Category
|
Icon
|
Name
|
Description
|
Stats
|
|
Carpe Diem
|
Increases Dex and Spd by 5.
|
Stats
|
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Pomp & Circumstance
|
Increases Lck and Cha by 5.
|
Rewards
|
|
Appraisal
|
Improves the quality of weapons and materials dropped by fallen enemy commanders.
|
Rewards
|
|
Despoil
|
Awards gold for defeating enemies.
|
Rewards
|
|
Kinship
|
Makes it easier for the unit to receive support points during battle.
|
Rewards
|
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Mastermind
|
Increases class Exp gained on the battlefield.
|
Class
|
|
Archer's Ploy
|
Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
|
Class
|
|
Archer's Wisdom
|
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
|
Class
|
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Armored Cavalry's Ploy
|
Increases the attack range of Great Knight class actions.
|
Class
|
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Armored Cavalry's Wisdom
|
Increases damage dealt by Great Knight class actions in proportion to Def.
|
Class
|
|
Armored Infantry's Ploy
|
Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
|
Class
|
|
Armored Infantry's Wisdom
|
Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.
|
Class
|
|
Brawler's Ploy
|
Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge.
|
Class
|
|
Brawler's Wisdom
|
Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters.
|
Class
|
|
Dark Mage's Ploy
|
Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
|
Class
|
|
Dark Mage's Wisdom
|
Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
|
Class
|
|
Dual Wielder's Ploy
|
Increases the attack range of Asura and Fluegel class actions.
|
Class
|
|
Emperor's Ploy
|
Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions.
|
Class
|
|
King's Ploy
|
Increases the number of permitted lance throws during High Lord and Great Lord class actions.
|
Class
|
|
Knight's Ploy
|
Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
|
Class
|
|
Knight's Wisdom
|
Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
|
Class
|
|
Leader's Ploy
|
Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.
|
Class
|
|
Mage Knight's Ploy
|
Increases the elemental potency of Silverheart and Enlightened One class actions.
|
Class
|
|
Mage's Ploy
|
Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
|
Class
|
|
Mage's Wisdom
|
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
|
Class
|
|
Mercenary's Ploy
|
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
|
Class
|
|
Mercenary's Wisdom
|
Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd.
|
Class
|
|
Pegasus Knight's Ploy
|
Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
|
Class
|
|
Pegasus Knight's Wisdom
|
Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
|
Class
|
|
Priest's Ploy
|
Increases the recovery amounts of Priest and Bishop class actions.
|
Class
|
|
Priest's Wisdom
|
Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
|
Class
|
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Smite
|
When using cavalry or armored classes, dashing through enemies inflicts damage.
|
Class
|
|
Special Dance
|
Increases the potency of a dancer unit's class actions.
|
Class
|
|
Thief's Ploy
|
Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
|
Class
|
|
Thief's Wisdom
|
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
|
Class
|
|
Warrior's Ploy
|
When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
|
Class
|
|
Warrior's Wisdom
|
Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
|
Class
|
|
Wyvern Rider's Ploy
|
Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
|
Class
|
|
Wyvern Rider's Wisdom
|
Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.
|
Breaker
|
|
Swordbreaker
|
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
|
Breaker
|
|
Lancebreaker
|
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%.
|
Breaker
|
|
Axebreaker
|
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
|
Breaker
|
|
Gauntletbreaker
|
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
|
Breaker
|
|
Bowbreaker
|
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
|
Breaker
|
|
Tomebreaker
|
Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%.
|
Damage
|
|
Armsthrift
|
Slows the degrading of weapon durability when using combat arts or magic.
|
Damage
|
|
Big Game Hunter
|
Increases damage dealt to enemy commanders.
|
Damage
|
|
Concentration
|
Moderately extends the time before the hit count expires.
|
Damage
|
|
Counterattack
|
Enemies take damage proportional to the damage they inflict.
|
Damage
|
|
Domineer
|
Increases damage dealt to enemies on foot.
|
Damage
|
|
Dual Onslaught
|
Factors Mag into physical attacks and Str into magical attacks when calculating damage.
|
Damage
|
|
Flare
|
When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
|
Damage
|
|
Gather
|
Brings nearby enemies in front of the unit before starting regular attack 1.
|
Damage
|
|
Howl
|
Makes it easier to knock back enemy commanders.
|
Damage
|
|
Inspiring Agility
|
Enables dash attacks for all classes.
|
Damage
|
|
Luna
|
When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
|
Damage
|
|
Magic Attack Range+
|
Extends the range of long-distance tome attacks.
|
Damage
|
|
Perspective
|
Increases damage dealt to enemies proportional to the number of allied strongholds.
|
Damage
|
|
Poison Strike
|
Grants attacks a chance to poison enemies.
|
Damage
|
|
Proficient Witstrike
|
Calculates damage for all attacks using the unit's Mag stat.
|
Damage
|
|
Range Master
|
Increases attack range.
|
Damage
|
|
Savior of the Meek
|
Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.
|
Damage
|
|
Solitary Stand
|
Increases damage dealt to enemies when no allied units are deployed nearby.
|
Damage
|
|
Transmute
|
Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.
|
Damage
|
|
Underdog
|
Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
|
Damage
|
|
United Front
|
Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
|
Elemental Buffs
|
|
Fiendish Blow
|
Increases the power of elemental effects.
|
Elemental Buffs
|
|
Essence of Fire
|
Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Elemental Buffs
|
|
Essence of Ice
|
Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Elemental Buffs
|
|
Essence of Lightning
|
Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Elemental Buffs
|
|
Essence of Wind
|
Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Elemental Buffs
|
|
Essence of Light
|
Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Elemental Buffs
|
|
Essence of Darkness
|
Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
|
Absorb
|
|
Absorb Strength
|
Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
|
Absorb
|
|
Absorb Magic
|
Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle.
|
Absorb
|
|
Absorb Dexterity
|
Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
|
Absorb
|
|
Absorb Speed
|
Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
|
Absorb
|
|
Absorb Defense
|
Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle.
|
Absorb
|
|
Absorb Resistance
|
Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle.
|
Absorb
|
|
Absorb Luck
|
Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.
|
Absorb
|
|
Absorb Charm
|
Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.
|
Critical
|
|
Apex Sword
|
Increases critical hit damage when equipped with a sword.
|
Critical
|
|
Apex Lance
|
Increases critical hit damage when equipped with a lance.
|
Critical
|
|
Apex Axe
|
Increases critical hit damage when equipped with an axe.
|
Critical
|
|
Apex Bow
|
Increases critical hit damage when equipped with a bow.
|
Critical
|
|
Apex Gauntlet
|
Increases critical hit damage when equipped with gauntlets.
|
Critical
|
|
Apex Tome
|
Increases critical hit damage when equipped with a tome.
|
Critical
|
|
Sharpshooter
|
Causes critical hits to instantly defeat non-commander units.
|
Critical
|
|
Boost Critical
|
Increases critical hit rate.
|
High Dex
|
|
Sneak Attack
|
Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
|
High Dex
|
|
Seeker of Greatness
|
Increases critical hit rate proportional to how much lower the enemy's Dex is.
|
High Dex
|
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Aegis
|
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
|
High Dex
|
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Pavise
|
Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
|
High Dex
|
|
Lethality
|
Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
|
High Dex
|
|
Rebellious Spirit
|
While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks.
|
Defiant
|
|
Defiant Str
|
When HP is at 25% or below: increases Str by 20.
|
Defiant
|
|
Defiant Mag
|
When HP is at 25% or below: increases Mag by 20.
|
Defiant
|
|
Defiant Spd
|
When HP is at 25% or below: increases Spd by 20.
|
Defiant
|
|
Defiant Def
|
When HP is at 25% or below: increases Def by 20.
|
Defiant
|
|
Defiant Res
|
When HP is at 25% or below: increases Res by 20.
|
Defiant
|
|
Defiant Crit
|
When HP is at 25% or below: drastically increases damage dealt by critical rushes.
|
Defiant
|
|
Prepared to Die
|
Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar.
|
Defiant
|
|
Vantage
|
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
|
Defiant
|
|
Wrath
|
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
|
Defiant
|
|
Desperation
|
When HP is at 50% or below: strong attacks will break an enemy's guard.
|
Defiant
|
|
Quick Riposte
|
When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
|
Stun
|
|
Patience
|
Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
|
Stun
|
|
Death Blow
|
Keeps the Stun Gauge visible for longer.
|
Stun
|
|
Heavy Hitter
|
Gives strong attacks a low chance to produce the Stun Gauge.
|
Stun
|
|
Heaviest Hitter
|
Causes strong attacks to produce the Stun Gauge at a high rate.
|
Trade Off
|
|
Lifeforce
|
Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
|
Trade Off
|
|
Impossible Feat
|
When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
|
Trade Off
|
|
Pact
|
Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains.
|
Trade Off
|
|
Wild Abandon
|
Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
|
Trade Off
|
|
Covenant
|
Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.
|
Trade Off
|
|
Undaunted
|
Greatly increases damage dealt to enemies, but prevents the unit from guarding.
|
Awakening
|
|
True Awakening
|
Extends the duration of Awakenings.
|
Awakening
|
|
Cyclical Awakening
|
Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
|
Awakening
|
|
Piercing Cry
|
Restores the Awakening Gauge every 800 hits.
|
Awakening
|
|
Burst of Resolve
|
Restores the Awakening Gauge with each critical hit.
|
Awakening
|
|
Darting Blow
|
Increases the amount that successful attacks fill the Awakening Gauge.
|
Awakening
|
|
Saint's Power
|
Gradually restores the Awakening Gauge.
|
Awakening
|
|
Exalted Breath
|
When using magic to restore the caster's or an ally's HP, the caster's Awakening Gauge is restored proportionally.
|
Warrior/Awakening
|
|
Forethought
|
Restores the Awakening and Warrior Gauges when using combat arts or magic.
|
Warrior/Awakening
|
|
Panache
|
Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
|
Warrior/Awakening
|
|
Driven Spirit
|
Increases the Warrior Gauge fill rate while Awakened.
|
Warrior/Awakening
|
|
Battle Instincts
|
Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
|
Warrior/Awakening
|
|
Flyswatter
|
Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air.
|
Warrior
|
|
Renewed Carnage
|
Gradually restores the Warrior Gauge.
|
Warrior
|
|
Dexterity Catalyst
|
Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
|
Warrior
|
|
Speed Catalyst
|
Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
|
Warrior
|
|
Luck Catalyst
|
Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
|
Warrior
|
|
Charm Catalyst
|
Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
|
Warrior
|
|
Burst of Valor
|
Restores the Warrior Gauge with each critical hit.
|
Warrior
|
|
Piercing Gaze
|
Restores the Warrior Gauge every 800 hits.
|
Warrior
|
|
Aggression
|
Increases the Warrior Gauge fill rate when attacking foes with status effects.
|
Warrior
|
|
Spirited Seize
|
Slightly restores the Warrior Gauge upon seizing a stronghold.
|
Warrior
|
|
Cyclical Specials
|
Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
|
Warrior
|
|
Specials Master
|
Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
|
Survivablity
|
|
Renewal
|
Restores a slight amount of HP at regular intervals.
|
Survivablity
|
|
Rejuvenation
|
Restores HP every 800 hits.
|
Survivablity
|
|
Lifetaker
|
Restores a small amount of HP when an enemy commander is defeated.
|
Survivablity
|
|
Sol
|
Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
|
Survivablity
|
|
Safeguard
|
When this unit is the active unit: restores HP to the adjutant periodically.
|
Survivablity
|
|
Miracle
|
Allows the unit to survive a single blow that would otherwise reduce HP to zero.
|
Survivability
|
|
Anchor
|
Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
|
Survivability
|
|
Goddess's Blessing
|
If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.
|
Survivability
|
|
Stormer of the Land
|
Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is.
|
Survivablity
|
|
Ironclad
|
Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit's guard.
|
Survivablity
|
|
Knucklebreaker
|
Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
|
Survivability
|
|
Item Expertise
|
Increases the potency of recovery items by 50%.
|
Survivability
|
|
Medical Expertise
|
Increases the potency of vulneraries, concoctions, and elixirs by 50%.
|
Survivablity
|
|
Provoke
|
Draws attacks, increasing the frequency that surrounding foes attack the unit.
|
Survivablity
|
|
Shining Guardian
|
Reduces the damage allies sustain when inside the same allied stronghold as the unit.
|
Pefect Guard/Dodge
|
|
Pass
|
Makes it easier to perform Perfect Guards.
|
Pefect Guard/Dodge
|
|
Expert Guard
|
Makes it easier to perform Perfect Guards.
|
Pefect Guard/Dodge
|
|
Counterstrike
|
Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
|
Pefect Guard/Dodge
|
|
Counterbreak
|
Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
|
Pefect Guard/Dodge
|
|
Tableturner
|
Extends the period of critical attack time after a Perfect Dodge.
|
Pefect Guard/Dodge
|
|
Muster
|
Temporarily increases all stats by 10 after a successful Perfect Dodge.
|
Super Armor
|
|
Stalwart Stance
|
Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
|
Super Armor
|
|
Backbone
|
Reduces the unit's chance of getting knocked back by attacks.
|
Super Armor
|
|
Serene Stance
|
Prevents hits from bows and tomes from knocking back the unit mid-attack.
|
Super Armor
|
|
The Creation
|
Completely prevents knockback if at least one bar of the Warrior Gauge is filled.
|
Super Armor
|
|
Goddess's Vessel
|
Completely prevents knockback if at least 50% of the Awakening Gauge is filled.
|
Adjutant
|
|
Rally Strength
|
When this unit is an adjutant: increases the active unit's Str by 10.
|
Adjutant
|
|
Rally Magic
|
When this unit is an adjutant: increases the active unit's Mag by 10.
|
Adjutant
|
|
Rally Dexterity
|
When this unit is an adjutant: increases the active unit's Dex by 10.
|
Adjutant
|
|
Rally Speed
|
When this unit is an adjutant: increases the active unit's Spd by 10.
|
Adjutant
|
|
Rally Defense
|
When this unit is an adjutant: increases the active unit's Def by 10.
|
Adjutant
|
|
Rally Resistance
|
When this unit is an adjutant: increases the active unit's Res by 10.
|
Adjutant
|
|
Rally Luck
|
When this unit is an adjutant: increases the active unit's Lck by 10.
|
Adjutant
|
|
Rally Charm
|
When this unit is an adjutant: increases the active unit's Cha by 10.
|
Adjutant
|
|
Rally Deluxe
|
When this unit is an adjutant: increases the active unit's Str, Spd, and Res by 10.
|
Adjutant
|
|
Vanguard's Benefit
|
When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead.
|
Adjutant
|
|
Adjutant's Benefit
|
When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
|
Adjutant
|
|
Trust
|
When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
|
Adjutant
|
|
Fire Assist
|
When this unit is an adjutant: adds a fire element to the active unit's strong attacks.
|
Adjutant
|
|
Ice Assist
|
When this unit is an adjutant: adds an ice element to the active unit's strong attacks.
|
Adjutant
|
|
Lightning Assist
|
When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.
|
Adjutant
|
|
Wind Assist
|
When this unit is an adjutant: adds a wind element to the active unit's strong attacks.
|
Adjutant
|
|
Light Assist
|
When this unit is an adjutant: adds a light element to the active unit's strong attacks.
|
Adjutant
|
|
Dark Assist
|
When this unit is an adjutant: adds a dark element to the active unit's strong attacks.
|
Adjutant
|
|
Harmonious Specials
|
When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
|
Adjutant
|
|
Warrior Assist
|
When this unit is an adjutant: increases the fill rate of the active unit's Warrior Gauge.
|
Adjutant
|
|
Awakening Assist
|
When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
|
Adjutant
|
|
One Heart One Mind
|
When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.
|
Battalion
|
|
Offensive Tactics
|
When a battalion is deployed: increases damage to enemies by 20%.
|
Battalion
|
|
Defensive Tactics
|
Reduces damage to battalion endurance by 30%.
|
Battalion
|
|
Seasoned Tactics
|
Restores battalion endurance when an enemy commander is defeated.
|
Battalion
|
|
Battalion Desperation
|
When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
|
Battalion
|
|
Battalion Wrath
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When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
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Battalion
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Battalion Vantage
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When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
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Battalion
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Battalion Renewal
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When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.
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Nullify
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Nullify Cavalry Effect
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Nullifies effectiveness against cavalry units.
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Nullify
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Nullify Flying Effect
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Nullifies effectiveness against flying units.
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Nullify
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Nullify Armored Effect
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Nullifies effectiveness against armored units.
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Nullify
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Nullify Magic
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Nullifies enemies' offensive magic.
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