Abilities (Three Hopes)
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Abilities
Category | Name | Description |
---|---|---|
Stats | Carpe Diem | Increases Dex and Spd by 5. |
Stats | Pomp & Circumstance | Increases Lck and Cha by 5. |
Rewards | Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. |
Rewards | Despoil | Awards gold for defeating enemies. |
Rewards | Kinship | Makes it easier for the unit to receive support points during battle. |
Rewards | Mastermind | Increases class Exp gained on the battlefield. |
Class Skill | Archer's Ploy | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. |
Class Skill | Archer's Wisdom | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. |
Class Skill | Armored Cavalry's Ploy | Increases the attack range of Great Knight class actions. |
Class Skill | Armored Cavalry's Wisdom | Increases damage dealt by Great Knight class actions in proportion to Def. |
Class Skill | Armored Infantry's Ploy | Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. |
Class Skill | Armored Infantry's Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. |
Class Skill | Brawler's Ploy | Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. |
Class Skill | Brawler's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. |
Class Skill | Dark Mage's Ploy | Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. |
Class Skill | Dark Mage's Wisdom | Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. |
Class Skill | Dual Wielder's Ploy | Increases the attack range of Asura and Fluegel class actions. |
Class Skill | Emperor's Ploy | Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions. |
Class Skill | King's Ploy | Increases the number of permitted lance throws during High Lord and Great Lord class actions. |
Class Skill | Knight's Ploy | Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. |
Class Skill | Knight's Wisdom | Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. |
Class Skill | Leader's Ploy | Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions. |
Class Skill | Mage Knight's Ploy | Increases the elemental potency of Silverheart and Enlightened One class actions. |
Class Skill | Mage's Ploy | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. |
Class Skill | Mage's Wisdom | Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. |
Class Skill | Mercenary's Ploy | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. |
Class Skill | Mercenary's Wisdom | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. |
Class Skill | Pegasus Knight's Ploy | Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. |
Class Skill | Pegasus Knight's Wisdom | Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions. |
Class Skill | Priest's Ploy | Increases the recovery amounts of Priest and Bishop class actions. |
Class Skill | Priest's Wisdom | Increases damage dealt by Priest and Bishop class actions in proportion to Lck. |
Class Skill | Smite | When using cavalry or armored classes, dashing through enemies inflicts damage. |
Class Skill | Special Dance | Increases the potency of a dancer unit's class actions. |
Class Skill | Thief's Ploy | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. |
Class Skill | Thief's Wisdom | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. |
Class Skill | Warrior's Ploy | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. |
Class Skill | Warrior's Wisdom | Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. |
Class Skill | Wyvern Rider's Ploy | Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. |
Class Skill | Wyvern Rider's Wisdom | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. |
Breaker | Swordbreaker | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. |
Breaker | Lancebreaker | Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%. |
Breaker | Axebreaker | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%. |
Breaker | Gauntletbreaker | Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%. |
Breaker | Bowbreaker | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%. |
Breaker | Tomebreaker | Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%. |
Damage | Armsthrift | Slows the degrading of weapon durability when using combat arts or magic. |
Damage | Big Game Hunter | Increases damage dealt to enemy commanders. |
Damage | Concentration | Moderately extends the time before the hit count expires. |
Damage | Counterattack | Enemies take damage proportional to the damage they inflict. |
Damage | Domineer | Increases damage dealt to enemies on foot. |
Damage | Dual Onslaught | Factors Mag into physical attacks and Str into magical attacks when calculating damage. |
Damage | Flare | When attacking, enemies incur a reduction in Res proportional to the unit's Lck. |
Damage | Gather | Brings nearby enemies in front of the unit before starting regular attack 1. |
Damage | Howl | Makes it easier to knock back enemy commanders. |
Damage | Inspiring Agility | Enables dash attacks for all classes. |
Damage | Luna | When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck. |
Damage | Magic Attack Range+ | Extends the range of long-distance tome attacks. |
Damage | Perspective | Increases damage dealt to enemies proportional to the number of allied strongholds. |
Damage | Poison Strike | Grants attacks a chance to poison enemies. |
Damage | Proficient Witstrike | Calculates damage for all attacks using the unit's Mag stat. |
Damage | Range Master | Increases attack range. |
Damage | Savior of the Meek | Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is. |
Damage | Solitary Stand | Increases damage dealt to enemies when no allied units are deployed nearby. |
Damage | Transmute | Taking hits from enemies equipped with tomes increases all stats by [0:NUMBER] for a period of time. |
Damage | Underdog | Increases damage dealt to an enemy in proportion to how much higher the enemy's level is. |
Damage | United Front | Increases damage dealt to enemies in proportion to the number of allied commanders nearby. |
Elemental Buffs | Fiendish Blow | Increases the power of elemental effects. |
Elemental Buffs | Essence of Fire | Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Elemental Buffs | Essence of Ice | Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Elemental Buffs | Essence of Lightning | Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Elemental Buffs | Essence of Wind | Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Elemental Buffs | Essence of Light | Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Elemental Buffs | Essence of Darkness | Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. |
Absorb | Absorb Strength | Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. |
Absorb | Absorb Magic | Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle. |
Absorb | Absorb Dexterity | Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. |
Absorb | Absorb Speed | Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. |
Absorb | Absorb Defense | Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle. |
Absorb | Absorb Resistance | Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle. |
Absorb | Absorb Luck | Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle. |
Absorb | Absorb Charm | Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle. |
Critical | Apex Sword | Increases critical hit damage when equipped with a sword. |
Critical | Apex Lance | Increases critical hit damage when equipped with a lance. |
Critical | Apex Axe | Increases critical hit damage when equipped with an axe. |
Critical | Apex Bow | Increases critical hit damage when equipped with a bow. |
Critical | Apex Gauntlet | Increases critical hit damage when equipped with gauntlets. |
Critical | Apex Tome | Increases critical hit damage when equipped with a tome. |
Critical | Sharpshooter | Causes critical hits to instantly defeat non-commander units. |
Critical | Boost Critical | Increases critical hit rate. |
High Dex | Sneak Attack | Attacking foes from behind greatly increases damage in proportion to the unit's Dex. |
High Dex | Seeker of Greatness | Increases critical hit rate proportional to how much lower the enemy's Dex is. |
High Dex | Aegis | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. |
High Dex | Pavise | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. |
High Dex | Lethality | Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. |
High Dex | Rebellious Spirit | While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. |
Defiant | Defiant Str | When HP is at 25% or below: increases Str by 20. |
Defiant | Defiant Mag | When HP is at 25% or below: increases Mag by 20. |
Defiant | Defiant Spd | When HP is at 25% or below: increases Spd by 20. |
Defiant | Defiant Def | When HP is at 25% or below: increases Def by 20. |
Defiant | Defiant Res | When HP is at 25% or below: increases Res by 20. |
Defiant | Defiant Crit | When HP is at 25% or below: drastically increases damage dealt by critical rushes. |
Defiant | Prepared to Die | Rapidly restores the Warrior Gauge when HP is at [0:NUMBER]% or below and the Warrior Gauge is less than one bar. |
Defiant | Vantage | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
Defiant | Wrath | When HP is at 50% or below: greatly increases damage dealt by critical rushes. |
Defiant | Desperation | When HP is at 50% or below: strong attacks will break an enemy's guard. |
Defiant | Quick Riposte | When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. |
Stun | Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. |
Stun | Death Blow | Keeps the Stun Gauge visible for longer. |
Stun | Heavy Hitter | Gives strong attacks a low chance to produce the Stun Gauge. |
Stun | Heaviest Hitter | Causes strong attacks to produce the Stun Gauge at a high rate. |
Trade Off | Lifeforce | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. |
Trade Off | Impossible Feat | When HP is at [0:NUMBER]% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. |
Trade Off | Pact | Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains. |
Trade Off | Wild Abandon | Greatly increases damage dealt to enemies, but also greatly increases damage received from them. |
Trade Off | Covenant | Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains. |
Trade Off | Undaunted | Greatly increases damage dealt to enemies, but prevents the unit from guarding. |
Awakening | True Awakening | Extends the duration of Awakenings. |
Awakening | Cyclical Awakening | Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded. |
Awakening | Piercing Cry | Restores the Awakening Gauge every 800 hits. |
Awakening | Burst of Resolve | Restores the Awakening Gauge with each critical hit. |
Awakening | Darting Blow | Increases the amount that successful attacks fill the Awakening Gauge. |
Awakening | Saint's Power | Gradually restores the Awakening Gauge. |
Awakening | Exalted Breath | When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally. |
Warrior/Awakening | Forethought | Restores the Awakening and Warrior Gauges when using combat arts or magic. |
Warrior/Awakening | Panache | Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. |
Warrior/Awakening | Driven Spirit | Increases the Warrior Gauge fill rate while Awakened. |
Warrior/Awakening | Battle Instincts | Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full. |
Warrior/Awakening | Flyswatter | Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air. |
Warrior | Renewed Carnage | Gradually restores the Warrior Gauge. |
Warrior | Dexterity Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Dex. |
Warrior | Speed Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Spd. |
Warrior | Luck Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Lck. |
Warrior | Charm Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit's Cha. |
Warrior | Burst of Valor | Restores the Warrior Gauge with each critical hit. |
Warrior | Piercing Gaze | Restores the Warrior Gauge every 800 hits. |
Warrior | Aggression | Increases the Warrior Gauge fill rate when attacking foes with status effects. |
Warrior | Spirited Seize | Slightly restores the Warrior Gauge upon seizing a stronghold. |
Warrior | Cyclical Specials | Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. |
Warrior | Specials Master | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. |
Survivablity | Renewal | Restores a slight amount of HP at regular intervals. |
Survivablity | Rejuvenation | Restores HP every 800 hits. |
Survivablity | Lifetaker | Restores a small amount of HP when an enemy commander is defeated. |
Survivablity | Sol | Restores HP proportional to the unit's Lck each time an enemy commander is defeated. |
Survivablity | Safeguard | When this unit is the active unit: restores HP to the adjutant periodically. |
Survivablity | Miracle | Allows the unit to survive a single blow that would otherwise reduce HP to zero. |
Survivability | Anchor | Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. |
Survivability | Goddess's Blessing | If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind. |
Survivability | Stormer of the Land | Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is. |
Survivablity | Ironclad | Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard. |
Survivablity | Knucklebreaker | Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10. |
Survivability | Item Expertise | Increases the potency of recovery items by 50%. |
Survivability | Medical Expertise | Increases the potency of vulneraries, concoctions, and elixirs by 50%. |
Survivablity | Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. |
Survivablity | Shining Guardian | Reduces the damage allies sustain when inside the same allied stronghold as the unit. |
Pefect Guard/Dodge | Pass | Makes it easier to perform Perfect Guards. |
Pefect Guard/Dodge | Expert Guard | Makes it easier to perform Perfect Guards. |
Pefect Guard/Dodge | Counterstrike | Successful Perfect Guards inflict elemental damage. The element is determined by the active unit. |
Pefect Guard/Dodge | Counterbreak | Successful Perfect Guards temporarily reduce all stats of surrounding foes by [0:NUMBER]. |
Pefect Guard/Dodge | Tableturner | Extends the period of critical attack time after a Perfect Dodge. |
Pefect Guard/Dodge | Muster | Temporarily increases all stats by 10 after a successful Perfect Dodge. |
Super Armor | Stalwart Stance | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. |
Super Armor | Backbone | Reduces the unit's chance of getting knocked back by attacks. |
Super Armor | Serene Stance | Prevents hits from bows and tomes from knocking back the unit mid-attack. |
Super Armor | The Creation | Completely prevents knockback if at least one bar of the Warrior Gauge is filled. |
Super Armor | Goddess's Vessel | Completely prevents knockback if at least [0:NUMBER]% of the Awakening Gauge is filled. |
Adjutant | Rally Strength | When this unit is an adjutant: increases the active unit's Str by [0:NUMBER]. |
Adjutant | Rally Magic | When this unit is an adjutant: increases the active unit's Mag by [0:NUMBER]. |
Adjutant | Rally Dexterity | When this unit is an adjutant: increases the active unit's Dex by [0:NUMBER]. |
Adjutant | Rally Speed | When this unit is an adjutant: increases the active unit's Spd by [0:NUMBER]. |
Adjutant | Rally Defense | When this unit is an adjutant: increases the active unit's Def by [0:NUMBER]. |
Adjutant | Rally Resistance | When this unit is an adjutant: increases the active unit's Res by [0:NUMBER]. |
Adjutant | Rally Luck | When this unit is an adjutant: increases the active unit's Lck by [0:NUMBER]. |
Adjutant | Rally Charm | When this unit is an adjutant: increases the active unit's Cha by [0:NUMBER]. |
Adjutant | Rally Deluxe | When this unit is an adjutant: increases the active unit's Str, Spd, and Res by [0:NUMBER]. |
Adjutant | Vanguard's Benefit | When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. |
Adjutant | Adjutant's Benefit | When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. |
Adjutant | Trust | When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. |
Adjutant | Fire Assist | When this unit is an adjutant: adds a fire element to the active unit's strong attacks. |
Adjutant | Ice Assist | When this unit is an adjutant: adds an ice element to the active unit's strong attacks. |
Adjutant | Lightning Assist | When this unit is an adjutant: adds a lightning element to the active unit's strong attacks. |
Adjutant | Wind Assist | When this unit is an adjutant: adds a wind element to the active unit's strong attacks. |
Adjutant | Light Assist | When this unit is an adjutant: adds a light element to the active unit's strong attacks. |
Adjutant | Dark Assist | When this unit is an adjutant: adds a dark element to the active unit's strong attacks. |
Adjutant | Harmonious Specials | When this unit is the active unit or an adjutant: increases the damage of Partner Specials. |
Adjutant | Warrior Assist | When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge. |
Adjutant | Awakening Assist | When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge. |
Adjutant | One Heart One Mind | When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. |
Battalion | Offensive Tactics | When a battalion is deployed: increases damage to enemies by 20%. |
Battalion | Defensive Tactics | Reduces damage to battalion endurance by 30%. |
Battalion | Seasoned Tactics | Restores battalion endurance when an enemy commander is defeated. |
Battalion | Battalion Desperation | When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard. |
Battalion | Battalion Wrath | When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. |
Battalion | Battalion Vantage | When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. |
Battalion | Battalion Renewal | When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals. |
Nullify | Nullify Cavalry Effect | Nullifies effectiveness against cavalry units. |
Nullify | Nullify Flying Effect | Nullifies effectiveness against flying units. |
Nullify | Nullify Armored Effect | Nullifies effectiveness against armored units. |
Nullify | Nullify Magic | Nullifies enemies' offensive magic. |
Combat Arts
Category | Name | Description |
---|---|---|
Sword | Assassinate | Slash while charging forward. [n] Has a chance to instantly defeat [n] [cdb]non-commander units. |
Sword | Sword Dance | Slash while charging forward. |
Sword | Astra | Perform a series of five slashes while [n] [cdb]moving swiftly. |
Sword | Haze Slice | Strike a wide area ahead with a series [n] [cdb]of slashes. |
Sword | Firesweep | Generate a fiery cyclone. |
Sword | Mortal Struggle | Sacrifice Prt, reducing the user's defense, to make the Stun Gauge display with all attacks. |
Sword | Windsweep | Generate a cyclone. |
Sword | Shadowblade | Lash at foes with a dark magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag. |
Sword | Electric Grounder | Strike with a trio of [n] [cdb]lightning-charged slashes. [n] Deals damage based on Mag. |
Sword | Flash Strike | Unleash a single, powerful slash. |
Sword | Swift Slice | Strike a wide area ahead with a series [n] [cdb]of slashes. Damage dealt will increase [n] [cdb]with Spd. |
Sword | Grounder | Strike swiftly with a trio of slashes. |
Sword | Iceblade | Lash at foes with an ice magic-based [n] [cdb]sword attack. Deals damage based [n] [cdb]on Mag. |
Sword | Magic Blade | Strike the surrounding area with [n] [cdb]magical blades. Deals damage based [n] [cdb]on Mag. |
Sword | Wrath Strike | Perform a powerful sword attack. |
Sword | Beast Fang | Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag. |
Sword | Lightblade | Absorb a portion of inflicted damage [n] [cdb]as HP. Deals damage based on Mag. |
Sword | Finesse Blade | Strike the surrounding area with [n] [cdb]blades. Damage dealt will increase [n] [cdb]with Dex. |
Sword | Foudroyant Strike | Unleash a single, powerful slash [n] [cdb]imbued with lightning. |
Sword | Sublime Heaven | Slice apart the surrounding area with [n] [cdb]a flurry of strikes. Damage dealt will [n] [cdb]increase with Mag. |
Lance | Lightstrike | Absorb a portion of inflicted damage [n] [cdb]as HP. Damage dealt will increase [n] [cdb]with Mag. |
Lance | Stormblade | Whip up a storm that ravages the [n] [cdb]surrounding area with blades of wind. |
Lance | Knightkneeler | Perform a powerful lance thrust. |
Lance | Dark Lance | Send dark hexes flying at foes. [n] Damage dealt will increase with Mag. |
Lance | Lance Jab | Perform a thrusting attack that often [n] [cdb]yields critical hits. Damage dealt will [n] [cdb]increase with Spd. |
Lance | Tempest Lance | Conjure up a whirlwind with an [n] [cdb]overhead spin of the lance. |
Lance | Frozen Lance | Launch columns of ice at foes. [n] Damage dealt will increase with Mag. |
Lance | Airshaker | Perform a powerful thrust that [n] [cdb]produces a shockwave. |
Lance | Titanic Might | Temporarily increase Str. |
Lance | Vengeance | An attack that increases in Mt in [n] [cdb]relation to the user's missing HP. |
Lance | Shatter Slash | Perform a series of lance strikes that [n] [cdb]temporarily reduce enemy Def. |
Lance | Earthsplitter | Perform an air-to-ground plunging [n] [cdb]thrust. |
Lance | Burning Quake | Summon forth pillars of flame. |
Lance | Glowing Ember | Hurl a fiery lance straight ahead. [n] Damage dealt will increase with Def. |
Lance | Ruined Sky | Hurl a magical lance straight ahead [n] [cdb]that bursts when it reaches its target. |
Lance | Atrocity | Launch a wide swath of foes into the [n] [cdb]air. |
Lance | Thunder Rush | Perform a series of lance strikes [n] [cdb]imbued with lightning. |
Lance | Paraselene | Strike a wide area with a sweeping [n] [cdb]attack. Has a chance to instantly [n] [cdb]defeat non-commander units. |
Lance | Wheelsweep | Strike a wide area with a sweeping [n] [cdb]attack that also produces a [n] [cdb]shockwave. |
Axe | Wild Abandon | Rip through foes with axe swings. |
Axe | Spike | Launch the foes ahead into the air, [n] [cdb]then swat them away with a swing of [n] [cdb]the axe. |
Axe | Helm Splitter | Smash the foes ahead with a powerful [n] [cdb]overhead strike. |
Axe | Crush | Smash the ground and generate [n] [cdb]pillars of ice. |
Axe | War Strike | Bring an axe down so fiercely it [n] [cdb]sunders the ground and sends [n] [cdb]enemies flying into the air. |
Axe | Armored Strike | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. |
Axe | Lightning Axe | Hurl a lightning-charged axe. Deals damage based on Mag. |
Axe | Smash | Pummel a wide area ahead. Often [n] [cdb]yields critical hits. |
Axe | Swinging Fury | Perform a consecutive series of axe [n] [cdb]swings. |
Axe | Focused Strike | Bring an axe down to cut through [n] [cdb]the foes ahead. |
Axe | Armor Smasher | Hit foes hard with a single, powerful axe blow that temporarily reduces enemy Def. |
Axe | Shredder | Cut enemies to shreds with a [n] [cdb]spinning axe attack. |
Axe | Raging Storm | Conjure up a whirlwind of fire [n] [cdb]straight ahead. |
Axe | Flickering Flower | Break the enemy's stance, then hurl [n] [cdb]an axe at the ground. |
Axe | Apocalyptic Flame | Hurl a flaming axe at the ground that [n] [cdb]creates a pillar of fire. |
Axe | Dust | Launch the foes ahead into the air, [n] [cdb]then smash the earth to hit them with [n] [cdb]the rubble. |
Axe | Diamond Axe | Smash the ground so hard it displaces [n] [cdb]the earth. |
Axe | Returning Axe | Strike a wide area with a hurl of the [n] [cdb]axe. |
Axe | Invigorating Spirit | Temporarily increase Str. |
Bow | Point-Blank Volley | Attack a wide forward area with [n] [cdb]three consecutive shots. |
Bow | Hunter's Volley | Attack enemies launched into the air [n] [cdb]with three consecutive shots. Often [n] [cdb]yields critical hits. |
Bow | Drill Arrow | Skewer foes with a blindingly fast [n] [cdb]arrow that temporarily reduces their [n] Def. |
Bow | Tornado Shot | Conjure a cyclone that launches [n] [cdb]enemies into the air. |
Bow | Precision Volley | Perform a long-distance attack that [n] [cdb]hits multiple times. Deals damage [n] [cdb]based on Dex. |
Bow | Tracking Shot | Send a series of arrows toward the [n] [cdb]locked-on target. |
Bow | Thunderbolt | Fire a barrage of electrified arrows. |
Bow | Ward Arrow | Attack enemies launched into the air [n] [cdb]with three consecutive shots that [n] [cdb]temporarily reduce their Mag. |
Bow | Waning Shot | Attack a wide forward area with [n] [cdb]three consecutive shots that [n] [cdb]temporarily reduce enemy Str. |
Bow | Flame Volley | Attack a wide area with a volley of [n] [cdb]fire arrows. |
Bow | Spiral Shot | Loose arrows at a wide surrounding [n] [cdb]area. |
Bow | Deadeye | Perform a long-distance attack that [n] [cdb]yields critical hits. |
Bow | Hide Presence | Temporarily increase Str and Lck. |
Bow | Curved Shot | Unleash a volley of arrows that [n] [cdb]travels in a straight line. |
Bow | Fallen Star | Rain down arrows of light on foes. [n] Deals damage based on Mag. |
Bow | Break Shot | Send an exploding arrow toward [n] [cdb]enemies that temporarily reduces [n] [cdb]their Def. |
Bow | Wind God | Attack with a wind-imbued arrow [n] [cdb]that draws foes in and lands multiple [n] [cdb]hits. |
Gauntlet | Flamewhorl Kick | Generate a fiery cyclone in front of [n] [cdb]the unit that launches enemies into [n] [cdb]the air. |
Gauntlet | Mystic Blow | Temporarily deal damage based on [n] Mag. |
Gauntlet | Mighty Blow | Channel force into a perfectly [n] [cdb]executed punch. |
Gauntlet | Fierce Iron Fist | Strike down at foes from midair. [n] Damage dealt will increase with Spd. |
Gauntlet | Lightning Fist | Launch foes into the air with an [n] [cdb]electrified punch, then create a [n] [cdb]shockwave on landing that sends [n] [cdb]them flying. |
Gauntlet | Bombard | Pummel the enemy with both fists. [n] Often yields critical hits. |
Gauntlet | Battle Trance | Temporarily make it easier to fill the [n] Warrior and Awakening Gauges. |
Gauntlet | Rushing Blow | Charge forward with fists flying. |
Gauntlet | Frozen Fist | Charge forward with fists of ice. [n] Deals damage based on Mag. |
Gauntlet | Whirlwind Kick | Generate a cyclone in front of the [n] [cdb]unit that draws enemies in and [n] [cdb]launches them into the air. |
Gauntlet | Draining Blow | Absorb a portion of inflicted damage [n] [cdb]as HP. |
Gauntlet | Eviscerate | Deals damage based on the higher of [n] Str or Mag. |
Gauntlet | Dual Devastators | Pummel the enemy with both fists. [n] Deals damage to enemy Stun Gauges. |
Gauntlet | Steady Mind | Temporarily increase Str. |
Magic
Category | Name | Description |
---|---|---|
Reason | Fire | Basic fire magic. |
Reason | Blizzard | Basic ice magic. |
Reason | Thunder | Basic lightning magic. |
Reason | Wind | Basic wind magic. |
Reason | Bolganone | Advanced fire magic. |
Reason | Fimbulvetr | Advanced ice magic. |
Reason | Thoron | Advanced lightning magic. |
Reason | Cutting Gale | Intermediate wind magic. |
Reason | Ragnarok | The highest tier of fire magic. |
Reason | Bolting | The highest tier of lightning magic. |
Reason | Excalibur | The highest tier of wind magic. |
Reason | Sagittae | Strike the enemy with magical [n] [cdb]arrows. |
Reason | Meteor | Summon a volley of meteors. |
Reason | Agnea's Arrow | The most powerful form of black [n] [cdb]magic. A sweltering flame that [n] [cdb]reduces all to ash. |
Dark | Mire Β | Basic dark magic. Lingers for a while [n] [cdb]after casting. |
Dark | Miasma Δ | Basic dark magic. |
Dark | Swarm Ζ | Basic dark magic. Attacks a wide [n] [cdb]area. |
Dark | Banshee Θ | Intermediate dark magic. |
Dark | Luna Λ | Intermediate dark magic. Ignores [n] [cdb]enemy Res. |
Dark | Death Γ | Intermediate dark magic. Has a [n] [cdb]chance to instantly defeat [n] [cdb]non-commander units. |
Dark | Dark Spikes Τ | Advanced dark magic. |
Dark | Hades Ω | Advanced dark magic. Calls on the [n] [cdb]morbid might of the underworld. |
Dark | Quake Σ | The highest tier of dark magic. |
Faith | Heal | Basic light magic. Heals surrounding [n] [cdb]allies. |
Faith | Physic | Intermediate light magic. Heals allies [n] [cdb]across a wide area. |
Faith | Recover | Intermediate light magic. Greatly [n] [cdb]heals surrounding allies. |
Faith | Fortify | Advanced light magic. Greatly heals [n] [cdb]allies across a wide area. |
Faith | Nosferatu | Basic light attack magic. Absorb a [n] [cdb]portion of inflicted damage as HP. |
Faith | Seraphim | Intermediate light attack magic. |
Faith | Aura | Advanced light attack magic. Assail [n] [cdb]foes with a column of light. |
Faith | Abraxas | Advanced light attack magic. Calls [n] [cdb]light from the heavens down on foes. |
Faith | Restore | Cure the caster and nearby allies of [n] [cdb]any status effects. |
Faith | Ward | Magically protect the caster, [n] [cdb]increasing Def and Res and [n] [cdb]preventing knockback. |
Faith | Silence | Prevents an enemy from using magic. |