Difference between revisions of "Shamir (Three Hopes)"

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{|class="sf" width="800px"
 
{|class="sf" width="800px"
 
!Class
 
!Class
 +
!
 
!Name
 
!Name
 
!Description
 
!Description
 
|-
 
|-
| Archer||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
+
| Trickster||[[File:Three-hopes-ability126.png|22px]]||Gather||(Innate) Brings nearby enemies in front of the unit before starting regular attack 1.
 
|-
 
|-
| Archer||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
+
| Archer||[[File:Three-hopes-ability051.png|22px]]||Archer's Ploy||Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
 
|-
 
|-
| Armored Knight||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
+
| Archer||[[File:Three-hopes-ability126.png|22px]]||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic.
 
|-
 
|-
| Brigand||Death Blow||Keeps the Stun Gauge visible for longer.
+
| Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
 
|-
 
|-
| Brigand||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
+
| Brigand||[[File:Three-hopes-ability111.png|22px]]||Warrior's Ploy||When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
 
|-
 
|-
| Cavalier||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
+
| Brigand||[[File:Three-hopes-ability086.png|22px]]||Death Blow||Keeps the Stun Gauge visible for longer.
 
|-
 
|-
| Cavalier||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
+
| Cavalier||[[File:Three-hopes-ability187.png|22px]]||Battalion Desperation||When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
 
|-
 
|-
| Mage||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
+
| Cavalier||[[File:Three-hopes-ability421.png|22px]]||Knight's Ploy||Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
 
|-
 
|-
| Mercenary||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
+
| Mage||[[File:Three-hopes-ability045.png|22px]]||Mage's Ploy||Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
 
|-
 
|-
| Mercenary||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
+
| Mercenary||[[File:Three-hopes-ability048.png|22px]]||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
 
|-
 
|-
| Pegasus Knight||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
+
| Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
 
|-
 
|-
| Pegasus Knight||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge.
+
| Pegasus Knight||[[File:Three-hopes-ability088.png|22px]]||Darting Blow||Increases the amount that successful attacks fill the Awakening Gauge.
 
|-
 
|-
| Priest||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
+
| Pegasus Knight||[[File:Three-hopes-ability126.png|22px]]||Pegasus Knight's Ploy||Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
 
|-
 
|-
| Priest||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
+
| Priest||[[File:Three-hopes-ability124.png|22px]]||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions.
 
|-
 
|-
| Thief||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
+
| Priest||[[File:Three-hopes-ability134.png|22px]]||Miracle||Allows the unit to survive a single blow that would otherwise reduce HP to zero.
 
|-
 
|-
| Assassin||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
+
| Thief||[[File:Three-hopes-ability418.png|22px]]||Thief's Ploy||Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
 
|-
 
|-
| Bishop||Renewal||Restores a slight amount of HP at regular intervals.
+
| Assassin||[[File:Three-hopes-ability130.png|22px]]||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
 
|-
 
|-
| Fortress Knight||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
+
| Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals.
 
|-
 
|-
| Sniper||Boost Critical||Increases critical hit rate.
+
| Fortress Knight||[[File:Three-hopes-ability132.png|22px]]||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
 
|-
 
|-
| Sniper||Apex Bow||Increases critical hit damage when equipped with a bow.
+
| Sniper||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate.
 
|-
 
|-
| Swordmaster||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
+
| Sniper||[[File:Three-hopes-ability051.png|22px]]||Apex Bow||Increases critical hit damage when equipped with a bow.
 
|-
 
|-
| Warlock||Essence of Ice||Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
+
| Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit.
 
|-
 
|-
| Warrior||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
+
| Warlock||[[File:Three-hopes-ability425.png|22px]]||Essence of Ice||Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
 
|-
 
|-
| Wyvern Rider||Defiant Str||When HP is at 25% or below: increases Str by 20.
+
| Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes.
 
|-
 
|-
| Wyvern Rider||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
+
| Wyvern Rider||[[File:Three-hopes-ability421.png|22px]]||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
 
|-
 
|-
| Bow Knight||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
+
| Wyvern Rider||[[File:Three-hopes-ability076.png|22px]]||Defiant Str||When HP is at 25% or below: increases Str by 20.
 
|-
 
|-
| Bow Knight||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
+
| Bow Knight||[[File:Three-hopes-ability116.png|22px]]||Gauntletbreaker||Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
 
|-
 
|-
| Dancer||Special Dance||Increases the potency of a dancer unit's class actions.
+
| Bow Knight||[[File:Three-hopes-ability078.png|22px]]||Defiant Spd||When HP is at 25% or below: increases Spd by 20.
 
|-
 
|-
| Dancer||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
+
| Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions.
 
|-
 
|-
| Dark Knight||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
+
| Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
 
|-
 
|-
| Falcon Knight||Item Expertise||Increases the potency of recovery items by 50%.
+
| Dark Knight||[[File:Three-hopes-ability082.png|22px]]||Specials Master||Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
 
|-
 
|-
| Falcon Knight||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
+
| Falcon Knight||[[File:Three-hopes-ability147.png|22px]]||Item Expertise||Increases the potency of recovery items by 50%.
 
|-
 
|-
| Great Knight||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
+
| Falcon Knight||[[File:Three-hopes-ability422.png|22px]]||Sol||Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
 
|-
 
|-
| Great Knight||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
+
| Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions.
 
|-
 
|-
| Gremory||Magic Attack Range+||Extends the range of long-distance tome attacks.
+
| Great Knight||[[File:Three-hopes-ability089.png|22px]]||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
 
|-
 
|-
| Holy Knight||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
+
| Gremory||[[File:Three-hopes-ability156.png|22px]]||Magic Attack Range+||Extends the range of long-distance tome attacks.
 
|-
 
|-
| Holy Knight||Defiant Res||When HP is at 25% or below: increases Res by 20.
+
| Holy Knight||[[File:Three-hopes-ability126.png|22px]]||United Front||Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
 
|-
 
|-
| Mortal Savant||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack.
+
| Holy Knight||[[File:Three-hopes-ability080.png|22px]]||Defiant Res||When HP is at 25% or below: increases Res by 20.
 
|-
 
|-
| Trickster||Pass||Makes it easier to perform Perfect Guards.
+
| Mortal Savant||[[File:Three-hopes-ability090.png|22px]]||Serene Stance||Prevents hits from bows and tomes from knocking back the unit mid-attack.
 
|-
 
|-
| Trickster||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
+
| Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards.
 
|-
 
|-
| Wyvern Lord||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes.
+
| Trickster||[[File:Three-hopes-ability420.png|22px]]||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
 +
|-
 +
| Wyvern Lord||[[File:Three-hopes-ability082.png|22px]]||Defiant Crit||When HP is at 25% or below: drastically increases damage dealt by critical rushes.
 
|}
 
|}
  
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{|class="sf" width="800px"
 
{|class="sf" width="800px"
!Weapon
 
 
!Class
 
!Class
 +
!
 
!Name
 
!Name
 
!Description
 
!Description
 
|-
 
|-
| Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes.
+
| Myrmidon||[[File:Three-hopes-art-sword.png|22px]]||Grounder||Strike swiftly with a trio of slashes.
 
|-
 
|-
| Sword||Mercenary||Windsweep||Generate a cyclone.
+
| Mercenary||[[File:Three-hopes-art-sword.png|22px]]||Windsweep||Generate a cyclone.
 
|-
 
|-
| Sword||Thief||Iceblade||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
+
| Thief||[[File:Three-hopes-art-sword.png|22px]]||Iceblade||Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
 
|-
 
|-
| Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
+
| Assassin||[[File:Three-hopes-art-sword.png|22px]]||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units.
 
|-
 
|-
| Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
+
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex.
 
|-
 
|-
| Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly.
+
| Swordmaster||[[File:Three-hopes-art-sword.png|22px]]||Astra||Perform a series of five slashes while moving swiftly.
 
|-
 
|-
| Sword||Dancer||Sword Dance||Slash while charging forward.
+
| Dancer||[[File:Three-hopes-art-sword.png|22px]]||Sword Dance||Slash while charging forward.
 
|-
 
|-
| Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes.
+
| Mortal Savant||[[File:Three-hopes-art-sword.png|22px]]||Haze Slice||Strike a wide area ahead with a series of slashes.
 
|-
 
|-
| Sword||Trickster||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag.
+
| Trickster||[[File:Three-hopes-art-sword.png|22px]]||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag.
 
|-
 
|-
| Lance||Soldier||Knightkneeler||Perform a powerful lance thrust.
+
| Soldier||[[File:Three-hopes-art-lance.png|22px]]||Knightkneeler||Perform a powerful lance thrust.
 
|-
 
|-
| Lance||Cavalier||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag.
+
| Cavalier||[[File:Three-hopes-art-lance.png|22px]]||Frozen Lance||Launch columns of ice at foes. Damage dealt will increase with Mag.
 
|-
 
|-
| Lance||Pegasus Knight||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind.
+
| Pegasus Knight||[[File:Three-hopes-art-lance.png|22px]]||Stormblade||Whip up a storm that ravages the surrounding area with blades of wind.
 
|-
 
|-
| Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
+
| Paladin||[[File:Three-hopes-art-lance.png|22px]]||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance.
 
|-
 
|-
| Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
+
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag.
 
|-
 
|-
| Lance||Dark Knight||Titanic Might||Temporarily increase Str.
+
| Dark Knight||[[File:Three-hopes-art-lance.png|22px]]||Titanic Might||Temporarily increase Str.
 
|-
 
|-
| Lance||Falcon Knight||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
+
| Falcon Knight||[[File:Three-hopes-art-lance.png|22px]]||Lance Jab||Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
 
|-
 
|-
| Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
+
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
 
|-
 
|-
| Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
+
| Holy Knight||[[File:Three-hopes-art-lance.png|22px]]||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def.
 
|-
 
|-
| Axe||Armored Knight||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
+
| Armored Knight||[[File:Three-hopes-art-axe.png|22px]]||Lightning Axe||Hurl a lightning-charged axe. Deals damage based on Mag.
 
|-
 
|-
| Axe||Brigand||Invigorating Spirit||Temporarily increase Str.
+
| Brigand||[[File:Three-hopes-art-axe.png|22px]]||Invigorating Spirit||Temporarily increase Str.
 
|-
 
|-
| Axe||Fortress Knight||Wild Abandon||Rip through foes with axe swings.
+
| Fortress Knight||[[File:Three-hopes-art-axe.png|22px]]||Wild Abandon||Rip through foes with axe swings.
 
|-
 
|-
| Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
+
| Warrior||[[File:Three-hopes-art-axe.png|22px]]||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
 
|-
 
|-
| Axe||Wyvern Rider||Crush||Smash the ground and generate pillars of ice.
+
| Wyvern Rider||[[File:Three-hopes-art-axe.png|22px]]||Crush||Smash the ground and generate pillars of ice.
 
|-
 
|-
| Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
+
| Great Knight||[[File:Three-hopes-art-axe.png|22px]]||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
 
|-
 
|-
| Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
+
| Wyvern Lord||[[File:Three-hopes-art-axe.png|22px]]||Helm Splitter||Smash the foes ahead with a powerful overhead strike.
 
|-
 
|-
| Bow||Fighter||Spiral Shot||Loose arrows at a wide surrounding area.
+
| Fighter||[[File:Three-hopes-art-bow.png|22px]]||Spiral Shot||Loose arrows at a wide surrounding area.
 
|-
 
|-
| Bow||Archer||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def.
+
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def.
 
|-
 
|-
| Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
+
| Archer||[[File:Three-hopes-art-bow.png|22px]]||Point-Blank Volley||Attack a wide forward area with three consecutive shots.
 
|-
 
|-
| Bow||Sniper||Flame Volley||Attack a wide area with a volley of fire arrows.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Flame Volley||Attack a wide area with a volley of fire arrows.
 
|-
 
|-
| Bow||Sniper||Tornado Shot||Conjure a cyclone that launches enemies into the air.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Tornado Shot||Conjure a cyclone that launches enemies into the air.
 
|-
 
|-
| Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
+
| Sniper||[[File:Three-hopes-art-bow.png|22px]]||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
 
|-
 
|-
| Bow||Bow Knight||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
+
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Ward Arrow||Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
 
|-
 
|-
| Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits.
+
| Bow Knight||[[File:Three-hopes-art-bow.png|22px]]||Deadeye||Perform a long-distance attack that yields critical hits.
 
|-
 
|-
| Reason||Mage||Wind||Basic wind magic.
+
| Mage||[[File:Three-hopes-art-black-magic.png|22px]]||Wind||Basic wind magic.
 
|-
 
|-
| Reason||Warlock||Sagittae||Strike the enemy with magical arrows.
+
| Warlock||[[File:Three-hopes-art-black-magic.png|22px]]||Sagittae||Strike the enemy with magical arrows.
 
|-
 
|-
| Reason||Warlock||Fimbulvetr||Advanced ice magic.
+
| Warlock||[[File:Three-hopes-art-black-magic.png|22px]]||Fimbulvetr||Advanced ice magic.
 
|-
 
|-
| Faith||Monk||Heal||Basic light magic. Heals surrounding  allies.
+
| Monk||[[File:Three-hopes-art-healing.png|22px]]||Heal||Basic light magic. Heals surrounding  allies.
 
|-
 
|-
| Faith||Priest||Physic||Intermediate light magic. Heals allies across a wide area.
+
| Priest||[[File:Three-hopes-art-healing.png|22px]]||Physic||Intermediate light magic. Heals allies across a wide area.
 
|}
 
|}
  
Line 270: Line 273:
 
|-
 
|-
 
|Swordmaster
 
|Swordmaster
|Spd +B
+
|Spd +5
 
|Provoke, Finesse Blade
 
|Provoke, Finesse Blade
 
|Astra
 
|Astra
 
|-
 
|-
 
|Assassin
 
|Assassin
|Dex +B
+
|Dex +5
 
|Lethality
 
|Lethality
 
|Assassinate
 
|Assassinate
 
|-
 
|-
 
|Fortress Knight
 
|Fortress Knight
|Def +B
+
|Def +5
 
|Pavise
 
|Pavise
 
|Wild Abandon
 
|Wild Abandon
 
|-
 
|-
 
|Paladin
 
|Paladin
|Max HP +B
+
|Max HP +1000
 
|Lance Prowess
 
|Lance Prowess
 
|Tempest Lance
 
|Tempest Lance
Line 295: Line 298:
 
|-
 
|-
 
|Warrior
 
|Warrior
|Str +B
+
|Str +5
 
|Axe Prowess
 
|Axe Prowess
 
|Wrath, War Strike
 
|Wrath, War Strike
Line 305: Line 308:
 
|-
 
|-
 
|Warlock
 
|Warlock
|Mag +B, Sagittae
+
|Mag +5, Sagittae
 
|Reason
 
|Reason
 
|Essence of Ice, Fimbulvetr
 
|Essence of Ice, Fimbulvetr
 
|-
 
|-
 
|Bishop
 
|Bishop
|Res +B
+
|Res +5
 
|Faith
 
|Faith
 
|Renewal
 
|Renewal
Line 326: Line 329:
 
|Wyvern Lord
 
|Wyvern Lord
 
|Helm Splitter
 
|Helm Splitter
|Str +C
+
|Str +10
 
|Defiant Crit
 
|Defiant Crit
 
|-
 
|-
 
|Mortal Savant
 
|Mortal Savant
 
|Haze Slice
 
|Haze Slice
|Spd +C
+
|Spd +10
 
|Serene Stance
 
|Serene Stance
 
|-
 
|-
 
|Trickster
 
|Trickster
 
|Pass, Magic Blade
 
|Pass, Magic Blade
|Dex +C
+
|Dex +10
 
|Patience
 
|Patience
 
|-
 
|-
 
|Great Knight
 
|Great Knight
 
|Armored Cavalry's Ploy, Armored Strike
 
|Armored Cavalry's Ploy, Armored Strike
|Def +C
+
|Def +10
 
|Stalwart Stance
 
|Stalwart Stance
 
|-
 
|-
Line 351: Line 354:
 
|Dark Knight
 
|Dark Knight
 
|Dark Lance
 
|Dark Lance
|Max HP +C, Titanic Might
+
|Max HP +1500, Titanic Might
 
|Specials Master
 
|Specials Master
 
|-
 
|-
Line 360: Line 363:
 
|-
 
|-
 
|Gremory
 
|Gremory
|Res +C
+
|Res +10
 
|Reason
 
|Reason
 
|Magic Attack Range+
 
|Magic Attack Range+
 
|- }
 
|- }

Revision as of 07:09, 8 July 2022

^Back

Recruitment

Route Chapter Condition
Scarlet Blaze Chapter 9 Must use Persuade Shamir strategy during the Main Quest and then defeat Shamir in battle.
Azure Gleam Chapter 9 Must use Persuade Shamir strategy during the Main Quest and then rescue Shamir from the enemy before she is routed.
Golden Wildfire Chapter 4 Automatically at beginning of chapter.

Skills

Class Name Description
Trickster Three-hopes-ability126.png Gather (Innate) Brings nearby enemies in front of the unit before starting regular attack 1.
Archer Three-hopes-ability051.png Archer's Ploy Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Archer Three-hopes-ability126.png Armsthrift Slows the degrading of weapon durability when using combat arts or magic.
Armored Knight Three-hopes-ability126.png Armored Infantry's Ploy Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions.
Brigand Three-hopes-ability111.png Warrior's Ploy When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Brigand Three-hopes-ability086.png Death Blow Keeps the Stun Gauge visible for longer.
Cavalier Three-hopes-ability187.png Battalion Desperation When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Cavalier Three-hopes-ability421.png Knight's Ploy Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Mage Three-hopes-ability045.png Mage's Ploy Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Mercenary Three-hopes-ability048.png Mercenary's Ploy Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Mercenary Three-hopes-ability141.png Vantage When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Pegasus Knight Three-hopes-ability088.png Darting Blow Increases the amount that successful attacks fill the Awakening Gauge.
Pegasus Knight Three-hopes-ability126.png Pegasus Knight's Ploy Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Priest Three-hopes-ability124.png Priest's Ploy Increases the recovery amounts of Priest and Bishop class actions.
Priest Three-hopes-ability134.png Miracle Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Thief Three-hopes-ability418.png Thief's Ploy Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Assassin Three-hopes-ability130.png Lethality Grants a (Dex × 0.25%) chance of instantly defeating non-commander units.
Bishop Three-hopes-ability124.png Renewal Restores a slight amount of HP at regular intervals.
Fortress Knight Three-hopes-ability132.png Pavise Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
Sniper Three-hopes-ability082.png Boost Critical Increases critical hit rate.
Sniper Three-hopes-ability051.png Apex Bow Increases critical hit damage when equipped with a bow.
Swordmaster Three-hopes-ability111.png Provoke Draws attacks, increasing the frequency that surrounding foes attack the unit.
Warlock Three-hopes-ability425.png Essence of Ice Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Warrior Three-hopes-ability145.png Wrath When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Wyvern Rider Three-hopes-ability421.png Wyvern Rider's Ploy Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Wyvern Rider Three-hopes-ability076.png Defiant Str When HP is at 25% or below: increases Str by 20.
Bow Knight Three-hopes-ability116.png Gauntletbreaker Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Bow Knight Three-hopes-ability078.png Defiant Spd When HP is at 25% or below: increases Spd by 20.
Dancer Three-hopes-ability136.png Special Dance Increases the potency of a dancer unit's class actions.
Dancer Three-hopes-ability213.png Charm Catalyst Increases the Warrior Gauge fill rate in proportion to the unit's Cha.
Dark Knight Three-hopes-ability082.png Specials Master Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Falcon Knight Three-hopes-ability147.png Item Expertise Increases the potency of recovery items by 50%.
Falcon Knight Three-hopes-ability422.png Sol Restores HP proportional to the unit's Lck each time an enemy commander is defeated.
Great Knight Three-hopes-ability042.png Armored Cavalry's Ploy Increases the attack range of Great Knight class actions.
Great Knight Three-hopes-ability089.png Stalwart Stance Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.
Gremory Three-hopes-ability156.png Magic Attack Range+ Extends the range of long-distance tome attacks.
Holy Knight Three-hopes-ability126.png United Front Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Holy Knight Three-hopes-ability080.png Defiant Res When HP is at 25% or below: increases Res by 20.
Mortal Savant Three-hopes-ability090.png Serene Stance Prevents hits from bows and tomes from knocking back the unit mid-attack.
Trickster Three-hopes-ability151.png Pass Makes it easier to perform Perfect Guards.
Trickster Three-hopes-ability420.png Patience Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Wyvern Lord Three-hopes-ability082.png Defiant Crit When HP is at 25% or below: drastically increases damage dealt by critical rushes.

Combat Arts & Magic

Class Name Description
Myrmidon Three-hopes-art-sword.png Grounder Strike swiftly with a trio of slashes.
Mercenary Three-hopes-art-sword.png Windsweep Generate a cyclone.
Thief Three-hopes-art-sword.png Iceblade Lash at foes with an ice magic-based sword attack. Deals damage based on Mag.
Assassin Three-hopes-art-sword.png Assassinate Slash while charging forward. Has a chance to instantly defeat non-commander units.
Swordmaster Three-hopes-art-sword.png Finesse Blade Strike the surrounding area with blades. Damage dealt will increase with Dex.
Swordmaster Three-hopes-art-sword.png Astra Perform a series of five slashes while moving swiftly.
Dancer Three-hopes-art-sword.png Sword Dance Slash while charging forward.
Mortal Savant Three-hopes-art-sword.png Haze Slice Strike a wide area ahead with a series of slashes.
Trickster Three-hopes-art-sword.png Magic Blade Strike the surrounding area with magical blades. Deals damage based on Mag.
Soldier Three-hopes-art-lance.png Knightkneeler Perform a powerful lance thrust.
Cavalier Three-hopes-art-lance.png Frozen Lance Launch columns of ice at foes. Damage dealt will increase with Mag.
Pegasus Knight Three-hopes-art-lance.png Stormblade Whip up a storm that ravages the surrounding area with blades of wind.
Paladin Three-hopes-art-lance.png Tempest Lance Conjure up a whirlwind with an overhead spin of the lance.
Dark Knight Three-hopes-art-lance.png Dark Lance Send dark hexes flying at foes. Damage dealt will increase with Mag.
Dark Knight Three-hopes-art-lance.png Titanic Might Temporarily increase Str.
Falcon Knight Three-hopes-art-lance.png Lance Jab Perform a thrusting attack that often yields critical hits. Damage dealt will increase with Spd.
Holy Knight Three-hopes-art-lance.png Lightstrike Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag.
Holy Knight Three-hopes-art-lance.png Shatter Slash Perform a series of lance strikes that temporarily reduce enemy Def.
Armored Knight Three-hopes-art-axe.png Lightning Axe Hurl a lightning-charged axe. Deals damage based on Mag.
Brigand Three-hopes-art-axe.png Invigorating Spirit Temporarily increase Str.
Fortress Knight Three-hopes-art-axe.png Wild Abandon Rip through foes with axe swings.
Warrior Three-hopes-art-axe.png War Strike Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air.
Wyvern Rider Three-hopes-art-axe.png Crush Smash the ground and generate pillars of ice.
Great Knight Three-hopes-art-axe.png Armored Strike Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def.
Wyvern Lord Three-hopes-art-axe.png Helm Splitter Smash the foes ahead with a powerful overhead strike.
Fighter Three-hopes-art-bow.png Spiral Shot Loose arrows at a wide surrounding area.
Archer Three-hopes-art-bow.png Break Shot Send an exploding arrow toward enemies that temporarily reduces their Def.
Archer Three-hopes-art-bow.png Point-Blank Volley Attack a wide forward area with three consecutive shots.
Sniper Three-hopes-art-bow.png Flame Volley Attack a wide area with a volley of fire arrows.
Sniper Three-hopes-art-bow.png Tornado Shot Conjure a cyclone that launches enemies into the air.
Sniper Three-hopes-art-bow.png Hunter's Volley Attack enemies launched into the air with three consecutive shots. Often yields critical hits.
Bow Knight Three-hopes-art-bow.png Ward Arrow Attack enemies launched into the air with three consecutive shots that temporarily reduce their Mag.
Bow Knight Three-hopes-art-bow.png Deadeye Perform a long-distance attack that yields critical hits.
Mage Three-hopes-art-black-magic.png Wind Basic wind magic.
Warlock Three-hopes-art-black-magic.png Sagittae Strike the enemy with magical arrows.
Warlock Three-hopes-art-black-magic.png Fimbulvetr Advanced ice magic.
Monk Three-hopes-art-healing.png Heal Basic light magic. Heals surrounding allies.
Priest Three-hopes-art-healing.png Physic Intermediate light magic. Heals allies across a wide area.

Learnset

Class 1-star 2-star 3-star
Myrmidon Spd +2 Sword Prowess Grounder
Soldier Max HP +500 Lance Prowess Knightkneeler
Fighter Str +2 Bow Prowess Spiral Shot
Monk Res +2 Faith Heal
Mercenary Vantage Sword Prowess, Windsweep Mercenary's Ploy
Thief Dex +2 Sword Prowess Thief's Ploy, Iceblade
Armored Knight Def +2 Axe Prowess, Lightning Axe Armored Infantry's Ploy
Cavalier Battalion Desperation Lance Prowess, Frozen Lance Knight's Ploy
Brigand Death Blow Invigorating Spirit Warrior's Ploy
Archer Archer's Ploy Break Shot Armsthrift, Point-Blank Volley
Mage Mag +2, Wind Reason Mage's Ploy
Priest Miracle, Physic Faith Priest's Ploy
Pegasus Knight Pegasus Knight's Ploy Darting Blow Stormblade
Swordmaster Spd +5 Provoke, Finesse Blade Astra
Assassin Dex +5 Lethality Assassinate
Fortress Knight Def +5 Pavise Wild Abandon
Paladin Max HP +1000 Lance Prowess Tempest Lance
Wyvern Rider Defiant Str Wyvern Rider's Ploy Crush
Warrior Str +5 Axe Prowess Wrath, War Strike
Sniper Boost Critical, Flame Volley Bow Prowess, Tornado Shot Apex Bow, Hunter's Volley
Warlock Mag +5, Sagittae Reason Essence of Ice, Fimbulvetr
Bishop Res +5 Faith Renewal
Dancer Sword Dance Special Dance Charm Catalyst
Falcon Knight Lance Jab Item Expertise Sol
Wyvern Lord Helm Splitter Str +10 Defiant Crit
Mortal Savant Haze Slice Spd +10 Serene Stance
Trickster Pass, Magic Blade Dex +10 Patience
Great Knight Armored Cavalry's Ploy, Armored Strike Def +10 Stalwart Stance
Bow Knight Gauntletbreaker, Ward Arrow Bow Prowess, Deadeye Defiant Spd
Dark Knight Dark Lance Max HP +1500, Titanic Might Specials Master
Holy Knight Lightstrike United Front, Shatter Slash Defiant Res
Gremory Res +10 Reason Magic Attack Range+