Difference between revisions of "Balthus (Three Hopes)"
From EmblemWiki
Anomalocaris (talk | contribs) |
FauxVeritas (talk | contribs) |
||
Line 19: | Line 19: | ||
|Chapter 5 | |Chapter 5 | ||
|Must use Persuade Balthus strategy during the Main Quest and then defeat Balthus in battle. | |Must use Persuade Balthus strategy during the Main Quest and then defeat Balthus in battle. | ||
+ | |} | ||
+ | |||
+ | == Skills == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Class | ||
+ | !icon | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Monk||[[File:Three-hopes-ability126.png|22px]]||Trust||When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. | ||
+ | |- | ||
+ | | Myrmidon||[[File:Three-hopes-ability417.png|22px]]||Rebellious Spirit||While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-ability043.png|22px]]||Archer's Wisdom||Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | ||
+ | |- | ||
+ | | Archer||[[File:Three-hopes-ability126.png|22px]]||Armsthrift||Slows the degrading of weapon durability when using combat arts or magic. | ||
+ | |- | ||
+ | | Armored Knight||[[File:Three-hopes-ability126.png|22px]]||Armored Infantry's Ploy||Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. | ||
+ | |- | ||
+ | | Brawler||[[File:Three-hopes-ability420.png|22px]]||Brawler's Wisdom||Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. | ||
+ | |- | ||
+ | | Brawler||[[File:Three-hopes-ability126.png|22px]]||Underdog||Increases damage dealt to an enemy in proportion to how much higher the enemy's level is. | ||
+ | |- | ||
+ | | Brigand||[[File:Three-hopes-ability076.png|22px]]||Wild Abandon||Greatly increases damage dealt to enemies, but also greatly increases damage received from them. | ||
+ | |- | ||
+ | | Brigand||[[File:Three-hopes-ability420.png|22px]]||Warrior's Wisdom||Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | ||
+ | |- | ||
+ | | Cavalier||[[File:Three-hopes-ability143.png|22px]]||Desperation||When HP is at 50% or below: strong attacks will break an enemy's guard. | ||
+ | |- | ||
+ | | Cavalier||[[File:Three-hopes-ability213.png|22px]]||Knight's Wisdom||Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. | ||
+ | |- | ||
+ | | Mage||[[File:Three-hopes-ability077.png|22px]]||Mage's Wisdom||Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | ||
+ | |- | ||
+ | | Mercenary||[[File:Three-hopes-ability141.png|22px]]||Vantage||When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | ||
+ | |- | ||
+ | | Mercenary||[[File:Three-hopes-ability048.png|22px]]||Mercenary's Ploy||Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | ||
+ | |- | ||
+ | | Priest||[[File:Three-hopes-ability137.png|22px]]||Kinship||Makes it easier for the unit to receive support points during battle. | ||
+ | |- | ||
+ | | Priest||[[File:Three-hopes-ability124.png|22px]]||Priest's Ploy||Increases the recovery amounts of Priest and Bishop class actions. | ||
+ | |- | ||
+ | | Thief||[[File:Three-hopes-ability040.png|22px]]||Thief's Wisdom||Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | ||
+ | |- | ||
+ | | Assassin||[[File:Three-hopes-ability130.png|22px]]||Lethality||Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. | ||
+ | |- | ||
+ | | Bishop||[[File:Three-hopes-ability213.png|22px]]||Luck Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Lck. | ||
+ | |- | ||
+ | | Bishop||[[File:Three-hopes-ability124.png|22px]]||Renewal||Restores a slight amount of HP at regular intervals. | ||
+ | |- | ||
+ | | Dark Mage||[[File:Three-hopes-ability127.png|22px]]||Poison Strike||Grants attacks a chance to poison enemies. | ||
+ | |- | ||
+ | | Dark Mage||[[File:Three-hopes-ability418.png|22px]]||Dark Mage's Wisdom||Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | ||
+ | |- | ||
+ | | Dark Mage||[[File:Three-hopes-ability129.png|22px]]||Lifetaker||Restores a small amount of HP when an enemy commander is defeated. | ||
+ | |- | ||
+ | | Fortress Knight||[[File:Three-hopes-ability132.png|22px]]||Pavise||Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. | ||
+ | |- | ||
+ | | Grappler||[[File:Three-hopes-ability082.png|22px]]||Boost Critical||Increases critical hit rate. | ||
+ | |- | ||
+ | | Grappler||[[File:Three-hopes-ability052.png|22px]]||Apex Gauntlet||Increases critical hit damage when equipped with gauntlets. | ||
+ | |- | ||
+ | | Sniper||[[File:Three-hopes-ability101.png|22px]]||Awakening Assist||When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-ability417.png|22px]]||Expert Guard||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Swordmaster||[[File:Three-hopes-ability111.png|22px]]||Provoke||Draws attacks, increasing the frequency that surrounding foes attack the unit. | ||
+ | |- | ||
+ | | Warlock||[[File:Three-hopes-ability424.png|22px]]||Essence of Fire||Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | ||
+ | |- | ||
+ | | Warrior||[[File:Three-hopes-ability145.png|22px]]||Wrath||When HP is at 50% or below: greatly increases damage dealt by critical rushes. | ||
+ | |- | ||
+ | | Wyvern Rider||[[File:Three-hopes-ability120.png|22px]]||Offensive Tactics||When a battalion is deployed: increases damage to enemies by 20%. | ||
+ | |- | ||
+ | | Wyvern Rider||[[File:Three-hopes-ability421.png|22px]]||Wyvern Rider's Ploy||Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. | ||
+ | |- | ||
+ | | Bow Knight||[[File:Three-hopes-ability078.png|22px]]||Defiant Spd||When HP is at 25% or below: increases Spd by 20. | ||
+ | |- | ||
+ | | Dancer||[[File:Three-hopes-ability136.png|22px]]||Special Dance||Increases the potency of a dancer unit's class actions. | ||
+ | |- | ||
+ | | Dancer||[[File:Three-hopes-ability213.png|22px]]||Charm Catalyst||Increases the Warrior Gauge fill rate in proportion to the unit's Cha. | ||
+ | |- | ||
+ | | Dark Bishop||[[File:Three-hopes-ability065.png|22px]]||Absorb Strength||Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. | ||
+ | |- | ||
+ | | Dark Knight||[[File:Three-hopes-ability213.png|22px]]||Driven Spirit||Increases the Warrior Gauge fill rate while Awakened. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-ability042.png|22px]]||Armored Cavalry's Ploy||Increases the attack range of Great Knight class actions. | ||
+ | |- | ||
+ | | Great Knight||[[File:Three-hopes-ability089.png|22px]]||Stalwart Stance||Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-ability137.png|22px]]||Adjutant's Benefit||When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. | ||
+ | |- | ||
+ | | Holy Knight||[[File:Three-hopes-ability080.png|22px]]||Defiant Res||When HP is at 25% or below: increases Res by 20. | ||
+ | |- | ||
+ | | Mortal Savant||[[File:Three-hopes-ability126.png|22px]]||Big Game Hunter||Increases damage dealt to enemy commanders. | ||
+ | |- | ||
+ | | Mortal Savant||[[File:Three-hopes-ability126.png|22px]]||Dual Onslaught||Factors Mag into physical attacks and Str into magical attacks when calculating damage. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-ability151.png|22px]]||Pass||Makes it easier to perform Perfect Guards. | ||
+ | |- | ||
+ | | Trickster||[[File:Three-hopes-ability420.png|22px]]||Patience||Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | ||
+ | |- | ||
+ | | War Master||[[File:Three-hopes-ability117.png|22px]]||Tomebreaker||Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 50%. | ||
+ | |- | ||
+ | | War Master||[[File:Three-hopes-ability213.png|22px]]||Piercing Gaze||Restores the Warrior Gauge every 800 hits. | ||
+ | |- | ||
+ | | Wyvern Lord||[[File:Three-hopes-ability177.png|22px]]||Nullify Flying Effect||Nullifies effectiveness against flying units. | ||
+ | |} | ||
+ | |||
+ | == Combat Arts & Magic == | ||
+ | |||
+ | {|class="sf" width="800px" | ||
+ | !Weapon | ||
+ | !Class | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | | Sword||Myrmidon||Grounder||Strike swiftly with a trio of slashes. | ||
+ | |- | ||
+ | | Sword||Mercenary||Firesweep||Generate a fiery cyclone. | ||
+ | |- | ||
+ | | Sword||Thief||Shadowblade||Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Sword||Assassin||Assassinate||Slash while charging forward. Has a chance to instantly defeat non-commander units. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Finesse Blade||Strike the surrounding area with blades. Damage dealt will increase with Dex. | ||
+ | |- | ||
+ | | Sword||Swordmaster||Astra||Perform a series of five slashes while moving swiftly. | ||
+ | |- | ||
+ | | Sword||Dancer||Sword Dance||Slash while charging forward. | ||
+ | |- | ||
+ | | Sword||Mortal Savant||Haze Slice||Strike a wide area ahead with a series of slashes. | ||
+ | |- | ||
+ | | Sword||Trickster||Magic Blade||Strike the surrounding area with magical blades. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Lance||Soldier||Wheelsweep||Strike a wide area with a sweeping attack that also produces a shockwave. | ||
+ | |- | ||
+ | | Lance||Cavalier||Glowing Ember||Hurl a fiery lance straight ahead. Damage dealt will increase with Def. | ||
+ | |- | ||
+ | | Lance||Paladin||Tempest Lance||Conjure up a whirlwind with an overhead spin of the lance. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Dark Lance||Send dark hexes flying at foes. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Dark Knight||Vengeance||An attack that increases in Mt in relation to the user's missing HP. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Lightstrike||Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. | ||
+ | |- | ||
+ | | Lance||Holy Knight||Shatter Slash||Perform a series of lance strikes that temporarily reduce enemy Def. | ||
+ | |- | ||
+ | | Axe||Armored Knight||Shredder||Cut enemies to shreds with a spinning axe attack. | ||
+ | |- | ||
+ | | Axe||Brigand||Invigorating Spirit||Temporarily increase Str. | ||
+ | |- | ||
+ | | Axe||Fortress Knight||Focused Strike||Bring an axe down to cut through the foes ahead. | ||
+ | |- | ||
+ | | Axe||Warrior||War Strike||Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. | ||
+ | |- | ||
+ | | Axe||Wyvern Rider||Diamond Axe||Smash the ground so hard it displaces the earth. | ||
+ | |- | ||
+ | | Axe||Great Knight||Armored Strike||Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. | ||
+ | |- | ||
+ | | Axe||Wyvern Lord||Helm Splitter||Smash the foes ahead with a powerful overhead strike. | ||
+ | |- | ||
+ | | Bow||Archer||Spiral Shot||Loose arrows at a wide surrounding area. | ||
+ | |- | ||
+ | | Bow||Archer||Break Shot||Send an exploding arrow toward enemies that temporarily reduces their Def. | ||
+ | |- | ||
+ | | Bow||Archer||Point-Blank Volley||Attack a wide forward area with three consecutive shots. | ||
+ | |- | ||
+ | | Bow||Sniper||Flame Volley||Attack a wide area with a volley of fire arrows. | ||
+ | |- | ||
+ | | Bow||Sniper||Hide Presence||Temporarily increase Str and Lck. | ||
+ | |- | ||
+ | | Bow||Sniper||Hunter's Volley||Attack enemies launched into the air with three consecutive shots. Often yields critical hits. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Waning Shot||Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. | ||
+ | |- | ||
+ | | Bow||Bow Knight||Deadeye||Perform a long-distance attack that yields critical hits. | ||
+ | |- | ||
+ | | Gauntlet||Fighter||Dual Devastators||Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. | ||
+ | |- | ||
+ | | Gauntlet||Brawler||Draining Blow||Absorb a portion of inflicted damage as HP. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Steady Mind||Temporarily increase Str. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Frozen Fist||Charge forward with fists of ice. Deals damage based on Mag. | ||
+ | |- | ||
+ | | Gauntlet||Grappler||Fierce Iron Fist||Strike down at foes from midair. Damage dealt will increase with Spd. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Flamewhorl Kick||Generate a fiery cyclone in front of the unit that launches enemies into the air. | ||
+ | |- | ||
+ | | Gauntlet||War Master||Mighty Blow||Channel force into a perfectly executed punch. | ||
+ | |- | ||
+ | | Reason||Mage||Bolganone||Advanced fire magic. | ||
+ | |- | ||
+ | | Reason||Warlock||Ragnarok||The highest tier of fire magic. | ||
+ | |- | ||
+ | | Faith||Monk||Heal||Basic light magic. Heals surrounding allies. | ||
+ | |- | ||
+ | | Faith||Priest||Seraphim||Intermediate light attack magic. | ||
+ | |- | ||
+ | | Faith||Bishop||Restore||Cure the caster and nearby allies of any status effects. | ||
|} | |} | ||
Revision as of 07:41, 4 July 2022
^Back
Recruitment
Route | Chapter | Condition |
---|---|---|
Scarlet Blaze | Chapter 6 | Must use Persuade Balthus strategy during the Main Quest and then defeat Balthus in battle. |
Azure Gleam | Chapter 10 | Must use Persuade Balthus strategy during the Main Quest and then rescue Balthus from the enemy before he is routed. |
Golden Wildfire | Chapter 5 | Must use Persuade Balthus strategy during the Main Quest and then defeat Balthus in battle. |
Skills
Combat Arts & Magic
Weapon | Class | Name | Description |
---|---|---|---|
Sword | Myrmidon | Grounder | Strike swiftly with a trio of slashes. |
Sword | Mercenary | Firesweep | Generate a fiery cyclone. |
Sword | Thief | Shadowblade | Lash at foes with a dark magic-based sword attack. Deals damage based on Mag. |
Sword | Assassin | Assassinate | Slash while charging forward. Has a chance to instantly defeat non-commander units. |
Sword | Swordmaster | Finesse Blade | Strike the surrounding area with blades. Damage dealt will increase with Dex. |
Sword | Swordmaster | Astra | Perform a series of five slashes while moving swiftly. |
Sword | Dancer | Sword Dance | Slash while charging forward. |
Sword | Mortal Savant | Haze Slice | Strike a wide area ahead with a series of slashes. |
Sword | Trickster | Magic Blade | Strike the surrounding area with magical blades. Deals damage based on Mag. |
Lance | Soldier | Wheelsweep | Strike a wide area with a sweeping attack that also produces a shockwave. |
Lance | Cavalier | Glowing Ember | Hurl a fiery lance straight ahead. Damage dealt will increase with Def. |
Lance | Paladin | Tempest Lance | Conjure up a whirlwind with an overhead spin of the lance. |
Lance | Dark Knight | Dark Lance | Send dark hexes flying at foes. Damage dealt will increase with Mag. |
Lance | Dark Knight | Vengeance | An attack that increases in Mt in relation to the user's missing HP. |
Lance | Holy Knight | Lightstrike | Absorb a portion of inflicted damage as HP. Damage dealt will increase with Mag. |
Lance | Holy Knight | Shatter Slash | Perform a series of lance strikes that temporarily reduce enemy Def. |
Axe | Armored Knight | Shredder | Cut enemies to shreds with a spinning axe attack. |
Axe | Brigand | Invigorating Spirit | Temporarily increase Str. |
Axe | Fortress Knight | Focused Strike | Bring an axe down to cut through the foes ahead. |
Axe | Warrior | War Strike | Bring an axe down so fiercely it sunders the ground and sends enemies flying into the air. |
Axe | Wyvern Rider | Diamond Axe | Smash the ground so hard it displaces the earth. |
Axe | Great Knight | Armored Strike | Hit foes hard with a single, powerful axe blow. Damage dealt will increase with Def. |
Axe | Wyvern Lord | Helm Splitter | Smash the foes ahead with a powerful overhead strike. |
Bow | Archer | Spiral Shot | Loose arrows at a wide surrounding area. |
Bow | Archer | Break Shot | Send an exploding arrow toward enemies that temporarily reduces their Def. |
Bow | Archer | Point-Blank Volley | Attack a wide forward area with three consecutive shots. |
Bow | Sniper | Flame Volley | Attack a wide area with a volley of fire arrows. |
Bow | Sniper | Hide Presence | Temporarily increase Str and Lck. |
Bow | Sniper | Hunter's Volley | Attack enemies launched into the air with three consecutive shots. Often yields critical hits. |
Bow | Bow Knight | Waning Shot | Attack a wide forward area with three consecutive shots that temporarily reduce enemy Str. |
Bow | Bow Knight | Deadeye | Perform a long-distance attack that yields critical hits. |
Gauntlet | Fighter | Dual Devastators | Pummel the enemy with both fists. Deals damage to enemy Stun Gauges. |
Gauntlet | Brawler | Draining Blow | Absorb a portion of inflicted damage as HP. |
Gauntlet | Grappler | Steady Mind | Temporarily increase Str. |
Gauntlet | Grappler | Frozen Fist | Charge forward with fists of ice. Deals damage based on Mag. |
Gauntlet | Grappler | Fierce Iron Fist | Strike down at foes from midair. Damage dealt will increase with Spd. |
Gauntlet | War Master | Flamewhorl Kick | Generate a fiery cyclone in front of the unit that launches enemies into the air. |
Gauntlet | War Master | Mighty Blow | Channel force into a perfectly executed punch. |
Reason | Mage | Bolganone | Advanced fire magic. |
Reason | Warlock | Ragnarok | The highest tier of fire magic. |
Faith | Monk | Heal | Basic light magic. Heals surrounding allies. |
Faith | Priest | Seraphim | Intermediate light attack magic. |
Faith | Bishop | Restore | Cure the caster and nearby allies of any status effects. |
Learnset
Class | 1-star | 2-star | 3-star |
---|---|---|---|
Myrmidon | Rebellious Spirit | Sword Prowess | Grounder |
Soldier | Max HP +500 | Lance Prowess | Wheelsweep |
Fighter | Str +2 | Brawling Prowess | Dual Devastators |
Monk | Trust | Faith | Heal |
Mercenary | Vantage | Sword Prowess, Firesweep | Mercenary's Ploy |
Thief | Dex +2 | Sword Prowess | Thief's Wisdom, Shadowblade |
Armored Knight | Def +2 | Axe Prowess, Shredder | Armored Infantry's Ploy |
Cavalier | Desperation | Lance Prowess, Glowing Ember | Knight's Wisdom |
Brigand | Wild Abandon | Invigorating Spirit | Warrior's Wisdom |
Archer | Archer's Wisdom, Spiral Shot | Bow Prowess, Break Shot | Armsthrift, Point-Blank Volley |
Brawler | Brawler's Wisdom | Draining Blow | Underdog |
Mage | Mag +2, Bolganone | Reason | Mage's Wisdom |
Priest | Kinship, Seraphim | Faith | Priest's Ploy |
Swordmaster | Expert Guard | Provoke, Finesse Blade | Astra |
Assassin | Dex +B | Lethality | Assassinate |
Fortress Knight | Def +B | Pavise | Focused Strike |
Paladin | Max HP +B | Lance Prowess | Tempest Lance |
Wyvern Rider | Offensive Tactics | Wyvern Rider's Ploy | Diamond Axe |
Warrior | Str +B | Axe Prowess | Wrath, War Strike |
Sniper | Flame Volley | Bow Prowess, Hide Presence | Awakening Assist, Hunter's Volley |
Grappler | Boost Critical, Steady Mind | Brawling Prowess, Frozen Fist | Apex Gauntlet, Fierce Iron Fist |
Warlock | Mag +B, Ragnarok | Reason | Essence of Fire |
Dark Mage | Poison Strike | Dark Mage's Wisdom | Lifetaker |
Bishop | Luck Catalyst, Restore | Faith | Renewal |
Dancer | Sword Dance | Special Dance | Charm Catalyst |
Wyvern Lord | Helm Splitter | Str +C | Nullify Flying Effect |
Mortal Savant | Haze Slice | Big Game Hunter | Dual Onslaught |
Trickster | Pass, Magic Blade | Dex +C | Patience |
Great Knight | Armored Cavalry's Ploy, Armored Strike | Def +C | Stalwart Stance |
Bow Knight | Waning Shot | Bow Prowess, Deadeye | Defiant Spd |
Dark Knight | Dark Lance | Max HP +C, Vengeance | Driven Spirit |
Holy Knight | Lightstrike | Adjutant's Benefit, Shatter Slash | Defiant Res |
War Master | Tomebreaker, Flamewhorl Kick | Brawling Prowess, Mighty Blow | Piercing Gaze |
Dark Bishop | Mag +C | Reason | Absorb Strength |