Abilities (Three Hopes)

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Please refer to the individual character pages for each character's specific learnset.


Category Icon Name Description
Stats Carpe Diem Increases Dex and Spd by 5.
Stats Pomp & Circumstance Increases Lck and Cha by 5.
Rewards Appraisal Improves the quality of weapons and materials dropped by fallen enemy commanders.
Rewards Despoil Awards gold for defeating enemies.
Rewards Kinship Makes it easier for the unit to receive support points during battle.
Rewards Mastermind Increases class Exp gained on the battlefield.
Class Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Class Archer's Wisdom Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Class Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Class Armored Cavalry's Wisdom Increases damage dealt by Great Knight class actions in proportion to Def.
Class Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Class Armored Infantry's Wisdom Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
Class Brawler's Ploy Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
Class Brawler's Wisdom Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
Class Dark Mage's Ploy Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Class Dark Mage's Wisdom Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
Class Dual Wielder's Ploy Increases the attack range of Asura and Fluegel class actions.
Class Emperor's Ploy Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.
Class King's Ploy Increases the number of permitted lance throws during High Lord and Great Lord class actions.
Class Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Class Knight's Wisdom Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
Class Leader's Ploy Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.
Class Mage Knight's Ploy Increases the elemental potency of Silverheart and Enlightened One class actions.
Class Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Class Mage's Wisdom Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
Class Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Class Mercenary's Wisdom Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
Class Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Class Pegasus Knight's Wisdom Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
Class Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Class Priest's Wisdom Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Class Smite When using cavalry or armored classes, dashing through enemies inflicts damage.
Class Special Dance Increases the potency of a dancer unit's class actions.
Class Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Class Thief's Wisdom Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
Class Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Class Warrior's Wisdom Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
Class Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Class Wyvern Rider's Wisdom Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
Breaker Swordbreaker Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Breaker Lancebreaker Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.
Breaker Axebreaker Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Breaker Gauntletbreaker Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Breaker Bowbreaker Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
Breaker Tomebreaker Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.
Damage Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Damage Big Game Hunter Increases damage dealt to enemy commanders.
Damage Concentration Moderately extends the time before the hit count expires.
Damage Counterattack Enemies take damage proportional to the damage they inflict.
Damage Domineer Increases damage dealt to enemies on foot.
Damage Dual Onslaught Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Damage Flare When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
Damage Gather Brings nearby enemies in front of the unit before starting regular attack 1.
Damage Howl Makes it easier to knock back enemy commanders.
Damage Inspiring Agility Enables dash attacks for all classes.
Damage Luna When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
Damage Magic Attack Range+ Extends the range of long-distance tome attacks.
Damage Perspective Increases damage dealt to enemies proportional to the number of allied strongholds.
Damage Poison Strike Grants attacks a chance to poison enemies.
Damage Proficient Witstrike Calculates damage for all attacks using the unit's Mag stat.
Damage Range Master Increases attack range.
Damage Savior of the Meek Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.
Damage Solitary Stand Increases damage dealt to enemies when no allied units are deployed nearby.
Damage Transmute Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
Damage Underdog Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
Damage United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Elemental Buffs Fiendish Blow Increases the power of elemental effects.
Elemental Buffs Essence of Fire Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Essence of Ice Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Essence of Lightning Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Essence of Wind Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Essence of Light Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Elemental Buffs Essence of Darkness Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Absorb Absorb Strength Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Magic Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Dexterity Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Speed Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Defense Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Resistance Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Luck Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.
Absorb Absorb Charm Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.
Critical Apex Sword Increases critical hit damage when equipped with a sword.
Critical Apex Lance Increases critical hit damage when equipped with a lance.
Critical Apex Axe Increases critical hit damage when equipped with an axe.
Critical Apex Bow Increases critical hit damage when equipped with a bow.
Critical Apex Gauntlet Increases critical hit damage when equipped with gauntlets.
Critical Apex Tome Increases critical hit damage when equipped with a tome.
Critical Sharpshooter Causes critical hits to instantly defeat non-commander units.
Critical Boost Critical Increases critical hit rate.
High Dex Sneak Attack Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
High Dex Seeker of Greatness Increases critical hit rate proportional to how much lower the enemy's Dex is.
High Dex Aegis Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
High Dex Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
High Dex Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
High Dex Rebellious Spirit While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
Defiant Defiant Str When HP is at 25% or below: increases Str by 20.
Defiant Defiant Mag When HP is at 25% or below: increases Mag by 20.
Defiant Defiant Spd When HP is at 25% or below: increases Spd by 20.
Defiant Defiant Def When HP is at 25% or below: increases Def by 20.
Defiant Defiant Res When HP is at 25% or below: increases Res by 20.
Defiant Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.
Defiant Prepared to Die Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar.
Defiant Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Defiant Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Defiant Desperation When HP is at 50% or below: strong attacks will break an enemy's guard.
Defiant Quick Riposte When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
Stun Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Stun Death Blow Keeps the Stun Gauge visible for longer.
Stun Heavy Hitter Gives strong attacks a low chance to produce the Stun Gauge.
Stun Heaviest Hitter Causes strong attacks to produce the Stun Gauge at a high rate.
Trade Off Lifeforce Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Trade Off Impossible Feat When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Trade Off Pact Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
Trade Off Wild Abandon Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
Trade Off Covenant Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.
Trade Off Undaunted Greatly increases damage dealt to enemies, but prevents the unit from guarding.
Awakening True Awakening Extends the duration of Awakenings.
Awakening Cyclical Awakening Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Awakening Piercing Cry Restores the Awakening Gauge every 800 hits.
Awakening Burst of Resolve Restores the Awakening Gauge with each critical hit.
Awakening Darting Blow Increases the amount that successful attacks fill the Awakening Gauge.
Awakening Saint's Power Gradually restores the Awakening Gauge.
Awakening Exalted Breath When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.
Warrior/Awakening Forethought Restores the Awakening and Warrior Gauges when using combat arts or magic.
Warrior/Awakening Panache Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Warrior/Awakening Driven Spirit Increases the Warrior Gauge fill rate while Awakened.
Warrior/Awakening Battle Instincts Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
Warrior/Awakening Flyswatter Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air.
Warrior Renewed Carnage Gradually restores the Warrior Gauge.
Warrior Dexterity Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
Warrior Speed Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
Warrior Luck Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
Warrior Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Warrior Burst of Valor Restores the Warrior Gauge with each critical hit.
Warrior Piercing Gaze Restores the Warrior Gauge every 800 hits.
Warrior Aggression Increases the Warrior Gauge fill rate when attacking foes with status effects.
Warrior Spirited Seize Slightly restores the Warrior Gauge upon seizing a stronghold.
Warrior Cyclical Specials Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Warrior Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Survivablity Renewal Restores a slight amount of HP at regular intervals.
Survivablity Rejuvenation Restores HP every 800 hits.
Survivablity Lifetaker Restores a small amount of HP when an enemy commander is defeated.
Survivablity Sol Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
Survivablity Safeguard When this unit is the active unit: restores HP to the adjutant periodically.
Survivablity Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Survivability Anchor Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Survivability Goddess's Blessing If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.
Survivability Stormer of the Land Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is.
Survivablity Ironclad Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard.
Survivablity Knucklebreaker Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Survivability Item Expertise Increases the potency of recovery items by 50%.
Survivability Medical Expertise Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Survivablity Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Survivablity Shining Guardian Reduces the damage allies sustain when inside the same allied stronghold as the unit.
Pefect Guard/Dodge Pass Makes it easier to perform Perfect Guards.
Pefect Guard/Dodge Expert Guard Makes it easier to perform Perfect Guards.
Pefect Guard/Dodge Counterstrike Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
Pefect Guard/Dodge Counterbreak Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
Pefect Guard/Dodge Tableturner Extends the period of critical attack time after a Perfect Dodge.
Pefect Guard/Dodge Muster Temporarily increases all stats by 10 after a successful Perfect Dodge.
Super Armor Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Super Armor Backbone Reduces the unit's chance of getting knocked back by attacks.
Super Armor Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Super Armor The Creation Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
Super Armor Goddess's Vessel Completely prevents knockback if at least 50% of the Awakening Gauge is filled.
Adjutant Rally Strength When this unit is an adjutant: increases the active unit's Str by 10.
Adjutant Rally Magic When this unit is an adjutant: increases the active unit's Mag by 10.
Adjutant Rally Dexterity When this unit is an adjutant: increases the active unit's Dex by 10.
Adjutant Rally Speed When this unit is an adjutant: increases the active unit's Spd by 10.
Adjutant Rally Defense When this unit is an adjutant: increases the active unit's Def by 10.
Adjutant Rally Resistance When this unit is an adjutant: increases the active unit's Res by 10.
Adjutant Rally Luck When this unit is an adjutant: increases the active unit's Lck by 10.
Adjutant Rally Charm When this unit is an adjutant: increases the active unit's Cha by 10.
Adjutant Rally Deluxe When this unit is an adjutant: increases the active unit's Str, Spd, and Res by 10.
Adjutant Vanguard's Benefit When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
Adjutant Adjutant's Benefit When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Adjutant Trust When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
Adjutant Fire Assist When this unit is an adjutant: adds a fire element to the active unit's strong attacks.
Adjutant Ice Assist When this unit is an adjutant: adds an ice element to the active unit's strong attacks.
Adjutant Lightning Assist When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.
Adjutant Wind Assist When this unit is an adjutant: adds a wind element to the active unit's strong attacks.
Adjutant Light Assist When this unit is an adjutant: adds a light element to the active unit's strong attacks.
Adjutant Dark Assist When this unit is an adjutant: adds a dark element to the active unit's strong attacks.
Adjutant Harmonious Specials When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
Adjutant Warrior Assist When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
Adjutant Awakening Assist When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Adjutant One Heart One Mind When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
Battalion Offensive Tactics When a battalion is deployed: increases damage to enemies by 20%.
Battalion Defensive Tactics Reduces damage to battalion endurance by 30%.
Battalion Seasoned Tactics Restores battalion endurance when an enemy commander is defeated.
Battalion Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Battalion Battalion Wrath When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
Battalion Battalion Vantage When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Battalion Battalion Renewal When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.
Nullify Nullify Cavalry Effect Nullifies effectiveness against cavalry units.
Nullify Nullify Flying Effect Nullifies effectiveness against flying units.
Nullify Nullify Armored Effect Nullifies effectiveness against armored units.
Nullify Nullify Magic Nullifies enemies' offensive magic.