Difference between revisions of "Abilities (Three Hopes)"

From EmblemWiki
Jump to: navigation, search
m
Line 10: Line 10:
 
!Description
 
!Description
 
|-
 
|-
| Stats||Carpe Diem||Increases Dex and Spd by 5.
+
! Stats  
 +
! [[File:Three-hopes-ability069.png]]
 +
! Carpe Diem  
 +
! Increases Dex
 +
and Spd by 5.  
 
|-
 
|-
| Stats||Pomp & Circumstance||Increases Lck and Cha by 5.
+
| Stats  
 +
| [[File:Three-hopes-ability069.png]]
 +
| Pomp &
 +
Circumstance  
 +
| Increases Lck
 +
and Cha by 5.  
 
|-
 
|-
| Rewards||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders.
+
| Rewards  
 +
| [[File:Three-hopes-ability147.png]]
 +
| Appraisal  
 +
| Improves the
 +
quality of weapons and materials dropped by fallen enemy
 +
commanders.  
 
|-
 
|-
| Rewards||Despoil||Awards gold for defeating enemies.
+
| Rewards  
 +
| [[File:Three-hopes-ability147.png]]
 +
| Despoil  
 +
| Awards gold for
 +
defeating enemies.  
 
|-
 
|-
| Rewards||Kinship||Makes it easier for the unit to receive support points during battle.
+
| Rewards  
 +
| [[File:Three-hopes-ability137.png]]
 +
| Kinship  
 +
| Makes it easier
 +
for the unit to receive support points during battle.  
 
|-
 
|-
| Rewards||Mastermind||Increases class Exp gained on the battlefield.
+
| Rewards  
 +
| [[File:Three-hopes-ability137.png]]
 +
| Mastermind  
 +
| Increases class
 +
Exp gained on the battlefield.  
 
|-
 
|-
| Class Skill||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability051.png]]
 +
| Archer's Ploy  
 +
| Increases the
 +
critical hit rate of Archer, Sniper, and Bow Knight class
 +
actions.  
 
|-
 
|-
| Class Skill||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability043.png]]
 +
| Archer's Wisdom  
 +
| Increases
 +
damage dealt by Archer, Sniper, and Bow Knight class
 +
actions in proportion to Dex.  
 
|-
 
|-
| Class Skill||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability042.png]]
 +
| Armored
 +
Cavalry's Ploy  
 +
| Increases the
 +
attack range of Great Knight class actions.  
 
|-
 
|-
| Class Skill||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability042.png]]
 +
| Armored
 +
Cavalry's Wisdom  
 +
| Increases
 +
damage dealt by Great Knight class actions in proportion
 +
to Def.  
 
|-
 
|-
| Class Skill||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Armored
 +
Infantry's Ploy  
 +
| Improves
 +
physical damage reduction inside areas created by Armor
 +
Knight and Fortress Knight class actions.  
 
|-
 
|-
| Class Skill||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Armored
 +
Infantry's Wisdom  
 +
| Nullifies
 +
status effects inside areas created by Armor Knight and
 +
Fortress Knight class actions.  
 
|-
 
|-
| Class Skill||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability420.png]]
 +
| Brawler's Ploy  
 +
| Grants the
 +
class actions of Brawlers, Grapplers, and War Masters a
 +
chance to produce the Stun Gauge.  
 
|-
 
|-
| Class Skill||Brawler's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability420.png]]
 +
| Brawler's
 +
Wisdom  
 +
| Increases
 +
damage to enemy Stun Gauges when using the class actions
 +
of Brawlers, Grapplers, and War Masters.  
 
|-
 
|-
| Class Skill||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability111.png]]
 +
| Dark Mage's
 +
Ploy  
 +
| Extends the
 +
time enemies are paralyzed by Dark Mage and Dark Bishop
 +
class actions.  
 
|-
 
|-
| Class Skill||Dark Mage's Wisdom||Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability418.png]]
 +
| Dark Mage's
 +
Wisdom  
 +
| Grants Dark
 +
Mages and Dark Bishops a rare chance to instantly defeat
 +
non-commander units with class actions.  
 
|-
 
|-
| Class Skill||Dual Wielder's Ploy||Increases the attack range of Asura and Fluegel class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability040.png]]
 +
| Dual Wielder's
 +
Ploy  
 +
| Increases the
 +
attack range of Asura and Fluegel class actions.  
 
|-
 
|-
| Class Skill||Emperor's Ploy||Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability083.png]]
 +
| Emperor's Ploy  
 +
| Guarantees
 +
ignited enemies will explode when using Armored Lord and
 +
Emperor class actions.  
 
|-
 
|-
| Class Skill||King's Ploy||Increases the number of permitted lance throws during High Lord and Great Lord class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability084.png]]
 +
| King's Ploy  
 +
| Increases the
 +
number of permitted lance throws during High Lord and
 +
Great Lord class actions.  
 
|-
 
|-
| Class Skill||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability421.png]]
 +
| Knight's Ploy  
 +
| Guarantees the
 +
enemy's guard will break when activating the class actions
 +
of lance-wielding cavalry with at least one bar filled.  
 
|-
 
|-
| Class Skill||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Knight's Wisdom  
 +
| Increases
 +
Warrior Gauge fill rate when using class actions of
 +
lance-wielding cavalry.  
 
|-
 
|-
| Class Skill||Leader's Ploy||Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability085.png]]
 +
| Leader's Ploy  
 +
| Grants an
 +
additional fireball volley to the Wyvern Master and
 +
Barbarossa class actions.  
 
|-
 
|-
| Class Skill||Mage Knight's Ploy||Increases the elemental potency of Silverheart and Enlightened One class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability040.png]]
 +
| Mage Knight's
 +
Ploy  
 +
| Increases the
 +
elemental potency of Silverheart and Enlightened One class
 +
actions.  
 
|-
 
|-
| Class Skill||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability045.png]]
 +
| Mage's Ploy  
 +
| Imbues Mage,
 +
Warlock, and Gremory class actions with an element
 +
regardless of whether they are chained from strong
 +
attacks.  
 
|-
 
|-
| Class Skill||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability077.png]]
 +
| Mage's Wisdom  
 +
| Increases
 +
damage dealt by Mage, Warlock, and Gremory class actions.
 +
The gauge will deplete more quickly.  
 
|-
 
|-
| Class Skill||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability048.png]]
 +
| Mercenary's
 +
Ploy  
 +
| Increases the
 +
critical hit rate of Mercenary, Swordmaster, and Mortal
 +
Savant class actions.  
 
|-
 
|-
| Class Skill||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability040.png]]
 +
| Mercenary's
 +
Wisdom  
 +
| Increases
 +
damage dealt by Mercenary, Swordmaster, and Mortal Savant
 +
class actions in proportion to Spd.  
 
|-
 
|-
| Class Skill||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Pegasus
 +
Knight's Ploy  
 +
| Adds an element
 +
to Pegasus Knight and Falcon Knight class actions. The
 +
element is determined by the active unit.  
 
|-
 
|-
| Class Skill||Pegasus Knight's Wisdom||Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability214.png]]
 +
| Pegasus
 +
Knight's Wisdom  
 +
| Increases the
 +
Awakening Gauge fill rate when using Pegasus Knight and
 +
Falcon Knight class actions.  
 
|-
 
|-
| Class Skill||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability124.png]]
 +
| Priest's Ploy  
 +
| Increases the
 +
recovery amounts of Priest and Bishop class actions.  
 
|-
 
|-
| Class Skill||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability046.png]]
 +
| Priest's Wisdom  
 +
| Increases
 +
damage dealt by Priest and Bishop class actions in
 +
proportion to Lck.  
 
|-
 
|-
| Class Skill||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Smite  
 +
| When using
 +
cavalry or armored classes, dashing through enemies
 +
inflicts damage.  
 
|-
 
|-
| Class Skill||Special Dance||Increases the potency of a dancer unit's class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability136.png]]
 +
| Special Dance  
 +
| Increases the
 +
potency of a dancer unit's class actions.  
 
|-
 
|-
| Class Skill||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability418.png]]
 +
| Thief's Ploy  
 +
| Gives Thieves,
 +
Assassins, and Tricksters a rare chance to instantly
 +
defeat non-commander units with class actions.  
 
|-
 
|-
| Class Skill||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability040.png]]
 +
| Thief's Wisdom  
 +
| Adds an element
 +
to Thief, Assassin, and Trickster class actions. The
 +
element is determined by the active unit.  
 
|-
 
|-
| Class Skill||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability111.png]]
 +
| Warrior's Ploy  
 +
| When using
 +
Brigand and Warrior class actions, temporarily reduces
 +
enemy Def in proportion to the number of bars filled.  
 
|-
 
|-
| Class Skill||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability420.png]]
 +
| Warrior's
 +
Wisdom  
 +
| Gives Brigand
 +
and Warrior class actions a chance to produce the Stun
 +
Gauge. The more bars in the Class Gauge, the better the
 +
chance.  
 
|-
 
|-
| Class Skill||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability421.png]]
 +
| Wyvern Rider's
 +
Ploy  
 +
| Guarantees an
 +
enemy's guard will break when activating the class actions
 +
of axe-wielding fliers with at least one bar filled.  
 
|-
 
|-
| Class Skill||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
+
| Class
 +
Skill  
 +
| [[File:Three-hopes-ability420.png]]
 +
| Wyvern Rider's
 +
Wisdom  
 +
| Increases
 +
damage to enemy Stun Gauges when using the class actions
 +
of axe-wielding fliers.  
 
|-
 
|-
| Breaker||Swordbreaker||Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability112.png]]
 +
| Swordbreaker  
 +
| Grants one tier
 +
greater advantage against enemies equipped with swords.
 +
Increases damage to them by 50%.  
 
|-
 
|-
| Breaker||Lancebreaker||Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability113.png]]
 +
| Lancebreaker  
 +
| Grants one tier
 +
greater advantage against enemies equipped with lances.
 +
Increases damage to them by 50%.  
 
|-
 
|-
| Breaker||Axebreaker||Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability114.png]]
 +
| Axebreaker  
 +
| Grants one tier
 +
greater advantage against enemies equipped with axes.
 +
Increases damage to them by 50%.  
 
|-
 
|-
| Breaker||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability116.png]]
 +
| Gauntletbreaker  
 +
| Grants one tier
 +
greater advantage against enemies equipped with gauntlets.
 +
Increases damage to them by 50%.  
 
|-
 
|-
| Breaker||Bowbreaker||Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability115.png]]
 +
| Bowbreaker  
 +
| Grants one tier
 +
greater advantage against enemies equipped with bows.
 +
Increases damage to them by 50%.  
 
|-
 
|-
| Breaker||Tomebreaker||Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability117.png]]
 +
| Tomebreaker  
 +
| Grants one tier
 +
greater advantage against enemies equipped with tomes.
 +
Increases damage to them by 50%.  
 
|-
 
|-
| Damage||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Armsthrift  
 +
| Slows the
 +
degrading of weapon durability when using combat arts or
 +
magic.  
 
|-
 
|-
| Damage||Big Game Hunter||Increases damage dealt to enemy commanders.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Big Game Hunter  
 +
| Increases
 +
damage dealt to enemy commanders.  
 
|-
 
|-
| Damage||Concentration||Moderately extends the time before the hit count expires.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Concentration  
 +
| Moderately
 +
extends the time before the hit count expires.  
 
|-
 
|-
| Damage||Counterattack||Enemies take damage proportional to the damage they inflict.
+
| Damage  
 +
| [[File:Three-hopes-ability000.png]]
 +
| Counterattack  
 +
| Enemies take
 +
damage proportional to the damage they inflict.  
 
|-
 
|-
| Damage||Domineer||Increases damage dealt to enemies on foot.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Domineer  
 +
| Increases
 +
damage dealt to enemies on foot.  
 
|-
 
|-
| Damage||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Dual Onslaught  
 +
| Factors Mag
 +
into physical attacks and Str into magical attacks when
 +
calculating damage.  
 
|-
 
|-
| Damage||Flare||When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
+
| Damage  
 +
| [[File:Three-hopes-ability428.png]]
 +
| Flare  
 +
| When attacking,
 +
enemies incur a reduction in Res proportional to the
 +
unit's Lck.  
 
|-
 
|-
| Damage||Gather||Brings nearby enemies in front of the unit before starting regular attack 1.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Gather  
 +
| Brings nearby
 +
enemies in front of the unit before starting regular
 +
attack 1.  
 
|-
 
|-
| Damage||Howl||Makes it easier to knock back enemy commanders.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Howl  
 +
| Makes it easier
 +
to knock back enemy commanders.  
 
|-
 
|-
| Damage||Inspiring Agility||Enables dash attacks for all classes.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Inspiring
 +
Agility  
 +
| Enables dash
 +
attacks for all classes.  
 
|-
 
|-
| Damage||Luna||When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
+
| Damage  
 +
| [[File:Three-hopes-ability423.png]]
 +
| Luna  
 +
| When attacking,
 +
causes enemies to incur a reduction in Def proportional to
 +
the unit's Lck.  
 
|-
 
|-
| Damage||Magic Attack Range+||Extends the range of long-distance tome attacks.
+
| Damage  
 +
| [[File:Three-hopes-ability156.png]]
 +
| Magic Attack
 +
Range+  
 +
| Extends the
 +
range of long-distance tome attacks.  
 
|-
 
|-
| Damage||Perspective||Increases damage dealt to enemies proportional to the number of allied strongholds.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Perspective  
 +
| Increases
 +
damage dealt to enemies proportional to the number of
 +
allied strongholds.  
 
|-
 
|-
| Damage||Poison Strike||Grants attacks a chance to poison enemies.
+
| Damage  
 +
| [[File:Three-hopes-ability127.png]]
 +
| Poison Strike  
 +
| Grants attacks
 +
a chance to poison enemies.  
 
|-
 
|-
| Damage||Proficient Witstrike||Calculates damage for all attacks using the unit's Mag stat.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Proficient
 +
Witstrike  
 +
| Calculates
 +
damage for all attacks using the unit's Mag stat.  
 
|-
 
|-
| Damage||Range Master||Increases attack range.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Range Master  
 +
| Increases
 +
attack range.  
 
|-
 
|-
| Damage||Savior of the Meek||Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.
+
| Damage  
 +
| [[File:Three-hopes-ability084.png]]
 +
| Savior of the
 +
Meek  
 +
| Makes it easier
 +
to knock back enemies in proportion to how much lower an
 +
enemy's Str is.  
 
|-
 
|-
| Damage||Solitary Stand||Increases damage dealt to enemies when no allied units are deployed nearby.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Solitary Stand  
 +
| Increases
 +
damage dealt to enemies when no allied units are deployed
 +
nearby.  
 
|-
 
|-
| Damage||Transmute||Taking hits from enemies equipped with tomes increases all stats by [0:NUMBER] for a period of time.
+
| Damage  
 +
| [[File:Three-hopes-ability215.png]]
 +
| Transmute  
 +
| Taking hits
 +
from enemies equipped with tomes increases all stats by 3
 +
for a period of time.  
 
|-
 
|-
| Damage||Underdog||Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Underdog  
 +
| Increases
 +
damage dealt to an enemy in proportion to how much higher
 +
the enemy's level is.  
 
|-
 
|-
| Damage||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png]]
 +
| United Front  
 +
| Increases
 +
damage dealt to enemies in proportion to the number of
 +
allied commanders nearby.  
 
|-
 
|-
| Elemental Buffs||Fiendish Blow||Increases the power of elemental effects.
+
| Elemental
 +
Buffs  
 +
| [[File:Three-hopes-ability087.png]]
 +
| Fiendish Blow  
 +
| Increases the
 +
power of elemental effects.  
 
|-
 
|-
| Elemental Buffs||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental
 +
Buffs  
 +
| [[File:Three-hopes-ability424.png]]
 +
| Essence of Fire  
 +
| Causes
 +
fire-based combat arts, magic, strong attacks, and class
 +
actions to instead produce a more powerful version of that
 +
attack.  
 
|-
 
|-
| Elemental Buffs||Essence of Ice||Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental
 +
Buffs  
 +
| [[File:Three-hopes-ability425.png]]
 +
| Essence of Ice  
 +
| Causes
 +
ice-based combat arts, magic, strong attacks, and class
 +
actions to instead produce a more powerful version of that
 +
attack.  
 
|-
 
|-
| Elemental Buffs||Essence of Lightning||Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental
 +
Buffs  
 +
| [[File:Three-hopes-ability426.png]]
 +
| Essence of
 +
Lightning  
 +
| Causes
 +
lightning-based combat arts, magic, strong attacks, and
 +
class actions to instead produce a more powerful version
 +
of that attack.  
 
|-
 
|-
| Elemental Buffs||Essence of Wind||Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental
 +
Buffs  
 +
| [[File:Three-hopes-ability427.png]]
 +
| Essence of Wind  
 +
| Causes
 +
wind-based combat arts, magic, strong attacks, and class
 +
actions to instead produce a more powerful version of that
 +
attack.  
 
|-
 
|-
| Elemental Buffs||Essence of Light||Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental
 +
Buffs  
 +
| [[File:Three-hopes-ability430.png]]
 +
| Essence of
 +
Light  
 +
| Causes
 +
light-based combat arts, magic, strong attacks, and class
 +
actions to instead produce a more powerful version of that
 +
attack.  
 
|-
 
|-
| Elemental Buffs||Essence of Darkness||Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental
 +
Buffs  
 +
| [[File:Three-hopes-ability429.png]]
 +
| Essence of
 +
Darkness  
 +
| Causes
 +
dark-based combat arts, magic, strong attacks, and class
 +
actions to instead produce a more powerful version of that
 +
attack.  
 
|-
 
|-
| Absorb||Absorb Strength||Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability065.png]]
 +
| Absorb Strength  
 +
| Grants a minor
 +
boost to Str each time an enemy commander is defeated. The
 +
boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Magic||Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability066.png]]
 +
| Absorb Magic  
 +
| Grants a minor
 +
boost to Mag each time an enemy commander is defeated. The
 +
boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Dexterity||Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability067.png]]
 +
| Absorb
 +
Dexterity  
 +
| Grants a minor
 +
boost to Dex each time an enemy commander is defeated. The
 +
boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Speed||Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability068.png]]
 +
| Absorb Speed  
 +
| Grants a minor
 +
boost to Spd each time an enemy commander is defeated. The
 +
boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Defense||Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability070.png]]
 +
| Absorb Defense  
 +
| Grants a minor
 +
boost to Def each time an enemy commander is defeated. The
 +
boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Resistance||Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability071.png]]
 +
| Absorb
 +
Resistance  
 +
| Grants a minor
 +
boost to Res each time an enemy commander is defeated. The
 +
boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Luck||Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability069.png]]
 +
| Absorb Luck  
 +
| Grants a minor
 +
boost to Lck each time an enemy commander is defeated. The
 +
boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Charm||Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability069.png]]
 +
| Absorb Charm  
 +
| Grants a minor
 +
boost to Cha each time an enemy commander is defeated. The
 +
boosts last throughout the battle.  
 
|-
 
|-
| Critical||Apex Sword||Increases critical hit damage when equipped with a sword.
+
| Critical  
 +
| [[File:Three-hopes-ability048.png]]
 +
| Apex Sword  
 +
| Increases
 +
critical hit damage when equipped with a sword.  
 
|-
 
|-
| Critical||Apex Lance||Increases critical hit damage when equipped with a lance.
+
| Critical  
 +
| [[File:Three-hopes-ability049.png]]
 +
| Apex Lance  
 +
| Increases
 +
critical hit damage when equipped with a lance.  
 
|-
 
|-
| Critical||Apex Axe||Increases critical hit damage when equipped with an axe.
+
| Critical  
 +
| [[File:Three-hopes-ability050.png]]
 +
| Apex Axe  
 +
| Increases
 +
critical hit damage when equipped with an axe.  
 
|-
 
|-
| Critical||Apex Bow||Increases critical hit damage when equipped with a bow.
+
| Critical  
 +
| [[File:Three-hopes-ability051.png]]
 +
| Apex Bow  
 +
| Increases
 +
critical hit damage when equipped with a bow.  
 
|-
 
|-
| Critical||Apex Gauntlet||Increases critical hit damage when equipped with gauntlets.
+
| Critical  
 +
| [[File:Three-hopes-ability052.png]]
 +
| Apex Gauntlet  
 +
| Increases
 +
critical hit damage when equipped with gauntlets.  
 
|-
 
|-
| Critical||Apex Tome||Increases critical hit damage when equipped with a tome.
+
| Critical  
 +
| [[File:Three-hopes-ability053.png]]
 +
| Apex Tome  
 +
| Increases
 +
critical hit damage when equipped with a tome.  
 
|-
 
|-
| Critical||Sharpshooter||Causes critical hits to instantly defeat non-commander units.
+
| Critical  
 +
| [[File:Three-hopes-ability418.png]]
 +
| Sharpshooter  
 +
| Causes critical
 +
hits to instantly defeat non-commander units.  
 
|-
 
|-
| Critical||Boost Critical||Increases critical hit rate.
+
| Critical  
 +
| [[File:Three-hopes-ability082.png]]
 +
| Boost Critical  
 +
| Increases
 +
critical hit rate.  
 
|-
 
|-
| High Dex||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
+
| High
 +
Dex  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Sneak Attack  
 +
| Attacking foes
 +
from behind greatly increases damage in proportion to the
 +
unit's Dex.  
 
|-
 
|-
| High Dex||Seeker of Greatness||Increases critical hit rate proportional to how much lower the enemy's Dex is.
+
| High
 +
Dex  
 +
| [[File:Three-hopes-ability085.png]]
 +
| Seeker of
 +
Greatness  
 +
| Increases
 +
critical hit rate proportional to how much lower the
 +
enemy's Dex is.  
 
|-
 
|-
| High Dex||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
+
| High
 +
Dex  
 +
| [[File:Three-hopes-ability133.png]]
 +
| Aegis  
 +
| Grants a (Dex ×
 +
0.25%) chance of nullifying damage from enemies equipped
 +
with bows or tomes.  
 
|-
 
|-
| High Dex||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
+
| High
 +
Dex  
 +
| [[File:Three-hopes-ability132.png]]
 +
| Pavise  
 +
| Grants a (Dex ×
 +
0.25%) chance of nullifying damage from enemies equipped
 +
with swords, lances, axes, or gauntlets.  
 
|-
 
|-
| High Dex||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
+
| High
 +
Dex  
 +
| [[File:Three-hopes-ability130.png]]
 +
| Lethality  
 +
| Grants a (Dex ×
 +
0.25%) chance of instantly defeating non-commander units.
 +
 
 
|-
 
|-
| High Dex||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
+
| High
 +
Dex  
 +
| [[File:Three-hopes-ability417.png]]
 +
| Rebellious
 +
Spirit  
 +
| While guarding,
 +
causes the unit to perform a Perfect Guard for (Dex ×
 +
0.25%) of incoming attacks.  
 
|-
 
|-
| Defiant||Defiant Str||When HP is at 25% or below: increases Str by 20.
+
| Defiant  
 +
| [[File:Three-hopes-ability076.png]]
 +
| Defiant Str  
 +
| When HP is at
 +
25% or below: increases Str by 20.  
 
|-
 
|-
| Defiant||Defiant Mag||When HP is at 25% or below: increases Mag by 20.
+
| Defiant  
 +
| [[File:Three-hopes-ability077.png]]
 +
| Defiant Mag  
 +
| When HP is at
 +
25% or below: increases Mag by 20.  
 
|-
 
|-
| Defiant||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
+
| Defiant  
 +
| [[File:Three-hopes-ability078.png]]
 +
| Defiant Spd  
 +
| When HP is at
 +
25% or below: increases Spd by 20.  
 
|-
 
|-
| Defiant||Defiant Def||When HP is at 25% or below: increases Def by 20.
+
| Defiant  
 +
| [[File:Three-hopes-ability079.png]]
 +
| Defiant Def  
 +
| When HP is at
 +
25% or below: increases Def by 20.  
 
|-
 
|-
| Defiant||Defiant Res||When HP is at 25% or below: increases Res by 20.
+
| Defiant  
 +
| [[File:Three-hopes-ability080.png]]
 +
| Defiant Res  
 +
| When HP is at
 +
25% or below: increases Res by 20.  
 
|-
 
|-
| Defiant||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes.
+
| Defiant  
 +
| [[File:Three-hopes-ability082.png]]
 +
| Defiant Crit  
 +
| When HP is at
 +
25% or below: drastically increases damage dealt by
 +
critical rushes.  
 
|-
 
|-
| Defiant||Prepared to Die||Rapidly restores the Warrior Gauge when HP is at [0:NUMBER]% or below and the Warrior Gauge is less than one bar.
+
| Defiant  
 +
| [[File:Three-hopes-ability076.png]]
 +
| Prepared to Die  
 +
| Rapidly
 +
restores the Warrior Gauge when HP is at 25% or below and
 +
the Warrior Gauge is less than one bar.  
 
|-
 
|-
| Defiant||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
+
| Defiant  
 +
| [[File:Three-hopes-ability141.png]]
 +
| Vantage  
 +
| When HP is at
 +
50% or below: Perfect Guards restore a small amount of the
 +
Warrior and Awakening Gauges.  
 
|-
 
|-
| Defiant||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
+
| Defiant  
 +
| [[File:Three-hopes-ability145.png]]
 +
| Wrath  
 +
| When HP is at
 +
50% or below: greatly increases damage dealt by critical
 +
rushes.  
 
|-
 
|-
| Defiant||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
+
| Defiant  
 +
| [[File:Three-hopes-ability143.png]]
 +
| Desperation  
 +
| When HP is at
 +
50% or below: strong attacks will break an enemy's guard.
 +
 
 
|-
 
|-
| Defiant||Quick Riposte||When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
+
| Defiant  
 +
| [[File:Three-hopes-ability144.png]]
 +
| Quick Riposte  
 +
| When HP is at
 +
50% or below: forces enemies to sustain damage
 +
proportional to the damage they inflict.  
 
|-
 
|-
| Stun||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
+
| Stun  
 +
| [[File:Three-hopes-ability420.png]]
 +
| Patience  
 +
| Hitting an
 +
enemy while they are readying an attack greatly increases
 +
damage to the Stun Gauge.  
 
|-
 
|-
| Stun||Death Blow||Keeps the Stun Gauge visible for longer.
+
| Stun  
 +
| [[File:Three-hopes-ability086.png]]
 +
| Death Blow  
 +
| Keeps the Stun
 +
Gauge visible for longer.  
 
|-
 
|-
| Stun||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge.
+
| Stun  
 +
| [[File:Three-hopes-ability420.png]]
 +
| Heavy Hitter  
 +
| Gives strong
 +
attacks a low chance to produce the Stun Gauge.  
 
|-
 
|-
| Stun||Heaviest Hitter||Causes strong attacks to produce the Stun Gauge at a high rate.
+
| Stun  
 +
| [[File:Three-hopes-ability420.png]]
 +
| Heaviest Hitter  
 +
| Causes strong
 +
attacks to produce the Stun Gauge at a high rate.  
 
|-
 
|-
| Trade Off||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
+
| Trade
 +
Off  
 +
| [[File:Three-hopes-ability076.png]]
 +
| Lifeforce  
 +
| Greatly
 +
increases damage dealt by combat arts and magic, but
 +
causes the unit to sustain damage with each use in
 +
proportion to Mt.  
 
|-
 
|-
| Trade Off||Impossible Feat||When HP is at [0:NUMBER]% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
+
| Trade
 +
Off  
 +
| [[File:Three-hopes-ability076.png]]
 +
| Impossible Feat  
 +
| When HP is at
 +
25% or above: greatly increases damage dealt to foes, but
 +
attacking also causes the unit to sustain damage for a
 +
period of time.  
 
|-
 
|-
| Trade Off||Pact||Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
+
| Trade
 +
Off  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Pact  
 +
| Greatly
 +
increases the Warrior Gauge fill rate, but also increases
 +
the damage the unit sustains.  
 
|-
 
|-
| Trade Off||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
+
| Trade
 +
Off  
 +
| [[File:Three-hopes-ability076.png]]
 +
| Wild Abandon  
 +
| Greatly
 +
increases damage dealt to enemies, but also greatly
 +
increases damage received from them.  
 
|-
 
|-
| Trade Off||Covenant||Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.
+
| Trade
 +
Off  
 +
| [[File:Three-hopes-ability214.png]]
 +
| Covenant  
 +
| Greatly
 +
increases the Awakening Gauge fill rate, but also
 +
increases the damage the unit sustains.  
 
|-
 
|-
| Trade Off||Undaunted||Greatly increases damage dealt to enemies, but prevents the unit from guarding.
+
| Trade
 +
Off  
 +
| [[File:Three-hopes-ability076.png]]
 +
| Undaunted  
 +
| Greatly
 +
increases damage dealt to enemies, but prevents the unit
 +
from guarding.  
 
|-
 
|-
| Awakening||True Awakening||Extends the duration of Awakenings.
+
| Awakening  
 +
| [[File:Three-hopes-ability126.png]]
 +
| True Awakening  
 +
| Extends the
 +
duration of Awakenings.  
 
|-
 
|-
| Awakening||Cyclical Awakening||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
+
| Awakening  
 +
| [[File:Three-hopes-ability214.png]]
 +
| Cyclical
 +
Awakening  
 +
| Temporarily
 +
increases the Awakening Gauge fill rate after an Awakening
 +
has concluded.  
 
|-
 
|-
| Awakening||Piercing Cry||Restores the Awakening Gauge every 800 hits.
+
| Awakening  
 +
| [[File:Three-hopes-ability214.png]]
 +
| Piercing Cry  
 +
| Restores the
 +
Awakening Gauge every 800 hits.  
 
|-
 
|-
| Awakening||Burst of Resolve||Restores the Awakening Gauge with each critical hit.
+
| Awakening  
 +
| [[File:Three-hopes-ability214.png]]
 +
| Burst of
 +
Resolve  
 +
| Restores the
 +
Awakening Gauge with each critical hit.  
 
|-
 
|-
| Awakening||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge.
+
| Awakening  
 +
| [[File:Three-hopes-ability088.png]]
 +
| Darting Blow  
 +
| Increases the
 +
amount that successful attacks fill the Awakening Gauge.  
 
|-
 
|-
| Awakening||Saint's Power||Gradually restores the Awakening Gauge.
+
| Awakening  
 +
| [[File:Three-hopes-ability214.png]]
 +
| Saint's Power  
 +
| Gradually
 +
restores the Awakening Gauge.  
 
|-
 
|-
| Awakening||Exalted Breath||When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.
+
| Awakening  
 +
| [[File:Three-hopes-ability214.png]]
 +
| Exalted Breath  
 +
| When using
 +
magic to restore the caster's or an ally's HP, the
 +
caster's Awakening Gauge is restored proportionally.  
 
|-
 
|-
| Warrior/Awakening||Forethought||Restores the Awakening and Warrior Gauges when using combat arts or magic.
+
| Warrior/Awakening  
 +
| [[File:Three-hopes-ability419.png]]
 +
| Forethought  
 +
| Restores the
 +
Awakening and Warrior Gauges when using combat arts or
 +
magic.  
 
|-
 
|-
| Warrior/Awakening||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
+
| Warrior/Awakening  
 +
| [[File:Three-hopes-ability214.png]]
 +
| Panache  
 +
| Defeating
 +
multiple enemies with a single Warrior Special restores
 +
the Awakening Gauge in proportion to the number of foes
 +
defeated.  
 
|-
 
|-
| Warrior/Awakening||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened.
+
| Warrior/Awakening  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Driven Spirit  
 +
| Increases the
 +
Warrior Gauge fill rate while Awakened.  
 
|-
 
|-
| Warrior/Awakening||Battle Instincts||Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
+
| Warrior/Awakening  
 +
| [[File:Three-hopes-ability419.png]]
 +
| Battle
 +
Instincts  
 +
| Increases the
 +
fill rate of both the Warrior and Awakening Gauges until
 +
one of them is completely full.  
 
|-
 
|-
| Warrior/Awakening||Flyswatter||Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air.
+
| Warrior/Awakening  
 +
| [[File:Three-hopes-ability088.png]]
 +
| Flyswatter  
 +
| Increases both
 +
the Awakening and Warrior Gauge fill rates when attacking
 +
enemies that have been launched into the air.  
 
|-
 
|-
| Warrior||Renewed Carnage||Gradually restores the Warrior Gauge.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Renewed Carnage  
 +
| Gradually
 +
restores the Warrior Gauge.  
 
|-
 
|-
| Warrior||Dexterity Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Dexterity
 +
Catalyst  
 +
| Increases the
 +
Warrior Gauge fill rate in proportion to the unit's Dex.  
 
|-
 
|-
| Warrior||Speed Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Speed Catalyst  
 +
| Increases the
 +
Warrior Gauge fill rate in proportion to the unit's Spd.  
 
|-
 
|-
| Warrior||Luck Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Luck Catalyst  
 +
| Increases the
 +
Warrior Gauge fill rate in proportion to the unit's Lck.  
 
|-
 
|-
| Warrior||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Charm Catalyst  
 +
| Increases the
 +
Warrior Gauge fill rate in proportion to the unit's Cha.  
 
|-
 
|-
| Warrior||Burst of Valor||Restores the Warrior Gauge with each critical hit.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Burst of Valor  
 +
| Restores the
 +
Warrior Gauge with each critical hit.  
 
|-
 
|-
| Warrior||Piercing Gaze||Restores the Warrior Gauge every 800 hits.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Piercing Gaze  
 +
| Restores the
 +
Warrior Gauge every 800 hits.  
 
|-
 
|-
| Warrior||Aggression||Increases the Warrior Gauge fill rate when attacking foes with status effects.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Aggression  
 +
| Increases the
 +
Warrior Gauge fill rate when attacking foes with status
 +
effects.  
 
|-
 
|-
| Warrior||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Spirited Seize  
 +
| Slightly
 +
restores the Warrior Gauge upon seizing a stronghold.  
 
|-
 
|-
| Warrior||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png]]
 +
| Cyclical
 +
Specials  
 +
| Temporarily
 +
increases the Warrior Gauge fill rate after initiating a
 +
Warrior Special.  
 
|-
 
|-
| Warrior||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
+
| Warrior  
 +
| [[File:Three-hopes-ability082.png]]
 +
| Specials Master  
 +
| Defeating 30 or
 +
more enemies with a single Warrior Special temporarily
 +
increases critical hit rate.  
 
|-
 
|-
| Survivablity||Renewal||Restores a slight amount of HP at regular intervals.
+
| Survivablity  
 +
| [[File:Three-hopes-ability124.png]]
 +
| Renewal  
 +
| Restores a
 +
slight amount of HP at regular intervals.  
 
|-
 
|-
| Survivablity||Rejuvenation||Restores HP every 800 hits.
+
| Survivablity  
 +
| [[File:Three-hopes-ability124.png]]
 +
| Rejuvenation  
 +
| Restores HP
 +
every 800 hits.  
 
|-
 
|-
| Survivablity||Lifetaker||Restores a small amount of HP when an enemy commander is defeated.
+
| Survivablity  
 +
| [[File:Three-hopes-ability129.png]]
 +
| Lifetaker  
 +
| Restores a
 +
small amount of HP when an enemy commander is defeated.  
 
|-
 
|-
| Survivablity||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
+
| Survivablity  
 +
| [[File:Three-hopes-ability422.png]]
 +
| Sol  
 +
| Restores HP
 +
proportional to the unit's Lck each time an enemy
 +
commander is defeated.  
 
|-
 
|-
| Survivablity||Safeguard||When this unit is the active unit: restores HP to the adjutant periodically.
+
| Survivablity  
 +
| [[File:Three-hopes-ability094.png]]
 +
| Safeguard  
 +
| When this unit
 +
is the active unit: restores HP to the adjutant
 +
periodically.  
 
|-
 
|-
| Survivablity||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
+
| Survivablity  
 +
| [[File:Three-hopes-ability134.png]]
 +
| Miracle  
 +
| Allows the unit
 +
to survive a single blow that would otherwise reduce HP to
 +
zero.  
 
|-
 
|-
| Survivability||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
+
| Survivability  
 +
| [[File:Three-hopes-ability189.png]]
 +
| Anchor  
 +
| Sometimes
 +
automatically guards against enemy attacks that would
 +
otherwise knock the unit back.  
 
|-
 
|-
| Survivability||Goddess's Blessing||If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.
+
| Survivability  
 +
| [[File:Three-hopes-ability194.png]]
 +
| Goddess's
 +
Blessing  
 +
| If the unit has
 +
not sustained damage for a set period of time: grants a
 +
barrier that nullifies a single attack of any kind.  
 
|-
 
|-
| Survivability||Stormer of the Land||Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is.
+
| Survivability  
 +
| [[File:Three-hopes-ability083.png]]
 +
| Stormer of the
 +
Land  
 +
| Reduces damage
 +
taken from an enemy proportional to how much lower the
 +
enemy's Cha is.  
 
|-
 
|-
| Survivablity||Ironclad||Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard.
+
| Survivablity  
 +
| [[File:Three-hopes-ability417.png]]
 +
| Ironclad  
 +
| Nullifies enemy
 +
attacks that would break, penetrate, or otherwise bypass
 +
the unit's guard.  
 
|-
 
|-
| Survivablity||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
+
| Survivablity  
 +
| [[File:Three-hopes-ability417.png]]
 +
| Knucklebreaker  
 +
| Taking a hit
 +
while guarding causes the enemy to incur damage
 +
proportional to the unit's Def. The enemy's Str is also
 +
temporarily reduced by 10.  
 
|-
 
|-
| Survivability||Item Expertise||Increases the potency of recovery items by 50%.
+
| Survivability  
 +
| [[File:Three-hopes-ability147.png]]
 +
| Item Expertise  
 +
| Increases the
 +
potency of recovery items by 50%.  
 
|-
 
|-
| Survivability||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%.
+
| Survivability  
 +
| [[File:Three-hopes-ability124.png]]
 +
| Medical
 +
Expertise  
 +
| Increases the
 +
potency of vulneraries, concoctions, and elixirs by 50%.  
 
|-
 
|-
| Survivablity||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
+
| Survivablity  
 +
| [[File:Three-hopes-ability111.png]]
 +
| Provoke  
 +
| Draws attacks,
 +
increasing the frequency that surrounding foes attack the
 +
unit.  
 
|-
 
|-
| Survivablity||Shining Guardian||Reduces the damage allies sustain when inside the same allied stronghold as the unit.
+
| Survivablity  
 +
| [[File:Three-hopes-ability094.png]]
 +
| Shining
 +
Guardian  
 +
| Reduces the
 +
damage allies sustain when inside the same allied
 +
stronghold as the unit.  
 
|-
 
|-
| Pefect Guard/Dodge||Pass||Makes it easier to perform Perfect Guards.
+
| Pefect
 +
Guard/Dodge  
 +
| [[File:Three-hopes-ability151.png]]
 +
| Pass  
 +
| Makes it easier
 +
to perform Perfect Guards.  
 
|-
 
|-
| Pefect Guard/Dodge||Expert Guard||Makes it easier to perform Perfect Guards.
+
| Pefect
 +
Guard/Dodge  
 +
| [[File:Three-hopes-ability417.png]]
 +
| Expert Guard  
 +
| Makes it easier
 +
to perform Perfect Guards.  
 
|-
 
|-
| Pefect Guard/Dodge||Counterstrike||Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
+
| Pefect
 +
Guard/Dodge  
 +
| [[File:Three-hopes-ability417.png]]
 +
| Counterstrike  
 +
| Successful
 +
Perfect Guards inflict elemental damage. The element is
 +
determined by the active unit.  
 
|-
 
|-
| Pefect Guard/Dodge||Counterbreak||Successful Perfect Guards temporarily reduce all stats of surrounding foes by [0:NUMBER].
+
| Pefect
 +
Guard/Dodge  
 +
| [[File:Three-hopes-ability417.png]]
 +
| Counterbreak  
 +
| Successful
 +
Perfect Guards temporarily reduce all stats of surrounding
 +
foes by 10.  
 
|-
 
|-
| Pefect Guard/Dodge||Tableturner||Extends the period of critical attack time after a Perfect Dodge.
+
| Pefect
 +
Guard/Dodge  
 +
| [[File:Three-hopes-ability081.png]]
 +
| Tableturner  
 +
| Extends the
 +
period of critical attack time after a Perfect Dodge.  
 
|-
 
|-
| Pefect Guard/Dodge||Muster||Temporarily increases all stats by 10 after a successful Perfect Dodge.
+
| Pefect
 +
Guard/Dodge  
 +
| [[File:Three-hopes-ability081.png]]
 +
| Muster  
 +
| Temporarily
 +
increases all stats by 10 after a successful Perfect
 +
Dodge.  
 
|-
 
|-
| Super Armor||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
+
| Super
 +
Armor  
 +
| [[File:Three-hopes-ability089.png]]
 +
| Stalwart Stance  
 +
| Prevents hits
 +
from swords, lances, axes, and gauntlets from knocking
 +
back the unit mid-attack.  
 
|-
 
|-
| Super Armor||Backbone||Reduces the unit's chance of getting knocked back by attacks.
+
| Super
 +
Armor  
 +
| [[File:Three-hopes-ability079.png]]
 +
| Backbone  
 +
| Reduces the
 +
unit's chance of getting knocked back by attacks.  
 
|-
 
|-
| Super Armor||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack.
+
| Super
 +
Armor  
 +
| [[File:Three-hopes-ability090.png]]
 +
| Serene Stance  
 +
| Prevents hits
 +
from bows and tomes from knocking back the unit
 +
mid-attack.  
 
|-
 
|-
| Super Armor||The Creation||Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
+
| Super
 +
Armor  
 +
| [[File:Three-hopes-ability079.png]]
 +
| The Creation  
 +
| Completely
 +
prevents knockback if at least one bar of the Warrior
 +
Gauge is filled.  
 
|-
 
|-
| Super Armor||Goddess's Vessel||Completely prevents knockback if at least [0:NUMBER]% of the Awakening Gauge is filled.
+
| Super
 +
Armor  
 +
| [[File:Three-hopes-ability079.png]]
 +
| Goddess's
 +
Vessel  
 +
| Completely
 +
prevents knockback if at least 50% of the Awakening Gauge
 +
is filled.  
 
|-
 
|-
| Adjutant||Rally Strength||When this unit is an adjutant: increases the active unit's Str by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability096.png]]
 +
| Rally Strength  
 +
| When this unit
 +
is an adjutant: increases the active unit's Str by 10.  
 
|-
 
|-
| Adjutant||Rally Magic||When this unit is an adjutant: increases the active unit's Mag by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability097.png]]
 +
| Rally Magic  
 +
| When this unit
 +
is an adjutant: increases the active unit's Mag by 10.  
 
|-
 
|-
| Adjutant||Rally Dexterity||When this unit is an adjutant: increases the active unit's Dex by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability102.png]]
 +
| Rally Dexterity  
 +
| When this unit
 +
is an adjutant: increases the active unit's Dex by 10.  
 
|-
 
|-
| Adjutant||Rally Speed||When this unit is an adjutant: increases the active unit's Spd by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability098.png]]
 +
| Rally Speed  
 +
| When this unit
 +
is an adjutant: increases the active unit's Spd by 10.  
 
|-
 
|-
| Adjutant||Rally Defense||When this unit is an adjutant: increases the active unit's Def by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability099.png]]
 +
| Rally Defense  
 +
| When this unit
 +
is an adjutant: increases the active unit's Def by 10.  
 
|-
 
|-
| Adjutant||Rally Resistance||When this unit is an adjutant: increases the active unit's Res by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability100.png]]
 +
| Rally
 +
Resistance  
 +
| When this unit
 +
is an adjutant: increases the active unit's Res by 10.  
 
|-
 
|-
| Adjutant||Rally Luck||When this unit is an adjutant: increases the active unit's Lck by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability103.png]]
 +
| Rally Luck  
 +
| When this unit
 +
is an adjutant: increases the active unit's Lck by 10.  
 
|-
 
|-
| Adjutant||Rally Charm||When this unit is an adjutant: increases the active unit's Cha by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability104.png]]
 +
| Rally Charm  
 +
| When this unit
 +
is an adjutant: increases the active unit's Cha by 10.  
 
|-
 
|-
| Adjutant||Rally Deluxe||When this unit is an adjutant: increases the active unit's Str, Spd, and Res by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability096.png]]
 +
| Rally Deluxe  
 +
| When this unit
 +
is an adjutant: increases the active unit's Str, Spd, and
 +
Res by 10.  
 
|-
 
|-
| Adjutant||Vanguard's Benefit||When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
+
| Adjutant  
 +
| [[File:Three-hopes-ability137.png]]
 +
| Vanguard's
 +
Benefit  
 +
| When this unit
 +
is the active unit: if the adjutant would gain any
 +
experience, this unit gains it instead.  
 
|-
 
|-
| Adjutant||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
+
| Adjutant  
 +
| [[File:Three-hopes-ability137.png]]
 +
| Adjutant's
 +
Benefit  
 +
| When this unit
 +
is the active unit: if this unit would gain any
 +
experience, their adjutant gains it instead.  
 
|-
 
|-
| Adjutant||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
+
| Adjutant  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Trust  
 +
| When this unit
 +
is the active unit or an adjutant: increases the fill rate
 +
of the Adjutant Attack Gauge and Adjutant Guard Gauge.  
 
|-
 
|-
| Adjutant||Fire Assist||When this unit is an adjutant: adds a fire element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png]]
 +
| Fire Assist  
 +
| When this unit
 +
is an adjutant: adds a fire element to the active unit's
 +
strong attacks.  
 
|-
 
|-
| Adjutant||Ice Assist||When this unit is an adjutant: adds an ice element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png]]
 +
| Ice Assist  
 +
| When this unit
 +
is an adjutant: adds an ice element to the active unit's
 +
strong attacks.  
 
|-
 
|-
| Adjutant||Lightning Assist||When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png]]
 +
| Lightning
 +
Assist  
 +
| When this unit
 +
is an adjutant: adds a lightning element to the active
 +
unit's strong attacks.  
 
|-
 
|-
| Adjutant||Wind Assist||When this unit is an adjutant: adds a wind element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png]]
 +
| Wind Assist  
 +
| When this unit
 +
is an adjutant: adds a wind element to the active unit's
 +
strong attacks.  
 
|-
 
|-
| Adjutant||Light Assist||When this unit is an adjutant: adds a light element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png]]
 +
| Light Assist  
 +
| When this unit
 +
is an adjutant: adds a light element to the active unit's
 +
strong attacks.  
 
|-
 
|-
| Adjutant||Dark Assist||When this unit is an adjutant: adds a dark element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png]]
 +
| Dark Assist  
 +
| When this unit
 +
is an adjutant: adds a dark element to the active unit's
 +
strong attacks.  
 
|-
 
|-
| Adjutant||Harmonious Specials||When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
+
| Adjutant  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Harmonious
 +
Specials  
 +
| When this unit
 +
is the active unit or an adjutant: increases the damage of
 +
Partner Specials.  
 
|-
 
|-
| Adjutant||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png]]
 +
| Warrior Assist  
 +
| When this unit
 +
is an adjutant: increases the fill rate of the active
 +
unit's Warrior Gauge.  
 
|-
 
|-
| Adjutant||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png]]
 +
| Awakening
 +
Assist  
 +
| When this unit
 +
is an adjutant: increases the fill rate of the active
 +
unit's Awakening Gauge.  
 
|-
 
|-
| Adjutant||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png]]
 +
| One Heart One
 +
Mind  
 +
| When this unit
 +
is an adjutant: greatly increases elemental effects of
 +
Adjutant Follow-Ups.  
 
|-
 
|-
| Battalion||Offensive Tactics||When a battalion is deployed: increases damage to enemies by 20%.
+
| Battalion  
 +
| [[File:Three-hopes-ability120.png]]
 +
| Offensive
 +
Tactics  
 +
| When a
 +
battalion is deployed: increases damage to enemies by 20%.
 +
 
 
|-
 
|-
| Battalion||Defensive Tactics||Reduces damage to battalion endurance by 30%.
+
| Battalion  
 +
| [[File:Three-hopes-ability119.png]]
 +
| Defensive
 +
Tactics  
 +
| Reduces damage
 +
to battalion endurance by 30%.  
 
|-
 
|-
| Battalion||Seasoned Tactics||Restores battalion endurance when an enemy commander is defeated.
+
| Battalion  
 +
| [[File:Three-hopes-ability092.png]]
 +
| Seasoned
 +
Tactics  
 +
| Restores
 +
battalion endurance when an enemy commander is defeated.  
 
|-
 
|-
| Battalion||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
+
| Battalion  
 +
| [[File:Three-hopes-ability187.png]]
 +
| Battalion
 +
Desperation  
 +
| When battalion
 +
endurance is at 1/3 or below: strong attacks will break an
 +
enemy's guard.  
 
|-
 
|-
| Battalion||Battalion Wrath||When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
+
| Battalion  
 +
| [[File:Three-hopes-ability197.png]]
 +
| Battalion Wrath  
 +
| When battalion
 +
endurance is at 1/3 or below: greatly increases damage
 +
dealt by critical rushes.  
 
|-
 
|-
| Battalion||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
+
| Battalion  
 +
| [[File:Three-hopes-ability196.png]]
 +
| Battalion
 +
Vantage  
 +
| When battalion
 +
endurance is at 1/3 or below: Perfect Guards restore a
 +
small amount of the Warrior and Awakening Gauges.  
 
|-
 
|-
| Battalion||Battalion Renewal||When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.
+
| Battalion  
 +
| [[File:Three-hopes-ability198.png]]
 +
| Battalion
 +
Renewal  
 +
| When battalion
 +
endurance is at 1/3 or below: restores a large amount of
 +
HP at regular intervals.  
 
|-
 
|-
| Nullify||Nullify Cavalry Effect||Nullifies effectiveness against cavalry units.
+
| Nullify  
 +
| [[File:Three-hopes-ability175.png]]
 +
| Nullify Cavalry
 +
Effect  
 +
| Nullifies
 +
effectiveness against cavalry units.  
 
|-
 
|-
| Nullify||Nullify Flying Effect||Nullifies effectiveness against flying units.
+
| Nullify  
 +
| [[File:Three-hopes-ability176.png]]
 +
| Nullify Flying
 +
Effect  
 +
| Nullifies
 +
effectiveness against flying units.  
 
|-
 
|-
| Nullify||Nullify Armored Effect||Nullifies effectiveness against armored units.
+
| Nullify  
 +
| [[File:Three-hopes-ability174.png]]
 +
| Nullify Armored
 +
Effect  
 +
| Nullifies
 +
effectiveness against armored units.  
 
|-
 
|-
| Nullify||Nullify Magic||Nullifies enemies' offensive magic.
+
| Nullify  
 +
| [[File:Three-hopes-ability126.png]]
 +
| Nullify Magic  
 +
| Nullifies
 +
enemies' offensive magic.  
 
|}
 
|}
  

Revision as of 10:01, 3 July 2022

^Back

Please refer to the individual character pages for each character's specific learnset.

Abilities

Category Name Description
Stats Three-hopes-ability069.png Carpe Diem Increases Dex

and Spd by 5.

Stats Three-hopes-ability069.png Pomp &

Circumstance

Increases Lck

and Cha by 5.

Rewards Three-hopes-ability147.png Appraisal Improves the

quality of weapons and materials dropped by fallen enemy commanders.

Rewards Three-hopes-ability147.png Despoil Awards gold for

defeating enemies.

Rewards Three-hopes-ability137.png Kinship Makes it easier

for the unit to receive support points during battle.

Rewards Three-hopes-ability137.png Mastermind Increases class

Exp gained on the battlefield.

Class

Skill

Three-hopes-ability051.png Archer's Ploy Increases the

critical hit rate of Archer, Sniper, and Bow Knight class actions.

Class

Skill

Three-hopes-ability043.png Archer's Wisdom Increases

damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.

Class

Skill

Three-hopes-ability042.png Armored

Cavalry's Ploy

Increases the

attack range of Great Knight class actions.

Class

Skill

Three-hopes-ability042.png Armored

Cavalry's Wisdom

Increases

damage dealt by Great Knight class actions in proportion to Def.

Class

Skill

Three-hopes-ability126.png Armored

Infantry's Ploy

Improves

physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.

Class

Skill

Three-hopes-ability126.png Armored

Infantry's Wisdom

Nullifies

status effects inside areas created by Armor Knight and Fortress Knight class actions.

Class

Skill

Three-hopes-ability420.png Brawler's Ploy Grants the

class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.

Class

Skill

Three-hopes-ability420.png Brawler's

Wisdom

Increases

damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.

Class

Skill

Three-hopes-ability111.png Dark Mage's

Ploy

Extends the

time enemies are paralyzed by Dark Mage and Dark Bishop class actions.

Class

Skill

Three-hopes-ability418.png Dark Mage's

Wisdom

Grants Dark

Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.

Class

Skill

Three-hopes-ability040.png Dual Wielder's

Ploy

Increases the

attack range of Asura and Fluegel class actions.

Class

Skill

Three-hopes-ability083.png Emperor's Ploy Guarantees

ignited enemies will explode when using Armored Lord and Emperor class actions.

Class

Skill

Three-hopes-ability084.png King's Ploy Increases the

number of permitted lance throws during High Lord and Great Lord class actions.

Class

Skill

Three-hopes-ability421.png Knight's Ploy Guarantees the

enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.

Class

Skill

Three-hopes-ability213.png Knight's Wisdom Increases

Warrior Gauge fill rate when using class actions of lance-wielding cavalry.

Class

Skill

Three-hopes-ability085.png Leader's Ploy Grants an

additional fireball volley to the Wyvern Master and Barbarossa class actions.

Class

Skill

Three-hopes-ability040.png Mage Knight's

Ploy

Increases the

elemental potency of Silverheart and Enlightened One class actions.

Class

Skill

Three-hopes-ability045.png Mage's Ploy Imbues Mage,

Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.

Class

Skill

Three-hopes-ability077.png Mage's Wisdom Increases

damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.

Class

Skill

Three-hopes-ability048.png Mercenary's

Ploy

Increases the

critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.

Class

Skill

Three-hopes-ability040.png Mercenary's

Wisdom

Increases

damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.

Class

Skill

Three-hopes-ability126.png Pegasus

Knight's Ploy

Adds an element

to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.

Class

Skill

Three-hopes-ability214.png Pegasus

Knight's Wisdom

Increases the

Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.

Class

Skill

Three-hopes-ability124.png Priest's Ploy Increases the

recovery amounts of Priest and Bishop class actions.

Class

Skill

Three-hopes-ability046.png Priest's Wisdom Increases

damage dealt by Priest and Bishop class actions in proportion to Lck.

Class

Skill

Three-hopes-ability126.png Smite When using

cavalry or armored classes, dashing through enemies inflicts damage.

Class

Skill

Three-hopes-ability136.png Special Dance Increases the

potency of a dancer unit's class actions.

Class

Skill

Three-hopes-ability418.png Thief's Ploy Gives Thieves,

Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.

Class

Skill

Three-hopes-ability040.png Thief's Wisdom Adds an element

to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.

Class

Skill

Three-hopes-ability111.png Warrior's Ploy When using

Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.

Class

Skill

Three-hopes-ability420.png Warrior's

Wisdom

Gives Brigand

and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.

Class

Skill

Three-hopes-ability421.png Wyvern Rider's

Ploy

Guarantees an

enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.

Class

Skill

Three-hopes-ability420.png Wyvern Rider's

Wisdom

Increases

damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.

Breaker Three-hopes-ability112.png Swordbreaker Grants one tier

greater advantage against enemies equipped with swords. Increases damage to them by 50%.

Breaker Three-hopes-ability113.png Lancebreaker Grants one tier

greater advantage against enemies equipped with lances. Increases damage to them by 50%.

Breaker Three-hopes-ability114.png Axebreaker Grants one tier

greater advantage against enemies equipped with axes. Increases damage to them by 50%.

Breaker Three-hopes-ability116.png Gauntletbreaker Grants one tier

greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.

Breaker Three-hopes-ability115.png Bowbreaker Grants one tier

greater advantage against enemies equipped with bows. Increases damage to them by 50%.

Breaker Three-hopes-ability117.png Tomebreaker Grants one tier

greater advantage against enemies equipped with tomes. Increases damage to them by 50%.

Damage Three-hopes-ability126.png Armsthrift Slows the

degrading of weapon durability when using combat arts or magic.

Damage Three-hopes-ability126.png Big Game Hunter Increases

damage dealt to enemy commanders.

Damage Three-hopes-ability126.png Concentration Moderately

extends the time before the hit count expires.

Damage File:Three-hopes-ability000.png Counterattack Enemies take

damage proportional to the damage they inflict.

Damage Three-hopes-ability126.png Domineer Increases

damage dealt to enemies on foot.

Damage Three-hopes-ability126.png Dual Onslaught Factors Mag

into physical attacks and Str into magical attacks when calculating damage.

Damage Three-hopes-ability428.png Flare When attacking,

enemies incur a reduction in Res proportional to the unit's Lck.

Damage Three-hopes-ability126.png Gather Brings nearby

enemies in front of the unit before starting regular attack 1.

Damage Three-hopes-ability126.png Howl Makes it easier

to knock back enemy commanders.

Damage Three-hopes-ability126.png Inspiring

Agility

Enables dash

attacks for all classes.

Damage Three-hopes-ability423.png Luna When attacking,

causes enemies to incur a reduction in Def proportional to the unit's Lck.

Damage Three-hopes-ability156.png Magic Attack

Range+

Extends the

range of long-distance tome attacks.

Damage Three-hopes-ability126.png Perspective Increases

damage dealt to enemies proportional to the number of allied strongholds.

Damage Three-hopes-ability127.png Poison Strike Grants attacks

a chance to poison enemies.

Damage Three-hopes-ability126.png Proficient

Witstrike

Calculates

damage for all attacks using the unit's Mag stat.

Damage Three-hopes-ability126.png Range Master Increases

attack range.

Damage Three-hopes-ability084.png Savior of the

Meek

Makes it easier

to knock back enemies in proportion to how much lower an enemy's Str is.

Damage Three-hopes-ability126.png Solitary Stand Increases

damage dealt to enemies when no allied units are deployed nearby.

Damage Three-hopes-ability215.png Transmute Taking hits

from enemies equipped with tomes increases all stats by 3 for a period of time.

Damage Three-hopes-ability126.png Underdog Increases

damage dealt to an enemy in proportion to how much higher the enemy's level is.

Damage Three-hopes-ability126.png United Front Increases

damage dealt to enemies in proportion to the number of allied commanders nearby.

Elemental

Buffs

Three-hopes-ability087.png Fiendish Blow Increases the

power of elemental effects.

Elemental

Buffs

Three-hopes-ability424.png Essence of Fire Causes

fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.

Elemental

Buffs

Three-hopes-ability425.png Essence of Ice Causes

ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.

Elemental

Buffs

Three-hopes-ability426.png Essence of

Lightning

Causes

lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.

Elemental

Buffs

Three-hopes-ability427.png Essence of Wind Causes

wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.

Elemental

Buffs

Three-hopes-ability430.png Essence of

Light

Causes

light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.

Elemental

Buffs

Three-hopes-ability429.png Essence of

Darkness

Causes

dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.

Absorb Three-hopes-ability065.png Absorb Strength Grants a minor

boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.

Absorb Three-hopes-ability066.png Absorb Magic Grants a minor

boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.

Absorb Three-hopes-ability067.png Absorb

Dexterity

Grants a minor

boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.

Absorb Three-hopes-ability068.png Absorb Speed Grants a minor

boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.

Absorb Three-hopes-ability070.png Absorb Defense Grants a minor

boost to Def each time an enemy commander is defeated. The boosts last throughout the battle.

Absorb Three-hopes-ability071.png Absorb

Resistance

Grants a minor

boost to Res each time an enemy commander is defeated. The boosts last throughout the battle.

Absorb Three-hopes-ability069.png Absorb Luck Grants a minor

boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.

Absorb Three-hopes-ability069.png Absorb Charm Grants a minor

boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.

Critical Three-hopes-ability048.png Apex Sword Increases

critical hit damage when equipped with a sword.

Critical Three-hopes-ability049.png Apex Lance Increases

critical hit damage when equipped with a lance.

Critical Three-hopes-ability050.png Apex Axe Increases

critical hit damage when equipped with an axe.

Critical Three-hopes-ability051.png Apex Bow Increases

critical hit damage when equipped with a bow.

Critical Three-hopes-ability052.png Apex Gauntlet Increases

critical hit damage when equipped with gauntlets.

Critical Three-hopes-ability053.png Apex Tome Increases

critical hit damage when equipped with a tome.

Critical Three-hopes-ability418.png Sharpshooter Causes critical

hits to instantly defeat non-commander units.

Critical Three-hopes-ability082.png Boost Critical Increases

critical hit rate.

High

Dex

Three-hopes-ability126.png Sneak Attack Attacking foes

from behind greatly increases damage in proportion to the unit's Dex.

High

Dex

Three-hopes-ability085.png Seeker of

Greatness

Increases

critical hit rate proportional to how much lower the enemy's Dex is.

High

Dex

Three-hopes-ability133.png Aegis Grants a (Dex ×

0.25%) chance of nullifying damage from enemies equipped with bows or tomes.

High

Dex

Three-hopes-ability132.png Pavise Grants a (Dex ×

0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.

High

Dex

Three-hopes-ability130.png Lethality Grants a (Dex ×

0.25%) chance of instantly defeating non-commander units.

High

Dex

Three-hopes-ability417.png Rebellious

Spirit

While guarding,

causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.

Defiant Three-hopes-ability076.png Defiant Str When HP is at

25% or below: increases Str by 20.

Defiant Three-hopes-ability077.png Defiant Mag When HP is at

25% or below: increases Mag by 20.

Defiant Three-hopes-ability078.png Defiant Spd When HP is at

25% or below: increases Spd by 20.

Defiant Three-hopes-ability079.png Defiant Def When HP is at

25% or below: increases Def by 20.

Defiant Three-hopes-ability080.png Defiant Res When HP is at

25% or below: increases Res by 20.

Defiant Three-hopes-ability082.png Defiant Crit When HP is at

25% or below: drastically increases damage dealt by critical rushes.

Defiant Three-hopes-ability076.png Prepared to Die Rapidly

restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar.

Defiant Three-hopes-ability141.png Vantage When HP is at

50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.

Defiant Three-hopes-ability145.png Wrath When HP is at

50% or below: greatly increases damage dealt by critical rushes.

Defiant Three-hopes-ability143.png Desperation When HP is at

50% or below: strong attacks will break an enemy's guard.

Defiant Three-hopes-ability144.png Quick Riposte When HP is at

50% or below: forces enemies to sustain damage proportional to the damage they inflict.

Stun Three-hopes-ability420.png Patience Hitting an

enemy while they are readying an attack greatly increases damage to the Stun Gauge.

Stun Three-hopes-ability086.png Death Blow Keeps the Stun

Gauge visible for longer.

Stun Three-hopes-ability420.png Heavy Hitter Gives strong

attacks a low chance to produce the Stun Gauge.

Stun Three-hopes-ability420.png Heaviest Hitter Causes strong

attacks to produce the Stun Gauge at a high rate.

Trade

Off

Three-hopes-ability076.png Lifeforce Greatly

increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.

Trade

Off

Three-hopes-ability076.png Impossible Feat When HP is at

25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.

Trade

Off

Three-hopes-ability213.png Pact Greatly

increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.

Trade

Off

Three-hopes-ability076.png Wild Abandon Greatly

increases damage dealt to enemies, but also greatly increases damage received from them.

Trade

Off

Three-hopes-ability214.png Covenant Greatly

increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.

Trade

Off

Three-hopes-ability076.png Undaunted Greatly

increases damage dealt to enemies, but prevents the unit from guarding.

Awakening Three-hopes-ability126.png True Awakening Extends the

duration of Awakenings.

Awakening Three-hopes-ability214.png Cyclical

Awakening

Temporarily

increases the Awakening Gauge fill rate after an Awakening has concluded.

Awakening Three-hopes-ability214.png Piercing Cry Restores the

Awakening Gauge every 800 hits.

Awakening Three-hopes-ability214.png Burst of

Resolve

Restores the

Awakening Gauge with each critical hit.

Awakening Three-hopes-ability088.png Darting Blow Increases the

amount that successful attacks fill the Awakening Gauge.

Awakening Three-hopes-ability214.png Saint's Power Gradually

restores the Awakening Gauge.

Awakening Three-hopes-ability214.png Exalted Breath When using

magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.

Warrior/Awakening Three-hopes-ability419.png Forethought Restores the

Awakening and Warrior Gauges when using combat arts or magic.

Warrior/Awakening Three-hopes-ability214.png Panache Defeating

multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.

Warrior/Awakening Three-hopes-ability213.png Driven Spirit Increases the

Warrior Gauge fill rate while Awakened.

Warrior/Awakening Three-hopes-ability419.png Battle

Instincts

Increases the

fill rate of both the Warrior and Awakening Gauges until one of them is completely full.

Warrior/Awakening Three-hopes-ability088.png Flyswatter Increases both

the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air.

Warrior Three-hopes-ability213.png Renewed Carnage Gradually

restores the Warrior Gauge.

Warrior Three-hopes-ability213.png Dexterity

Catalyst

Increases the

Warrior Gauge fill rate in proportion to the unit's Dex.

Warrior Three-hopes-ability213.png Speed Catalyst Increases the

Warrior Gauge fill rate in proportion to the unit's Spd.

Warrior Three-hopes-ability213.png Luck Catalyst Increases the

Warrior Gauge fill rate in proportion to the unit's Lck.

Warrior Three-hopes-ability213.png Charm Catalyst Increases the

Warrior Gauge fill rate in proportion to the unit's Cha.

Warrior Three-hopes-ability213.png Burst of Valor Restores the

Warrior Gauge with each critical hit.

Warrior Three-hopes-ability213.png Piercing Gaze Restores the

Warrior Gauge every 800 hits.

Warrior Three-hopes-ability213.png Aggression Increases the

Warrior Gauge fill rate when attacking foes with status effects.

Warrior Three-hopes-ability213.png Spirited Seize Slightly

restores the Warrior Gauge upon seizing a stronghold.

Warrior Three-hopes-ability213.png Cyclical

Specials

Temporarily

increases the Warrior Gauge fill rate after initiating a Warrior Special.

Warrior Three-hopes-ability082.png Specials Master Defeating 30 or

more enemies with a single Warrior Special temporarily increases critical hit rate.

Survivablity Three-hopes-ability124.png Renewal Restores a

slight amount of HP at regular intervals.

Survivablity Three-hopes-ability124.png Rejuvenation Restores HP

every 800 hits.

Survivablity Three-hopes-ability129.png Lifetaker Restores a

small amount of HP when an enemy commander is defeated.

Survivablity Three-hopes-ability422.png Sol Restores HP

proportional to the unit's Lck each time an enemy commander is defeated.

Survivablity Three-hopes-ability094.png Safeguard When this unit

is the active unit: restores HP to the adjutant periodically.

Survivablity Three-hopes-ability134.png Miracle Allows the unit

to survive a single blow that would otherwise reduce HP to zero.

Survivability Three-hopes-ability189.png Anchor Sometimes

automatically guards against enemy attacks that would otherwise knock the unit back.

Survivability Three-hopes-ability194.png Goddess's

Blessing

If the unit has

not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.

Survivability Three-hopes-ability083.png Stormer of the

Land

Reduces damage

taken from an enemy proportional to how much lower the enemy's Cha is.

Survivablity Three-hopes-ability417.png Ironclad Nullifies enemy

attacks that would break, penetrate, or otherwise bypass the unit's guard.

Survivablity Three-hopes-ability417.png Knucklebreaker Taking a hit

while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.

Survivability Three-hopes-ability147.png Item Expertise Increases the

potency of recovery items by 50%.

Survivability Three-hopes-ability124.png Medical

Expertise

Increases the

potency of vulneraries, concoctions, and elixirs by 50%.

Survivablity Three-hopes-ability111.png Provoke Draws attacks,

increasing the frequency that surrounding foes attack the unit.

Survivablity Three-hopes-ability094.png Shining

Guardian

Reduces the

damage allies sustain when inside the same allied stronghold as the unit.

Pefect

Guard/Dodge

Three-hopes-ability151.png Pass Makes it easier

to perform Perfect Guards.

Pefect

Guard/Dodge

Three-hopes-ability417.png Expert Guard Makes it easier

to perform Perfect Guards.

Pefect

Guard/Dodge

Three-hopes-ability417.png Counterstrike Successful

Perfect Guards inflict elemental damage. The element is determined by the active unit.

Pefect

Guard/Dodge

Three-hopes-ability417.png Counterbreak Successful

Perfect Guards temporarily reduce all stats of surrounding foes by 10.

Pefect

Guard/Dodge

Three-hopes-ability081.png Tableturner Extends the

period of critical attack time after a Perfect Dodge.

Pefect

Guard/Dodge

Three-hopes-ability081.png Muster Temporarily

increases all stats by 10 after a successful Perfect Dodge.

Super

Armor

Three-hopes-ability089.png Stalwart Stance Prevents hits

from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.

Super

Armor

Three-hopes-ability079.png Backbone Reduces the

unit's chance of getting knocked back by attacks.

Super

Armor

Three-hopes-ability090.png Serene Stance Prevents hits

from bows and tomes from knocking back the unit mid-attack.

Super

Armor

Three-hopes-ability079.png The Creation Completely

prevents knockback if at least one bar of the Warrior Gauge is filled.

Super

Armor

Three-hopes-ability079.png Goddess's

Vessel

Completely

prevents knockback if at least 50% of the Awakening Gauge is filled.

Adjutant Three-hopes-ability096.png Rally Strength When this unit

is an adjutant: increases the active unit's Str by 10.

Adjutant Three-hopes-ability097.png Rally Magic When this unit

is an adjutant: increases the active unit's Mag by 10.

Adjutant Three-hopes-ability102.png Rally Dexterity When this unit

is an adjutant: increases the active unit's Dex by 10.

Adjutant Three-hopes-ability098.png Rally Speed When this unit

is an adjutant: increases the active unit's Spd by 10.

Adjutant Three-hopes-ability099.png Rally Defense When this unit

is an adjutant: increases the active unit's Def by 10.

Adjutant Three-hopes-ability100.png Rally

Resistance

When this unit

is an adjutant: increases the active unit's Res by 10.

Adjutant Three-hopes-ability103.png Rally Luck When this unit

is an adjutant: increases the active unit's Lck by 10.

Adjutant Three-hopes-ability104.png Rally Charm When this unit

is an adjutant: increases the active unit's Cha by 10.

Adjutant Three-hopes-ability096.png Rally Deluxe When this unit

is an adjutant: increases the active unit's Str, Spd, and Res by 10.

Adjutant Three-hopes-ability137.png Vanguard's

Benefit

When this unit

is the active unit: if the adjutant would gain any experience, this unit gains it instead.

Adjutant Three-hopes-ability137.png Adjutant's

Benefit

When this unit

is the active unit: if this unit would gain any experience, their adjutant gains it instead.

Adjutant Three-hopes-ability126.png Trust When this unit

is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.

Adjutant Three-hopes-ability101.png Fire Assist When this unit

is an adjutant: adds a fire element to the active unit's strong attacks.

Adjutant Three-hopes-ability101.png Ice Assist When this unit

is an adjutant: adds an ice element to the active unit's strong attacks.

Adjutant Three-hopes-ability101.png Lightning

Assist

When this unit

is an adjutant: adds a lightning element to the active unit's strong attacks.

Adjutant Three-hopes-ability101.png Wind Assist When this unit

is an adjutant: adds a wind element to the active unit's strong attacks.

Adjutant Three-hopes-ability101.png Light Assist When this unit

is an adjutant: adds a light element to the active unit's strong attacks.

Adjutant Three-hopes-ability101.png Dark Assist When this unit

is an adjutant: adds a dark element to the active unit's strong attacks.

Adjutant Three-hopes-ability126.png Harmonious

Specials

When this unit

is the active unit or an adjutant: increases the damage of Partner Specials.

Adjutant Three-hopes-ability101.png Warrior Assist When this unit

is an adjutant: increases the fill rate of the active unit's Warrior Gauge.

Adjutant Three-hopes-ability101.png Awakening

Assist

When this unit

is an adjutant: increases the fill rate of the active unit's Awakening Gauge.

Adjutant Three-hopes-ability101.png One Heart One

Mind

When this unit

is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.

Battalion Three-hopes-ability120.png Offensive

Tactics

When a

battalion is deployed: increases damage to enemies by 20%.

Battalion Three-hopes-ability119.png Defensive

Tactics

Reduces damage

to battalion endurance by 30%.

Battalion Three-hopes-ability092.png Seasoned

Tactics

Restores

battalion endurance when an enemy commander is defeated.

Battalion Three-hopes-ability187.png Battalion

Desperation

When battalion

endurance is at 1/3 or below: strong attacks will break an enemy's guard.

Battalion Three-hopes-ability197.png Battalion Wrath When battalion

endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.

Battalion Three-hopes-ability196.png Battalion

Vantage

When battalion

endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.

Battalion Three-hopes-ability198.png Battalion

Renewal

When battalion

endurance is at 1/3 or below: restores a large amount of HP at regular intervals.

Nullify Three-hopes-ability175.png Nullify Cavalry

Effect

Nullifies

effectiveness against cavalry units.

Nullify Three-hopes-ability176.png Nullify Flying

Effect

Nullifies

effectiveness against flying units.

Nullify File:Three-hopes-ability174.png Nullify Armored

Effect

Nullifies

effectiveness against armored units.

Nullify Three-hopes-ability126.png Nullify Magic Nullifies

enemies' offensive magic.

Combat Arts

Category Name Description
Sword Assassinate Slash while charging forward. [n] Has a chance to instantly defeat [n] [cdb]non-commander units.
Sword Sword Dance Slash while charging forward.
Sword Astra Perform a series of five slashes while [n] [cdb]moving swiftly.
Sword Haze Slice Strike a wide area ahead with a series [n] [cdb]of slashes.
Sword Firesweep Generate a fiery cyclone.
Sword Mortal Struggle Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
Sword Windsweep Generate a cyclone.
Sword Shadowblade Lash at foes with a dark magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag.
Sword Electric Grounder Strike with a trio of [n] [cdb]lightning-charged slashes. [n] Deals damage based on Mag.
Sword Flash Strike Unleash a single, powerful slash.
Sword Swift Slice Strike a wide area ahead with a series [n] [cdb]of slashes. Damage dealt will increase [n] [cdb]with Spd.
Sword Grounder Strike swiftly with a trio of slashes.
Sword Iceblade Lash at foes with an ice magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag.
Sword Magic Blade Strike the surrounding area with [n] [cdb]magical blades. Deals damage based [n] [cdb]on Mag.
Sword Wrath Strike Perform a powerful sword attack.
Sword Beast Fang Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag.
Sword Lightblade Absorb a portion of inflicted damage [n] [cdb]as HP. Deals damage based on Mag.
Sword Finesse Blade Strike the surrounding area with [n] [cdb]blades. Damage dealt will increase [n] [cdb]with Dex.
Sword Foudroyant Strike Unleash a single, powerful slash [n] [cdb]imbued with lightning.
Sword Sublime Heaven Slice apart the surrounding area with [n] [cdb]a flurry of strikes. Damage dealt will [n] [cdb]increase with Mag.
Lance Lightstrike Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag.
Lance Stormblade Whip up a storm that ravages the [n] [cdb]surrounding area with blades of wind.
Lance Knightkneeler Perform a powerful lance thrust.
Lance Dark Lance Send dark hexes flying at foes. [n] Damage dealt will increase with Mag.
Lance Lance Jab Perform a thrusting attack that often [n] [cdb]yields critical hits. Damage dealt will [n] [cdb]increase with Spd.
Lance Tempest Lance Conjure up a whirlwind with an [n] [cdb]overhead spin of the lance.
Lance Frozen Lance Launch columns of ice at foes. [n] Damage dealt will increase with Mag.
Lance Airshaker Perform a powerful thrust that [n] [cdb]produces a shockwave.
Lance Titanic Might Temporarily increase Str.
Lance Vengeance An attack that increases in Mt in [n] [cdb]relation to the user's missing HP.
Lance Shatter Slash Perform a series of lance strikes that [n] [cdb]temporarily reduce enemy Def.
Lance Earthsplitter Perform an air-to-ground plunging [n] [cdb]thrust.
Lance Burning Quake Summon forth pillars of flame.
Lance Glowing Ember Hurl a fiery lance straight ahead. [n] Damage dealt will increase with Def.
Lance Ruined Sky Hurl a magical lance straight ahead [n] [cdb]that bursts when it reaches its target.
Lance Atrocity Launch a wide swath of foes into the [n] [cdb]air.
Lance Thunder Rush Perform a series of lance strikes [n] [cdb]imbued with lightning.
Lance Paraselene Strike a wide area with a sweeping [n] [cdb]attack. Has a chance to instantly [n] [cdb]defeat non-commander units.
Lance Wheelsweep Strike a wide area with a sweeping [n] [cdb]attack that also produces a [n] [cdb]shockwave.
Axe Wild Abandon Rip through foes with axe swings.
Axe Spike Launch the foes ahead into the air, [n] [cdb]then swat them away with a swing of [n] [cdb]the axe.
Axe Helm Splitter Smash the foes ahead with a powerful [n] [cdb]overhead strike.
Axe Crush Smash the ground and generate [n] [cdb]pillars of ice.
Axe War Strike Bring an axe down so fiercely it [n] [cdb]sunders the ground and sends [n] [cdb]enemies flying into the air.
Axe Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Axe Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Axe Smash Pummel a wide area ahead. Often [n] [cdb]yields critical hits.
Axe Swinging Fury Perform a consecutive series of axe [n] [cdb]swings.
Axe Focused Strike Bring an axe down to cut through [n] [cdb]the foes ahead.
Axe Armor Smasher Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.
Axe Shredder Cut enemies to shreds with a [n] [cdb]spinning axe attack.
Axe Raging Storm Conjure up a whirlwind of fire [n] [cdb]straight ahead.
Axe Flickering Flower Break the enemy's stance, then hurl [n] [cdb]an axe at the ground.
Axe Apocalyptic Flame Hurl a flaming axe at the ground that [n] [cdb]creates a pillar of fire.
Axe Dust Launch the foes ahead into the air, [n] [cdb]then smash the earth to hit them with [n] [cdb]the rubble.
Axe Diamond Axe Smash the ground so hard it displaces [n] [cdb]the earth.
Axe Returning Axe Strike a wide area with a hurl of the [n] [cdb]axe.
Axe Invigorating Spirit Temporarily increase Str.
Bow Point-Blank Volley Attack a wide forward area with [n] [cdb]three consecutive shots.
Bow Hunter's Volley Attack enemies launched into the air [n] [cdb]with three consecutive shots. Often [n] [cdb]yields critical hits.
Bow Drill Arrow Skewer foes with a blindingly fast [n] [cdb]arrow that temporarily reduces their [n] Def.
Bow Tornado Shot Conjure a cyclone that launches [n] [cdb]enemies into the air.
Bow Precision Volley Perform a long-distance attack that [n] [cdb]hits multiple times. Deals damage [n] [cdb]based on Dex.
Bow Tracking Shot Send a series of arrows toward the [n] [cdb]locked-on target.
Bow Thunderbolt Fire a barrage of electrified arrows.
Bow Ward Arrow Attack enemies launched into the air [n] [cdb]with three consecutive shots that [n] [cdb]temporarily reduce their Mag.
Bow Waning Shot Attack a wide forward area with [n] [cdb]three consecutive shots that [n] [cdb]temporarily reduce enemy Str.
Bow Flame Volley Attack a wide area with a volley of [n] [cdb]fire arrows.
Bow Spiral Shot Loose arrows at a wide surrounding [n] [cdb]area.
Bow Deadeye Perform a long-distance attack that [n] [cdb]yields critical hits.
Bow Hide Presence Temporarily increase Str and Lck.
Bow Curved Shot Unleash a volley of arrows that [n] [cdb]travels in a straight line.
Bow Fallen Star Rain down arrows of light on foes. [n] Deals damage based on Mag.
Bow Break Shot Send an exploding arrow toward [n] [cdb]enemies that temporarily reduces [n] [cdb]their Def.
Bow Wind God Attack with a wind-imbued arrow [n] [cdb]that draws foes in and lands multiple [n] [cdb]hits.
Gauntlet Flamewhorl Kick Generate a fiery cyclone in front of [n] [cdb]the unit that launches enemies into [n] [cdb]the air.
Gauntlet Mystic Blow Temporarily deal damage based on [n] Mag.
Gauntlet Mighty Blow Channel force into a perfectly [n] [cdb]executed punch.
Gauntlet Fierce Iron Fist Strike down at foes from midair. [n] Damage dealt will increase with Spd.
Gauntlet Lightning Fist Launch foes into the air with an [n] [cdb]electrified punch, then create a [n] [cdb]shockwave on landing that sends [n] [cdb]them flying.
Gauntlet Bombard Pummel the enemy with both fists. [n] Often yields critical hits.
Gauntlet Battle Trance Temporarily make it easier to fill the [n] Warrior and Awakening Gauges.
Gauntlet Rushing Blow Charge forward with fists flying.
Gauntlet Frozen Fist Charge forward with fists of ice. [n] Deals damage based on Mag.
Gauntlet Whirlwind Kick Generate a cyclone in front of the [n] [cdb]unit that draws enemies in and [n] [cdb]launches them into the air.
Gauntlet Draining Blow Absorb a portion of inflicted damage [n] [cdb]as HP.
Gauntlet Eviscerate Deals damage based on the higher of [n] Str or Mag.
Gauntlet Dual Devastators Pummel the enemy with both fists. [n] Deals damage to enemy Stun Gauges.
Gauntlet Steady Mind Temporarily increase Str.


Magic

Category Name Description
Reason Fire Basic fire magic.
Reason Blizzard Basic ice magic.
Reason Thunder Basic lightning magic.
Reason Wind Basic wind magic.
Reason Bolganone Advanced fire magic.
Reason Fimbulvetr Advanced ice magic.
Reason Thoron Advanced lightning magic.
Reason Cutting Gale Intermediate wind magic.
Reason Ragnarok The highest tier of fire magic.
Reason Bolting The highest tier of lightning magic.
Reason Excalibur The highest tier of wind magic.
Reason Sagittae Strike the enemy with magical [n] [cdb]arrows.
Reason Meteor Summon a volley of meteors.
Reason Agnea's Arrow The most powerful form of black [n] [cdb]magic. A sweltering flame that [n] [cdb]reduces all to ash.
Dark Mire Β Basic dark magic. Lingers for a while [n] [cdb]after casting.
Dark Miasma Δ Basic dark magic.
Dark Swarm Ζ Basic dark magic. Attacks a wide [n] [cdb]area.
Dark Banshee Θ Intermediate dark magic.
Dark Luna Λ Intermediate dark magic. Ignores [n] [cdb]enemy Res.
Dark Death Γ Intermediate dark magic. Has a [n] [cdb]chance to instantly defeat [n] [cdb]non-commander units.
Dark Dark Spikes Τ Advanced dark magic.
Dark Hades Ω Advanced dark magic. Calls on the [n] [cdb]morbid might of the underworld.
Dark Quake Σ The highest tier of dark magic.
Faith Heal Basic light magic. Heals surrounding [n] [cdb]allies.
Faith Physic Intermediate light magic. Heals allies [n] [cdb]across a wide area.
Faith Recover Intermediate light magic. Greatly [n] [cdb]heals surrounding allies.
Faith Fortify Advanced light magic. Greatly heals [n] [cdb]allies across a wide area.
Faith Nosferatu Basic light attack magic. Absorb a [n] [cdb]portion of inflicted damage as HP.
Faith Seraphim Intermediate light attack magic.
Faith Aura Advanced light attack magic. Assail [n] [cdb]foes with a column of light.
Faith Abraxas Advanced light attack magic. Calls [n] [cdb]light from the heavens down on foes.
Faith Restore Cure the caster and nearby allies of [n] [cdb]any status effects.
Faith Ward Magically protect the caster, [n] [cdb]increasing Def and Res and [n] [cdb]preventing knockback.
Faith Silence Prevents an enemy from using magic.