Class
|
|
Name
|
Description
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Holy Knight |
|
Range Master |
(Innate) Increases attack range.
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Monk |
|
Trust |
When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
|
Sniper |
|
Warrior Assist |
When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
|
Dark Knight |
|
Vanguard's Benefit |
When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
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Gremory |
|
Ice Assist |
When this unit is an adjutant: adds an ice element to the active unit's strong attacks.
|
Holy Knight |
|
Cyclical Awakening |
Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
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Trickster |
|
Burst of Resolve |
Restores the Awakening Gauge with each critical hit.
|
Wyvern Rider |
|
Offensive Tactics |
When a battalion is deployed: increases damage to enemies by 20%.
|
Gremory |
|
Bowbreaker |
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
|
Archer |
|
Archer's Wisdom |
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
|
Armored Knight |
|
Armored Infantry's Wisdom |
Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
|
Brigand |
|
Warrior's Wisdom |
Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
|
Cavalier |
|
Knight's Wisdom |
Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
|
Mage |
|
Mage's Wisdom |
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
|
Mercenary |
|
Mercenary's Ploy |
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
|
Pegasus Knight |
|
Pegasus Knight's Wisdom |
Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
|
Priest |
|
Priest's Ploy |
Increases the recovery amounts of Priest and Bishop class actions.
|
Thief |
|
Thief's Wisdom |
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
|
Fortress Knight |
|
Smite |
When using cavalry or armored classes, dashing through enemies inflicts damage.
|
Wyvern Rider |
|
Wyvern Rider's Wisdom |
Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
|
Dancer |
|
Special Dance |
Increases the potency of a dancer unit's class actions.
|
Great Knight |
|
Armored Cavalry's Wisdom |
Increases damage dealt by Great Knight class actions in proportion to Def.
|
Bishop |
|
Boost Critical |
Increases critical hit rate.
|
Bishop |
|
Apex Tome |
Increases critical hit damage when equipped with a tome.
|
Archer |
|
Armsthrift |
Slows the degrading of weapon durability when using combat arts or magic.
|
Cavalier |
|
Desperation |
When HP is at 50% or below: strong attacks will break an enemy's guard.
|
Mercenary |
|
Vantage |
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
Warrior |
|
Wrath |
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
|
Warlock |
|
Fiendish Blow |
Increases the power of elemental effects.
|
Warlock |
|
Essence of Ice |
Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Myrmidon |
|
Rebellious Spirit |
While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
|
Assassin |
|
Sneak Attack |
Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
|
Assassin |
|
Lethality |
Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
|
Paladin |
|
Aegis |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
|
Great Knight |
|
Nullify Armored Effect |
Nullifies effectiveness against armored units.
|
Pegasus Knight |
|
Tableturner |
Extends the period of critical attack time after a Perfect Dodge.
|
Swordmaster |
|
Expert Guard |
Makes it easier to perform Perfect Guards.
|
Falcon Knight |
|
Muster |
Temporarily increases all stats by 10 after a successful Perfect Dodge.
|
Mortal Savant |
|
Counterstrike |
Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
|
Mortal Savant |
|
Counterbreak |
Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
|
Trickster |
|
Pass |
Makes it easier to perform Perfect Guards.
|
Priest |
|
Kinship |
Makes it easier for the unit to receive support points during battle.
|
Thief |
|
Appraisal |
Improves the quality of weapons and materials dropped by fallen enemy commanders.
|
Soldier |
|
Backbone |
Reduces the unit's chance of getting knocked back by attacks.
|
Swordmaster |
|
Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
Holy Knight |
|
Shining Guardian |
Reduces the damage allies sustain when inside the same allied stronghold as the unit.
|
Wyvern Lord |
|
Safeguard |
When this unit is the active unit: restores HP to the adjutant periodically.
|
Brigand |
|
Wild Abandon |
Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
|
Mage |
|
Lifeforce |
Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
|
Dancer |
|
Charm Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
|
Falcon Knight |
|
Speed Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
|
Bow Knight |
|
Battle Instincts |
Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
|
Dark Knight |
|
Panache |
Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
|
Trickster |
|
Forethought |
Restores the Awakening and Warrior Gauges when using combat arts or magic.
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