Radiant Dawn Item Descriptions
Notes:
- Items are sorted in internal order.
Item | Internal name | Description |
---|---|---|
DELICATESWORD | A lightweight sword that's easy to use. It has a
slightly improved chance to land a critical hit. | |
BRONZESWORD | An inexpensive sword.
It has low power. | |
IRONSWORD | A low-priced blade that's fairly easy to use.
It's the most common sword. | |
STEELSWORD | A sturdy sword with a good edge.
It's slightly difficult to wield. | |
SILVERSWORD | An expensive sword with a very sharp edge.
It's difficult to wield, and wears out quickly. | |
IRONBLADE | A large, powerful blade that's a bit hard to wield.
Its weight makes consecutive attacks difficult. | |
STEELBLADE | A mighty sword with a large blade. It's hard to
handle, and its weight limits consecutive strikes. | |
SILVEBLADE | A tremendously powerful sword that's very difficult
to wield. It's great weight limits multiple attacks. | |
POISONSWORD | A sword whose blade conceals a poison reservoir.
Units hit with this will be poisoned. | |
BRAVESWORD | A rare blade that allows the wielder to strike
twice per attack. | |
KILLSWORD | This hard-to-find sword has an unusually high
chance of landing a critical hit. | |
DRAGONKILLER | A sword designed to deal increased damage to
dracoknights and dragon tribe laguz. | |
WATOU | A distinctive blade that allows the wielder to
land a high percentage of critical hits. | |
CALADBOLG | A weapon given to the Dawn Brigade by Pelleas in
reward for their service. For Edward only. | |
WINDSWORD | A magic blade that creates a shock wave which
allows the wielder to attack from near or far. | |
STORMSWORD | A mystic sword that creates a powerful shock wave.
It can be used for direct and indirect combat. | |
ENLILSWORD | A sorcerous blade imbued with the power of gale-
force winds. Can strike from near or far. | |
VAGUEKATTI | A unique and tremendously powerful sword.
It's tremendously difficult to use. | |
FLORETE | A lightweight blade that's easy to handle. It uses
magic for direct and indirect attacks. For Mist only. | |
ALONDITE | A huge sword of overwhelming power.
Only Ike can wield it. | |
RAGNELL | A supernatural sword blessed by the goddess
Ashera. Only Ike can wield it. | |
ETTARD | A mystic blade blessed by the goddess Ashera.
It can attack from near and far. | |
AMITE | The royal blade of House Crimea. It can be used
only by family members and strikes twice per turn. | |
DELICATELANCE | A lightweight lance that's easy to wield. It has a
slightly improved chance to land a critical hit. | |
BRONZELANCE | A low-powered and economical lance. | |
IRONLANCE | A low-priced lance that's fairly easy to use.
It is the most common lance. | |
STEELLANCE | A sturdy lance of medium strength.
It is a bit difficult to wield. | |
SILVERLANCE | A high-priced lance of high strength.
It is difficult to wield, and wears out quickly. | |
IRONSPEAR | A powerful lance that's a bit hard to wield.
Its weight makes consecutive attacks difficult. | |
STEELSPEAR | A mighty lance that is hard to handle. Its weight
limits consecutive strikes. | |
SILVERSPEAR | A tremendously powerful lance that's very difficult
to wield. Its great weight limits multiple attacks. | |
POISONLANCE | A lance that contains a hidden reservoir of poison.
Units hit with this will be poisoned. | |
BRAVELANCE | A rare lance that allows its wielder to attack
twice in a single turn. | |
KILLERLANCE | An uncommon lance that has a high chance of
landing a critical hit. | |
HORSEKILLER | A lance designed to deal increased damage against
units mounted on horseback. | |
HANDSPEAR | The most common of throwing spears. It can be
used for direct and indirect combat. | |
SHORTSPEAR | A more powerful throwing spear. It can be used
for direct and indirect combat. | |
SLENDERSPEAR | A refined spear of great power. It can be thrown at
distant enemies. | |
ZANEZPHTE | A unique and tremendously powerful lance.
It is incredibly difficult to use. | |
BRONZEAXE | An economical axe of low power. | |
IRONAXE | A low-priced axe that is fairly easy to use.
It is the most common axe. | |
STEELAXE | A well-made axe of moderate power.
It is a bit difficult to wield. | |
SILVERAXE | A high-priced axe of great strength.
It is very difficult to wield, and wears out quickly. | |
IRONPOLEAXE | A powerful axe that is a bit hard to wield.
Its weight makes consecutive attacks difficult. | |
A mighty axe that is hard to wield.
Its weight makes consecutive attacks difficult. | ||
A tremendously powerful axe that is very difficult
to wield. Its great weight limits multiple attacks. | ||
An axe whose blade conceals a poison reservoir.
Units hit with this will be poisoned. | ||
A rare axe that allows its wielder to attack
twice in a single turn. | ||
An uncommon axe that has a high chance of landing
a critical hit. | ||
An axe for use against well-protected foes. It is
especially effective against heavily armored knights. | ||
The most common of throwing axes. It can be
used for direct and indirect combat. | ||
A more powerful throwing axe. It can be used
for direct and indirect combat. | ||
A well-designed axe of great power. It can be
thrown at distant enemies. | ||
A weapon given to the Dawn Brigade by Pelleas in
reward for their service. For Nolan only. | ||
A unique and tremendously powerful axe.
It is extremely difficult to use. | ||
An economical and low-powered bow. | ||
A low-priced bow that is fairly easy to use.
It is the most common bow. | ||
A well-made bow of moderate power.
It is a bit difficult to wield. | ||
A high-priced bow with great power.
It is very difficult to wield and wears out quickly. | ||
A specially constructed longbow with an increased
range. It can hit enemies from 3 spaces away. | ||
A powerful longbow with an increased range.
It can hit enemies from 3 spaces away. | ||
A tremendously powerful longbow with an increased
range. It can hit enemies from 3 spaces away. | ||
A bow that fires poison arrows. A unit hit by it
will be poisoned. | ||
An uncommon bow that has a high chance of
landing a critical hit. | ||
A rare bow that allows its wielder to attack
twice in a single turn. | ||
A unique bow built by the apprentice archer, Rolf.
It is both accurate and durable. | ||
An original bow built by the master archer,
Shinon. It is a masterpiece of craftsmanship. | ||
A weapon given to the Dawn Brigade by Pelleas in
reward for their service. For Leonardo only. | ||
A unique and tremendously powerful bow.
It is extremely difficult to use. | ||
A short, mounted bow that shoots stones or
quarrels. It can also hit adjacent enemies. | ||
A moderately powerful crossbow.
It can also hit adjacent enemies. | ||
A crossbow that has an unusually high chance of
scoring a critical hit. | ||
A very powerful crossbow.
It can also hit adjacent enemies. | ||
An extremely powerful crossbow.
It can also hit adjacent enemies. | ||
A long-range weapon for use by archery units.
It is very effective against flying enemies. | ||
A powerful ballista for use by archery units.
It is very effective against flying enemies. | ||
A ballista that has a high chance of dealing a
critical hit. It is very effective against flying units. | ||
A long-range, stone-throwing siege weapon with a
wide area of effect. For archery units only. | ||
An economical throwing knife.
It can be used on distant enemies, too. | ||
The most common type of throwing knife.
It can be used on distant enemies, too. | ||
A sturdy and powerful throwing knife.
It can be used on distant enemies, too. | ||
A finely crafted throwing knife with a razor edge.
It can be used on distant enemies, too. | ||
An economical combat knife of low power. | ||
A low-priced combat blade that is a bit hard to
use. It is the most common dagger. | ||
A well-made dagger of moderate power.
It is difficult to wield. | ||
A high-priced dagger of high strength.
It is very difficult to wield, and wears out quickly. | ||
A low-powered dagger that is hard to use and has
a high chance of landing a critical hit. | ||
A razor-sharp dagger that is very difficult to
wield but has a high chance of landing a critical hit. | ||
A special blade designed for use against beast tribe
laguz. It does increased damage to such foes. | ||
The ultimate throwing knife.
It can be used on distant enemies, too. | ||
The ultimate dagger.
It has a high chance of landing a critical hit. | ||
Low-level fire magic. It is very effective against
beast tribe laguz. | ||
Mid-level fire magic. It is very effective against
beast tribe laguz. | ||
High-level fire magic. It is very effective against
beast tribe laguz. | ||
Extremely powerful fire magic. It is very effective
against beast tribe laguz. | ||
Fire magic of the highest order. It is very
effective against beast tribe laguz. | ||
The ultimate fire magic. It is very effective against
beast tribe laguz. Only Sanaki can wield it. | ||
Long-range fire magic. It is very effective against
beast tribe laguz. | ||
Low-level lightning magic. It is very effective against
wyverns and dragon tribe laguz. | ||
Mid-level lightning magic. It is very effective
against wyverns and dragon tribe laguz. | ||
High-level lightning magic. It is very effective against
wyverns and dragon tribe laguz. | ||
Extremely powerful lightning magic. It is very
effective against wyverns and dragon tribe laguz. | ||
Lightning magic of the highest order. It is very
effective against wyvern and dragon tribe laguz. | ||
Long-range lightning magic. It is very effective
against wyverns and dragon tribe laguz. | ||
Low-level wind magic. It is very effective against
winged units. | ||
Mid-level wind magic. It is very effective against
winged units. | ||
High-level wind magic. It is very effective against
winged units. | ||
Extremely powerful wind magic. It is very effective
against winged units. | ||
Wind magic of the highest order. It is very
effective against winged units. | ||
Long-range wind magic. It is very effective against
winged units. | ||
Low-level light magic. It can only be wielded by
those dedicated to serve good. | ||
Mid-level light magic. It can only be wielded by
those dedicated to serve good. | ||
High-level light magic. It can only be wielded by
those dedicated to serve good. | ||
Extremely powerful light magic. The spell caster
receives HP equal to the damage inflicted. | ||
A corruption of very high light magic.
A unit hit by it will be poisoned. | ||
Light magic of the highest order. It can only be
wielded by those dedicated to serve good. | ||
Long-range light magic. It can only be wielded by
those dedicated to serve good. | ||
A unique light magic spell. Very effective against
armored and horse-mounted units. For Micaiah only. | ||
Light magic of the highest order. Used only by
those favored by the goddess. For Sephiran only. | ||
Mid-level dark magic. Few spellcasters can master
the intricacies of these fell arts. | ||
High-level dark magic. Few spellcasters can master
the intricacies of these fell arts. | ||
Extremely powerful dark magic. Few spellcasters can
master the intricacies of these fell arts. | ||
Dark magic of the highest order. Few spellcasters
can master the intricacies of these fell arts. | ||
Long-distance dark magic. Few spellcasters can
master the intricacies of these fell arts. | ||
Flesh-piercing lion fangs. They never wear out and
cannot be unequipped or dropped. | ||
Flesh-piercing lion fangs. They never wear out and
cannot be unequipped or dropped. | ||
Flesh-piercing tiger fangs. They never wear out and
cannot be unequipped or dropped. | ||
Razor-sharp cat claws. They never wear out and
cannot be unequipped or dropped. | ||
Flesh-piercing wolf fangs. They never wear out and
cannot be unequipped or dropped. | ||
Flesh-piercing wolf fangs. They never wear out and
cannot be unequipped or dropped. | ||
The powerful talons of a hawk. They never wear out
and cannot be unequipped or dropped. | ||
The powerful talons of a hawk. They never wear out
and cannot be unequipped or dropped. | ||
The fierce beak of a raven. It can never wear out
and cannot be unequipped or dropped. | ||
The fierce beak of a raven. It can never wear out
and cannot be unequipped or dropped. | ||
The crimson breath of a red dragon. It never
runs out and cannot be unequipped or dropped. | ||
The ivory breath of a white dragon. It never
runs out and cannot be unequipped or dropped. | ||
The ebon breath of a black dragon. It never
runs out and cannot be unequipped or dropped. | ||
Unique fire magic used by spirits. | ||
Unique lightning magic used by spirits. | ||
Unique wind magic used by spirits. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
The miraculous power of the goddess. Her attacks
have myriad form and effect. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
A staff that restores 10 HP plus the wielder's Mg to
a target unit. It also heals the wielder each turn. | ||
A staff that restores 20 HP plus the wielder's Mg to
a target unit. It also heals the wielder each turn. | ||
A staff that restores all HP to the target.
It also heals the wielder each turn. | ||
A staff that restores 10 HP plus the wielder's Mg to
a distant unit. Heals the wielder each turn. | ||
A staff that heals all surrounding allied units.
It also heals the wielder each turn. | ||
A staff that restores a unit to normal condition.
It also restores the wielder's condition each turn. | ||
A staff that prevents enemies from using magic.
Each turn, the wielder is cured of silence. | ||
A staff that prevents enemies from using magic.
It has been strengthened by senators' research. | ||
A staff that puts enemy units to sleep for five
turns. Each turn, the wielder is cured of sleep. | ||
A staff that puts enemy units to sleep for five
turns. Senatorial research has strengthened it. | ||
A staff that teleports allied units to a space near
the wielder. It raises the user's speed and defense. | ||
A staff that allows the wielder to teleport to a
distant place. Created by Begnion senators. | ||
A staff that illuminates an area for a short while.
The wielder's vision range increases by 2. | ||
A staff that returns a weapon or staff to maximum
durability. It raises the user's speed and defense. | ||
A staff that opens locks. It raises the wielder's
speed and defense. | ||
A staff that temporarily raises an ally's resistance.
It raises the wielder's speed and defense. | ||
A staff that restores all HP to a distant target. It
also raises the target's biorhythm to its peak. | ||
A staff that restores all HP to all adjacent units.
It also restores their conditions to normal. | ||
An item that increases max HP by 7. | ||
An item that increases strength by 2. | ||
An item that increases magic by 2. | ||
An item that increases skill by 2. | ||
An item that increases speed by 2. | ||
An item that increases luck by 2. | ||
An item that increases defense by 2. | ||
An item that increases resistance by 2. | ||
An item that increases movement by 2. | ||
An item that increases build by 2. | ||
An item that allows non-promoted units of level 10
or higher to upgrade classes. For beorc only. | ||
An item that allows promoted units of level 10 or
higher to upgrade classes. For beorc only. | ||
An item that allows promoted units of level 10 or
higher to upgrade classes. For Mist only. | ||
An item that imbues the user with a powerful skill
when used. For laguz of level 30 and higher only. | ||
A key that unlocks treasure chests. Items inside
are automatically acquired. | ||
A key that unlocks doors, allowing units to move
through that space. | ||
A plant that restores 10 HP when consumed. | ||
A potion that restores 20 HP when consumed. | ||
A potion that restores 40 HP when consumed. | ||
A potion that restores all HP when consumed. | ||
An herb that restores 15 points to a laguz's
transformation gauge. | ||
A phial of blessed water that temporarily raises
resistance when consumed. | ||
A draught that neutralizes the effects of poison
when consumed. | ||
A heady elixir that returns the unit to normal
condition when consumed. | ||
A stick of resinous wood dipped in pitch. When
used, it lights up an area temporarily. | ||
An item that raises the weapon level of the
equipped weapon by one grade. For beorc only. | ||
A special card that reduces all items to half price
but does not earn any training points. | ||
A very valuable gemstone worth 10,000 gold. | ||
A valuable gemstone worth 5,000 gold. | ||
A moderately valuable gemstone worth 2,500 gold. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
A special item that lets non-magic users launch a
magical attack. | ||
A special item that lets non-magic users launch a
moderately powerful magical attack. | ||
A special item that lets non-magic users launch a
very powerful magical attack. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
A useful item that creates a single-space
magical barrier through which no one can pass. | ||
An item that allows you to acquire the skill
Howl when you are at a base. For beast tribe laguz only. | ||
An item that allows you to acquire the skill
Shriek when you are at a base. For bird tribe laguz only. | ||
An item that allows you to acquire the skill
Quickclaw when you are at a base. For beast tribe laguz only. | ||
An item that allows you to acquire the skill
Maelstrom when you are at a base. For bird tribe laguz only. | ||
An item that allows you to acquire the skill
Wildheart when you are at a base. For laguz only. | ||
An item that allows you to acquire the skill
Blessing when you are at a base. For herons only. | ||
An item that allows you to acquire the skill
Boon when you are at a base. For dragons only. | ||
An item that allows you to acquire the skill
Blood Surge when you are at a base. For dragons only. | ||
An item that allows you to acquire the skill
White Pool when you are at a base. For dragons only. | ||
An item that allows you to acquire the skill
Night Tide when you are at a base. For dragons only. | ||
An item that allows you to acquire the skill
Shade when you are at a base. For beorc only. | ||
An item that allows you to acquire the skill
Stillness when you are at a base. For beorc only. | ||
An item that allows you to acquire the skill
Corrosion when you are at a base. For beorc only. | ||
An item that allows you to acquire the skill
Disarm when you are at a base. For beorc only. | ||
An item that allows you to acquire the skill
Discipline when you are at a base. For beorc only. | ||
An item that allows you to acquire the skill
Miracle when you are at a base. | ||
An item that allows you to acquire the skill
Resolve when you are at a base. | ||
An item that allows you to acquire the skill
Wrath when you are at a base. | ||
An item that allows you to acquire the skill
Cancel when you are at a base. | ||
An item that allows you to acquire the skill
Adept when you are at a base. | ||
An item that allows you to acquire the skill
Counter when you are at a base. | ||
An item that allows you to acquire the skill
Vantage when you are at a base. | ||
An item that allows you to acquire the skill
Flourish when you are at a base. | ||
An item that allows you to acquire the skill
Mercy when you are at a base. For Elincia only. | ||
An item that allows you to acquire the skill
Pass when you are at a base. | ||
An item that allows you to acquire the skill
Nihil when you are at a base. | ||
An item that allows you to acquire the skill
Fortune when you are at a base. | ||
An item that allows you to acquire the skill
Nullify when you are at a base. | ||
An item that allows you to acquire the skill
Provoke when you are at a base. | ||
An item that allows you to acquire the skill
Daunt when you are at a base. | ||
An item that allows you to acquire the skill
Paragon when you are at a base. | ||
An item that allows you to acquire the skill
Renewal when you are at a base. | ||
An item that allows you to acquire the skill
Imbue when you are at a base. | ||
An item that allows you to acquire the skill
Blossom when you are at a base. | ||
An item that allows you to acquire the skill
Tempest when you are at a base. | ||
An item that allows you to acquire the skill
Serenity when you are at a base. | ||
An item that allows you to acquire the skill
Celerity when you are at a base. | ||
An item that allows you to acquire the skill
Savior when you are at a base. | ||
An item that allows you to acquire the skill
Guard when you are at a base. | ||
An item that allows you to acquire the skill
Pavise when you are at a base. | ||
An item that allows you to acquire the skill
Beastslayer when you are at a base. | ||
An item that allows you to acquire the skill
Birdslayer when you are at a base. | ||
An item that allows you to acquire the skill
Dragonslayer when you are at a base. | ||
An item that allows you to acquire the skill
Parity when you are at a base. | ||
An item that allows you to acquire the skill
Gamble when you are at a base. | ||
An item that allows you to acquire the skill
Smite when you are at a base. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
An item that fills up the transformation gauge,
allowing laguz to shift forms. For laguz only. | ||
An item that fills up the transformation gauge,
allowing laguz to shift forms. For laguz only. | ||
An item that allows laguz to maintain their
animal form an entire battle. For laguz only. | ||
A treasure you can sell for 1 gold. You can
use it at the forge in your base. | ||
A mysterious magic gem that raises the
defense of the holder by +10. |