Class
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|
Name
|
Description
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Holy Knight |
|
Exalted Breath |
(Innate) When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.
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Soldier |
|
Backbone |
Reduces the unit's chance of getting knocked back by attacks.
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Archer |
|
Archer's Ploy |
Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
|
Archer |
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Armsthrift |
Slows the degrading of weapon durability when using combat arts or magic.
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Armored Knight |
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Armored Infantry's Wisdom |
Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
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Brawler |
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Brawler's Ploy |
Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
|
Brawler |
|
Concentration |
Moderately extends the time before the hit count expires.
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Brigand |
|
Death Blow |
Keeps the Stun Gauge visible for longer.
|
Brigand |
|
Warrior's Ploy |
When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
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Cavalier |
|
Desperation |
When HP is at 50% or below: strong attacks will break an enemy's guard.
|
Cavalier |
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Knight's Ploy |
Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
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Mage |
|
Lifeforce |
Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
|
Mage |
|
Mage's Ploy |
Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
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Mercenary |
|
Vantage |
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
Mercenary |
|
Mercenary's Ploy |
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
|
Priest |
|
Miracle |
Allows the unit to survive a single blow that would otherwise reduce HP to zero.
|
Priest |
|
Priest's Ploy |
Increases the recovery amounts of Priest and Bishop class actions.
|
Thief |
|
Appraisal |
Improves the quality of weapons and materials dropped by fallen enemy commanders.
|
Thief |
|
Thief's Ploy |
Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
|
Assassin |
|
Sneak Attack |
Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
|
Assassin |
|
Lethality |
Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
|
Bishop |
|
Renewal |
Restores a slight amount of HP at regular intervals.
|
Dark Mage |
|
Poison Strike |
Grants attacks a chance to poison enemies.
|
Dark Mage |
|
Dark Mage's Ploy |
Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
|
Dark Mage |
|
Lifetaker |
Restores a small amount of HP when an enemy commander is defeated.
|
Fortress Knight |
|
Smite |
When using cavalry or armored classes, dashing through enemies inflicts damage.
|
Fortress Knight |
|
Wild Abandon |
Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
|
Grappler |
|
Boost Critical |
Increases critical hit rate.
|
Grappler |
|
Apex Gauntlet |
Increases critical hit damage when equipped with gauntlets.
|
Paladin |
|
Aegis |
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
|
Sniper |
|
Warrior Assist |
When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
|
Swordmaster |
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Provoke |
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
Warlock |
|
Fiendish Blow |
Increases the power of elemental effects.
|
Warlock |
|
Essence of Fire |
Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Warrior |
|
Battalion Wrath |
When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
|
Wyvern Rider |
|
Defiant Str |
When HP is at 25% or below: increases Str by 20.
|
Wyvern Rider |
|
Wyvern Rider's Wisdom |
Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
|
Bow Knight |
|
Defiant Spd |
When HP is at 25% or below: increases Spd by 20.
|
Dancer |
|
Special Dance |
Increases the potency of a dancer unit's class actions.
|
Dancer |
|
Rally Strength |
When this unit is an adjutant: increases the active unit's Str by 10
|
Dark Bishop |
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Impossible Feat |
When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
|
Dark Bishop |
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Absorb Strength |
Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
|
Dark Knight |
|
Vanguard's Benefit |
When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
|
Dark Knight |
|
Driven Spirit |
Increases the Warrior Gauge fill rate while Awakened.
|
Great Knight |
|
Armored Cavalry's Wisdom |
Increases damage dealt by Great Knight class actions in proportion to Def.
|
Great Knight |
|
Stalwart Stance |
Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
|
Holy Knight |
|
Adjutant's Benefit |
When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
|
Holy Knight |
|
Defiant Res |
When HP is at 25% or below: increases Res by 20.
|
Mortal Savant |
|
Dual Onslaught |
Factors Mag into physical attacks and Str into magical attacks when calculating damage.
|
Trickster |
|
Pass |
Makes it easier to perform Perfect Guards.
|
Trickster |
|
Forethought |
Restores the Awakening and Warrior Gauges when using combat arts or magic.
|
Trickster |
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Patience |
Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
|
War Master |
|
Tomebreaker |
Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.
|
War Master |
|
Piercing Gaze |
Restores the Warrior Gauge every 800 hits.
|
Wyvern Lord |
|
Nullify Flying Effect |
Nullifies effectiveness against flying units.
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