Difference between revisions of "Abilities (Three Hopes)"
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!Description | !Description | ||
|- | |- | ||
− | + | ! Stats | |
+ | ! [[File:Three-hopes-ability069.png]] | ||
+ | ! Carpe Diem | ||
+ | ! Increases Dex | ||
+ | and Spd by 5. | ||
|- | |- | ||
− | | Stats||Pomp & Circumstance | + | | Stats |
+ | | [[File:Three-hopes-ability069.png]] | ||
+ | | Pomp & | ||
+ | Circumstance | ||
+ | | Increases Lck | ||
+ | and Cha by 5. | ||
|- | |- | ||
− | | Rewards||Appraisal | + | | Rewards |
+ | | [[File:Three-hopes-ability147.png]] | ||
+ | | Appraisal | ||
+ | | Improves the | ||
+ | quality of weapons and materials dropped by fallen enemy | ||
+ | commanders. | ||
|- | |- | ||
− | | Rewards||Despoil | + | | Rewards |
+ | | [[File:Three-hopes-ability147.png]] | ||
+ | | Despoil | ||
+ | | Awards gold for | ||
+ | defeating enemies. | ||
|- | |- | ||
− | | Rewards||Kinship | + | | Rewards |
+ | | [[File:Three-hopes-ability137.png]] | ||
+ | | Kinship | ||
+ | | Makes it easier | ||
+ | for the unit to receive support points during battle. | ||
|- | |- | ||
− | | Rewards||Mastermind | + | | Rewards |
+ | | [[File:Three-hopes-ability137.png]] | ||
+ | | Mastermind | ||
+ | | Increases class | ||
+ | Exp gained on the battlefield. | ||
|- | |- | ||
− | | Class Skill||Archer's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability051.png]] | ||
+ | | Archer's Ploy | ||
+ | | Increases the | ||
+ | critical hit rate of Archer, Sniper, and Bow Knight class | ||
+ | actions. | ||
|- | |- | ||
− | | Class Skill||Archer's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability043.png]] | ||
+ | | Archer's Wisdom | ||
+ | | Increases | ||
+ | damage dealt by Archer, Sniper, and Bow Knight class | ||
+ | actions in proportion to Dex. | ||
|- | |- | ||
− | | Class Skill||Armored Cavalry's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability042.png]] | ||
+ | | Armored | ||
+ | Cavalry's Ploy | ||
+ | | Increases the | ||
+ | attack range of Great Knight class actions. | ||
|- | |- | ||
− | | Class Skill||Armored Cavalry's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability042.png]] | ||
+ | | Armored | ||
+ | Cavalry's Wisdom | ||
+ | | Increases | ||
+ | damage dealt by Great Knight class actions in proportion | ||
+ | to Def. | ||
|- | |- | ||
− | | Class Skill||Armored Infantry's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Armored | ||
+ | Infantry's Ploy | ||
+ | | Improves | ||
+ | physical damage reduction inside areas created by Armor | ||
+ | Knight and Fortress Knight class actions. | ||
|- | |- | ||
− | | Class Skill||Armored Infantry's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Armored | ||
+ | Infantry's Wisdom | ||
+ | | Nullifies | ||
+ | status effects inside areas created by Armor Knight and | ||
+ | Fortress Knight class actions. | ||
|- | |- | ||
− | | Class Skill||Brawler's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability420.png]] | ||
+ | | Brawler's Ploy | ||
+ | | Grants the | ||
+ | class actions of Brawlers, Grapplers, and War Masters a | ||
+ | chance to produce the Stun Gauge. | ||
|- | |- | ||
− | | Class Skill||Brawler's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability420.png]] | ||
+ | | Brawler's | ||
+ | Wisdom | ||
+ | | Increases | ||
+ | damage to enemy Stun Gauges when using the class actions | ||
+ | of Brawlers, Grapplers, and War Masters. | ||
|- | |- | ||
− | | Class Skill||Dark Mage's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability111.png]] | ||
+ | | Dark Mage's | ||
+ | Ploy | ||
+ | | Extends the | ||
+ | time enemies are paralyzed by Dark Mage and Dark Bishop | ||
+ | class actions. | ||
|- | |- | ||
− | | Class Skill||Dark Mage's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability418.png]] | ||
+ | | Dark Mage's | ||
+ | Wisdom | ||
+ | | Grants Dark | ||
+ | Mages and Dark Bishops a rare chance to instantly defeat | ||
+ | non-commander units with class actions. | ||
|- | |- | ||
− | | Class Skill||Dual Wielder's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability040.png]] | ||
+ | | Dual Wielder's | ||
+ | Ploy | ||
+ | | Increases the | ||
+ | attack range of Asura and Fluegel class actions. | ||
|- | |- | ||
− | | Class Skill||Emperor's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability083.png]] | ||
+ | | Emperor's Ploy | ||
+ | | Guarantees | ||
+ | ignited enemies will explode when using Armored Lord and | ||
+ | Emperor class actions. | ||
|- | |- | ||
− | | Class Skill||King's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability084.png]] | ||
+ | | King's Ploy | ||
+ | | Increases the | ||
+ | number of permitted lance throws during High Lord and | ||
+ | Great Lord class actions. | ||
|- | |- | ||
− | | Class Skill||Knight's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability421.png]] | ||
+ | | Knight's Ploy | ||
+ | | Guarantees the | ||
+ | enemy's guard will break when activating the class actions | ||
+ | of lance-wielding cavalry with at least one bar filled. | ||
|- | |- | ||
− | | Class Skill||Knight's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Knight's Wisdom | ||
+ | | Increases | ||
+ | Warrior Gauge fill rate when using class actions of | ||
+ | lance-wielding cavalry. | ||
|- | |- | ||
− | | Class Skill||Leader's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability085.png]] | ||
+ | | Leader's Ploy | ||
+ | | Grants an | ||
+ | additional fireball volley to the Wyvern Master and | ||
+ | Barbarossa class actions. | ||
|- | |- | ||
− | | Class Skill||Mage Knight's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability040.png]] | ||
+ | | Mage Knight's | ||
+ | Ploy | ||
+ | | Increases the | ||
+ | elemental potency of Silverheart and Enlightened One class | ||
+ | actions. | ||
|- | |- | ||
− | | Class Skill||Mage's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability045.png]] | ||
+ | | Mage's Ploy | ||
+ | | Imbues Mage, | ||
+ | Warlock, and Gremory class actions with an element | ||
+ | regardless of whether they are chained from strong | ||
+ | attacks. | ||
|- | |- | ||
− | | Class Skill||Mage's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability077.png]] | ||
+ | | Mage's Wisdom | ||
+ | | Increases | ||
+ | damage dealt by Mage, Warlock, and Gremory class actions. | ||
+ | The gauge will deplete more quickly. | ||
|- | |- | ||
− | | Class Skill||Mercenary's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability048.png]] | ||
+ | | Mercenary's | ||
+ | Ploy | ||
+ | | Increases the | ||
+ | critical hit rate of Mercenary, Swordmaster, and Mortal | ||
+ | Savant class actions. | ||
|- | |- | ||
− | | Class Skill||Mercenary's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability040.png]] | ||
+ | | Mercenary's | ||
+ | Wisdom | ||
+ | | Increases | ||
+ | damage dealt by Mercenary, Swordmaster, and Mortal Savant | ||
+ | class actions in proportion to Spd. | ||
|- | |- | ||
− | | Class Skill||Pegasus Knight's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Pegasus | ||
+ | Knight's Ploy | ||
+ | | Adds an element | ||
+ | to Pegasus Knight and Falcon Knight class actions. The | ||
+ | element is determined by the active unit. | ||
|- | |- | ||
− | | Class Skill||Pegasus Knight's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability214.png]] | ||
+ | | Pegasus | ||
+ | Knight's Wisdom | ||
+ | | Increases the | ||
+ | Awakening Gauge fill rate when using Pegasus Knight and | ||
+ | Falcon Knight class actions. | ||
|- | |- | ||
− | | Class Skill||Priest's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability124.png]] | ||
+ | | Priest's Ploy | ||
+ | | Increases the | ||
+ | recovery amounts of Priest and Bishop class actions. | ||
|- | |- | ||
− | | Class Skill||Priest's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability046.png]] | ||
+ | | Priest's Wisdom | ||
+ | | Increases | ||
+ | damage dealt by Priest and Bishop class actions in | ||
+ | proportion to Lck. | ||
|- | |- | ||
− | | Class Skill||Smite | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Smite | ||
+ | | When using | ||
+ | cavalry or armored classes, dashing through enemies | ||
+ | inflicts damage. | ||
|- | |- | ||
− | | Class Skill||Special Dance | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability136.png]] | ||
+ | | Special Dance | ||
+ | | Increases the | ||
+ | potency of a dancer unit's class actions. | ||
|- | |- | ||
− | | Class Skill||Thief's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability418.png]] | ||
+ | | Thief's Ploy | ||
+ | | Gives Thieves, | ||
+ | Assassins, and Tricksters a rare chance to instantly | ||
+ | defeat non-commander units with class actions. | ||
|- | |- | ||
− | | Class Skill||Thief's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability040.png]] | ||
+ | | Thief's Wisdom | ||
+ | | Adds an element | ||
+ | to Thief, Assassin, and Trickster class actions. The | ||
+ | element is determined by the active unit. | ||
|- | |- | ||
− | | Class Skill||Warrior's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability111.png]] | ||
+ | | Warrior's Ploy | ||
+ | | When using | ||
+ | Brigand and Warrior class actions, temporarily reduces | ||
+ | enemy Def in proportion to the number of bars filled. | ||
|- | |- | ||
− | | Class Skill||Warrior's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability420.png]] | ||
+ | | Warrior's | ||
+ | Wisdom | ||
+ | | Gives Brigand | ||
+ | and Warrior class actions a chance to produce the Stun | ||
+ | Gauge. The more bars in the Class Gauge, the better the | ||
+ | chance. | ||
|- | |- | ||
− | | Class Skill||Wyvern Rider's Ploy | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability421.png]] | ||
+ | | Wyvern Rider's | ||
+ | Ploy | ||
+ | | Guarantees an | ||
+ | enemy's guard will break when activating the class actions | ||
+ | of axe-wielding fliers with at least one bar filled. | ||
|- | |- | ||
− | | Class Skill||Wyvern Rider's Wisdom | + | | Class |
+ | Skill | ||
+ | | [[File:Three-hopes-ability420.png]] | ||
+ | | Wyvern Rider's | ||
+ | Wisdom | ||
+ | | Increases | ||
+ | damage to enemy Stun Gauges when using the class actions | ||
+ | of axe-wielding fliers. | ||
|- | |- | ||
− | | Breaker||Swordbreaker | + | | Breaker |
+ | | [[File:Three-hopes-ability112.png]] | ||
+ | | Swordbreaker | ||
+ | | Grants one tier | ||
+ | greater advantage against enemies equipped with swords. | ||
+ | Increases damage to them by 50%. | ||
|- | |- | ||
− | | Breaker||Lancebreaker | + | | Breaker |
+ | | [[File:Three-hopes-ability113.png]] | ||
+ | | Lancebreaker | ||
+ | | Grants one tier | ||
+ | greater advantage against enemies equipped with lances. | ||
+ | Increases damage to them by 50%. | ||
|- | |- | ||
− | | Breaker||Axebreaker | + | | Breaker |
+ | | [[File:Three-hopes-ability114.png]] | ||
+ | | Axebreaker | ||
+ | | Grants one tier | ||
+ | greater advantage against enemies equipped with axes. | ||
+ | Increases damage to them by 50%. | ||
|- | |- | ||
− | | Breaker||Gauntletbreaker | + | | Breaker |
+ | | [[File:Three-hopes-ability116.png]] | ||
+ | | Gauntletbreaker | ||
+ | | Grants one tier | ||
+ | greater advantage against enemies equipped with gauntlets. | ||
+ | Increases damage to them by 50%. | ||
|- | |- | ||
− | | Breaker||Bowbreaker | + | | Breaker |
+ | | [[File:Three-hopes-ability115.png]] | ||
+ | | Bowbreaker | ||
+ | | Grants one tier | ||
+ | greater advantage against enemies equipped with bows. | ||
+ | Increases damage to them by 50%. | ||
|- | |- | ||
− | | Breaker||Tomebreaker | + | | Breaker |
+ | | [[File:Three-hopes-ability117.png]] | ||
+ | | Tomebreaker | ||
+ | | Grants one tier | ||
+ | greater advantage against enemies equipped with tomes. | ||
+ | Increases damage to them by 50%. | ||
|- | |- | ||
− | | Damage||Armsthrift | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Armsthrift | ||
+ | | Slows the | ||
+ | degrading of weapon durability when using combat arts or | ||
+ | magic. | ||
|- | |- | ||
− | | Damage||Big Game Hunter | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Big Game Hunter | ||
+ | | Increases | ||
+ | damage dealt to enemy commanders. | ||
|- | |- | ||
− | | Damage||Concentration | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Concentration | ||
+ | | Moderately | ||
+ | extends the time before the hit count expires. | ||
|- | |- | ||
− | | Damage||Counterattack | + | | Damage |
+ | | [[File:Three-hopes-ability000.png]] | ||
+ | | Counterattack | ||
+ | | Enemies take | ||
+ | damage proportional to the damage they inflict. | ||
|- | |- | ||
− | | Damage||Domineer | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Domineer | ||
+ | | Increases | ||
+ | damage dealt to enemies on foot. | ||
|- | |- | ||
− | | Damage||Dual Onslaught | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Dual Onslaught | ||
+ | | Factors Mag | ||
+ | into physical attacks and Str into magical attacks when | ||
+ | calculating damage. | ||
|- | |- | ||
− | | Damage||Flare | + | | Damage |
+ | | [[File:Three-hopes-ability428.png]] | ||
+ | | Flare | ||
+ | | When attacking, | ||
+ | enemies incur a reduction in Res proportional to the | ||
+ | unit's Lck. | ||
|- | |- | ||
− | | Damage||Gather | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Gather | ||
+ | | Brings nearby | ||
+ | enemies in front of the unit before starting regular | ||
+ | attack 1. | ||
|- | |- | ||
− | | Damage||Howl | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Howl | ||
+ | | Makes it easier | ||
+ | to knock back enemy commanders. | ||
|- | |- | ||
− | | Damage||Inspiring Agility | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Inspiring | ||
+ | Agility | ||
+ | | Enables dash | ||
+ | attacks for all classes. | ||
|- | |- | ||
− | | Damage||Luna | + | | Damage |
+ | | [[File:Three-hopes-ability423.png]] | ||
+ | | Luna | ||
+ | | When attacking, | ||
+ | causes enemies to incur a reduction in Def proportional to | ||
+ | the unit's Lck. | ||
|- | |- | ||
− | | Damage||Magic Attack Range+ | + | | Damage |
+ | | [[File:Three-hopes-ability156.png]] | ||
+ | | Magic Attack | ||
+ | Range+ | ||
+ | | Extends the | ||
+ | range of long-distance tome attacks. | ||
|- | |- | ||
− | | Damage||Perspective | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Perspective | ||
+ | | Increases | ||
+ | damage dealt to enemies proportional to the number of | ||
+ | allied strongholds. | ||
|- | |- | ||
− | | Damage||Poison Strike | + | | Damage |
+ | | [[File:Three-hopes-ability127.png]] | ||
+ | | Poison Strike | ||
+ | | Grants attacks | ||
+ | a chance to poison enemies. | ||
|- | |- | ||
− | | Damage||Proficient Witstrike | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Proficient | ||
+ | Witstrike | ||
+ | | Calculates | ||
+ | damage for all attacks using the unit's Mag stat. | ||
|- | |- | ||
− | | Damage||Range Master | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Range Master | ||
+ | | Increases | ||
+ | attack range. | ||
|- | |- | ||
− | | Damage||Savior of the Meek | + | | Damage |
+ | | [[File:Three-hopes-ability084.png]] | ||
+ | | Savior of the | ||
+ | Meek | ||
+ | | Makes it easier | ||
+ | to knock back enemies in proportion to how much lower an | ||
+ | enemy's Str is. | ||
|- | |- | ||
− | | Damage||Solitary Stand | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Solitary Stand | ||
+ | | Increases | ||
+ | damage dealt to enemies when no allied units are deployed | ||
+ | nearby. | ||
|- | |- | ||
− | | Damage||Transmute | + | | Damage |
+ | | [[File:Three-hopes-ability215.png]] | ||
+ | | Transmute | ||
+ | | Taking hits | ||
+ | from enemies equipped with tomes increases all stats by 3 | ||
+ | for a period of time. | ||
|- | |- | ||
− | | Damage||Underdog | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Underdog | ||
+ | | Increases | ||
+ | damage dealt to an enemy in proportion to how much higher | ||
+ | the enemy's level is. | ||
|- | |- | ||
− | | Damage||United Front | + | | Damage |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | United Front | ||
+ | | Increases | ||
+ | damage dealt to enemies in proportion to the number of | ||
+ | allied commanders nearby. | ||
|- | |- | ||
− | | Elemental Buffs||Fiendish Blow | + | | Elemental |
+ | Buffs | ||
+ | | [[File:Three-hopes-ability087.png]] | ||
+ | | Fiendish Blow | ||
+ | | Increases the | ||
+ | power of elemental effects. | ||
|- | |- | ||
− | | Elemental Buffs||Essence of Fire | + | | Elemental |
+ | Buffs | ||
+ | | [[File:Three-hopes-ability424.png]] | ||
+ | | Essence of Fire | ||
+ | | Causes | ||
+ | fire-based combat arts, magic, strong attacks, and class | ||
+ | actions to instead produce a more powerful version of that | ||
+ | attack. | ||
|- | |- | ||
− | | Elemental Buffs||Essence of Ice | + | | Elemental |
+ | Buffs | ||
+ | | [[File:Three-hopes-ability425.png]] | ||
+ | | Essence of Ice | ||
+ | | Causes | ||
+ | ice-based combat arts, magic, strong attacks, and class | ||
+ | actions to instead produce a more powerful version of that | ||
+ | attack. | ||
|- | |- | ||
− | | Elemental Buffs||Essence of Lightning | + | | Elemental |
+ | Buffs | ||
+ | | [[File:Three-hopes-ability426.png]] | ||
+ | | Essence of | ||
+ | Lightning | ||
+ | | Causes | ||
+ | lightning-based combat arts, magic, strong attacks, and | ||
+ | class actions to instead produce a more powerful version | ||
+ | of that attack. | ||
|- | |- | ||
− | | Elemental Buffs||Essence of Wind | + | | Elemental |
+ | Buffs | ||
+ | | [[File:Three-hopes-ability427.png]] | ||
+ | | Essence of Wind | ||
+ | | Causes | ||
+ | wind-based combat arts, magic, strong attacks, and class | ||
+ | actions to instead produce a more powerful version of that | ||
+ | attack. | ||
|- | |- | ||
− | | Elemental Buffs||Essence of Light | + | | Elemental |
+ | Buffs | ||
+ | | [[File:Three-hopes-ability430.png]] | ||
+ | | Essence of | ||
+ | Light | ||
+ | | Causes | ||
+ | light-based combat arts, magic, strong attacks, and class | ||
+ | actions to instead produce a more powerful version of that | ||
+ | attack. | ||
|- | |- | ||
− | | Elemental Buffs||Essence of Darkness | + | | Elemental |
+ | Buffs | ||
+ | | [[File:Three-hopes-ability429.png]] | ||
+ | | Essence of | ||
+ | Darkness | ||
+ | | Causes | ||
+ | dark-based combat arts, magic, strong attacks, and class | ||
+ | actions to instead produce a more powerful version of that | ||
+ | attack. | ||
|- | |- | ||
− | | Absorb||Absorb Strength | + | | Absorb |
+ | | [[File:Three-hopes-ability065.png]] | ||
+ | | Absorb Strength | ||
+ | | Grants a minor | ||
+ | boost to Str each time an enemy commander is defeated. The | ||
+ | boosts last throughout the battle. | ||
|- | |- | ||
− | | Absorb||Absorb Magic | + | | Absorb |
+ | | [[File:Three-hopes-ability066.png]] | ||
+ | | Absorb Magic | ||
+ | | Grants a minor | ||
+ | boost to Mag each time an enemy commander is defeated. The | ||
+ | boosts last throughout the battle. | ||
|- | |- | ||
− | | Absorb||Absorb Dexterity | + | | Absorb |
+ | | [[File:Three-hopes-ability067.png]] | ||
+ | | Absorb | ||
+ | Dexterity | ||
+ | | Grants a minor | ||
+ | boost to Dex each time an enemy commander is defeated. The | ||
+ | boosts last throughout the battle. | ||
|- | |- | ||
− | | Absorb||Absorb Speed | + | | Absorb |
+ | | [[File:Three-hopes-ability068.png]] | ||
+ | | Absorb Speed | ||
+ | | Grants a minor | ||
+ | boost to Spd each time an enemy commander is defeated. The | ||
+ | boosts last throughout the battle. | ||
|- | |- | ||
− | | Absorb||Absorb Defense | + | | Absorb |
+ | | [[File:Three-hopes-ability070.png]] | ||
+ | | Absorb Defense | ||
+ | | Grants a minor | ||
+ | boost to Def each time an enemy commander is defeated. The | ||
+ | boosts last throughout the battle. | ||
|- | |- | ||
− | | Absorb||Absorb Resistance | + | | Absorb |
+ | | [[File:Three-hopes-ability071.png]] | ||
+ | | Absorb | ||
+ | Resistance | ||
+ | | Grants a minor | ||
+ | boost to Res each time an enemy commander is defeated. The | ||
+ | boosts last throughout the battle. | ||
|- | |- | ||
− | | Absorb||Absorb Luck | + | | Absorb |
+ | | [[File:Three-hopes-ability069.png]] | ||
+ | | Absorb Luck | ||
+ | | Grants a minor | ||
+ | boost to Lck each time an enemy commander is defeated. The | ||
+ | boosts last throughout the battle. | ||
|- | |- | ||
− | | Absorb||Absorb Charm | + | | Absorb |
+ | | [[File:Three-hopes-ability069.png]] | ||
+ | | Absorb Charm | ||
+ | | Grants a minor | ||
+ | boost to Cha each time an enemy commander is defeated. The | ||
+ | boosts last throughout the battle. | ||
|- | |- | ||
− | | Critical||Apex Sword | + | | Critical |
+ | | [[File:Three-hopes-ability048.png]] | ||
+ | | Apex Sword | ||
+ | | Increases | ||
+ | critical hit damage when equipped with a sword. | ||
|- | |- | ||
− | | Critical||Apex Lance | + | | Critical |
+ | | [[File:Three-hopes-ability049.png]] | ||
+ | | Apex Lance | ||
+ | | Increases | ||
+ | critical hit damage when equipped with a lance. | ||
|- | |- | ||
− | | Critical||Apex Axe | + | | Critical |
+ | | [[File:Three-hopes-ability050.png]] | ||
+ | | Apex Axe | ||
+ | | Increases | ||
+ | critical hit damage when equipped with an axe. | ||
|- | |- | ||
− | | Critical||Apex Bow | + | | Critical |
+ | | [[File:Three-hopes-ability051.png]] | ||
+ | | Apex Bow | ||
+ | | Increases | ||
+ | critical hit damage when equipped with a bow. | ||
|- | |- | ||
− | | Critical||Apex Gauntlet | + | | Critical |
+ | | [[File:Three-hopes-ability052.png]] | ||
+ | | Apex Gauntlet | ||
+ | | Increases | ||
+ | critical hit damage when equipped with gauntlets. | ||
|- | |- | ||
− | | Critical||Apex Tome | + | | Critical |
+ | | [[File:Three-hopes-ability053.png]] | ||
+ | | Apex Tome | ||
+ | | Increases | ||
+ | critical hit damage when equipped with a tome. | ||
|- | |- | ||
− | | Critical||Sharpshooter | + | | Critical |
+ | | [[File:Three-hopes-ability418.png]] | ||
+ | | Sharpshooter | ||
+ | | Causes critical | ||
+ | hits to instantly defeat non-commander units. | ||
|- | |- | ||
− | | Critical||Boost Critical | + | | Critical |
+ | | [[File:Three-hopes-ability082.png]] | ||
+ | | Boost Critical | ||
+ | | Increases | ||
+ | critical hit rate. | ||
|- | |- | ||
− | | High Dex||Sneak Attack | + | | High |
+ | Dex | ||
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Sneak Attack | ||
+ | | Attacking foes | ||
+ | from behind greatly increases damage in proportion to the | ||
+ | unit's Dex. | ||
|- | |- | ||
− | | High Dex||Seeker of Greatness | + | | High |
+ | Dex | ||
+ | | [[File:Three-hopes-ability085.png]] | ||
+ | | Seeker of | ||
+ | Greatness | ||
+ | | Increases | ||
+ | critical hit rate proportional to how much lower the | ||
+ | enemy's Dex is. | ||
|- | |- | ||
− | | High Dex||Aegis | + | | High |
+ | Dex | ||
+ | | [[File:Three-hopes-ability133.png]] | ||
+ | | Aegis | ||
+ | | Grants a (Dex × | ||
+ | 0.25%) chance of nullifying damage from enemies equipped | ||
+ | with bows or tomes. | ||
|- | |- | ||
− | | High Dex||Pavise | + | | High |
+ | Dex | ||
+ | | [[File:Three-hopes-ability132.png]] | ||
+ | | Pavise | ||
+ | | Grants a (Dex × | ||
+ | 0.25%) chance of nullifying damage from enemies equipped | ||
+ | with swords, lances, axes, or gauntlets. | ||
|- | |- | ||
− | | High Dex||Lethality | + | | High |
+ | Dex | ||
+ | | [[File:Three-hopes-ability130.png]] | ||
+ | | Lethality | ||
+ | | Grants a (Dex × | ||
+ | 0.25%) chance of instantly defeating non-commander units. | ||
+ | |||
|- | |- | ||
− | | High Dex||Rebellious Spirit | + | | High |
+ | Dex | ||
+ | | [[File:Three-hopes-ability417.png]] | ||
+ | | Rebellious | ||
+ | Spirit | ||
+ | | While guarding, | ||
+ | causes the unit to perform a Perfect Guard for (Dex × | ||
+ | 0.25%) of incoming attacks. | ||
|- | |- | ||
− | | Defiant||Defiant Str | + | | Defiant |
+ | | [[File:Three-hopes-ability076.png]] | ||
+ | | Defiant Str | ||
+ | | When HP is at | ||
+ | 25% or below: increases Str by 20. | ||
|- | |- | ||
− | | Defiant||Defiant Mag | + | | Defiant |
+ | | [[File:Three-hopes-ability077.png]] | ||
+ | | Defiant Mag | ||
+ | | When HP is at | ||
+ | 25% or below: increases Mag by 20. | ||
|- | |- | ||
− | | Defiant||Defiant Spd | + | | Defiant |
+ | | [[File:Three-hopes-ability078.png]] | ||
+ | | Defiant Spd | ||
+ | | When HP is at | ||
+ | 25% or below: increases Spd by 20. | ||
|- | |- | ||
− | | Defiant||Defiant Def | + | | Defiant |
+ | | [[File:Three-hopes-ability079.png]] | ||
+ | | Defiant Def | ||
+ | | When HP is at | ||
+ | 25% or below: increases Def by 20. | ||
|- | |- | ||
− | | Defiant||Defiant Res | + | | Defiant |
+ | | [[File:Three-hopes-ability080.png]] | ||
+ | | Defiant Res | ||
+ | | When HP is at | ||
+ | 25% or below: increases Res by 20. | ||
|- | |- | ||
− | | Defiant||Defiant Crit | + | | Defiant |
+ | | [[File:Three-hopes-ability082.png]] | ||
+ | | Defiant Crit | ||
+ | | When HP is at | ||
+ | 25% or below: drastically increases damage dealt by | ||
+ | critical rushes. | ||
|- | |- | ||
− | | Defiant||Prepared to Die | + | | Defiant |
+ | | [[File:Three-hopes-ability076.png]] | ||
+ | | Prepared to Die | ||
+ | | Rapidly | ||
+ | restores the Warrior Gauge when HP is at 25% or below and | ||
+ | the Warrior Gauge is less than one bar. | ||
|- | |- | ||
− | | Defiant||Vantage | + | | Defiant |
+ | | [[File:Three-hopes-ability141.png]] | ||
+ | | Vantage | ||
+ | | When HP is at | ||
+ | 50% or below: Perfect Guards restore a small amount of the | ||
+ | Warrior and Awakening Gauges. | ||
|- | |- | ||
− | | Defiant||Wrath | + | | Defiant |
+ | | [[File:Three-hopes-ability145.png]] | ||
+ | | Wrath | ||
+ | | When HP is at | ||
+ | 50% or below: greatly increases damage dealt by critical | ||
+ | rushes. | ||
|- | |- | ||
− | | Defiant||Desperation | + | | Defiant |
+ | | [[File:Three-hopes-ability143.png]] | ||
+ | | Desperation | ||
+ | | When HP is at | ||
+ | 50% or below: strong attacks will break an enemy's guard. | ||
+ | |||
|- | |- | ||
− | | Defiant||Quick Riposte | + | | Defiant |
+ | | [[File:Three-hopes-ability144.png]] | ||
+ | | Quick Riposte | ||
+ | | When HP is at | ||
+ | 50% or below: forces enemies to sustain damage | ||
+ | proportional to the damage they inflict. | ||
|- | |- | ||
− | | Stun||Patience | + | | Stun |
+ | | [[File:Three-hopes-ability420.png]] | ||
+ | | Patience | ||
+ | | Hitting an | ||
+ | enemy while they are readying an attack greatly increases | ||
+ | damage to the Stun Gauge. | ||
|- | |- | ||
− | | Stun||Death Blow | + | | Stun |
+ | | [[File:Three-hopes-ability086.png]] | ||
+ | | Death Blow | ||
+ | | Keeps the Stun | ||
+ | Gauge visible for longer. | ||
|- | |- | ||
− | | Stun||Heavy Hitter | + | | Stun |
+ | | [[File:Three-hopes-ability420.png]] | ||
+ | | Heavy Hitter | ||
+ | | Gives strong | ||
+ | attacks a low chance to produce the Stun Gauge. | ||
|- | |- | ||
− | | Stun||Heaviest Hitter | + | | Stun |
+ | | [[File:Three-hopes-ability420.png]] | ||
+ | | Heaviest Hitter | ||
+ | | Causes strong | ||
+ | attacks to produce the Stun Gauge at a high rate. | ||
|- | |- | ||
− | | Trade Off||Lifeforce | + | | Trade |
+ | Off | ||
+ | | [[File:Three-hopes-ability076.png]] | ||
+ | | Lifeforce | ||
+ | | Greatly | ||
+ | increases damage dealt by combat arts and magic, but | ||
+ | causes the unit to sustain damage with each use in | ||
+ | proportion to Mt. | ||
|- | |- | ||
− | | Trade Off||Impossible Feat | + | | Trade |
+ | Off | ||
+ | | [[File:Three-hopes-ability076.png]] | ||
+ | | Impossible Feat | ||
+ | | When HP is at | ||
+ | 25% or above: greatly increases damage dealt to foes, but | ||
+ | attacking also causes the unit to sustain damage for a | ||
+ | period of time. | ||
|- | |- | ||
− | | Trade Off||Pact | + | | Trade |
+ | Off | ||
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Pact | ||
+ | | Greatly | ||
+ | increases the Warrior Gauge fill rate, but also increases | ||
+ | the damage the unit sustains. | ||
|- | |- | ||
− | | Trade Off||Wild Abandon | + | | Trade |
+ | Off | ||
+ | | [[File:Three-hopes-ability076.png]] | ||
+ | | Wild Abandon | ||
+ | | Greatly | ||
+ | increases damage dealt to enemies, but also greatly | ||
+ | increases damage received from them. | ||
|- | |- | ||
− | | Trade Off||Covenant | + | | Trade |
+ | Off | ||
+ | | [[File:Three-hopes-ability214.png]] | ||
+ | | Covenant | ||
+ | | Greatly | ||
+ | increases the Awakening Gauge fill rate, but also | ||
+ | increases the damage the unit sustains. | ||
|- | |- | ||
− | | Trade Off||Undaunted | + | | Trade |
+ | Off | ||
+ | | [[File:Three-hopes-ability076.png]] | ||
+ | | Undaunted | ||
+ | | Greatly | ||
+ | increases damage dealt to enemies, but prevents the unit | ||
+ | from guarding. | ||
|- | |- | ||
− | | Awakening||True Awakening | + | | Awakening |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | True Awakening | ||
+ | | Extends the | ||
+ | duration of Awakenings. | ||
|- | |- | ||
− | | Awakening||Cyclical Awakening | + | | Awakening |
+ | | [[File:Three-hopes-ability214.png]] | ||
+ | | Cyclical | ||
+ | Awakening | ||
+ | | Temporarily | ||
+ | increases the Awakening Gauge fill rate after an Awakening | ||
+ | has concluded. | ||
|- | |- | ||
− | | Awakening||Piercing Cry | + | | Awakening |
+ | | [[File:Three-hopes-ability214.png]] | ||
+ | | Piercing Cry | ||
+ | | Restores the | ||
+ | Awakening Gauge every 800 hits. | ||
|- | |- | ||
− | | Awakening||Burst of Resolve | + | | Awakening |
+ | | [[File:Three-hopes-ability214.png]] | ||
+ | | Burst of | ||
+ | Resolve | ||
+ | | Restores the | ||
+ | Awakening Gauge with each critical hit. | ||
|- | |- | ||
− | | Awakening||Darting Blow | + | | Awakening |
+ | | [[File:Three-hopes-ability088.png]] | ||
+ | | Darting Blow | ||
+ | | Increases the | ||
+ | amount that successful attacks fill the Awakening Gauge. | ||
|- | |- | ||
− | | Awakening||Saint's Power | + | | Awakening |
+ | | [[File:Three-hopes-ability214.png]] | ||
+ | | Saint's Power | ||
+ | | Gradually | ||
+ | restores the Awakening Gauge. | ||
|- | |- | ||
− | | Awakening||Exalted Breath | + | | Awakening |
+ | | [[File:Three-hopes-ability214.png]] | ||
+ | | Exalted Breath | ||
+ | | When using | ||
+ | magic to restore the caster's or an ally's HP, the | ||
+ | caster's Awakening Gauge is restored proportionally. | ||
|- | |- | ||
− | | Warrior/Awakening||Forethought | + | | Warrior/Awakening |
+ | | [[File:Three-hopes-ability419.png]] | ||
+ | | Forethought | ||
+ | | Restores the | ||
+ | Awakening and Warrior Gauges when using combat arts or | ||
+ | magic. | ||
|- | |- | ||
− | | Warrior/Awakening||Panache | + | | Warrior/Awakening |
+ | | [[File:Three-hopes-ability214.png]] | ||
+ | | Panache | ||
+ | | Defeating | ||
+ | multiple enemies with a single Warrior Special restores | ||
+ | the Awakening Gauge in proportion to the number of foes | ||
+ | defeated. | ||
|- | |- | ||
− | | Warrior/Awakening||Driven Spirit | + | | Warrior/Awakening |
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Driven Spirit | ||
+ | | Increases the | ||
+ | Warrior Gauge fill rate while Awakened. | ||
|- | |- | ||
− | | Warrior/Awakening||Battle Instincts | + | | Warrior/Awakening |
+ | | [[File:Three-hopes-ability419.png]] | ||
+ | | Battle | ||
+ | Instincts | ||
+ | | Increases the | ||
+ | fill rate of both the Warrior and Awakening Gauges until | ||
+ | one of them is completely full. | ||
|- | |- | ||
− | | Warrior/Awakening||Flyswatter | + | | Warrior/Awakening |
+ | | [[File:Three-hopes-ability088.png]] | ||
+ | | Flyswatter | ||
+ | | Increases both | ||
+ | the Awakening and Warrior Gauge fill rates when attacking | ||
+ | enemies that have been launched into the air. | ||
|- | |- | ||
− | | Warrior||Renewed Carnage | + | | Warrior |
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Renewed Carnage | ||
+ | | Gradually | ||
+ | restores the Warrior Gauge. | ||
|- | |- | ||
− | | Warrior||Dexterity Catalyst | + | | Warrior |
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Dexterity | ||
+ | Catalyst | ||
+ | | Increases the | ||
+ | Warrior Gauge fill rate in proportion to the unit's Dex. | ||
|- | |- | ||
− | | Warrior||Speed Catalyst | + | | Warrior |
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Speed Catalyst | ||
+ | | Increases the | ||
+ | Warrior Gauge fill rate in proportion to the unit's Spd. | ||
|- | |- | ||
− | | Warrior||Luck Catalyst | + | | Warrior |
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Luck Catalyst | ||
+ | | Increases the | ||
+ | Warrior Gauge fill rate in proportion to the unit's Lck. | ||
|- | |- | ||
− | | Warrior||Charm Catalyst | + | | Warrior |
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Charm Catalyst | ||
+ | | Increases the | ||
+ | Warrior Gauge fill rate in proportion to the unit's Cha. | ||
|- | |- | ||
− | | Warrior||Burst of Valor | + | | Warrior |
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Burst of Valor | ||
+ | | Restores the | ||
+ | Warrior Gauge with each critical hit. | ||
|- | |- | ||
− | | Warrior||Piercing Gaze | + | | Warrior |
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Piercing Gaze | ||
+ | | Restores the | ||
+ | Warrior Gauge every 800 hits. | ||
|- | |- | ||
− | | Warrior||Aggression | + | | Warrior |
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Aggression | ||
+ | | Increases the | ||
+ | Warrior Gauge fill rate when attacking foes with status | ||
+ | effects. | ||
|- | |- | ||
− | | Warrior||Spirited Seize | + | | Warrior |
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Spirited Seize | ||
+ | | Slightly | ||
+ | restores the Warrior Gauge upon seizing a stronghold. | ||
|- | |- | ||
− | | Warrior||Cyclical Specials | + | | Warrior |
+ | | [[File:Three-hopes-ability213.png]] | ||
+ | | Cyclical | ||
+ | Specials | ||
+ | | Temporarily | ||
+ | increases the Warrior Gauge fill rate after initiating a | ||
+ | Warrior Special. | ||
|- | |- | ||
− | | Warrior||Specials Master | + | | Warrior |
+ | | [[File:Three-hopes-ability082.png]] | ||
+ | | Specials Master | ||
+ | | Defeating 30 or | ||
+ | more enemies with a single Warrior Special temporarily | ||
+ | increases critical hit rate. | ||
|- | |- | ||
− | | Survivablity||Renewal | + | | Survivablity |
+ | | [[File:Three-hopes-ability124.png]] | ||
+ | | Renewal | ||
+ | | Restores a | ||
+ | slight amount of HP at regular intervals. | ||
|- | |- | ||
− | | Survivablity||Rejuvenation | + | | Survivablity |
+ | | [[File:Three-hopes-ability124.png]] | ||
+ | | Rejuvenation | ||
+ | | Restores HP | ||
+ | every 800 hits. | ||
|- | |- | ||
− | | Survivablity||Lifetaker | + | | Survivablity |
+ | | [[File:Three-hopes-ability129.png]] | ||
+ | | Lifetaker | ||
+ | | Restores a | ||
+ | small amount of HP when an enemy commander is defeated. | ||
|- | |- | ||
− | | Survivablity||Sol | + | | Survivablity |
+ | | [[File:Three-hopes-ability422.png]] | ||
+ | | Sol | ||
+ | | Restores HP | ||
+ | proportional to the unit's Lck each time an enemy | ||
+ | commander is defeated. | ||
|- | |- | ||
− | | Survivablity||Safeguard | + | | Survivablity |
+ | | [[File:Three-hopes-ability094.png]] | ||
+ | | Safeguard | ||
+ | | When this unit | ||
+ | is the active unit: restores HP to the adjutant | ||
+ | periodically. | ||
|- | |- | ||
− | | Survivablity||Miracle | + | | Survivablity |
+ | | [[File:Three-hopes-ability134.png]] | ||
+ | | Miracle | ||
+ | | Allows the unit | ||
+ | to survive a single blow that would otherwise reduce HP to | ||
+ | zero. | ||
|- | |- | ||
− | | Survivability||Anchor | + | | Survivability |
+ | | [[File:Three-hopes-ability189.png]] | ||
+ | | Anchor | ||
+ | | Sometimes | ||
+ | automatically guards against enemy attacks that would | ||
+ | otherwise knock the unit back. | ||
|- | |- | ||
− | | Survivability||Goddess's Blessing | + | | Survivability |
+ | | [[File:Three-hopes-ability194.png]] | ||
+ | | Goddess's | ||
+ | Blessing | ||
+ | | If the unit has | ||
+ | not sustained damage for a set period of time: grants a | ||
+ | barrier that nullifies a single attack of any kind. | ||
|- | |- | ||
− | | Survivability||Stormer of the Land | + | | Survivability |
+ | | [[File:Three-hopes-ability083.png]] | ||
+ | | Stormer of the | ||
+ | Land | ||
+ | | Reduces damage | ||
+ | taken from an enemy proportional to how much lower the | ||
+ | enemy's Cha is. | ||
|- | |- | ||
− | | Survivablity||Ironclad | + | | Survivablity |
+ | | [[File:Three-hopes-ability417.png]] | ||
+ | | Ironclad | ||
+ | | Nullifies enemy | ||
+ | attacks that would break, penetrate, or otherwise bypass | ||
+ | the unit's guard. | ||
|- | |- | ||
− | | Survivablity||Knucklebreaker | + | | Survivablity |
+ | | [[File:Three-hopes-ability417.png]] | ||
+ | | Knucklebreaker | ||
+ | | Taking a hit | ||
+ | while guarding causes the enemy to incur damage | ||
+ | proportional to the unit's Def. The enemy's Str is also | ||
+ | temporarily reduced by 10. | ||
|- | |- | ||
− | | Survivability||Item Expertise | + | | Survivability |
+ | | [[File:Three-hopes-ability147.png]] | ||
+ | | Item Expertise | ||
+ | | Increases the | ||
+ | potency of recovery items by 50%. | ||
|- | |- | ||
− | | Survivability||Medical Expertise | + | | Survivability |
+ | | [[File:Three-hopes-ability124.png]] | ||
+ | | Medical | ||
+ | Expertise | ||
+ | | Increases the | ||
+ | potency of vulneraries, concoctions, and elixirs by 50%. | ||
|- | |- | ||
− | | Survivablity||Provoke | + | | Survivablity |
+ | | [[File:Three-hopes-ability111.png]] | ||
+ | | Provoke | ||
+ | | Draws attacks, | ||
+ | increasing the frequency that surrounding foes attack the | ||
+ | unit. | ||
|- | |- | ||
− | | Survivablity||Shining Guardian | + | | Survivablity |
+ | | [[File:Three-hopes-ability094.png]] | ||
+ | | Shining | ||
+ | Guardian | ||
+ | | Reduces the | ||
+ | damage allies sustain when inside the same allied | ||
+ | stronghold as the unit. | ||
|- | |- | ||
− | | Pefect Guard/Dodge||Pass | + | | Pefect |
+ | Guard/Dodge | ||
+ | | [[File:Three-hopes-ability151.png]] | ||
+ | | Pass | ||
+ | | Makes it easier | ||
+ | to perform Perfect Guards. | ||
|- | |- | ||
− | | Pefect Guard/Dodge||Expert Guard | + | | Pefect |
+ | Guard/Dodge | ||
+ | | [[File:Three-hopes-ability417.png]] | ||
+ | | Expert Guard | ||
+ | | Makes it easier | ||
+ | to perform Perfect Guards. | ||
|- | |- | ||
− | | Pefect Guard/Dodge||Counterstrike | + | | Pefect |
+ | Guard/Dodge | ||
+ | | [[File:Three-hopes-ability417.png]] | ||
+ | | Counterstrike | ||
+ | | Successful | ||
+ | Perfect Guards inflict elemental damage. The element is | ||
+ | determined by the active unit. | ||
|- | |- | ||
− | | Pefect Guard/Dodge||Counterbreak | + | | Pefect |
+ | Guard/Dodge | ||
+ | | [[File:Three-hopes-ability417.png]] | ||
+ | | Counterbreak | ||
+ | | Successful | ||
+ | Perfect Guards temporarily reduce all stats of surrounding | ||
+ | foes by 10. | ||
|- | |- | ||
− | | Pefect Guard/Dodge||Tableturner | + | | Pefect |
+ | Guard/Dodge | ||
+ | | [[File:Three-hopes-ability081.png]] | ||
+ | | Tableturner | ||
+ | | Extends the | ||
+ | period of critical attack time after a Perfect Dodge. | ||
|- | |- | ||
− | | Pefect Guard/Dodge||Muster | + | | Pefect |
+ | Guard/Dodge | ||
+ | | [[File:Three-hopes-ability081.png]] | ||
+ | | Muster | ||
+ | | Temporarily | ||
+ | increases all stats by 10 after a successful Perfect | ||
+ | Dodge. | ||
|- | |- | ||
− | | Super Armor||Stalwart Stance | + | | Super |
+ | Armor | ||
+ | | [[File:Three-hopes-ability089.png]] | ||
+ | | Stalwart Stance | ||
+ | | Prevents hits | ||
+ | from swords, lances, axes, and gauntlets from knocking | ||
+ | back the unit mid-attack. | ||
|- | |- | ||
− | | Super Armor||Backbone | + | | Super |
+ | Armor | ||
+ | | [[File:Three-hopes-ability079.png]] | ||
+ | | Backbone | ||
+ | | Reduces the | ||
+ | unit's chance of getting knocked back by attacks. | ||
|- | |- | ||
− | | Super Armor||Serene Stance | + | | Super |
+ | Armor | ||
+ | | [[File:Three-hopes-ability090.png]] | ||
+ | | Serene Stance | ||
+ | | Prevents hits | ||
+ | from bows and tomes from knocking back the unit | ||
+ | mid-attack. | ||
|- | |- | ||
− | | Super Armor||The Creation | + | | Super |
+ | Armor | ||
+ | | [[File:Three-hopes-ability079.png]] | ||
+ | | The Creation | ||
+ | | Completely | ||
+ | prevents knockback if at least one bar of the Warrior | ||
+ | Gauge is filled. | ||
|- | |- | ||
− | | Super Armor||Goddess's Vessel | + | | Super |
+ | Armor | ||
+ | | [[File:Three-hopes-ability079.png]] | ||
+ | | Goddess's | ||
+ | Vessel | ||
+ | | Completely | ||
+ | prevents knockback if at least 50% of the Awakening Gauge | ||
+ | is filled. | ||
|- | |- | ||
− | | Adjutant||Rally Strength | + | | Adjutant |
+ | | [[File:Three-hopes-ability096.png]] | ||
+ | | Rally Strength | ||
+ | | When this unit | ||
+ | is an adjutant: increases the active unit's Str by 10. | ||
|- | |- | ||
− | | Adjutant||Rally Magic | + | | Adjutant |
+ | | [[File:Three-hopes-ability097.png]] | ||
+ | | Rally Magic | ||
+ | | When this unit | ||
+ | is an adjutant: increases the active unit's Mag by 10. | ||
|- | |- | ||
− | | Adjutant||Rally Dexterity | + | | Adjutant |
+ | | [[File:Three-hopes-ability102.png]] | ||
+ | | Rally Dexterity | ||
+ | | When this unit | ||
+ | is an adjutant: increases the active unit's Dex by 10. | ||
|- | |- | ||
− | | Adjutant||Rally Speed | + | | Adjutant |
+ | | [[File:Three-hopes-ability098.png]] | ||
+ | | Rally Speed | ||
+ | | When this unit | ||
+ | is an adjutant: increases the active unit's Spd by 10. | ||
|- | |- | ||
− | | Adjutant||Rally Defense | + | | Adjutant |
+ | | [[File:Three-hopes-ability099.png]] | ||
+ | | Rally Defense | ||
+ | | When this unit | ||
+ | is an adjutant: increases the active unit's Def by 10. | ||
|- | |- | ||
− | | Adjutant||Rally Resistance | + | | Adjutant |
+ | | [[File:Three-hopes-ability100.png]] | ||
+ | | Rally | ||
+ | Resistance | ||
+ | | When this unit | ||
+ | is an adjutant: increases the active unit's Res by 10. | ||
|- | |- | ||
− | | Adjutant||Rally Luck | + | | Adjutant |
+ | | [[File:Three-hopes-ability103.png]] | ||
+ | | Rally Luck | ||
+ | | When this unit | ||
+ | is an adjutant: increases the active unit's Lck by 10. | ||
|- | |- | ||
− | | Adjutant||Rally Charm | + | | Adjutant |
+ | | [[File:Three-hopes-ability104.png]] | ||
+ | | Rally Charm | ||
+ | | When this unit | ||
+ | is an adjutant: increases the active unit's Cha by 10. | ||
|- | |- | ||
− | | Adjutant||Rally Deluxe | + | | Adjutant |
+ | | [[File:Three-hopes-ability096.png]] | ||
+ | | Rally Deluxe | ||
+ | | When this unit | ||
+ | is an adjutant: increases the active unit's Str, Spd, and | ||
+ | Res by 10. | ||
|- | |- | ||
− | | Adjutant||Vanguard's Benefit | + | | Adjutant |
+ | | [[File:Three-hopes-ability137.png]] | ||
+ | | Vanguard's | ||
+ | Benefit | ||
+ | | When this unit | ||
+ | is the active unit: if the adjutant would gain any | ||
+ | experience, this unit gains it instead. | ||
|- | |- | ||
− | | Adjutant||Adjutant's Benefit | + | | Adjutant |
+ | | [[File:Three-hopes-ability137.png]] | ||
+ | | Adjutant's | ||
+ | Benefit | ||
+ | | When this unit | ||
+ | is the active unit: if this unit would gain any | ||
+ | experience, their adjutant gains it instead. | ||
|- | |- | ||
− | | Adjutant||Trust | + | | Adjutant |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Trust | ||
+ | | When this unit | ||
+ | is the active unit or an adjutant: increases the fill rate | ||
+ | of the Adjutant Attack Gauge and Adjutant Guard Gauge. | ||
|- | |- | ||
− | | Adjutant||Fire Assist | + | | Adjutant |
+ | | [[File:Three-hopes-ability101.png]] | ||
+ | | Fire Assist | ||
+ | | When this unit | ||
+ | is an adjutant: adds a fire element to the active unit's | ||
+ | strong attacks. | ||
|- | |- | ||
− | | Adjutant||Ice Assist | + | | Adjutant |
+ | | [[File:Three-hopes-ability101.png]] | ||
+ | | Ice Assist | ||
+ | | When this unit | ||
+ | is an adjutant: adds an ice element to the active unit's | ||
+ | strong attacks. | ||
|- | |- | ||
− | | Adjutant||Lightning Assist | + | | Adjutant |
+ | | [[File:Three-hopes-ability101.png]] | ||
+ | | Lightning | ||
+ | Assist | ||
+ | | When this unit | ||
+ | is an adjutant: adds a lightning element to the active | ||
+ | unit's strong attacks. | ||
|- | |- | ||
− | | Adjutant||Wind Assist | + | | Adjutant |
+ | | [[File:Three-hopes-ability101.png]] | ||
+ | | Wind Assist | ||
+ | | When this unit | ||
+ | is an adjutant: adds a wind element to the active unit's | ||
+ | strong attacks. | ||
|- | |- | ||
− | | Adjutant||Light Assist | + | | Adjutant |
+ | | [[File:Three-hopes-ability101.png]] | ||
+ | | Light Assist | ||
+ | | When this unit | ||
+ | is an adjutant: adds a light element to the active unit's | ||
+ | strong attacks. | ||
|- | |- | ||
− | | Adjutant||Dark Assist | + | | Adjutant |
+ | | [[File:Three-hopes-ability101.png]] | ||
+ | | Dark Assist | ||
+ | | When this unit | ||
+ | is an adjutant: adds a dark element to the active unit's | ||
+ | strong attacks. | ||
|- | |- | ||
− | | Adjutant||Harmonious Specials | + | | Adjutant |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Harmonious | ||
+ | Specials | ||
+ | | When this unit | ||
+ | is the active unit or an adjutant: increases the damage of | ||
+ | Partner Specials. | ||
|- | |- | ||
− | | Adjutant||Warrior Assist | + | | Adjutant |
+ | | [[File:Three-hopes-ability101.png]] | ||
+ | | Warrior Assist | ||
+ | | When this unit | ||
+ | is an adjutant: increases the fill rate of the active | ||
+ | unit's Warrior Gauge. | ||
|- | |- | ||
− | | Adjutant||Awakening Assist | + | | Adjutant |
+ | | [[File:Three-hopes-ability101.png]] | ||
+ | | Awakening | ||
+ | Assist | ||
+ | | When this unit | ||
+ | is an adjutant: increases the fill rate of the active | ||
+ | unit's Awakening Gauge. | ||
|- | |- | ||
− | | Adjutant||One Heart One Mind | + | | Adjutant |
+ | | [[File:Three-hopes-ability101.png]] | ||
+ | | One Heart One | ||
+ | Mind | ||
+ | | When this unit | ||
+ | is an adjutant: greatly increases elemental effects of | ||
+ | Adjutant Follow-Ups. | ||
|- | |- | ||
− | | Battalion||Offensive Tactics | + | | Battalion |
+ | | [[File:Three-hopes-ability120.png]] | ||
+ | | Offensive | ||
+ | Tactics | ||
+ | | When a | ||
+ | battalion is deployed: increases damage to enemies by 20%. | ||
+ | |||
|- | |- | ||
− | | Battalion||Defensive Tactics | + | | Battalion |
+ | | [[File:Three-hopes-ability119.png]] | ||
+ | | Defensive | ||
+ | Tactics | ||
+ | | Reduces damage | ||
+ | to battalion endurance by 30%. | ||
|- | |- | ||
− | | Battalion||Seasoned Tactics | + | | Battalion |
+ | | [[File:Three-hopes-ability092.png]] | ||
+ | | Seasoned | ||
+ | Tactics | ||
+ | | Restores | ||
+ | battalion endurance when an enemy commander is defeated. | ||
|- | |- | ||
− | | Battalion||Battalion Desperation | + | | Battalion |
+ | | [[File:Three-hopes-ability187.png]] | ||
+ | | Battalion | ||
+ | Desperation | ||
+ | | When battalion | ||
+ | endurance is at 1/3 or below: strong attacks will break an | ||
+ | enemy's guard. | ||
|- | |- | ||
− | | Battalion||Battalion Wrath | + | | Battalion |
+ | | [[File:Three-hopes-ability197.png]] | ||
+ | | Battalion Wrath | ||
+ | | When battalion | ||
+ | endurance is at 1/3 or below: greatly increases damage | ||
+ | dealt by critical rushes. | ||
|- | |- | ||
− | | Battalion||Battalion Vantage | + | | Battalion |
+ | | [[File:Three-hopes-ability196.png]] | ||
+ | | Battalion | ||
+ | Vantage | ||
+ | | When battalion | ||
+ | endurance is at 1/3 or below: Perfect Guards restore a | ||
+ | small amount of the Warrior and Awakening Gauges. | ||
|- | |- | ||
− | | Battalion||Battalion Renewal | + | | Battalion |
+ | | [[File:Three-hopes-ability198.png]] | ||
+ | | Battalion | ||
+ | Renewal | ||
+ | | When battalion | ||
+ | endurance is at 1/3 or below: restores a large amount of | ||
+ | HP at regular intervals. | ||
|- | |- | ||
− | | Nullify||Nullify Cavalry Effect | + | | Nullify |
+ | | [[File:Three-hopes-ability175.png]] | ||
+ | | Nullify Cavalry | ||
+ | Effect | ||
+ | | Nullifies | ||
+ | effectiveness against cavalry units. | ||
|- | |- | ||
− | | Nullify||Nullify Flying Effect | + | | Nullify |
+ | | [[File:Three-hopes-ability176.png]] | ||
+ | | Nullify Flying | ||
+ | Effect | ||
+ | | Nullifies | ||
+ | effectiveness against flying units. | ||
|- | |- | ||
− | | Nullify||Nullify Armored Effect | + | | Nullify |
+ | | [[File:Three-hopes-ability174.png]] | ||
+ | | Nullify Armored | ||
+ | Effect | ||
+ | | Nullifies | ||
+ | effectiveness against armored units. | ||
|- | |- | ||
− | | Nullify||Nullify Magic | + | | Nullify |
+ | | [[File:Three-hopes-ability126.png]] | ||
+ | | Nullify Magic | ||
+ | | Nullifies | ||
+ | enemies' offensive magic. | ||
|} | |} | ||
Revision as of 10:01, 3 July 2022
^Back
Please refer to the individual character pages for each character's specific learnset.
Abilities
Category | Name | Description | |
---|---|---|---|
Stats | Carpe Diem | Increases Dex
and Spd by 5. | |
Stats | Pomp &
Circumstance |
Increases Lck
and Cha by 5. | |
Rewards | Appraisal | Improves the
quality of weapons and materials dropped by fallen enemy commanders. | |
Rewards | Despoil | Awards gold for
defeating enemies. | |
Rewards | Kinship | Makes it easier
for the unit to receive support points during battle. | |
Rewards | Mastermind | Increases class
Exp gained on the battlefield. | |
Class
Skill |
Archer's Ploy | Increases the
critical hit rate of Archer, Sniper, and Bow Knight class actions. | |
Class
Skill |
Archer's Wisdom | Increases
damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | |
Class
Skill |
Armored
Cavalry's Ploy |
Increases the
attack range of Great Knight class actions. | |
Class
Skill |
Armored
Cavalry's Wisdom |
Increases
damage dealt by Great Knight class actions in proportion to Def. | |
Class
Skill |
Armored
Infantry's Ploy |
Improves
physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. | |
Class
Skill |
Armored
Infantry's Wisdom |
Nullifies
status effects inside areas created by Armor Knight and Fortress Knight class actions. | |
Class
Skill |
Brawler's Ploy | Grants the
class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. | |
Class
Skill |
Brawler's
Wisdom |
Increases
damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. | |
Class
Skill |
Dark Mage's
Ploy |
Extends the
time enemies are paralyzed by Dark Mage and Dark Bishop class actions. | |
Class
Skill |
Dark Mage's
Wisdom |
Grants Dark
Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | |
Class
Skill |
Dual Wielder's
Ploy |
Increases the
attack range of Asura and Fluegel class actions. | |
Class
Skill |
Emperor's Ploy | Guarantees
ignited enemies will explode when using Armored Lord and Emperor class actions. | |
Class
Skill |
King's Ploy | Increases the
number of permitted lance throws during High Lord and Great Lord class actions. | |
Class
Skill |
Knight's Ploy | Guarantees the
enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. | |
Class
Skill |
Knight's Wisdom | Increases
Warrior Gauge fill rate when using class actions of lance-wielding cavalry. | |
Class
Skill |
Leader's Ploy | Grants an
additional fireball volley to the Wyvern Master and Barbarossa class actions. | |
Class
Skill |
Mage Knight's
Ploy |
Increases the
elemental potency of Silverheart and Enlightened One class actions. | |
Class
Skill |
Mage's Ploy | Imbues Mage,
Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | |
Class
Skill |
Mage's Wisdom | Increases
damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | |
Class
Skill |
Mercenary's
Ploy |
Increases the
critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | |
Class
Skill |
Mercenary's
Wisdom |
Increases
damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | |
Class
Skill |
Pegasus
Knight's Ploy |
Adds an element
to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. | |
Class
Skill |
Pegasus
Knight's Wisdom |
Increases the
Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions. | |
Class
Skill |
Priest's Ploy | Increases the
recovery amounts of Priest and Bishop class actions. | |
Class
Skill |
Priest's Wisdom | Increases
damage dealt by Priest and Bishop class actions in proportion to Lck. | |
Class
Skill |
Smite | When using
cavalry or armored classes, dashing through enemies inflicts damage. | |
Class
Skill |
Special Dance | Increases the
potency of a dancer unit's class actions. | |
Class
Skill |
Thief's Ploy | Gives Thieves,
Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. | |
Class
Skill |
Thief's Wisdom | Adds an element
to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | |
Class
Skill |
Warrior's Ploy | When using
Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | |
Class
Skill |
Warrior's
Wisdom |
Gives Brigand
and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | |
Class
Skill |
Wyvern Rider's
Ploy |
Guarantees an
enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. | |
Class
Skill |
Wyvern Rider's
Wisdom |
Increases
damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | |
Breaker | Swordbreaker | Grants one tier
greater advantage against enemies equipped with swords. Increases damage to them by 50%. | |
Breaker | Lancebreaker | Grants one tier
greater advantage against enemies equipped with lances. Increases damage to them by 50%. | |
Breaker | Axebreaker | Grants one tier
greater advantage against enemies equipped with axes. Increases damage to them by 50%. | |
Breaker | Gauntletbreaker | Grants one tier
greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. | |
Breaker | Bowbreaker | Grants one tier
greater advantage against enemies equipped with bows. Increases damage to them by 50%. | |
Breaker | Tomebreaker | Grants one tier
greater advantage against enemies equipped with tomes. Increases damage to them by 50%. | |
Damage | Armsthrift | Slows the
degrading of weapon durability when using combat arts or magic. | |
Damage | Big Game Hunter | Increases
damage dealt to enemy commanders. | |
Damage | Concentration | Moderately
extends the time before the hit count expires. | |
Damage | File:Three-hopes-ability000.png | Counterattack | Enemies take
damage proportional to the damage they inflict. |
Damage | Domineer | Increases
damage dealt to enemies on foot. | |
Damage | Dual Onslaught | Factors Mag
into physical attacks and Str into magical attacks when calculating damage. | |
Damage | Flare | When attacking,
enemies incur a reduction in Res proportional to the unit's Lck. | |
Damage | Gather | Brings nearby
enemies in front of the unit before starting regular attack 1. | |
Damage | Howl | Makes it easier
to knock back enemy commanders. | |
Damage | Inspiring
Agility |
Enables dash
attacks for all classes. | |
Damage | Luna | When attacking,
causes enemies to incur a reduction in Def proportional to the unit's Lck. | |
Damage | Magic Attack
Range+ |
Extends the
range of long-distance tome attacks. | |
Damage | Perspective | Increases
damage dealt to enemies proportional to the number of allied strongholds. | |
Damage | Poison Strike | Grants attacks
a chance to poison enemies. | |
Damage | Proficient
Witstrike |
Calculates
damage for all attacks using the unit's Mag stat. | |
Damage | Range Master | Increases
attack range. | |
Damage | Savior of the
Meek |
Makes it easier
to knock back enemies in proportion to how much lower an enemy's Str is. | |
Damage | Solitary Stand | Increases
damage dealt to enemies when no allied units are deployed nearby. | |
Damage | Transmute | Taking hits
from enemies equipped with tomes increases all stats by 3 for a period of time. | |
Damage | Underdog | Increases
damage dealt to an enemy in proportion to how much higher the enemy's level is. | |
Damage | United Front | Increases
damage dealt to enemies in proportion to the number of allied commanders nearby. | |
Elemental
Buffs |
Fiendish Blow | Increases the
power of elemental effects. | |
Elemental
Buffs |
Essence of Fire | Causes
fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Elemental
Buffs |
Essence of Ice | Causes
ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Elemental
Buffs |
Essence of
Lightning |
Causes
lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Elemental
Buffs |
Essence of Wind | Causes
wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Elemental
Buffs |
Essence of
Light |
Causes
light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Elemental
Buffs |
Essence of
Darkness |
Causes
dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Absorb | Absorb Strength | Grants a minor
boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Magic | Grants a minor
boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb
Dexterity |
Grants a minor
boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Speed | Grants a minor
boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Defense | Grants a minor
boost to Def each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb
Resistance |
Grants a minor
boost to Res each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Luck | Grants a minor
boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle. | |
Absorb | Absorb Charm | Grants a minor
boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle. | |
Critical | Apex Sword | Increases
critical hit damage when equipped with a sword. | |
Critical | Apex Lance | Increases
critical hit damage when equipped with a lance. | |
Critical | Apex Axe | Increases
critical hit damage when equipped with an axe. | |
Critical | Apex Bow | Increases
critical hit damage when equipped with a bow. | |
Critical | Apex Gauntlet | Increases
critical hit damage when equipped with gauntlets. | |
Critical | Apex Tome | Increases
critical hit damage when equipped with a tome. | |
Critical | Sharpshooter | Causes critical
hits to instantly defeat non-commander units. | |
Critical | Boost Critical | Increases
critical hit rate. | |
High
Dex |
Sneak Attack | Attacking foes
from behind greatly increases damage in proportion to the unit's Dex. | |
High
Dex |
Seeker of
Greatness |
Increases
critical hit rate proportional to how much lower the enemy's Dex is. | |
High
Dex |
Aegis | Grants a (Dex ×
0.25%) chance of nullifying damage from enemies equipped with bows or tomes. | |
High
Dex |
Pavise | Grants a (Dex ×
0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. | |
High
Dex |
Lethality | Grants a (Dex ×
0.25%) chance of instantly defeating non-commander units. | |
High
Dex |
Rebellious
Spirit |
While guarding,
causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. | |
Defiant | Defiant Str | When HP is at
25% or below: increases Str by 20. | |
Defiant | Defiant Mag | When HP is at
25% or below: increases Mag by 20. | |
Defiant | Defiant Spd | When HP is at
25% or below: increases Spd by 20. | |
Defiant | Defiant Def | When HP is at
25% or below: increases Def by 20. | |
Defiant | Defiant Res | When HP is at
25% or below: increases Res by 20. | |
Defiant | Defiant Crit | When HP is at
25% or below: drastically increases damage dealt by critical rushes. | |
Defiant | Prepared to Die | Rapidly
restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar. | |
Defiant | Vantage | When HP is at
50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | |
Defiant | Wrath | When HP is at
50% or below: greatly increases damage dealt by critical rushes. | |
Defiant | Desperation | When HP is at
50% or below: strong attacks will break an enemy's guard. | |
Defiant | Quick Riposte | When HP is at
50% or below: forces enemies to sustain damage proportional to the damage they inflict. | |
Stun | Patience | Hitting an
enemy while they are readying an attack greatly increases damage to the Stun Gauge. | |
Stun | Death Blow | Keeps the Stun
Gauge visible for longer. | |
Stun | Heavy Hitter | Gives strong
attacks a low chance to produce the Stun Gauge. | |
Stun | Heaviest Hitter | Causes strong
attacks to produce the Stun Gauge at a high rate. | |
Trade
Off |
Lifeforce | Greatly
increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | |
Trade
Off |
Impossible Feat | When HP is at
25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. | |
Trade
Off |
Pact | Greatly
increases the Warrior Gauge fill rate, but also increases the damage the unit sustains. | |
Trade
Off |
Wild Abandon | Greatly
increases damage dealt to enemies, but also greatly increases damage received from them. | |
Trade
Off |
Covenant | Greatly
increases the Awakening Gauge fill rate, but also increases the damage the unit sustains. | |
Trade
Off |
Undaunted | Greatly
increases damage dealt to enemies, but prevents the unit from guarding. | |
Awakening | True Awakening | Extends the
duration of Awakenings. | |
Awakening | Cyclical
Awakening |
Temporarily
increases the Awakening Gauge fill rate after an Awakening has concluded. | |
Awakening | Piercing Cry | Restores the
Awakening Gauge every 800 hits. | |
Awakening | Burst of
Resolve |
Restores the
Awakening Gauge with each critical hit. | |
Awakening | Darting Blow | Increases the
amount that successful attacks fill the Awakening Gauge. | |
Awakening | Saint's Power | Gradually
restores the Awakening Gauge. | |
Awakening | Exalted Breath | When using
magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally. | |
Warrior/Awakening | Forethought | Restores the
Awakening and Warrior Gauges when using combat arts or magic. | |
Warrior/Awakening | Panache | Defeating
multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. | |
Warrior/Awakening | Driven Spirit | Increases the
Warrior Gauge fill rate while Awakened. | |
Warrior/Awakening | Battle
Instincts |
Increases the
fill rate of both the Warrior and Awakening Gauges until one of them is completely full. | |
Warrior/Awakening | Flyswatter | Increases both
the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air. | |
Warrior | Renewed Carnage | Gradually
restores the Warrior Gauge. | |
Warrior | Dexterity
Catalyst |
Increases the
Warrior Gauge fill rate in proportion to the unit's Dex. | |
Warrior | Speed Catalyst | Increases the
Warrior Gauge fill rate in proportion to the unit's Spd. | |
Warrior | Luck Catalyst | Increases the
Warrior Gauge fill rate in proportion to the unit's Lck. | |
Warrior | Charm Catalyst | Increases the
Warrior Gauge fill rate in proportion to the unit's Cha. | |
Warrior | Burst of Valor | Restores the
Warrior Gauge with each critical hit. | |
Warrior | Piercing Gaze | Restores the
Warrior Gauge every 800 hits. | |
Warrior | Aggression | Increases the
Warrior Gauge fill rate when attacking foes with status effects. | |
Warrior | Spirited Seize | Slightly
restores the Warrior Gauge upon seizing a stronghold. | |
Warrior | Cyclical
Specials |
Temporarily
increases the Warrior Gauge fill rate after initiating a Warrior Special. | |
Warrior | Specials Master | Defeating 30 or
more enemies with a single Warrior Special temporarily increases critical hit rate. | |
Survivablity | Renewal | Restores a
slight amount of HP at regular intervals. | |
Survivablity | Rejuvenation | Restores HP
every 800 hits. | |
Survivablity | Lifetaker | Restores a
small amount of HP when an enemy commander is defeated. | |
Survivablity | Sol | Restores HP
proportional to the unit's Lck each time an enemy commander is defeated. | |
Survivablity | Safeguard | When this unit
is the active unit: restores HP to the adjutant periodically. | |
Survivablity | Miracle | Allows the unit
to survive a single blow that would otherwise reduce HP to zero. | |
Survivability | Anchor | Sometimes
automatically guards against enemy attacks that would otherwise knock the unit back. | |
Survivability | Goddess's
Blessing |
If the unit has
not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind. | |
Survivability | Stormer of the
Land |
Reduces damage
taken from an enemy proportional to how much lower the enemy's Cha is. | |
Survivablity | Ironclad | Nullifies enemy
attacks that would break, penetrate, or otherwise bypass the unit's guard. | |
Survivablity | Knucklebreaker | Taking a hit
while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. | |
Survivability | Item Expertise | Increases the
potency of recovery items by 50%. | |
Survivability | Medical
Expertise |
Increases the
potency of vulneraries, concoctions, and elixirs by 50%. | |
Survivablity | Provoke | Draws attacks,
increasing the frequency that surrounding foes attack the unit. | |
Survivablity | Shining
Guardian |
Reduces the
damage allies sustain when inside the same allied stronghold as the unit. | |
Pefect
Guard/Dodge |
Pass | Makes it easier
to perform Perfect Guards. | |
Pefect
Guard/Dodge |
Expert Guard | Makes it easier
to perform Perfect Guards. | |
Pefect
Guard/Dodge |
Counterstrike | Successful
Perfect Guards inflict elemental damage. The element is determined by the active unit. | |
Pefect
Guard/Dodge |
Counterbreak | Successful
Perfect Guards temporarily reduce all stats of surrounding foes by 10. | |
Pefect
Guard/Dodge |
Tableturner | Extends the
period of critical attack time after a Perfect Dodge. | |
Pefect
Guard/Dodge |
Muster | Temporarily
increases all stats by 10 after a successful Perfect Dodge. | |
Super
Armor |
Stalwart Stance | Prevents hits
from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. | |
Super
Armor |
Backbone | Reduces the
unit's chance of getting knocked back by attacks. | |
Super
Armor |
Serene Stance | Prevents hits
from bows and tomes from knocking back the unit mid-attack. | |
Super
Armor |
The Creation | Completely
prevents knockback if at least one bar of the Warrior Gauge is filled. | |
Super
Armor |
Goddess's
Vessel |
Completely
prevents knockback if at least 50% of the Awakening Gauge is filled. | |
Adjutant | Rally Strength | When this unit
is an adjutant: increases the active unit's Str by 10. | |
Adjutant | Rally Magic | When this unit
is an adjutant: increases the active unit's Mag by 10. | |
Adjutant | Rally Dexterity | When this unit
is an adjutant: increases the active unit's Dex by 10. | |
Adjutant | Rally Speed | When this unit
is an adjutant: increases the active unit's Spd by 10. | |
Adjutant | Rally Defense | When this unit
is an adjutant: increases the active unit's Def by 10. | |
Adjutant | Rally
Resistance |
When this unit
is an adjutant: increases the active unit's Res by 10. | |
Adjutant | Rally Luck | When this unit
is an adjutant: increases the active unit's Lck by 10. | |
Adjutant | Rally Charm | When this unit
is an adjutant: increases the active unit's Cha by 10. | |
Adjutant | Rally Deluxe | When this unit
is an adjutant: increases the active unit's Str, Spd, and Res by 10. | |
Adjutant | Vanguard's
Benefit |
When this unit
is the active unit: if the adjutant would gain any experience, this unit gains it instead. | |
Adjutant | Adjutant's
Benefit |
When this unit
is the active unit: if this unit would gain any experience, their adjutant gains it instead. | |
Adjutant | Trust | When this unit
is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. | |
Adjutant | Fire Assist | When this unit
is an adjutant: adds a fire element to the active unit's strong attacks. | |
Adjutant | Ice Assist | When this unit
is an adjutant: adds an ice element to the active unit's strong attacks. | |
Adjutant | Lightning
Assist |
When this unit
is an adjutant: adds a lightning element to the active unit's strong attacks. | |
Adjutant | Wind Assist | When this unit
is an adjutant: adds a wind element to the active unit's strong attacks. | |
Adjutant | Light Assist | When this unit
is an adjutant: adds a light element to the active unit's strong attacks. | |
Adjutant | Dark Assist | When this unit
is an adjutant: adds a dark element to the active unit's strong attacks. | |
Adjutant | Harmonious
Specials |
When this unit
is the active unit or an adjutant: increases the damage of Partner Specials. | |
Adjutant | Warrior Assist | When this unit
is an adjutant: increases the fill rate of the active unit's Warrior Gauge. | |
Adjutant | Awakening
Assist |
When this unit
is an adjutant: increases the fill rate of the active unit's Awakening Gauge. | |
Adjutant | One Heart One
Mind |
When this unit
is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. | |
Battalion | Offensive
Tactics |
When a
battalion is deployed: increases damage to enemies by 20%. | |
Battalion | Defensive
Tactics |
Reduces damage
to battalion endurance by 30%. | |
Battalion | Seasoned
Tactics |
Restores
battalion endurance when an enemy commander is defeated. | |
Battalion | Battalion
Desperation |
When battalion
endurance is at 1/3 or below: strong attacks will break an enemy's guard. | |
Battalion | Battalion Wrath | When battalion
endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. | |
Battalion | Battalion
Vantage |
When battalion
endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | |
Battalion | Battalion
Renewal |
When battalion
endurance is at 1/3 or below: restores a large amount of HP at regular intervals. | |
Nullify | Nullify Cavalry
Effect |
Nullifies
effectiveness against cavalry units. | |
Nullify | Nullify Flying
Effect |
Nullifies
effectiveness against flying units. | |
Nullify | File:Three-hopes-ability174.png | Nullify Armored
Effect |
Nullifies
effectiveness against armored units. |
Nullify | Nullify Magic | Nullifies
enemies' offensive magic. |
Combat Arts
Category | Name | Description |
---|---|---|
Sword | Assassinate | Slash while charging forward. [n] Has a chance to instantly defeat [n] [cdb]non-commander units. |
Sword | Sword Dance | Slash while charging forward. |
Sword | Astra | Perform a series of five slashes while [n] [cdb]moving swiftly. |
Sword | Haze Slice | Strike a wide area ahead with a series [n] [cdb]of slashes. |
Sword | Firesweep | Generate a fiery cyclone. |
Sword | Mortal Struggle | Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. |
Sword | Windsweep | Generate a cyclone. |
Sword | Shadowblade | Lash at foes with a dark magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag. |
Sword | Electric Grounder | Strike with a trio of [n] [cdb]lightning-charged slashes. [n] Deals damage based on Mag. |
Sword | Flash Strike | Unleash a single, powerful slash. |
Sword | Swift Slice | Strike a wide area ahead with a series [n] [cdb]of slashes. Damage dealt will increase [n] [cdb]with Spd. |
Sword | Grounder | Strike swiftly with a trio of slashes. |
Sword | Iceblade | Lash at foes with an ice magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag. |
Sword | Magic Blade | Strike the surrounding area with [n] [cdb]magical blades. Deals damage based [n] [cdb]on Mag. |
Sword | Wrath Strike | Perform a powerful sword attack. |
Sword | Beast Fang | Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag. |
Sword | Lightblade | Absorb a portion of inflicted damage [n] [cdb]as HP. Deals damage based on Mag. |
Sword | Finesse Blade | Strike the surrounding area with [n] [cdb]blades. Damage dealt will increase [n] [cdb]with Dex. |
Sword | Foudroyant Strike | Unleash a single, powerful slash [n] [cdb]imbued with lightning. |
Sword | Sublime Heaven | Slice apart the surrounding area with [n] [cdb]a flurry of strikes. Damage dealt will [n] [cdb]increase with Mag. |
Lance | Lightstrike | Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag. |
Lance | Stormblade | Whip up a storm that ravages the [n] [cdb]surrounding area with blades of wind. |
Lance | Knightkneeler | Perform a powerful lance thrust. |
Lance | Dark Lance | Send dark hexes flying at foes. [n] Damage dealt will increase with Mag. |
Lance | Lance Jab | Perform a thrusting attack that often [n] [cdb]yields critical hits. Damage dealt will [n] [cdb]increase with Spd. |
Lance | Tempest Lance | Conjure up a whirlwind with an [n] [cdb]overhead spin of the lance. |
Lance | Frozen Lance | Launch columns of ice at foes. [n] Damage dealt will increase with Mag. |
Lance | Airshaker | Perform a powerful thrust that [n] [cdb]produces a shockwave. |
Lance | Titanic Might | Temporarily increase Str. |
Lance | Vengeance | An attack that increases in Mt in [n] [cdb]relation to the user's missing HP. |
Lance | Shatter Slash | Perform a series of lance strikes that [n] [cdb]temporarily reduce enemy Def. |
Lance | Earthsplitter | Perform an air-to-ground plunging [n] [cdb]thrust. |
Lance | Burning Quake | Summon forth pillars of flame. |
Lance | Glowing Ember | Hurl a fiery lance straight ahead. [n] Damage dealt will increase with Def. |
Lance | Ruined Sky | Hurl a magical lance straight ahead [n] [cdb]that bursts when it reaches its target. |
Lance | Atrocity | Launch a wide swath of foes into the [n] [cdb]air. |
Lance | Thunder Rush | Perform a series of lance strikes [n] [cdb]imbued with lightning. |
Lance | Paraselene | Strike a wide area with a sweeping [n] [cdb]attack. Has a chance to instantly [n] [cdb]defeat non-commander units. |
Lance | Wheelsweep | Strike a wide area with a sweeping [n] [cdb]attack that also produces a [n] [cdb]shockwave. |
Axe | Wild Abandon | Rip through foes with axe swings. |
Axe | Spike | Launch the foes ahead into the air, [n] [cdb]then swat them away with a swing of [n] [cdb]the axe. |
Axe | Helm Splitter | Smash the foes ahead with a powerful [n] [cdb]overhead strike. |
Axe | Crush | Smash the ground and generate [n] [cdb]pillars of ice. |
Axe | War Strike | Bring an axe down so fiercely it [n] [cdb]sunders the ground and sends [n] [cdb]enemies flying into the air. |
Axe | Armored Strike | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. |
Axe | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
Axe | Smash | Pummel a wide area ahead. Often [n] [cdb]yields critical hits. |
Axe | Swinging Fury | Perform a consecutive series of axe [n] [cdb]swings. |
Axe | Focused Strike | Bring an axe down to cut through [n] [cdb]the foes ahead. |
Axe | Armor Smasher | Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. |
Axe | Shredder | Cut enemies to shreds with a [n] [cdb]spinning axe attack. |
Axe | Raging Storm | Conjure up a whirlwind of fire [n] [cdb]straight ahead. |
Axe | Flickering Flower | Break the enemy's stance, then hurl [n] [cdb]an axe at the ground. |
Axe | Apocalyptic Flame | Hurl a flaming axe at the ground that [n] [cdb]creates a pillar of fire. |
Axe | Dust | Launch the foes ahead into the air, [n] [cdb]then smash the earth to hit them with [n] [cdb]the rubble. |
Axe | Diamond Axe | Smash the ground so hard it displaces [n] [cdb]the earth. |
Axe | Returning Axe | Strike a wide area with a hurl of the [n] [cdb]axe. |
Axe | Invigorating Spirit | Temporarily increase Str. |
Bow | Point-Blank Volley | Attack a wide forward area with [n] [cdb]three consecutive shots. |
Bow | Hunter's Volley | Attack enemies launched into the air [n] [cdb]with three consecutive shots. Often [n] [cdb]yields critical hits. |
Bow | Drill Arrow | Skewer foes with a blindingly fast [n] [cdb]arrow that temporarily reduces their [n] Def. |
Bow | Tornado Shot | Conjure a cyclone that launches [n] [cdb]enemies into the air. |
Bow | Precision Volley | Perform a long-distance attack that [n] [cdb]hits multiple times. Deals damage [n] [cdb]based on Dex. |
Bow | Tracking Shot | Send a series of arrows toward the [n] [cdb]locked-on target. |
Bow | Thunderbolt | Fire a barrage of electrified arrows. |
Bow | Ward Arrow | Attack enemies launched into the air [n] [cdb]with three consecutive shots that [n] [cdb]temporarily reduce their Mag. |
Bow | Waning Shot | Attack a wide forward area with [n] [cdb]three consecutive shots that [n] [cdb]temporarily reduce enemy Str. |
Bow | Flame Volley | Attack a wide area with a volley of [n] [cdb]fire arrows. |
Bow | Spiral Shot | Loose arrows at a wide surrounding [n] [cdb]area. |
Bow | Deadeye | Perform a long-distance attack that [n] [cdb]yields critical hits. |
Bow | Hide Presence | Temporarily increase Str and Lck. |
Bow | Curved Shot | Unleash a volley of arrows that [n] [cdb]travels in a straight line. |
Bow | Fallen Star | Rain down arrows of light on foes. [n] Deals damage based on Mag. |
Bow | Break Shot | Send an exploding arrow toward [n] [cdb]enemies that temporarily reduces [n] [cdb]their Def. |
Bow | Wind God | Attack with a wind-imbued arrow [n] [cdb]that draws foes in and lands multiple [n] [cdb]hits. |
Gauntlet | Flamewhorl Kick | Generate a fiery cyclone in front of [n] [cdb]the unit that launches enemies into [n] [cdb]the air. |
Gauntlet | Mystic Blow | Temporarily deal damage based on [n] Mag. |
Gauntlet | Mighty Blow | Channel force into a perfectly [n] [cdb]executed punch. |
Gauntlet | Fierce Iron Fist | Strike down at foes from midair. [n] Damage dealt will increase with Spd. |
Gauntlet | Lightning Fist | Launch foes into the air with an [n] [cdb]electrified punch, then create a [n] [cdb]shockwave on landing that sends [n] [cdb]them flying. |
Gauntlet | Bombard | Pummel the enemy with both fists. [n] Often yields critical hits. |
Gauntlet | Battle Trance | Temporarily make it easier to fill the [n] Warrior and Awakening Gauges. |
Gauntlet | Rushing Blow | Charge forward with fists flying. |
Gauntlet | Frozen Fist | Charge forward with fists of ice. [n] Deals damage based on Mag. |
Gauntlet | Whirlwind Kick | Generate a cyclone in front of the [n] [cdb]unit that draws enemies in and [n] [cdb]launches them into the air. |
Gauntlet | Draining Blow | Absorb a portion of inflicted damage [n] [cdb]as HP. |
Gauntlet | Eviscerate | Deals damage based on the higher of [n] Str or Mag. |
Gauntlet | Dual Devastators | Pummel the enemy with both fists. [n] Deals damage to enemy Stun Gauges. |
Gauntlet | Steady Mind | Temporarily increase Str. |
Magic
Category | Name | Description |
---|---|---|
Reason | Fire | Basic fire magic. |
Reason | Blizzard | Basic ice magic. |
Reason | Thunder | Basic lightning magic. |
Reason | Wind | Basic wind magic. |
Reason | Bolganone | Advanced fire magic. |
Reason | Fimbulvetr | Advanced ice magic. |
Reason | Thoron | Advanced lightning magic. |
Reason | Cutting Gale | Intermediate wind magic. |
Reason | Ragnarok | The highest tier of fire magic. |
Reason | Bolting | The highest tier of lightning magic. |
Reason | Excalibur | The highest tier of wind magic. |
Reason | Sagittae | Strike the enemy with magical [n] [cdb]arrows. |
Reason | Meteor | Summon a volley of meteors. |
Reason | Agnea's Arrow | The most powerful form of black [n] [cdb]magic. A sweltering flame that [n] [cdb]reduces all to ash. |
Dark | Mire Β | Basic dark magic. Lingers for a while [n] [cdb]after casting. |
Dark | Miasma Δ | Basic dark magic. |
Dark | Swarm Ζ | Basic dark magic. Attacks a wide [n] [cdb]area. |
Dark | Banshee Θ | Intermediate dark magic. |
Dark | Luna Λ | Intermediate dark magic. Ignores [n] [cdb]enemy Res. |
Dark | Death Γ | Intermediate dark magic. Has a [n] [cdb]chance to instantly defeat [n] [cdb]non-commander units. |
Dark | Dark Spikes Τ | Advanced dark magic. |
Dark | Hades Ω | Advanced dark magic. Calls on the [n] [cdb]morbid might of the underworld. |
Dark | Quake Σ | The highest tier of dark magic. |
Faith | Heal | Basic light magic. Heals surrounding [n] [cdb]allies. |
Faith | Physic | Intermediate light magic. Heals allies [n] [cdb]across a wide area. |
Faith | Recover | Intermediate light magic. Greatly [n] [cdb]heals surrounding allies. |
Faith | Fortify | Advanced light magic. Greatly heals [n] [cdb]allies across a wide area. |
Faith | Nosferatu | Basic light attack magic. Absorb a [n] [cdb]portion of inflicted damage as HP. |
Faith | Seraphim | Intermediate light attack magic. |
Faith | Aura | Advanced light attack magic. Assail [n] [cdb]foes with a column of light. |
Faith | Abraxas | Advanced light attack magic. Calls [n] [cdb]light from the heavens down on foes. |
Faith | Restore | Cure the caster and nearby allies of [n] [cdb]any status effects. |
Faith | Ward | Magically protect the caster, [n] [cdb]increasing Def and Res and [n] [cdb]preventing knockback. |
Faith | Silence | Prevents an enemy from using magic. |