Class
|
|
Name
|
Description
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Holy Knight |
|
Range Master |
(Innate) Increases attack range.
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Archer |
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Archer's Ploy |
Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
|
Archer |
|
Armsthrift |
Slows the degrading of weapon durability when using combat arts or magic.
|
Armored Knight |
|
Armored Infantry's Ploy |
Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
|
Brigand |
|
Death Blow |
Keeps the Stun Gauge visible for longer.
|
Brigand |
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Warrior's Ploy |
When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
|
Cavalier |
|
Desperation |
When HP is at 50% or below: strong attacks will break an enemy's guard.
|
Cavalier |
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Knight's Ploy |
Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
|
Mage |
|
Mage's Ploy |
Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
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Mercenary |
|
Vantage |
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
Mercenary |
|
Mercenary's Ploy |
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
|
Pegasus Knight |
|
Pegasus Knight's Ploy |
Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
|
Pegasus Knight |
|
Darting Blow |
Increases the amount that successful attacks fill the Awakening Gauge.
|
Priest |
|
Miracle |
Allows the unit to survive a single blow that would otherwise reduce HP to zero.
|
Priest |
|
Priest's Ploy |
Increases the recovery amounts of Priest and Bishop class actions.
|
Thief |
|
Thief's Ploy |
Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
|
Assassin |
|
Lethality |
Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
|
Bishop |
|
Boost Critical |
Increases critical hit rate.
|
Bishop |
|
Apex Tome |
Increases critical hit damage when equipped with a tome.
|
Fortress Knight |
|
Pavise |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
|
Sniper |
|
Awakening Assist |
When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
|
Swordmaster |
|
Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
Warlock |
|
Essence of Lightning |
Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Warrior |
|
Wrath |
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
|
Wyvern Rider |
|
Defiant Str |
When HP is at 25% or below: increases Str by 20.
|
Wyvern Rider |
|
Wyvern Rider's Ploy |
Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
|
Bow Knight |
|
Defiant Spd |
When HP is at 25% or below: increases Spd by 20.
|
Dancer |
|
Special Dance |
Increases the potency of a dancer unit's class actions.
|
Dancer |
|
Rally Charm |
When this unit is an adjutant: increases the active unit's Cha by 10
|
Dark Knight |
|
Driven Spirit |
Increases the Warrior Gauge fill rate while Awakened.
|
Falcon Knight |
|
Harmonious Specials |
When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
|
Falcon Knight |
|
Sol |
Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
|
Great Knight |
|
Armored Cavalry's Ploy |
Increases the attack range of Great Knight class actions.
|
Great Knight |
|
Stalwart Stance |
Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
|
Gremory |
|
Bowbreaker |
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
|
Gremory |
|
Magic Attack Range+ |
Extends the range of long-distance tome attacks.
|
Holy Knight |
|
Adjutant's Benefit |
When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
|
Holy Knight |
|
Defiant Res |
When HP is at 25% or below: increases Res by 20.
|
Mortal Savant |
|
Dual Onslaught |
Factors Mag into physical attacks and Str into magical attacks when calculating damage.
|
Trickster |
|
Pass |
Makes it easier to perform Perfect Guards.
|
Trickster |
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Patience |
Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
|
Wyvern Lord |
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Nullify Flying Effect |
Nullifies effectiveness against flying units.
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