Guide to editing on the FE0 Wiki
If you want to add a page to the wiki, type in what you want the page name to be in the search bar and click on the red link that will appear at the top of the search results. Alternatively, you can link to the currently nonexistent page by adding a link to it on an existent page and then click on the red text. You can add a link by encasing the page name in double brackets (the [ symbol is a bracket).
If you wish to add a card to a page, you may copy paste this section from this page's source code (what the page looks like when you edit it) and fill in the relevant information (Example formati given in lower section):
: | ||||||
---|---|---|---|---|---|---|
Class | ({{{class_type}}}) | Cost | ||||
Symbol | Affinities | |||||
Attack | Support | Range | ||||
Quote | ||||||
Skill 1 | {{{skill1}}} | |||||
Skill 2 | {{{skill2}}} | |||||
Support Skill | ||||||
Card Code | {{{card_code}}} | Illustrator | ||||
Comment |
We now have the following text icons for use on the wiki pages:
TAP LvS CCS FS ACT Trigger Continuous Special Once Per Turn Flip 1 Bond Flip 2 Bonds Flip 3 Bonds Flip 4 Bonds
Attack Supp
Defense Supp
Green Green
White White
Black Black
Red Red
Blue Blue
Sharp Sharp
Dragon Stone
Flying
Shuriken
Mounted
Armor
Example Character Page
To set some standard for the way the fields are filled out, I created a dummy card detailer ; to see the editing format with this information simply go into edit mode on this page.
For the card image, use "File:imagename.format|232px" enclosed in double brackets (if you want to upload an image, we prefer PNG format, but, unless it is an image we will be using indefinitely, then it's fine it isn't. The picture should be named by it's set number, stated in the lower left of the card, eg. B01-001SR.png)
"Insignia" refers to the game series and color (blue cards have "Awakening (Blue)" as their insignia). If the card does not have a promotion cost, then add "N/A". "Other" refers to any affinities the card has that are not "gender" or "weapon" (such as "dragon" or "flying"). If the card does not have any other affinities, then put in "None". If any info is unknown or nonexistent (like the card does not have a third effect), then leave it blank. If you are still unsure how to go about doing this, then ask in the forums.
Note that there are 2 different field formats; FETCG0 and FETCG0-2SupportSkills. Replace the text at the start of a section to change it. As the second name implies, it is meant for purple cards with 2 Support Emblems.
There should be up to three extra sections on the page. The main set cards, then the "Starter Deck Exclusives", "Promo Exclusives" and "Alternate Artworks". To start a new section, type either of those names between double equal signs. Some pages may have a section below Alternate Artworks for Sleeve Images. Make sure that under the alternate artwork pieces, name where the promo comes from.
Consistent Skills
For the support emblems, use these to keep consistent.
"Hero's Emblem" If the attacking unit has the Red affinity, any orbs that the unit destroys in battle becomes 2.
"Emblem of Destiny" If the attacking unit is a Red affinity unit, draw 1 card, then choose 1 card from your hand and place it on top of your deck.
"Fighter’s Emblem" Until the end of this battle, your attacking unit’s power is increased by 20.
"Flyer’s Emblem" You may choose one ally that is not the attacking unit, and move it.
"Thief’s Emblem" Reveal the top card of your opponent’s deck. You may then place that card in their discard pile.
"Manakete's Emblem" If the attacking unit has the Red affinity, then you may choose 1 card from your hand and put it in your Bond Area.
"Tactician’s Emblem" If the attacking unit has the Blue affinity, then you may choose one enemy unit that is not the defending unit and move it.
"Mage's Emblem" Draw 1 card, then discard 1 card.
"Dark Mage’s Emblem" If your opponent has 5 or more cards in their hand, then your opponent must choose one card from their hand and discard it.
"Songstress' Emblem" If the attacking unit has the White affinity, choose a cost 2 or lower unit and untap it.
"Mirage Emblem" At the end of the battle, you may deploy this unit in the same area as "Mirage Master" instead of sending this card to the Retreat Area.
"Miracle Emblem" Until the end of this battle, your opponent’s attacking unit cannot perform a Critical Hit.
"Defender’s Emblem" Until the end of this battle, your defending unit’s power is increased by 20.
"Resistance Emblem" If the defending unit is defeated, at the end of the battle, deploy this unit instead of sending it to your Retreat Area.
"Emblem of Hope" If the defending unit has the Purple affinity, you may look at one of your orbs.
For the recurring skills, use these to keep consistent.
"Rescue" [ ] Choose 1 other ally unit, and move it.
"Cry of the Pegasus" While another ally unit is supported by a Flying unit, that unit gains 10 attack. (: This ability does not take effect unless this unit was Class Changed.)
"Angelic Flight" Move this unit. This skill cannot be used if this unit is tapped.
"Heal" [ , ] Choose a card from your discard pile except "Unit Name" and add it to your hand.
"Armor Expertise" While this unit is being attacked, it gains 20 attack unless the attacker is a unit.
"Clearing the Skies" While attacking a Flying unit, this unit gains 30 attack.
The following skills usually have unique names despite matching effects.
"Dark Mage's Skill" When your opponent has 4 or less cards in their hand, this unit’s attack is increased by 10.
"Fighter's Skill" During your turn, this gets 20 power.
"Manakete's Skill" While there are [Cost+3] or more Bonds in your Bond Area, this unit gains 30 attack.
"The Buddy System" While this unit is supported by "Buddy", this unit gains 20 attack.
"I'll help you" Allied "Buddy" unit’s attack is increased by 10.
"Advanced Weapon" [ ] Until the end of this turn, this unit’s attack is increased by 10 and its range becomes 1-2.
Lastly, thanks for helping out the FE0 wiki!