Shez (Three Hopes)
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Revision as of 06:03, 29 June 2022 by FauxVeritas (talk | contribs) (Test case for what I plan to do for each character)
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Contents
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | Chapter 0 | Starting character. |
Azure Gleam | Chapter 0 | Starting character. |
Golden Wildfire | Chapter 0 | Starting character. |
Skills
Tier | Class | Stars | Category | Name | Description |
---|---|---|---|---|---|
4 | Dark Bishop (M) | 3 | Absorb | Absorb Speed | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
2 | Archer | 3 | Adjutant | One Heart One Mind | Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. |
3 | Sniper | 3 | Adjutant | Warrior Assist | When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. |
2 | Fluegel | 3 | Awakening | True Awakening | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. |
2 | Armored Knight | 1 | Battalion | Defensive Tactics | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. |
4 | Asura | 1 | Breaker | Axebreaker | Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. |
2 | Archer | 1 | Class Skill | Archer's Ploy | When HP is at 25% or below: drastically increases damage dealt by critical rushes. |
2 | Armored Knight | 3 | Class Skill | Armored Infantry's Wisdom | Makes it easier to perform Perfect Guards. |
2 | Brawler (M) | 1 | Class Skill | Brawler's Ploy | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
2 | Brigand | 3 | Class Skill | Warrior's Ploy | Extends the range of long-distance tome attacks. |
2 | Cavalier | 3 | Class Skill | Knight's Ploy | Increases damage dealt to enemies in proportion to the number of allied commanders nearby. |
2 | Fluegel | 2 | Class Skill | Dual Wielder's Ploy | Temporarily increases all stats by 10 after a successful Perfect Dodge. |
2 | Mage | 3 | Class Skill | Mage's Ploy | When HP is at 50% or below: greatly increases damage dealt by critical rushes. |
2 | Mercenary | 3 | Class Skill | Mercenary's Wisdom | Increases the recovery amounts of Priest and Bishop class actions. |
2 | Pegasus Knight (F) | 1 | Class Skill | Pegasus Knight's Ploy | When attacking, enemies incur a reduction in Res proportional to the unit's Lck. |
2 | Priest | 3 | Class Skill | Priest's Wisdom | Extends the period of critical attack time after a Perfect Dodge. |
2 | Thief | 3 | Class Skill | Thief's Ploy | Increases damage dealt by Great Knight class actions in proportion to Def. |
3 | Dark Mage (M) | 2 | Class Skill | Dark Mage's Ploy | Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
3 | Fortress Knight | 2 | Class Skill | Smite | When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. |
3 | Wyvern Rider | 2 | Class Skill | Wyvern Rider's Wisdom | Makes it easier to perform Perfect Guards. |
4 | Dancer | 2 | Class Skill | Special Dance | When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. |
4 | Great Knight | 1 | Class Skill | Armored Cavalry's Wisdom | Successful Perfect Guards inflict elemental damage. The element is determined by the active unit. |
3 | Swordmaster | 3 | Critical | Apex Sword | Prevents hits from bows and tomes from knocking back the unit mid-attack. |
3 | Swordmaster | 1 | Critical | Boost Critical | When a battalion is deployed: increases damage to enemies by 20%. |
2 | Brawler (M) | 3 | Damage | Concentration | When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. |
3 | Dark Mage (M) | 3 | Damage | Transmute | Increases the potency of recovery items by 50%. |
4 | Gremory (F) | 3 | Damage | Magic Attack Range+ | Makes it easier for the unit to receive support points during battle. |
4 | Holy Knight | 2 | Damage | United Front | Improves the quality of weapons and materials dropped by fallen enemy commanders. |
4 | Wyvern Lord | 2 | Damage | Howl | Greatly increases damage dealt to enemies, but also greatly increases damage received from them. |
2 | Cavalier | 1 | Defiant | Desperation | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. |
2 | Mercenary | 1 | Defiant | Vantage | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. |
3 | Warrior | 3 | Defiant | Wrath | Reduces the unit's chance of getting knocked back by attacks. |
3 | Wyvern Rider | 1 | Defiant | Defiant Str | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. |
4 | Bow Knight | 3 | Defiant | Defiant Spd | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. |
4 | Holy Knight | 3 | Defiant | Defiant Res | Increases the potency of a dancer unit's class actions. |
4 | War Master (M) | 3 | Defiant | Quick Riposte | Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. |
4 | Wyvern Lord | 3 | Defiant | Defiant Crit | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. |
3 | Dark Mage (M) | 1 | Elemental Buffs | Essence of Darkness | Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded. |
3 | Warlock | 1 | Elemental Buffs | Fiendish Blow | When using cavalry or armored classes, dashing through enemies inflicts damage. |
3 | Assassin | 1 | High Dex | Sneak Attack | Increases critical hit damage when equipped with a lance. |
3 | Paladin | 1 | High Dex | Aegis | Restores the Awakening Gauge every 800 hits. |
2 | Pegasus Knight (F) | 2 | Pefect Guard/Dodge | Tableturner | Restores a slight amount of HP at regular intervals. |
4 | Falcon Knight (F) | 3 | Pefect Guard/Dodge | Muster | Draws attacks, increasing the frequency that surrounding foes attack the unit. |
4 | Trickster | 1 | Pefect Guard/Dodge | Pass | Increases critical hit rate. |
2 | Thief | 1 | Rewards | Appraisal | Slows the degrading of weapon durability when using combat arts or magic. |
3 | Assassin | 2 | Rewards | Despoil | Restores battalion endurance when an enemy commander is defeated. |
2 | Fluegel | 1 | Stats | Carpe Diem | When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. |
2 | Brigand | 1 | Stun | Death Blow | When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
3 | Warrior | 1 | Stun | Heavy Hitter | Grants attacks a chance to poison enemies. |
4 | Trickster | 3 | Stun | Patience | When HP is at 25% or below: increases Spd by 20. |
1 | Soldier | 1 | Super Armor | Backbone | Increases the power of elemental effects. |
4 | Asura | 3 | Super Armor | The Creation | Increases damage dealt to enemies proportional to the number of allied strongholds. |
4 | Great Knight | 3 | Super Armor | Stalwart Stance | When HP is at 25% or below: increases Res by 20. |
4 | Mortal Savant | 3 | Super Armor | Serene Stance | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. |
3 | Fortress Knight | 1 | Survivability | Anchor | Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is. |
4 | Falcon Knight (F) | 2 | Survivability | Item Expertise | Increases the Warrior Gauge fill rate in proportion to the unit's Lck. |
4 | Trickster | 2 | Survivability | Medical Expertise | Moderately extends the time before the hit count expires. |
2 | Priest | 1 | Survivablity | Miracle | When HP is at 50% or below: strong attacks will break an enemy's guard. |
3 | Bishop | 3 | Survivablity | Renewal | Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. |
3 | Grappler (M) | 3 | Survivablity | Rejuvenation | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. |
3 | Swordmaster | 2 | Survivablity | Provoke | While guarding, causes the unit to perform a Perfect Guard for (Dex × [0:NUMBER_F]%) of incoming attacks. |
4 | Great Knight | 2 | Survivablity | Knucklebreaker | Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
2 | Mage | 1 | Trade Off | Lifeforce | Attacking foes from behind greatly increases damage in proportion to the unit's Dex. |
4 | Dark Bishop (M) | 1 | Trade Off | Impossible Feat | Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. |
4 | Gremory (F) | 2 | Trade Off | Pact | Successful Perfect Guards temporarily reduce all stats of surrounding foes by [0:NUMBER]. |
1 | Fighter | 1 | Warrior | Spirited Seize | Restores a small amount of HP when an enemy commander is defeated. |
3 | Warlock | 3 | Warrior | Aggression | When this unit is the active unit: restores HP to the adjutant periodically. |
4 | Asura | 2 | Warrior | Renewed Carnage | Restores HP every 800 hits. |
4 | Dancer | 3 | Warrior | Charm Catalyst | Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions. |
4 | Dark Knight | 2 | Warrior | Cyclical Specials | Increases Lck and Cha by 5. |
4 | Dark Knight | 3 | Warrior | Specials Master | When this unit is an adjutant: increases the active unit's Mag by [0:NUMBER]. |
Combat Arts
Tier | Class | Stars | Category | Name | Description |
---|---|---|---|---|---|
1 | Myrmidon | 3 | Sword | Flash Strike | Unleash a single, powerful slash. |
2 | Fluegel | 1 | Sword | Windsweep | Generate a cyclone. |
2 | Mercenary | 2 | Sword | Firesweep | Generate a fiery cyclone. |
2 | Thief | 3 | Sword | Shadowblade | Lash at foes with a dark magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag. |
3 | Assassin | 3 | Sword | Assassinate | Slash while charging forward. [n] Has a chance to instantly defeat [n] [cdb]non-commander units. |
3 | Swordmaster | 2 | Sword | Mortal Struggle | Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. |
3 | Swordmaster | 3 | Sword | Astra | Perform a series of five slashes while [n] [cdb]moving swiftly. |
4 | Asura | 2 | Sword | Swift Slice | Strike a wide area ahead with a series [n] [cdb]of slashes. Damage dealt will increase [n] [cdb]with Spd. |
4 | Dancer | 1 | Sword | Sword Dance | Slash while charging forward. |
4 | Mortal Savant | 1 | Sword | Haze Slice | Strike a wide area ahead with a series [n] [cdb]of slashes. |
4 | Trickster | 1 | Sword | Electric Grounder | Strike with a trio of [n] [cdb]lightning-charged slashes. [n] Deals damage based on Mag. |
1 | Soldier | 3 | Lance | Knightkneeler | Perform a powerful lance thrust. |
2 | Cavalier | 2 | Lance | Frozen Lance | Launch columns of ice at foes. [n] Damage dealt will increase with Mag. |
2 | Pegasus Knight (F) | 3 | Lance | Stormblade | Whip up a storm that ravages the [n] [cdb]surrounding area with blades of wind. |
3 | Paladin | 3 | Lance | Tempest Lance | Conjure up a whirlwind with an [n] [cdb]overhead spin of the lance. |
4 | Dark Knight | 1 | Lance | Dark Lance | Send dark hexes flying at foes. [n] Damage dealt will increase with Mag. |
4 | Dark Knight | 2 | Lance | Titanic Might | Temporarily increase Str. |
4 | Holy Knight | 1 | Lance | Lightstrike | Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag. |
4 | Holy Knight | 2 | Lance | Airshaker | Perform a powerful thrust that [n] [cdb]produces a shockwave. |
4 | Falcon Knight (F) | 1 | Lance | Lance Jab | Perform a thrusting attack that often [n] [cdb]yields critical hits. Damage dealt will [n] [cdb]increase with Spd. |
1 | Fighter | 3 | Axe | Smash | Pummel a wide area ahead. Often [n] [cdb]yields critical hits. |
2 | Armored Knight | 2 | Axe | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
2 | Brigand | 2 | Axe | Spike | Launch the foes ahead into the air, [n] [cdb]then swat them away with a swing of [n] [cdb]the axe. |
3 | Fortress Knight | 3 | Axe | Wild Abandon | Rip through foes with axe swings. |
3 | Warrior | 3 | Axe | War Strike | Bring an axe down so fiercely it [n] [cdb]sunders the ground and sends [n] [cdb]enemies flying into the air. |
3 | Wyvern Rider | 3 | Axe | Crush | Smash the ground and generate [n] [cdb]pillars of ice. |
4 | Great Knight | 1 | Axe | Armored Strike | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. |
4 | Wyvern Lord | 1 | Axe | Helm Splitter | Smash the foes ahead with a powerful [n] [cdb]overhead strike. |
2 | Archer | 1 | Bow | Tracking Shot | Send a series of arrows toward the [n] [cdb]locked-on target. |
2 | Archer | 2 | Bow | Drill Arrow | Skewer foes with a blindingly fast [n] [cdb]arrow that temporarily reduces their [n] Def. |
2 | Archer | 3 | Bow | Point-Blank Volley | Attack a wide forward area with [n] [cdb]three consecutive shots. |
3 | Sniper | 1 | Bow | Thunderbolt | Fire a barrage of electrified arrows. |
3 | Sniper | 2 | Bow | Tornado Shot | Conjure a cyclone that launches [n] [cdb]enemies into the air. |
3 | Sniper | 3 | Bow | Hunter's Volley | Attack enemies launched into the air [n] [cdb]with three consecutive shots. Often [n] [cdb]yields critical hits. |
4 | Bow Knight | 1 | Bow | Ward Arrow | Attack enemies launched into the air [n] [cdb]with three consecutive shots that [n] [cdb]temporarily reduce their Mag. |
4 | Bow Knight | 2 | Bow | Precision Volley | Perform a long-distance attack that [n] [cdb]hits multiple times. Deals damage [n] [cdb]based on Dex. |
2 | Brawler (M) | 1 | Gauntlet | Battle Trance | Temporarily make it easier to fill the [n] Warrior and Awakening Gauges. |
2 | Brawler (M) | 2 | Gauntlet | Bombard | Pummel the enemy with both fists. [n] Often yields critical hits. |
3 | Grappler (M) | 1 | Gauntlet | Mystic Blow | Temporarily deal damage based on [n] Mag. |
3 | Grappler (M) | 2 | Gauntlet | Lightning Fist | Launch foes into the air with an [n] [cdb]electrified punch, then create a [n] [cdb]shockwave on landing that sends [n] [cdb]them flying. |
3 | Grappler (M) | 3 | Gauntlet | Fierce Iron Fist | Strike down at foes from midair. [n] Damage dealt will increase with Spd. |
4 | War Master (M) | 1 | Gauntlet | Flamewhorl Kick | Generate a fiery cyclone in front of [n] [cdb]the unit that launches enemies into [n] [cdb]the air. |
4 | War Master (M) | 2 | Gauntlet | Mighty Blow | Channel force into a perfectly [n] [cdb]executed punch. |
Magic
Tier | Class | Stars | Category | Name | Description |
---|---|---|---|---|---|
1 | Monk | 3 | Magic | Heal | Basic light magic. Heals surrounding [n] [cdb]allies. |
2 | Mage | 1 | Magic | Mire Β | Basic dark magic. Lingers for a while [n] [cdb]after casting. |
2 | Priest | 1 | Magic | Physic | Intermediate light magic. Heals allies [n] [cdb]across a wide area. |
3 | Warlock | 1 | Magic | Banshee Θ | Intermediate dark magic. |
3 | Warlock | 3 | Magic | Luna Λ | Intermediate dark magic. Ignores [n] [cdb]enemy Res. |
4 | Asura | 1 | Magic | Dark Spikes Τ | Advanced dark magic. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Spd +2 | Sword Prowess | Flash Strike |
Soldier | Backbone | Lance Prowess | Knightkneeler |
Fighter | Spirited Seize | Axe Prowess | Smash |
Monk | Res +2 | Faith | Heal |
Fluegel | Carpe Diem, Windsweep | Dual Wielder's Ploy | True Awakening |
Mercenary | Vantage | Sword Prowess, Firesweep | Mercenary's Wisdom |
Thief | Appraisal | Sword Prowess | Thief's Ploy, Shadowblade |
Armored Knight | Defensive Tactics | Axe Prowess, Lightning Axe | Armored Infantry's Wisdom |
Cavalier | Desperation | Lance Prowess, Frozen Lance | Knight's Ploy |
Brigand | Death Blow | Spike | Warrior's Ploy |
Archer | Archer's Ploy, Tracking Shot | Bow Prowess, Drill Arrow | One Heart One Mind, Point-Blank Volley |
Brawler (male) | Brawler's Ploy, Battle Trance | Brawling Prowess, Bombard | Concentration |
Mage | Lifeforce, Mire Β | Reason | Mage's Ploy |
Priest | Miracle, Physic | Faith | Priest's Wisdom |
Pegasus Knight (female) | Pegasus Knight's Ploy | Tableturner | Stormblade |
Swordmaster | Boost Critical | Provoke, Mortal Struggle | Apex Sword, Astra |
Assassin | Sneak Attack | Despoil | Assassinate |
Fortress Knight | Anchor | Smite | Wild Abandon |
Paladin | Aegis | Lance Prowess | Tempest Lance |
Wyvern Rider | Defiant Str | Wyvern Rider's Wisdom | Crush |
Warrior | Heavy Hitter | Axe Prowess | Wrath, War Strike |
Sniper | Thunderbolt | Bow Prowess, Tornado Shot | Warrior Assist, Hunter's Volley |
Grappler (male) | Mystic Blow | Brawling Prowess, Lightning Fist | Rejuvenation, Fierce Iron Fist |
Warlock | Fiendish Blow, Banshee Θ | Reason | Aggression, Luna Λ |
Dark Mage (male) | Essence of Darkness | Dark Mage's Ploy | Transmute |
Bishop | Res +B | Faith | Renewal |
Asura | Axebreaker, Dark Spikes Τ | Renewed Carnage, Swift Slice | The Creation |
Dancer | Sword Dance | Special Dance | Charm Catalyst |
Falcon Knight (female) | Lance Jab | Item Expertise | Muster |
Wyvern Lord | Helm Splitter | Howl | Defiant Crit |
Mortal Savant | Haze Slice | Spd +C | Serene Stance |
Trickster | Pass, Electric Grounder | Medical Expertise | Patience |
Great Knight | Armored Cavalry's Wisdom, Armored Strike | Knucklebreaker | Stalwart Stance |
Bow Knight | Ward Arrow | Bow Prowess, Precision Volley | Defiant Spd |
Dark Knight | Dark Lance | Cyclical Specials, Titanic Might | Specials Master |
Holy Knight | Lightstrike | United Front, Airshaker | Defiant Res |
War Master (male) | Flamewhorl Kick | Brawling Prowess, Mighty Blow | Quick Riposte |
Gremory (female) | Res +C | Pact | Magic Attack Range+ |
Dark Bishop (male) | Impossible Feat | Reason | Absorb Speed |