Skills: Itsuki Aoi
From EmblemWiki
^Back
Name | Type | Cost | Power | Effect | Availability |
---|---|---|---|---|---|
Cleave | Sword/Physical | 5EP | 25 | Light attack | Falchion, Epee |
Fatal Sword | Sword/Physical | 9EP | 56 | Medium attack | Claiomh Solais, Answerer |
Focused Blade | Sword/Physical | 14EP | 100 | Heavy attack | Balmung, Mercurius, Laevateinn, Amatsu Mitsurugi, True Sword Falchion |
Heat Wave | Sword/Physical | 20EP | 44 | Medium attack on all enemies | Mo Ye, Balmung |
Fang Breaker | Sword/Physical | 9EP | 25 | Light attack that lowers target's Offense | Claiomh Solais, Regal Sword |
Horseslayer | Sword/Physical | 8EP | 25 | Light attack. Effective vs. Horseback Mirages | Rapier, Noble Rapier |
Armorslayer | Sword/Physical | 8EP | 25 | Light attack. Effective vs. Armored Mirages | Regal Sword |
Wyrmslayer | Sword/Physical | 8EP | 25 | Light attack. Effective vs. Dragon Mirages | Answerer |
Dual Dispatch | Sword/Physical | 10EP | 25 | Light attack. Effective vs. Armored & Horseback Mirages | Matador |
Espada | Sword/Physical | 12EP | 56 | Medium attack. Effective vs. Horseback Mirages | Matador+1, Gran Rapier |
Diamondsplitter | Sword/Physical | 12EP | 56 | Medium attack. Effective vs. Armored Mirages | Laevateinn |
Wyrmicide | Sword/Physical | 12EP | 56 | Medium attack. Effective vs. Dragon Mirages | Tyrfing, Exalted Falchion |
Zio | Electricity/Magic | 6EP | 30 | Light attack | Starting skill, Iron Sword |
Zionga | Electricity/Magic | 10EP | 68 | Medium attack | Noble Rapier, Mill Cutter |
Ziodyne | Electricity/Magic | 17EP | 120 | Heavy attack | Mill Cutter+1, Durandal, Mercurius, Dainsleif |
Mazio | Electricity/Magic | 14EP | 24 | Light attack on all enemies | Deathbringer, Mill Cutter |
Maziodyne | Electricity/Magic | 36EP | 100 | Heavy attack on all enemies | Sol Katti, Mystletainn, True Sword Falchion |
Thoron | Electricity/Magic | 28EP | 168 | Severe attack | True Sword Falchion |
Thunder Strike | Electricity/Physical | 14EP | 100 | Heavy attack | Tyrfing |
Dia | Recovery | 10EP | 140 | Restores HP | Iron Sword, Deathbringer |
Diarama | Recovery | 18EP | 360 | Greatly restores HP | Mo Ye, Florete |
Diarahan | Recovery | 32EP | - | Fully restores HP | Mystletainn |
Media | Recovery | 22EP | 110 | Restores the party's HP | Iron Sword+1 |
Mediarama | Recovery | 40EP | 280 | Greatly restores the party's HP | Florete+1 |
Tarukaja | Support | 10EP | - | Raises the party's Offense for three rounds | Claiomh Solais, Mo Ye |
Rakukaja | Support | 10EP | - | Raises the party's Defense for three rounds | Falchion, Regal Sword |
Sukukaja | Support | 10EP | - | Raises the party's Hit & Evade for three rounds | Matador |
Rakunda | Support | 10EP | - | Lowers all enemies' Defense for three rounds | Rapier, Gran Rapier |
Dekunda | Support | 10EP | - | Removes all debuffs on party members | Mercurius, Exalted Falchion |
Dekaja | Support | 10EP | - | Removes all enemies' buffs | Amatsu Mitsurugi |
Charge | Support | 15EP | - | Increases Physical damage for the next attack and its Session by more than double | Regal Sword+1, Balmung, Exalted Falchion |
Concentrate | Support | 15EP | - | Increases Magical damage for the next attack and its Session by more than double | Florete, Mercurius+1, Dainsleif |
Trafuri | Other | 10EP | - | Allows instant escape from most battles | Matador |
Name | Type | Power | Description | Availability |
---|---|---|---|---|
Axe-Thunder | Electricity/Magic | 30 | Light attack * Sessions from Axe skills | Mo Ye, Durandal |
Wind-Thunder | Electricity/Magic | 30 | Light attack * Sessions from Force skills | Iron Sword, Epee |
Bow-Thunder | Electricity/Magic | 30 | Light attack * Sessions from Bow skills | Answerer, Mill Cutter |
Lance-Thunder | Electricity/Magic | 30 | Light attack * Sessions from Lance skills | Answerer+1 |
Axe-Elthunder | Electricity/Magic | 68 | Medium attack * Sessions from Axe skills | Mystletainn |
Wind-Elthunder | Electricity/Magic | 68 | Medium attack * Sessions from Force skills | Florete |
Bow-Elthunder | Electricity/Magic | 68 | Medium attack * Sessions from Bow skills | Sol Katti |
Ice-Slash | Sword/Physical | 25 | Light attack * Sessions from Ice skills | Deathbringer |
Lance-Slash | Sword/Physical | 25 | Light attack * Sessions from Lance | Falchion, Rapier |
Fire-Slash | Sword/Physical | 25 | Light attack * Sessions from Fire skills | Epee, Noble Rapier |
Wind-Slash | Sword/Physical | 25 | Light attack * Sessions from Force skills | Deathbringer+1 |
Ice-Slash EX | Sword/Physical | 56 | Medium attack * Sessions from Ice skills | Laevateinn |
Lance-Slash EX | Sword/Physical | 56 | Medium attack * Sessions from Lance skills | Balmung |
Fire-Slash EX | Sword/Physical | 56 | Medium attack * Sessions from Fire skills | Tyrfing |
Name | Description | Availability |
---|---|---|
Str Boost | Increases Str by 2 | Falchion |
Str Amplify | Increases Str by 5 | Tyrfing |
Def Boost | Increases Def by 2 | Deathbringer |
Mag Boost | Increases Mag by 2 | Epee |
Mag Amplify | Increases Mag by 5 | Sol Katti |
Res Boost | Increases Res by 2 | Noble Rapier |
Skl Boost | Increases Skl by 2 | Rapier |
Life Gain | Greatly raises Maximum HP | Gran Rapier |
Null Sleep | Prevents Sleep | Claiomh Solais |
Null Confuse | Prevents Confuse | Mercurius |
Null Seal | Prevents Seal | Exalted Falchion |
Sword Expertise | Raises the power of Sword attacks | Rapier+1, Regal Sword |
Elec Expertise | Raises the power of Elec attacks | Epee+1, Mill Cutter, Sol Katti |
Elec Expertise EX | Greatly raises the power of Elec attacks | True Sword Falchion |
Recovery Expertise | Increases the potency of your healing skills | Florete |
Lance Parry | Slightly reduces damage from Lance attacks | Amatsu Mitsurugi |
Dodge Lance | Greatly raises Evade versus Lance attacks | Gran Rapier+1, Dainsleif |
Null Elec | Changes Elec affinity to Nullify | Durandal+1 |
Absorb Elec | Changes Elec affinity to Drain | Mystletainn+1 |
Repel Elec | Changes Elec affinity to Repel | True Sword Falchion+1 |
Resist Ice | Changes Ice affinity to Resist | Durandal |
Surefire | Raises Hit rate with attacks | Iron Sword |
Yasha Soul | Raises the Critical rate with Physical attacks | Claiomh Solais+1, Answerer |
Shura Soul | Greatly raises the Critical rate with Physical attacks | Laevateinn+1, Amatsu Mitsurugi+1 |
Quick Step | Raises Evade versus attacks | Falchion+1, Matador |
Life Aid | Very slightly restores HP after winning in combat | Durandal |
Victory Cry | Fully restores HP after winning in combat | Dainsleif |
Mana Aid | Very slightly restores EP after winning in combat | Noble Rapier+1 |
Pierce | Your Physical attacks ignore the Resist damage modifier | Balmung+1, Gran Rapier |
Early Bird | Increases chance to act much sooner at the start of a round | Mo Ye+1 |
Tarukaja Bootup | Start the combat in "Tarukaja" state | Dainsleif+1 |
Fighting Spirit | Boosts your attack, giving you more power the closer you are to maximum HP | Exalted Falchion+1 |
Aether | Chance when attacking of lowering target's Defense by 50% and healing you for 50% of the HP damage you inflict | Sol Katti+1, Mystletainn |
Martyr Expertise | Raises the power of Bane skills | Tyrfing+1, Laevatainn |
Practice | Increases Mastery earned in combat | Amatsu Mitsurugi |
Name | Category | Description |
---|---|---|
Director Itsuki | Passive | Allows automatic switching of targets after a Session Overkill, and attacks will ignore affinities |
HP Fitness | Passive | Raises maximum hp by 10% |
Smash Hit | Passive | After at least a combo of 2 hits in Session, increases the filling of the SP gauge |
Unyielding Lord | Passive | Increases Evasion against Lance attacks |
Safety Leader | Passive | At the start of a fight, reduces the chance of the foes having the initiative |
Great Director Itsuki | Passive | Same effect as Director Itsuki (adds 1 more switch after overkill) |
Endless Act | Passive | Once per fight, if a Physical attack kills you, it instead leaves you at 1HP |
Prize Winner | Passive | Increases the Performa and money gained through Session Bonuses |
Carnage Trainer | Passive | 20% of the Carnage Mastery gained by Itsuki will be distrivuted among the Sub Cast |
EP Fitness | Passive | Raises maximum EP by 10% |
Victory Road | Passive | If Unconscious at the end of a battle, Itsuki will automatically revive with 1 HP |
Command Repertoire | Passive | Adds 1 Command skill slot |
Visonary Itsuki | Passive | Same effect as Director Itsuki (adds 1 more switch after overkill) |
Shock Wave | Field (20EP) | Knocks down all nearby enemies |
Passive Repertoire | Passive | Adds 1 Passive skill slot |
Endless Song | Passive | Once per fight, if a Magical attack kills you, it instead leaves you at 1HP |
Star Aura | Field (30EP) | Emits an aura that knocks enemies down. Contact will still initiate combat |
Jigowatt Charge | Passive | Reduces EP cost of Electricity skills by 10% |
Sword Hand Twitches | Passive | Prevents Sealed ailment |
Session Repertoire | Passive | Adds 1 Session skill slot |
Ray of Light | Passive | Allows Itsuki to destroy mysterious walls that block your path forward in dungeons |
TBA |
Name | Category | Cost | Description |
---|---|---|---|
Empty Wave | Special Performance | 1SP | (Phys/Sword) Heavy attack that lowers weapon resistance for one round |
Strike a Pose | Special Performance | 2SP | Grants each party member one turn |
Raging Blast | Special Performance | 2SP | (Phys/Elec) Heavy attack on all enemies. Lowers all resistances for one round |
Back Chorus | Ad-lib Performance | - | May be triggered by the use of Elec skills. Attacks all foes and inflicts Seal |
Firm Resolve | Ad-lib Performance | - | May be triggered by the use of Sword skills. Attacks foes, kills Dragon Mirages |
Falling Star | Duo Art (Itsuki x Tsubasa) | - | (Phys/Lance) Heavy attack. Revives all allies, including Sub Cast |