Tier
|
Class
|
Stars
|
Category
|
Name
|
Description
|
4 |
Dark Bishop (M) |
3 |
Absorb |
Absorb Speed |
Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
|
2 |
Archer |
3 |
Adjutant |
One Heart One Mind |
When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
|
3 |
Sniper |
3 |
Adjutant |
Warrior Assist |
When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
|
2 |
Fluegel |
3 |
Awakening |
True Awakening |
Extends the duration of Awakenings.
|
2 |
Armored Knight |
1 |
Battalion |
Defensive Tactics |
Reduces damage to battalion endurance by 30%.
|
4 |
Asura |
1 |
Breaker |
Axebreaker |
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
|
2 |
Archer |
1 |
Class Skill |
Archer's Ploy |
Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
|
2 |
Armored Knight |
3 |
Class Skill |
Armored Infantry's Wisdom |
Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
|
2 |
Brawler (M) |
1 |
Class Skill |
Brawler's Ploy |
Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
|
2 |
Brigand |
3 |
Class Skill |
Warrior's Ploy |
When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
|
2 |
Cavalier |
3 |
Class Skill |
Knight's Ploy |
Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
|
2 |
Fluegel |
2 |
Class Skill |
Dual Wielder's Ploy |
Increases the attack range of Asura and Fluegel class actions.
|
2 |
Mage |
3 |
Class Skill |
Mage's Ploy |
Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
|
2 |
Mercenary |
3 |
Class Skill |
Mercenary's Wisdom |
Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
|
2 |
Pegasus Knight (F) |
1 |
Class Skill |
Pegasus Knight's Ploy |
Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
|
2 |
Priest |
3 |
Class Skill |
Priest's Wisdom |
Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
|
2 |
Thief |
3 |
Class Skill |
Thief's Ploy |
Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
|
3 |
Dark Mage (M) |
2 |
Class Skill |
Dark Mage's Ploy |
Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
|
3 |
Fortress Knight |
2 |
Class Skill |
Smite |
When using cavalry or armored classes, dashing through enemies inflicts damage.
|
3 |
Wyvern Rider |
2 |
Class Skill |
Wyvern Rider's Wisdom |
Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
|
4 |
Dancer |
2 |
Class Skill |
Special Dance |
Increases the potency of a dancer unit's class actions.
|
4 |
Great Knight |
1 |
Class Skill |
Armored Cavalry's Wisdom |
Increases damage dealt by Great Knight class actions in proportion to Def.
|
3 |
Swordmaster |
1 |
Critical |
Boost Critical |
Increases critical hit rate.
|
3 |
Swordmaster |
3 |
Critical |
Apex Sword |
Increases critical hit damage when equipped with a sword.
|
2 |
Brawler (M) |
3 |
Damage |
Concentration |
Moderately extends the time before the hit count expires.
|
3 |
Dark Mage (M) |
3 |
Damage |
Transmute |
Taking hits from enemies equipped with tomes increases all stats by [0:NUMBER] for a period of time.
|
4 |
Gremory (F) |
3 |
Damage |
Magic Attack Range+ |
Extends the range of long-distance tome attacks.
|
4 |
Holy Knight |
2 |
Damage |
United Front |
Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
|
4 |
Wyvern Lord |
2 |
Damage |
Howl |
Makes it easier to knock back enemy commanders.
|
2 |
Cavalier |
1 |
Defiant |
Desperation |
When HP is at 50% or below: strong attacks will break an enemy's guard.
|
2 |
Mercenary |
1 |
Defiant |
Vantage |
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
3 |
Warrior |
3 |
Defiant |
Wrath |
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
|
3 |
Wyvern Rider |
1 |
Defiant |
Defiant Str |
When HP is at 25% or below: increases Str by 20.
|
4 |
Bow Knight |
3 |
Defiant |
Defiant Spd |
When HP is at 25% or below: increases Spd by 20.
|
4 |
Holy Knight |
3 |
Defiant |
Defiant Res |
When HP is at 25% or below: increases Res by 20.
|
4 |
War Master (M) |
3 |
Defiant |
Quick Riposte |
When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
|
4 |
Wyvern Lord |
3 |
Defiant |
Defiant Crit |
When HP is at 25% or below: drastically increases damage dealt by critical rushes.
|
3 |
Dark Mage (M) |
1 |
Elemental Buffs |
Essence of Darkness |
Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
3 |
Warlock |
1 |
Elemental Buffs |
Fiendish Blow |
Increases the power of elemental effects.
|
3 |
Assassin |
1 |
High Dex |
Sneak Attack |
Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
|
3 |
Paladin |
1 |
High Dex |
Aegis |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
|
2 |
Pegasus Knight (F) |
2 |
Pefect Guard/Dodge |
Tableturner |
Extends the period of critical attack time after a Perfect Dodge.
|
4 |
Falcon Knight (F) |
3 |
Pefect Guard/Dodge |
Muster |
Temporarily increases all stats by 10 after a successful Perfect Dodge.
|
4 |
Trickster |
1 |
Pefect Guard/Dodge |
Pass |
Makes it easier to perform Perfect Guards.
|
2 |
Thief |
1 |
Rewards |
Appraisal |
Improves the quality of weapons and materials dropped by fallen enemy commanders.
|
3 |
Assassin |
2 |
Rewards |
Despoil |
Awards gold for defeating enemies.
|
2 |
Fluegel |
1 |
Stats |
Carpe Diem |
Increases Dex and Spd by 5.
|
2 |
Brigand |
1 |
Stun |
Death Blow |
Keeps the Stun Gauge visible for longer.
|
3 |
Warrior |
1 |
Stun |
Heavy Hitter |
Gives strong attacks a low chance to produce the Stun Gauge.
|
4 |
Trickster |
3 |
Stun |
Patience |
Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
|
1 |
Soldier |
1 |
Super Armor |
Backbone |
Reduces the unit's chance of getting knocked back by attacks.
|
4 |
Asura |
3 |
Super Armor |
The Creation |
Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
|
4 |
Great Knight |
3 |
Super Armor |
Stalwart Stance |
Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
|
4 |
Mortal Savant |
3 |
Super Armor |
Serene Stance |
Prevents hits from bows and tomes from knocking back the unit mid-attack.
|
3 |
Fortress Knight |
1 |
Survivability |
Anchor |
Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
|
4 |
Falcon Knight (F) |
2 |
Survivability |
Item Expertise |
Increases the potency of recovery items by 50%.
|
4 |
Trickster |
2 |
Survivability |
Medical Expertise |
Increases the potency of vulneraries, concoctions, and elixirs by 50%.
|
2 |
Priest |
1 |
Survivablity |
Miracle |
Allows the unit to survive a single blow that would otherwise reduce HP to zero.
|
3 |
Bishop |
3 |
Survivablity |
Renewal |
Restores a slight amount of HP at regular intervals.
|
3 |
Grappler (M) |
3 |
Survivablity |
Rejuvenation |
Restores HP every 800 hits.
|
3 |
Swordmaster |
2 |
Survivablity |
Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
4 |
Great Knight |
2 |
Survivablity |
Knucklebreaker |
Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
|
2 |
Mage |
1 |
Trade Off |
Lifeforce |
Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
|
4 |
Dark Bishop (M) |
1 |
Trade Off |
Impossible Feat |
When HP is at [0:NUMBER]% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
|
4 |
Gremory (F) |
2 |
Trade Off |
Pact |
Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
|
1 |
Fighter |
1 |
Warrior |
Spirited Seize |
Slightly restores the Warrior Gauge upon seizing a stronghold.
|
3 |
Warlock |
3 |
Warrior |
Aggression |
Increases the Warrior Gauge fill rate when attacking foes with status effects.
|
4 |
Asura |
2 |
Warrior |
Renewed Carnage |
Gradually restores the Warrior Gauge.
|
4 |
Dancer |
3 |
Warrior |
Charm Catalyst |
Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
|
4 |
Dark Knight |
2 |
Warrior |
Cyclical Specials |
Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
|
4 |
Dark Knight |
3 |
Warrior |
Specials Master |
Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
|