Berwick Saga Mission Data
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This content was originally provided by Othin.
Source: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://www.pegasusKnight.com/
No. | Title | Required | Diff. | Units | Forced Units | Weather | Objective | Prerequisites |
---|---|---|---|---|---|---|---|---|
Ch. 1 | A Reason to Fight | Yes | - | 5 | Reese, Ward, Leon, Adel, Sherlock | - | Seize (Reese): building | - |
1-1 | Cruel Brothers | No | E | 7 | - | - | Defeat/Capture Bosses: Griff and Graff | Complete "A Reason to Fight" |
1-2 | Fledgling Knights | No | E | 5*1 | Ruby*2, Arthur*2 | Fog-of-War | Defeat/Capture Boss: Disaad | Complete or skip "Cruel Brothers" |
Ch. 2 | Bandit Suppression | Yes | - | 8 | Reese | - | Seize (Reese): fort Limit 24 Turns |
Conclude Chapter 1 |
2-1 | In Pursuit of Thieves | No | E | 6 | Czene*2 | - | Arrive: throne Loss: Czene is defeated/captured |
Have Reese talk to Czene during "Bandit Suppression," then complete "Bandit Suppression"; Czene must be alive |
2-2 | Combat Training | No | E | 8 | - | - | Escape: all player units | Complete or skip "In Pursuit of Thieves" |
Ch. 3 | The Three Priests | Yes | - | 12 | Reese | - | Seize (Grimm, Sakhalin, or Orbel): temple, then Seize (Reese): temple Loss: Grimm, Sakhalin, and Orbel all defeated/captured |
Conclude Chapter 2 |
3-1 | Maiden and Mercenary | Yes | E | 6*3 | Aegina*2, Sherpa*2 | Fog-of-War | Talk: Aegina → Rosalie, then Arrive: fort Loss: Aegina or Rosalie is defeated/captured before talking? |
Complete "The Three Priests" |
3-2 | Ponies and Thieves | No | D | 5 | - | - | Arrive: fort, or Escape: all player units |
Complete "Maiden and Mercenary" |
Ch. 4 | Covering the Retreat | Yes | - | 10 | Reese | - | Escape: 7+ allied soldiers (of 12), then Escape: all player units Limit 24 Turns Loss: 6 allied soldiers (of 12) are defeated/captured |
Conclude Chapter 3 |
4-1 | Color Chord | No | D | 7 | Sherlock | Fog-of-War | Seize (Sherlock): building Loss: Sherlock is defeated/captured |
Complete "Covering the Retreat"; Sherlock must be alive |
4-2 | Hero of the Streets | No | D | 8 | Thaddy*2 | - | Seize (Thaddy): house, then Escape: all player units Loss: Thaddy is defeated/captured |
Complete "Covering the Retreat" |
Ch. 5 | Hold the Fort | Yes | - | 12 | Reese | - | Defend (14 turns): fort, or Defeat/Capture Boss: Lyarc, or Escape: Lyarc Loss: Vanmilion is defeated/captured |
Conclude Chapter 4 |
5-1 | Lumiere | No | C | 8 | Adel | - | Event: free the 4 women, then Escape: all player and allied units Loss: Adel is defeated/captured, or any? of the women is defeated/captured |
Complete "Hold the Fort"; Adel must be alive |
5-2 | Mountain Hunt | No | B | 8 | - | - | Defeat/Capture Units: all deserters, then Escape: all player units |
Complete "Hold the Fort" |
Ch. 6 | At the Front Lines | Yes | - | 10 | Enid*2 | - | Talk: Enid → 3+ villagers, then Escape: 3+ villagers, then Escape: all player units Limit 24 Turns Loss: Enid is defeated/captured or 3 allied units are defeated/captured |
Conclude Chapter 5 |
6-1 | The Phantom Corps | No | C | 8 | Elbert | - | Defeat/Capture Units: William Loss: Elbert is defeated/captured |
Complete "At the Front Lines"; Elbert must be alive |
6-2 | Food Supply | No | C | 9 | - | - | Arrive: fort | Complete "At the Front Lines" |
Ch. 7 | Rescue Mission | Yes | - | 10 | Reese | Fog-of-War | Event: free Vester, Escape: Vester, then Escape: all player units Limit 24 Turns Loss: Vester is defeated/captured |
Conclude Chapter 6 |
7-1 | Ancient Treasure | No | C | 8 | - | Sandstorm*4 | Arrive: temple | Complete "Rescue Mission" |
7-2 | The Visitor | No | B | 11 | - | Fog-of-War | Event: free all 4 POWs, then Arrive: fort or Escape: all player units Loss: all of the POWs are defeated/captured |
Complete "Rescue Mission" |
Ch. 8 | The Wooden Cavalry | Yes | - | 12 | Reese, Sherpa*5 | - | Escape: all allied and player units Limit 24 Turns Loss: 2+ ballisticians are defeated/captured or do not escape within 24 turns |
Conclude Chapter 7 |
8-1 | The Veterans | No | B | 10 | Christine | - | Escape: all villagers Loss: Christine, Dudley, Gibbs, Chebyshev, or Webber is defeated/captured |
Compete "The Wooden Cavalry"; Chris must be alive |
8-2 | Situation in the Armory | No | B | 7 | Marcel | - | Defeat/Capture Boss: Gomez, then Arrive: house Loss: Marcel is defeated/captured |
Compete "The Wooden Cavalry"; Marcel must be alive |
Ch. 9 | Breaking Bridges | Yes | - | 12 | Reese | - | Talk: Reese → Head Engineer Loss: Head Engineer |
Conclude Chapter 8 |
9-1 | The Supply Line | No | C | 10 | - | - | Arrive: fort | Complete "Breaking Bridges" |
9-2 | Devil of Volpoz Valley | No | A | 7 | - | - | Arrive: fort | Complete "Breaking Bridges" |
Ch. 10 | The Holy Knight | Yes | - | 10 | Reese | - | Talk: Vester (NPC) → Alvina Loss: Vester or Alvina is defeated/captured |
Conclude Chapter 9 |
10-1 | Impossible Dream | No | A | 9 | - | - | Escape: all allied units; or Defeat Boss: Thor, then Event: acquire Raze Étoile |
Complete "The Holy Knight" |
10-2 | Scorpion's Sting | No | A | 8 | Burroughs | - | Protect (12 turns): Clampf, or Rout Enemy Limit 12 Turns Loss: Clampf is defeated/captured |
Complete "The Holy Knight" |
Ch. 11 | Valley of Bloodshed | Yes | - | 10 | Reese | - | Defend (20 turns): eastern point, then Retreat: all allied units Limit 24 Turns |
Conclude Chapter 10 |
11-1 | Island of Exile | Yes | S | 9 | Reese | Fog-of-War | Seize (Reese): Fort Limit 20 Turns |
Complete "Valley of Bloodshed" |
Ch. 12 | The Dark Cardinal | Yes | - | 12 | Reese, Alvina | - | Talk: Alvina → Vester, then Seize (Vester): fort Limit 24 Turns Loss: Vester is defeated/captured |
Conclude Chapter 11 |
12-1 | The Heathen God | Yes | S | 11 | Reese, Perceval*6, Owen*6 | Fog-of-War | Event: rescue the 4 women, then Defeat Boss: Rasputin Loss: Sapphire is defeated |
Complete "The Dark Cardinal" |
Ch. 13 | Silent City | Yes | - | 12 | Reese | - | Defend (15 turns): all 5 forts | Conclude Chapter 12 |
Ch. 14 | The Gathering | Yes | - | 14 | Reese | - | Seize (Reese): castle (in 12 Turns), then Defeat Boss: Gordova Loss: Vester or Vanmilion is defeated/captured |
Conclude Chapter 13 |
Ch. 15 | Hero of the Sagas | Yes | - | 16 | Reese, Ward, Lynette, Faye*7 | - | Seize (Reese): Throne | Conclude Chapter 14 |
X-1 | Hero of the Sea | No | B | 6 | Sylvis | - | Capture: Weiss Loss: Sylvis or Weiss is defeated |
Sylvis is Level 10 or higher and has Happiness 12 or higher |
X-2 | Stolen Sword | No | B | 6 | Kramer | - | Rout Enemy | Kramer is Level 10 or higher and has Happiness 9 or higher |
X-3 | A Knight's Pride | No | C | 7 | Ruby | - | Arrive: Building | Ruby is Level 10 or higher and has Happiness 11 or higher; Clifford must be alive |
X-4 | The Altar of Raze | No | B | 10 | Faye*8, Faramir | - | Defeat Boss: Arzovy | Faye is Level 10 or higher and has Happiness 12 or higher; Faramir must be alive |
- *1 Units deployed in Map 1-2 are not available until the start of Turn 4
- *2 Not included in initial unit count
- *3 Units sent into Map 3-1 are not available until Aegina talks with Rosalie
- *4 Map 7-1 has intermittent fog-of-war changing at the start of every even-numbered turn
- *5 Only if event "Letter" was viewed before the mission
- *6 Perceval is only forced if his Happiness is 2 or more; Owen is only forced if his Happiness is 5 or more
- *7 Faye is only forced if she has been permanently recruited
- *8 At the start of the battle, an event occurs and Faye is injured
Notes
Any player or allied units that remain on the map at the conclusion of a mission will be treated as captured, which may cause a game-over.
In addition to the loss conditions detailed above, the following will also cause a game-over:
- If Reese or Ward is defeated or captured.
- On Defend maps, if the point to be defended is seized by an enemy unit.
- On Protect maps, if the person to be protected is defeated/captured.