Class
|
|
Name
|
Description
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Wyvern Lord |
|
Heaviest Hitter |
(Innate) Causes strong attacks to produce the Stun Gauge at a high rate.
|
Fighter |
|
Spirited Seize |
Slightly restores the Warrior Gauge upon seizing a stronghold.
|
Monk |
|
Trust |
When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
|
Myrmidon |
|
Rebellious Spirit |
While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
|
Soldier |
|
Backbone |
Reduces the unit's chance of getting knocked back by attacks.
|
Archer |
|
Archer's Wisdom |
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
|
Archer |
|
One Heart One Mind |
When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
|
Armored Knight |
|
Defensive Tactics |
Reduces damage to battalion endurance by 30%.
|
Armored Knight |
|
Armored Infantry's Wisdom |
Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
|
Brigand |
|
Wild Abandon |
Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
|
Brigand |
|
Warrior's Wisdom |
Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
|
Cavalier |
|
Desperation |
When HP is at 50% or below: strong attacks will break an enemy's guard.
|
Cavalier |
|
Knight's Wisdom |
Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
|
Mage |
|
Lifeforce |
Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
|
Mage |
|
Mage's Wisdom |
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
|
Mercenary |
|
Vantage |
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
Mercenary |
|
Mercenary's Wisdom |
Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
|
Pegasus Knight |
|
Pegasus Knight's Wisdom |
Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
|
Pegasus Knight |
|
Tableturner |
Extends the period of critical attack time after a Perfect Dodge.
|
Priest |
|
Kinship |
Makes it easier for the unit to receive support points during battle.
|
Priest |
|
Priest's Wisdom |
Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
|
Thief |
|
Appraisal |
Improves the quality of weapons and materials dropped by fallen enemy commanders.
|
Thief |
|
Thief's Wisdom |
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
|
Assassin |
|
Sneak Attack |
Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
|
Assassin |
|
Despoil |
Awards gold for defeating enemies.
|
Bishop |
|
Luck Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
|
Bishop |
|
Battalion Renewal |
When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.
|
Fortress Knight |
|
Anchor |
Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
|
Fortress Knight |
|
Smite |
When using cavalry or armored classes, dashing through enemies inflicts damage.
|
Paladin |
|
Aegis |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
|
Sniper |
|
Warrior Assist |
When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
|
Swordmaster |
|
Expert Guard |
Makes it easier to perform Perfect Guards.
|
Swordmaster |
|
Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
Warlock |
|
Boost Critical |
Increases critical hit rate.
|
Warlock |
|
Apex Tome |
Increases critical hit damage when equipped with a tome.
|
Warrior |
|
Heavy Hitter |
Gives strong attacks a low chance to produce the Stun Gauge.
|
Warrior |
|
Battalion Wrath |
When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
|
Wyvern Rider |
|
Offensive Tactics |
When a battalion is deployed: increases damage to enemies by 20%.
|
Wyvern Rider |
|
Wyvern Rider's Wisdom |
Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
|
Bow Knight |
|
Battle Instincts |
Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
|
Dancer |
|
Special Dance |
Increases the potency of a dancer unit's class actions.
|
Dancer |
|
Rally Deluxe |
When this unit is an adjutant: increases the active unit's Str, Spd, and Res by 10
|
Dark Knight |
|
Cyclical Specials |
Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
|
Dark Knight |
|
Driven Spirit |
Increases the Warrior Gauge fill rate while Awakened.
|
Falcon Knight |
|
Harmonious Specials |
When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
|
Falcon Knight |
|
Muster |
Temporarily increases all stats by 10 after a successful Perfect Dodge.
|
Great Knight |
|
Armored Cavalry's Wisdom |
Increases damage dealt by Great Knight class actions in proportion to Def.
|
Great Knight |
|
Luna |
When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
|
Great Knight |
|
Nullify Armored Effect |
Nullifies effectiveness against armored units.
|
Gremory |
|
Bowbreaker |
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
|
Gremory |
|
Wind Assist |
When this unit is an adjutant: adds a wind element to the active unit's strong attacks.
|
Holy Knight |
|
Adjutant's Benefit |
When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
|
Holy Knight |
|
Shining Guardian |
Reduces the damage allies sustain when inside the same allied stronghold as the unit.
|
Mortal Savant |
|
Counterstrike |
Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
|
Mortal Savant |
|
Dual Onslaught |
Factors Mag into physical attacks and Str into magical attacks when calculating damage.
|
Trickster |
|
Pass |
Makes it easier to perform Perfect Guards.
|
Trickster |
|
Medical Expertise |
Increases the potency of vulneraries, concoctions, and elixirs by 50%.
|
Trickster |
|
Burst of Resolve |
Restores the Awakening Gauge with each critical hit.
|
Wyvern Lord |
|
Howl |
Makes it easier to knock back enemy commanders.
|
Wyvern Lord |
|
Nullify Flying Effect |
Nullifies effectiveness against flying units.
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