Difference between revisions of "Abilities (Three Hopes)"

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Please refer to the individual character pages for each character's specific learnset.
 
Please refer to the individual character pages for each character's specific learnset.
  
== Abilities ==
 
  
  {|class="sf" width="800px"
+
  {|class="sf sortable" width="800px"
 
!Category
 
!Category
 +
!Icon
 
!Name
 
!Name
 
!Description
 
!Description
 
|-
 
|-
| Stats||Carpe Diem||Increases Dex and Spd by 5.
+
| Stats  
 +
| [[File:Three-hopes-ability069.png|22px]]
 +
| Carpe Diem  
 +
| Increases Dex and Spd by 5.  
 
|-
 
|-
| Stats||Pomp & Circumstance||Increases Lck and Cha by 5.
+
| Stats  
 +
| [[File:Three-hopes-ability069.png|22px]]
 +
| Pomp & Circumstance  
 +
| Increases Lck and Cha by 5.  
 
|-
 
|-
| Rewards||Appraisal||Improves the quality of weapons and materials dropped by fallen enemy commanders.
+
| Rewards  
 +
| [[File:Three-hopes-ability147.png|22px]]
 +
| Appraisal  
 +
| Improves the quality of weapons and materials dropped by fallen enemy commanders.  
 
|-
 
|-
| Rewards||Despoil||Awards gold for defeating enemies.
+
| Rewards  
 +
| [[File:Three-hopes-ability147.png|22px]]
 +
| Despoil  
 +
| Awards gold for defeating enemies.  
 
|-
 
|-
| Rewards||Kinship||Makes it easier for the unit to receive support points during battle.
+
| Rewards  
 +
| [[File:Three-hopes-ability137.png|22px]]
 +
| Kinship  
 +
| Makes it easier for the unit to receive support points during battle.  
 
|-
 
|-
| Rewards||Mastermind||Increases class Exp gained on the battlefield.
+
| Rewards  
 +
| [[File:Three-hopes-ability137.png|22px]]
 +
| Mastermind  
 +
| Increases class Exp gained on the battlefield.  
 
|-
 
|-
| Class Skill||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
+
| Class  
 +
| [[File:Three-hopes-ability051.png|22px]]
 +
| Archer's Ploy  
 +
| Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.  
 
|-
 
|-
| Class Skill||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
+
| Class  
 +
| [[File:Three-hopes-ability043.png|22px]]
 +
| Archer's Wisdom  
 +
| Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.  
 
|-
 
|-
| Class Skill||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
+
| Class  
 +
| [[File:Three-hopes-ability042.png|22px]]
 +
| Armored Cavalry's Ploy  
 +
| Increases the attack range of Great Knight class actions.  
 
|-
 
|-
| Class Skill||Armored Cavalry's Wisdom||Increases damage dealt by Great Knight class actions in proportion to Def.
+
| Class  
 +
| [[File:Three-hopes-ability042.png|22px]]
 +
| Armored Cavalry's Wisdom  
 +
| Increases damage dealt by Great Knight class actions in proportion to Def.  
 
|-
 
|-
| Class Skill||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
+
| Class  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Armored Infantry's Ploy  
 +
| Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.  
 
|-
 
|-
| Class Skill||Armored Infantry's Wisdom||Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
+
| Class  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Armored Infantry's Wisdom  
 +
| Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.  
 
|-
 
|-
| Class Skill||Brawler's Ploy||Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
+
| Class  
 +
| [[File:Three-hopes-ability420.png|22px]]
 +
| Brawler's Ploy  
 +
| Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.  
 
|-
 
|-
| Class Skill||Brawler's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
+
| Class  
 +
| [[File:Three-hopes-ability420.png|22px]]
 +
| Brawler's Wisdom  
 +
| Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.  
 
|-
 
|-
| Class Skill||Dark Mage's Ploy||Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
+
| Class  
 +
| [[File:Three-hopes-ability111.png|22px]]
 +
| Dark Mage's Ploy  
 +
| Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.  
 
|-
 
|-
| Class Skill||Dark Mage's Wisdom||Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
+
| Class  
 +
| [[File:Three-hopes-ability418.png|22px]]
 +
| Dark Mage's Wisdom  
 +
| Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.  
 
|-
 
|-
| Class Skill||Dual Wielder's Ploy||Increases the attack range of Asura and Fluegel class actions.
+
| Class  
 +
| [[File:Three-hopes-ability040.png|22px]]
 +
| Dual Wielder's Ploy  
 +
| Increases the attack range of Asura and Fluegel class actions.  
 
|-
 
|-
| Class Skill||Emperor's Ploy||Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.
+
| Class  
 +
| [[File:Three-hopes-ability083.png|22px]]
 +
| Emperor's Ploy  
 +
| Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.  
 
|-
 
|-
| Class Skill||King's Ploy||Increases the number of permitted lance throws during High Lord and Great Lord class actions.
+
| Class  
 +
| [[File:Three-hopes-ability084.png|22px]]
 +
| King's Ploy  
 +
| Increases the number of permitted lance throws during High Lord and Great Lord class actions.  
 
|-
 
|-
| Class Skill||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
+
| Class  
 +
| [[File:Three-hopes-ability421.png|22px]]
 +
| Knight's Ploy  
 +
| Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.  
 
|-
 
|-
| Class Skill||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
+
| Class  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Knight's Wisdom  
 +
| Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.  
 
|-
 
|-
| Class Skill||Leader's Ploy||Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.
+
| Class  
 +
| [[File:Three-hopes-ability085.png|22px]]
 +
| Leader's Ploy  
 +
| Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.  
 
|-
 
|-
| Class Skill||Mage Knight's Ploy||Increases the elemental potency of Silverheart and Enlightened One class actions.
+
| Class  
 +
| [[File:Three-hopes-ability040.png|22px]]
 +
| Mage Knight's Ploy  
 +
| Increases the elemental potency of Silverheart and Enlightened One class actions.  
 
|-
 
|-
| Class Skill||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
+
| Class  
 +
| [[File:Three-hopes-ability045.png|22px]]
 +
| Mage's Ploy  
 +
| Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.  
 
|-
 
|-
| Class Skill||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
+
| Class  
 +
| [[File:Three-hopes-ability077.png|22px]]
 +
| Mage's Wisdom  
 +
| Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.  
 
|-
 
|-
| Class Skill||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
+
| Class  
 +
| [[File:Three-hopes-ability048.png|22px]]
 +
| Mercenary's Ploy  
 +
| Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.  
 
|-
 
|-
| Class Skill||Mercenary's Wisdom||Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
+
| Class  
 +
| [[File:Three-hopes-ability040.png|22px]]
 +
| Mercenary's Wisdom  
 +
| Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.  
 
|-
 
|-
| Class Skill||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
+
| Class  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Pegasus Knight's Ploy  
 +
| Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.  
 
|-
 
|-
| Class Skill||Pegasus Knight's Wisdom||Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
+
| Class  
 +
| [[File:Three-hopes-ability214.png|22px]]
 +
| Pegasus Knight's Wisdom  
 +
| Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.  
 
|-
 
|-
| Class Skill||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
+
| Class  
 +
| [[File:Three-hopes-ability124.png|22px]]
 +
| Priest's Ploy  
 +
| Increases the recovery amounts of Priest and Bishop class actions.  
 
|-
 
|-
| Class Skill||Priest's Wisdom||Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
+
| Class  
 +
| [[File:Three-hopes-ability046.png|22px]]
 +
| Priest's Wisdom  
 +
| Increases damage dealt by Priest and Bishop class actions in proportion to Lck.  
 
|-
 
|-
| Class Skill||Smite||When using cavalry or armored classes, dashing through enemies inflicts damage.
+
| Class  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Smite  
 +
| When using cavalry or armored classes, dashing through enemies inflicts damage.  
 
|-
 
|-
| Class Skill||Special Dance||Increases the potency of a dancer unit's class actions.
+
| Class  
 +
| [[File:Three-hopes-ability136.png|22px]]
 +
| Special Dance  
 +
| Increases the potency of a dancer unit's class actions.  
 
|-
 
|-
| Class Skill||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
+
| Class  
 +
| [[File:Three-hopes-ability418.png|22px]]
 +
| Thief's Ploy  
 +
| Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.  
 
|-
 
|-
| Class Skill||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
+
| Class  
 +
| [[File:Three-hopes-ability040.png|22px]]
 +
| Thief's Wisdom  
 +
| Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.  
 
|-
 
|-
| Class Skill||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
+
| Class  
 +
| [[File:Three-hopes-ability111.png|22px]]
 +
| Warrior's Ploy  
 +
| When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.  
 
|-
 
|-
| Class Skill||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
+
| Class  
 +
| [[File:Three-hopes-ability420.png|22px]]
 +
| Warrior's Wisdom  
 +
| Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.  
 
|-
 
|-
| Class Skill||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
+
| Class  
 +
| [[File:Three-hopes-ability421.png|22px]]
 +
| Wyvern Rider's Ploy  
 +
| Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.  
 
|-
 
|-
| Class Skill||Wyvern Rider's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
+
| Class  
 +
| [[File:Three-hopes-ability420.png|22px]]
 +
| Wyvern Rider's Wisdom  
 +
| Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.  
 
|-
 
|-
| Breaker||Swordbreaker||Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability112.png|22px]]
 +
| Swordbreaker  
 +
| Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.  
 
|-
 
|-
| Breaker||Lancebreaker||Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability113.png|22px]]
 +
| Lancebreaker  
 +
| Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.  
 
|-
 
|-
| Breaker||Axebreaker||Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability114.png|22px]]
 +
| Axebreaker  
 +
| Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.  
 
|-
 
|-
| Breaker||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability116.png|22px]]
 +
| Gauntletbreaker  
 +
| Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.  
 
|-
 
|-
| Breaker||Bowbreaker||Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability115.png|22px]]
 +
| Bowbreaker  
 +
| Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.  
 
|-
 
|-
| Breaker||Tomebreaker||Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.
+
| Breaker  
 +
| [[File:Three-hopes-ability117.png|22px]]
 +
| Tomebreaker  
 +
| Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.  
 
|-
 
|-
| Damage||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Armsthrift  
 +
| Slows the degrading of weapon durability when using combat arts or magic.  
 
|-
 
|-
| Damage||Big Game Hunter||Increases damage dealt to enemy commanders.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Big Game Hunter  
 +
| Increases damage dealt to enemy commanders.  
 
|-
 
|-
| Damage||Concentration||Moderately extends the time before the hit count expires.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Concentration  
 +
| Moderately extends the time before the hit count expires.  
 
|-
 
|-
| Damage||Counterattack||Enemies take damage proportional to the damage they inflict.
+
| Damage  
 +
| [[File:Three-hopes-ability190.png|22px]]
 +
| Counterattack  
 +
| Enemies take damage proportional to the damage they inflict.  
 
|-
 
|-
| Damage||Domineer||Increases damage dealt to enemies on foot.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Domineer  
 +
| Increases damage dealt to enemies on foot.  
 
|-
 
|-
| Damage||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Dual Onslaught  
 +
| Factors Mag into physical attacks and Str into magical attacks when calculating damage.  
 
|-
 
|-
| Damage||Flare||When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
+
| Damage  
 +
| [[File:Three-hopes-ability428.png|22px]]
 +
| Flare  
 +
| When attacking, enemies incur a reduction in Res proportional to the unit's Lck.  
 
|-
 
|-
| Damage||Gather||Brings nearby enemies in front of the unit before starting regular attack 1.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Gather  
 +
| Brings nearby enemies in front of the unit before starting regular attack 1.  
 
|-
 
|-
| Damage||Howl||Makes it easier to knock back enemy commanders.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Howl  
 +
| Makes it easier to knock back enemy commanders.  
 
|-
 
|-
| Damage||Inspiring Agility||Enables dash attacks for all classes.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Inspiring Agility  
 +
| Enables dash attacks for all classes.  
 
|-
 
|-
| Damage||Luna||When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
+
| Damage  
 +
| [[File:Three-hopes-ability423.png|22px]]
 +
| Luna  
 +
| When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.  
 
|-
 
|-
| Damage||Magic Attack Range+||Extends the range of long-distance tome attacks.
+
| Damage  
 +
| [[File:Three-hopes-ability156.png|22px]]
 +
| Magic Attack Range+  
 +
| Extends the range of long-distance tome attacks.  
 
|-
 
|-
| Damage||Perspective||Increases damage dealt to enemies proportional to the number of allied strongholds.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Perspective  
 +
| Increases damage dealt to enemies proportional to the number of allied strongholds.  
 
|-
 
|-
| Damage||Poison Strike||Grants attacks a chance to poison enemies.
+
| Damage  
 +
| [[File:Three-hopes-ability127.png|22px]]
 +
| Poison Strike  
 +
| Grants attacks a chance to poison enemies.  
 
|-
 
|-
| Damage||Proficient Witstrike||Calculates damage for all attacks using the unit's Mag stat.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Proficient Witstrike  
 +
| Calculates damage for all attacks using the unit's Mag stat.  
 
|-
 
|-
| Damage||Range Master||Increases attack range.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Range Master  
 +
| Increases attack range.  
 
|-
 
|-
| Damage||Savior of the Meek||Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.
+
| Damage  
 +
| [[File:Three-hopes-ability084.png|22px]]
 +
| Savior of the Meek  
 +
| Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.  
 
|-
 
|-
| Damage||Solitary Stand||Increases damage dealt to enemies when no allied units are deployed nearby.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Solitary Stand  
 +
| Increases damage dealt to enemies when no allied units are deployed nearby.  
 
|-
 
|-
| Damage||Transmute||Taking hits from enemies equipped with tomes increases all stats by [0:NUMBER] for a period of time.
+
| Damage  
 +
| [[File:Three-hopes-ability215.png|22px]]
 +
| Transmute  
 +
| Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.  
 
|-
 
|-
| Damage||Underdog||Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Underdog  
 +
| Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.  
 
|-
 
|-
| Damage||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
+
| Damage  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| United Front  
 +
| Increases damage dealt to enemies in proportion to the number of allied commanders nearby.  
 
|-
 
|-
| Elemental Buffs||Fiendish Blow||Increases the power of elemental effects.
+
| Elemental Buffs  
 +
| [[File:Three-hopes-ability087.png|22px]]
 +
| Fiendish Blow  
 +
| Increases the power of elemental effects.  
 
|-
 
|-
| Elemental Buffs||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental Buffs  
 +
| [[File:Three-hopes-ability424.png|22px]]
 +
| Essence of Fire  
 +
| Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.  
 
|-
 
|-
| Elemental Buffs||Essence of Ice||Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental Buffs  
 +
| [[File:Three-hopes-ability425.png|22px]]
 +
| Essence of Ice  
 +
| Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.  
 
|-
 
|-
| Elemental Buffs||Essence of Lightning||Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental Buffs  
 +
| [[File:Three-hopes-ability426.png|22px]]
 +
| Essence of Lightning  
 +
| Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.  
 
|-
 
|-
| Elemental Buffs||Essence of Wind||Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental Buffs  
 +
| [[File:Three-hopes-ability427.png|22px]]
 +
| Essence of Wind  
 +
| Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.  
 
|-
 
|-
| Elemental Buffs||Essence of Light||Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental Buffs  
 +
| [[File:Three-hopes-ability430.png|22px]]
 +
| Essence of Light  
 +
| Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.  
 
|-
 
|-
| Elemental Buffs||Essence of Darkness||Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Elemental Buffs  
 +
| [[File:Three-hopes-ability429.png|22px]]
 +
| Essence of Darkness  
 +
| Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.  
 
|-
 
|-
| Absorb||Absorb Strength||Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability065.png|22px]]
 +
| Absorb Strength  
 +
| Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Magic||Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability066.png|22px]]
 +
| Absorb Magic  
 +
| Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Dexterity||Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability067.png|22px]]
 +
| Absorb Dexterity  
 +
| Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Speed||Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability068.png|22px]]
 +
| Absorb Speed  
 +
| Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Defense||Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability070.png|22px]]
 +
| Absorb Defense  
 +
| Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Resistance||Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability071.png|22px]]
 +
| Absorb Resistance  
 +
| Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Luck||Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability069.png|22px]]
 +
| Absorb Luck  
 +
| Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.  
 
|-
 
|-
| Absorb||Absorb Charm||Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.
+
| Absorb  
 +
| [[File:Three-hopes-ability069.png|22px]]
 +
| Absorb Charm  
 +
| Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.  
 
|-
 
|-
| Critical||Apex Sword||Increases critical hit damage when equipped with a sword.
+
| Critical  
 +
| [[File:Three-hopes-ability048.png|22px]]
 +
| Apex Sword  
 +
| Increases critical hit damage when equipped with a sword.  
 
|-
 
|-
| Critical||Apex Lance||Increases critical hit damage when equipped with a lance.
+
| Critical  
 +
| [[File:Three-hopes-ability049.png|22px]]
 +
| Apex Lance  
 +
| Increases critical hit damage when equipped with a lance.  
 
|-
 
|-
| Critical||Apex Axe||Increases critical hit damage when equipped with an axe.
+
| Critical  
 +
| [[File:Three-hopes-ability050.png|22px]]
 +
| Apex Axe  
 +
| Increases critical hit damage when equipped with an axe.  
 
|-
 
|-
| Critical||Apex Bow||Increases critical hit damage when equipped with a bow.
+
| Critical  
 +
| [[File:Three-hopes-ability051.png|22px]]
 +
| Apex Bow  
 +
| Increases critical hit damage when equipped with a bow.  
 
|-
 
|-
| Critical||Apex Gauntlet||Increases critical hit damage when equipped with gauntlets.
+
| Critical  
 +
| [[File:Three-hopes-ability052.png|22px]]
 +
| Apex Gauntlet  
 +
| Increases critical hit damage when equipped with gauntlets.  
 
|-
 
|-
| Critical||Apex Tome||Increases critical hit damage when equipped with a tome.
+
| Critical  
 +
| [[File:Three-hopes-ability053.png|22px]]
 +
| Apex Tome  
 +
| Increases critical hit damage when equipped with a tome.  
 
|-
 
|-
| Critical||Sharpshooter||Causes critical hits to instantly defeat non-commander units.
+
| Critical  
 +
| [[File:Three-hopes-ability418.png|22px]]
 +
| Sharpshooter  
 +
| Causes critical hits to instantly defeat non-commander units.  
 
|-
 
|-
| Critical||Boost Critical||Increases critical hit rate.
+
| Critical  
 +
| [[File:Three-hopes-ability082.png|22px]]
 +
| Boost Critical  
 +
| Increases critical hit rate.  
 
|-
 
|-
| High Dex||Sneak Attack||Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
+
| High Dex  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Sneak Attack  
 +
| Attacking foes from behind greatly increases damage in proportion to the unit's Dex.  
 
|-
 
|-
| High Dex||Seeker of Greatness||Increases critical hit rate proportional to how much lower the enemy's Dex is.
+
| High Dex  
 +
| [[File:Three-hopes-ability085.png|22px]]
 +
| Seeker of Greatness  
 +
| Increases critical hit rate proportional to how much lower the enemy's Dex is.  
 
|-
 
|-
| High Dex||Aegis||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
+
| High Dex  
 +
| [[File:Three-hopes-ability133.png|22px]]
 +
| Aegis  
 +
| Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.  
 
|-
 
|-
| High Dex||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
+
| High Dex  
 +
| [[File:Three-hopes-ability132.png|22px]]
 +
| Pavise  
 +
| Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.  
 
|-
 
|-
| High Dex||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
+
| High Dex  
 +
| [[File:Three-hopes-ability130.png|22px]]
 +
| Lethality  
 +
| Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.  
 
|-
 
|-
| High Dex||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
+
| High Dex  
 +
| [[File:Three-hopes-ability417.png|22px]]
 +
| Rebellious Spirit  
 +
| While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.  
 
|-
 
|-
| Defiant||Defiant Str||When HP is at 25% or below: increases Str by 20.
+
| Defiant  
 +
| [[File:Three-hopes-ability076.png|22px]]
 +
| Defiant Str  
 +
| When HP is at 25% or below: increases Str by 20.  
 
|-
 
|-
| Defiant||Defiant Mag||When HP is at 25% or below: increases Mag by 20.
+
| Defiant  
 +
| [[File:Three-hopes-ability077.png|22px]]
 +
| Defiant Mag  
 +
| When HP is at 25% or below: increases Mag by 20.  
 
|-
 
|-
| Defiant||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
+
| Defiant  
 +
| [[File:Three-hopes-ability078.png|22px]]
 +
| Defiant Spd  
 +
| When HP is at 25% or below: increases Spd by 20.  
 
|-
 
|-
| Defiant||Defiant Def||When HP is at 25% or below: increases Def by 20.
+
| Defiant  
 +
| [[File:Three-hopes-ability079.png|22px]]
 +
| Defiant Def  
 +
| When HP is at 25% or below: increases Def by 20.  
 
|-
 
|-
| Defiant||Defiant Res||When HP is at 25% or below: increases Res by 20.
+
| Defiant  
 +
| [[File:Three-hopes-ability080.png|22px]]
 +
| Defiant Res  
 +
| When HP is at 25% or below: increases Res by 20.  
 
|-
 
|-
| Defiant||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes.
+
| Defiant  
 +
| [[File:Three-hopes-ability082.png|22px]]
 +
| Defiant Crit  
 +
| When HP is at 25% or below: drastically increases damage dealt by critical rushes.  
 
|-
 
|-
| Defiant||Prepared to Die||Rapidly restores the Warrior Gauge when HP is at [0:NUMBER]% or below and the Warrior Gauge is less than one bar.
+
| Defiant  
 +
| [[File:Three-hopes-ability076.png|22px]]
 +
| Prepared to Die  
 +
| Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar.  
 
|-
 
|-
| Defiant||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
+
| Defiant  
 +
| [[File:Three-hopes-ability141.png|22px]]
 +
| Vantage  
 +
| When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.  
 
|-
 
|-
| Defiant||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
+
| Defiant  
 +
| [[File:Three-hopes-ability145.png|22px]]
 +
| Wrath  
 +
| When HP is at 50% or below: greatly increases damage dealt by critical rushes.  
 
|-
 
|-
| Defiant||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard.
+
| Defiant  
 +
| [[File:Three-hopes-ability143.png|22px]]
 +
| Desperation  
 +
| When HP is at 50% or below: strong attacks will break an enemy's guard.  
 
|-
 
|-
| Defiant||Quick Riposte||When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
+
| Defiant  
 +
| [[File:Three-hopes-ability144.png|22px]]
 +
| Quick Riposte  
 +
| When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.  
 
|-
 
|-
| Stun||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
+
| Stun  
 +
| [[File:Three-hopes-ability420.png|22px]]
 +
| Patience  
 +
| Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.  
 
|-
 
|-
| Stun||Death Blow||Keeps the Stun Gauge visible for longer.
+
| Stun  
 +
| [[File:Three-hopes-ability086.png|22px]]
 +
| Death Blow  
 +
| Keeps the Stun Gauge visible for longer.  
 
|-
 
|-
| Stun||Heavy Hitter||Gives strong attacks a low chance to produce the Stun Gauge.
+
| Stun  
 +
| [[File:Three-hopes-ability420.png|22px]]
 +
| Heavy Hitter  
 +
| Gives strong attacks a low chance to produce the Stun Gauge.  
 
|-
 
|-
| Stun||Heaviest Hitter||Causes strong attacks to produce the Stun Gauge at a high rate.
+
| Stun  
 +
| [[File:Three-hopes-ability420.png|22px]]
 +
| Heaviest Hitter  
 +
| Causes strong attacks to produce the Stun Gauge at a high rate.  
 
|-
 
|-
| Trade Off||Lifeforce||Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
+
| Trade Off  
 +
| [[File:Three-hopes-ability076.png|22px]]
 +
| Lifeforce  
 +
| Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.  
 
|-
 
|-
| Trade Off||Impossible Feat||When HP is at [0:NUMBER]% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
+
| Trade Off  
 +
| [[File:Three-hopes-ability076.png|22px]]
 +
| Impossible Feat  
 +
| When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.  
 
|-
 
|-
| Trade Off||Pact||Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
+
| Trade Off  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Pact  
 +
| Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.  
 
|-
 
|-
| Trade Off||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
+
| Trade Off  
 +
| [[File:Three-hopes-ability076.png|22px]]
 +
| Wild Abandon  
 +
| Greatly increases damage dealt to enemies, but also greatly increases damage received from them.  
 
|-
 
|-
| Trade Off||Covenant||Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.
+
| Trade Off  
 +
| [[File:Three-hopes-ability214.png|22px]]
 +
| Covenant  
 +
| Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.  
 
|-
 
|-
| Trade Off||Undaunted||Greatly increases damage dealt to enemies, but prevents the unit from guarding.
+
| Trade Off  
 +
| [[File:Three-hopes-ability076.png|22px]]
 +
| Undaunted  
 +
| Greatly increases damage dealt to enemies, but prevents the unit from guarding.  
 
|-
 
|-
| Awakening||True Awakening||Extends the duration of Awakenings.
+
| Awakening  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| True Awakening  
 +
| Extends the duration of Awakenings.  
 
|-
 
|-
| Awakening||Cyclical Awakening||Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
+
| Awakening  
 +
| [[File:Three-hopes-ability214.png|22px]]
 +
| Cyclical Awakening  
 +
| Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.  
 
|-
 
|-
| Awakening||Piercing Cry||Restores the Awakening Gauge every 800 hits.
+
| Awakening  
 +
| [[File:Three-hopes-ability214.png|22px]]
 +
| Piercing Cry  
 +
| Restores the Awakening Gauge every 800 hits.  
 
|-
 
|-
| Awakening||Burst of Resolve||Restores the Awakening Gauge with each critical hit.
+
| Awakening  
 +
| [[File:Three-hopes-ability214.png|22px]]
 +
| Burst of Resolve  
 +
| Restores the Awakening Gauge with each critical hit.  
 
|-
 
|-
| Awakening||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge.
+
| Awakening  
 +
| [[File:Three-hopes-ability088.png|22px]]
 +
| Darting Blow  
 +
| Increases the amount that successful attacks fill the Awakening Gauge.  
 
|-
 
|-
| Awakening||Saint's Power||Gradually restores the Awakening Gauge.
+
| Awakening  
 +
| [[File:Three-hopes-ability214.png|22px]]
 +
| Saint's Power  
 +
| Gradually restores the Awakening Gauge.  
 
|-
 
|-
| Awakening||Exalted Breath||When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.
+
| Awakening  
 +
| [[File:Three-hopes-ability214.png|22px]]
 +
| Exalted Breath  
 +
| When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.  
 
|-
 
|-
| Warrior/Awakening||Forethought||Restores the Awakening and Warrior Gauges when using combat arts or magic.
+
| Warrior/Awakening  
 +
| [[File:Three-hopes-ability419.png|22px]]
 +
| Forethought  
 +
| Restores the Awakening and Warrior Gauges when using combat arts or magic.  
 
|-
 
|-
| Warrior/Awakening||Panache||Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
+
| Warrior/Awakening  
 +
| [[File:Three-hopes-ability214.png|22px]]
 +
| Panache  
 +
| Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.  
 
|-
 
|-
| Warrior/Awakening||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened.
+
| Warrior/Awakening  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Driven Spirit  
 +
| Increases the Warrior Gauge fill rate while Awakened.  
 
|-
 
|-
| Warrior/Awakening||Battle Instincts||Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
+
| Warrior/Awakening  
 +
| [[File:Three-hopes-ability419.png|22px]]
 +
| Battle Instincts  
 +
| Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.  
 
|-
 
|-
| Warrior/Awakening||Flyswatter||Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air.
+
| Warrior/Awakening  
 +
| [[File:Three-hopes-ability088.png|22px]]
 +
| Flyswatter  
 +
| Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air.  
 
|-
 
|-
| Warrior||Renewed Carnage||Gradually restores the Warrior Gauge.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Renewed Carnage  
 +
| Gradually restores the Warrior Gauge.  
 
|-
 
|-
| Warrior||Dexterity Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Dexterity Catalyst  
 +
| Increases the Warrior Gauge fill rate in proportion to the unit's Dex.  
 
|-
 
|-
| Warrior||Speed Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Speed Catalyst  
 +
| Increases the Warrior Gauge fill rate in proportion to the unit's Spd.  
 
|-
 
|-
| Warrior||Luck Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Luck Catalyst  
 +
| Increases the Warrior Gauge fill rate in proportion to the unit's Lck.  
 
|-
 
|-
| Warrior||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Charm Catalyst  
 +
| Increases the Warrior Gauge fill rate in proportion to the unit's Cha.  
 
|-
 
|-
| Warrior||Burst of Valor||Restores the Warrior Gauge with each critical hit.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Burst of Valor  
 +
| Restores the Warrior Gauge with each critical hit.  
 
|-
 
|-
| Warrior||Piercing Gaze||Restores the Warrior Gauge every 800 hits.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Piercing Gaze  
 +
| Restores the Warrior Gauge every 800 hits.  
 
|-
 
|-
| Warrior||Aggression||Increases the Warrior Gauge fill rate when attacking foes with status effects.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Aggression  
 +
| Increases the Warrior Gauge fill rate when attacking foes with status effects.  
 
|-
 
|-
| Warrior||Spirited Seize||Slightly restores the Warrior Gauge upon seizing a stronghold.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Spirited Seize  
 +
| Slightly restores the Warrior Gauge upon seizing a stronghold.  
 
|-
 
|-
| Warrior||Cyclical Specials||Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
+
| Warrior  
 +
| [[File:Three-hopes-ability213.png|22px]]
 +
| Cyclical Specials  
 +
| Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.  
 
|-
 
|-
| Warrior||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
+
| Warrior  
 +
| [[File:Three-hopes-ability082.png|22px]]
 +
| Specials Master  
 +
| Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.  
 
|-
 
|-
| Survivablity||Renewal||Restores a slight amount of HP at regular intervals.
+
| Survivablity  
 +
| [[File:Three-hopes-ability124.png|22px]]
 +
| Renewal  
 +
| Restores a slight amount of HP at regular intervals.  
 
|-
 
|-
| Survivablity||Rejuvenation||Restores HP every 800 hits.
+
| Survivablity  
 +
| [[File:Three-hopes-ability124.png|22px]]
 +
| Rejuvenation  
 +
| Restores HP every 800 hits.  
 
|-
 
|-
| Survivablity||Lifetaker||Restores a small amount of HP when an enemy commander is defeated.
+
| Survivablity  
 +
| [[File:Three-hopes-ability129.png|22px]]
 +
| Lifetaker  
 +
| Restores a small amount of HP when an enemy commander is defeated.  
 
|-
 
|-
| Survivablity||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
+
| Survivablity  
 +
| [[File:Three-hopes-ability422.png|22px]]
 +
| Sol  
 +
| Restores HP proportional to the unit's Lck each time an enemy commander is defeated.  
 
|-
 
|-
| Survivablity||Safeguard||When this unit is the active unit: restores HP to the adjutant periodically.
+
| Survivablity  
 +
| [[File:Three-hopes-ability094.png|22px]]
 +
| Safeguard  
 +
| When this unit is the active unit: restores HP to the adjutant periodically.  
 
|-
 
|-
| Survivablity||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
+
| Survivablity  
 +
| [[File:Three-hopes-ability134.png|22px]]
 +
| Miracle  
 +
| Allows the unit to survive a single blow that would otherwise reduce HP to zero.  
 
|-
 
|-
| Survivability||Anchor||Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
+
| Survivability  
 +
| [[File:Three-hopes-ability189.png|22px]]
 +
| Anchor  
 +
| Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.  
 
|-
 
|-
| Survivability||Goddess's Blessing||If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.
+
| Survivability  
 +
| [[File:Three-hopes-ability194.png|22px]]
 +
| Goddess's Blessing  
 +
| If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.  
 
|-
 
|-
| Survivability||Stormer of the Land||Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is.
+
| Survivability  
 +
| [[File:Three-hopes-ability083.png|22px]]
 +
| Stormer of the Land  
 +
| Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is.  
 
|-
 
|-
| Survivablity||Ironclad||Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard.
+
| Survivablity  
 +
| [[File:Three-hopes-ability417.png|22px]]
 +
| Ironclad  
 +
| Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard.  
 
|-
 
|-
| Survivablity||Knucklebreaker||Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
+
| Survivablity  
 +
| [[File:Three-hopes-ability417.png|22px]]
 +
| Knucklebreaker  
 +
| Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.  
 
|-
 
|-
| Survivability||Item Expertise||Increases the potency of recovery items by 50%.
+
| Survivability  
 +
| [[File:Three-hopes-ability147.png|22px]]
 +
| Item Expertise  
 +
| Increases the potency of recovery items by 50%.  
 
|-
 
|-
| Survivability||Medical Expertise||Increases the potency of vulneraries, concoctions, and elixirs by 50%.
+
| Survivability  
 +
| [[File:Three-hopes-ability124.png|22px]]
 +
| Medical Expertise  
 +
| Increases the potency of vulneraries, concoctions, and elixirs by 50%.  
 
|-
 
|-
| Survivablity||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
+
| Survivablity  
 +
| [[File:Three-hopes-ability111.png|22px]]
 +
| Provoke  
 +
| Draws attacks, increasing the frequency that surrounding foes attack the unit.  
 
|-
 
|-
| Survivablity||Shining Guardian||Reduces the damage allies sustain when inside the same allied stronghold as the unit.
+
| Survivablity  
 +
| [[File:Three-hopes-ability094.png|22px]]
 +
| Shining Guardian  
 +
| Reduces the damage allies sustain when inside the same allied stronghold as the unit.  
 
|-
 
|-
| Pefect Guard/Dodge||Pass||Makes it easier to perform Perfect Guards.
+
| Pefect Guard/Dodge  
 +
| [[File:Three-hopes-ability151.png|22px]]
 +
| Pass  
 +
| Makes it easier to perform Perfect Guards.  
 
|-
 
|-
| Pefect Guard/Dodge||Expert Guard||Makes it easier to perform Perfect Guards.
+
| Pefect Guard/Dodge  
 +
| [[File:Three-hopes-ability417.png|22px]]
 +
| Expert Guard  
 +
| Makes it easier to perform Perfect Guards.  
 
|-
 
|-
| Pefect Guard/Dodge||Counterstrike||Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
+
| Pefect Guard/Dodge  
 +
| [[File:Three-hopes-ability417.png|22px]]
 +
| Counterstrike  
 +
| Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.  
 
|-
 
|-
| Pefect Guard/Dodge||Counterbreak||Successful Perfect Guards temporarily reduce all stats of surrounding foes by [0:NUMBER].
+
| Pefect Guard/Dodge  
 +
| [[File:Three-hopes-ability417.png|22px]]
 +
| Counterbreak  
 +
| Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.  
 
|-
 
|-
| Pefect Guard/Dodge||Tableturner||Extends the period of critical attack time after a Perfect Dodge.
+
| Pefect Guard/Dodge  
 +
| [[File:Three-hopes-ability081.png|22px]]
 +
| Tableturner  
 +
| Extends the period of critical attack time after a Perfect Dodge.  
 
|-
 
|-
| Pefect Guard/Dodge||Muster||Temporarily increases all stats by 10 after a successful Perfect Dodge.
+
| Pefect Guard/Dodge  
 +
| [[File:Three-hopes-ability081.png|22px]]
 +
| Muster  
 +
| Temporarily increases all stats by 10 after a successful Perfect Dodge.  
 
|-
 
|-
| Super Armor||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
+
| Super Armor  
 +
| [[File:Three-hopes-ability089.png|22px]]
 +
| Stalwart Stance  
 +
| Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.  
 
|-
 
|-
| Super Armor||Backbone||Reduces the unit's chance of getting knocked back by attacks.
+
| Super Armor  
 +
| [[File:Three-hopes-ability079.png|22px]]
 +
| Backbone  
 +
| Reduces the unit's chance of getting knocked back by attacks.  
 
|-
 
|-
| Super Armor||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack.
+
| Super Armor  
 +
| [[File:Three-hopes-ability090.png|22px]]
 +
| Serene Stance  
 +
| Prevents hits from bows and tomes from knocking back the unit mid-attack.  
 
|-
 
|-
| Super Armor||The Creation||Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
+
| Super Armor  
 +
| [[File:Three-hopes-ability079.png|22px]]
 +
| The Creation  
 +
| Completely prevents knockback if at least one bar of the Warrior Gauge is filled.  
 
|-
 
|-
| Super Armor||Goddess's Vessel||Completely prevents knockback if at least [0:NUMBER]% of the Awakening Gauge is filled.
+
| Super Armor  
 +
| [[File:Three-hopes-ability079.png|22px]]
 +
| Goddess's Vessel  
 +
| Completely prevents knockback if at least 50% of the Awakening Gauge is filled.  
 
|-
 
|-
| Adjutant||Rally Strength||When this unit is an adjutant: increases the active unit's Str by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability096.png|22px]]
 +
| Rally Strength  
 +
| When this unit is an adjutant: increases the active unit's Str by 10.  
 
|-
 
|-
| Adjutant||Rally Magic||When this unit is an adjutant: increases the active unit's Mag by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability097.png|22px]]
 +
| Rally Magic  
 +
| When this unit is an adjutant: increases the active unit's Mag by 10.  
 
|-
 
|-
| Adjutant||Rally Dexterity||When this unit is an adjutant: increases the active unit's Dex by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability102.png|22px]]
 +
| Rally Dexterity  
 +
| When this unit is an adjutant: increases the active unit's Dex by 10.  
 
|-
 
|-
| Adjutant||Rally Speed||When this unit is an adjutant: increases the active unit's Spd by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability098.png|22px]]
 +
| Rally Speed  
 +
| When this unit is an adjutant: increases the active unit's Spd by 10.  
 
|-
 
|-
| Adjutant||Rally Defense||When this unit is an adjutant: increases the active unit's Def by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability099.png|22px]]
 +
| Rally Defense  
 +
| When this unit is an adjutant: increases the active unit's Def by 10.  
 
|-
 
|-
| Adjutant||Rally Resistance||When this unit is an adjutant: increases the active unit's Res by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability100.png|22px]]
 +
| Rally Resistance  
 +
| When this unit is an adjutant: increases the active unit's Res by 10.  
 
|-
 
|-
| Adjutant||Rally Luck||When this unit is an adjutant: increases the active unit's Lck by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability103.png|22px]]
 +
| Rally Luck  
 +
| When this unit is an adjutant: increases the active unit's Lck by 10.  
 
|-
 
|-
| Adjutant||Rally Charm||When this unit is an adjutant: increases the active unit's Cha by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability104.png|22px]]
 +
| Rally Charm  
 +
| When this unit is an adjutant: increases the active unit's Cha by 10.  
 
|-
 
|-
| Adjutant||Rally Deluxe||When this unit is an adjutant: increases the active unit's Str, Spd, and Res by [0:NUMBER].
+
| Adjutant  
 +
| [[File:Three-hopes-ability096.png|22px]]
 +
| Rally Deluxe  
 +
| When this unit is an adjutant: increases the active unit's Str, Spd, and Res by 10.  
 
|-
 
|-
| Adjutant||Vanguard's Benefit||When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
+
| Adjutant  
 +
| [[File:Three-hopes-ability137.png|22px]]
 +
| Vanguard's Benefit  
 +
| When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.  
 
|-
 
|-
| Adjutant||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
+
| Adjutant  
 +
| [[File:Three-hopes-ability137.png|22px]]
 +
| Adjutant's Benefit  
 +
| When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.  
 
|-
 
|-
| Adjutant||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
+
| Adjutant  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Trust  
 +
| When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.  
 
|-
 
|-
| Adjutant||Fire Assist||When this unit is an adjutant: adds a fire element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png|22px]]
 +
| Fire Assist  
 +
| When this unit is an adjutant: adds a fire element to the active unit's strong attacks.  
 
|-
 
|-
| Adjutant||Ice Assist||When this unit is an adjutant: adds an ice element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png|22px]]
 +
| Ice Assist  
 +
| When this unit is an adjutant: adds an ice element to the active unit's strong attacks.  
 
|-
 
|-
| Adjutant||Lightning Assist||When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png|22px]]
 +
| Lightning Assist  
 +
| When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.  
 
|-
 
|-
| Adjutant||Wind Assist||When this unit is an adjutant: adds a wind element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png|22px]]
 +
| Wind Assist  
 +
| When this unit is an adjutant: adds a wind element to the active unit's strong attacks.  
 
|-
 
|-
| Adjutant||Light Assist||When this unit is an adjutant: adds a light element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png|22px]]
 +
| Light Assist  
 +
| When this unit is an adjutant: adds a light element to the active unit's strong attacks.  
 
|-
 
|-
| Adjutant||Dark Assist||When this unit is an adjutant: adds a dark element to the active unit's strong attacks.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png|22px]]
 +
| Dark Assist  
 +
| When this unit is an adjutant: adds a dark element to the active unit's strong attacks.  
 
|-
 
|-
| Adjutant||Harmonious Specials||When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
+
| Adjutant  
 +
| [[File:Three-hopes-ability126.png|22px]]
 +
| Harmonious Specials  
 +
| When this unit is the active unit or an adjutant: increases the damage of Partner Specials.  
 
|-
 
|-
| Adjutant||Warrior Assist||When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png|22px]]
 +
| Warrior Assist  
 +
| When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.  
 
|-
 
|-
| Adjutant||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png|22px]]
 +
| Awakening Assist  
 +
| When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.  
 
|-
 
|-
| Adjutant||One Heart One Mind||When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
+
| Adjutant  
 +
| [[File:Three-hopes-ability101.png|22px]]
 +
| One Heart One Mind  
 +
| When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.  
 
|-
 
|-
| Battalion||Offensive Tactics||When a battalion is deployed: increases damage to enemies by 20%.
+
| Battalion  
 +
| [[File:Three-hopes-ability120.png|22px]]
 +
| Offensive Tactics  
 +
| When a battalion is deployed: increases damage to enemies by 20%.  
 
|-
 
|-
| Battalion||Defensive Tactics||Reduces damage to battalion endurance by 30%.
+
| Battalion  
 +
| [[File:Three-hopes-ability119.png|22px]]
 +
| Defensive Tactics  
 +
| Reduces damage to battalion endurance by 30%.  
 
|-
 
|-
| Battalion||Seasoned Tactics||Restores battalion endurance when an enemy commander is defeated.
+
| Battalion  
 +
| [[File:Three-hopes-ability092.png|22px]]
 +
| Seasoned Tactics  
 +
| Restores battalion endurance when an enemy commander is defeated.  
 
|-
 
|-
| Battalion||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
+
| Battalion  
 +
| [[File:Three-hopes-ability187.png|22px]]
 +
| Battalion Desperation  
 +
| When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.  
 
|-
 
|-
| Battalion||Battalion Wrath||When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
+
| Battalion  
 +
| [[File:Three-hopes-ability197.png|22px]]
 +
| Battalion Wrath  
 +
| When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.  
 
|-
 
|-
| Battalion||Battalion Vantage||When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
+
| Battalion  
 +
| [[File:Three-hopes-ability196.png|22px]]
 +
| Battalion Vantage  
 +
| When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.  
 
|-
 
|-
| Battalion||Battalion Renewal||When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.
+
| Battalion  
 +
| [[File:Three-hopes-ability198.png|22px]]
 +
| Battalion Renewal  
 +
| When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.  
 
|-
 
|-
| Nullify||Nullify Cavalry Effect||Nullifies effectiveness against cavalry units.
+
| Nullify  
 +
| [[File:Three-hopes-ability176.png|22px]]
 +
| Nullify Cavalry Effect  
 +
| Nullifies effectiveness against cavalry units.  
 
|-
 
|-
| Nullify||Nullify Flying Effect||Nullifies effectiveness against flying units.
+
| Nullify  
 +
| [[File:Three-hopes-ability177.png|22px]]
 +
| Nullify Flying Effect  
 +
| Nullifies effectiveness against flying units.  
 
|-
 
|-
| Nullify||Nullify Armored Effect||Nullifies effectiveness against armored units.
+
| Nullify  
 +
| [[File:Three-hopes-ability175.png|22px]]
 +
| Nullify Armored Effect  
 +
| Nullifies effectiveness against armored units.  
 
|-
 
|-
| Nullify||Nullify Magic||Nullifies enemies' offensive magic.
+
| Nullify  
|}
+
| [[File:Three-hopes-ability126.png|22px]]  
 
+
| Nullify Magic  
== Combat Arts ==
+
| Nullifies enemies' offensive magic.  
 
 
{|class="sf" width="800px"
 
!Category
 
!Name
 
!Description
 
|-
 
| Sword||Assassinate||Slash while charging forward. [n] Has a chance to instantly defeat [n] [cdb]non-commander units.
 
|-
 
| Sword||Sword Dance||Slash while charging forward.
 
|-
 
| Sword||Astra||Perform a series of five slashes while [n] [cdb]moving swiftly.
 
|-
 
| Sword||Haze Slice||Strike a wide area ahead with a series [n] [cdb]of slashes.
 
|-
 
| Sword||Firesweep||Generate a fiery cyclone.
 
|-
 
| Sword||Mortal Struggle||Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks.
 
|-
 
| Sword||Windsweep||Generate a cyclone.
 
|-
 
| Sword||Shadowblade||Lash at foes with a dark magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag.
 
|-
 
| Sword||Electric Grounder||Strike with a trio of [n] [cdb]lightning-charged slashes. [n] Deals damage based on Mag.
 
|-
 
| Sword||Flash Strike||Unleash a single, powerful slash.
 
|-
 
| Sword||Swift Slice||Strike a wide area ahead with a series [n] [cdb]of slashes. Damage dealt will increase [n] [cdb]with Spd.
 
|-
 
| Sword||Grounder||Strike swiftly with a trio of slashes.
 
|-
 
| Sword||Iceblade||Lash at foes with an ice magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag.
 
|-
 
| Sword||Magic Blade||Strike the surrounding area with [n] [cdb]magical blades. Deals damage based [n] [cdb]on Mag.
 
|-
 
| Sword||Wrath Strike||Perform a powerful sword attack.
 
|-
 
| Sword||Beast Fang||Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag.
 
|-
 
| Sword||Lightblade||Absorb a portion of inflicted damage [n] [cdb]as HP. Deals damage based on Mag.
 
|-
 
| Sword||Finesse Blade||Strike the surrounding area with [n] [cdb]blades. Damage dealt will increase [n] [cdb]with Dex.
 
|-
 
| Sword||Foudroyant Strike||Unleash a single, powerful slash [n] [cdb]imbued with lightning.
 
|-
 
| Sword||Sublime Heaven||Slice apart the surrounding area with [n] [cdb]a flurry of strikes. Damage dealt will [n] [cdb]increase with Mag.
 
|-
 
| Lance||Lightstrike||Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag.
 
|-
 
| Lance||Stormblade||Whip up a storm that ravages the [n] [cdb]surrounding area with blades of wind.
 
|-
 
| Lance||Knightkneeler||Perform a powerful lance thrust.
 
|-
 
| Lance||Dark Lance||Send dark hexes flying at foes. [n] Damage dealt will increase with Mag.
 
|-
 
| Lance||Lance Jab||Perform a thrusting attack that often [n] [cdb]yields critical hits. Damage dealt will [n] [cdb]increase with Spd.
 
|-
 
| Lance||Tempest Lance||Conjure up a whirlwind with an [n] [cdb]overhead spin of the lance.
 
|-
 
| Lance||Frozen Lance||Launch columns of ice at foes. [n] Damage dealt will increase with Mag.
 
|-
 
| Lance||Airshaker||Perform a powerful thrust that [n] [cdb]produces a shockwave.
 
|-
 
| Lance||Titanic Might||Temporarily increase Str.
 
|-
 
| Lance||Vengeance||An attack that increases in Mt in [n] [cdb]relation to the user's missing HP.
 
|-
 
| Lance||Shatter Slash||Perform a series of lance strikes that [n] [cdb]temporarily reduce enemy Def.
 
|-
 
| Lance||Earthsplitter||Perform an air-to-ground plunging [n] [cdb]thrust.
 
|-
 
| Lance||Burning Quake||Summon forth pillars of flame.
 
|-
 
| Lance||Glowing Ember||Hurl a fiery lance straight ahead. [n] Damage dealt will increase with Def.
 
|-
 
| Lance||Ruined Sky||Hurl a magical lance straight ahead [n] [cdb]that bursts when it reaches its target.
 
|-
 
| Lance||Atrocity||Launch a wide swath of foes into the [n] [cdb]air.
 
|-
 
| Lance||Thunder Rush||Perform a series of lance strikes [n] [cdb]imbued with lightning.
 
|-
 
| Lance||Paraselene||Strike a wide area with a sweeping [n] [cdb]attack. Has a chance to instantly [n] [cdb]defeat non-commander units.
 
|-
 
| Lance||Wheelsweep||Strike a wide area with a sweeping [n] [cdb]attack that also produces a [n] [cdb]shockwave.
 
|-
 
| Axe||Wild Abandon||Rip through foes with axe swings.
 
|-
 
| Axe||Spike||Launch the foes ahead into the air, [n] [cdb]then swat them away with a swing of [n] [cdb]the axe.
 
|-
 
| Axe||Helm Splitter||Smash the foes ahead with a powerful [n] [cdb]overhead strike.
 
|-
 
| Axe||Crush||Smash the ground and generate [n] [cdb]pillars of ice.
 
|-
 
| Axe||War Strike||Bring an axe down so fiercely it [n] [cdb]sunders the ground and sends [n] [cdb]enemies flying into the air.
 
|-
 
| Axe||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 
|-
 
| Axe||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 
|-
 
| Axe||Smash||Pummel a wide area ahead. Often [n] [cdb]yields critical hits.
 
|-
 
| Axe||Swinging Fury||Perform a consecutive series of axe [n] [cdb]swings.
 
|-
 
| Axe||Focused Strike||Bring an axe down to cut through [n] [cdb]the foes ahead.
 
|-
 
| Axe||Armor Smasher||Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def.
 
|-
 
| Axe||Shredder||Cut enemies to shreds with a [n] [cdb]spinning axe attack.
 
|-
 
| Axe||Raging Storm||Conjure up a whirlwind of fire [n] [cdb]straight ahead.
 
|-
 
| Axe||Flickering Flower||Break the enemy's stance, then hurl [n] [cdb]an axe at the ground.
 
|-
 
| Axe||Apocalyptic Flame||Hurl a flaming axe at the ground that [n] [cdb]creates a pillar of fire.
 
|-
 
| Axe||Dust||Launch the foes ahead into the air, [n] [cdb]then smash the earth to hit them with [n] [cdb]the rubble.
 
|-
 
| Axe||Diamond Axe||Smash the ground so hard it displaces [n] [cdb]the earth.
 
|-
 
| Axe||Returning Axe||Strike a wide area with a hurl of the [n] [cdb]axe.
 
|-
 
| Axe||Invigorating Spirit||Temporarily increase Str.
 
|-
 
| Bow||Point-Blank Volley||Attack a wide forward area with [n] [cdb]three consecutive shots.
 
|-
 
| Bow||Hunter's Volley||Attack enemies launched into the air [n] [cdb]with three consecutive shots. Often [n] [cdb]yields critical hits.
 
|-
 
| Bow||Drill Arrow||Skewer foes with a blindingly fast [n] [cdb]arrow that temporarily reduces their [n] Def.
 
|-
 
| Bow||Tornado Shot||Conjure a cyclone that launches [n] [cdb]enemies into the air.
 
|-
 
| Bow||Precision Volley||Perform a long-distance attack that [n] [cdb]hits multiple times. Deals damage [n] [cdb]based on Dex.
 
|-
 
| Bow||Tracking Shot||Send a series of arrows toward the [n] [cdb]locked-on target.
 
|-
 
| Bow||Thunderbolt||Fire a barrage of electrified arrows.
 
|-
 
| Bow||Ward Arrow||Attack enemies launched into the air [n] [cdb]with three consecutive shots that [n] [cdb]temporarily reduce their Mag.
 
|-
 
| Bow||Waning Shot||Attack a wide forward area with [n] [cdb]three consecutive shots that [n] [cdb]temporarily reduce enemy Str.
 
|-
 
| Bow||Flame Volley||Attack a wide area with a volley of [n] [cdb]fire arrows.
 
|-
 
| Bow||Spiral Shot||Loose arrows at a wide surrounding [n] [cdb]area.
 
|-
 
| Bow||Deadeye||Perform a long-distance attack that [n] [cdb]yields critical hits.
 
|-
 
| Bow||Hide Presence||Temporarily increase Str and Lck.
 
|-
 
| Bow||Curved Shot||Unleash a volley of arrows that [n] [cdb]travels in a straight line.
 
|-
 
| Bow||Fallen Star||Rain down arrows of light on foes. [n] Deals damage based on Mag.
 
|-
 
| Bow||Break Shot||Send an exploding arrow toward [n] [cdb]enemies that temporarily reduces [n] [cdb]their Def.
 
|-
 
| Bow||Wind God||Attack with a wind-imbued arrow [n] [cdb]that draws foes in and lands multiple [n] [cdb]hits.
 
|-
 
| Gauntlet||Flamewhorl Kick||Generate a fiery cyclone in front of [n] [cdb]the unit that launches enemies into [n] [cdb]the air.
 
|-
 
| Gauntlet||Mystic Blow||Temporarily deal damage based on [n] Mag.
 
|-
 
| Gauntlet||Mighty Blow||Channel force into a perfectly [n] [cdb]executed punch.
 
|-
 
| Gauntlet||Fierce Iron Fist||Strike down at foes from midair. [n] Damage dealt will increase with Spd.
 
|-
 
| Gauntlet||Lightning Fist||Launch foes into the air with an [n] [cdb]electrified punch, then create a [n] [cdb]shockwave on landing that sends [n] [cdb]them flying.
 
|-
 
| Gauntlet||Bombard||Pummel the enemy with both fists. [n] Often yields critical hits.
 
|-
 
| Gauntlet||Battle Trance||Temporarily make it easier to fill the [n] Warrior and Awakening Gauges.
 
|-
 
| Gauntlet||Rushing Blow||Charge forward with fists flying.
 
|-
 
| Gauntlet||Frozen Fist||Charge forward with fists of ice. [n] Deals damage based on Mag.
 
|-
 
| Gauntlet||Whirlwind Kick||Generate a cyclone in front of the [n] [cdb]unit that draws enemies in and [n] [cdb]launches them into the air.
 
|-
 
| Gauntlet||Draining Blow||Absorb a portion of inflicted damage [n] [cdb]as HP.
 
|-
 
| Gauntlet||Eviscerate||Deals damage based on the higher of [n] Str or Mag.
 
|-
 
| Gauntlet||Dual Devastators||Pummel the enemy with both fists. [n] Deals damage to enemy Stun Gauges.
 
|-
 
| Gauntlet||Steady Mind||Temporarily increase Str.
 
|}
 
 
 
 
 
== Magic ==
 
 
 
{|class="sf" width="800px"
 
!Category
 
!Name
 
!Description
 
|-
 
| Reason||Fire||Basic fire magic.
 
|-
 
| Reason||Blizzard||Basic ice magic.
 
|-
 
| Reason||Thunder||Basic lightning magic.
 
|-
 
| Reason||Wind||Basic wind magic.
 
|-
 
| Reason||Bolganone||Advanced fire magic.
 
|-
 
| Reason||Fimbulvetr||Advanced ice magic.
 
|-
 
| Reason||Thoron||Advanced lightning magic.
 
|-
 
| Reason||Cutting Gale||Intermediate wind magic.
 
|-
 
| Reason||Ragnarok||The highest tier of fire magic.
 
|-
 
| Reason||Bolting||The highest tier of lightning magic.
 
|-
 
| Reason||Excalibur||The highest tier of wind magic.
 
|-
 
| Reason||Sagittae||Strike the enemy with magical [n] [cdb]arrows.
 
|-
 
| Reason||Meteor||Summon a volley of meteors.
 
|-
 
| Reason||Agnea's Arrow||The most powerful form of black [n] [cdb]magic. A sweltering flame that [n] [cdb]reduces all to ash.
 
|-
 
| Dark||Mire Β||Basic dark magic. Lingers for a while [n] [cdb]after casting.
 
|-
 
| Dark||Miasma Δ||Basic dark magic.
 
|-
 
| Dark||Swarm Ζ||Basic dark magic. Attacks a wide [n] [cdb]area.
 
|-
 
| Dark||Banshee Θ||Intermediate dark magic.
 
|-
 
| Dark||Luna Λ||Intermediate dark magic. Ignores [n] [cdb]enemy Res.
 
|-
 
| Dark||Death Γ||Intermediate dark magic. Has a  [n] [cdb]chance to instantly defeat [n] [cdb]non-commander units.
 
|-
 
| Dark||Dark Spikes Τ||Advanced dark magic.
 
|-
 
| Dark||Hades Ω||Advanced dark magic. Calls on the [n] [cdb]morbid might of the underworld.
 
|-
 
| Dark||Quake Σ||The highest tier of dark magic.
 
|-
 
| Faith||Heal||Basic light magic. Heals surrounding  [n] [cdb]allies.
 
|-
 
| Faith||Physic||Intermediate light magic. Heals allies [n] [cdb]across a wide area.
 
|-
 
| Faith||Recover||Intermediate light magic. Greatly  [n] [cdb]heals surrounding allies.
 
|-
 
| Faith||Fortify||Advanced light magic. Greatly heals [n] [cdb]allies across a wide area.
 
|-
 
| Faith||Nosferatu||Basic light attack magic. Absorb a [n] [cdb]portion of inflicted damage as HP.
 
|-
 
| Faith||Seraphim||Intermediate light attack magic.
 
|-
 
| Faith||Aura||Advanced light attack magic. Assail [n] [cdb]foes with a column of light.
 
|-
 
| Faith||Abraxas||Advanced light attack magic. Calls [n] [cdb]light from the heavens down on foes.
 
|-
 
| Faith||Restore||Cure the caster and nearby allies of [n] [cdb]any status effects.
 
|-
 
| Faith||Ward||Magically protect the caster, [n] [cdb]increasing Def and Res and [n] [cdb]preventing knockback.
 
|-
 
| Faith||Silence||Prevents an enemy from using magic.
 
 
|}
 
|}

Latest revision as of 09:02, 8 July 2022

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Please refer to the individual character pages for each character's specific learnset.


Category Icon Name Description
Stats Three-hopes-ability069.png Carpe Diem Increases Dex and Spd by 5.
Stats Three-hopes-ability069.png Pomp & Circumstance Increases Lck and Cha by 5.
Rewards Three-hopes-ability147.png Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Rewards Three-hopes-ability147.png Despoil Awards gold for defeating enemies.
Rewards Three-hopes-ability137.png Kinship Makes it easier for the unit to receive support points during battle.
Rewards Three-hopes-ability137.png Mastermind Increases class Exp gained on the battlefield.
Class Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Class Three-hopes-ability043.png Archer's Wisdom Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Class Three-hopes-ability042.png Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Class Three-hopes-ability042.png Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Class Three-hopes-ability126.png Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Class Three-hopes-ability126.png Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Class Three-hopes-ability420.png Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Class Three-hopes-ability420.png Brawler's Wisdom Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
Class Three-hopes-ability111.png Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Class Three-hopes-ability418.png Dark Mage's Wisdom Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
Class Three-hopes-ability040.png Dual Wielder's Ploy Increases the attack range of Asura and Fluegel class actions.
Class Three-hopes-ability083.png Emperor's Ploy Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.
Class Three-hopes-ability084.png King's Ploy Increases the number of permitted lance throws during High Lord and Great Lord class actions.
Class Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Class Three-hopes-ability213.png Knight's Wisdom Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
Class Three-hopes-ability085.png Leader's Ploy Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.
Class Three-hopes-ability040.png Mage Knight's Ploy Increases the elemental potency of Silverheart and Enlightened One class actions.
Class Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Class Three-hopes-ability077.png Mage's Wisdom Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
Class Three-hopes-ability048.png Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Class Three-hopes-ability040.png Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Class Three-hopes-ability126.png Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Class Three-hopes-ability214.png Pegasus Knight's Wisdom Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
Class Three-hopes-ability124.png Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Class Three-hopes-ability046.png Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Class Three-hopes-ability126.png Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Class Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Class Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Class Three-hopes-ability040.png Thief's Wisdom Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
Class Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Class Three-hopes-ability420.png Warrior's Wisdom Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
Class Three-hopes-ability421.png Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Class Three-hopes-ability420.png Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Breaker Three-hopes-ability112.png Swordbreaker Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Breaker Three-hopes-ability113.png Lancebreaker Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.
Breaker Three-hopes-ability114.png Axebreaker Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Breaker Three-hopes-ability116.png Gauntletbreaker Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Breaker Three-hopes-ability115.png Bowbreaker Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
Breaker Three-hopes-ability117.png Tomebreaker Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.
Damage Three-hopes-ability126.png Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Damage Three-hopes-ability126.png Big Game Hunter Increases damage dealt to enemy commanders.
Damage Three-hopes-ability126.png Concentration Moderately extends the time before the hit count expires.
Damage Three-hopes-ability190.png Counterattack Enemies take damage proportional to the damage they inflict.
Damage Three-hopes-ability126.png Domineer Increases damage dealt to enemies on foot.
Damage Three-hopes-ability126.png Dual Onslaught Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Damage Three-hopes-ability428.png Flare When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
Damage Three-hopes-ability126.png Gather Brings nearby enemies in front of the unit before starting regular attack 1.
Damage Three-hopes-ability126.png Howl Makes it easier to knock back enemy commanders.
Damage Three-hopes-ability126.png Inspiring Agility Enables dash attacks for all classes.
Damage Three-hopes-ability423.png Luna When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
Damage Three-hopes-ability156.png Magic Attack Range+ Extends the range of long-distance tome attacks.
Damage Three-hopes-ability126.png Perspective Increases damage dealt to enemies proportional to the number of allied strongholds.
Damage Three-hopes-ability127.png Poison Strike Grants attacks a chance to poison enemies.
Damage Three-hopes-ability126.png Proficient Witstrike Calculates damage for all attacks using the unit's Mag stat.
Damage Three-hopes-ability126.png Range Master Increases attack range.
Damage Three-hopes-ability084.png Savior of the Meek Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.
Damage Three-hopes-ability126.png Solitary Stand Increases damage dealt to enemies when no allied units are deployed nearby.
Damage Three-hopes-ability215.png Transmute Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
Damage Three-hopes-ability126.png Underdog Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
Damage Three-hopes-ability126.png United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Elemental Buffs Three-hopes-ability087.png Fiendish Blow Increases the power of elemental effects.
Elemental Buffs Three-hopes-ability424.png Essence of Fire Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability425.png Essence of Ice Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability426.png Essence of Lightning Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability427.png Essence of Wind Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability430.png Essence of Light Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Three-hopes-ability429.png Essence of Darkness Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Absorb Three-hopes-ability065.png Absorb Strength Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability066.png Absorb Magic Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability067.png Absorb Dexterity Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability068.png Absorb Speed Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability070.png Absorb Defense Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability071.png Absorb Resistance Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability069.png Absorb Luck Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Three-hopes-ability069.png Absorb Charm Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.
Critical Three-hopes-ability048.png Apex Sword Increases critical hit damage when equipped with a sword.
Critical Three-hopes-ability049.png Apex Lance Increases critical hit damage when equipped with a lance.
Critical Three-hopes-ability050.png Apex Axe Increases critical hit damage when equipped with an axe.
Critical Three-hopes-ability051.png Apex Bow Increases critical hit damage when equipped with a bow.
Critical Three-hopes-ability052.png Apex Gauntlet Increases critical hit damage when equipped with gauntlets.
Critical Three-hopes-ability053.png Apex Tome Increases critical hit damage when equipped with a tome.
Critical Three-hopes-ability418.png Sharpshooter Causes critical hits to instantly defeat non-commander units.
Critical Three-hopes-ability082.png Boost Critical Increases critical hit rate.
High Dex Three-hopes-ability126.png Sneak Attack Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
High Dex Three-hopes-ability085.png Seeker of Greatness Increases critical hit rate proportional to how much lower the enemy's Dex is.
High Dex Three-hopes-ability133.png Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
High Dex Three-hopes-ability132.png Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
High Dex Three-hopes-ability130.png Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
High Dex Three-hopes-ability417.png Rebellious Spirit While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
Defiant Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Defiant Three-hopes-ability077.png Defiant Mag When HP is at 25% or below: increases Mag by 20.
Defiant Three-hopes-ability078.png Defiant Spd When HP is at 25% or below: increases Spd by 20.
Defiant Three-hopes-ability079.png Defiant Def When HP is at 25% or below: increases Def by 20.
Defiant Three-hopes-ability080.png Defiant Res When HP is at 25% or below: increases Res by 20.
Defiant Three-hopes-ability082.png Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.
Defiant Three-hopes-ability076.png Prepared to Die Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar.
Defiant Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Defiant Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Defiant Three-hopes-ability143.png Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Defiant Three-hopes-ability144.png Quick Riposte When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
Stun Three-hopes-ability420.png Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Stun Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Stun Three-hopes-ability420.png Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Stun Three-hopes-ability420.png Heaviest Hitter Causes strong attacks to produce the Stun Gauge at a high rate.
Trade Off Three-hopes-ability076.png Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Trade Off Three-hopes-ability076.png Impossible Feat When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Trade Off Three-hopes-ability213.png Pact Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
Trade Off Three-hopes-ability076.png Wild Abandon Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
Trade Off Three-hopes-ability214.png Covenant Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.
Trade Off Three-hopes-ability076.png Undaunted Greatly increases damage dealt to enemies, but prevents the unit from guarding.
Awakening Three-hopes-ability126.png True Awakening Extends the duration of Awakenings.
Awakening Three-hopes-ability214.png Cyclical Awakening Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Awakening Three-hopes-ability214.png Piercing Cry Restores the Awakening Gauge every 800 hits.
Awakening Three-hopes-ability214.png Burst of Resolve Restores the Awakening Gauge with each critical hit.
Awakening Three-hopes-ability088.png Darting Blow Increases the amount that successful attacks fill the Awakening Gauge.
Awakening Three-hopes-ability214.png Saint's Power Gradually restores the Awakening Gauge.
Awakening Three-hopes-ability214.png Exalted Breath When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.
Warrior/Awakening Three-hopes-ability419.png Forethought Restores the Awakening and Warrior Gauges when using combat arts or magic.
Warrior/Awakening Three-hopes-ability214.png Panache Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Warrior/Awakening Three-hopes-ability213.png Driven Spirit Increases the Warrior Gauge fill rate while Awakened.
Warrior/Awakening Three-hopes-ability419.png Battle Instincts Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
Warrior/Awakening Three-hopes-ability088.png Flyswatter Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air.
Warrior Three-hopes-ability213.png Renewed Carnage Gradually restores the Warrior Gauge.
Warrior Three-hopes-ability213.png Dexterity Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
Warrior Three-hopes-ability213.png Speed Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
Warrior Three-hopes-ability213.png Luck Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
Warrior Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Warrior Three-hopes-ability213.png Burst of Valor Restores the Warrior Gauge with each critical hit.
Warrior Three-hopes-ability213.png Piercing Gaze Restores the Warrior Gauge every 800 hits.
Warrior Three-hopes-ability213.png Aggression Increases the Warrior Gauge fill rate when attacking foes with status effects.
Warrior Three-hopes-ability213.png Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Warrior Three-hopes-ability213.png Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Warrior Three-hopes-ability082.png Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Survivablity Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Survivablity Three-hopes-ability124.png Rejuvenation Restores HP every 800 hits.
Survivablity Three-hopes-ability129.png Lifetaker Restores a small amount of HP when an enemy commander is defeated.
Survivablity Three-hopes-ability422.png Sol Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
Survivablity Three-hopes-ability094.png Safeguard When this unit is the active unit: restores HP to the adjutant periodically.
Survivablity Three-hopes-ability134.png Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Survivability Three-hopes-ability189.png Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Survivability Three-hopes-ability194.png Goddess's Blessing If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.
Survivability Three-hopes-ability083.png Stormer of the Land Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is.
Survivablity Three-hopes-ability417.png Ironclad Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard.
Survivablity Three-hopes-ability417.png Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Survivability Three-hopes-ability147.png Item Expertise Increases the potency of recovery items by 50%.
Survivability Three-hopes-ability124.png Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Survivablity Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Survivablity Three-hopes-ability094.png Shining Guardian Reduces the damage allies sustain when inside the same allied stronghold as the unit.
Pefect Guard/Dodge Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Pefect Guard/Dodge Three-hopes-ability417.png Expert Guard Makes it easier to perform Perfect Guards.
Pefect Guard/Dodge Three-hopes-ability417.png Counterstrike Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
Pefect Guard/Dodge Three-hopes-ability417.png Counterbreak Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
Pefect Guard/Dodge Three-hopes-ability081.png Tableturner Extends the period of critical attack time after a Perfect Dodge.
Pefect Guard/Dodge Three-hopes-ability081.png Muster Temporarily increases all stats by 10 after a successful Perfect Dodge.
Super Armor Three-hopes-ability089.png Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Super Armor Three-hopes-ability079.png Backbone Reduces the unit's chance of getting knocked back by attacks.
Super Armor Three-hopes-ability090.png Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Super Armor Three-hopes-ability079.png The Creation Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
Super Armor Three-hopes-ability079.png Goddess's Vessel Completely prevents knockback if at least 50% of the Awakening Gauge is filled.
Adjutant Three-hopes-ability096.png Rally Strength When this unit is an adjutant: increases the active unit's Str by 10.
Adjutant Three-hopes-ability097.png Rally Magic When this unit is an adjutant: increases the active unit's Mag by 10.
Adjutant Three-hopes-ability102.png Rally Dexterity When this unit is an adjutant: increases the active unit's Dex by 10.
Adjutant Three-hopes-ability098.png Rally Speed When this unit is an adjutant: increases the active unit's Spd by 10.
Adjutant Three-hopes-ability099.png Rally Defense When this unit is an adjutant: increases the active unit's Def by 10.
Adjutant Three-hopes-ability100.png Rally Resistance When this unit is an adjutant: increases the active unit's Res by 10.
Adjutant Three-hopes-ability103.png Rally Luck When this unit is an adjutant: increases the active unit's Lck by 10.
Adjutant Three-hopes-ability104.png Rally Charm When this unit is an adjutant: increases the active unit's Cha by 10.
Adjutant Three-hopes-ability096.png Rally Deluxe When this unit is an adjutant: increases the active unit's Str, Spd, and Res by 10.
Adjutant Three-hopes-ability137.png Vanguard's Benefit When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
Adjutant Three-hopes-ability137.png Adjutant's Benefit When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Adjutant Three-hopes-ability126.png Trust When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
Adjutant Three-hopes-ability101.png Fire Assist When this unit is an adjutant: adds a fire element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Ice Assist When this unit is an adjutant: adds an ice element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Lightning Assist When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Wind Assist When this unit is an adjutant: adds a wind element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Light Assist When this unit is an adjutant: adds a light element to the active unit's strong attacks.
Adjutant Three-hopes-ability101.png Dark Assist When this unit is an adjutant: adds a dark element to the active unit's strong attacks.
Adjutant Three-hopes-ability126.png Harmonious Specials When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
Adjutant Three-hopes-ability101.png Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Adjutant Three-hopes-ability101.png Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Adjutant Three-hopes-ability101.png One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Battalion Three-hopes-ability120.png Offensive Tactics When a battalion is deployed: increases damage to enemies by 20%.
Battalion Three-hopes-ability119.png Defensive Tactics Reduces damage to battalion endurance by 30%.
Battalion Three-hopes-ability092.png Seasoned Tactics Restores battalion endurance when an enemy commander is defeated.
Battalion Three-hopes-ability187.png Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Battalion Three-hopes-ability197.png Battalion Wrath When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
Battalion Three-hopes-ability196.png Battalion Vantage When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Battalion Three-hopes-ability198.png Battalion Renewal When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.
Nullify Three-hopes-ability176.png Nullify Cavalry Effect Nullifies effectiveness against cavalry units.
Nullify Three-hopes-ability177.png Nullify Flying Effect Nullifies effectiveness against flying units.
Nullify Three-hopes-ability175.png Nullify Armored Effect Nullifies effectiveness against armored units.
Nullify Three-hopes-ability126.png Nullify Magic Nullifies enemies' offensive magic.