Innate Abilities (Three Hopes)

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Innate Abilities are secret Abilities that characters can learn by mastering a certain class, usually one you might not put them in. These abilities do not appear when viewing the class tree.

With the exception of the Gatekeeper, each character has one Innate Ability (Gatekeeper has nearly all of them).

List of Innate Abilities

Icon Name Description Class
Three-hopes-ability126.png Proficient Witstrike Calculates damage for all attacks using the unit's Mag stat. Mortal Savant
Three-hopes-ability126.png Gather Brings nearby enemies in front of the unit before starting regular attack 1. Trickster
Three-hopes-ability126.png Range Master Increases attack range. Dark Knight/Holy Knight
Three-hopes-ability214.png Exalted Breath When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally. Holy Knight
Three-hopes-ability088.png Flyswatter Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air. Falcon Knight
Three-hopes-ability417.png Ironclad Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard. Great Knight
Three-hopes-ability126.png Inspiring Agility Enables dash attacks for all classes. Great Knight
Three-hopes-ability420.png Heaviest Hitter Causes strong attacks to produce the Stun Gauge at a high rate. Wyvern Lord
Three-hopes-ability126.png Domineer Increases damage dealt to enemies on foot. Wyvern Lord
Three-hopes-ability418.png Sharpshooter Causes critical hits to instantly defeat non-commander units. Bow Knight
Three-hopes-ability076.png Prepared to Die Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar. War Master
Three-hopes-ability126.png Nullify Magic Nullifies enemies' offensive magic. Dark Knight/Dark Bishop/Gremory

Inner Abilities Per Character

TBA