Radiant Dawn Item Descriptions
Notes:
Item | Internal name | Description |
---|---|---|
Slim Sword | DELICATESWORD | A lightweight sword that's easy to use. It has a slightly improved
chance to land a critical hit. |
An inexpensive sword. It has low power. | ||
A low-priced blade that's fairly easy to use. It's the most
common sword. | ||
A sturdy sword with a good edge. It's slightly difficult to
wield. | ||
An expensive sword with a very sharp edge. It's difficult to
wield, and wears out quickly. | ||
A large, powerful blade that's a bit hard to wield. Its weight
makes consecutive attacks difficult. | ||
A mighty sword with a large blade. It's hard to handle, and its
weight limits consecutive strikes. | ||
A tremendously powerful sword that's very difficult to wield.
It's great weight limits multiple attacks. | ||
A sword whose blade conceals a poison reservoir. Units hit with
this will be poisoned. | ||
A rare blade that allows the wielder to strike twice per
attack. | ||
This hard-to-find sword has an unusually high chance of landing a
critical hit. | ||
A sword designed to deal increased damage to dracoknights and
dragon tribe laguz. | ||
A distinctive blade that allows the wielder to land a high
percentage of critical hits. | ||
A weapon given to the Dawn Brigade by Pelleas in reward for their
service. For Edward only. | ||
A magic blade that creates a shock wave which allows the wielder
to attack from near or far. | ||
A mystic sword that creates a powerful shock wave. It can be used
for direct and indirect combat. | ||
A sorcerous blade imbued with the power of gale-force winds. Can
strike from near or far. | ||
A unique and tremendously powerful sword. It's tremendously
difficult to use. | ||
A lightweight blade that's easy to handle. It uses magic for
direct and indirect attacks. For Mist only. | ||
A huge sword of overwhelming power. Only Ike can wield it. | ||
A supernatural sword blessed by the goddess Ashera. Only Ike can
wield it. | ||
A mystic blade blessed by the goddess Ashera. It can attack from
near and far. | ||
The royal blade of House Crimea. It can be used only by family
members and strikes twice per turn. | ||
A lightweight lance that's easy to wield. It has a slightly
improved chance to land a critical hit. | ||
A low-powered and economical lance. | ||
A low-priced lance that's fairly easy to use. It is the most
common lance. | ||
A sturdy lance of medium strength. It is a bit difficult to
wield. | ||
A high-priced lance of high strength. It is difficult to wield,
and wears out quickly. | ||
A powerful lance that's a bit hard to wield. Its weight makes
consecutive attacks difficult. | ||
A mighty lance that is hard to handle. Its weight limits
consecutive strikes. | ||
A tremendously powerful lance that's very difficult to wield. Its
great weight limits multiple attacks. | ||
A lance that contains a hidden reservoir of poison. Units hit
with this will be poisoned. | ||
A rare lance that allows its wielder to attack twice in a single
turn. | ||
An uncommon lance that has a high chance of landing a critical
hit. | ||
A lance designed to deal increased damage against units mounted
on horseback. | ||
The most common of throwing spears. It can be used for direct and
indirect combat. | ||
A more powerful throwing spear. It can be used for direct and
indirect combat. | ||
A refined spear of great power. It can be thrown at distant
enemies. | ||
A unique and tremendously powerful lance. It is incredibly
difficult to use. | ||
An economical axe of low power. | ||
A low-priced axe that is fairly easy to use. It is the most
common axe. | ||
A well-made axe of moderate power. It is a bit difficult to
wield. | ||
A high-priced axe of great strength. It is very difficult to
wield, and wears out quickly. | ||
A powerful axe that is a bit hard to wield. Its weight makes
consecutive attacks difficult. | ||
A mighty axe that is hard to wield. Its weight makes consecutive
attacks difficult. | ||
A tremendously powerful axe that is very difficult to wield. Its
great weight limits multiple attacks. | ||
An axe whose blade conceals a poison reservoir. Units hit with
this will be poisoned. | ||
A rare axe that allows its wielder to attack twice in a single
turn. | ||
An uncommon axe that has a high chance of landing a critical
hit. | ||
An axe for use against well-protected foes. It is especially
effective against heavily armored knights. | ||
The most common of throwing axes. It can be used for direct and
indirect combat. | ||
A more powerful throwing axe. It can be used for direct and
indirect combat. | ||
A well-designed axe of great power. It can be thrown at distant
enemies. | ||
A weapon given to the Dawn Brigade by Pelleas in reward for their
service. For Nolan only. | ||
A unique and tremendously powerful axe. It is extremely difficult
to use. | ||
An economical and low-powered bow. | ||
A low-priced bow that is fairly easy to use. It is the most
common bow. | ||
A well-made bow of moderate power. It is a bit difficult to
wield. | ||
A high-priced bow with great power. It is very difficult to wield
and wears out quickly. | ||
A specially constructed longbow with an increased range. It can
hit enemies from 3 spaces away. | ||
A powerful longbow with an increased range. It can hit enemies
from 3 spaces away. | ||
A tremendously powerful longbow with an increased range. It can
hit enemies from 3 spaces away. | ||
A bow that fires poison arrows. A unit hit by it will be
poisoned. | ||
An uncommon bow that has a high chance of landing a critical
hit. | ||
A rare bow that allows its wielder to attack twice in a single
turn. | ||
A unique bow built by the apprentice archer, Rolf. It is both
accurate and durable. | ||
An original bow built by the master archer, Shinon. It is a
masterpiece of craftsmanship. | ||
A weapon given to the Dawn Brigade by Pelleas in reward for their
service. For Leonardo only. | ||
A unique and tremendously powerful bow. It is extremely difficult
to use. | ||
A short, mounted bow that shoots stones or quarrels. It can also
hit adjacent enemies. | ||
A moderately powerful crossbow. It can also hit adjacent
enemies. | ||
A crossbow that has an unusually high chance of scoring a
critical hit. | ||
A very powerful crossbow. It can also hit adjacent enemies. | ||
An extremely powerful crossbow. It can also hit adjacent
enemies. | ||
A long-range weapon for use by archery units. It is very
effective against flying enemies. | ||
A powerful ballista for use by archery units. It is very
effective against flying enemies. | ||
A ballista that has a high chance of dealing a critical hit. It
is very effective against flying units. | ||
A long-range, stone-throwing siege weapon with a wide area of
effect. For archery units only. | ||
An economical throwing knife. It can be used on distant enemies,
too. | ||
The most common type of throwing knife. It can be used on distant
enemies, too. | ||
A sturdy and powerful throwing knife. It can be used on distant
enemies, too. | ||
A finely crafted throwing knife with a razor edge. It can be used
on distant enemies, too. | ||
An economical combat knife of low power. | ||
A low-priced combat blade that is a bit hard to use. It is the
most common dagger. | ||
A well-made dagger of moderate power. It is difficult to wield. | ||
A high-priced dagger of high strength. It is very difficult to
wield, and wears out quickly. | ||
A low-powered dagger that is hard to use and has a high chance of
landing a critical hit. | ||
A razor-sharp dagger that is very difficult to wield but has a
high chance of landing a critical hit. | ||
A special blade designed for use against beast tribe laguz. It
does increased damage to such foes. | ||
The ultimate throwing knife. It can be used on distant enemies,
too. | ||
The ultimate dagger. It has a high chance of landing a critical
hit. | ||
Low-level fire magic. It is very effective against beast tribe
laguz. | ||
Mid-level fire magic. It is very effective against beast tribe
laguz. | ||
High-level fire magic. It is very effective against beast tribe
laguz. | ||
Extremely powerful fire magic. It is very effective against beast
tribe laguz. | ||
Fire magic of the highest order. It is very effective against
beast tribe laguz. | ||
The ultimate fire magic. It is very effective against beast tribe
laguz. Only Sanaki can wield it. | ||
Long-range fire magic. It is very effective against beast tribe
laguz. | ||
Low-level lightning magic. It is very effective against wyverns
and dragon tribe laguz. | ||
Mid-level lightning magic. It is very effective against wyverns
and dragon tribe laguz. | ||
High-level lightning magic. It is very effective against wyverns
and dragon tribe laguz. | ||
Extremely powerful lightning magic. It is very effective against
wyverns and dragon tribe laguz. | ||
Lightning magic of the highest order. It is very effective
against wyvern and dragon tribe laguz. | ||
Long-range lightning magic. It is very effective against wyverns
and dragon tribe laguz. | ||
Low-level wind magic. It is very effective against winged
units. | ||
Mid-level wind magic. It is very effective against winged
units. | ||
High-level wind magic. It is very effective against winged
units. | ||
Extremely powerful wind magic. It is very effective against
winged units. | ||
Wind magic of the highest order. It is very effective against
winged units. | ||
Long-range wind magic. It is very effective against winged
units. | ||
Low-level light magic. It can only be wielded by those dedicated
to serve good. | ||
Mid-level light magic. It can only be wielded by those dedicated
to serve good. | ||
High-level light magic. It can only be wielded by those dedicated
to serve good. | ||
Extremely powerful light magic. The spell caster receives HP
equal to the damage inflicted. | ||
A corruption of very high light magic. A unit hit by it will be
poisoned. | ||
Light magic of the highest order. It can only be wielded by those
dedicated to serve good. | ||
Long-range light magic. It can only be wielded by those dedicated
to serve good. | ||
A unique light magic spell. Very effective against armored and
horse-mounted units. For Micaiah only. | ||
Light magic of the highest order. Used only by those favored by
the goddess. For Sephiran only. | ||
Mid-level dark magic. Few spellcasters can master the intricacies
of these fell arts. | ||
High-level dark magic. Few spellcasters can master the
intricacies of these fell arts. | ||
Extremely powerful dark magic. Few spellcasters can master the
intricacies of these fell arts. | ||
Dark magic of the highest order. Few spellcasters can master the
intricacies of these fell arts. | ||
Long-distance dark magic. Few spellcasters can master the
intricacies of these fell arts. | ||
Flesh-piercing lion fangs. They never wear out and cannot be
unequipped or dropped. | ||
Flesh-piercing lion fangs. They never wear out and cannot be
unequipped or dropped. | ||
Flesh-piercing tiger fangs. They never wear out and cannot be
unequipped or dropped. | ||
Razor-sharp cat claws. They never wear out and cannot be
unequipped or dropped. | ||
Flesh-piercing wolf fangs. They never wear out and cannot be
unequipped or dropped. | ||
Flesh-piercing wolf fangs. They never wear out and cannot be
unequipped or dropped. | ||
The powerful talons of a hawk. They never wear out and cannot be
unequipped or dropped. | ||
The powerful talons of a hawk. They never wear out and cannot be
unequipped or dropped. | ||
The fierce beak of a raven. It can never wear out and cannot be
unequipped or dropped. | ||
The fierce beak of a raven. It can never wear out and cannot be
unequipped or dropped. | ||
The crimson breath of a red dragon. It never runs out and cannot
be unequipped or dropped. | ||
The ivory breath of a white dragon. It never runs out and cannot
be unequipped or dropped. | ||
The ebon breath of a black dragon. It never runs out and cannot
be unequipped or dropped. | ||
Unique fire magic used by spirits. | ||
Unique lightning magic used by spirits. Unique wind magic used by
spirits. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
The miraculous power of the goddess. Her attacks have myriad form
and effect. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
A staff that restores 10 HP plus the wielder's Mg to a target
unit. It also heals the wielder each turn. | ||
A staff that restores 20 HP plus the wielder's Mg to a target
unit. It also heals the wielder each turn. | ||
A staff that restores all HP to the target. It also heals the
wielder each turn. | ||
A staff that restores 10 HP plus the wielder's Mg to a distant
unit. Heals the wielder each turn. | ||
A staff that heals all surrounding allied units. It also heals
the wielder each turn. | ||
A staff that restores a unit to normal condition. It also
restores the wielder's condition each turn. | ||
A staff that prevents enemies from using magic. Each turn, the
wielder is cured of silence. | ||
A staff that prevents enemies from using magic. It has been
strengthened by senators' research. | ||
A staff that puts enemy units to sleep for five turns. Each turn,
the wielder is cured of sleep. | ||
A staff that puts enemy units to sleep for five turns. Senatorial
research has strengthened it. | ||
A staff that teleports allied units to a space near the wielder.
It raises the user's speed and defense. | ||
A staff that allows the wielder to teleport to a distant place.
Created by Begnion senators. | ||
A staff that illuminates an area for a short while. The wielder's
vision range increases by 2. | ||
A staff that returns a weapon or staff to maximum durability. It
raises the user's speed and defense. | ||
A staff that opens locks. It raises the wielder's speed and
defense. | ||
A staff that temporarily raises an ally's resistance. It raises
the wielder's speed and defense. | ||
A staff that restores all HP to a distant target. It also raises
the target's biorhythm to its peak. | ||
A staff that restores all HP to all adjacent units. It also
restores their conditions to normal. | ||
An item that increases max HP by 7. An item that increases
strength by 2. | ||
An item that increases magic by 2. | ||
An item that increases skill by 2. | ||
An item that increases speed by 2. | ||
An item that increases luck by 2. | ||
An item that increases defense by 2. | ||
An item that increases resistance by 2. An item that increases
movement by 2. | ||
An item that increases build by 2. | ||
An item that allows non-promoted units of level 10 or higher to
upgrade classes. For beorc only. | ||
An item that allows promoted units of level 10 or higher to
upgrade classes. For beorc only. | ||
An item that allows promoted units of level 10 or higher to
upgrade classes. For Mist only. | ||
An item that imbues the user with a powerful skill when used. For
laguz of level 30 and higher only. | ||
A key that unlocks treasure chests. Items inside are
automatically acquired. | ||
A key that unlocks doors, allowing units to move through that
space. | ||
A plant that restores 10 HP when consumed. | ||
A potion that restores 20 HP when consumed. | ||
A potion that restores 40 HP when consumed. | ||
A potion that restores all HP when consumed. | ||
An herb that restores 15 points to a laguz's transformation
gauge. | ||
A phial of blessed water that temporarily raises resistance when
consumed. | ||
A draught that neutralizes the effects of poison when consumed. | ||
A heady elixir that returns the unit to normal condition when
consumed. | ||
A stick of resinous wood dipped in pitch. When used, it lights up
an area temporarily. | ||
An item that raises the weapon level of the equipped weapon by
one grade. For beorc only. | ||
A special card that reduces all items to half price but does not
earn any training points. | ||
A very valuable gemstone worth 10,000 gold. | ||
A valuable gemstone worth 5,000 gold. | ||
A moderately valuable gemstone worth 2,500 gold. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
A special item that lets non-magic users launch a magical
attack. | ||
A special item that lets non-magic users launch a moderately
powerful magical attack. | ||
A special item that lets non-magic users launch a very powerful
magical attack. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
A useful item that creates a single-space magical barrier through
which no one can pass. | ||
An item that allows you to acquire the skill Howl when you are at
a base. For beast tribe laguz only. | ||
An item that allows you to acquire the skill Shriek when you are
at a base. For bird tribe laguz only. | ||
An item that allows you to acquire the skill Quickclaw when you
are at a base. For beast tribe laguz only. | ||
An item that allows you to acquire the skill Maelstrom when you
are at a base. For bird tribe laguz only. | ||
An item that allows you to acquire the skill Wildheart when you
are at a base. For laguz only. | ||
An item that allows you to acquire the skill Blessing when you
are at a base. For herons only. | ||
An item that allows you to acquire the skill Boon when you are at
a base. For dragons only. | ||
An item that allows you to acquire the skill Blood Surge when you
are at a base. For dragons only. | ||
An item that allows you to acquire the skill White Pool when you
are at a base. For dragons only. | ||
An item that allows you to acquire the skill Night Tide when you
are at a base. For dragons only. | ||
An item that allows you to acquire the skill Shade when you are
at a base. For beorc only. | ||
An item that allows you to acquire the skill Stillness when you
are at a base. For beorc only. | ||
An item that allows you to acquire the skill Corrosion when you
are at a base. For beorc only. | ||
An item that allows you to acquire the skill Disarm when you are
at a base. For beorc only. | ||
An item that allows you to acquire the skill Discipline when you
are at a base. For beorc only. | ||
An item that allows you to acquire the skill Miracle when you are
at a base. | ||
An item that allows you to acquire the skill Resolve when you are
at a base. | ||
An item that allows you to acquire the skill Wrath when you are
at a base. | ||
An item that allows you to acquire the skill Cancel when you are
at a base. | ||
An item that allows you to acquire the skill Adept when you are
at a base. | ||
An item that allows you to acquire the skill Counter when you are
at a base. | ||
An item that allows you to acquire the skill Vantage when you are
at a base. | ||
An item that allows you to acquire the skill Flourish when you
are at a base. | ||
An item that allows you to acquire the skill Mercy when you are
at a base. For Elincia only. | ||
An item that allows you to acquire the skill Pass when you are at
a base. | ||
An item that allows you to acquire the skill Nihil when you are
at a base. | ||
An item that allows you to acquire the skill Fortune when you are
at a base. | ||
An item that allows you to acquire the skill Nullify when you are
at a base. | ||
An item that allows you to acquire the skill Provoke when you are
at a base. | ||
An item that allows you to acquire the skill Daunt when you are
at a base. | ||
An item that allows you to acquire the skill Paragon when you are
at a base. | ||
An item that allows you to acquire the skill Renewal when you are
at a base. | ||
An item that allows you to acquire the skill Imbue when you are
at a base. | ||
An item that allows you to acquire the skill Blossom when you are
at a base. | ||
An item that allows you to acquire the skill Tempest when you are
at a base. | ||
An item that allows you to acquire the skill Serenity when you
are at a base. | ||
An item that allows you to acquire the skill Celerity when you
are at a base. | ||
An item that allows you to acquire the skill Savior when you are
at a base. | ||
An item that allows you to acquire the skill Guard when you are
at a base. | ||
An item that allows you to acquire the skill Pavise when you are
at a base. | ||
An item that allows you to acquire the skill Beastslayer when you
are at a base. | ||
An item that allows you to acquire the skill Birdslayer when you
are at a base. | ||
An item that allows you to acquire the skill Dragonslayer when
you are at a base. | ||
An item that allows you to acquire the skill Parity when you are
at a base. | ||
An item that allows you to acquire the skill Gamble when you are
at a base. | ||
An item that allows you to acquire the skill Smite when you are
at a base. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
IF THIS APPEARS IT'S A BUG. REPORT IT. | ||
An item that fills up the transformation gauge, allowing laguz to
shift forms. For laguz only. | ||
An item that fills up the transformation gauge, allowing laguz to
shift forms. For laguz only. | ||
An item that allows laguz to maintain their animal form an entire
battle. For laguz only. | ||
A treasure you can sell for 1 gold. You can use it at the forge
in your base. | ||
A mysterious magic gem that raises the defense of the holder by
+10. |