Class
|
|
Name
|
Description
|
Dark Knight |
|
Range Master |
(Innate) Increases attack range.
|
Fighter |
|
Spirited Seize |
Slightly restores the Warrior Gauge upon seizing a stronghold.
|
Soldier |
|
Backbone |
Reduces the unit's chance of getting knocked back by attacks.
|
Archer |
|
Archer's Ploy |
Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
|
Archer |
|
One Heart One Mind |
When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
|
Armored Knight |
|
Defensive Tactics |
Reduces damage to battalion endurance by 30%.
|
Armored Knight |
|
Armored Infantry's Wisdom |
Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
|
Brawler |
|
Brawler's Ploy |
Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
|
Brawler |
|
Concentration |
Moderately extends the time before the hit count expires.
|
Brigand |
|
Death Blow |
Keeps the Stun Gauge visible for longer.
|
Brigand |
|
Warrior's Ploy |
When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
|
Cavalier |
|
Battalion Desperation |
When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
|
Cavalier |
|
Knight's Ploy |
Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
|
Mage |
|
Lifeforce |
Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
|
Mage |
|
Mage's Ploy |
Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
|
Mercenary |
|
Vantage |
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
Mercenary |
|
Mercenary's Wisdom |
Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
|
Priest |
|
Miracle |
Allows the unit to survive a single blow that would otherwise reduce HP to zero.
|
Priest |
|
Priest's Wisdom |
Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
|
Thief |
|
Appraisal |
Improves the quality of weapons and materials dropped by fallen enemy commanders.
|
Thief |
|
Thief's Ploy |
Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
|
Assassin |
|
Sneak Attack |
Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
|
Assassin |
|
Despoil |
Awards gold for defeating enemies.
|
Bishop |
|
Renewal |
Restores a slight amount of HP at regular intervals.
|
Dark Mage |
|
Poison Strike |
Grants attacks a chance to poison enemies.
|
Dark Mage |
|
Dark Mage's Ploy |
Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
|
Dark Mage |
|
Transmute |
Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
|
Fortress Knight |
|
Anchor |
Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
|
Fortress Knight |
|
Smite |
When using cavalry or armored classes, dashing through enemies inflicts damage.
|
Grappler |
|
Rejuvenation |
Restores HP every 800 hits.
|
Paladin |
|
Aegis |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
|
Sniper |
|
Boost Critical |
Increases critical hit rate.
|
Sniper |
|
Apex Bow |
Increases critical hit damage when equipped with a bow.
|
Swordmaster |
|
Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
Warlock |
|
Fiendish Blow |
Increases the power of elemental effects.
|
Warlock |
|
Essence of Wind |
Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Warrior |
|
Heavy Hitter |
Gives strong attacks a low chance to produce the Stun Gauge.
|
Warrior |
|
Wrath |
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
|
Wyvern Rider |
|
Defiant Str |
When HP is at 25% or below: increases Str by 20.
|
Wyvern Rider |
|
Wyvern Rider's Wisdom |
Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
|
Bow Knight |
|
Gauntletbreaker |
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
|
Bow Knight |
|
Battle Instincts |
Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
|
Dancer |
|
Special Dance |
Increases the potency of a dancer unit's class actions.
|
Dancer |
|
Charm Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
|
Dark Bishop |
|
Impossible Feat |
When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
|
Dark Bishop |
|
Absorb Dexterity |
Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
|
Dark Knight |
|
Cyclical Specials |
Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
|
Dark Knight |
|
Panache |
Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
|
Great Knight |
|
Armored Cavalry's Wisdom |
Increases damage dealt by Great Knight class actions in proportion to Def.
|
Great Knight |
|
Knucklebreaker |
Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
|
Great Knight |
|
Nullify Armored Effect |
Nullifies effectiveness against armored units.
|
Holy Knight |
|
Cyclical Awakening |
Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
|
Holy Knight |
|
Shining Guardian |
Reduces the damage allies sustain when inside the same allied stronghold as the unit.
|
Mortal Savant |
|
Counterbreak |
Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
|
Trickster |
|
Pass |
Makes it easier to perform Perfect Guards.
|
Trickster |
|
Medical Expertise |
Increases the potency of vulneraries, concoctions, and elixirs by 50%.
|
Trickster |
|
Burst of Resolve |
Restores the Awakening Gauge with each critical hit.
|
War Master |
|
Piercing Cry |
Restores the Awakening Gauge every 800 hits.
|
Wyvern Lord |
|
Howl |
Makes it easier to knock back enemy commanders.
|
Wyvern Lord |
|
Safeguard |
When this unit is the active unit: restores HP to the adjutant periodically.
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