Class
|
|
Name
|
Description
|
Wyvern Lord |
|
Heaviest Hitter |
(Innate) Causes strong attacks to produce the Stun Gauge at a high rate.
|
Fighter |
|
Spirited Seize |
Slightly restores the Warrior Gauge upon seizing a stronghold.
|
Monk |
|
Trust |
When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
|
Myrmidon |
|
Rebellious Spirit |
While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
|
Soldier |
|
Backbone |
Reduces the unit's chance of getting knocked back by attacks.
|
Archer |
|
Archer's Wisdom |
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
|
Archer |
|
One Heart One Mind |
When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
|
Armored Knight |
|
Defensive Tactics |
Reduces damage to battalion endurance by 30%.
|
Armored Knight |
|
Armored Infantry's Wisdom |
Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
|
Brawler |
|
Brawler's Wisdom |
Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
|
Brawler |
|
Concentration |
Moderately extends the time before the hit count expires.
|
Brigand |
|
Wild Abandon |
Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
|
Brigand |
|
Warrior's Wisdom |
Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
|
Cavalier |
|
Battalion Desperation |
When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
|
Cavalier |
|
Knight's Wisdom |
Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
|
Mage |
|
Lifeforce |
Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
|
Mage |
|
Mage's Wisdom |
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
|
Mercenary |
|
Vantage |
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
Mercenary |
|
Mercenary's Wisdom |
Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
|
Priest |
|
Kinship |
Makes it easier for the unit to receive support points during battle.
|
Priest |
|
Priest's Wisdom |
Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
|
Thief |
|
Appraisal |
Improves the quality of weapons and materials dropped by fallen enemy commanders.
|
Thief |
|
Thief's Wisdom |
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
|
Wyvern Master |
|
Pomp & Circumstance |
Increases Lck and Cha by 5.
|
Wyvern Master |
|
Leader's Ploy |
Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.
|
Wyvern Master |
|
Perspective |
Increases damage dealt to enemies proportional to the number of allied strongholds.
|
Assassin |
|
Sneak Attack |
Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
|
Assassin |
|
Despoil |
Awards gold for defeating enemies.
|
Bishop |
|
Luck Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
|
Bishop |
|
Renewal |
Restores a slight amount of HP at regular intervals.
|
Dark Mage |
|
Poison Strike |
Grants attacks a chance to poison enemies.
|
Dark Mage |
|
Dark Mage's Wisdom |
Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
|
Dark Mage |
|
Transmute |
Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
|
Fortress Knight |
|
Anchor |
Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
|
Fortress Knight |
|
Smite |
When using cavalry or armored classes, dashing through enemies inflicts damage.
|
Grappler |
|
Rejuvenation |
Restores HP every 800 hits.
|
Paladin |
|
Aegis |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
|
Sniper |
|
Boost Critical |
Increases critical hit rate.
|
Sniper |
|
Apex Bow |
Increases critical hit damage when equipped with a bow.
|
Swordmaster |
|
Expert Guard |
Makes it easier to perform Perfect Guards.
|
Swordmaster |
|
Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
Warlock |
|
Fiendish Blow |
Increases the power of elemental effects.
|
Warlock |
|
Essence of Wind |
Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Warrior |
|
Heavy Hitter |
Gives strong attacks a low chance to produce the Stun Gauge.
|
Warrior |
|
Wrath |
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
|
Wyvern Rider |
|
Offensive Tactics |
When a battalion is deployed: increases damage to enemies by 20%.
|
Wyvern Rider |
|
Wyvern Rider's Wisdom |
Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
|
Barbarossa |
|
Gauntletbreaker |
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
|
Barbarossa |
|
Seasoned Tactics |
Restores battalion endurance when an enemy commander is defeated.
|
Barbarossa |
|
Seeker of Greatness |
Increases critical hit rate proportional to how much lower the enemy's Dex is.
|
Bow Knight |
|
Defiant Spd |
When HP is at 25% or below: increases Spd by 20.
|
Dancer |
|
Special Dance |
Increases the potency of a dancer unit's class actions.
|
Dancer |
|
Charm Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
|
Dark Bishop |
|
Impossible Feat |
When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
|
Dark Bishop |
|
Absorb Dexterity |
Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
|
Dark Knight |
|
Cyclical Specials |
Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
|
Dark Knight |
|
Driven Spirit |
Increases the Warrior Gauge fill rate while Awakened.
|
Great Knight |
|
Armored Cavalry's Wisdom |
Increases damage dealt by Great Knight class actions in proportion to Def.
|
Great Knight |
|
Luna |
When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
|
Great Knight |
|
Stalwart Stance |
Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
|
Holy Knight |
|
Adjutant's Benefit |
When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
|
Holy Knight |
|
Defiant Res |
When HP is at 25% or below: increases Res by 20.
|
Mortal Savant |
|
Counterstrike |
Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
|
Mortal Savant |
|
Dual Onslaught |
Factors Mag into physical attacks and Str into magical attacks when calculating damage.
|
Trickster |
|
Pass |
Makes it easier to perform Perfect Guards.
|
Trickster |
|
Medical Expertise |
Increases the potency of vulneraries, concoctions, and elixirs by 50%.
|
Trickster |
|
Patience |
Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
|
War Master |
|
Piercing Gaze |
Restores the Warrior Gauge every 800 hits.
|
Wyvern Lord |
|
Howl |
Makes it easier to knock back enemy commanders.
|
Wyvern Lord |
|
Nullify Flying Effect |
Nullifies effectiveness against flying units.
|