. Deals damage based on Mag. _
Sword Finesse Blade _/_/_ _ Strike the surrounding area with blades. Damage dealt will increase with Dex. _
Sword Foudroyant Strike _/_/_ _ Unleash a single, powerful slash imbued with lightning. _
Sword Sublime Heaven _/_/_ _ Slice apart the surrounding area with a flurry of strikes. Damage dealt will increase with Mag. _
Lance Lightstrike _/_/_ _ Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. _
Lance Stormblade _/_/_ _ Whip up a storm that ravages the surrounding area with blades of wind. _
Lance Knightkneeler _/_/_ _ Perform a powerful lance thrust. _
Lance Dark Lance _/_/_ _ Send dark hexes flying at foes. Damage dealt will increase with Mag. _
Lance Lance Jab _/_/_ _ Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd. _
Lance Tempest Lance _/_/_ _ Conjure up a whirlwind with an overhead spin of the lance. _
Lance Frozen Lance _/_/_ _ Launch columns of ice at foes. Damage dealt will increase with Mag. _
Lance Airshaker _/_/_ _ Perform a powerful thrust that produces a shockwave. _
Lance Titanic Might _/_/_ _ Temporarily increase Str. _
Lance Vengeance _/_/_ _ An attack that increases in Mt in relation to the user's missing HP. _
Lance Shatter Slash _/_/_ _ Perform a series of lance strikes that temporarily reduce enemy Def. _
Lance Earthsplitter _/_/_ _ Perform an air-to-ground plunging thrust. _
Lance Burning Quake _/_/_ _ Summon forth pillars of flame. _
Lance Glowing Ember _/_/_ _ Hurl a fiery lance straight ahead. Damage dealt will increase with Def. _
Lance Ruined Sky _/_/_ _ Hurl a magical lance straight ahead that bursts when it reaches its target. _
Lance Atrocity _/_/_ _ Launch a wide swath of foes into the air. _
Lance Thunder Rush _/_/_ _ Perform a series of lance strikes imbued with lightning. _
Lance Paraselene _/_/_ _ Strike a wide area with a sweeping attack. Has a chance to instantly defeat non-commander units. _
Lance Wheelsweep _/_/_ _ Strike a wide area with a sweeping attack that also produces a shockwave. _
Axe Wild Abandon _/_/_ _ Rip through foes with axe swings. _
Axe Spike _/_/_ _ Launch the foes ahead into the air, then swat them away with a swing of the axe. _
Axe Helm Splitter _/_/_ _ Smash the foes ahead with a powerful overhead strike. _
Axe Crush _/_/_ _ Smash the ground and generate pillars of ice. _
Axe War Strike _/_/_ _ Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. _
Axe Armored Strike _/_/_ _ Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. _
Axe Lightning Axe _/_/_ _ Hurl a lightning-charged axe. Deals damage based on Mag. _
Axe Smash _/_/_ _ Pummel a wide area ahead. Often yields critical hits. _
Axe Swinging Fury _/_/_ _ Perform a consecutive series of axe swings. _
Axe Focused Strike _/_/_ _ Bring an axe down to cut through the foes ahead. _
Axe Armor Smasher _/_/_ _ Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. _
Axe Shredder _/_/_ _ Cut enemies to shreds with a spinning axe attack. _
Axe Raging Storm _/_/_ _ Conjure up a whirlwind of fire straight ahead. _
Axe Flickering Flower _/_/_ _ Break the enemy's stance, then hurl an axe at the ground. _
Axe Apocalyptic Flame _/_/_ _ Hurl a flaming axe at the ground that creates a pillar of fire. _
Axe Dust _/_/_ _ Launch the foes ahead into the air, then smash the earth to hit them with the rubble. _
Axe Diamond Axe _/_/_ _ Smash the ground so hard it displaces the earth. _
Axe Returning Axe _/_/_ _ Strike a wide area with a hurl of the axe. _
Axe Invigorating Spirit _/_/_ _ Temporarily increase Str. _
Bow Point-Blank Volley _/_/_ _ Attack a wide forward area with three consecutive shots. _
Bow Hunter's Volley _/_/_ _ Attack enemies launched into the air with three consecutive shots. Often yields critical hits. _
Bow Drill Arrow _/_/_ _ Skewer foes with a blindingly fast arrow that temporarily reduces their Def. _
Bow Tornado Shot _/_/_ _ Conjure a cyclone that launches enemies into the air. _
Bow Precision Volley _/_/_ _ Perform a long-distance attack that hits multiple times. Deals damage based on Dex. _
Bow Tracking Shot _/_/_ _ Send a series of arrows toward the locked-on target. _
Bow Thunderbolt _/_/_ _ Fire a barrage of electrified arrows. _
Bow Ward Arrow _/_/_ _ Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag. _
Bow Waning Shot _/_/_ _ Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. _
Bow Flame Volley _/_/_ _ Attack a wide area with a volley of fire arrows. _
Bow Spiral Shot _/_/_ _ Loose arrows at a wide surrounding area. _
Bow Deadeye _/_/_ _ Perform a long-distance attack that yields critical hits. _
Bow Hide Presence _/_/_ _ Temporarily increase Str and Lck. _
Bow Curved Shot _/_/_ _ Unleash a volley of arrows that travels in a straight line. _
Bow Fallen Star _/_/_ _ Rain down arrows of light on foes. Deals damage based on Mag. _
Bow Break Shot _/_/_ _ Send an exploding arrow toward enemies that temporarily reduces their Def. _
Bow Wind God _/_/_ _ Attack with a wind-imbued arrow that draws foes in and lands multiple hits. _
Gauntlet Flamewhorl Kick _/_/_ _ Generate a fiery cyclone in front of the unit that launches enemies into the air. _
Gauntlet Mystic Blow _/_/_ _ Temporarily deal damage based on Mag. _
Gauntlet Mighty Blow _/_/_ _ Channel force into a perfectly executed punch. _
Gauntlet Fierce Iron Fist _/_/_ _ Strike down at foes from midair. Damage dealt will increase with Spd. _
Gauntlet Lightning Fist _/_/_ _ Launch foes into the air with an electrified punch, then create a shockwave on landing that sends them flying. _
Gauntlet Bombard _/_/_ _ Pummel the enemy with both fists. Often yields critical hits. _
Gauntlet Battle Trance _/_/_ _ Temporarily make it easier to fill the Warrior and Awakening Gauges. _
Gauntlet Rushing Blow _/_/_ _ Charge forward with fists flying. _
Gauntlet Frozen Fist _/_/_ _ Charge forward with fists of ice. Deals damage based on Mag. _
Gauntlet Whirlwind Kick _/_/_ _ Generate a cyclone in front of the unit that draws enemies in and launches them into the air. _
Gauntlet Draining Blow _/_/_ _ Absorb a portion of inflicted damage as HP. _
Gauntlet Eviscerate _/_/_ _ Deals damage based on the higher of Str or Mag. _
Gauntlet Dual Devastators _/_/_ _ Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. _
Gauntlet Steady Mind _/_/_ _ Temporarily increase Str. _


Magic

Specific named Spells can be used in battle. Units can equip up to two Spells or Combat Arts at a time, and learn new Spells as they gain experience in different Classes.

Only certain Classes can equip Spells; in addition to all the classes that already equip a Tome as their weapon, Spells can also be equipped by Mortal Savants, Tricksters, Dancers, Fluegels, Asuras, Silverhearts, Enlightened Ones, Saints, Dark Knights, Holy Knights, and Death Knights.

Spells cost Weapon Durability to use; Weapon Durability is automatically replenished after each battle, or by picking up purple crystals mid-battle.

Spells themselves gain experience each time they're used. They can be levelled up from Level 1 to Level 3, increasing their power while decreasing their cooldown time and durability cost.

Units can teach Spells to each other, but only when very specific circumstances are met:

  • The teacher and student must have at least a C-rank Support with each other.
  • Both teacher and student must have A-rank proficiency with Tomes, even if they're in a class that uses a different weapon type.
  • The teacher must have levelled the Spell to Level 3.
  • The Spell must have been learned from gaining Class experience (Spells granted by specific weapons or by merely being in a Class cannot be taught.)
  • The Spell must not already be in the student's natural learnset.
  • The student must be assigned to the teacher as their adjutant.

If the conditions are met, the teacher must use the desired Spell in battle; eventually, the student will learn the Spell themself. [TODO:Needs further testing.]

Category Name Durab. Cost (Lv.1/2/3) Element Description Teachable
Reason Fire _/_/_ Fire Basic fire magic. _
Reason Blizzard _/_/_ Ice Basic ice magic. _
Reason Thunder _/_/_ Lightning Basic lightning magic. _
Reason Wind _/_/_ Wind Basic wind magic. _
Reason Bolganone _/_/_ Fire Advanced fire magic. _
Reason Fimbulvetr _/_/_ Ice Advanced ice magic. _
Reason Thoron _/_/_ Lightning Advanced lightning magic. _
Reason Cutting Gale _/_/_ Wind Intermediate wind magic. _
Reason Ragnarok _/_/_ Fire The highest tier of fire magic. _
Reason Bolting _/_/_ Lightning The highest tier of lightning magic. _
Reason Excalibur _/_/_ Wind The highest tier of wind magic. _
Reason Sagittae _/_/_ None Strike the enemy with magical arrows. _
Reason Meteor _/_/_ None Summon a volley of meteors. _
Reason Agnea's Arrow _/_/_ None The most powerful form of black magic. A sweltering flame that reduces all to ash. _
Dark Mire Β _/_/_ Dark Basic dark magic. Lingers for a while after casting. _
Dark Miasma Δ _/_/_ Dark Basic dark magic. _
Dark Swarm Ζ _/_/_ Dark Basic dark magic. Attacks a wide area. _
Dark Banshee Θ _/_/_ Dark Intermediate dark magic. _
Dark Luna Λ _/_/_ Dark Intermediate dark magic. Ignores enemy Res. _
Dark Death Γ _/_/_ Dark Intermediate dark magic. Has a chance to instantly defeat non-commander units. _
Dark Dark Spikes Τ _/_/_ Dark Advanced dark magic. _
Dark Hades Ω _/_/_ Dark Advanced dark magic. Calls on the morbid might of the underworld. _
Dark Quake Σ _/_/_ Dark The highest tier of dark magic. _
Faith Heal _/_/_ None Basic light magic. Heals surrounding allies. _
Faith Physic _/_/_ None Intermediate light magic. Heals allies across a wide area. _
Faith Recover _/_/_ None Intermediate light magic. Greatly heals surrounding allies. _
Faith Fortify _/_/_ None Advanced light magic. Greatly heals allies across a wide area. _
Faith Nosferatu _/_/_ Light Basic light attack magic. Absorb a portion of inflicted damage as HP. _
Faith Seraphim _/_/_ Light Intermediate light attack magic. _
Faith Aura _/_/_ Light Advanced light attack magic. Assail foes with a column of light. _
Faith Abraxas _/_/_ Light Advanced light attack magic. Calls light from the heavens down on foes. _
Faith Restore _/_/_ None Cure the caster and nearby allies of any status effects. _
Faith Ward _/_/_ None Magically protect the caster, increasing Def and Res and preventing knockback. _
Faith Silence _/_/_ None Prevents an enemy from using magic. _