Vestaria Saga 2 Status Conditions
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Revision as of 21:34, 29 July 2022 by Aggro Incarnate (talk | contribs) (Created page with "{{original|contributor=Aggro Incarnate|}} Units on the map can be inflicted with '''status conditions''', which can be classified into ''boons'' (beneficial to the unit) and...")
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Units on the map can be inflicted with status conditions, which can be classified into boons (beneficial to the unit) and ailments (detrimental to the unit). Different status conditions stack.
Ailments can be deconditioned by waiting out the appropriate number of turns, or by use of deconditioning items or staves.
Boons
Condition | Effect |
---|---|
Regenesis | Unit recovers 5 HP at the start of each turn (Lasts for 5 turns) |
All Stats Up | Unit's Strength, Magic, Dexterity, Agility, Defense and Resistance are increased by 3 (Effect decreases by 1 each turn) |
Strength Up | Unit's Strength is increased by 5 (Effect decreases by 1 each turn) |
Defense Up | Unit's Defense is increased by 5 (Effect decreases by 1 each turn) |
Resistance Up | Unit's Resistance is increased by 5 (Effect decreases by 1 each turn) |
Mobility Up | Unit's Mobility is increased by 1 (Lasts for 10 turns) |
Power of Love | Unit does not fall in battle for ? turns |
Ailments
Condition | Effect |
---|---|
Slumber | Unit cannot perform any actions such as moving, using weapons or items (Lasts for 3 turns) |
Deep Sleep | Unit cannot perform any actions such as moving, using weapons or items (Lasts for 12 turns) |
Silence | Unit cannot cast magic or use staves (Lasts for 3 turns) |
Paralysis | Unit cannot use weapons or items (Lasts for 3 turns) |
Daze | Unit cannot use weapons or items (Lasts for 1 turn) |
Berserk | Unit cannot tell friend from foe, acts first at the start of each Player Phase (Lasts for 3 turns) |
Eternal Berserk | Unit cannot tell friend from foe, acts first at the start of each Player Phase |
Poison | Unit takes 3 HP damage at the start of each turn (Lasts for 3 turns) |