Vestaria Saga 2 Skills
From EmblemWiki
Revision as of 02:36, 30 July 2022 by Aggro Incarnate (talk | contribs)
This content was originally provided by Aggro Incarnate.
Sources: https://kamikouryaku.com/vestaria_gaiden
Skill | Description | Activation |
---|---|---|
Commander | Improves the accuracy of allies in a 3-space radius by 10 | - |
Commander II | Improves the accuracy of allies in a 5-space radius by 15 | - |
Commander III | Improves the accuracy of allies in a 7-space radius by 20 | - |
Commander (EX) | Grants a bond bonus of +70 accuracy | - |
Imperator | Improves the accuracy of all allies by 20 | - |
Brotherly Bonds | Grants a bond bonus of +35 accuracy | 100% |
Fetid | Lowers the accuracy of allies in a 3-space radius by 20 | - |
Imbecile | Inflicts -10 accuracy, evasion, -1 attack power, defense, resistance to allies in a 5-space radius | - |
Charisma | Improves the evasion of allies in a 5-space radius by 10 | - |
Synergy | Improves the accuracy and evasion of allies in a 2-space radius by 10 | - |
Synergy II | Improves the accuracy and evasion of allies in a 3-space radius by 30 | - |
Battle Hymn | Improves the attack power of allies in a 3-space radius by 1 | - |
Inherited Will | Grants +3 attack power, +15 accuracy, +3 critical hit rate to allies within a 3-space radius | - |
Frontier Imperator | Improves the attack power, defense and resistance of all allies by 1 | - |
Dark Pall | Improves the defense and resistance of all allies by 3 | - |
Vestal Veil | Improves the defense and resistance of all allies by 7 | - |
Glamor | Improves the attack power of adjacent allies by 3 | - |
Senah's Glamor | Improves the attack power of adjacent allies by 3 | - |
Nutritionist | Improves the attack power of adjacent allies by 3 | - |
Good Neighbor | Improves the defense and resistance of adjacent allies by 3 | - |
Good Neighbor II | Improves the defense and resistance of adjacent allies by 5 | - |
Best Friends | Grants a bond bonus of +3 defense and resistance on top of standard bond bonuses | 100% |
Multichance | Allows the unit to sometimes deal two consecutive strikes | (AGI × 3)% |
Triple Threat | Allows the unit to sometimes deal three conscecutive strikes | 20% |
Flurry | Allows the unit to sometimes deal five consecutive strikes | DEX% |
Deific Revels | Allows the unit to sometimes deal five consecutive strikes | DEX% |
Multistrike | Allows the unit to always deal two consecutive strikes | 100% |
Deathseeker | Allows the unit to continue battle until either side falls, or up to 32 rounds of combat (only when in range if countering) | 100% |
Persistent | Allows the unit to continue battle, up to 32 rounds of combat (only when in range if countering) | (HP × 2)% |
Critical Edge | Improves critical hit rate by the unit's dexterity value | - |
Mettle | Improves critical hit rate by [(Max HP - Current HP)/Max HP]×50 when the unit's HP is 50% or less | 100% |
Wrath | Has a 25% chance of producing a critical hit when counterattacking | 25% |
Critical Reprisal | Guarantees the unit's counterattacks are critical hits | 100% |
Shield | May nullify an opponent's attack | DEX% |
Greatshield | May nullify an opponent's attack | 12% |
Axe Defend | May nullify an opponent's attack | STR% |
Aegis | May nullify an opponent's attack | MAG% |
Aegis II | May nullify an opponent's attack | 25% |
Aegis (EX) | Magically stops all opponent's attacks | 100% |
Parry | May nullify an opponent's attack | DEX% |
Benison | Allows the unit to evade death upon taking a mortal blow | (LUCK × 2)% |
Senah's Tenacity | Allows the unit to evade death upon taking a mortal blow | 50% |
Power of Love | Keeps a unit at 1 HP where they would otherwise die, except for Poison / event deaths / Foresight etc. | 100% |
Deathless | Keeps a unit at 1 HP where they would otherwise die, except for Poison / event deaths / Foresight etc. | 100% |
Deathless (Special) | Keeps a unit at 1 HP where they would otherwise die | 100% |
Guest Unit | Incurs a game over unit if the unit dies | - |
Mercy | Prevents attacks from killing targets | 100% |
Orison | Improves evasion by [(Max HP - Current HP)/Max HP]×50 when the unit's HP is 50% or less | 100% |
Mother's Orison | Improves evasion by [(Max HP - Current HP)/Max HP]×50 when the unit's HP is 50% or less | 100% |
Acumen | Guarantees that attacks connect upon activation | (DEX × 2)% |
Deadeye | Guarantees that all attacks connect | 100% |
High Evasion | Improves evasion by 20 | 100% |
Shimmer | Improves evasion by 50 | 100% |
Lurk | Improves terrain evasion bonuses by a factor of 1.5 | 100% |
Critical Dodge | Nullifies critical hits | - |
Foresight | Nullifies an opponent's chance-based skills | - |
Dispel Effects | Nullifies effective attacks and protects the unit from extra harm | - |
Ambush | Allows the unit to sometimes strike first, even on enemy turns | (AGI × 5)% |
First Blood | Allows the unit to always strike first, even on enemy turns | 100% |
Regenesis | Allows the unit to recover 5 HP every turn | - |
Grand Regenesis | Allows the unit to recover 30 HP every turn | - |
Hyper Regenesis | Allows the unit to recover all HP every turn | - |
Bloody Sustenance | Recovers HP based on damage dealt | 20% |
Lifesieve | Restores HP equal to damage inflicted on the opponent | 100% |
Paralysis Strike | Inflicts the Paralysis status on the opponent when attacks connect | 100% |
Slumber Strike | Inflicts the Slumber status on the opponent when attacks connect | 100% |
Berserk Strike | Inflicts the Berserk status on the opponent when attacks connect | 100% |
Mandrake | Inflicts the Berserk status on the opponent when attacks connect | 100% |
Crownsplitter | May inflict the Paralysis status on the opponent when attacks connect | (STR × 3)% |
Iron Will | Grants immunity to ailments | - |
Object | Grants immunity to ailments | - |
Industry | Has a 15% chance of granting the unit a second action (cannot active more than once per turn) | - |
Second Wind | Has a 25% chance of granting the unit a second action (cannot active more than once per turn) | - |
Parry Bows | Caps the accuracy of an opponent's bow attacks at 33 | 100% |
Lightfoot | Improves mobility by 1 | 100% |
Lockpick | Allows the unit to open doors, chests, drawbridges and more without a key | - |
Potential | Improves EXP intake by a factor of 1.5 | - |
Herb Forager | Potentially collect wild herbs every turn for 23 turns | 18% |
Variegate | Blend in with the surroundings to become invisible (Assassins only) | 100% |
Haggler | Allows the unit to make purchases at a 25% discount | - |
Master Haggler | Allows the unit to make purchases at a 33% discount | - |
Weaponguard | Prevents weapons from depleting | - |
Moonlighter | Improves total funds by 600D upon each level up | 100% |
Taskmaster | Motivates an adjacent ally to take action again | - |
Tasha's Morale Boost | Motivates all adjacent allies to take action again | - |
Double March | Allows the unit to move with remaining mobility after combat | - |
Incurable Disease | Loses 1 HP per turn | - |
Broken Heart | Becomes berserked upon reaching 1 HP | 100% |
Stalwart | Prevents ailments, allows the unit to flee upon reaching 0 HP | - |
Lanna's Blessing | Prevents ailments, allows the unit to flee upon reaching 0 HP | - |
Advanced Class | Reduces EXP intake from combat to 60% (nullified by the Potential skill) | - |