Difference between revisions of "Abilities (Three Hopes)"
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| Stats | | Stats | ||
− | | [[File:Three-hopes-ability069.png]] | + | | [[File:Three-hopes-ability069.png|22px]] |
| Carpe Diem | | Carpe Diem | ||
− | | Increases Dex | + | | Increases Dex and Spd by 5. |
− | and Spd by 5. | ||
|- | |- | ||
| Stats | | Stats | ||
− | | [[File:Three-hopes-ability069.png]] | + | | [[File:Three-hopes-ability069.png|22px]] |
− | | Pomp & | + | | Pomp & Circumstance |
− | Circumstance | + | | Increases Lck and Cha by 5. |
− | | Increases Lck | ||
− | and Cha by 5. | ||
|- | |- | ||
| Rewards | | Rewards | ||
− | | [[File:Three-hopes-ability147.png]] | + | | [[File:Three-hopes-ability147.png|22px]] |
| Appraisal | | Appraisal | ||
− | | Improves the | + | | Improves the quality of weapons and materials dropped by fallen enemy commanders. |
− | quality of weapons and materials dropped by fallen enemy | ||
− | commanders. | ||
|- | |- | ||
| Rewards | | Rewards | ||
− | | [[File:Three-hopes-ability147.png]] | + | | [[File:Three-hopes-ability147.png|22px]] |
| Despoil | | Despoil | ||
− | | Awards gold for | + | | Awards gold for defeating enemies. |
− | defeating enemies. | ||
|- | |- | ||
| Rewards | | Rewards | ||
− | | [[File:Three-hopes-ability137.png]] | + | | [[File:Three-hopes-ability137.png|22px]] |
| Kinship | | Kinship | ||
− | | Makes it easier | + | | Makes it easier for the unit to receive support points during battle. |
− | for the unit to receive support points during battle. | ||
|- | |- | ||
| Rewards | | Rewards | ||
− | | [[File:Three-hopes-ability137.png]] | + | | [[File:Three-hopes-ability137.png|22px]] |
| Mastermind | | Mastermind | ||
− | | Increases class | + | | Increases class Exp gained on the battlefield. |
− | Exp gained on the battlefield. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability051.png|22px]] |
− | | [[File:Three-hopes-ability051.png]] | ||
| Archer's Ploy | | Archer's Ploy | ||
− | | Increases the | + | | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. |
− | critical hit rate of Archer, Sniper, and Bow Knight class | ||
− | actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability043.png|22px]] |
− | | [[File:Three-hopes-ability043.png]] | ||
| Archer's Wisdom | | Archer's Wisdom | ||
− | | Increases | + | | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. |
− | damage dealt by Archer, Sniper, and Bow Knight class | ||
− | actions in proportion to Dex. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability042.png|22px]] |
− | | [[File:Three-hopes-ability042.png]] | + | | Armored Cavalry's Ploy |
− | | Armored | + | | Increases the attack range of Great Knight class actions. |
− | Cavalry's Ploy | ||
− | | Increases the | ||
− | attack range of Great Knight class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability042.png|22px]] |
− | | [[File:Three-hopes-ability042.png]] | + | | Armored Cavalry's Wisdom |
− | | Armored | + | | Increases damage dealt by Great Knight class actions in proportion to Def. |
− | Cavalry's Wisdom | ||
− | | Increases | ||
− | damage dealt by Great Knight class actions in proportion | ||
− | to Def. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability126.png|22px]] |
− | | [[File:Three-hopes-ability126.png]] | + | | Armored Infantry's Ploy |
− | | Armored | + | | Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. |
− | Infantry's Ploy | ||
− | | Improves | ||
− | physical damage reduction inside areas created by Armor | ||
− | Knight and Fortress Knight class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability126.png|22px]] |
− | | [[File:Three-hopes-ability126.png]] | + | | Armored Infantry's Wisdom |
− | | Armored | + | | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
− | Infantry's Wisdom | ||
− | | Nullifies | ||
− | status effects inside areas created by Armor Knight and | ||
− | Fortress Knight class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability420.png|22px]] |
− | | [[File:Three-hopes-ability420.png]] | ||
| Brawler's Ploy | | Brawler's Ploy | ||
− | | Grants the | + | | Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. |
− | class actions of Brawlers, Grapplers, and War Masters a | ||
− | chance to produce the Stun Gauge. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability420.png|22px]] |
− | | [[File:Three-hopes-ability420.png]] | + | | Brawler's Wisdom |
− | | Brawler's | + | | Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. |
− | Wisdom | ||
− | | Increases | ||
− | damage to enemy Stun Gauges when using the class actions | ||
− | of Brawlers, Grapplers, and War Masters. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability111.png|22px]] |
− | | [[File:Three-hopes-ability111.png]] | + | | Dark Mage's Ploy |
− | | Dark Mage's | + | | Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. |
− | Ploy | ||
− | | Extends the | ||
− | time enemies are paralyzed by Dark Mage and Dark Bishop | ||
− | class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability418.png|22px]] |
− | | [[File:Three-hopes-ability418.png]] | + | | Dark Mage's Wisdom |
− | | Dark Mage's | + | | Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. |
− | Wisdom | ||
− | | Grants Dark | ||
− | Mages and Dark Bishops a rare chance to instantly defeat | ||
− | non-commander units with class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability040.png|22px]] |
− | | [[File:Three-hopes-ability040.png]] | + | | Dual Wielder's Ploy |
− | | Dual Wielder's | + | | Increases the attack range of Asura and Fluegel class actions. |
− | Ploy | ||
− | | Increases the | ||
− | attack range of Asura and Fluegel class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability083.png|22px]] |
− | | [[File:Three-hopes-ability083.png]] | ||
| Emperor's Ploy | | Emperor's Ploy | ||
− | | Guarantees | + | | Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions. |
− | ignited enemies will explode when using Armored Lord and | ||
− | Emperor class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability084.png|22px]] |
− | | [[File:Three-hopes-ability084.png]] | ||
| King's Ploy | | King's Ploy | ||
− | | Increases the | + | | Increases the number of permitted lance throws during High Lord and Great Lord class actions. |
− | number of permitted lance throws during High Lord and | ||
− | Great Lord class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability421.png|22px]] |
− | | [[File:Three-hopes-ability421.png]] | ||
| Knight's Ploy | | Knight's Ploy | ||
− | | Guarantees the | + | | Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. |
− | enemy's guard will break when activating the class actions | ||
− | of lance-wielding cavalry with at least one bar filled. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability213.png|22px]] |
− | | [[File:Three-hopes-ability213.png]] | ||
| Knight's Wisdom | | Knight's Wisdom | ||
− | | Increases | + | | Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. |
− | Warrior Gauge fill rate when using class actions of | ||
− | lance-wielding cavalry. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability085.png|22px]] |
− | | [[File:Three-hopes-ability085.png]] | ||
| Leader's Ploy | | Leader's Ploy | ||
− | | Grants an | + | | Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions. |
− | additional fireball volley to the Wyvern Master and | ||
− | Barbarossa class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability040.png|22px]] |
− | | [[File:Three-hopes-ability040.png]] | + | | Mage Knight's Ploy |
− | | Mage Knight's | + | | Increases the elemental potency of Silverheart and Enlightened One class actions. |
− | Ploy | ||
− | | Increases the | ||
− | elemental potency of Silverheart and Enlightened One class | ||
− | actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability045.png|22px]] |
− | | [[File:Three-hopes-ability045.png]] | ||
| Mage's Ploy | | Mage's Ploy | ||
− | | Imbues Mage, | + | | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. |
− | Warlock, and Gremory class actions with an element | ||
− | regardless of whether they are chained from strong | ||
− | attacks. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability077.png|22px]] |
− | | [[File:Three-hopes-ability077.png]] | ||
| Mage's Wisdom | | Mage's Wisdom | ||
− | | Increases | + | | Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. |
− | damage dealt by Mage, Warlock, and Gremory class actions. | ||
− | The gauge will deplete more quickly. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability048.png|22px]] |
− | | [[File:Three-hopes-ability048.png]] | + | | Mercenary's Ploy |
− | | Mercenary's | + | | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. |
− | Ploy | ||
− | | Increases the | ||
− | critical hit rate of Mercenary, Swordmaster, and Mortal | ||
− | Savant class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability040.png|22px]] |
− | | [[File:Three-hopes-ability040.png]] | + | | Mercenary's Wisdom |
− | | Mercenary's | + | | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. |
− | Wisdom | ||
− | | Increases | ||
− | damage dealt by Mercenary, Swordmaster, and Mortal Savant | ||
− | class actions in proportion to Spd. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability126.png|22px]] |
− | | [[File:Three-hopes-ability126.png]] | + | | Pegasus Knight's Ploy |
− | | Pegasus | + | | Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. |
− | Knight's Ploy | ||
− | | Adds an element | ||
− | to Pegasus Knight and Falcon Knight class actions. The | ||
− | element is determined by the active unit. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability214.png|22px]] |
− | | [[File:Three-hopes-ability214.png]] | + | | Pegasus Knight's Wisdom |
− | | Pegasus | + | | Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions. |
− | Knight's Wisdom | ||
− | | Increases the | ||
− | Awakening Gauge fill rate when using Pegasus Knight and | ||
− | Falcon Knight class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability124.png|22px]] |
− | | [[File:Three-hopes-ability124.png]] | ||
| Priest's Ploy | | Priest's Ploy | ||
− | | Increases the | + | | Increases the recovery amounts of Priest and Bishop class actions. |
− | recovery amounts of Priest and Bishop class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability046.png|22px]] |
− | | [[File:Three-hopes-ability046.png]] | ||
| Priest's Wisdom | | Priest's Wisdom | ||
− | | Increases | + | | Increases damage dealt by Priest and Bishop class actions in proportion to Lck. |
− | damage dealt by Priest and Bishop class actions in | ||
− | proportion to Lck. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability126.png|22px]] |
− | | [[File:Three-hopes-ability126.png]] | ||
| Smite | | Smite | ||
− | | When using | + | | When using cavalry or armored classes, dashing through enemies inflicts damage. |
− | cavalry or armored classes, dashing through enemies | ||
− | inflicts damage. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability136.png|22px]] |
− | | [[File:Three-hopes-ability136.png]] | ||
| Special Dance | | Special Dance | ||
− | | Increases the | + | | Increases the potency of a dancer unit's class actions. |
− | potency of a dancer unit's class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability418.png|22px]] |
− | | [[File:Three-hopes-ability418.png]] | ||
| Thief's Ploy | | Thief's Ploy | ||
− | | Gives Thieves, | + | | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. |
− | Assassins, and Tricksters a rare chance to instantly | ||
− | defeat non-commander units with class actions. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability040.png|22px]] |
− | | [[File:Three-hopes-ability040.png]] | ||
| Thief's Wisdom | | Thief's Wisdom | ||
− | | Adds an element | + | | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. |
− | to Thief, Assassin, and Trickster class actions. The | ||
− | element is determined by the active unit. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability111.png|22px]] |
− | | [[File:Three-hopes-ability111.png]] | ||
| Warrior's Ploy | | Warrior's Ploy | ||
− | | When using | + | | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. |
− | Brigand and Warrior class actions, temporarily reduces | ||
− | enemy Def in proportion to the number of bars filled. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability420.png|22px]] |
− | | [[File:Three-hopes-ability420.png]] | + | | Warrior's Wisdom |
− | | Warrior's | + | | Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. |
− | Wisdom | ||
− | | Gives Brigand | ||
− | and Warrior class actions a chance to produce the Stun | ||
− | Gauge. The more bars in the Class Gauge, the better the | ||
− | chance. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability421.png|22px]] |
− | | [[File:Three-hopes-ability421.png]] | + | | Wyvern Rider's Ploy |
− | | Wyvern Rider's | + | | Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. |
− | Ploy | ||
− | | Guarantees an | ||
− | enemy's guard will break when activating the class actions | ||
− | of axe-wielding fliers with at least one bar filled. | ||
|- | |- | ||
− | | Class | + | | Class Skill |
− | Skill | + | | [[File:Three-hopes-ability420.png|22px]] |
− | | [[File:Three-hopes-ability420.png]] | + | | Wyvern Rider's Wisdom |
− | | Wyvern Rider's | + | | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. |
− | Wisdom | ||
− | | Increases | ||
− | damage to enemy Stun Gauges when using the class actions | ||
− | of axe-wielding fliers. | ||
|- | |- | ||
| Breaker | | Breaker | ||
− | | [[File:Three-hopes-ability112.png]] | + | | [[File:Three-hopes-ability112.png|22px]] |
| Swordbreaker | | Swordbreaker | ||
− | | Grants one tier | + | | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. |
− | greater advantage against enemies equipped with swords. | ||
− | Increases damage to them by 50%. | ||
|- | |- | ||
| Breaker | | Breaker | ||
− | | [[File:Three-hopes-ability113.png]] | + | | [[File:Three-hopes-ability113.png|22px]] |
| Lancebreaker | | Lancebreaker | ||
− | | Grants one tier | + | | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%. |
− | greater advantage against enemies equipped with lances. | ||
− | Increases damage to them by 50%. | ||
|- | |- | ||
| Breaker | | Breaker | ||
− | | [[File:Three-hopes-ability114.png]] | + | | [[File:Three-hopes-ability114.png|22px]] |
| Axebreaker | | Axebreaker | ||
− | | Grants one tier | + | | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. |
− | greater advantage against enemies equipped with axes. | ||
− | Increases damage to them by 50%. | ||
|- | |- | ||
| Breaker | | Breaker | ||
− | | [[File:Three-hopes-ability116.png]] | + | | [[File:Three-hopes-ability116.png|22px]] |
| Gauntletbreaker | | Gauntletbreaker | ||
− | | Grants one tier | + | | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. |
− | greater advantage against enemies equipped with gauntlets. | ||
− | Increases damage to them by 50%. | ||
|- | |- | ||
| Breaker | | Breaker | ||
− | | [[File:Three-hopes-ability115.png]] | + | | [[File:Three-hopes-ability115.png|22px]] |
| Bowbreaker | | Bowbreaker | ||
− | | Grants one tier | + | | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%. |
− | greater advantage against enemies equipped with bows. | ||
− | Increases damage to them by 50%. | ||
|- | |- | ||
| Breaker | | Breaker | ||
− | | [[File:Three-hopes-ability117.png]] | + | | [[File:Three-hopes-ability117.png|22px]] |
| Tomebreaker | | Tomebreaker | ||
− | | Grants one tier | + | | Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%. |
− | greater advantage against enemies equipped with tomes. | ||
− | Increases damage to them by 50%. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Armsthrift | | Armsthrift | ||
− | | Slows the | + | | Slows the degrading of weapon durability when using combat arts or magic. |
− | degrading of weapon durability when using combat arts or | ||
− | magic. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Big Game Hunter | | Big Game Hunter | ||
− | | Increases | + | | Increases damage dealt to enemy commanders. |
− | damage dealt to enemy commanders. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Concentration | | Concentration | ||
− | | Moderately | + | | Moderately extends the time before the hit count expires. |
− | extends the time before the hit count expires. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability000.png]] | + | | [[File:Three-hopes-ability000.png|22px]] |
| Counterattack | | Counterattack | ||
− | | Enemies take | + | | Enemies take damage proportional to the damage they inflict. |
− | damage proportional to the damage they inflict. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Domineer | | Domineer | ||
− | | Increases | + | | Increases damage dealt to enemies on foot. |
− | damage dealt to enemies on foot. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Dual Onslaught | | Dual Onslaught | ||
− | | Factors Mag | + | | Factors Mag into physical attacks and Str into magical attacks when calculating damage. |
− | into physical attacks and Str into magical attacks when | ||
− | calculating damage. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability428.png]] | + | | [[File:Three-hopes-ability428.png|22px]] |
| Flare | | Flare | ||
− | | When attacking, | + | | When attacking, enemies incur a reduction in Res proportional to the unit's Lck. |
− | enemies incur a reduction in Res proportional to the | ||
− | unit's Lck. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Gather | | Gather | ||
− | | Brings nearby | + | | Brings nearby enemies in front of the unit before starting regular attack 1. |
− | enemies in front of the unit before starting regular | ||
− | attack 1. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Howl | | Howl | ||
− | | Makes it easier | + | | Makes it easier to knock back enemy commanders. |
− | to knock back enemy commanders. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
− | | Inspiring | + | | Inspiring Agility |
− | Agility | + | | Enables dash attacks for all classes. |
− | | Enables dash | ||
− | attacks for all classes. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability423.png]] | + | | [[File:Three-hopes-ability423.png|22px]] |
| Luna | | Luna | ||
− | | When attacking, | + | | When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck. |
− | causes enemies to incur a reduction in Def proportional to | ||
− | the unit's Lck. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability156.png]] | + | | [[File:Three-hopes-ability156.png|22px]] |
− | | Magic Attack | + | | Magic Attack Range+ |
− | Range+ | + | | Extends the range of long-distance tome attacks. |
− | | Extends the | ||
− | range of long-distance tome attacks. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Perspective | | Perspective | ||
− | | Increases | + | | Increases damage dealt to enemies proportional to the number of allied strongholds. |
− | damage dealt to enemies proportional to the number of | ||
− | allied strongholds. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability127.png]] | + | | [[File:Three-hopes-ability127.png|22px]] |
| Poison Strike | | Poison Strike | ||
− | | Grants attacks | + | | Grants attacks a chance to poison enemies. |
− | a chance to poison enemies. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
− | | Proficient | + | | Proficient Witstrike |
− | Witstrike | + | | Calculates damage for all attacks using the unit's Mag stat. |
− | | Calculates | ||
− | damage for all attacks using the unit's Mag stat. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Range Master | | Range Master | ||
− | | Increases | + | | Increases attack range. |
− | attack range. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability084.png]] | + | | [[File:Three-hopes-ability084.png|22px]] |
− | | Savior of the | + | | Savior of the Meek |
− | Meek | + | | Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is. |
− | | Makes it easier | ||
− | to knock back enemies in proportion to how much lower an | ||
− | enemy's Str is. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Solitary Stand | | Solitary Stand | ||
− | | Increases | + | | Increases damage dealt to enemies when no allied units are deployed nearby. |
− | damage dealt to enemies when no allied units are deployed | ||
− | nearby. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability215.png]] | + | | [[File:Three-hopes-ability215.png|22px]] |
| Transmute | | Transmute | ||
− | | Taking hits | + | | Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. |
− | from enemies equipped with tomes increases all stats by 3 | ||
− | for a period of time. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Underdog | | Underdog | ||
− | | Increases | + | | Increases damage dealt to an enemy in proportion to how much higher the enemy's level is. |
− | damage dealt to an enemy in proportion to how much higher | ||
− | the enemy's level is. | ||
|- | |- | ||
| Damage | | Damage | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| United Front | | United Front | ||
− | | Increases | + | | Increases damage dealt to enemies in proportion to the number of allied commanders nearby. |
− | damage dealt to enemies in proportion to the number of | ||
− | allied commanders nearby. | ||
|- | |- | ||
− | | Elemental | + | | Elemental Buffs |
− | Buffs | + | | [[File:Three-hopes-ability087.png|22px]] |
− | | [[File:Three-hopes-ability087.png]] | ||
| Fiendish Blow | | Fiendish Blow | ||
− | | Increases the | + | | Increases the power of elemental effects. |
− | power of elemental effects. | ||
|- | |- | ||
− | | Elemental | + | | Elemental Buffs |
− | Buffs | + | | [[File:Three-hopes-ability424.png|22px]] |
− | | [[File:Three-hopes-ability424.png]] | ||
| Essence of Fire | | Essence of Fire | ||
− | | Causes | + | | Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
− | fire-based combat arts, magic, strong attacks, and class | ||
− | actions to instead produce a more powerful version of that | ||
− | attack. | ||
|- | |- | ||
− | | Elemental | + | | Elemental Buffs |
− | Buffs | + | | [[File:Three-hopes-ability425.png|22px]] |
− | | [[File:Three-hopes-ability425.png]] | ||
| Essence of Ice | | Essence of Ice | ||
− | | Causes | + | | Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
− | ice-based combat arts, magic, strong attacks, and class | ||
− | actions to instead produce a more powerful version of that | ||
− | attack. | ||
|- | |- | ||
− | | Elemental | + | | Elemental Buffs |
− | Buffs | + | | [[File:Three-hopes-ability426.png|22px]] |
− | | [[File:Three-hopes-ability426.png]] | + | | Essence of Lightning |
− | | Essence of | + | | Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
− | Lightning | ||
− | | Causes | ||
− | lightning-based combat arts, magic, strong attacks, and | ||
− | class actions to instead produce a more powerful version | ||
− | of that attack. | ||
|- | |- | ||
− | | Elemental | + | | Elemental Buffs |
− | Buffs | + | | [[File:Three-hopes-ability427.png|22px]] |
− | | [[File:Three-hopes-ability427.png]] | ||
| Essence of Wind | | Essence of Wind | ||
− | | Causes | + | | Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
− | wind-based combat arts, magic, strong attacks, and class | ||
− | actions to instead produce a more powerful version of that | ||
− | attack. | ||
|- | |- | ||
− | | Elemental | + | | Elemental Buffs |
− | Buffs | + | | [[File:Three-hopes-ability430.png|22px]] |
− | | [[File:Three-hopes-ability430.png]] | + | | Essence of Light |
− | | Essence of | + | | Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
− | Light | ||
− | | Causes | ||
− | light-based combat arts, magic, strong attacks, and class | ||
− | actions to instead produce a more powerful version of that | ||
− | attack. | ||
|- | |- | ||
− | | Elemental | + | | Elemental Buffs |
− | Buffs | + | | [[File:Three-hopes-ability429.png|22px]] |
− | | [[File:Three-hopes-ability429.png]] | + | | Essence of Darkness |
− | | Essence of | + | | Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
− | Darkness | ||
− | | Causes | ||
− | dark-based combat arts, magic, strong attacks, and class | ||
− | actions to instead produce a more powerful version of that | ||
− | attack. | ||
|- | |- | ||
| Absorb | | Absorb | ||
− | | [[File:Three-hopes-ability065.png]] | + | | [[File:Three-hopes-ability065.png|22px]] |
| Absorb Strength | | Absorb Strength | ||
− | | Grants a minor | + | | Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. |
− | boost to Str each time an enemy commander is defeated. The | ||
− | boosts last throughout the battle. | ||
|- | |- | ||
| Absorb | | Absorb | ||
− | | [[File:Three-hopes-ability066.png]] | + | | [[File:Three-hopes-ability066.png|22px]] |
| Absorb Magic | | Absorb Magic | ||
− | | Grants a minor | + | | Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle. |
− | boost to Mag each time an enemy commander is defeated. The | ||
− | boosts last throughout the battle. | ||
|- | |- | ||
| Absorb | | Absorb | ||
− | | [[File:Three-hopes-ability067.png]] | + | | [[File:Three-hopes-ability067.png|22px]] |
− | | Absorb | + | | Absorb Dexterity |
− | Dexterity | + | | Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. |
− | | Grants a minor | ||
− | boost to Dex each time an enemy commander is defeated. The | ||
− | boosts last throughout the battle. | ||
|- | |- | ||
| Absorb | | Absorb | ||
− | | [[File:Three-hopes-ability068.png]] | + | | [[File:Three-hopes-ability068.png|22px]] |
| Absorb Speed | | Absorb Speed | ||
− | | Grants a minor | + | | Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. |
− | boost to Spd each time an enemy commander is defeated. The | ||
− | boosts last throughout the battle. | ||
|- | |- | ||
| Absorb | | Absorb | ||
− | | [[File:Three-hopes-ability070.png]] | + | | [[File:Three-hopes-ability070.png|22px]] |
| Absorb Defense | | Absorb Defense | ||
− | | Grants a minor | + | | Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle. |
− | boost to Def each time an enemy commander is defeated. The | ||
− | boosts last throughout the battle. | ||
|- | |- | ||
| Absorb | | Absorb | ||
− | | [[File:Three-hopes-ability071.png]] | + | | [[File:Three-hopes-ability071.png|22px]] |
− | | Absorb | + | | Absorb Resistance |
− | Resistance | + | | Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle. |
− | | Grants a minor | ||
− | boost to Res each time an enemy commander is defeated. The | ||
− | boosts last throughout the battle. | ||
|- | |- | ||
| Absorb | | Absorb | ||
− | | [[File:Three-hopes-ability069.png]] | + | | [[File:Three-hopes-ability069.png|22px]] |
| Absorb Luck | | Absorb Luck | ||
− | | Grants a minor | + | | Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle. |
− | boost to Lck each time an enemy commander is defeated. The | ||
− | boosts last throughout the battle. | ||
|- | |- | ||
| Absorb | | Absorb | ||
− | | [[File:Three-hopes-ability069.png]] | + | | [[File:Three-hopes-ability069.png|22px]] |
| Absorb Charm | | Absorb Charm | ||
− | | Grants a minor | + | | Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle. |
− | boost to Cha each time an enemy commander is defeated. The | ||
− | boosts last throughout the battle. | ||
|- | |- | ||
| Critical | | Critical | ||
− | | [[File:Three-hopes-ability048.png]] | + | | [[File:Three-hopes-ability048.png|22px]] |
| Apex Sword | | Apex Sword | ||
− | | Increases | + | | Increases critical hit damage when equipped with a sword. |
− | critical hit damage when equipped with a sword. | ||
|- | |- | ||
| Critical | | Critical | ||
− | | [[File:Three-hopes-ability049.png]] | + | | [[File:Three-hopes-ability049.png|22px]] |
| Apex Lance | | Apex Lance | ||
− | | Increases | + | | Increases critical hit damage when equipped with a lance. |
− | critical hit damage when equipped with a lance. | ||
|- | |- | ||
| Critical | | Critical | ||
− | | [[File:Three-hopes-ability050.png]] | + | | [[File:Three-hopes-ability050.png|22px]] |
| Apex Axe | | Apex Axe | ||
− | | Increases | + | | Increases critical hit damage when equipped with an axe. |
− | critical hit damage when equipped with an axe. | ||
|- | |- | ||
| Critical | | Critical | ||
− | | [[File:Three-hopes-ability051.png]] | + | | [[File:Three-hopes-ability051.png|22px]] |
| Apex Bow | | Apex Bow | ||
− | | Increases | + | | Increases critical hit damage when equipped with a bow. |
− | critical hit damage when equipped with a bow. | ||
|- | |- | ||
| Critical | | Critical | ||
− | | [[File:Three-hopes-ability052.png]] | + | | [[File:Three-hopes-ability052.png|22px]] |
| Apex Gauntlet | | Apex Gauntlet | ||
− | | Increases | + | | Increases critical hit damage when equipped with gauntlets. |
− | critical hit damage when equipped with gauntlets. | ||
|- | |- | ||
| Critical | | Critical | ||
− | | [[File:Three-hopes-ability053.png]] | + | | [[File:Three-hopes-ability053.png|22px]] |
| Apex Tome | | Apex Tome | ||
− | | Increases | + | | Increases critical hit damage when equipped with a tome. |
− | critical hit damage when equipped with a tome. | ||
|- | |- | ||
| Critical | | Critical | ||
− | | [[File:Three-hopes-ability418.png]] | + | | [[File:Three-hopes-ability418.png|22px]] |
| Sharpshooter | | Sharpshooter | ||
− | | Causes critical | + | | Causes critical hits to instantly defeat non-commander units. |
− | hits to instantly defeat non-commander units. | ||
|- | |- | ||
| Critical | | Critical | ||
− | | [[File:Three-hopes-ability082.png]] | + | | [[File:Three-hopes-ability082.png|22px]] |
| Boost Critical | | Boost Critical | ||
− | | Increases | + | | Increases critical hit rate. |
− | critical hit rate. | ||
|- | |- | ||
− | | High | + | | High Dex |
− | Dex | + | | [[File:Three-hopes-ability126.png|22px]] |
− | | [[File:Three-hopes-ability126.png]] | ||
| Sneak Attack | | Sneak Attack | ||
− | | Attacking foes | + | | Attacking foes from behind greatly increases damage in proportion to the unit's Dex. |
− | from behind greatly increases damage in proportion to the | ||
− | unit's Dex. | ||
|- | |- | ||
− | | High | + | | High Dex |
− | Dex | + | | [[File:Three-hopes-ability085.png|22px]] |
− | | [[File:Three-hopes-ability085.png]] | + | | Seeker of Greatness |
− | | Seeker of | + | | Increases critical hit rate proportional to how much lower the enemy's Dex is. |
− | Greatness | ||
− | | Increases | ||
− | critical hit rate proportional to how much lower the | ||
− | enemy's Dex is. | ||
|- | |- | ||
− | | High | + | | High Dex |
− | Dex | + | | [[File:Three-hopes-ability133.png|22px]] |
− | | [[File:Three-hopes-ability133.png]] | ||
| Aegis | | Aegis | ||
− | | Grants a (Dex | + | | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. |
− | 0.25%) chance of nullifying damage from enemies equipped | ||
− | with bows or tomes. | ||
|- | |- | ||
− | | High | + | | High Dex |
− | Dex | + | | [[File:Three-hopes-ability132.png|22px]] |
− | | [[File:Three-hopes-ability132.png]] | ||
| Pavise | | Pavise | ||
− | | Grants a (Dex | + | | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. |
− | 0.25%) chance of nullifying damage from enemies equipped | ||
− | with swords, lances, axes, or gauntlets. | ||
|- | |- | ||
− | | High | + | | High Dex |
− | Dex | + | | [[File:Three-hopes-ability130.png|22px]] |
− | | [[File:Three-hopes-ability130.png]] | ||
| Lethality | | Lethality | ||
− | | Grants a (Dex | + | | Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. |
− | 0.25%) chance of instantly defeating non-commander units. | ||
− | |||
|- | |- | ||
− | | High | + | | High Dex |
− | Dex | + | | [[File:Three-hopes-ability417.png|22px]] |
− | | [[File:Three-hopes-ability417.png]] | + | | Rebellious Spirit |
− | | Rebellious | + | | While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. |
− | Spirit | ||
− | | While guarding, | ||
− | causes the unit to perform a Perfect Guard for (Dex | ||
− | 0.25%) of incoming attacks. | ||
|- | |- | ||
| Defiant | | Defiant | ||
− | | [[File:Three-hopes-ability076.png]] | + | | [[File:Three-hopes-ability076.png|22px]] |
| Defiant Str | | Defiant Str | ||
− | | When HP is at | + | | When HP is at 25% or below: increases Str by 20. |
− | 25% or below: increases Str by 20. | ||
|- | |- | ||
| Defiant | | Defiant | ||
− | | [[File:Three-hopes-ability077.png]] | + | | [[File:Three-hopes-ability077.png|22px]] |
| Defiant Mag | | Defiant Mag | ||
− | | When HP is at | + | | When HP is at 25% or below: increases Mag by 20. |
− | 25% or below: increases Mag by 20. | ||
|- | |- | ||
| Defiant | | Defiant | ||
− | | [[File:Three-hopes-ability078.png]] | + | | [[File:Three-hopes-ability078.png|22px]] |
| Defiant Spd | | Defiant Spd | ||
− | | When HP is at | + | | When HP is at 25% or below: increases Spd by 20. |
− | 25% or below: increases Spd by 20. | ||
|- | |- | ||
| Defiant | | Defiant | ||
− | | [[File:Three-hopes-ability079.png]] | + | | [[File:Three-hopes-ability079.png|22px]] |
| Defiant Def | | Defiant Def | ||
− | | When HP is at | + | | When HP is at 25% or below: increases Def by 20. |
− | 25% or below: increases Def by 20. | ||
|- | |- | ||
| Defiant | | Defiant | ||
− | | [[File:Three-hopes-ability080.png]] | + | | [[File:Three-hopes-ability080.png|22px]] |
| Defiant Res | | Defiant Res | ||
− | | When HP is at | + | | When HP is at 25% or below: increases Res by 20. |
− | 25% or below: increases Res by 20. | ||
|- | |- | ||
| Defiant | | Defiant | ||
− | | [[File:Three-hopes-ability082.png]] | + | | [[File:Three-hopes-ability082.png|22px]] |
| Defiant Crit | | Defiant Crit | ||
− | | When HP is at | + | | When HP is at 25% or below: drastically increases damage dealt by critical rushes. |
− | 25% or below: drastically increases damage dealt by | ||
− | critical rushes. | ||
|- | |- | ||
| Defiant | | Defiant | ||
− | | [[File:Three-hopes-ability076.png]] | + | | [[File:Three-hopes-ability076.png|22px]] |
| Prepared to Die | | Prepared to Die | ||
− | | Rapidly | + | | Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar. |
− | restores the Warrior Gauge when HP is at 25% or below and | ||
− | the Warrior Gauge is less than one bar. | ||
|- | |- | ||
| Defiant | | Defiant | ||
− | | [[File:Three-hopes-ability141.png]] | + | | [[File:Three-hopes-ability141.png|22px]] |
| Vantage | | Vantage | ||
− | | When HP is at | + | | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
− | 50% or below: Perfect Guards restore a small amount of the | ||
− | Warrior and Awakening Gauges. | ||
|- | |- | ||
| Defiant | | Defiant | ||
− | | [[File:Three-hopes-ability145.png]] | + | | [[File:Three-hopes-ability145.png|22px]] |
| Wrath | | Wrath | ||
− | | When HP is at | + | | When HP is at 50% or below: greatly increases damage dealt by critical rushes. |
− | 50% or below: greatly increases damage dealt by critical | ||
− | rushes. | ||
|- | |- | ||
| Defiant | | Defiant | ||
− | | [[File:Three-hopes-ability143.png]] | + | | [[File:Three-hopes-ability143.png|22px]] |
| Desperation | | Desperation | ||
− | | When HP is at | + | | When HP is at 50% or below: strong attacks will break an enemy's guard. |
− | 50% or below: strong attacks will break an enemy's guard. | ||
− | |||
|- | |- | ||
| Defiant | | Defiant | ||
− | | [[File:Three-hopes-ability144.png]] | + | | [[File:Three-hopes-ability144.png|22px]] |
| Quick Riposte | | Quick Riposte | ||
− | | When HP is at | + | | When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. |
− | 50% or below: forces enemies to sustain damage | ||
− | proportional to the damage they inflict. | ||
|- | |- | ||
| Stun | | Stun | ||
− | | [[File:Three-hopes-ability420.png]] | + | | [[File:Three-hopes-ability420.png|22px]] |
| Patience | | Patience | ||
− | | Hitting an | + | | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. |
− | enemy while they are readying an attack greatly increases | ||
− | damage to the Stun Gauge. | ||
|- | |- | ||
| Stun | | Stun | ||
− | | [[File:Three-hopes-ability086.png]] | + | | [[File:Three-hopes-ability086.png|22px]] |
| Death Blow | | Death Blow | ||
− | | Keeps the Stun | + | | Keeps the Stun Gauge visible for longer. |
− | Gauge visible for longer. | ||
|- | |- | ||
| Stun | | Stun | ||
− | | [[File:Three-hopes-ability420.png]] | + | | [[File:Three-hopes-ability420.png|22px]] |
| Heavy Hitter | | Heavy Hitter | ||
− | | Gives strong | + | | Gives strong attacks a low chance to produce the Stun Gauge. |
− | attacks a low chance to produce the Stun Gauge. | ||
|- | |- | ||
| Stun | | Stun | ||
− | | [[File:Three-hopes-ability420.png]] | + | | [[File:Three-hopes-ability420.png|22px]] |
| Heaviest Hitter | | Heaviest Hitter | ||
− | | Causes strong | + | | Causes strong attacks to produce the Stun Gauge at a high rate. |
− | attacks to produce the Stun Gauge at a high rate. | ||
|- | |- | ||
− | | Trade | + | | Trade Off |
− | Off | + | | [[File:Three-hopes-ability076.png|22px]] |
− | | [[File:Three-hopes-ability076.png]] | ||
| Lifeforce | | Lifeforce | ||
− | | Greatly | + | | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. |
− | increases damage dealt by combat arts and magic, but | ||
− | causes the unit to sustain damage with each use in | ||
− | proportion to Mt. | ||
|- | |- | ||
− | | Trade | + | | Trade Off |
− | Off | + | | [[File:Three-hopes-ability076.png|22px]] |
− | | [[File:Three-hopes-ability076.png]] | ||
| Impossible Feat | | Impossible Feat | ||
− | | When HP is at | + | | When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. |
− | 25% or above: greatly increases damage dealt to foes, but | ||
− | attacking also causes the unit to sustain damage for a | ||
− | period of time. | ||
|- | |- | ||
− | | Trade | + | | Trade Off |
− | Off | + | | [[File:Three-hopes-ability213.png|22px]] |
− | | [[File:Three-hopes-ability213.png]] | ||
| Pact | | Pact | ||
− | | Greatly | + | | Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains. |
− | increases the Warrior Gauge fill rate, but also increases | ||
− | the damage the unit sustains. | ||
|- | |- | ||
− | | Trade | + | | Trade Off |
− | Off | + | | [[File:Three-hopes-ability076.png|22px]] |
− | | [[File:Three-hopes-ability076.png]] | ||
| Wild Abandon | | Wild Abandon | ||
− | | Greatly | + | | Greatly increases damage dealt to enemies, but also greatly increases damage received from them. |
− | increases damage dealt to enemies, but also greatly | ||
− | increases damage received from them. | ||
|- | |- | ||
− | | Trade | + | | Trade Off |
− | Off | + | | [[File:Three-hopes-ability214.png|22px]] |
− | | [[File:Three-hopes-ability214.png]] | ||
| Covenant | | Covenant | ||
− | | Greatly | + | | Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains. |
− | increases the Awakening Gauge fill rate, but also | ||
− | increases the damage the unit sustains. | ||
|- | |- | ||
− | | Trade | + | | Trade Off |
− | Off | + | | [[File:Three-hopes-ability076.png|22px]] |
− | | [[File:Three-hopes-ability076.png]] | ||
| Undaunted | | Undaunted | ||
− | | Greatly | + | | Greatly increases damage dealt to enemies, but prevents the unit from guarding. |
− | increases damage dealt to enemies, but prevents the unit | ||
− | from guarding. | ||
|- | |- | ||
| Awakening | | Awakening | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| True Awakening | | True Awakening | ||
− | | Extends the | + | | Extends the duration of Awakenings. |
− | duration of Awakenings. | ||
|- | |- | ||
| Awakening | | Awakening | ||
− | | [[File:Three-hopes-ability214.png]] | + | | [[File:Three-hopes-ability214.png|22px]] |
− | | Cyclical | + | | Cyclical Awakening |
− | Awakening | + | | Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded. |
− | | Temporarily | ||
− | increases the Awakening Gauge fill rate after an Awakening | ||
− | has concluded. | ||
|- | |- | ||
| Awakening | | Awakening | ||
− | | [[File:Three-hopes-ability214.png]] | + | | [[File:Three-hopes-ability214.png|22px]] |
| Piercing Cry | | Piercing Cry | ||
− | | Restores the | + | | Restores the Awakening Gauge every 800 hits. |
− | Awakening Gauge every 800 hits. | ||
|- | |- | ||
| Awakening | | Awakening | ||
− | | [[File:Three-hopes-ability214.png]] | + | | [[File:Three-hopes-ability214.png|22px]] |
− | | Burst of | + | | Burst of Resolve |
− | Resolve | + | | Restores the Awakening Gauge with each critical hit. |
− | | Restores the | ||
− | Awakening Gauge with each critical hit. | ||
|- | |- | ||
| Awakening | | Awakening | ||
− | | [[File:Three-hopes-ability088.png]] | + | | [[File:Three-hopes-ability088.png|22px]] |
| Darting Blow | | Darting Blow | ||
− | | Increases the | + | | Increases the amount that successful attacks fill the Awakening Gauge. |
− | amount that successful attacks fill the Awakening Gauge. | ||
|- | |- | ||
| Awakening | | Awakening | ||
− | | [[File:Three-hopes-ability214.png]] | + | | [[File:Three-hopes-ability214.png|22px]] |
| Saint's Power | | Saint's Power | ||
− | | Gradually | + | | Gradually restores the Awakening Gauge. |
− | restores the Awakening Gauge. | ||
|- | |- | ||
| Awakening | | Awakening | ||
− | | [[File:Three-hopes-ability214.png]] | + | | [[File:Three-hopes-ability214.png|22px]] |
| Exalted Breath | | Exalted Breath | ||
− | | When using | + | | When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally. |
− | magic to restore the caster's or an ally's HP, the | ||
− | caster's Awakening Gauge is restored proportionally. | ||
|- | |- | ||
| Warrior/Awakening | | Warrior/Awakening | ||
− | | [[File:Three-hopes-ability419.png]] | + | | [[File:Three-hopes-ability419.png|22px]] |
| Forethought | | Forethought | ||
− | | Restores the | + | | Restores the Awakening and Warrior Gauges when using combat arts or magic. |
− | Awakening and Warrior Gauges when using combat arts or | ||
− | magic. | ||
|- | |- | ||
| Warrior/Awakening | | Warrior/Awakening | ||
− | | [[File:Three-hopes-ability214.png]] | + | | [[File:Three-hopes-ability214.png|22px]] |
| Panache | | Panache | ||
− | | Defeating | + | | Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. |
− | multiple enemies with a single Warrior Special restores | ||
− | the Awakening Gauge in proportion to the number of foes | ||
− | defeated. | ||
|- | |- | ||
| Warrior/Awakening | | Warrior/Awakening | ||
− | | [[File:Three-hopes-ability213.png]] | + | | [[File:Three-hopes-ability213.png|22px]] |
| Driven Spirit | | Driven Spirit | ||
− | | Increases the | + | | Increases the Warrior Gauge fill rate while Awakened. |
− | Warrior Gauge fill rate while Awakened. | ||
|- | |- | ||
| Warrior/Awakening | | Warrior/Awakening | ||
− | | [[File:Three-hopes-ability419.png]] | + | | [[File:Three-hopes-ability419.png|22px]] |
− | | Battle | + | | Battle Instincts |
− | Instincts | + | | Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full. |
− | | Increases the | ||
− | fill rate of both the Warrior and Awakening Gauges until | ||
− | one of them is completely full. | ||
|- | |- | ||
| Warrior/Awakening | | Warrior/Awakening | ||
− | | [[File:Three-hopes-ability088.png]] | + | | [[File:Three-hopes-ability088.png|22px]] |
| Flyswatter | | Flyswatter | ||
− | | Increases both | + | | Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air. |
− | the Awakening and Warrior Gauge fill rates when attacking | ||
− | enemies that have been launched into the air. | ||
|- | |- | ||
| Warrior | | Warrior | ||
− | | [[File:Three-hopes-ability213.png]] | + | | [[File:Three-hopes-ability213.png|22px]] |
| Renewed Carnage | | Renewed Carnage | ||
− | | Gradually | + | | Gradually restores the Warrior Gauge. |
− | restores the Warrior Gauge. | ||
|- | |- | ||
| Warrior | | Warrior | ||
− | | [[File:Three-hopes-ability213.png]] | + | | [[File:Three-hopes-ability213.png|22px]] |
− | | Dexterity | + | | Dexterity Catalyst |
− | Catalyst | + | | Increases the Warrior Gauge fill rate in proportion to the unit's Dex. |
− | | Increases the | ||
− | Warrior Gauge fill rate in proportion to the unit's Dex. | ||
|- | |- | ||
| Warrior | | Warrior | ||
− | | [[File:Three-hopes-ability213.png]] | + | | [[File:Three-hopes-ability213.png|22px]] |
| Speed Catalyst | | Speed Catalyst | ||
− | | Increases the | + | | Increases the Warrior Gauge fill rate in proportion to the unit's Spd. |
− | Warrior Gauge fill rate in proportion to the unit's Spd. | ||
|- | |- | ||
| Warrior | | Warrior | ||
− | | [[File:Three-hopes-ability213.png]] | + | | [[File:Three-hopes-ability213.png|22px]] |
| Luck Catalyst | | Luck Catalyst | ||
− | | Increases the | + | | Increases the Warrior Gauge fill rate in proportion to the unit's Lck. |
− | Warrior Gauge fill rate in proportion to the unit's Lck. | ||
|- | |- | ||
| Warrior | | Warrior | ||
− | | [[File:Three-hopes-ability213.png]] | + | | [[File:Three-hopes-ability213.png|22px]] |
| Charm Catalyst | | Charm Catalyst | ||
− | | Increases the | + | | Increases the Warrior Gauge fill rate in proportion to the unit's Cha. |
− | Warrior Gauge fill rate in proportion to the unit's Cha. | ||
|- | |- | ||
| Warrior | | Warrior | ||
− | | [[File:Three-hopes-ability213.png]] | + | | [[File:Three-hopes-ability213.png|22px]] |
| Burst of Valor | | Burst of Valor | ||
− | | Restores the | + | | Restores the Warrior Gauge with each critical hit. |
− | Warrior Gauge with each critical hit. | ||
|- | |- | ||
| Warrior | | Warrior | ||
− | | [[File:Three-hopes-ability213.png]] | + | | [[File:Three-hopes-ability213.png|22px]] |
| Piercing Gaze | | Piercing Gaze | ||
− | | Restores the | + | | Restores the Warrior Gauge every 800 hits. |
− | Warrior Gauge every 800 hits. | ||
|- | |- | ||
| Warrior | | Warrior | ||
− | | [[File:Three-hopes-ability213.png]] | + | | [[File:Three-hopes-ability213.png|22px]] |
| Aggression | | Aggression | ||
− | | Increases the | + | | Increases the Warrior Gauge fill rate when attacking foes with status effects. |
− | Warrior Gauge fill rate when attacking foes with status | ||
− | effects. | ||
|- | |- | ||
| Warrior | | Warrior | ||
− | | [[File:Three-hopes-ability213.png]] | + | | [[File:Three-hopes-ability213.png|22px]] |
| Spirited Seize | | Spirited Seize | ||
− | | Slightly | + | | Slightly restores the Warrior Gauge upon seizing a stronghold. |
− | restores the Warrior Gauge upon seizing a stronghold. | ||
|- | |- | ||
| Warrior | | Warrior | ||
− | | [[File:Three-hopes-ability213.png]] | + | | [[File:Three-hopes-ability213.png|22px]] |
− | | Cyclical | + | | Cyclical Specials |
− | Specials | + | | Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. |
− | | Temporarily | ||
− | increases the Warrior Gauge fill rate after initiating a | ||
− | Warrior Special. | ||
|- | |- | ||
| Warrior | | Warrior | ||
− | | [[File:Three-hopes-ability082.png]] | + | | [[File:Three-hopes-ability082.png|22px]] |
| Specials Master | | Specials Master | ||
− | | Defeating 30 or | + | | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. |
− | more enemies with a single Warrior Special temporarily | ||
− | increases critical hit rate. | ||
|- | |- | ||
| Survivablity | | Survivablity | ||
− | | [[File:Three-hopes-ability124.png]] | + | | [[File:Three-hopes-ability124.png|22px]] |
| Renewal | | Renewal | ||
− | | Restores a | + | | Restores a slight amount of HP at regular intervals. |
− | slight amount of HP at regular intervals. | ||
|- | |- | ||
| Survivablity | | Survivablity | ||
− | | [[File:Three-hopes-ability124.png]] | + | | [[File:Three-hopes-ability124.png|22px]] |
| Rejuvenation | | Rejuvenation | ||
− | | Restores HP | + | | Restores HP every 800 hits. |
− | every 800 hits. | ||
|- | |- | ||
| Survivablity | | Survivablity | ||
− | | [[File:Three-hopes-ability129.png]] | + | | [[File:Three-hopes-ability129.png|22px]] |
| Lifetaker | | Lifetaker | ||
− | | Restores a | + | | Restores a small amount of HP when an enemy commander is defeated. |
− | small amount of HP when an enemy commander is defeated. | ||
|- | |- | ||
| Survivablity | | Survivablity | ||
− | | [[File:Three-hopes-ability422.png]] | + | | [[File:Three-hopes-ability422.png|22px]] |
| Sol | | Sol | ||
− | | Restores HP | + | | Restores HP proportional to the unit's Lck each time an enemy commander is defeated. |
− | proportional to the unit's Lck each time an enemy | ||
− | commander is defeated. | ||
|- | |- | ||
| Survivablity | | Survivablity | ||
− | | [[File:Three-hopes-ability094.png]] | + | | [[File:Three-hopes-ability094.png|22px]] |
| Safeguard | | Safeguard | ||
− | | When this unit | + | | When this unit is the active unit: restores HP to the adjutant periodically. |
− | is the active unit: restores HP to the adjutant | ||
− | periodically. | ||
|- | |- | ||
| Survivablity | | Survivablity | ||
− | | [[File:Three-hopes-ability134.png]] | + | | [[File:Three-hopes-ability134.png|22px]] |
| Miracle | | Miracle | ||
− | | Allows the unit | + | | Allows the unit to survive a single blow that would otherwise reduce HP to zero. |
− | to survive a single blow that would otherwise reduce HP to | ||
− | zero. | ||
|- | |- | ||
| Survivability | | Survivability | ||
− | | [[File:Three-hopes-ability189.png]] | + | | [[File:Three-hopes-ability189.png|22px]] |
| Anchor | | Anchor | ||
− | | Sometimes | + | | Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. |
− | automatically guards against enemy attacks that would | ||
− | otherwise knock the unit back. | ||
|- | |- | ||
| Survivability | | Survivability | ||
− | | [[File:Three-hopes-ability194.png]] | + | | [[File:Three-hopes-ability194.png|22px]] |
− | | Goddess's | + | | Goddess's Blessing |
− | Blessing | + | | If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind. |
− | | If the unit has | ||
− | not sustained damage for a set period of time: grants a | ||
− | barrier that nullifies a single attack of any kind. | ||
|- | |- | ||
| Survivability | | Survivability | ||
− | | [[File:Three-hopes-ability083.png]] | + | | [[File:Three-hopes-ability083.png|22px]] |
− | | Stormer of the | + | | Stormer of the Land |
− | Land | + | | Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is. |
− | | Reduces damage | ||
− | taken from an enemy proportional to how much lower the | ||
− | enemy's Cha is. | ||
|- | |- | ||
| Survivablity | | Survivablity | ||
− | | [[File:Three-hopes-ability417.png]] | + | | [[File:Three-hopes-ability417.png|22px]] |
| Ironclad | | Ironclad | ||
− | | Nullifies enemy | + | | Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard. |
− | attacks that would break, penetrate, or otherwise bypass | ||
− | the unit's guard. | ||
|- | |- | ||
| Survivablity | | Survivablity | ||
− | | [[File:Three-hopes-ability417.png]] | + | | [[File:Three-hopes-ability417.png|22px]] |
| Knucklebreaker | | Knucklebreaker | ||
− | | Taking a hit | + | | Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. |
− | while guarding causes the enemy to incur damage | ||
− | proportional to the unit's Def. The enemy's Str is also | ||
− | temporarily reduced by 10. | ||
|- | |- | ||
| Survivability | | Survivability | ||
− | | [[File:Three-hopes-ability147.png]] | + | | [[File:Three-hopes-ability147.png|22px]] |
| Item Expertise | | Item Expertise | ||
− | | Increases the | + | | Increases the potency of recovery items by 50%. |
− | potency of recovery items by 50%. | ||
|- | |- | ||
| Survivability | | Survivability | ||
− | | [[File:Three-hopes-ability124.png]] | + | | [[File:Three-hopes-ability124.png|22px]] |
− | | Medical | + | | Medical Expertise |
− | Expertise | + | | Increases the potency of vulneraries, concoctions, and elixirs by 50%. |
− | | Increases the | ||
− | potency of vulneraries, concoctions, and elixirs by 50%. | ||
|- | |- | ||
| Survivablity | | Survivablity | ||
− | | [[File:Three-hopes-ability111.png]] | + | | [[File:Three-hopes-ability111.png|22px]] |
| Provoke | | Provoke | ||
− | | Draws attacks, | + | | Draws attacks, increasing the frequency that surrounding foes attack the unit. |
− | increasing the frequency that surrounding foes attack the | ||
− | unit. | ||
|- | |- | ||
| Survivablity | | Survivablity | ||
− | | [[File:Three-hopes-ability094.png]] | + | | [[File:Three-hopes-ability094.png|22px]] |
− | | Shining | + | | Shining Guardian |
− | Guardian | + | | Reduces the damage allies sustain when inside the same allied stronghold as the unit. |
− | | Reduces the | ||
− | damage allies sustain when inside the same allied | ||
− | stronghold as the unit. | ||
|- | |- | ||
− | | Pefect | + | | Pefect Guard/Dodge |
− | Guard/Dodge | + | | [[File:Three-hopes-ability151.png|22px]] |
− | | [[File:Three-hopes-ability151.png]] | ||
| Pass | | Pass | ||
− | | Makes it easier | + | | Makes it easier to perform Perfect Guards. |
− | to perform Perfect Guards. | ||
|- | |- | ||
− | | Pefect | + | | Pefect Guard/Dodge |
− | Guard/Dodge | + | | [[File:Three-hopes-ability417.png|22px]] |
− | | [[File:Three-hopes-ability417.png]] | ||
| Expert Guard | | Expert Guard | ||
− | | Makes it easier | + | | Makes it easier to perform Perfect Guards. |
− | to perform Perfect Guards. | ||
|- | |- | ||
− | | Pefect | + | | Pefect Guard/Dodge |
− | Guard/Dodge | + | | [[File:Three-hopes-ability417.png|22px]] |
− | | [[File:Three-hopes-ability417.png]] | ||
| Counterstrike | | Counterstrike | ||
− | | Successful | + | | Successful Perfect Guards inflict elemental damage. The element is determined by the active unit. |
− | Perfect Guards inflict elemental damage. The element is | ||
− | determined by the active unit. | ||
|- | |- | ||
− | | Pefect | + | | Pefect Guard/Dodge |
− | Guard/Dodge | + | | [[File:Three-hopes-ability417.png|22px]] |
− | | [[File:Three-hopes-ability417.png]] | ||
| Counterbreak | | Counterbreak | ||
− | | Successful | + | | Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10. |
− | Perfect Guards temporarily reduce all stats of surrounding | ||
− | foes by 10. | ||
|- | |- | ||
− | | Pefect | + | | Pefect Guard/Dodge |
− | Guard/Dodge | + | | [[File:Three-hopes-ability081.png|22px]] |
− | | [[File:Three-hopes-ability081.png]] | ||
| Tableturner | | Tableturner | ||
− | | Extends the | + | | Extends the period of critical attack time after a Perfect Dodge. |
− | period of critical attack time after a Perfect Dodge. | ||
|- | |- | ||
− | | Pefect | + | | Pefect Guard/Dodge |
− | Guard/Dodge | + | | [[File:Three-hopes-ability081.png|22px]] |
− | | [[File:Three-hopes-ability081.png]] | ||
| Muster | | Muster | ||
− | | Temporarily | + | | Temporarily increases all stats by 10 after a successful Perfect Dodge. |
− | increases all stats by 10 after a successful Perfect | ||
− | Dodge. | ||
|- | |- | ||
− | | Super | + | | Super Armor |
− | Armor | + | | [[File:Three-hopes-ability089.png|22px]] |
− | | [[File:Three-hopes-ability089.png]] | ||
| Stalwart Stance | | Stalwart Stance | ||
− | | Prevents hits | + | | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. |
− | from swords, lances, axes, and gauntlets from knocking | ||
− | back the unit mid-attack. | ||
|- | |- | ||
− | | Super | + | | Super Armor |
− | Armor | + | | [[File:Three-hopes-ability079.png|22px]] |
− | | [[File:Three-hopes-ability079.png]] | ||
| Backbone | | Backbone | ||
− | | Reduces the | + | | Reduces the unit's chance of getting knocked back by attacks. |
− | unit's chance of getting knocked back by attacks. | ||
|- | |- | ||
− | | Super | + | | Super Armor |
− | Armor | + | | [[File:Three-hopes-ability090.png|22px]] |
− | | [[File:Three-hopes-ability090.png]] | ||
| Serene Stance | | Serene Stance | ||
− | | Prevents hits | + | | Prevents hits from bows and tomes from knocking back the unit mid-attack. |
− | from bows and tomes from knocking back the unit | ||
− | mid-attack. | ||
|- | |- | ||
− | | Super | + | | Super Armor |
− | Armor | + | | [[File:Three-hopes-ability079.png|22px]] |
− | | [[File:Three-hopes-ability079.png]] | ||
| The Creation | | The Creation | ||
− | | Completely | + | | Completely prevents knockback if at least one bar of the Warrior Gauge is filled. |
− | prevents knockback if at least one bar of the Warrior | ||
− | Gauge is filled. | ||
|- | |- | ||
− | | Super | + | | Super Armor |
− | Armor | + | | [[File:Three-hopes-ability079.png|22px]] |
− | | [[File:Three-hopes-ability079.png]] | + | | Goddess's Vessel |
− | | Goddess's | + | | Completely prevents knockback if at least 50% of the Awakening Gauge is filled. |
− | Vessel | ||
− | | Completely | ||
− | prevents knockback if at least 50% of the Awakening Gauge | ||
− | is filled. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability096.png]] | + | | [[File:Three-hopes-ability096.png|22px]] |
| Rally Strength | | Rally Strength | ||
− | | When this unit | + | | When this unit is an adjutant: increases the active unit's Str by 10. |
− | is an adjutant: increases the active unit's Str by 10. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability097.png]] | + | | [[File:Three-hopes-ability097.png|22px]] |
| Rally Magic | | Rally Magic | ||
− | | When this unit | + | | When this unit is an adjutant: increases the active unit's Mag by 10. |
− | is an adjutant: increases the active unit's Mag by 10. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability102.png]] | + | | [[File:Three-hopes-ability102.png|22px]] |
| Rally Dexterity | | Rally Dexterity | ||
− | | When this unit | + | | When this unit is an adjutant: increases the active unit's Dex by 10. |
− | is an adjutant: increases the active unit's Dex by 10. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability098.png]] | + | | [[File:Three-hopes-ability098.png|22px]] |
| Rally Speed | | Rally Speed | ||
− | | When this unit | + | | When this unit is an adjutant: increases the active unit's Spd by 10. |
− | is an adjutant: increases the active unit's Spd by 10. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability099.png]] | + | | [[File:Three-hopes-ability099.png|22px]] |
| Rally Defense | | Rally Defense | ||
− | | When this unit | + | | When this unit is an adjutant: increases the active unit's Def by 10. |
− | is an adjutant: increases the active unit's Def by 10. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability100.png]] | + | | [[File:Three-hopes-ability100.png|22px]] |
− | | Rally | + | | Rally Resistance |
− | Resistance | + | | When this unit is an adjutant: increases the active unit's Res by 10. |
− | | When this unit | ||
− | is an adjutant: increases the active unit's Res by 10. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability103.png]] | + | | [[File:Three-hopes-ability103.png|22px]] |
| Rally Luck | | Rally Luck | ||
− | | When this unit | + | | When this unit is an adjutant: increases the active unit's Lck by 10. |
− | is an adjutant: increases the active unit's Lck by 10. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability104.png]] | + | | [[File:Three-hopes-ability104.png|22px]] |
| Rally Charm | | Rally Charm | ||
− | | When this unit | + | | When this unit is an adjutant: increases the active unit's Cha by 10. |
− | is an adjutant: increases the active unit's Cha by 10. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability096.png]] | + | | [[File:Three-hopes-ability096.png|22px]] |
| Rally Deluxe | | Rally Deluxe | ||
− | | When this unit | + | | When this unit is an adjutant: increases the active unit's Str, Spd, and Res by 10. |
− | is an adjutant: increases the active unit's Str, Spd, and | ||
− | Res by 10. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability137.png]] | + | | [[File:Three-hopes-ability137.png|22px]] |
− | | Vanguard's | + | | Vanguard's Benefit |
− | Benefit | + | | When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. |
− | | When this unit | ||
− | is the active unit: if the adjutant would gain any | ||
− | experience, this unit gains it instead. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability137.png]] | + | | [[File:Three-hopes-ability137.png|22px]] |
− | | Adjutant's | + | | Adjutant's Benefit |
− | Benefit | + | | When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. |
− | | When this unit | ||
− | is the active unit: if this unit would gain any | ||
− | experience, their adjutant gains it instead. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Trust | | Trust | ||
− | | When this unit | + | | When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. |
− | is the active unit or an adjutant: increases the fill rate | ||
− | of the Adjutant Attack Gauge and Adjutant Guard Gauge. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability101.png]] | + | | [[File:Three-hopes-ability101.png|22px]] |
| Fire Assist | | Fire Assist | ||
− | | When this unit | + | | When this unit is an adjutant: adds a fire element to the active unit's strong attacks. |
− | is an adjutant: adds a fire element to the active unit's | ||
− | strong attacks. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability101.png]] | + | | [[File:Three-hopes-ability101.png|22px]] |
| Ice Assist | | Ice Assist | ||
− | | When this unit | + | | When this unit is an adjutant: adds an ice element to the active unit's strong attacks. |
− | is an adjutant: adds an ice element to the active unit's | ||
− | strong attacks. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability101.png]] | + | | [[File:Three-hopes-ability101.png|22px]] |
− | | Lightning | + | | Lightning Assist |
− | Assist | + | | When this unit is an adjutant: adds a lightning element to the active unit's strong attacks. |
− | | When this unit | ||
− | is an adjutant: adds a lightning element to the active | ||
− | unit's strong attacks. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability101.png]] | + | | [[File:Three-hopes-ability101.png|22px]] |
| Wind Assist | | Wind Assist | ||
− | | When this unit | + | | When this unit is an adjutant: adds a wind element to the active unit's strong attacks. |
− | is an adjutant: adds a wind element to the active unit's | ||
− | strong attacks. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability101.png]] | + | | [[File:Three-hopes-ability101.png|22px]] |
| Light Assist | | Light Assist | ||
− | | When this unit | + | | When this unit is an adjutant: adds a light element to the active unit's strong attacks. |
− | is an adjutant: adds a light element to the active unit's | ||
− | strong attacks. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability101.png]] | + | | [[File:Three-hopes-ability101.png|22px]] |
| Dark Assist | | Dark Assist | ||
− | | When this unit | + | | When this unit is an adjutant: adds a dark element to the active unit's strong attacks. |
− | is an adjutant: adds a dark element to the active unit's | ||
− | strong attacks. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
− | | Harmonious | + | | Harmonious Specials |
− | Specials | + | | When this unit is the active unit or an adjutant: increases the damage of Partner Specials. |
− | | When this unit | ||
− | is the active unit or an adjutant: increases the damage of | ||
− | Partner Specials. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability101.png]] | + | | [[File:Three-hopes-ability101.png|22px]] |
| Warrior Assist | | Warrior Assist | ||
− | | When this unit | + | | When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. |
− | is an adjutant: increases the fill rate of the active | ||
− | unit's Warrior Gauge. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability101.png]] | + | | [[File:Three-hopes-ability101.png|22px]] |
− | | Awakening | + | | Awakening Assist |
− | Assist | + | | When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge. |
− | | When this unit | ||
− | is an adjutant: increases the fill rate of the active | ||
− | unit's Awakening Gauge. | ||
|- | |- | ||
| Adjutant | | Adjutant | ||
− | | [[File:Three-hopes-ability101.png]] | + | | [[File:Three-hopes-ability101.png|22px]] |
− | | One Heart One | + | | One Heart One Mind |
− | Mind | + | | When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. |
− | | When this unit | ||
− | is an adjutant: greatly increases elemental effects of | ||
− | Adjutant Follow-Ups. | ||
|- | |- | ||
| Battalion | | Battalion | ||
− | | [[File:Three-hopes-ability120.png]] | + | | [[File:Three-hopes-ability120.png|22px]] |
− | | Offensive | + | | Offensive Tactics |
− | Tactics | + | | When a battalion is deployed: increases damage to enemies by 20%. |
− | | When a | ||
− | battalion is deployed: increases damage to enemies by 20%. | ||
− | |||
|- | |- | ||
| Battalion | | Battalion | ||
− | | [[File:Three-hopes-ability119.png]] | + | | [[File:Three-hopes-ability119.png|22px]] |
− | | Defensive | + | | Defensive Tactics |
− | Tactics | + | | Reduces damage to battalion endurance by 30%. |
− | | Reduces damage | ||
− | to battalion endurance by 30%. | ||
|- | |- | ||
| Battalion | | Battalion | ||
− | | [[File:Three-hopes-ability092.png]] | + | | [[File:Three-hopes-ability092.png|22px]] |
− | | Seasoned | + | | Seasoned Tactics |
− | Tactics | + | | Restores battalion endurance when an enemy commander is defeated. |
− | | Restores | ||
− | battalion endurance when an enemy commander is defeated. | ||
|- | |- | ||
| Battalion | | Battalion | ||
− | | [[File:Three-hopes-ability187.png]] | + | | [[File:Three-hopes-ability187.png|22px]] |
− | | Battalion | + | | Battalion Desperation |
− | Desperation | + | | When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. |
− | | When battalion | ||
− | endurance is at 1/3 or below: strong attacks will break an | ||
− | enemy's guard. | ||
|- | |- | ||
| Battalion | | Battalion | ||
− | | [[File:Three-hopes-ability197.png]] | + | | [[File:Three-hopes-ability197.png|22px]] |
| Battalion Wrath | | Battalion Wrath | ||
− | | When battalion | + | | When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. |
− | endurance is at 1/3 or below: greatly increases damage | ||
− | dealt by critical rushes. | ||
|- | |- | ||
| Battalion | | Battalion | ||
− | | [[File:Three-hopes-ability196.png]] | + | | [[File:Three-hopes-ability196.png|22px]] |
− | | Battalion | + | | Battalion Vantage |
− | Vantage | + | | When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
− | | When battalion | ||
− | endurance is at 1/3 or below: Perfect Guards restore a | ||
− | small amount of the Warrior and Awakening Gauges. | ||
|- | |- | ||
| Battalion | | Battalion | ||
− | | [[File:Three-hopes-ability198.png]] | + | | [[File:Three-hopes-ability198.png|22px]] |
− | | Battalion | + | | Battalion Renewal |
− | Renewal | + | | When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals. |
− | | When battalion | ||
− | endurance is at 1/3 or below: restores a large amount of | ||
− | HP at regular intervals. | ||
|- | |- | ||
| Nullify | | Nullify | ||
− | | [[File:Three-hopes-ability175.png]] | + | | [[File:Three-hopes-ability175.png|22px]] |
− | | Nullify Cavalry | + | | Nullify Cavalry Effect |
− | Effect | + | | Nullifies effectiveness against cavalry units. |
− | | Nullifies | ||
− | effectiveness against cavalry units. | ||
|- | |- | ||
| Nullify | | Nullify | ||
− | | [[File:Three-hopes-ability176.png]] | + | | [[File:Three-hopes-ability176.png|22px]] |
− | | Nullify Flying | + | | Nullify Flying Effect |
− | Effect | + | | Nullifies effectiveness against flying units. |
− | | Nullifies | ||
− | effectiveness against flying units. | ||
|- | |- | ||
| Nullify | | Nullify | ||
− | | [[File:Three-hopes-ability174.png]] | + | | [[File:Three-hopes-ability174.png|22px]] |
− | | Nullify Armored | + | | Nullify Armored Effect |
− | Effect | + | | Nullifies effectiveness against armored units. |
− | | Nullifies | ||
− | effectiveness against armored units. | ||
|- | |- | ||
| Nullify | | Nullify | ||
− | | [[File:Three-hopes-ability126.png]] | + | | [[File:Three-hopes-ability126.png|22px]] |
| Nullify Magic | | Nullify Magic | ||
− | | Nullifies | + | | Nullifies enemies' offensive magic. |
− | enemies' offensive magic. | ||
|} | |} | ||
Revision as of 10:11, 3 July 2022
^Back
Please refer to the individual character pages for each character's specific learnset.
Abilities
Category | icon | Name | Description |
---|---|---|---|
Stats | Carpe Diem | Increases Dex and Spd by 5. | |
Stats | Pomp & Circumstance | Increases Lck and Cha by 5. | |
Rewards | Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. | |
Rewards | Despoil | Awards gold for defeating enemies. | |
Rewards | Kinship | Makes it easier for the unit to receive support points during battle. | |
Rewards | Mastermind | Increases class Exp gained on the battlefield. | |
Class Skill | Archer's Ploy | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. | |
Class Skill | Archer's Wisdom | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | |
Class Skill | Armored Cavalry's Ploy | Increases the attack range of Great Knight class actions. | |
Class Skill | Armored Cavalry's Wisdom | Increases damage dealt by Great Knight class actions in proportion to Def. | |
Class Skill | Armored Infantry's Ploy | Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. | |
Class Skill | Armored Infantry's Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | |
Class Skill | Brawler's Ploy | Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. | |
Class Skill | Brawler's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. | |
Class Skill | Dark Mage's Ploy | Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. | |
Class Skill | Dark Mage's Wisdom | Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | |
Class Skill | Dual Wielder's Ploy | Increases the attack range of Asura and Fluegel class actions. | |
Class Skill | Emperor's Ploy | Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions. | |
Class Skill | King's Ploy | Increases the number of permitted lance throws during High Lord and Great Lord class actions. | |
Class Skill | Knight's Ploy | Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. | |
Class Skill | Knight's Wisdom | Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. | |
Class Skill | Leader's Ploy | Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions. | |
Class Skill | Mage Knight's Ploy | Increases the elemental potency of Silverheart and Enlightened One class actions. | |
Class Skill | Mage's Ploy | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | |
Class Skill | Mage's Wisdom | Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | |
Class Skill | Mercenary's Ploy | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | |
Class Skill | Mercenary's Wisdom | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | |
Class Skill | Pegasus Knight's Ploy | Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. | |
Class Skill | Pegasus Knight's Wisdom | Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions. | |
Class Skill | Priest's Ploy | Increases the recovery amounts of Priest and Bishop class actions. | |
Class Skill | Priest's Wisdom | Increases damage dealt by Priest and Bishop class actions in proportion to Lck. | |
Class Skill | Smite | When using cavalry or armored classes, dashing through enemies inflicts damage. | |
Class Skill | Special Dance | Increases the potency of a dancer unit's class actions. | |
Class Skill | Thief's Ploy | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. | |
Class Skill | Thief's Wisdom | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | |
Class Skill | Warrior's Ploy | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | |
Class Skill | Warrior's Wisdom | Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | |
Class Skill | Wyvern Rider's Ploy | Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. | |
Class Skill | Wyvern Rider's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | |
Breaker | Swordbreaker | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. | |
Breaker | Lancebreaker | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%. | |
Breaker | Axebreaker | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. | |
Breaker | Gauntletbreaker | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. | |
Breaker | Bowbreaker | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%. | |
Breaker | Tomebreaker | Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%. | |
Damage | Armsthrift | Slows the degrading of weapon durability when using combat arts or magic. | |
Damage | Big Game Hunter | Increases damage dealt to enemy commanders. | |
Damage | Concentration | Moderately extends the time before the hit count expires. | |
Damage | 22px | Counterattack | Enemies take damage proportional to the damage they inflict. |
Damage | Domineer | Increases damage dealt to enemies on foot. | |
Damage | Dual Onslaught | Factors Mag into physical attacks and Str into magical attacks when calculating damage. | |
Damage | Flare | When attacking, enemies incur a reduction in Res proportional to the unit's Lck. | |
Damage | Gather | Brings nearby enemies in front of the unit before starting regular attack 1. | |
Damage | Howl | Makes it easier to knock back enemy commanders. | |
Damage | Inspiring Agility | Enables dash attacks for all classes. | |
Damage | Luna | When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck. | |
Damage | Magic Attack Range+ | Extends the range of long-distance tome attacks. | |
Damage | Perspective | Increases damage dealt to enemies proportional to the number of allied strongholds. | |
Damage | Poison Strike | Grants attacks a chance to poison enemies. | |
Damage | Proficient Witstrike | Calculates damage for all attacks using the unit's Mag stat. | |
Damage | Range Master | Increases attack range. | |
Damage | Savior of the Meek | Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is. | |
Damage | Solitary Stand | Increases damage dealt to enemies when no allied units are deployed nearby. | |
Damage | Transmute | Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. | |
Damage | Underdog | Increases damage dealt to an enemy in proportion to how much higher the enemy's level is. | |
Damage | United Front | Increases damage dealt to enemies in proportion to the number of allied commanders nearby. | |
Elemental Buffs | Fiendish Blow | Increases the power of elemental effects. | |
Elemental Buffs | Essence of Fire | Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Elemental Buffs | Essence of Ice | Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Elemental Buffs | Essence of Lightning | Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Elemental Buffs | Essence of Wind | Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Elemental Buffs | Essence of Light | Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Elemental Buffs | Essence of Darkness | Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Absorb | Absorb Strength | Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Magic | Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Dexterity | Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Speed | Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Defense | Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Resistance | Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Luck | Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Charm | Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle. | |
Critical | Apex Sword | Increases critical hit damage when equipped with a sword. | |
Critical | Apex Lance | Increases critical hit damage when equipped with a lance. | |
Critical | Apex Axe | Increases critical hit damage when equipped with an axe. | |
Critical | Apex Bow | Increases critical hit damage when equipped with a bow. | |
Critical | Apex Gauntlet | Increases critical hit damage when equipped with gauntlets. | |
Critical | Apex Tome | Increases critical hit damage when equipped with a tome. | |
Critical | Sharpshooter | Causes critical hits to instantly defeat non-commander units. | |
Critical | Boost Critical | Increases critical hit rate. | |
High Dex | Sneak Attack | Attacking foes from behind greatly increases damage in proportion to the unit's Dex. | |
High Dex | Seeker of Greatness | Increases critical hit rate proportional to how much lower the enemy's Dex is. | |
High Dex | Aegis | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. | |
High Dex | Pavise | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. | |
High Dex | Lethality | Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. | |
High Dex | Rebellious Spirit | While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. | |
Defiant | Defiant Str | When HP is at 25% or below: increases Str by 20. | |
Defiant | Defiant Mag | When HP is at 25% or below: increases Mag by 20. | |
Defiant | Defiant Spd | When HP is at 25% or below: increases Spd by 20. | |
Defiant | Defiant Def | When HP is at 25% or below: increases Def by 20. | |
Defiant | Defiant Res | When HP is at 25% or below: increases Res by 20. | |
Defiant | Defiant Crit | When HP is at 25% or below: drastically increases damage dealt by critical rushes. | |
Defiant | Prepared to Die | Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar. | |
Defiant | Vantage | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | |
Defiant | Wrath | When HP is at 50% or below: greatly increases damage dealt by critical rushes. | |
Defiant | Desperation | When HP is at 50% or below: strong attacks will break an enemy's guard. | |
Defiant | Quick Riposte | When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. | |
Stun | Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | |
Stun | Death Blow | Keeps the Stun Gauge visible for longer. | |
Stun | Heavy Hitter | Gives strong attacks a low chance to produce the Stun Gauge. | |
Stun | Heaviest Hitter | Causes strong attacks to produce the Stun Gauge at a high rate. | |
Trade Off | Lifeforce | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | |
Trade Off | Impossible Feat | When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. | |
Trade Off | Pact | Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains. | |
Trade Off | Wild Abandon | Greatly increases damage dealt to enemies, but also greatly increases damage received from them. | |
Trade Off | Covenant | Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains. | |
Trade Off | Undaunted | Greatly increases damage dealt to enemies, but prevents the unit from guarding. | |
Awakening | True Awakening | Extends the duration of Awakenings. | |
Awakening | Cyclical Awakening | Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded. | |
Awakening | Piercing Cry | Restores the Awakening Gauge every 800 hits. | |
Awakening | Burst of Resolve | Restores the Awakening Gauge with each critical hit. | |
Awakening | Darting Blow | Increases the amount that successful attacks fill the Awakening Gauge. | |
Awakening | Saint's Power | Gradually restores the Awakening Gauge. | |
Awakening | Exalted Breath | When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally. | |
Warrior/Awakening | Forethought | Restores the Awakening and Warrior Gauges when using combat arts or magic. | |
Warrior/Awakening | Panache | Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. | |
Warrior/Awakening | Driven Spirit | Increases the Warrior Gauge fill rate while Awakened. | |
Warrior/Awakening | Battle Instincts | Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full. | |
Warrior/Awakening | Flyswatter | Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air. | |
Warrior | Renewed Carnage | Gradually restores the Warrior Gauge. | |
Warrior | Dexterity Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Dex. | |
Warrior | Speed Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Spd. | |
Warrior | Luck Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Lck. | |
Warrior | Charm Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | |
Warrior | Burst of Valor | Restores the Warrior Gauge with each critical hit. | |
Warrior | Piercing Gaze | Restores the Warrior Gauge every 800 hits. | |
Warrior | Aggression | Increases the Warrior Gauge fill rate when attacking foes with status effects. | |
Warrior | Spirited Seize | Slightly restores the Warrior Gauge upon seizing a stronghold. | |
Warrior | Cyclical Specials | Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. | |
Warrior | Specials Master | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. | |
Survivablity | Renewal | Restores a slight amount of HP at regular intervals. | |
Survivablity | Rejuvenation | Restores HP every 800 hits. | |
Survivablity | Lifetaker | Restores a small amount of HP when an enemy commander is defeated. | |
Survivablity | Sol | Restores HP proportional to the unit's Lck each time an enemy commander is defeated. | |
Survivablity | Safeguard | When this unit is the active unit: restores HP to the adjutant periodically. | |
Survivablity | Miracle | Allows the unit to survive a single blow that would otherwise reduce HP to zero. | |
Survivability | Anchor | Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | |
Survivability | Goddess's Blessing | If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind. | |
Survivability | Stormer of the Land | Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is. | |
Survivablity | Ironclad | Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard. | |
Survivablity | Knucklebreaker | Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. | |
Survivability | Item Expertise | Increases the potency of recovery items by 50%. | |
Survivability | Medical Expertise | Increases the potency of vulneraries, concoctions, and elixirs by 50%. | |
Survivablity | Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. | |
Survivablity | Shining Guardian | Reduces the damage allies sustain when inside the same allied stronghold as the unit. | |
Pefect Guard/Dodge | Pass | Makes it easier to perform Perfect Guards. | |
Pefect Guard/Dodge | Expert Guard | Makes it easier to perform Perfect Guards. | |
Pefect Guard/Dodge | Counterstrike | Successful Perfect Guards inflict elemental damage. The element is determined by the active unit. | |
Pefect Guard/Dodge | Counterbreak | Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10. | |
Pefect Guard/Dodge | Tableturner | Extends the period of critical attack time after a Perfect Dodge. | |
Pefect Guard/Dodge | Muster | Temporarily increases all stats by 10 after a successful Perfect Dodge. | |
Super Armor | Stalwart Stance | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. | |
Super Armor | Backbone | Reduces the unit's chance of getting knocked back by attacks. | |
Super Armor | Serene Stance | Prevents hits from bows and tomes from knocking back the unit mid-attack. | |
Super Armor | The Creation | Completely prevents knockback if at least one bar of the Warrior Gauge is filled. | |
Super Armor | Goddess's Vessel | Completely prevents knockback if at least 50% of the Awakening Gauge is filled. | |
Adjutant | Rally Strength | When this unit is an adjutant: increases the active unit's Str by 10. | |
Adjutant | Rally Magic | When this unit is an adjutant: increases the active unit's Mag by 10. | |
Adjutant | Rally Dexterity | When this unit is an adjutant: increases the active unit's Dex by 10. | |
Adjutant | Rally Speed | When this unit is an adjutant: increases the active unit's Spd by 10. | |
Adjutant | Rally Defense | When this unit is an adjutant: increases the active unit's Def by 10. | |
Adjutant | Rally Resistance | When this unit is an adjutant: increases the active unit's Res by 10. | |
Adjutant | Rally Luck | When this unit is an adjutant: increases the active unit's Lck by 10. | |
Adjutant | Rally Charm | When this unit is an adjutant: increases the active unit's Cha by 10. | |
Adjutant | Rally Deluxe | When this unit is an adjutant: increases the active unit's Str, Spd, and Res by 10. | |
Adjutant | Vanguard's Benefit | When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. | |
Adjutant | Adjutant's Benefit | When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. | |
Adjutant | Trust | When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. | |
Adjutant | Fire Assist | When this unit is an adjutant: adds a fire element to the active unit's strong attacks. | |
Adjutant | Ice Assist | When this unit is an adjutant: adds an ice element to the active unit's strong attacks. | |
Adjutant | Lightning Assist | When this unit is an adjutant: adds a lightning element to the active unit's strong attacks. | |
Adjutant | Wind Assist | When this unit is an adjutant: adds a wind element to the active unit's strong attacks. | |
Adjutant | Light Assist | When this unit is an adjutant: adds a light element to the active unit's strong attacks. | |
Adjutant | Dark Assist | When this unit is an adjutant: adds a dark element to the active unit's strong attacks. | |
Adjutant | Harmonious Specials | When this unit is the active unit or an adjutant: increases the damage of Partner Specials. | |
Adjutant | Warrior Assist | When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. | |
Adjutant | Awakening Assist | When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge. | |
Adjutant | One Heart One Mind | When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. | |
Battalion | Offensive Tactics | When a battalion is deployed: increases damage to enemies by 20%. | |
Battalion | Defensive Tactics | Reduces damage to battalion endurance by 30%. | |
Battalion | Seasoned Tactics | Restores battalion endurance when an enemy commander is defeated. | |
Battalion | Battalion Desperation | When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. | |
Battalion | Battalion Wrath | When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. | |
Battalion | Battalion Vantage | When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | |
Battalion | Battalion Renewal | When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals. | |
Nullify | Nullify Cavalry Effect | Nullifies effectiveness against cavalry units. | |
Nullify | Nullify Flying Effect | Nullifies effectiveness against flying units. | |
Nullify | 22px | Nullify Armored Effect | Nullifies effectiveness against armored units. |
Nullify | Nullify Magic | Nullifies enemies' offensive magic. |
Combat Arts
Category | Name | Description |
---|---|---|
Sword | Assassinate | Slash while charging forward. [n] Has a chance to instantly defeat [n] [cdb]non-commander units. |
Sword | Sword Dance | Slash while charging forward. |
Sword | Astra | Perform a series of five slashes while [n] [cdb]moving swiftly. |
Sword | Haze Slice | Strike a wide area ahead with a series [n] [cdb]of slashes. |
Sword | Firesweep | Generate a fiery cyclone. |
Sword | Mortal Struggle | Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. |
Sword | Windsweep | Generate a cyclone. |
Sword | Shadowblade | Lash at foes with a dark magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag. |
Sword | Electric Grounder | Strike with a trio of [n] [cdb]lightning-charged slashes. [n] Deals damage based on Mag. |
Sword | Flash Strike | Unleash a single, powerful slash. |
Sword | Swift Slice | Strike a wide area ahead with a series [n] [cdb]of slashes. Damage dealt will increase [n] [cdb]with Spd. |
Sword | Grounder | Strike swiftly with a trio of slashes. |
Sword | Iceblade | Lash at foes with an ice magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag. |
Sword | Magic Blade | Strike the surrounding area with [n] [cdb]magical blades. Deals damage based [n] [cdb]on Mag. |
Sword | Wrath Strike | Perform a powerful sword attack. |
Sword | Beast Fang | Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag. |
Sword | Lightblade | Absorb a portion of inflicted damage [n] [cdb]as HP. Deals damage based on Mag. |
Sword | Finesse Blade | Strike the surrounding area with [n] [cdb]blades. Damage dealt will increase [n] [cdb]with Dex. |
Sword | Foudroyant Strike | Unleash a single, powerful slash [n] [cdb]imbued with lightning. |
Sword | Sublime Heaven | Slice apart the surrounding area with [n] [cdb]a flurry of strikes. Damage dealt will [n] [cdb]increase with Mag. |
Lance | Lightstrike | Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag. |
Lance | Stormblade | Whip up a storm that ravages the [n] [cdb]surrounding area with blades of wind. |
Lance | Knightkneeler | Perform a powerful lance thrust. |
Lance | Dark Lance | Send dark hexes flying at foes. [n] Damage dealt will increase with Mag. |
Lance | Lance Jab | Perform a thrusting attack that often [n] [cdb]yields critical hits. Damage dealt will [n] [cdb]increase with Spd. |
Lance | Tempest Lance | Conjure up a whirlwind with an [n] [cdb]overhead spin of the lance. |
Lance | Frozen Lance | Launch columns of ice at foes. [n] Damage dealt will increase with Mag. |
Lance | Airshaker | Perform a powerful thrust that [n] [cdb]produces a shockwave. |
Lance | Titanic Might | Temporarily increase Str. |
Lance | Vengeance | An attack that increases in Mt in [n] [cdb]relation to the user's missing HP. |
Lance | Shatter Slash | Perform a series of lance strikes that [n] [cdb]temporarily reduce enemy Def. |
Lance | Earthsplitter | Perform an air-to-ground plunging [n] [cdb]thrust. |
Lance | Burning Quake | Summon forth pillars of flame. |
Lance | Glowing Ember | Hurl a fiery lance straight ahead. [n] Damage dealt will increase with Def. |
Lance | Ruined Sky | Hurl a magical lance straight ahead [n] [cdb]that bursts when it reaches its target. |
Lance | Atrocity | Launch a wide swath of foes into the [n] [cdb]air. |
Lance | Thunder Rush | Perform a series of lance strikes [n] [cdb]imbued with lightning. |
Lance | Paraselene | Strike a wide area with a sweeping [n] [cdb]attack. Has a chance to instantly [n] [cdb]defeat non-commander units. |
Lance | Wheelsweep | Strike a wide area with a sweeping [n] [cdb]attack that also produces a [n] [cdb]shockwave. |
Axe | Wild Abandon | Rip through foes with axe swings. |
Axe | Spike | Launch the foes ahead into the air, [n] [cdb]then swat them away with a swing of [n] [cdb]the axe. |
Axe | Helm Splitter | Smash the foes ahead with a powerful [n] [cdb]overhead strike. |
Axe | Crush | Smash the ground and generate [n] [cdb]pillars of ice. |
Axe | War Strike | Bring an axe down so fiercely it [n] [cdb]sunders the ground and sends [n] [cdb]enemies flying into the air. |
Axe | Armored Strike | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. |
Axe | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
Axe | Smash | Pummel a wide area ahead. Often [n] [cdb]yields critical hits. |
Axe | Swinging Fury | Perform a consecutive series of axe [n] [cdb]swings. |
Axe | Focused Strike | Bring an axe down to cut through [n] [cdb]the foes ahead. |
Axe | Armor Smasher | Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. |
Axe | Shredder | Cut enemies to shreds with a [n] [cdb]spinning axe attack. |
Axe | Raging Storm | Conjure up a whirlwind of fire [n] [cdb]straight ahead. |
Axe | Flickering Flower | Break the enemy's stance, then hurl [n] [cdb]an axe at the ground. |
Axe | Apocalyptic Flame | Hurl a flaming axe at the ground that [n] [cdb]creates a pillar of fire. |
Axe | Dust | Launch the foes ahead into the air, [n] [cdb]then smash the earth to hit them with [n] [cdb]the rubble. |
Axe | Diamond Axe | Smash the ground so hard it displaces [n] [cdb]the earth. |
Axe | Returning Axe | Strike a wide area with a hurl of the [n] [cdb]axe. |
Axe | Invigorating Spirit | Temporarily increase Str. |
Bow | Point-Blank Volley | Attack a wide forward area with [n] [cdb]three consecutive shots. |
Bow | Hunter's Volley | Attack enemies launched into the air [n] [cdb]with three consecutive shots. Often [n] [cdb]yields critical hits. |
Bow | Drill Arrow | Skewer foes with a blindingly fast [n] [cdb]arrow that temporarily reduces their [n] Def. |
Bow | Tornado Shot | Conjure a cyclone that launches [n] [cdb]enemies into the air. |
Bow | Precision Volley | Perform a long-distance attack that [n] [cdb]hits multiple times. Deals damage [n] [cdb]based on Dex. |
Bow | Tracking Shot | Send a series of arrows toward the [n] [cdb]locked-on target. |
Bow | Thunderbolt | Fire a barrage of electrified arrows. |
Bow | Ward Arrow | Attack enemies launched into the air [n] [cdb]with three consecutive shots that [n] [cdb]temporarily reduce their Mag. |
Bow | Waning Shot | Attack a wide forward area with [n] [cdb]three consecutive shots that [n] [cdb]temporarily reduce enemy Str. |
Bow | Flame Volley | Attack a wide area with a volley of [n] [cdb]fire arrows. |
Bow | Spiral Shot | Loose arrows at a wide surrounding [n] [cdb]area. |
Bow | Deadeye | Perform a long-distance attack that [n] [cdb]yields critical hits. |
Bow | Hide Presence | Temporarily increase Str and Lck. |
Bow | Curved Shot | Unleash a volley of arrows that [n] [cdb]travels in a straight line. |
Bow | Fallen Star | Rain down arrows of light on foes. [n] Deals damage based on Mag. |
Bow | Break Shot | Send an exploding arrow toward [n] [cdb]enemies that temporarily reduces [n] [cdb]their Def. |
Bow | Wind God | Attack with a wind-imbued arrow [n] [cdb]that draws foes in and lands multiple [n] [cdb]hits. |
Gauntlet | Flamewhorl Kick | Generate a fiery cyclone in front of [n] [cdb]the unit that launches enemies into [n] [cdb]the air. |
Gauntlet | Mystic Blow | Temporarily deal damage based on [n] Mag. |
Gauntlet | Mighty Blow | Channel force into a perfectly [n] [cdb]executed punch. |
Gauntlet | Fierce Iron Fist | Strike down at foes from midair. [n] Damage dealt will increase with Spd. |
Gauntlet | Lightning Fist | Launch foes into the air with an [n] [cdb]electrified punch, then create a [n] [cdb]shockwave on landing that sends [n] [cdb]them flying. |
Gauntlet | Bombard | Pummel the enemy with both fists. [n] Often yields critical hits. |
Gauntlet | Battle Trance | Temporarily make it easier to fill the [n] Warrior and Awakening Gauges. |
Gauntlet | Rushing Blow | Charge forward with fists flying. |
Gauntlet | Frozen Fist | Charge forward with fists of ice. [n] Deals damage based on Mag. |
Gauntlet | Whirlwind Kick | Generate a cyclone in front of the [n] [cdb]unit that draws enemies in and [n] [cdb]launches them into the air. |
Gauntlet | Draining Blow | Absorb a portion of inflicted damage [n] [cdb]as HP. |
Gauntlet | Eviscerate | Deals damage based on the higher of [n] Str or Mag. |
Gauntlet | Dual Devastators | Pummel the enemy with both fists. [n] Deals damage to enemy Stun Gauges. |
Gauntlet | Steady Mind | Temporarily increase Str. |
Magic
Category | Name | Description |
---|---|---|
Reason | Fire | Basic fire magic. |
Reason | Blizzard | Basic ice magic. |
Reason | Thunder | Basic lightning magic. |
Reason | Wind | Basic wind magic. |
Reason | Bolganone | Advanced fire magic. |
Reason | Fimbulvetr | Advanced ice magic. |
Reason | Thoron | Advanced lightning magic. |
Reason | Cutting Gale | Intermediate wind magic. |
Reason | Ragnarok | The highest tier of fire magic. |
Reason | Bolting | The highest tier of lightning magic. |
Reason | Excalibur | The highest tier of wind magic. |
Reason | Sagittae | Strike the enemy with magical [n] [cdb]arrows. |
Reason | Meteor | Summon a volley of meteors. |
Reason | Agnea's Arrow | The most powerful form of black [n] [cdb]magic. A sweltering flame that [n] [cdb]reduces all to ash. |
Dark | Mire Β | Basic dark magic. Lingers for a while [n] [cdb]after casting. |
Dark | Miasma Δ | Basic dark magic. |
Dark | Swarm Ζ | Basic dark magic. Attacks a wide [n] [cdb]area. |
Dark | Banshee Θ | Intermediate dark magic. |
Dark | Luna Λ | Intermediate dark magic. Ignores [n] [cdb]enemy Res. |
Dark | Death Γ | Intermediate dark magic. Has a [n] [cdb]chance to instantly defeat [n] [cdb]non-commander units. |
Dark | Dark Spikes Τ | Advanced dark magic. |
Dark | Hades Ω | Advanced dark magic. Calls on the [n] [cdb]morbid might of the underworld. |
Dark | Quake Σ | The highest tier of dark magic. |
Faith | Heal | Basic light magic. Heals surrounding [n] [cdb]allies. |
Faith | Physic | Intermediate light magic. Heals allies [n] [cdb]across a wide area. |
Faith | Recover | Intermediate light magic. Greatly [n] [cdb]heals surrounding allies. |
Faith | Fortify | Advanced light magic. Greatly heals [n] [cdb]allies across a wide area. |
Faith | Nosferatu | Basic light attack magic. Absorb a [n] [cdb]portion of inflicted damage as HP. |
Faith | Seraphim | Intermediate light attack magic. |
Faith | Aura | Advanced light attack magic. Assail [n] [cdb]foes with a column of light. |
Faith | Abraxas | Advanced light attack magic. Calls [n] [cdb]light from the heavens down on foes. |
Faith | Restore | Cure the caster and nearby allies of [n] [cdb]any status effects. |
Faith | Ward | Magically protect the caster, [n] [cdb]increasing Def and Res and [n] [cdb]preventing knockback. |
Faith | Silence | Prevents an enemy from using magic. |