Berwick Saga Mission Data
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This content was originally provided by Othin.
Source: http://haruka.saiin.net/~berwick-saga/1/, http://www42.tok2.com/home/joll/, http://www.pegasusknight.com/
Time | Name | Req? | Rank | Units | Auto | Cond. | Objective | Prerequisites |
---|---|---|---|---|---|---|---|---|
Ch1 | Reason to Fight | Yes | - | 5 | Reese, Ward, Leon, Adel, Sherlock | - | Have Reese seize the mansion | - |
1-1 | Inhuman Siblings | No | E | 7 | - | - | Defeat or capture Griff and Graff | Complete Chapter 1's compulsory mission "Reason to Fight" |
1-2 | Young Knights | No | E | 5*1 | Ruby*2, Arthur*2 | Night | Defeat or capture Disado | Complete or skip Chapter 1's optional mission "Inhuman Siblings" |
Ch2 | Bandit Suppression | Yes | - | 8 | Reese | - | Have Reese seize the fort within 24 turns | After Chapter 1 |
2-1 | Horse Thieves | No | E | 6 | Czene*2 | - | Have any character seize the throne | Complete Chapter 2's compulsory mission "Bandit Suppression" and have Reese talk to Czene during the mission, then keep Czene alive |
2-2 | Practice Training | No | E | 8 | - | - | Have all characters escape | Complete or skip Chapter 2's optional mission "Horse Thieves" |
Ch3 | The Three Priests | Yes | - | 12 | Reese | - | Escort at least one of Grim, Saharin, and Oberstdorf to the temple, then have Reese seize the temple | After Chapter 2 |
3-1 | Princess and Mercenary | Yes | E | 6*3 | Aegina*2, Sherpa*2 | Night | Have Aegina talk to Roselyn, then have any character seize the fort | Complete Chapter 3's compulsory mission "The Three Priests" |
3-2 | Ponies and Thieves | No | D | 5 | - | - | Seize the fort or have all characters escape | Complete Chapter 3's side mission "Princess and Mercenary" |
Ch4 | Withdrawal Protection | Yes | - | 10 | Reese | - | Have 7 or more allied soldiers escape, then escape within 24 turns | After Chapter 3 |
4-1 | Color Code | No | D | 7 | Sherlock | Night | Have Sherlock seize the mansion | Complete Chapter 4's compulsory mission "Withdrawal Protection", Sherlock is alive |
4-2 | Hero of the Streets | No | D | 8 | Sedy*2 | - | Have Sedy enter the house | Complete Chapter 4's compulsory mission "Withdrawal Protection" |
Ch5 | Fortress Defense | Yes | - | 12 | Reese | - | Defend the fort for 14 turns or defeat Lyarc | After Chapter 4 |
5-1 | Lumiere | No | C | 8 | Adel | - | Free the imprisoned women, then escape | Complete Chapter 5's compulsory mission "Fortress Defense", Adel is alive |
5-2 | Mountain Hunt | No | B | 8 | - | - | Defeat or capture any deserters remaining on the map, then escape | Complete Chapter 5's compulsory mission "Fortress Defense" |
Ch6 | Frontline Town | Yes | - | 10 | Enid*2 | - | Have Enid talk to 3 or more villagers and have them escape, then escape within 24 turns | After Chapter 5 |
6-1 | Phantom Corps | No | C | 8 | Elbert | - | Defeat or capture William | Complete Chapter 6's compulsory mission "Frontline Town", Elbert is alive |
6-2 | Food Supply | No | C | 9 | - | - | Seize the fort | Complete Chapter 6's compulsory mission "Frontline Town" |
Ch7 | Rescue the Prince | Yes | - | 10 | Reese | Night | Free Vester and have him escape, then escape within 24 turns | After Chapter 6 |
7-1 | Old Treasure | No | C | 8 | - | Sand*4 | Seize the temple | Complete Chapter 7's compulsory mission "Rescue the Prince" |
7-2 | Visitor | No | B | 11 | - | Night | Rescue all four POWs, then seize the fort or have all characters escape | Complete Chapter 7's compulsory mission "Rescue the Prince" |
Ch8 | Trojan Corps | Yes | - | 12 | Reese, Sherpa*5 | - | Protect the Ballisticians, then escape within 24 turns | After Chapter 7 |
8-1 | Veterans Never Vanish | No | B | 10 | Chris | - | Protect Chebyshev, Dudley, Weber, and Gibbs, and have all of the villagers escape | Compete Chapter 8's compulsory mission "Trojan Corps", Chris is alive |
8-2 | Weapon Shop Events | No | B | 7 | Marcel | - | Defeat or capture Gomez, then seize the house | Compete Chapter 8's compulsory mission "Trojan Corps", Marcel is alive |
Ch9 | Bridge Destruction | Yes | - | 12 | Reese | - | Have Reese talk with the Engineer Captain | After Chapter 8 |
9-1 | Supply Base | No | C | 10 | - | - | Seize the fort | Complete Chapter 9's compulsory mission "Bridge Destruction" |
9-2 | Devil of Volvos Valley | No | A | 7 | - | - | Seize the fort | Complete Chapter 9's compulsory mission "Bridge Destruction" |
Ch10 | The Paladin Alvina | Yes | - | 10 | Reese | - | Escort Vester to Alvina | After Chapter 9 |
10-1 | Endless Dream | No | A | 9 | - | - | Have all characters escape | Complete Chapter 10's compulsory mission "The Paladin Alvina" |
10-2 | Scorpion | No | A | 8 | - | - | Defend Clamp for 12 turns or defeat all enemies | Complete Chapter 10's compulsory mission "The Paladin Alvina" |
Ch11 | Bloodshed Valley | Yes | - | 10 | Reese | - | Defend the east end of the map for 20 turns, then escape within 24 turns | After Chapter 10 |
11-1 | Exile Island | Yes | S | 9 | Reese | Night | Have Reese seize the fort within 20 turns | Complete Chapter 11's compulsory mission "Bloodshed Valley" |
Ch12 | The Dark Bishop | Yes | - | 12 | Reese, Alvina | - | Have Alvina talk with Vester, then have Vester seize the castle within 24 turns | After Chapter 11 |
12-1 | Heretic God | Yes | S | 11 | Reese, Percival, Olwen | Night | Rescue all four captured women, then defeat Alphonse and Rasputin | Complete Chapter 12's compulsory mission "The Dark Bishop" |
Ch13 | City of Silence | Yes | - | 12 | Reese | - | Defend all 5 fortresses for 15 turns | After Chapter 12 |
Ch14 | The Meeting | Yes | - | 14 | Reese | - | Have Reese seize the castle within 12 turns, then defeat Cordova | After Chapter 13 |
Ch15 | Legend | Yes | - | 16 | Reese, Ward, Lanette, Faye | - | Have Reese seize the throne | After Chapter 14 |
X-1 | Hero of the Sea | No | B | 6 | Sylvia | - | Capture Weiss | Sylvia is Level 10 or higher and has Happiness 12 or higher |
X-2 | Knight's Pride | No | C | 7 | Ruby | - | Seize the mansion | Ruby is Level 10 or higher and has Happiness 11 or higher, Clifford is alive |
X-3 | Stolen Sword | No | B | 6 | Kramer | - | Defeat all enemies | Kramer is Level 10 or higher and has Happiness 9 or higher |
X-4 | Raze Altar | No | B | 10 | Faye*6, Faramir | - | Defeat Azovi | Faye is Level 10 or higher and has Happiness 12 or higher, Faramir is alive |
- *1 Units sent into 1-2 are not available until the start of Turn 4
- *2 Not included in initial unit count
- *3 Units sent into 3-1 are not available until Aegina talks with Roselyn
- *4 7-1 has intermittent FoW changing at the start of every even-numbered turn
- *5 Only if event "Letter" was viewed before the mission
- *6 At the start of the battle, an event will occur and Faye will be injured