Class
|
|
Name
|
Description
|
Great Knight |
|
Ironclad |
(Innate) Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard.
|
Fighter |
|
Spirited Seize |
Slightly restores the Warrior Gauge upon seizing a stronghold.
|
Monk |
|
Trust |
When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
|
Myrmidon |
|
Rebellious Spirit |
While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
|
Archer |
|
Archer's Wisdom |
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
|
Archer |
|
One Heart One Mind |
When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
|
Armored Knight |
|
Defensive Tactics |
Reduces damage to battalion endurance by 30%.
|
Armored Knight |
|
Armored Infantry's Ploy |
Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
|
Brigand |
|
Wild Abandon |
Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
|
Brigand |
|
Warrior's Wisdom |
Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
|
Cavalier |
|
Desperation |
When HP is at 50% or below: strong attacks will break an enemy's guard.
|
Cavalier |
|
Knight's Wisdom |
Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
|
Mage |
|
Mage's Wisdom |
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
|
Mercenary |
|
Vantage |
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
Mercenary |
|
Mercenary's Wisdom |
Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
|
Pegasus Knight |
|
Pegasus Knight's Wisdom |
Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
|
Pegasus Knight |
|
Darting Blow |
Increases the amount that successful attacks fill the Awakening Gauge.
|
Priest |
|
Kinship |
Makes it easier for the unit to receive support points during battle.
|
Priest |
|
Priest's Wisdom |
Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
|
Thief |
|
Thief's Wisdom |
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
|
Assassin |
|
Despoil |
Awards gold for defeating enemies.
|
Bishop |
|
Luck Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
|
Bishop |
|
Renewal |
Restores a slight amount of HP at regular intervals.
|
Fortress Knight |
|
Anchor |
Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
|
Fortress Knight |
|
Pavise |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
|
Sniper |
|
Awakening Assist |
When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
|
Swordmaster |
|
Expert Guard |
Makes it easier to perform Perfect Guards.
|
Swordmaster |
|
Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
Warlock |
|
Essence of Lightning |
Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Warrior |
|
Boost Critical |
Increases critical hit rate.
|
Warrior |
|
Apex Axe |
Increases critical hit damage when equipped with an axe.
|
Wyvern Rider |
|
Offensive Tactics |
When a battalion is deployed: increases damage to enemies by 20%.
|
Wyvern Rider |
|
Wyvern Rider's Ploy |
Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
|
Bow Knight |
|
Battle Instincts |
Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
|
Dancer |
|
Special Dance |
Increases the potency of a dancer unit's class actions.
|
Dancer |
|
Charm Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
|
Dark Knight |
|
Specials Master |
Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
|
Falcon Knight |
|
Item Expertise |
Increases the potency of recovery items by 50%.
|
Falcon Knight |
|
Sol |
Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
|
Great Knight |
|
Armored Cavalry's Ploy |
Increases the attack range of Great Knight class actions.
|
Great Knight |
|
Luna |
When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
|
Great Knight |
|
Nullify Armored Effect |
Nullifies effectiveness against armored units.
|
Gremory |
|
Flare |
When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
|
Gremory |
|
Lightning Assist |
When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.
|
Holy Knight |
|
United Front |
Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
|
Holy Knight |
|
Shining Guardian |
Reduces the damage allies sustain when inside the same allied stronghold as the unit.
|
Mortal Savant |
|
Big Game Hunter |
Increases damage dealt to enemy commanders.
|
Mortal Savant |
|
Serene Stance |
Prevents hits from bows and tomes from knocking back the unit mid-attack.
|
Trickster |
|
Pass |
Makes it easier to perform Perfect Guards.
|
Trickster |
|
Burst of Resolve |
Restores the Awakening Gauge with each critical hit.
|
Wyvern Lord |
|
Lancebreaker |
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.
|
Wyvern Lord |
|
Undaunted |
Greatly increases damage dealt to enemies, but prevents the unit from guarding.
|
Wyvern Lord |
|
Defiant Crit |
When HP is at 25% or below: drastically increases damage dealt by critical rushes.
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