Class
|
|
Name
|
Description
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Wyvern Lord |
|
Domineer |
(Innate) Increases damage dealt to enemies on foot.
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Fighter |
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Spirited Seize |
Slightly restores the Warrior Gauge upon seizing a stronghold.
|
Archer |
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Archer's Ploy |
Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
|
Archer |
|
One Heart One Mind |
When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
|
Armored Knight |
|
Defensive Tactics |
Reduces damage to battalion endurance by 30%.
|
Armored Knight |
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Armored Infantry's Ploy |
Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
|
Brawler |
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Brawler's Ploy |
Grants the class actions of Brawler (M)s, Grappler (M)s, and War Master (M)s a chance to produce the Stun Gauge.
|
Brawler |
|
Underdog |
Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
|
Brigand |
|
Death Blow |
Keeps the Stun Gauge visible for longer.
|
Brigand |
|
Warrior's Ploy |
When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
|
Cavalier |
|
Desperation |
When HP is at 50% or below: strong attacks will break an enemy's guard.
|
Cavalier |
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Knight's Ploy |
Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
|
Mage |
|
Mage's Ploy |
Imbues Mage, Warlock, and Gremory (F) class actions with an element regardless of whether they are chained from strong attacks.
|
Mercenary |
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Vantage |
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
Mercenary |
|
Mercenary's Wisdom |
Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
|
Priest |
|
Miracle |
Allows the unit to survive a single blow that would otherwise reduce HP to zero.
|
Priest |
|
Priest's Wisdom |
Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
|
Thief |
|
Thief's Ploy |
Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
|
Assassin |
|
Despoil |
Awards gold for defeating enemies.
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Bishop |
|
Renewal |
Restores a slight amount of HP at regular intervals.
|
Dark Mage |
|
Essence of Darkness |
Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Dark Mage |
|
Dark Mage's Ploy |
Extends the time enemies are paralyzed by Dark Mage (M) (M) and Dark Bishop (M) class actions.
|
Dark Mage |
|
Apex Tome |
Increases critical hit damage when equipped with a tome.
|
Fortress Knight |
|
Anchor |
Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
|
Fortress Knight |
|
Pavise |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
|
Grappler |
|
Rejuvenation |
Restores HP every 800 hits.
|
Sniper |
|
Awakening Assist |
When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
|
Swordmaster |
|
Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
Warlock |
|
Boost Critical |
Increases critical hit rate.
|
Warlock |
|
Aggression |
Increases the Warrior Gauge fill rate when attacking foes with status effects.
|
Warrior |
|
Heavy Hitter |
Gives strong attacks a low chance to produce the Stun Gauge.
|
Warrior |
|
Wrath |
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
|
Wyvern Rider |
|
Defiant Str |
When HP is at 25% or below: increases Str by 20.
|
Wyvern Rider |
|
Wyvern Rider's Ploy |
Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
|
Bow Knight |
|
Defiant Spd |
When HP is at 25% or below: increases Spd by 20.
|
Dancer |
|
Special Dance |
Increases the potency of a dancer unit's class actions.
|
Dancer |
|
Charm Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
|
Dark Bishop |
|
Absorb Magic |
Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.
|
Dark Knight |
|
Specials Master |
Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
|
Great Knight |
|
Armored Cavalry's Ploy |
Increases the attack range of Great Knight class actions.
|
Great Knight |
|
Knucklebreaker |
Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
|
Great Knight |
|
Stalwart Stance |
Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
|
Holy Knight |
|
United Front |
Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
|
Holy Knight |
|
Defiant Res |
When HP is at 25% or below: increases Res by 20.
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Mortal Savant |
|
Serene Stance |
Prevents hits from bows and tomes from knocking back the unit mid-attack.
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Trickster |
|
Pass |
Makes it easier to perform Perfect Guards.
|
Trickster |
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Patience |
Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
|
War Master |
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Quick Riposte |
When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
|
Wyvern Lord |
|
Undaunted |
Greatly increases damage dealt to enemies, but prevents the unit from guarding.
|
Wyvern Lord |
|
Defiant Crit |
When HP is at 25% or below: drastically increases damage dealt by critical rushes.
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